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Difference between revisions of "Need"

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(Added more beliefs and facets based on adventure mode character creation.)
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|Staying occupied
 
|Staying occupied
 
|Being unoccupied
 
|Being unoccupied
|
+
|HARD_WORK, ACTIVITY_LEVEL
 
|-
 
|-
 
|Doing something creative
 
|Doing something creative
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|Drinking
 
|Drinking
 
|Being kept from alcohol
 
|Being kept from alcohol
|
+
|IMMODERATION
 
|-
 
|-
 
|Eat good meal
 
|Eat good meal
 
|A lack of a decent meal
 
|A lack of a decent meal
|
+
|IMMODERATION
 
|-
 
|-
 
|Fight
 
|Fight
 
|Being unable to fight
 
|Being unable to fight
|
+
|VIOLENT
 
|-
 
|-
 
|Causing trouble
 
|Causing trouble
 
|A lack of trouble-making
 
|A lack of trouble-making
|
+
|HARMONY, DISCORD
 
|-
 
|-
 
|Arguing
 
|Arguing
 
|Being unable to argue
 
|Being unable to argue
|
+
|FRIENDLINESS
 
|-
 
|-
 
|Be extravagant
 
|Be extravagant
 
|Being unable to be extravagant
 
|Being unable to be extravagant
|
+
|IMMODESTY
 
|-
 
|-
 
|Learning something
 
|Learning something
 
|Not learning anything
 
|Not learning anything
|
+
|KNOWLEDGE, CURIOUS
 
|-
 
|-
 
|Help someone
 
|Help someone
 
|Being unable to help anybody
 
|Being unable to help anybody
|
+
|ALTRUISM
 
|-
 
|-
 
|Thinking abstractly
 
|Thinking abstractly
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|Practicing a craft
 
|Practicing a craft
 
|Being unable to practice a craft
 
|Being unable to practice a craft
|
+
|CRAFTMANSHIP
 
|-
 
|-
 
|
 
|
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|Being with friends
 
|Being with friends
 
|Being away from friends
 
|Being away from friends
|
+
|FRIENDSHIP
 
|-
 
|-
 
|
 
|
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|Practicing a skill
 
|Practicing a skill
 
|Being unable to practice a skill
 
|Being unable to practice a skill
|
+
|SKILL
 
|-
 
|-
 
|
 
|
 
|Being unable to take it easy
 
|Being unable to take it easy
|
+
|LEISURE_TIME
 
|-
 
|-
 
|
 
|

Revision as of 03:05, 27 December 2015

This article is about the current version of DF.
Note that some content may still need to be updated.


Needs affect a creature's focus. Needs that are unmet for long enough will become bad thoughts.

Needs are affected by personality traits. For instance, a dwarf that values romance will be unfocused after "being unable to make romance", while a dwarf that personally values nature will be unfettered after "seeing animals".

Needs are shown in a dwarf's thoughts and preferences description page, which can be accessed by viewing that dwarf then p, z, Enter, or from the unit menu with view, Enter.

Degree of focus/unfocus:

  • Unfettered
  • Level-headed
  • Untroubled
  • Not distracted
  • Unfocused
  • Distracted
  • Badly distracted
Positive Negative Related Belief or Facet
Socialize Being away from people GREGARIOUSNESS
Staying occupied Being unoccupied HARD_WORK, ACTIVITY_LEVEL
Doing something creative Doing nothing creative
Leading an unexciting life EXCITEMENT_SEEKING
Acquire object Being unable to acquire something GREED
Drinking Being kept from alcohol IMMODERATION
Eat good meal A lack of a decent meal IMMODERATION
Fight Being unable to fight VIOLENT
Causing trouble A lack of trouble-making HARMONY, DISCORD
Arguing Being unable to argue FRIENDLINESS
Be extravagant Being unable to be extravagant IMMODESTY
Learning something Not learning anything KNOWLEDGE, CURIOUS
Help someone Being unable to help anybody ALTRUISM
Thinking abstractly A lack of abstract thinking ABSTRACT_INCLINED
Make merry Being unable to make merry MERRIMENT
Admiring art Being unable to admire art ARTWORK
Practicing a craft Being unable to practice a craft CRAFTMANSHIP
Being away from family FAMILY
Being with friends Being away from friends FRIENDSHIP
Being away from traditions TRADITION
Think abstractly A lack of introspection INTROSPECTION
Martial Training Being unable to practice a martial art MARTIAL_PROWESS
Being unable to hear eloquent speech ELOQUENCE
Practicing a skill Being unable to practice a skill SKILL
Being unable to take it easy LEISURE_TIME
Being unable to make romance ROMANCE
Seeing animals NATURE
Being unable to wander NATURE
Being unable to pray to [deity]