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Difference between revisions of "Release information"

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The first version in this release cycle, '''DF 50.01''', was released on '''December 6, 2022'''. The latest version is '''{{current/version}}''', released on '''{{current/lastupdate}}'''. The changes in each version are listed in the sidebar to the right.
 
The first version in this release cycle, '''DF 50.01''', was released on '''December 6, 2022'''. The latest version is '''{{current/version}}''', released on '''{{current/lastupdate}}'''. The changes in each version are listed in the sidebar to the right.
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As with all major releases, version 50.01 broke [[save compatibility]] with old versions.
 
As with all major releases, version 50.01 broke [[save compatibility]] with old versions.
 
== Version History ==
 
=== Dwarf Fortress v50 ===
 
* [[Release information/50.05|50.05]] (2023-01-05): ''Bugfixes and optimizations''
 
* [[Release information/50.04|50.04]] (2022-12-22): '''Classic release''': released the free [[Classic]] version on [https://www.bay12games.com/dwarves/ bay12games.com], and enabled classic mode in the Premium version. Added ability to advance time by one frame, and assign everyone to a burrow.
 
* [[Release information/50.03|50.03]] (2022-12-12): ''Premium-only bugfixes''. Improved UX for selecting building materials.
 
* [[Release information/50.02|50.02]] (2022-12-08): ''Premium-only bugfixes''
 
* [[Release information/50.01|50.01]] (2022-12-06): '''Premium release''': launched  the paid [[Premium]] version on Steam and itch.io. Introduced [[graphics]], full [[Mouse control|mouse support]], a new user [[interface]], tutorials, and new [[soundtrack|music]] and sound effects. A number of features from v0.47 were lost in 50.01 (see [[Missing features]]).
 
 
=== Dwarf Fortress v0.47 ===
 
* [[DF2014:Release information/0.47.05|0.47.05]] (2021-01-28): ''Bugfix''
 
* [[DF2014:Release information/0.47.04|0.47.04]] (2020-02-29): ''Bugfix''
 
* [[DF2014:Release information/0.47.03|0.47.03]] (2020-02-16): ''Bugfix''
 
* [[DF2014:Release information/0.47.02|0.47.02]] (2020-02-06): ''Bugfix''
 
* [[DF2014:Release information/0.47.01|0.47.01]] (2020-01-29): ''Release'': introduced creation of [[guildhall]]s and [[temple]]s. Introduced [[traitor]]s and [[villain]]s.
 
 
=== Dwarf Fortress v0.44 ===
 
* [[DF2014:Release information/0.44.12|0.44.12]] (2018-06-23): ''Hotfix'';
 
* [[DF2014:Release information/0.44.11|0.44.11]] (2018-06-23): Civilizations create nearby sites and associate them with your fortress, can request/send workers, long-term memories can lead to personality changes
 
* [[DF2014:Release information/0.44.10|0.44.10]] (2018-05-05): Dwarves now have short-term and long-term memories of emotional events, Adventurer mode log improved
 
* [[DF2014:Release information/0.44.09|0.44.09]] (2018-04-01): ''Hotfix'';
 
* [[DF2014:Release information/0.44.08|0.44.08]] (2018-03-29): ''Bugfix'';
 
* [[DF2014:Release information/0.44.07|0.44.07]] (2018-03-12): ''Hotfix'';
 
* [[DF2014:Release information/0.44.06|0.44.06]] (2018-03-09): Raids can pillage/raze sites and demand tribute, will gain skills (e.g. military tactics) during missions
 
* [[DF2014:Release information/0.44.05|0.44.05]] (2018-01-14): ''Hotfix'';
 
* [[DF2014:Release information/0.44.04|0.44.04]] (2018-01-10): ''Bugfix'';
 
* [[DF2014:Release information/0.44.03|0.44.03]] (2017-12-25): ''Bugfix'';
 
* [[DF2014:Release information/0.44.02|0.44.02]] (2017-11-23): ''Hotfix'';
 
* [[DF2014:Release information/0.44.01|0.44.01]] (2017-11-22): ''Release''; can now send raids to other sites, build museums using pedestals and display cases, artifacts created during worldgen, civilizations can send spies to gather information on artifacts
 
 
=== Dwarf Fortress v0.43 ===
 
* [[DF2014:Release information/0.43.05|0.43.05]] (2016-06-20): '''64-bit support''', bugfixes
 
* [[DF2014:Release information/0.43.04|0.43.04]] (2016-06-20): ''Bugfix'';
 
* [[DF2014:Release information/0.43.03|0.43.03]] (2016-05-22): ''Bugfix'';
 
* [[DF2014:Release information/0.43.02|0.43.02]] (2016-05-11): ''Hotfix'';
 
* [[DF2014:Release information/0.43.01|0.43.01]] (2016-05-09): ''Release''; Adventurers can create sites, make stone axes, fell trees, perform carpentry, and construct buildings; Fortress mode work orders can now specify start conditions, restart frequencies, and how many workshops can be used
 
 
=== Dwarf Fortress v0.42 ===
 
* [[DF2014:Release information/0.42.06|0.42.06]] (2016-02-10): Can specify exact materials for jobs, make specific crafts, apply specific decorations, and even customize the details of art images; Adventurers can now do bone carving, complete with custom images
 
* [[DF2014:Release information/0.42.05|0.42.05]] (2016-01-17): Reputations for hunters and protection from bandits
 
* [[DF2014:Release information/0.42.04|0.42.04]] (2015-12-26): More varieties of [[animal people]] and giant animals, Vampire purges during worldgen, bugfixes
 
* [[DF2014:Release information/0.42.03|0.42.03]] (2015-12-12): ''Bugfix'';
 
* [[DF2014:Release information/0.42.02|0.42.02]] (2015-12-05): ''Bugfix'';
 
* [[DF2014:Release information/0.42.01|0.42.01]] (2015-12-01): ''Release''; introduced taverns, temples, and libraries, added new musical instruments and performance skills, introduced [[need]]s to replace dwarves going On Break, added visitors who can petition for fortress membership, scholars and historians can write books and spread knowledge, and drinking alcohol actually causes inebriation (and eventually fatal alcohol poisoning)
 
 
=== Dwarf Fortress v0.40 ===
 
* [[DF2014:Release information/0.40.24|0.40.24]] (2015-01-07): ''Bugfix''; Misc. bugfixes; allowing 1x1 forts
 
* [[DF2014:Release information/0.40.23|0.40.23]] (2014-12-24): ''Bugfix''; Fixed farming job cancellations, armies camping forever, typos, and channeling bug
 
* [[DF2014:Release information/0.40.22|0.40.22]] (2014-12-21): ''Bugfix''; Fixed multi-item jobs and toggle marker tweak
 
* [[DF2014:Release information/0.40.21|0.40.21]] (2014-12-19): ''Hotfix''; Fixed a crash bug and other issues
 
* [[DF2014:Release information/0.40.20|0.40.20]] (2014-12-18): Job priorities rewrite; vein and cluster automining
 
* [[DF2014:Release information/0.40.19|0.40.19]] (2014-11-26): [[Gelding]] and related profession/skill/etc
 
* [[DF2014:Release information/0.40.18|0.40.18]] (2014-11-20): ''Hotfix''; Fixed a smelting issue on Windows
 
* [[DF2014:Release information/0.40.17|0.40.17]] (2014-11-19): ''Bugfix'';
 
* [[DF2014:Release information/0.40.16|0.40.16]] (2014-11-12): ''Bugfix'';
 
* [[DF2014:Release information/0.40.15|0.40.15]] (2014-11-05): ''Bugfix'';
 
* [[DF2014:Release information/0.40.14|0.40.14]] (2014-10-25): Thought/emotion rewrite, stopped site invaders from always winning
 
* [[DF2014:Release information/0.40.13|0.40.13]] (2014-09-17): ''Bugfix'';
 
* [[DF2014:Release information/0.40.12|0.40.12]] (2014-09-10): ''Bugfix'';
 
* [[DF2014:Release information/0.40.11|0.40.11]] (2014-09-03): ''Bugfix'';
 
* [[DF2014:Release information/0.40.10|0.40.10]] (2014-08-24): ''Bugfix'';
 
* [[DF2014:Release information/0.40.09|0.40.09]] (2014-08-17): ''Bugfix''; Misc. bugfixes
 
* [[DF2014:Release information/0.40.08|0.40.08]] (2014-08-11): ''Hotfix''; Fixed a crash bug and issues with constructions
 
* [[DF2014:Release information/0.40.07|0.40.07]] (2014-08-10): ''Bugfix''; AI and invasion fixes
 
* [[DF2014:Release information/0.40.06|0.40.06]] (2014-08-03): ''Bugfix''; stack bugfixes.
 
* [[DF2014:Release information/0.40.05|0.40.05]] (2014-07-27): ''Bugfix''; fixed large world slowdown, decreased rampant tree growth, many old and new bugfixes.
 
* [[DF2014:Release information/0.40.04|0.40.04]] (2014-07-20): ''Bugfix''; several crash fixes, made saplings grow properly.
 
* [[DF2014:Release information/0.40.03|0.40.03]] (2014-07-13): ''Bugfix''; broke save game compatibility again due to more save corruption, several crash fixes.
 
* [[DF2014:Release information/0.40.02|0.40.02]] (2014-07-10): ''Bugfix''; broke save game compatibility due to save corruption, several crash fixes.
 
* [[DF2014:Release information/0.40.01|0.40.01]] (2014-07-07): ''Release''; Introduced world generation running in the background while fortresses and adventurers progress, un-retiring of fortresses, multiple tile trees, climbing & jumping, and more.
 
 
=== Dwarf Fortress v0.34 ===
 
 
In a [http://www.bay12games.com/dwarves/index.html devlog] entry for 2011-01-30, Threetoe announced plans for a series of nine numbered releases ("Short-term Goals" on the [http://www.bay12games.com/dwarves/dev.html dev page]) to finish off the long-planned "caravan" development arc. Release 1, improving towns and introducing markets, along with a variety of supernatural creature types, was predicted to have a version number of [http://www.bay12games.com/media/df_talk_14_transcript.html#14.16 0.33 or 0.34] and was released on Valentine's Day 2012 as version 0.34.01.
 
 
* [[v0.34:Release information/0.34.11|0.34.11]] (2012-06-04): ''Bugfix''
 
* [[v0.34:Release information/0.34.10|0.34.10]] (2012-05-21): ''Bugfix''
 
* [[v0.34:Release information/0.34.09|0.34.09]] (2012-05-17): ''Bugfix''
 
* [[v0.34:Release information/0.34.08|0.34.08]] (2012-05-14): Hauling overhaul - minecarts and wheelbarrows, more accurate projectiles, reduced mining yields, advanced stockpile/workshop links
 
* [[v0.34:Release information/0.34.07|0.34.07]] (2012-03-30): ''Bugfix''
 
* [[v0.34:Release information/0.34.06|0.34.06]] (2012-03-23): Updates to animal training ([[dungeon master]] removed, having been nonfunctional since 0.31.01), return of good/evil trees and shrubs
 
* [[v0.34:Release information/0.34.05|0.34.05]] (2012-03-06): ''Bugfix''
 
* [[v0.34:Release information/0.34.04|0.34.04]] (2012-02-29): ''Hotfix''
 
* [[v0.34:Release information/0.34.03|0.34.03]] (2012-02-28): ''Bugfix''
 
* [[v0.34:Release information/0.34.02|0.34.02]] (2012-02-18): ''Bugfix''; broke save compatibility due to save corruption, numerous fixes for old issues
 
* [[v0.34:Release information/0.34.01|0.34.01]] (2012-02-14): Introduction of human cities (shops, marketplaces, sewers, dungeons) and tombs, addition of [[interaction]]s ([[necromancer]]s, [[werebeast]]s, [[vampire]]s, etc.), historical migrants, truly evil regions, updated [[justice]] system,
 
 
=== Dwarf Fortress v0.31 ===
 
 
* [[v0.31:Release information/0.31.25|0.31.25]] (2011-03-28): ''Hotfix'' -- Final update of version 0.31.
 
* [[v0.31:Release information/0.31.24|0.31.24]] (2011-03-27): ''Hotfix''
 
* [[v0.31:Release information/0.31.23|0.31.23]] (2011-03-26): ''Hotfix''
 
* [[v0.31:Release information/0.31.22|0.31.22]] (2011-03-24): ''Bugfix''
 
* [[v0.31:Release information/0.31.21|0.31.21]] (2011-03-06): ''Bugfix''
 
* [[v0.31:Release information/0.31.20|0.31.20]] (2011-03-06): ''Hotfix''
 
* [[v0.31:Release information/0.31.19|0.31.19]] (2011-02-16): Worldgen starvation, usually wiping out kobolds; grazing; ceramics; jugs, pots, nest boxes, beehives (and bees); site finder changes. Last major 0.31 release, and the (unnumbered) beginning of the caravan arc series.
 
* [[v0.31:Release information/0.31.18|0.31.18]] (2010-11-16): ''Hotfix''
 
* [[v0.31:Release information/0.31.17|0.31.17]] (2010-11-11): Bandits, Night Creatures, Bogeyman, Adventure mode improvements, combat aiming, castles
 
* [[v0.31:Release information/0.31.16|0.31.16]] (2010-10-04): ''Hotfix''
 
* [[v0.31:Release information/0.31.15|0.31.15]] (2010-10-03): ''Bugfix''
 
* [[v0.31:Release information/0.31.14|0.31.14]] (2010-09-23): ''Hotfix''
 
* [[v0.31:Release information/0.31.13|0.31.13]] (2010-09-15): Entity populations, sprawl, river density tweaking, TrueType font support
 
* [[v0.31:Release information/0.31.12|0.31.12]] (2010-07-25): ''Hotfix''
 
* [[v0.31:Release information/0.31.11|0.31.11]] (2010-07-23): Art of deities
 
* [[v0.31:Release information/0.31.10|0.31.10]] (2010-07-11): ''Hotfix''
 
* [[v0.31:Release information/0.31.09|0.31.09]] (2010-07-10): Adventure mode knapping and butchery, combat improvements
 
* [[v0.31:Release information/0.31.08|0.31.08]] (2010-06-19): ''Hotfix''
 
* [[v0.31:Release information/0.31.07|0.31.07]] (2010-06-19): ''Bugfix''
 
* [[v0.31:Release information/0.31.06|0.31.06]] (2010-06-09): ''Bugfix''
 
* [[v0.31:Release information/0.31.05|0.31.05]] (2010-06-04): ''Bugfix''
 
* [[v0.31:Release information/0.31.04|0.31.04]] (2010-05-16): Merge with the 40d19 branch
 
* [[v0.31:Release information/0.31.03|0.31.03]] (2010-04-12): Ability to create undead in arena
 
* [[v0.31:Release information/0.31.02|0.31.02]] (2010-04-08): ''Bugfix''
 
* [[v0.31:Release information/0.31.01|0.31.01]] (2010-04-01): Overhaul of many aspects of the game, first 2010 release
 
 
=== 3D Version (before 2010) ===
 
* [[40d:Release information/''Branch'':|''Branch'':]] 0.28.181.40d2 thru 0.28.181.40d19: OpenGL optimizations, macros, zooming
 
* [[40d:Release information/0.28.181.40d|0.28.181.40d]] (2008-09-06): ''Bugfix''; [[40d:Cat cancels Store Item in Stockpile: Too injured|Cat bug introduced]]
 
* [[40d:Release information/0.28.181.40c|0.28.181.40c]] (2008-08-21): ''Hotfix'', partial print now allows specifying a frame count
 
* [[40d:Release information/0.28.181.40b|0.28.181.40b]] (2008-08-20): Partial print, windowed/fullscreen gridsizes
 
* [[40d:Release information/0.28.181.40a|0.28.181.40a]] (2008-08-18): Embark profiles added, [[note]]s extended to embark map, customizable forbid [[orders]] added (used ammunition, dead creatures' possessions, etc.), and dwarves now try to store items in partially-filled containers instead of empty ones
 
* [[40d:Release information/0.28.181.39f|0.28.181.39f]] (2008-08-09): [[Custom grid]] sizes added
 
* [[40d:Release information/0.28.181.39e|0.28.181.39e]] (2008-07-23): ''Hotfix''
 
* [[40d:Release information/0.28.181.39d|0.28.181.39d]] (2008-07-23): Added [[Site finder]], can display hidden map features when choosing a site, [[Note]] support implemented, and worldgen presets added
 
* [[40d:Release information/0.28.181.39c|0.28.181.39c]] (2008-07-16): ''Hotfix''
 
* [[40d:Release information/0.28.181.39b|0.28.181.39b]] (2008-07-14): ''Hotfix''; trees in [[Elf|Elven]] forest retreats no longer have names
 
* [[40d:Release information/0.28.181.39a|0.28.181.39a]] (2008-07-13): Lots of worldgen changes, including ethics (leading to wars and conquered sites), dynamic era naming, worldgen roads/bridges/tunnels, megabeasts being killed during worldgen, megabeasts being undead; cats and trained animals are now named on adoption, human weapon stores stock more stuff (including ammo), placing [[construction]]s now destroys engravings, and flying creatures no longer give birth in mid-air
 
* [[40d:Release information/0.27.176.38c|0.27.176.38c]] (2008-02-24): ''Bugfix''
 
* [[40d:Release information/0.27.176.38b|0.27.176.38b]] (2008-02-23): First Macintosh-compatible release; Dwarves no longer carry their artifacts around, booze food no longer melts, worlds can now have custom sizes
 
* [[40d:Release information/0.27.176.38a|0.27.176.38a]] (2008-02-15): Magma pipes now refill, ZERO_RENT and BABY_CHILD_CAP init.txt options were added, strange moods no longer convert workshops, metal crossbows now made by [[weaponsmith]]s instead of [[bowyer]]s, dwarves chat and make friends/grudges and get married, unhappy thoughts from [[masterpiece]] destruction are now reduced based on the number of masterpieces the dwarf has made, and plants can now drown in deep water
 
* [[40d:Release information/0.27.173.38a|0.27.173.38a]] (2008-02-04): [[Sphere]]s added, lots of new entity tags, numerous worldgen improvements, religions implemented, undead [[ruin]]s removed
 
* [[40d:Release information/0.27.169.33g|0.27.169.33g]] (2007-12-21): Mud no longer dries up during winter, occupied cages are named according to their contents, brand new "Bring to depot" interface, [[strange mood]]s no longer require glass until you actually make some
 
* [[40d:Release information/0.27.169.33f|0.27.169.33f]] (2007-12-14): ''Bugfix''; mud and blood no longer spread, auto-[[forbid]] fired ammunition, donkey/horse foals are now named properly, graphics sets can now use custom tiles for appointed nobles, and flux stones now have a value of 2 again.
 
* [[40d:Release information/0.27.169.33e|0.27.169.33e]] (2007-12-08): ''Bugfix''; in particular, nobles no longer order themselves to be punished for failed mandates, donkeys can now breed, most types of vermin no longer have bones, and most types of fish no longer have lungs or throats
 
* [[40d:Release information/0.27.169.33d|0.27.169.33d]] (2007-11-30): ''Bugfix''
 
* [[40d:Release information/0.27.169.33c|0.27.169.33c]] (2007-11-23): Animals screen now labels war dogs and hunting dogs correctly, [[sliver barb]]s now have seeds, and process priority can now be configured in init.txt
 
* [[40d:Release information/0.27.169.33b|0.27.169.33b]] (2007-11-16): [[Carp]] and other fish no longer gain [[swimming]] skill (making them ''slightly'' less dangerous), and various ore types now properly show up as '*' when mined.
 
* [[40d:Release information/0.27.169.33a|0.27.169.33a]] (2007-11-01): added [[wood]]en [[block]]s, renamed aluminum ore to "native aluminum", [[mountain gnome]]s and [[dark gnome]]s no longer butcherable
 
* [[40d:Release information/0.27.169.32a|0.27.169.32a]] (2007-10-29): The very first fully 3D version
 
 
=== 2D Version ===
 
* [[23a:Release information/0.23.130.23a|0.23.130.23a]] (2007-01-18): ''Hotfix'' - Final version
 
* [[23a:Release information/0.23.125.23b|0.23.125.23b]] (2007-01-16): ''Hotfix''
 
* [[23a:Release information/0.23.125.23a|0.23.125.23a]] (2007-01-16): Temperature support was further improved, population/FPS caps were added, coffins could now be restricted to only dwarves or only pets, and animals could now be marked for slaughter from their {{K|v}}-{{K|p}} screen. Spirits of fire also got a '''lot''' hotter. For some reason, [[horse]]s are now made of [[iron]].
 
* [[23a:Release information/0.22.123.23a|0.22.123.23a]] (2006-12-21): ''Hotfix''
 
* [[23a:Release information/0.22.123.23a|0.22.123.23a]] (2006-12-21): More workshop orders were added - auto collect webs, auto slaughter, auto butcher, auto tan; male cows are now called bulls, and whips can no longer get stuck in opponents
 
* [[23a:Release information/0.22.121.23b|0.22.121.23b]] (2006-12-16): The ability to disable temperature and weather were added (to boost FPS)
 
* [[23a:Release information/0.22.121.23a|0.22.121.23a]] (2006-12-14): Bins could now be made from metal, and the embark screen now described your biome and listed what civilizations were nearby
 
* [[23a:Release information/0.22.120.23b|0.22.120.23b]] (2006-12-10): Improved temperature support was added
 
* [[23a:Release information/0.22.120.23a|0.22.120.23a]] (2006-11-23): The ability to use custom [[graphics sets]] was added
 
* [[23a:Release information/0.22.110.23c|0.22.110.23c]] (2006-11-17): ''Hotfix''
 
* [[23a:Release information/0.22.110.23b|0.22.110.23b]] (2006-11-15): ''Hotfix''
 
* [[23a:Release information/0.22.110.23a|0.22.110.23a]] (2006-11-17): [[Dye]]s and dyeing were implemented, allowed sewing cloth/leather images into goods, as well as more detailed [[decoration|art]] (historical figures and events, special shapes); standing orders now allowed auto collecting webs and only using dyed cloth
 
* [[23a:Release information/0.22.110.22f|0.22.110.22f]] (2006-11-03): ''Bugfix''; additionally, butterflies, fireflies, and dragonflies can no longer be kept as pets. [[Boatmurdered]] began in this version.
 
* [[23a:Release information/0.22.110.22e|0.22.110.22e]] (2006-10-29): ''Hotfix''
 
* [[23a:Release information/0.22.110.22d|0.22.110.22d]] (2006-10-29): ''Hotfix''
 
* [[23a:Release information/0.22.110.22c|0.22.110.22c]] (2006-10-29): Custom [[stockpile]]s were added (previously, there were only 16 basic stockpile types; things like [[potash]] would be stored with your metal bars and you could not force [[seed]]s to be kept near the farm).
 
* [[23a:Release information/0.22.110.22b|0.22.110.22b]] (2006-10-21): ''Hotfix''
 
* [[23a:Release information/0.22.110.22a|0.22.110.22a]] (2006-10-21): Inventory system changes (most notably, gloves and boots were split into two items (left & right for gloves))
 
* [[23a:Release information/0.22.107.21a|0.22.107.21a]] (2006-10-02): Various changes to [[adventurer mode]] - guards and families, plus "." as a wait key
 
* [[23a:Release information/0.21.105.21a|0.21.105.21a]] (2006-09-25): ''Hotfix''
 
* [[23a:Release information/0.21.104.21c|0.21.104.21c]] (2006-09-25): Making potash no longer required making ashes into lye first.
 
* [[23a:Release information/0.21.104.21b|0.21.104.21b]] (2006-09-16): Workshop profiles were added, along with showing genders on the Animal status screen
 
* [[23a:Release information/0.21.104.21a|0.21.104.21a]] (2006-09-08): [[Designation|Designating]] with the mouse was added
 
* [[23a:Release information/0.21.104.19d|0.21.104.19d]] (2006-09-02): ''Bugfix''
 
* [[23a:Release information/0.21.104.19c|0.21.104.19c]] (2006-09-02): The ability to hide engravings was added, announcement consolidation (x15), seasonal blood cleanup was temporarily added (and would remain until version 0.31)
 
* [[23a:Release information/0.21.104.19b|0.21.104.19b]] (2006-08-27): ''Bugfix''
 
* [[23a:Release information/0.21.104.19a|0.21.104.19a]] (2006-08-27): The ability to "chasm" items was added (complete with attacks from chasm creatures as a result), as well as butchering cats
 
* [[23a:Release information/0.21.102.19a|0.21.102.19a]] (2006-08-24): Dwarves could now have custom nicknames and professions, fullscreen could be toggled, starting animals would have mixed genders, horses could breed
 
* [[23a:Release information/0.21.101.19d|0.21.101.19d]] (2006-08-21): ''Bugfix''
 
* [[23a:Release information/0.21.101.19c|0.21.101.19c]] (2006-08-20): ''Bugfix''
 
* [[23a:Release information/0.21.101.19b|0.21.101.19b]] (2006-08-20): ''Bugfix''
 
* [[23a:Release information/0.21.101.19a|0.21.101.19a]] (2006-08-19): Adventurers could now have custom first names
 
* [[23a:Release information/0.21.100.19a|0.21.100.19a]] (2006-08-16): Gender symbol was added to unit views, config options for disabling sound and the intro movie, command-line world generation, ability to export local map
 
* [[23a:Release information/0.21.95.19c|0.21.95.19c]] (2006-08-14): Farm plot fertilization could be controlled directly
 
* [[23a:Release information/0.21.95.19b|0.21.95.19b]] (2006-08-13): ''Bugfix''
 
* [[23a:Release information/0.21.95.19a|0.21.95.19a]] (2006-08-12): ''Bugfix''
 
* [[23a:Release information/0.21.93.19c|0.21.93.19c]] (2006-08-10): ''Bugfix''
 
* [[23a:Release information/0.21.93.19b|0.21.93.19b]] (2006-08-10): ''Bugfix''
 
* [[23a:Release information/0.21.93.19a|0.21.93.19a]] (2006-08-08): Initial public release
 
 
== Bugs ==
 
Please report bugs on the [https://dwarffortress.mantishub.io/ official bug tracker], and optionally add them to [[Known bugs and issues]]. Please do not add them to this page.
 

Latest revision as of 17:43, 15 February 2023

The first version in this release cycle, DF 50.01, was released on December 6, 2022. The latest version is 50.14, released on September 25, 2024. The changes in each version are listed in the sidebar to the right.

Version 50.01 was the first version of Dwarf Fortress released on Steam. It was also the first version to use a new versioning scheme: the leading "0." present in all previous versions of DF was removed from the version number.

As with all major releases, version 50.01 broke save compatibility with old versions.