v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "40d:Water flow"
Jump to navigation
Jump to search
m (categorize) |
|||
Line 1: | Line 1: | ||
'''Water flow''' is an informal term used occasionally by players to denote the ability of specific water tiles to power a [[waterwheel]]. While there obviously is a game feature at work, the specifics are unclear/unknown and seem counterintuitive at times. | '''Water flow''' is an informal term used occasionally by players to denote the ability of specific water tiles to power a [[waterwheel]]. While there obviously is a game feature at work, the specifics are unclear/unknown and seem counterintuitive at times. | ||
+ | |||
+ | Creating water flow seems to be possible where a channel is dug from a brook or river, back to the same brook or river with no diagnoal connections. For example #1 will create flow, #2 will not and #3 may or may not | ||
+ | |||
+ | ~... | ||
+ | ~ . | ||
+ | ~ . | ||
+ | ~... | ||
+ | |||
+ | ~... | ||
+ | ~ . | ||
+ | ~ . | ||
+ | ~... | ||
+ | |||
+ | ~... | ||
+ | ~ ... | ||
+ | ~ ... | ||
+ | ~... | ||
[[Category:World]] | [[Category:World]] | ||
[[Category:Physics]] | [[Category:Physics]] |
Revision as of 17:35, 7 November 2009
Water flow is an informal term used occasionally by players to denote the ability of specific water tiles to power a waterwheel. While there obviously is a game feature at work, the specifics are unclear/unknown and seem counterintuitive at times.
Creating water flow seems to be possible where a channel is dug from a brook or river, back to the same brook or river with no diagnoal connections. For example #1 will create flow, #2 will not and #3 may or may not
~... ~ . ~ . ~...
~... ~ . ~ . ~...
~... ~ ... ~ ... ~...