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Difference between revisions of "40d:Memory hacking/v0.28.181.40d17"

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Line 10: Line 10:
 
  items FF 24 8D ? ? ? ? A1 ? ? ? ? 8B 0D ? ? ? ? 0x015F29A8
 
  items FF 24 8D ? ? ? ? A1 ? ? ? ? 8B 0D ? ? ? ? 0x015F29A8
 
  language_vector 83 7D 44 FF 74 6D A1 ? ? ? ? 2B 05 ? ? ? ? 0x01638B5C
 
  language_vector 83 7D 44 FF 74 6D A1 ? ? ? ? 2B 05 ? ? ? ? 0x01638B5C
  menu_state C7 05 ? ? ? ? 25 00 0x0099AE08
+
  menu_state C7 05 ? ? ? ? 25 00 0x0099AE0C
 
  map_data 83 3D ? ? ? ? 00 89 4C 24 28 89 5C 24 24 0x016367DC
 
  map_data 83 3D ? ? ? ? 00 89 4C 24 28 89 5C 24 24 0x016367DC
 
  matgloss F7 C3 00 20 00 00 74 20 A1 ? ? ? ? 2B 05 ? ? ? ? 0x0163894C
 
  matgloss F7 C3 00 20 00 00 74 20 A1 ? ? ? ? 2B 05 ? ? ? ? 0x0163894C

Revision as of 16:40, 8 February 2010

Addresses

Windows

I included the search string I used in IDA to get the offsets in d16 and d17, hopefully some of these will remain constant across more versions, if not at least you have a starting point :)

buildings			None Yet							0x015F3260
constructions			8B 0D ? ? ? ? 8B 04 B1 0F B7 54 24 20 66 01 10  		0x015DEEC8
creatures			83 E4 F8 8B 0D ? ? ? ? A1 ? ? ? ? 53				0x015F28B4
current_cursor_creature 	75 0A C7 05 ? ? ? ? FF FF FF FF					0x00E16924
cursor	 			83 3D ? ? ? ? 00 C7 05 ? ? ? ? D0 8A FF FF			0x0099AC88
items	 			FF 24 8D ? ? ? ? A1 ? ? ? ? 8B 0D ? ? ? ?			0x015F29A8
language_vector			83 7D 44 FF 74 6D A1 ? ? ? ? 2B 05 ? ? ? ?			0x01638B5C
menu_state 			C7 05 ? ? ? ? 25 00						0x0099AE0C
map_data			83 3D ? ? ? ? 00 89 4C 24 28 89 5C 24 24			0x016367DC
matgloss			F7 C3 00 20 00 00 74 20 A1 ? ? ? ? 2B 05 ? ? ? ?		0x0163894C
pause_state			C0 E8 06 24 01 0F 84 DD 06 00 00 C6 05 ? ? ? ? 01		0x01410CC1
region_x			66 2B 05 ? ? ? ? 66 6B C9 30 66 6B C0 30			0x01636814
region_y			region_x + 4							0x01636818
region_z			region_z + 4							0x0163681C
translation_vector		83 FB FF 75 51 8B 35 ? ? ? ? 2B 35 ? ? ? ? C1 FE 02 83 FE 01	0x01638B8C
vegetation			C7 44 24 58 00 00 00 00 E8 ? ? ? ? 8B 0D ? ? ? ?		0x015F9434
view_screen			51 83 3D ? ? ? ? 00 53 56					0x014243C4
window_dims			A1 ? ? ? ? 83 F8 01 BA 07 00 00 00				0x0177B8F0
world				B9 ? ? ? ? E8 ? ? ? ? 83 C0 E5 83 F8 02				0x01637E14

Concatenate the search strings on these to find the offsets, I split them to show which locations corresponded to the offsets of interest

	 			B8 D0 8A FF FF 33 D2 66 89 15 ? ? ? ? 8B 15 ? ? ? ? A3 ? ? ? ? A3 ? ? ? ? A3 ? ? ? ? A1 ? ? ? ? 
window_x			A3 ? ? ? ?  							0x00DD4FEC
window_y			89 0D ? ? ? ? 							0x00E03098
window_z			89 15 ? ? ? ? E9						0x00E03074

				88 1D ? ? ? ? 89 1D ? ? ? ? 
x_count				89 1D ? ? ? ?							0x016367FC
y_count				89 1D ? ? ? ? 							0x01636800
z_count				89 1D ? ? ? ?							0x01636804

All Addresses are 0x40000 based, this is what we use in DFHack

Linux

Positions

cursor_xyz             == 0x878c340
window_x               == 0x8947d54
window_y               == 0x8947d58
window_z               == 0x8947d5c
window_dims            == 0x91b35fc

State

pause_state            == 0x8f3d960

Map data

map_data               == 0x08FA2D3C
x_count                == 0x8FA2D50
y_count                == 0x8FA2D54
z_count                == 0x8FA2D58
world                  == 0x08FA4368
region_x               == 0x8FA2D68
region_y               == 0x8FA2D6C
region_z               == 0x8FA2D70

Matgloss

matgloss               == 0x08FA4C04 (wood vector)
       

All 0-based