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Difference between revisions of "DF2014 Talk:Danger room"
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+ | ''Out of curiosity, who invented Danger room's? that player was a genius.'' | ||
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+ | I'm on 0.42.06, and it seems that dwarves will NOT path to barracks with armor stand behind locked internal doors, which is suggested design, in main article. Instead, they do normal tasks. If I unlock the doors, they go to the room and train. You can use this feature to easily disable training, but in the price of one more tile without trap.. | ||
+ | [[User:Dnf|Dnf]] ([[User talk:Dnf|talk]]) 15:15, 19 April 2016 (UTC) | ||
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I have had some dwarves die when using this now. After searching the forums, seems that Toady One made them ... dangerous. This should be updated. | I have had some dwarves die when using this now. After searching the forums, seems that Toady One made them ... dangerous. This should be updated. | ||
[[Special:Contributions/67.177.65.208|67.177.65.208]] 06:43, 9 February 2015 (UTC) | [[Special:Contributions/67.177.65.208|67.177.65.208]] 06:43, 9 February 2015 (UTC) | ||
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+ | :Perhaps we could even change the name to something that suggests... danger? I had a number of dwarves die in previous versions (usually the ones who wouldn't trade their cloth cap for a metal helm), and though I've heard reports that they are now more lethal, I've yet to see anyone accurately describe their setup. Which danger room design are you using? How are your dwarves equipped? Are they wearing all their armor? What sorts of injuries are occurring?--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 21:02, 9 February 2015 (UTC) | ||
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+ | i can confirm this is more dangerous now: i had a 3x2 room with 10wooden trainingspears on each tile behind a closed door. my dwarfs trained in there colpletly geared with steel(mailshirt,breastplate,helmet,gauntles,greaves,highboots,shield,shortsword). most of them have mangled noses and ears after a while especially ears. one broke an arm. two dwarfs of the full squad went into the hospital (after 6month of training) where the doctor operated on them they died on the way into their own rooms. also maybe its just my imagination but do dwarfs train slower now? [[Special:Contributions/213.142.180.79|213.142.180.79]] 22:43, 13 September 2015 (UTC)ME | ||
+ | :It is not your imagination. Danger rooms are now actually dangerous, and gains are nerfed. <3 -[[User:Naros|Naros]] ([[User talk:Naros|talk]]) 03:17, 23 November 2015 (UTC) | ||
+ | :Did you edit the raws to add a healing rate to cartilage? AFAIK, dwarves with injured noses/ears will still bleed to death.[[User:Thepaan|Thepaan]] ([[User talk:Thepaan|talk]]) 23:18, 26 July 2016 (UTC) | ||
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+ | :I can further confirm that they seem to be quite deadly now, I used a dwarf with no carpenter skill to make the spears and my dwarfs were using full steel/iron armor and shields ranging from superior to exceptional quality and cloaks and there were many injuries that required hospitalization after a single cycle. I also did some testing with copper armor which ended up in one death and a lot of nerve damage. The skill level varied between tests and soldiers, but I noticed no difference between them, injuries would happen no matter how skilled they were. Gains were of course negligible. My setup was the same as Simple minimal manual danger room seen in the article. Of course there could be something I've done horribly wrong but this setup has worked for me in the past with copper armor. I think a disclaimer mentioning this is actually dangerous and deadly is needed. --[[User:Yenkul|Yenkul]] ([[User talk:Yenkul|talk]]) 21:56, 7 June 2017 (UTC) | ||
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+ | Alright; I added a big warning box.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 21:47, 9 June 2017 (UTC) |
Latest revision as of 21:47, 9 June 2017
Out of curiosity, who invented Danger room's? that player was a genius.
I'm on 0.42.06, and it seems that dwarves will NOT path to barracks with armor stand behind locked internal doors, which is suggested design, in main article. Instead, they do normal tasks. If I unlock the doors, they go to the room and train. You can use this feature to easily disable training, but in the price of one more tile without trap..
Dnf (talk) 15:15, 19 April 2016 (UTC)
I have had some dwarves die when using this now. After searching the forums, seems that Toady One made them ... dangerous. This should be updated. 67.177.65.208 06:43, 9 February 2015 (UTC)
- Perhaps we could even change the name to something that suggests... danger? I had a number of dwarves die in previous versions (usually the ones who wouldn't trade their cloth cap for a metal helm), and though I've heard reports that they are now more lethal, I've yet to see anyone accurately describe their setup. Which danger room design are you using? How are your dwarves equipped? Are they wearing all their armor? What sorts of injuries are occurring?--Loci (talk) 21:02, 9 February 2015 (UTC)
i can confirm this is more dangerous now: i had a 3x2 room with 10wooden trainingspears on each tile behind a closed door. my dwarfs trained in there colpletly geared with steel(mailshirt,breastplate,helmet,gauntles,greaves,highboots,shield,shortsword). most of them have mangled noses and ears after a while especially ears. one broke an arm. two dwarfs of the full squad went into the hospital (after 6month of training) where the doctor operated on them they died on the way into their own rooms. also maybe its just my imagination but do dwarfs train slower now? 213.142.180.79 22:43, 13 September 2015 (UTC)ME
- It is not your imagination. Danger rooms are now actually dangerous, and gains are nerfed. <3 -Naros (talk) 03:17, 23 November 2015 (UTC)
- Did you edit the raws to add a healing rate to cartilage? AFAIK, dwarves with injured noses/ears will still bleed to death.Thepaan (talk) 23:18, 26 July 2016 (UTC)
- I can further confirm that they seem to be quite deadly now, I used a dwarf with no carpenter skill to make the spears and my dwarfs were using full steel/iron armor and shields ranging from superior to exceptional quality and cloaks and there were many injuries that required hospitalization after a single cycle. I also did some testing with copper armor which ended up in one death and a lot of nerve damage. The skill level varied between tests and soldiers, but I noticed no difference between them, injuries would happen no matter how skilled they were. Gains were of course negligible. My setup was the same as Simple minimal manual danger room seen in the article. Of course there could be something I've done horribly wrong but this setup has worked for me in the past with copper armor. I think a disclaimer mentioning this is actually dangerous and deadly is needed. --Yenkul (talk) 21:56, 7 June 2017 (UTC)
Alright; I added a big warning box.--Loci (talk) 21:47, 9 June 2017 (UTC)