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Difference between revisions of "40d:Water flow"

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''(Why isn't my waterwheel turning?)''
 
''(Why isn't my waterwheel turning?)''
  
I am still experimenting, but it appears that a waterwheel will only turn if there is a difference in the water levels between the three tiles under it. Flowing water supposedly has positive effects for the quality of drinking water, preventing stagnation, and helping to clear up diseased water. These all sound like good things, so I certainly want them. The problem is that generating flow, is not easy.
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I am still experimenting, but it appears that a waterwheel will only turn if there is a difference in the [[water]] levels between the three tiles under it. Flowing water supposedly has positive effects for the quality of drinking water, preventing stagnation, and helping to clear up diseased water. These all sound like good things, so I certainly want them. The problem is that generating flow, is not easy.
  
 
A screw pump is simply way too powerful. picking up water from any source a screw pump will easily empty the source tile in a hurry, and will cheerfully fill any number of output tiles straight up to 7/7. For satisfying a water wheel, three tiles in a row of 7/7 is not flowing. Screw pumps are really efficient at filling every available tile straight up to 7/7 water. In a closed loop logically there is flow here, but as for as game mechanics I'm not so sure. The water is apparently flowing too slowly to satisfy a water wheel, and may still have risks of stagnation and poisoning. For a closed loop, it seems the simple answer is to simply put the water wheel before the pump. The input side of a screw pump makes a much nicer distribution of water levels which seems to make a water wheel happy. Another solution is to simply have a very small closed loop, so it doesn't matter so much which comes first since the entire loop is clearly flowing consistently. For a larger engineering feat truly worthy of dwarvenkind, I need a lot more information about water flow.
 
A screw pump is simply way too powerful. picking up water from any source a screw pump will easily empty the source tile in a hurry, and will cheerfully fill any number of output tiles straight up to 7/7. For satisfying a water wheel, three tiles in a row of 7/7 is not flowing. Screw pumps are really efficient at filling every available tile straight up to 7/7 water. In a closed loop logically there is flow here, but as for as game mechanics I'm not so sure. The water is apparently flowing too slowly to satisfy a water wheel, and may still have risks of stagnation and poisoning. For a closed loop, it seems the simple answer is to simply put the water wheel before the pump. The input side of a screw pump makes a much nicer distribution of water levels which seems to make a water wheel happy. Another solution is to simply have a very small closed loop, so it doesn't matter so much which comes first since the entire loop is clearly flowing consistently. For a larger engineering feat truly worthy of dwarvenkind, I need a lot more information about water flow.

Revision as of 02:02, 2 July 2009

Water Flow (Why isn't my waterwheel turning?)

I am still experimenting, but it appears that a waterwheel will only turn if there is a difference in the water levels between the three tiles under it. Flowing water supposedly has positive effects for the quality of drinking water, preventing stagnation, and helping to clear up diseased water. These all sound like good things, so I certainly want them. The problem is that generating flow, is not easy.

A screw pump is simply way too powerful. picking up water from any source a screw pump will easily empty the source tile in a hurry, and will cheerfully fill any number of output tiles straight up to 7/7. For satisfying a water wheel, three tiles in a row of 7/7 is not flowing. Screw pumps are really efficient at filling every available tile straight up to 7/7 water. In a closed loop logically there is flow here, but as for as game mechanics I'm not so sure. The water is apparently flowing too slowly to satisfy a water wheel, and may still have risks of stagnation and poisoning. For a closed loop, it seems the simple answer is to simply put the water wheel before the pump. The input side of a screw pump makes a much nicer distribution of water levels which seems to make a water wheel happy. Another solution is to simply have a very small closed loop, so it doesn't matter so much which comes first since the entire loop is clearly flowing consistently. For a larger engineering feat truly worthy of dwarvenkind, I need a lot more information about water flow.

Some thoughts for experimentation. A screw pump dumping to a one wide channel instantly fills to 7/7. What about a 3 wide channel? five? seven? How far can we generate flowing water without needing a new screw pump? How important is flowing water?

Needs more information about water flow, water stagnation, and poisoned water. I also need to figure out how to do some redirects to tie this in better to the rest of the wiki.