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Difference between revisions of "User talk:Arkenstone"
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::That's probably been in all 40d versions then, as you have yet to show me the place where it mentions that is new to d14. I've been using the 40d#s for some time and keeping up to date with them, and as I said, they're mainly graphical improvements to make the game run faster/better.<small>– [[template:unsigned|unsigned]] comment by [[User:shardok|shardok]]</small> | ::That's probably been in all 40d versions then, as you have yet to show me the place where it mentions that is new to d14. I've been using the 40d#s for some time and keeping up to date with them, and as I said, they're mainly graphical improvements to make the game run faster/better.<small>– [[template:unsigned|unsigned]] comment by [[User:shardok|shardok]]</small> | ||
:::Arken - that link you included quite clearly lists the total improvements as "- '''Lots of bugfixes and performance improvements'''" - i.e. ''zero'' changes to game play. Not sure where you're getting your changes from. A glance at the [[version]] page will show that 40d and 40d14 and 40d999 are all the same game engine. (I think it was only recently, when Toady opened the code to try to let others make it run faster that we got those final numbers.) So, no - the mechanics of 40d14 are ''identical'' to all other 40d's. So, '''Arken''' - you should go back and clean up the [[children]] page, possibly just w/ an "undo". --[[User:Albedo|Albedo]] 23:04, 18 August 2009 (UTC) | :::Arken - that link you included quite clearly lists the total improvements as "- '''Lots of bugfixes and performance improvements'''" - i.e. ''zero'' changes to game play. Not sure where you're getting your changes from. A glance at the [[version]] page will show that 40d and 40d14 and 40d999 are all the same game engine. (I think it was only recently, when Toady opened the code to try to let others make it run faster that we got those final numbers.) So, no - the mechanics of 40d14 are ''identical'' to all other 40d's. So, '''Arken''' - you should go back and clean up the [[children]] page, possibly just w/ an "undo". --[[User:Albedo|Albedo]] 23:04, 18 August 2009 (UTC) | ||
+ | ::::Done, but I think that the issue still needs more investigation. --Arkenstone 21:48 18 August 2009 (EST) |
Revision as of 01:49, 19 August 2009
Freeing of kidnapped slaves
Where exactly did you get your information on this? As 40d14 has already been released, and I've seen no mention of this new feature being in 40d14, the 40d# versions generally only add better usability of the game, such as advanced graphic choices, easy ability to zoom the game window, and resizing of the game window, etc. If you could give the link to where you found this information... Shardok 20:51, 18 August 2009 (UTC)
- There's a link from the Bay12Games site: [1]; I was able to download the newest version of DF there. I've been playing in adventure mode, and infiltrated a goblin fortress. I talked with (child) prisoners there, and JOIN gives the response: "Yes, please take me away from here!". I don't know what to do with them now; there's almost a dozen following me and there keeping other adventurers away. At least they're good distractions.... --Arkenstone 17:10 18 August 2009
- That's probably been in all 40d versions then, as you have yet to show me the place where it mentions that is new to d14. I've been using the 40d#s for some time and keeping up to date with them, and as I said, they're mainly graphical improvements to make the game run faster/better.– unsigned comment by shardok
- Arken - that link you included quite clearly lists the total improvements as "- Lots of bugfixes and performance improvements" - i.e. zero changes to game play. Not sure where you're getting your changes from. A glance at the version page will show that 40d and 40d14 and 40d999 are all the same game engine. (I think it was only recently, when Toady opened the code to try to let others make it run faster that we got those final numbers.) So, no - the mechanics of 40d14 are identical to all other 40d's. So, Arken - you should go back and clean up the children page, possibly just w/ an "undo". --Albedo 23:04, 18 August 2009 (UTC)
- Done, but I think that the issue still needs more investigation. --Arkenstone 21:48 18 August 2009 (EST)
- Arken - that link you included quite clearly lists the total improvements as "- Lots of bugfixes and performance improvements" - i.e. zero changes to game play. Not sure where you're getting your changes from. A glance at the version page will show that 40d and 40d14 and 40d999 are all the same game engine. (I think it was only recently, when Toady opened the code to try to let others make it run faster that we got those final numbers.) So, no - the mechanics of 40d14 are identical to all other 40d's. So, Arken - you should go back and clean up the children page, possibly just w/ an "undo". --Albedo 23:04, 18 August 2009 (UTC)
- That's probably been in all 40d versions then, as you have yet to show me the place where it mentions that is new to d14. I've been using the 40d#s for some time and keeping up to date with them, and as I said, they're mainly graphical improvements to make the game run faster/better.– unsigned comment by shardok