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Difference between revisions of "40d:Shell"

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{{quality|Exceptional|21:06, 26 April 2011 (UTC)}}{{av}}
 
A '''Shell''' is what is left behind when a [[dwarf]] eats a [[fish cleaner|prepared]] but not [[Kitchen|cooked]] [[turtle]] or [[cave lobster]].
 
A '''Shell''' is what is left behind when a [[dwarf]] eats a [[fish cleaner|prepared]] but not [[Kitchen|cooked]] [[turtle]] or [[cave lobster]].
  
 
Cooking those fishes does not leave behind [[bone]] or shell, so you may want to order [[dwarves]] not to use them in cooking. You can do that from the Kitchen menu ( {{key|z}} ).
 
Cooking those fishes does not leave behind [[bone]] or shell, so you may want to order [[dwarves]] not to use them in cooking. You can do that from the Kitchen menu ( {{key|z}} ).
  
These shells are automatically [[refuse]], but despite that they can be worked by a [[bone carver]] into [[armor]], [[decoration]], or [[crafts]].  They are frequently used in the creation of [[artifacts]], so it is useful to keep a small stockpile of shells reserved for [[strange mood|moody]] dwarves. This is especially true of cave lobster shells, which are twice as valuable as plain turtle shells.
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These shells are automatically [[refuse]], but despite that they can be worked by a [[bone carver]] into [[armor]], [[decoration]], or [[crafts]].  They are frequently used in the creation of [[artifacts]], so it is useful to keep a small stockpile of shells reserved for [[strange mood|moody]] dwarves. This is especially true of cave lobster shells, which are twice as valuable as plain turtle shells. It is important to note that shells are removed at the end of the season if they are left outside, whether in a stockpile or not, hence shell stockpiles should be kept inside.
  
 
If you wish to turn shells into wealth, the most efficient way to do so is to create [[gauntlets]].  This is due to the fact that they are created in pairs.
 
If you wish to turn shells into wealth, the most efficient way to do so is to create [[gauntlets]].  This is due to the fact that they are created in pairs.
  
[[Category:Materials]]
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{{Category|Materials}}

Latest revision as of 15:12, 8 December 2011

This article is about an older version of DF.

A Shell is what is left behind when a dwarf eats a prepared but not cooked turtle or cave lobster.

Cooking those fishes does not leave behind bone or shell, so you may want to order dwarves not to use them in cooking. You can do that from the Kitchen menu ( z ).

These shells are automatically refuse, but despite that they can be worked by a bone carver into armor, decoration, or crafts. They are frequently used in the creation of artifacts, so it is useful to keep a small stockpile of shells reserved for moody dwarves. This is especially true of cave lobster shells, which are twice as valuable as plain turtle shells. It is important to note that shells are removed at the end of the season if they are left outside, whether in a stockpile or not, hence shell stockpiles should be kept inside.

If you wish to turn shells into wealth, the most efficient way to do so is to create gauntlets. This is due to the fact that they are created in pairs.