- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "Orthogonal"
m (Fix category link (not in DF2012 namespace)) |
(format paragraphs, tightened language, expanded explanation. Replaced "X" w/ "█" in diagrams.) |
||
Line 1: | Line 1: | ||
− | + | '''Orthogonal''', or '''orthogonally''', is a technical word used to mean "not diagonally". It's shorthand for "East-West or North-South" or ''(for 2 dimensions)'' "up or down or left or right". | |
− | |||
− | |||
''Diagram 1:''<br /> | ''Diagram 1:''<br /> | ||
Line 10: | Line 8: | ||
:* Each o tile is orthogonal to the center C tile, plus two x tiles.<br /> | :* Each o tile is orthogonal to the center C tile, plus two x tiles.<br /> | ||
:* The x tiles are all orthogonal to two o tiles.<br /> | :* The x tiles are all orthogonal to two o tiles.<br /> | ||
− | :* No | + | :* No o tiles are orthogonal to each other, nor are any x tiles orthogonal to each other or the C tile. |
+ | |||
+ | |||
+ | In the domain of Dwarf Fortress, this concept is crucial in many aspects of [[construction]], fluid [[pressure]], and other areas. Especially in [[tower|above-ground construction]], where a tile not connected orthogonally to something either cannot be built, or will [[collapse]]. | ||
+ | |||
+ | These █'s are all connected orthogonally to at least 1 other █. If this was constructed walls or flooring, it would hold up: | ||
+ | ██████ ███ | ||
+ | █ █ | ||
+ | ███████ | ||
− | |||
− | |||
− | |||
− | |||
+ | These █'s are ''not'' all connected orthogonally to another █ - some connections are only diagonal. If this was constructed walls or flooring, some parts would [[collapse]], or not be legal to construct: | ||
− | + | ███ ██ ██ | |
− | + | ██ █ | |
− | + | ██████ | |
− | |||
[[Category:Design]] | [[Category:Design]] |
Revision as of 18:48, 7 July 2015
Orthogonal, or orthogonally, is a technical word used to mean "not diagonally". It's shorthand for "East-West or North-South" or (for 2 dimensions) "up or down or left or right".
Diagram 1:
xox oCo xox
- The center tile, C, is orthogonal to the four o tiles.
- Each o tile is orthogonal to the center C tile, plus two x tiles.
- The x tiles are all orthogonal to two o tiles.
- No o tiles are orthogonal to each other, nor are any x tiles orthogonal to each other or the C tile.
- The center tile, C, is orthogonal to the four o tiles.
In the domain of Dwarf Fortress, this concept is crucial in many aspects of construction, fluid pressure, and other areas. Especially in above-ground construction, where a tile not connected orthogonally to something either cannot be built, or will collapse.
These █'s are all connected orthogonally to at least 1 other █. If this was constructed walls or flooring, it would hold up:
██████ ███ █ █ ███████
These █'s are not all connected orthogonally to another █ - some connections are only diagonal. If this was constructed walls or flooring, some parts would collapse, or not be legal to construct:
███ ██ ██ ██ █ ██████