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Difference between revisions of "DF2014:Open space"
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LethosorBot (talk | contribs) (Migrating v50 page (2974/4618) (content)) Tag: Removed redirect |
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An "Open space" is a [[map tile]] state that indicates there is nothing there - no floor, no walls, no creatures, absolutely nothing. | An "Open space" is a [[map tile]] state that indicates there is nothing there - no floor, no walls, no creatures, absolutely nothing. | ||
+ | |||
+ | Open space map tiles come in two versions: | ||
+ | # Normal open space: {{Raw Tile|·|#FFF}} | ||
+ | # Open space with wind: {{Raw Tile|▒|#6D3}} | ||
+ | This distinction is normally not important. Just for a [[windmill]] to operate, the tile above the central tile must have wind. | ||
In both [[Dwarf fortress mode]] and [[Adventure mode]], you can loo{{key|k}} at the world around you. A description of the tile being examined will be displayed on the right hand side of the screen. | In both [[Dwarf fortress mode]] and [[Adventure mode]], you can loo{{key|k}} at the world around you. A description of the tile being examined will be displayed on the right hand side of the screen. |
Latest revision as of 08:52, 5 September 2024
This article is about an older version of DF. |
An "Open space" is a map tile state that indicates there is nothing there - no floor, no walls, no creatures, absolutely nothing.
Open space map tiles come in two versions:
- Normal open space: ·
- Open space with wind: ▒
This distinction is normally not important. Just for a windmill to operate, the tile above the central tile must have wind.
In both Dwarf fortress mode and Adventure mode, you can look at the world around you. A description of the tile being examined will be displayed on the right hand side of the screen.