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Difference between revisions of "User:Belal/Memory research"
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− | [[Category:Hacking | + | [[Category:Hacking|Memory research|]] |
− | + | ||
− | + | =Feburary 17, 2010 - Windows Version 0.28.181.40d17= | |
− | |||
==Addresses== | ==Addresses== | ||
Line 14: | Line 13: | ||
| align="right" | 0x014240A4 | | align="right" | 0x014240A4 | ||
| std::vector() | | std::vector() | ||
− | | | + | | Notes |
| holds the notes for the map | | holds the notes for the map | ||
+ | |||
+ | |- | ||
+ | | align="right" | 0x01E185DC | ||
+ | | std::vector() | ||
+ | | Fort | ||
+ | | vector of fort objects, however only has the currently active fort in it | ||
+ | |||
+ | |- | ||
+ | | align="right" | 0x01E18510 | ||
+ | | std::vector() | ||
+ | | Settlements | ||
+ | | holds data for all the settlements in the world, they are in the vector by creation date, so the current fort is always length-1 | ||
|} | |} | ||
Line 21: | Line 32: | ||
==Offsets== | ==Offsets== | ||
===Notes=== | ===Notes=== | ||
+ | Looks like: | ||
+ | struct Note { | ||
+ | char symbol; | ||
+ | int foreground; | ||
+ | int background; | ||
+ | string name; | ||
+ | int x; | ||
+ | int y; | ||
+ | int z; | ||
+ | } | ||
+ | |||
{| width="100%" border="1" cellspacing="0" cellpadding="2" | {| width="100%" border="1" cellspacing="0" cellpadding="2" | ||
! width="12%" align="right" | Offset (+Hex) | ! width="12%" align="right" | Offset (+Hex) | ||
Line 26: | Line 48: | ||
! width="13%" | Name | ! width="13%" | Name | ||
! width="50%" | Information | ! width="50%" | Information | ||
+ | |||
+ | |- | ||
+ | | align="right" | 0x0 | ||
+ | | char | ||
+ | | symbol type | ||
+ | | ascii char for the symbol to use | ||
+ | |||
+ | |- | ||
+ | | align="right" | 0x2 | ||
+ | | int | ||
+ | | foreground color | ||
+ | | foreground color for the note | ||
+ | |||
+ | |- | ||
+ | | align="right" | 0x4 | ||
+ | | int | ||
+ | | background color | ||
+ | | background color for the note | ||
|- | |- | ||
Line 34: | Line 74: | ||
|- | |- | ||
− | | align="right" | | + | | align="right" | 0x24 |
| int | | int | ||
| x | | x | ||
Line 40: | Line 80: | ||
|- | |- | ||
− | | align="right" | | + | | align="right" | 0x26 |
| int | | int | ||
| y | | y | ||
Line 46: | Line 86: | ||
|- | |- | ||
− | | align="right" | | + | | align="right" | 0x28 |
| int | | int | ||
| z | | z | ||
Line 52: | Line 92: | ||
|} | |} | ||
+ | |||
+ | This is interesting: the ints are two bytes each, yet the string starts at offset 0x8, implying something in it requires four-byte alignment. Moving char symbol to immediately after string name in the structure should immediately save at least two bytes per instance without having to change the types of any of the members. | ||
+ | |||
+ | ==Forts== | ||
+ | |||
+ | settlements 8B 0D ? ? ? ? 8B 0C A9 83 79 70 FF | ||
+ | current_settlement 8B 0D ? ? ? ? 8B 0C B1 83 B9 14 01 00 00 00 | ||
+ | |||
+ | {| width="100%" border="1" cellspacing="0" cellpadding="2" | ||
+ | ! width="12%" align="right" | Offset (+Hex) | ||
+ | ! width="25%" | Type | ||
+ | ! width="13%" | Name | ||
+ | ! width="50%" | Information | ||
+ | |||
+ | |- | ||
+ | | align="right" | 0x38 | ||
+ | | dword | ||
+ | | prefix | ||
+ | | the index for the first part of the fort name | ||
+ | |||
+ | |- | ||
+ | | align="right" | 0x3C | ||
+ | | dword | ||
+ | | suffix | ||
+ | | the index for the last part of the fort name | ||
+ | |||
+ | |- | ||
+ | | align="right" | 0x7a | ||
+ | | word | ||
+ | | world_map x | ||
+ | | | ||
+ | |||
+ | |- | ||
+ | | align="right" | 0x7c | ||
+ | | word | ||
+ | | world_map y | ||
+ | | | ||
+ | |||
+ | |- | ||
+ | | align="right" | 0x100 | ||
+ | | word | ||
+ | | local_map x_begin | ||
+ | | | ||
+ | |||
+ | |||
+ | |- | ||
+ | | align="right" | 0x102 | ||
+ | | word | ||
+ | | local_map x_end | ||
+ | | | ||
+ | |||
+ | |||
+ | |- | ||
+ | | align="right" | 0x104 | ||
+ | | word | ||
+ | | local_map y_begin | ||
+ | | | ||
+ | |||
+ | |||
+ | |- | ||
+ | | align="right" | 0x106 | ||
+ | | word | ||
+ | | local_map y_end | ||
+ | | | ||
+ | |||
+ | |||
+ | |} | ||
+ | |||
+ | Object Size = 0x198 | ||
+ | |||
+ | These are indexes to the name vectors, in the stock screen both the dwarven name and the generic name are displayed | ||
+ | |||
+ | =Linux d16= | ||
+ | |||
+ | ==Addresses== | ||
+ | settlements 8B 15 ? ? ? ? 29 D0 C1 E8 02 0F 84 B1 00 00 00 0x08F9C77C | ||
+ | current_settlement A1 ? ? ? ? 8B 1C 30 8B 83 A8 00 00 00 89 2C 24 0x08F9C7E8 |
Latest revision as of 15:34, 12 March 2010
Feburary 17, 2010 - Windows Version 0.28.181.40d17[edit]
Addresses[edit]
Address | Type | Name | Information |
---|---|---|---|
0x014240A4 | std::vector() | Notes | holds the notes for the map |
0x01E185DC | std::vector() | Fort | vector of fort objects, however only has the currently active fort in it |
0x01E18510 | std::vector() | Settlements | holds data for all the settlements in the world, they are in the vector by creation date, so the current fort is always length-1 |
Offsets[edit]
Notes[edit]
Looks like:
struct Note { char symbol; int foreground; int background; string name; int x; int y; int z; }
Offset (+Hex) | Type | Name | Information |
---|---|---|---|
0x0 | char | symbol type | ascii char for the symbol to use |
0x2 | int | foreground color | foreground color for the note |
0x4 | int | background color | background color for the note |
0x8 | string | name | text for the note |
0x24 | int | x | |
0x26 | int | y | |
0x28 | int | z |
This is interesting: the ints are two bytes each, yet the string starts at offset 0x8, implying something in it requires four-byte alignment. Moving char symbol to immediately after string name in the structure should immediately save at least two bytes per instance without having to change the types of any of the members.
Forts[edit]
settlements 8B 0D ? ? ? ? 8B 0C A9 83 79 70 FF current_settlement 8B 0D ? ? ? ? 8B 0C B1 83 B9 14 01 00 00 00
Offset (+Hex) | Type | Name | Information |
---|---|---|---|
0x38 | dword | prefix | the index for the first part of the fort name |
0x3C | dword | suffix | the index for the last part of the fort name |
0x7a | word | world_map x | |
0x7c | word | world_map y | |
0x100 | word | local_map x_begin |
|
0x102 | word | local_map x_end |
|
0x104 | word | local_map y_begin |
|
0x106 | word | local_map y_end |
|
Object Size = 0x198
These are indexes to the name vectors, in the stock screen both the dwarven name and the generic name are displayed
Linux d16[edit]
Addresses[edit]
settlements 8B 15 ? ? ? ? 29 D0 C1 E8 02 0F 84 B1 00 00 00 0x08F9C77C current_settlement A1 ? ? ? ? 8B 1C 30 8B 83 A8 00 00 00 89 2C 24 0x08F9C7E8