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Difference between revisions of "Orthogonal"
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− | + | '''Orthogonal''', or '''orthogonally''', is a technical word used to mean "not diagonally". It's shorthand for "East-West or North-South" or ''(for 2 dimensions)'' "up or down or left or right". | |
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''Diagram 1:''<br /> | ''Diagram 1:''<br /> | ||
Line 10: | Line 8: | ||
:* Each o tile is orthogonal to the center C tile, plus two x tiles.<br /> | :* Each o tile is orthogonal to the center C tile, plus two x tiles.<br /> | ||
:* The x tiles are all orthogonal to two o tiles.<br /> | :* The x tiles are all orthogonal to two o tiles.<br /> | ||
− | :* No | + | :* No o tiles are orthogonal to each other, nor are any x tiles orthogonal to each other or the C tile. |
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+ | In the domain of Dwarf Fortress, this concept is crucial in many aspects of [[construction]], fluid [[pressure]], and other areas. Especially in [[tower|above-ground construction]], where a tile not connected orthogonally to something either cannot be built, or will [[collapse]]. | ||
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+ | These █'s are all connected orthogonally to at least 1 other █. If this was constructed walls or flooring, it would hold up: | ||
+ | ██████ ███ | ||
+ | ██ █ | ||
+ | ███████ | ||
− | |||
− | |||
− | |||
− | |||
+ | These █'s are ''not'' all connected orthogonally to another █ - some connections are only diagonal. If this was constructed walls or flooring, some parts would [[collapse]], or not be legal to construct: | ||
− | + | ███ ██ ██ | |
− | + | ██ █ | |
− | + | ██████ | |
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[[Category:Design]] | [[Category:Design]] | ||
+ | [[ru:Orthogonal]] |
Latest revision as of 02:38, 18 September 2024
Orthogonal, or orthogonally, is a technical word used to mean "not diagonally". It's shorthand for "East-West or North-South" or (for 2 dimensions) "up or down or left or right".
Diagram 1:
xox oCo xox
- The center tile, C, is orthogonal to the four o tiles.
- Each o tile is orthogonal to the center C tile, plus two x tiles.
- The x tiles are all orthogonal to two o tiles.
- No o tiles are orthogonal to each other, nor are any x tiles orthogonal to each other or the C tile.
- The center tile, C, is orthogonal to the four o tiles.
In the domain of Dwarf Fortress, this concept is crucial in many aspects of construction, fluid pressure, and other areas. Especially in above-ground construction, where a tile not connected orthogonally to something either cannot be built, or will collapse.
These █'s are all connected orthogonally to at least 1 other █. If this was constructed walls or flooring, it would hold up:
██████ ███ ██ █ ███████
These █'s are not all connected orthogonally to another █ - some connections are only diagonal. If this was constructed walls or flooring, some parts would collapse, or not be legal to construct:
███ ██ ██ ██ █ ██████