v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Orthogonal"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (Reverted edits by Briess (Talk) to last revision by Cheepicus)
m (Interwiki link)
 
(10 intermediate revisions by 7 users not shown)
Line 1: Line 1:
In the domain of Dwarf Fortress, '''orthogonal''', or '''orthogonally''', is a fancy word used to mean "not diagonally". It's shorthand for "East-West, North-South" or "up or down or left or right".  
+
'''Orthogonal''', or '''orthogonally''', is a technical word used to mean "not diagonally". It's shorthand for "East-West or North-South" or ''(for 2 dimensions)'' "up or down or left or right".  
  
This concept is important in many aspects of [[construction]], fluid [[pressure]], and other areas. Especially in [[tower|above-ground construction]], where a tile not connected orthogonally to something either cannot be built, or will collapse.
+
    ''Diagram 1:''<br />
 +
    xox
 +
    oCo
 +
    xox
 +
:* The center tile, C, is orthogonal to the four o tiles.<br />
 +
:* Each o tile is orthogonal to the center C tile, plus two x tiles.<br />
 +
:* The x tiles are all orthogonal to two o tiles.<br />
 +
:* No o tiles are orthogonal to each other, nor are any x tiles orthogonal to each other or the C tile.
  
Each of the tiles marked 'o' is orthogonally adjacent to the X. The tiles marked with periods are not.
 
.o.
 
oXo
 
.o.
 
  
 +
In the domain of Dwarf Fortress, this concept is crucial in many aspects of [[construction]], fluid [[pressure]], and other areas. Especially in [[tower|above-ground construction]], where a tile not connected orthogonally to something either cannot be built, or will [[collapse]].
  
These X's are all connected orthogonally:
+
These 's are all connected orthogonally to at least 1 other █. If this was constructed walls or flooring, it would hold up:
XXXXXX  XXX
 
    X    X
 
    XXXXXXX
 
  
 +
  ██████  ███
 +
    ██    █
 +
      ███████
  
These X's are not--some connections are diagonal:
+
 
XXX XX   XX
+
These 's are ''not'' all connected orthogonally to another █ - some connections are only diagonal. If this was constructed walls or flooring, some parts would [[collapse]], or not be legal to construct:
  XX     X
+
 
    XXXXXX
+
  ███ ██   ██
 +
    ██    
 +
      ██████
  
 
[[Category:Design]]
 
[[Category:Design]]
 +
[[ru:Orthogonal]]

Latest revision as of 02:38, 18 September 2024

Orthogonal, or orthogonally, is a technical word used to mean "not diagonally". It's shorthand for "East-West or North-South" or (for 2 dimensions) "up or down or left or right".

   Diagram 1:
xox oCo xox
  • The center tile, C, is orthogonal to the four o tiles.
  • Each o tile is orthogonal to the center C tile, plus two x tiles.
  • The x tiles are all orthogonal to two o tiles.
  • No o tiles are orthogonal to each other, nor are any x tiles orthogonal to each other or the C tile.


In the domain of Dwarf Fortress, this concept is crucial in many aspects of construction, fluid pressure, and other areas. Especially in above-ground construction, where a tile not connected orthogonally to something either cannot be built, or will collapse.

These █'s are all connected orthogonally to at least 1 other █. If this was constructed walls or flooring, it would hold up:

  ██████   ███
    ██     █
     ███████


These █'s are not all connected orthogonally to another █ - some connections are only diagonal. If this was constructed walls or flooring, some parts would collapse, or not be legal to construct:

  ███ ██    ██
    ██     █
      ██████