- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "DF2014 Talk:Item quality"
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::Oops. You're right. I don't know how I missed that...--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 19:09, 14 July 2015 (UTC) | ::Oops. You're right. I don't know how I missed that...--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 19:09, 14 July 2015 (UTC) | ||
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+ | == Selling masterful items to caravans == | ||
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+ | I'm not sure which version changed this behaviour, but previously one could sell masterful-quality items to merchants. In my current 0.42.06 fort, I sold a ☼giant green glass axe blade☼ and some assorted masterwork wooden crafts. There was no problem until the human merchants departed and their wagon left the edge of the map, causing unhappy thoughts for both my glassmaker and wood crafter. Both felt "empty after suffering the travesty of art defacement". |
Latest revision as of 04:45, 22 February 2016
Missing revisions[edit]
In this discussion the "sharpness" values in the table were cited. Curiously, it appears those values were added when the bot created this page--they do not appear in any version of the v0.34 page. Unless the bot was adding information on the fly, there are presumably some revisions that were lost at some point. Do we know why this happened, and are we confident that it won't happen again?--Loci (talk) 21:47, 6 July 2015 (UTC)
- They were added to the DF2014 Table subpage after it was migrated. —Lethosor (talk) 12:20, 7 July 2015 (UTC)
Selling masterful items to caravans[edit]
I'm not sure which version changed this behaviour, but previously one could sell masterful-quality items to merchants. In my current 0.42.06 fort, I sold a ☼giant green glass axe blade☼ and some assorted masterwork wooden crafts. There was no problem until the human merchants departed and their wagon left the edge of the map, causing unhappy thoughts for both my glassmaker and wood crafter. Both felt "empty after suffering the travesty of art defacement".