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Difference between revisions of "String dump/raw"

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m (A much simpler way of doing this)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
  !This program cannot be run in DOS mode.
+
  <pre>!This program cannot be run in DOS mode.
api-ms-win-core-synch-l1-2-0.dll
+
api-ms-win-core-synch-l1-2-0.dll
SleepConditionVariableCS
+
SleepConditionVariableCS
WakeAllConditionVariable
+
WakeAllConditionVariable
bad allocation
+
bad allocation
Out of memory - aborting
+
Out of memory - aborting
Fatal Error
+
Fatal Error
UTF-16LE
+
UTF-16LE
Unknown exception
+
Unknown exception
bad array new length
+
bad array new length
string too long
+
string too long
TRANS_NAME
+
TRANS_NAME
nameless
+
nameless
FIRST_NAME
+
FIRST_NAME
PRO_POS
+
PRO_POS
PRO_OBJ
+
PRO_OBJ
PRO_SUB
+
PRO_SUB
PRO_REF
+
PRO_REF
<structure>
+
<structure>
</local_id>
+
</local_id>
<local_id>
+
<local_id>
<type>counting house</type>
+
<type>counting house</type>
</name>
+
</name>
<name>
+
<name>
</structure>
+
</structure>
<type>guildhall</type>
+
<type>guildhall</type>
<type>hospital</type>
+
<type>hospital</type>
<type>tower</type>
+
<type>tower</type>
<type>mead hall</type>
+
<type>mead hall</type>
<type>keep</type>
+
<type>keep</type>
<type>dark tower</type>
+
<type>dark tower</type>
<type>underworld spire</type>
+
<type>underworld spire</type>
<type>temple</type>
+
<type>temple</type>
</worship_hfid>
+
</worship_hfid>
<worship_hfid>
+
<worship_hfid>
</entity_id>
+
</entity_id>
<entity_id>
+
<entity_id>
<type>library</type>
+
<type>library</type>
</copied_artifact_id>
+
</copied_artifact_id>
<copied_artifact_id>
+
<copied_artifact_id>
<type>inn tavern</type>
+
<type>inn tavern</type>
<type>market</type>
+
<type>market</type>
<type>tomb</type>
+
<type>tomb</type>
<type>dungeon</type>
+
<type>dungeon</type>
<subtype>standard</subtype>
+
<subtype>standard</subtype>
<subtype>sewers</subtype>
+
<subtype>sewers</subtype>
<subtype>catacombs</subtype>
+
<subtype>catacombs</subtype>
vector too long
+
vector too long
invalid string position
+
invalid string position
Training Session
+
Training Session
Activity
+
Activity
Research
+
Research
Activity Event
+
Activity Event
Worship
+
Worship
Socialize
+
Socialize
  empties
+
  empties  
  empty
+
  empty  
  picks up
+
  picks up  
  pick up
+
  pick up  
  has shared many tales from beyond
+
  has shared many tales from beyond  
  embraces
+
  embraces  
 
  has shared a rumor from abroad.
 
  has shared a rumor from abroad.
 
  has shared a few rumors.
 
  has shared a few rumors.
  has discovered
+
  has discovered  
  gives you
+
  gives you  
Ponder
+
Ponder  
  has become a student of
+
  has become a student of  
Learn
+
Learn  
Teach
+
Teach  
Discuss
+
Discuss  
Write about
+
Write about  
Meditate on
+
Meditate on  
Go to Combat Training
+
Go to Combat Training
Pray to
+
Pray to  
Lead Combat Training
+
Lead Combat Training
Organize Combat Training
+
Organize Combat Training
Play Make Believe
+
Play Make Believe
Wait for Combat Training
+
Wait for Combat Training
Play with
+
Play with  
Promote
+
Promote  
Preach on
+
Preach on  
Inveigh Against
+
Inveigh Against  
Family
+
Family
Loyalty
+
Loyalty
Friendship
+
Friendship
Cunning
+
Cunning
Fairness
+
Fairness
Eloquence
+
Eloquence
Tradition
+
Tradition
Decorum
+
Decorum
Cooperation
+
Cooperation
Artwork
+
Artwork
Stoicism
+
Stoicism
Independence
+
Independence
Self-Control
+
Self-Control
Introspection
+
Introspection
Harmony
+
Harmony
Tranquility
+
Tranquility
Craftsmanship
+
Craftsmanship
Merriment
+
Merriment
Martial Prowess
+
Martial Prowess
Sacrifice
+
Sacrifice
Hard Work
+
Hard Work
Perseverance
+
Perseverance
Competition
+
Competition
Commerce
+
Commerce
Leisure Time
+
Leisure Time
Nature
+
Nature
Romance
+
Romance
Knowledge
+
Knowledge
Tell Story
+
Tell Story
Listen to Sermon
+
Listen to Sermon
Recite Poetry
+
Recite Poetry
Listen to Story
+
Listen to Story
Simulate
+
Simulate  
Listen to Poetry
+
Listen to Poetry
Perform Music
+
Perform Music
Perform Dance
+
Perform Dance
Listen to Music
+
Listen to Music
Go to
+
Go to  
Watch Dance
+
Watch Dance
Organize
+
Organize  
 
  Demonstration
 
  Demonstration
Wait for
+
Wait for  
Serve
+
Serve  
Watch
+
Watch  
Go to Individual Combat Drill
+
Go to Individual Combat Drill
Serve Customer
+
Serve Customer
/Resting
+
/Resting
Individual Combat Drill
+
Individual Combat Drill
Go to Sparring Match
+
Go to Sparring Match
Watch Sparring Practice
+
Watch Sparring Practice
Go to Sparring Practice
+
Go to Sparring Practice
DOUBLE TAGGED ITEM: By Activity,
+
DOUBLE TAGGED ITEM: By Activity,  
Archery Practice
+
Archery Practice
There are not enough dancers.
+
There are not enough dancers.
There is not enough room to perform here.
+
There is not enough room to perform here.
You cannot perform here.
+
You cannot perform here.
You could not find a partner.
+
You could not find a partner.
Some children
+
Some children
begins
+
begins
  playing with
+
  playing with  
 
  playing make believe.
 
  playing make believe.
The performers
+
The performers
the story of
+
the story of  
a sermon on
+
a sermon on  
an improvised recital of
+
an improvised recital of  
reciting the poem
+
reciting the poem  
improvised music,
+
improvised music,  
the musical composition
+
the musical composition  
an improvised dance,
+
an improvised dance,  
dancing
+
dancing  
You continue the sermon.
+
You continue the sermon.
  in the middle of
+
  in the middle of  
You continue the story.
+
You continue the story.
The sermon continues.
+
The sermon continues.
You begin
+
You begin
The story continues.
+
The story continues.
The poetry enters
+
The poetry enters
the verse paragraph
+
the verse paragraph
 
  line.
 
  line.
the stanza
+
the stanza
 
  verse paragraph
 
  verse paragraph
You continue the poem.
+
You continue the poem.
 
  stanza
 
  stanza
You enter
+
You enter  
The poem continues.
+
The poem continues.
The music enters
+
The music enters  
The dance enters a new section with
+
The dance enters a new section with  
the introduction
+
the introduction
a simple passage
+
a simple passage
 
  of the theme
 
  of the theme
the exposition
+
the exposition
 
  of the second theme
 
  of the second theme
 
  of the first theme
 
  of the first theme
a recapitulation
+
a recapitulation
 
  of the previous passage
 
  of the previous passage
 
  of the two themes
 
  of the two themes
the synthesis
+
the synthesis
a verse
+
a verse
 
  of previous passages
 
  of previous passages
the finale
+
the finale
a chorus
+
a chorus
a bridge-passage
+
a bridge-passage
the coda
+
the coda
second
+
second  
first
+
first  
a series of variations
+
a series of variations
 
  on the first theme
 
  on the first theme
 
  on the theme
 
  on the theme
 
  on the second theme
 
  on the second theme
You continue the dance.
+
You continue the dance.
You continue the music.
+
You continue the music.
The dance continues.
+
The dance continues.
You conclude your performance.
+
You conclude your performance.
The music continues.
+
The music continues.
Some performers finish their act.
+
Some performers finish their act.
The performers are finished.
+
The performers are finished.
 
  concludes a performance.
 
  concludes a performance.
 
  has finished performing.
 
  has finished performing.
You feel like you know the basic rules of
+
You feel like you know the basic rules of  
You've learned
+
You've learned  
 
  forth an awe-inspiring sermon for the ages!
 
  forth an awe-inspiring sermon for the ages!
 
  a lucid and powerful sermon.
 
  a lucid and powerful sermon.
Line 224: Line 224:
 
  well.
 
  well.
 
  poorly.
 
  poorly.
, having completely forgotten the words.
+
, having completely forgotten the words.
instrument
+
instrument
  and the
+
  and the  
  delivering a virtuoso performance on the
+
  delivering a virtuoso performance on the  
 
  are indistinguishable!
 
  are indistinguishable!
  could nearly pass for the voice of the
+
  could nearly pass for the voice of the  
 
  is absolutely flawless.
 
  is absolutely flawless.
 
  with skill.
 
  with skill.
 
  sound
 
  sound
 
  beautifully.
 
  beautifully.
  playing the
+
  playing the  
  vaguely like the intended
+
  vaguely like the intended  
singing
+
singing
chanting
+
chanting
  a mockery of the
+
  a mockery of the  
doesn't
+
doesn't
 
  with a shameworthy performance.
 
  with a shameworthy performance.
  seem to know how to play the
+
  seem to know how to play the  
 
  and even forget
 
  and even forget
 
  sloppily
 
  sloppily
Line 250: Line 250:
 
  dancing well.
 
  dancing well.
 
  tangled up.
 
  tangled up.
The pages are blank.
+
The pages are blank.
It has no writing.
+
It has no writing.
It has no pages.
+
It has no pages.
Alias:
+
Alias:  
Associated Plot:
+
Associated Plot:  
Highest known in organization
+
Highest known in organization
Associated Organization:
+
Associated Organization:  
We haven't performed for some time.
+
We haven't performed for some time.
We are going the wrong way.
+
We are going the wrong way.
We should be making better progress.
+
We should be making better progress.
We should have made it there by now.
+
We should have made it there by now.
We must not abandon
+
We must not abandon  
The oppressor has been overthrown!
+
The oppressor has been overthrown!
We have arrived at our destination.
+
We have arrived at our destination.
We must go back.
+
We must go back.
Empty announcement
+
Empty announcement  
flying
+
flying  
, but it is deflected by
+
, but it is deflected by  
  by the
+
  by the  
spinning
+
spinning  
, but the attack is deflected by
+
, but the attack is deflected by  
, lightly tapping the target!
+
, lightly tapping the target!
, but there is no force!
+
, but there is no force!
, but it passes right through!
+
, but it passes right through!
  in the
+
  in the  
 
  from behind
 
  from behind
 
  from the side
 
  from the side
  with
+
  with  
the part
+
the part
 
  is smashed into the body, an unrecognizable mass!
 
  is smashed into the body, an unrecognizable mass!
 
  splits in gore!
 
  splits in gore!
 
  collapses!
 
  collapses!
, but the attack passes right through!
+
, but the attack passes right through!
, but it glances away!
+
, but it glances away!
, but the attack glances away!
+
, but the attack glances away!
 
  and the severed part sails off in an arc!
 
  and the severed part sails off in an arc!
 
  is cloven asunder!
 
  is cloven asunder!
Line 290: Line 290:
 
  collapses into a lump of gore!
 
  collapses into a lump of gore!
 
  is crushed!
 
  is crushed!
the injured part
+
the injured part
 
  is ripped into loose shreds!
 
  is ripped into loose shreds!
 
  is torn apart!
 
  is torn apart!
 
  and it is mostly cut away from the rest of the torso!
 
  and it is mostly cut away from the rest of the torso!
out of the wound
+
out of the wound
through the
+
through the  
tearing
+
tearing
passing through a hole in the
+
passing through a hole in the  
main part
+
main part
jamming the
+
jamming the
denting
+
denting
bruising
+
bruising
 
  apart
 
  apart
tearing apart
+
tearing apart
shattering
+
shattering
chipping
+
chipping
fracturing
+
fracturing
 
  chipping
 
  chipping
 
  fracturing
 
  fracturing
Line 315: Line 315:
 
  tearing
 
  tearing
 
  the rest of
 
  the rest of
  through a hole in the
+
  through a hole in the  
  through the
+
  through the  
  and spilling
+
  and spilling  
breaking away
+
breaking away
 
  most of
 
  most of
 
  half of
 
  half of
 
  a piece of
 
  a piece of
rancid
+
rancid
stinking
+
stinking
filthy
+
filthy
reeking
+
reeking
rotten
+
rotten
decomposing
+
decomposing
a major artery
+
a major artery
an artery
+
an artery
 
  has been opened by the attack
 
  has been opened by the attack
many nerves
+
many nerves
The geldables have been torn away!
+
The geldables have been torn away!
It is a gelding strike!
+
It is a gelding strike!
It is a gelding blow!
+
It is a gelding blow!
 
  been severed
 
  been severed
a ligament
+
a ligament
  has been
+
  has been  
a motor nerve
+
a motor nerve
a sensory nerve
+
a sensory nerve
 
  is ripped to shreds!
 
  is ripped to shreds!
 
  breaks!
 
  breaks!
 
  attack is interrupted!
 
  attack is interrupted!
sprained
+
sprained
bruised
+
bruised
a tendon
+
a tendon
strained
+
strained
 
  latches on firmly
 
  latches on firmly
 
  latch on firmly!
 
  latch on firmly!
Line 359: Line 359:
 
  propelled away by the force of the blow!
 
  propelled away by the force of the blow!
 
  been knocked unconscious!
 
  been knocked unconscious!
  is injected into the
+
  is injected into the  
  crumbles over the
+
  crumbles over the  
  splatters over the
+
  splatters over the  
  flows over the
+
  flows over the  
 
  looks
 
  looks
 
  even more sick!
 
  even more sick!
 
  sick!
 
  sick!
  pours over the
+
  pours over the  
 
  is sucked out of the wound!
 
  is sucked out of the wound!
No team/side
+
No team/side
Independent
+
Independent
 
  (Tame)
 
  (Tame)
Equipment
+
Equipment
Skills
+
Skills
Conditions
+
Conditions
Create
+
Create
Side #
+
Side #
Creature
+
Creature
Scattered cumulus
+
Scattered cumulus
No cumulus clouds
+
No cumulus clouds
Cumulonimbus (rain)
+
Cumulonimbus (rain)
Many cumulus (rain)
+
Many cumulus (rain)
Tame/mountable
+
Tame/mountable
Set the weather, temperature, and time.
+
Set the weather, temperature, and time.
No fog
+
No fog
Nimbostratus (rain)
+
Nimbostratus (rain)
Thin mist
+
Thin mist
No stratus
+
No stratus
Cirrus
+
Cirrus
Stratus (rain)
+
Stratus (rain)
Altostratus
+
Altostratus
Scorching
+
Scorching
Dragonfire
+
Dragonfire
Thick fog
+
Thick fog
Absolute zero
+
Absolute zero
Deathly cold
+
Deathly cold
Morning
+
Morning
Subterranean
+
Subterranean
Below freezing
+
Below freezing
Freezing
+
Freezing
Evening
+
Evening
Early evening
+
Early evening
Late morning
+
Late morning
Late afternoon
+
Late afternoon
Early afternoon
+
Early afternoon
Late night
+
Late night
Early morning
+
Early morning
 
  and others have returned.
 
  and others have returned.
 
  have returned.
 
  have returned.
, the performance troupe, has arrived.
+
, the performance troupe, has arrived.
, a performance troupe, is visiting.
+
, a performance troupe, is visiting.
 
  has arrived.
 
  has arrived.
 
  is visiting.
 
  is visiting.
Line 415: Line 415:
 
  has brought back a rumor from abroad.
 
  has brought back a rumor from abroad.
 
  has returned.
 
  has returned.
  has brought back many tales from beyond
+
  has brought back many tales from beyond  
The dead walk. Hide while you still can!
+
The dead walk. Hide while you still can!
Forms twisted from their nature, legion of the night. What hope remains?
+
Forms twisted from their nature, legion of the night. What hope remains?
Autumn
+
Autumn
Winter
+
Winter
Spring
+
Spring
Summer
+
Summer
Spoils Report:
+
Spoils Report:  
 
  and others
 
  and others
army is located out of bounds: teleporting
+
army is located out of bounds: teleporting
FORCED_ADMINISTRATOR
+
FORCED_ADMINISTRATOR
The enemy have come and are laying siege to the fortress.
+
The enemy have come and are laying siege to the fortress.
An army is invading!
+
An army is invading!
An army has come to your lands seeking a parley.
+
An army has come to your lands seeking a parley.
A vile force of darkness has arrived!
+
A vile force of darkness has arrived!
A vile force of darkness has arrived, seeking a parley!
+
A vile force of darkness has arrived, seeking a parley!
The enemy have come and are preparing to lay siege. They seek a parley!
+
The enemy have come and are preparing to lay siege. They seek a parley!
 
  has been conquered and now
 
  has been conquered and now
, has been
+
, has been
 
  incorporated into your holdings.
 
  incorporated into your holdings.
  has been founded
+
  has been founded  
, has been conquered and
+
, has been conquered and
overlord
+
overlord
overlords
+
overlords
 
  looks to your thriving economy for its future prosperity.
 
  looks to your thriving economy for its future prosperity.
vector<bool> too long
+
vector<bool> too long
Empty biased index vector
+
Empty biased index vector
Biased index vector computation error
+
Biased index vector computation error
bad cast
+
bad cast
save/current
+
save/current
themselves
+
themselves
prostrating
+
prostrating  
torturing
+
torturing  
  before
+
  before  
devouring
+
devouring  
committing a depraved act upon
+
committing a depraved act upon  
burning
+
burning  
admiring
+
admiring  
save/current/art_image-
+
save/current/art_image-
save/current/
+
save/current/
art_image-
+
art_image-
raising
+
raising  
striking down
+
striking down  
praying to
+
praying to  
hiding
+
hiding  
cooking
+
cooking  
contemplating
+
contemplating  
impaled on
+
impaled on  
engraving
+
engraving  
surrounded by
+
surrounded by  
shooting
+
shooting  
fighting with
+
fighting with  
massacring
+
massacring  
refusing
+
refusing  
greeting
+
greeting  
embracing
+
embracing  
speaking with
+
speaking with  
committing a depraved act
+
committing a depraved act
being tortured
+
being tortured
in a fetal position
+
in a fetal position
making a submissive gesture
+
making a submissive gesture
falling
+
falling
smeared out into a spiral
+
smeared out into a spiral
laughing
+
laughing
hanging from
+
hanging from  
being flayed by
+
being flayed by  
being mutilated by
+
being mutilated by  
weeping
+
weeping
praying
+
praying
screaming
+
screaming
cringing
+
cringing
 
  confused
 
  confused
 
  offended
 
  offended
withering away
+
withering away
suffering
+
suffering
striking a triumphant pose
+
striking a triumphant pose
striking a menacing pose
+
striking a menacing pose
traveling
+
traveling
laboring
+
laboring
making a plaintive gesture
+
making a plaintive gesture
being shot
+
being shot
burning
+
burning
melting
+
melting
 
  terrified
 
  terrified
 
  dejected
 
  dejected
[/LPAGE]
+
[/LPAGE]
Untitled
+
Untitled
, the deity of
+
, the deity of  
[LPAGE:HF:
+
[LPAGE:HF:
skeletal
+
skeletal  
, depicted as a
+
, depicted as a  
ghostly
+
ghostly  
rotting
+
rotting  
cooking
+
cooking
contemplating
+
contemplating
unnaturally contorted
+
unnaturally contorted
engraving
+
engraving
being mutilated
+
being mutilated
being flayed
+
being flayed
[LPAGE:ARTIFACT:
+
[LPAGE:ARTIFACT:
female
+
female  
the deity of
+
the deity of  
will be installed at target
+
will be installed at target
will be installed at
+
will be installed at  
Weight:
+
Weight:  
Owner:
+
Owner:  
Click a building to link to
+
Click a building to link to  
Cannot link to
+
Cannot link to  
Link to
+
Link to  
Sunk into depression...
+
Sunk into depression...
Throwing a tantrum!
+
Throwing a tantrum!
Corrupt Soldier Mood:
+
Corrupt Soldier Mood:  
Stumbling obliviously!
+
Stumbling obliviously!
Specify image
+
Specify image
In a martial trance!
+
In a martial trance!
Enraged at all enemies!
+
Enraged at all enemies!
View stockpile
+
View stockpile
Engraving
+
Engraving  
Value:
+
Value:  
Overcome by terror!
+
Overcome by terror!
Corrupt Strange Mood:
+
Corrupt Strange Mood:  
Overwhelmed by horror!
+
Overwhelmed by horror!
In emotional shock!
+
In emotional shock!
Running around crazed!
+
Running around crazed!
Crawling around crazed!
+
Crawling around crazed!
Staring off into space...
+
Staring off into space...
In a berserk rage!
+
In a berserk rage!
Stricken by melancholy...
+
Stricken by melancholy...
Possessed by unknown forces!
+
Possessed by unknown forces!
Running around babbling!
+
Running around babbling!
Crawling around babbling!
+
Crawling around babbling!
Brooding darkly...
+
Brooding darkly...
Has a horrible fell look!
+
Has a horrible fell look!
Peculiarly secretive...
+
Peculiarly secretive...
Has the aspect of one fey!
+
Has the aspect of one fey!
Wallowing in misery!
+
Wallowing in misery!
Taken by a fright!
+
Taken by a fright!
Shaken to the core!
+
Shaken to the core!
Truly mortified!
+
Truly mortified!
Lost in despair!
+
Lost in despair!
Anguished!
+
Anguished!
Distressed!
+
Distressed!
Completely dismayed!
+
Completely dismayed!
  with grief!
+
  with grief!
itself
+
itself
Writhing in agony!
+
Writhing in agony!
Drowning in sadness!
+
Drowning in sadness!
Beside
+
Beside  
Experiencing mortal fear!
+
Experiencing mortal fear!
himself
+
himself
herself
+
herself
Child does the expelling
+
Child does the expelling
Spouse is elected
+
Spouse is elected
Child is nobility
+
Child is nobility
Child is not present
+
Child is not present
Spouse does the expelling
+
Spouse does the expelling
Holds elected office
+
Holds elected office
Spouse is nobility
+
Spouse is nobility
Spouse is not present
+
Spouse is not present
Cannot expel or send away:
+
Cannot expel or send away:
Creator of
+
Creator of  
Nobility
+
Nobility
Does the expelling
+
Does the expelling
Emotionally overloaded!
+
Emotionally overloaded!
In existential crisis!
+
In existential crisis!
Somebody
+
Somebody
Pet of
+
Pet of  
Thoughts
+
Thoughts
Military
+
Military
Personality
+
Personality
Groups
+
Groups
Relations
+
Relations
Overview
+
Overview
Cancel
+
Cancel
Health
+
Health
Child is elected
+
Child is elected
Send away
+
Send away
Send to
+
Send to  
Resists sickness
+
Resists sickness
Clumsy
+
Clumsy
Recovers quickly
+
Recovers quickly
High stamina
+
High stamina
Child:
+
Child:  
 
  children
 
  children
Strong
+
Strong
Spouse:
+
Spouse:  
Lover:
+
Lover:  
 
  lovers
 
  lovers
High kinesthetic sense
+
High kinesthetic sense
Musical
+
Musical
High social awareness
+
High social awareness
Developed empathy
+
Developed empathy
Good memory
+
Good memory
Patient
+
Patient
Good spatial sense
+
Good spatial sense
Good with language
+
Good with language
High willpower
+
High willpower
Good focus
+
Good focus
Good intuition
+
Good intuition
Creative
+
Creative
Recovers slowly
+
Recovers slowly
Low stamina
+
Low stamina
Good analytical ability
+
Good analytical ability
Sickly
+
Sickly
Quick to love
+
Quick to love
Poor social awareness
+
Poor social awareness
Envious
+
Envious
Hateful
+
Hateful
Not musical
+
Not musical
Poor spatial sense
+
Poor spatial sense
Poor empathy
+
Poor empathy
Poor kinesthetic sense
+
Poor kinesthetic sense
Impatient
+
Impatient
Poor intuition
+
Poor intuition
Bad with words
+
Bad with words
Poor memory
+
Poor memory
Poor focus
+
Poor focus
Poor analytical ability
+
Poor analytical ability
Not creative
+
Not creative
Low willpower
+
Low willpower
Polite
+
Polite
Flatterer
+
Flatterer
Fearless
+
Fearless
Disdains advice
+
Disdains advice
Stubborn
+
Stubborn
Brawler
+
Brawler
Prone to discord
+
Prone to discord
Wasteful
+
Wasteful
Easily stressed
+
Easily stressed
Lustful
+
Lustful
Intemperate
+
Intemperate
Greedy
+
Greedy
Depression-prone
+
Depression-prone
Cheerful
+
Cheerful
Anxious
+
Anxious
Anger-prone
+
Anger-prone
Private
+
Private
Bashful
+
Bashful
Obstinate
+
Obstinate
Perfectionist
+
Perfectionist
Single-minded
+
Single-minded
Curious
+
Curious
Hopeful
+
Hopeful
Extravagant
+
Extravagant
Vengeful
+
Vengeful
Overconfident
+
Overconfident
Gracious
+
Gracious
Ambitious
+
Ambitious
Inclined to abstract
+
Inclined to abstract
Flights of fancy
+
Flights of fancy
Slow to love
+
Slow to love
Artistically inclined
+
Artistically inclined
Overbearing
+
Overbearing
Gregarious
+
Gregarious
Thrill-seeker
+
Thrill-seeker
Frenetic
+
Frenetic
Thoughtless
+
Thoughtless
Dutiful
+
Dutiful
Trusting
+
Trusting
Orderly
+
Orderly
Emotional obsessive
+
Emotional obsessive
Tolerant
+
Tolerant
Altruistic
+
Altruistic
Swayed by emotions
+
Swayed by emotions
Seeks harmony
+
Seeks harmony
Not wasteful
+
Not wasteful
Quarreler
+
Quarreler
Temperate
+
Temperate
Not greedy
+
Not greedy
Quick to give up
+
Quick to give up
Avoid fights
+
Avoid fights
Not anxious
+
Not anxious
Slow to anger
+
Slow to anger
Resilient
+
Resilient
Not lustful
+
Not lustful
Not envious
+
Not envious
Slow to hate
+
Slow to hate
Not easily depressed
+
Not easily depressed
Cheerless
+
Cheerless
Incurious
+
Incurious
Quick to despair
+
Quick to despair
Overshares
+
Overshares
Shameless
+
Shameless
Low self esteem
+
Low self esteem
Not vengeful
+
Not vengeful
Scatterbrained
+
Scatterbrained
Merciful
+
Merciful
Ungrateful
+
Ungrateful
Not ambitious
+
Not ambitious
Humorless
+
Humorless
Austere
+
Austere
Fearful
+
Fearful
Overreliant on advice
+
Overreliant on advice
Not vain
+
Not vain
Pusillanimous
+
Pusillanimous
Avoids excitement
+
Avoids excitement
Leisurely
+
Leisurely
Not inclined to abstract
+
Not inclined to abstract
Fact-oriented
+
Fact-oriented
Distrustful
+
Distrustful
Sloppy
+
Sloppy
Unassertive
+
Unassertive
Not altruistic
+
Not altruistic
Unswayed by emotions
+
Unswayed by emotions
Overcautious
+
Overcautious
Not dutiful
+
Not dutiful
Acquiescing
+
Acquiescing
Inattentive
+
Inattentive
Emotionally distant
+
Emotionally distant
Intolerant
+
Intolerant
Values cooperation
+
Values cooperation
Values artwork
+
Values artwork
Values stoicism
+
Values stoicism
Values independence
+
Values independence
Values fairness
+
Values fairness
Values eloquence
+
Values eloquence
Values tradition
+
Values tradition
Values decorum
+
Values decorum
Values power
+
Values power
Values friendship
+
Values friendship
Values cunning
+
Values cunning
Values truth
+
Values truth
Values law
+
Values law
Not inclined to create art
+
Not inclined to create art
Values family
+
Values family
Values loyalty
+
Values loyalty
Values commerce
+
Values commerce
Values leisure time
+
Values leisure time
Values nature
+
Values nature
Values romance
+
Values romance
Values sacrifice
+
Values sacrifice
Values hard work
+
Values hard work
Values perseverance
+
Values perseverance
Values competition
+
Values competition
Values craftwork
+
Values craftwork
Values merriment
+
Values merriment
Values skill
+
Values skill
Values martial prowess
+
Values martial prowess
Values self-control
+
Values self-control
Values introspection
+
Values introspection
Values harmony
+
Values harmony
Values tranquility
+
Values tranquility
Disdains artwork
+
Disdains artwork
Disdains tradition
+
Disdains tradition
Disdains independence
+
Disdains independence
Disdains cooperation
+
Disdains cooperation
Disdains eloquence
+
Disdains eloquence
Disdains cunning
+
Disdains cunning
Disdains decorum
+
Disdains decorum
Disdains fairness
+
Disdains fairness
Disdains friendship
+
Disdains friendship
Disdains family
+
Disdains family
Disdains truth
+
Disdains truth
Disdains power
+
Disdains power
Values knowledge
+
Values knowledge
Values peace
+
Values peace
Disdains loyalty
+
Disdains loyalty
Disdains law
+
Disdains law
Disdains leisure time
+
Disdains leisure time
Disdains perseverance
+
Disdains perseverance
Disdains romance
+
Disdains romance
Disdains commerce
+
Disdains commerce
Disdains hard work
+
Disdains hard work
Disdains skill
+
Disdains skill
Disdains competition
+
Disdains competition
Disdains sacrifice
+
Disdains sacrifice
Disdains merriment
+
Disdains merriment
Disdains harmony
+
Disdains harmony
Disdains martial prowess
+
Disdains martial prowess
Disdains craftwork
+
Disdains craftwork
Disdains introspection
+
Disdains introspection
Disdains stoicism
+
Disdains stoicism
Disdains tranquility
+
Disdains tranquility
Disdains self-control
+
Disdains self-control
Paralyzed
+
Paralyzed
Unconscious
+
Unconscious
Sluggish
+
Sluggish
Partially paralyzed
+
Partially paralyzed
Thirsty
+
Thirsty
Dehydrated
+
Dehydrated
Drowsy
+
Drowsy
Very drowsy
+
Very drowsy
Stressed
+
Stressed
Haggard
+
Haggard
Hungry
+
Hungry
Starving
+
Starving
Disdains peace
+
Disdains peace
Disdains nature
+
Disdains nature
Harrowed
+
Harrowed
Disdains knowledge
+
Disdains knowledge
Bleeding
+
Bleeding
Heavy bleeding
+
Heavy bleeding
Extreme pain
+
Extreme pain
Drowning
+
Drowning
Nauseous
+
Nauseous
Winded
+
Winded
Stunned
+
Stunned
Over-exerted
+
Over-exerted
Exhausted
+
Exhausted
Focused
+
Focused
Focused!
+
Focused!
Distracted
+
Distracted
Distracted!
+
Distracted!
Squad:
+
Squad:  
 
  (Rusty)
 
  (Rusty)
 
  (V Rusty)
 
  (V Rusty)
Needs
+
Needs  
Healthy
+
Healthy
Haul:
+
Haul:  
No official position
+
No official position
Partially webbed
+
Partially webbed
Webbed
+
Webbed
Injured
+
Injured
Seriously injured
+
Seriously injured
Uphold tradition
+
Uphold tradition
Hear eloquence
+
Hear eloquence
Make merry
+
Make merry
Self-examination
+
Self-examination
Learn something
+
Learn something
Excitement
+
Excitement
Be with friends
+
Be with friends
Be with family
+
Be with family
Stay occupied
+
Stay occupied
Meditate
+
Meditate
Admire art
+
Admire art
Be creative
+
Be creative
Unmet need:
+
Unmet need:  
No unmet needs
+
No unmet needs
Drink alcohol
+
Drink alcohol
Wander
+
Wander
Be extravagant
+
Be extravagant
Think abstractly
+
Think abstractly
Help somebody
+
Help somebody
Eat good meal
+
Eat good meal
Cause trouble
+
Cause trouble
See animal
+
See animal
Make romance
+
Make romance
Acquire object
+
Acquire object
See great beast
+
See great beast
Martial training
+
Martial training
Craft object
+
Craft object
Take it easy
+
Take it easy
Practice skill
+
Practice skill
Geography
+
Geography
Chemistry
+
Chemistry
Engineering
+
Engineering
Medicine
+
Medicine
Mathematics
+
Mathematics
Philosophy
+
Philosophy
Natural history
+
Natural history
Astronomy
+
Astronomy
Combat
+
Combat
Description
+
Description
Other skills
+
Other skills
Social
+
Social
Wounds
+
Wounds
Status
+
Status
History
+
History
Treatment
+
Treatment
Dialog
+
Dialog
Choreography
+
Choreography
Musical composition
+
Musical composition
Autobiography
+
Autobiography
Biography
+
Biography
Letter
+
Letter
Chronicle
+
Chronicle
Short story
+
Short story
Musical form
+
Musical form
Poetic form
+
Poetic form
Manual
+
Manual
Dance form
+
Dance form
Work details
+
Work details
No assigned rooms
+
No assigned rooms
Locations
+
Locations
Workshops
+
Workshops
Star chart
+
Star chart
Dictionary
+
Dictionary
Star catalogue
+
Star catalogue
Cultural comparison
+
Cultural comparison
Cultural history
+
Cultural history
Treatise on technological evolution
+
Treatise on technological evolution
Alternate history
+
Alternate history
Biographical dictionary
+
Biographical dictionary
Comparative biography
+
Comparative biography
Encyclopedia
+
Encyclopedia
Genealogy
+
Genealogy
Doctor
+
Doctor
Monster slayer
+
Monster slayer
Surgeon
+
Surgeon
Diagnostician
+
Diagnostician
Scholar
+
Scholar
Performer
+
Performer
Mercenary
+
Mercenary
Scribe
+
Scribe
No dedicated workshop assignments
+
No dedicated workshop assignments
No work details
+
No work details
Tavern keeper
+
Tavern keeper
No location assignments
+
No location assignments
Will only do assigned tasks
+
Will only do assigned tasks
Work animals
+
Work animals
Cannot assign work details
+
Cannot assign work details
Will do available tasks anywhere
+
Will do available tasks anywhere
War buddy
+
War buddy
Childhood friend
+
Childhood friend
Fellow scholar
+
Fellow scholar
Obsession
+
Obsession
Father
+
Father
Bonded
+
Bonded
Pet owner
+
Pet owner
Mother
+
Mother
Spouse
+
Spouse
Cannot assign work animals
+
Cannot assign work animals
Bone doctor
+
Bone doctor
No relationships
+
No relationships
No assigned or assignable work animals
+
No assigned or assignable work animals
Pure hate
+
Pure hate
Disliked
+
Disliked
Grudge
+
Grudge
Religious persecutor
+
Religious persecutor
Supernatural vengeance
+
Supernatural vengeance
Jealous grudge
+
Jealous grudge
Athletic rival
+
Athletic rival
Friend
+
Friend
Persecutor
+
Persecutor
Business rival
+
Business rival
Fellow athlete
+
Fellow athlete
Fellow artist
+
Fellow artist
Close friend
+
Close friend
Kindred spirit
+
Kindred spirit
Considers violent
+
Considers violent
Considers dancer
+
Considers dancer
Good for business
+
Good for business
Considers psychotic
+
Considers psychotic
Considers storyteller
+
Considers storyteller
Considers preacher
+
Considers preacher
Considers bard
+
Considers bard
Considers poet
+
Considers poet
Considers monster
+
Considers monster
Intruder
+
Intruder
Considers bully
+
Considers bully
Considers brigand
+
Considers brigand
Long-term acquaintance
+
Long-term acquaintance
Object of worship
+
Object of worship
Passing acquaintance
+
Passing acquaintance
Former apprentice
+
Former apprentice
Former master
+
Former master
Considers flatterer
+
Considers flatterer
Considers quarreler
+
Considers quarreler
Master
+
Master
Loyal soldier
+
Loyal soldier
Companion
+
Companion
Apprentice
+
Apprentice
Member of hated group
+
Member of hated group
Member of respected group
+
Member of respected group
Friendly fighter
+
Friendly fighter
Enemy fighter
+
Enemy fighter
Considers killer
+
Considers killer
Friendly terms
+
Friendly terms
Comrade
+
Comrade
Considers murderer
+
Considers murderer
Outcast
+
Outcast
Military organization
+
Military organization
Merchant company
+
Merchant company
Performance troupe
+
Performance troupe
Migrating group
+
Migrating group
Vessel crew
+
Vessel crew
Religion
+
Religion
Nomadic group
+
Nomadic group
No groups
+
No groups
Site government
+
Site government
Civilization
+
Civilization
Protector of the weak
+
Protector of the weak
Hunter
+
Hunter
Treasure hunter
+
Treasure hunter
Preserver of knowledge
+
Preserver of knowledge
Noted monster
+
Noted monster
Infamous monster
+
Infamous monster
Feared as a monster
+
Feared as a monster
Certainly feared as a monster
+
Certainly feared as a monster
Certainly considered an intruder
+
Certainly considered an intruder
Noted intruder according
+
Noted intruder according
Legendary monster
+
Legendary monster
Considered an intruder
+
Considered an intruder
Respected for heroic acts
+
Respected for heroic acts
Greatly respected for heroic acts
+
Greatly respected for heroic acts
Infamous intruder
+
Infamous intruder
Legendary intruder
+
Legendary intruder
 
  guild
 
  guild
Famous her
+
Famous her
Legendary hero
+
Legendary hero
Certainly considered a brawler
+
Certainly considered a brawler
Moted brawler
+
Moted brawler
Legendary villain
+
Legendary villain
Considered a brawler
+
Considered a brawler
Considered a bully
+
Considered a bully
Certainly considered a bully
+
Certainly considered a bully
Famous brawler
+
Famous brawler
Legendary brawler
+
Legendary brawler
Legendary bully
+
Legendary bully
Feared as a brigand
+
Feared as a brigand
Noted bully
+
Noted bully
Infamous bully
+
Infamous bully
Infamous brigand
+
Infamous brigand
Legendary brigand
+
Legendary brigand
Certainly feared as a brigand
+
Certainly feared as a brigand
Noted brigand
+
Noted brigand
Feared as a killer
+
Feared as a killer
Greatly feared as a killer
+
Greatly feared as a killer
Infamous murderer
+
Infamous murderer
Legendary murderer
+
Legendary murderer
Legendary killer
+
Legendary killer
Respected as a hunter
+
Respected as a hunter
Noted killer
+
Noted killer
Infamous killer
+
Infamous killer
Great hunter
+
Great hunter
Legendary hunter
+
Legendary hunter
Skilled hunter
+
Skilled hunter
Talented hunter
+
Talented hunter
Noted villain
+
Noted villain
Infamous villain
+
Infamous villain
Feared as a villain
+
Feared as a villain
Greatly feared as a villain
+
Greatly feared as a villain
Legendary loyal soldier
+
Legendary loyal soldier
Respected for fighter
+
Respected for fighter
Noted loyal soldier
+
Noted loyal soldier
Famous loyal soldier
+
Famous loyal soldier
Famous fighter
+
Famous fighter
Legendary fighter
+
Legendary fighter
Greatly respected for fighter
+
Greatly respected for fighter
Noted fighter
+
Noted fighter
Noted enemy fighter
+
Noted enemy fighter
Infamous enemy fighter
+
Infamous enemy fighter
Feared for violent opposition
+
Feared for violent opposition
Greatly feared for violent oppositoin
+
Greatly feared for violent oppositoin
Greatly feared as a murderer
+
Greatly feared as a murderer
Noted murderer
+
Noted murderer
Legendary enemy fighter
+
Legendary enemy fighter
Feared as a murderer
+
Feared as a murderer
Famous treasure hunter
+
Famous treasure hunter
Legendary treasure hunter
+
Legendary treasure hunter
Greatly respected for hunting treasure
+
Greatly respected for hunting treasure
Noted treasure hunter
+
Noted treasure hunter
Noted preserver of the knowledge
+
Noted preserver of the knowledge
Famous preserver of the knowledge
+
Famous preserver of the knowledge
Respected for preserving the knowledge
+
Respected for preserving the knowledge
Greatly respected for preserving the knowledge
+
Greatly respected for preserving the knowledge
Greatly respected for protecting the weak
+
Greatly respected for protecting the weak
Noted protector of the weak
+
Noted protector of the weak
Legendary preserver of the knowledge
+
Legendary preserver of the knowledge
Respected for protecting the weak
+
Respected for protecting the weak
Respected for loyalty
+
Respected for loyalty
Greatly respected for loyalty
+
Greatly respected for loyalty
Famous protector of the weak
+
Famous protector of the weak
Legendary protector of the weak
+
Legendary protector of the weak
Former member
+
Former member
Prisoner
+
Prisoner
Former slave
+
Former slave
Criminal
+
Criminal
Member
+
Member
Citizen
+
Citizen
Considered a thief
+
Considered a thief
Certainly considered a thief
+
Certainly considered a thief
Former mercenary
+
Former mercenary
Former
+
Former  
Legendary thief
+
Legendary thief
Respected for hunting treasure
+
Respected for hunting treasure
Noted thief
+
Noted thief
Infamous thief
+
Infamous thief
Preferences
+
Preferences
Slated for removal
+
Slated for removal
*** Forbidden ***
+
*** Forbidden ***
Memories
+
Memories
Recent thoughts
+
Recent thoughts
Values
+
Values
Traits
+
Traits
Uniform
+
Uniform
No orders
+
No orders
No squad assigned
+
No squad assigned
Worker
+
Worker
Former prisoner
+
Former prisoner
Former worker
+
Former worker
Remove building
+
Remove building
Cancel construction
+
Cancel construction
been claimed by
+
been claimed by
This building has
+
This building has
Construction inactive.
+
Construction inactive.
Construction suspended.
+
Construction suspended.
Suspend construction
+
Suspend construction
Resume construction
+
Resume construction
Construction initiated.
+
Construction initiated.
Waiting for construction...
+
Waiting for construction...
Construction nearly done.
+
Construction nearly done.
Partially constructed.
+
Partially constructed.
Removal inactive.
+
Removal inactive.
Removal suspended.
+
Removal suspended.
Trap Occupied:
+
Trap Occupied:
Cancel removal
+
Cancel removal
" I must have  
+
"I must have  
 
  needs
 
  needs
 
mutters
 
mutters
things... certain things
+
things... certain things
Leave me. I need..."
+
Leave me. I need... "
screams
+
screams
works with menacing fury!
+
works with menacing fury!
works, darkly brooding...
+
works, darkly brooding...
" Yes. I need  
+
"Yes. I need  
 
broods
 
broods
 
keeps muttering
 
keeps muttering
Line 1,137: Line 1,137:
 
raw... crystal
 
raw... crystal
 
a shell
 
a shell
bones... yes
+
bones... yes
 
tree... life
 
tree... life
 
a corpse
 
a corpse
Line 1,184: Line 1,184:
 
The bucket is full.
 
The bucket is full.
 
There is no bucket.
 
There is no bucket.
* Destroys colony
+
  * Destroys colony
 
Gather any products
 
Gather any products
 
Do not gather products
 
Do not gather products
* Requires a jug
+
  * Requires a jug
* Requires wild colony or
+
  * Requires wild colony or
 
Install colony when ready
 
Install colony when ready
 
Do not install colony
 
Do not install colony
* Existing hive
+
  * Existing hive
 
On display
 
On display
 
This is a memorial to
 
This is a memorial to
Line 1,213: Line 1,213:
 
* No output
 
* No output
 
Outdoor access
 
Outdoor access
* Saves colony for split
+
  * Saves colony for split
 
Ready to be split
 
Ready to be split
 
No outdoor access
 
No outdoor access
Line 1,589: Line 1,589:
 
Take Over  
 
Take Over  
 
Demand surrender and occupy
 
Demand surrender and occupy
WARNING: If successful, your soldiers will join the
+
WARNING: If successful, your soldiers will join the
 
Demand ongoing tribute
 
Demand ongoing tribute
 
Conquer and occupy
 
Conquer and occupy
Line 1,614: Line 1,614:
 
On this mission
 
On this mission
 
No specific orders
 
No specific orders
occupation and not return. Your new holdings will
+
occupation and not return. Your new holdings will
 
be manageable from this screen.
 
be manageable from this screen.
 
  marched on  
 
  marched on  
Line 1,756: Line 1,756:
 
here again.
 
here again.
 
Retire
 
Retire
Really retire? The world will be saved but
+
Really retire? The world will be saved but
 
you will need to unretire the fort to play
 
you will need to unretire the fort to play
 
autosave 2
 
autosave 2
Line 1,762: Line 1,762:
 
current
 
current
 
autosave 1
 
autosave 1
save? It will never be overwritten,
+
save? It will never be overwritten,
 
but you can delete it while loading.
 
but you can delete it while loading.
 
title screen, with their own active save.
 
title screen, with their own active save.
Line 1,779: Line 1,779:
 
Abandon
 
Abandon
 
Save and return to title menu
 
Save and return to title menu
Really quit? The fort will be saved but
+
Really quit? The fort will be saved but
 
you will need to reclaim the fort to play
 
you will need to reclaim the fort to play
 
save will be lost.
 
save will be lost.
Line 1,838: Line 1,838:
 
And remember: [C:2:0:1]Losing is fun![C:7:0:0]
 
And remember: [C:2:0:1]Losing is fun![C:7:0:0]
 
Retired
 
Retired
The game is open-ended and you can do whatever you choose. If you'd like a goal, try to become a barony, then a Mountainhome.  
+
The game is open-ended and you can do whatever you choose. If you'd like a goal, try to become a barony, then a Mountainhome.  
 
More likely, your dwarves will starve, unless you read the first few guides here!  
 
More likely, your dwarves will starve, unless you read the first few guides here!  
 
save/*.*
 
save/*.*
Line 1,870: Line 1,870:
 
Click workshop
 
Click workshop
 
Add a Make bed"" task"
 
Add a Make bed"" task"
Place carpenter's workshop
+
Place carpenter's workshop
Construct workshop
+
Construct workshop
Stockpile wood
+
Stockpile wood
Open building mode
+
Open building mode
Designate tree
+
Designate tree
Chop down tree
+
Chop down tree
Place All stockpile
+
Place All stockpile
Open tree-felling mode
+
Open tree-felling mode
After you embark, help is available by pressing the help button in the top right corner, including all of the tutorials.
+
After you embark, help is available by pressing the help button in the top right corner, including all of the tutorials.
 
  (1 of 8)
 
  (1 of 8)
If this is your first time playing, please heed the embark warnings about aquifers, saltwater, and other hazards.
+
If this is your first time playing, please heed the embark warnings about aquifers, saltwater, and other hazards.  
Some locations are challenging even for experienced players, and it will be a very short game indeed if you don't know how to deal with them!
+
Some locations are challenging even for experienced players, and it will be a very short game indeed if you don't know how to deal with them!
Non-interactive help will be available whatever you decide.
+
Non-interactive help will be available whatever you decide.
On your own!
+
On your own!
Quick start and short tutorial?
+
Quick start and short tutorial?
Would you like your fortress located in a forested mineral-rich region of this world where you can play through a short tutorial?
+
Would you like your fortress located in a forested mineral-rich region of this world where you can play through a short tutorial?  
As you dig deeper and more citizens take up residence in your outpost, your doings will attract attention, both wanted and unwanted.
+
As you dig deeper and more citizens take up residence in your outpost, your doings will attract attention, both wanted and unwanted.  
Deal with challenges as they arise, and you might one day find that your humble settlement has grown to become a Mountainhome, the center of your civilization.
+
Deal with challenges as they arise, and you might one day find that your humble settlement has grown to become a Mountainhome, the center of your civilization.
You'll begin by creating your world and watching the region's history unfold.
+
You'll begin by creating your world and watching the region's history unfold.  
Once this process is complete, you can prepare a group and send them out to seek wealth deep in the mountains.
+
Once this process is complete, you can prepare a group and send them out to seek wealth deep in the mountains.  
Welcome to Dwarf Fortress
+
Welcome to Dwarf Fortress
Prepare to guide your stout charges to fortune in a world fraught with many perils.
+
Prepare to guide your stout charges to fortune in a world fraught with many perils.  
Don't show again
+
Don't show again
There may be plenty of hillside to dig into, but you'll want to seek wealth below the surface.
+
There may be plenty of hillside to dig into, but you'll want to seek wealth below the surface.
Mining tasks are designated on the play area. Begin by clicking the highlighted [C:5:0:1]Mining[C:7:0:0] button.
+
Mining tasks are designated on the play area. Begin by clicking the highlighted [C:5:0:1]Mining[C:7:0:0] button.
 
  (2 of 8)
 
  (2 of 8)
It's time to get to work! Let's start by digging a stairwell into the ground.
+
It's time to get to work! Let's start by digging a stairwell into the ground.
You can zoom in and out of the play area using
+
You can zoom in and out of the play area using  
], [C:2:0:1]Ctrl+mouse wheel[C:7:0:0], or the indicated buttons.
+
], [C:2:0:1]Ctrl+mouse wheel[C:7:0:0], or the indicated buttons.
The view will be dark underground until you begin mining. You can move the camera to the surface with the surface button (highlighted.) The
+
The view will be dark underground until you begin mining. You can move the camera to the surface with the surface button (highlighted.) The  
] hotkey will recenter on your wagon.
+
] hotkey will recenter on your wagon.
] or [C:2:0:1]roll the mouse wheel[C:7:0:0]. Hold shift to move faster.
+
] or [C:2:0:1]roll the mouse wheel[C:7:0:0]. Hold shift to move faster.
When your view is in the air above other tiles, you can see them below, but you can only interact with objects in your current elevation.
+
When your view is in the air above other tiles, you can see them below, but you can only interact with objects in your current elevation.
To change the camera's elevation, press
+
To change the camera's elevation, press  
] and
+
] and  
] or hold the middle mouse button and drag the view.
+
] or hold the middle mouse button and drag the view.
Your view is focused on one elevation at a time. To move the camera around, press
+
Your view is focused on one elevation at a time. To move the camera around, press  
supplies around your fortress where they are needed.
+
supplies around your fortress where they are needed.
[C:6:0:0]Stockpiles[C:7:0:0] are placed with the [C:5:0:1]Stockpile[C:7:0:0] button (highlighted.) Click it now.
+
[C:6:0:0]Stockpiles[C:7:0:0] are placed with the [C:5:0:1]Stockpile[C:7:0:0] button (highlighted.) Click it now.
The supplies on the wagon are in danger of being carried off by wild creatures!
+
The supplies on the wagon are in danger of being carried off by wild creatures!
It's time to build a [C:6:0:0]Stockpile[C:7:0:0] underground to unload them. [C:6:0:0]Stockpiles[C:7:0:0] are crucial to moving
+
It's time to build a [C:6:0:0]Stockpile[C:7:0:0] underground to unload them. [C:6:0:0]Stockpiles[C:7:0:0] are crucial to moving  
from the [C:5:0:1]Zones[C:7:0:0] menu. Otherwise your citizens will continue to gather by the [C:6:0:0]Wagon[C:7:0:0] outside.
+
from the [C:5:0:1]Zones[C:7:0:0] menu. Otherwise your citizens will continue to gather by the [C:6:0:0]Wagon[C:7:0:0] outside.
 
  (3 of 8)
 
  (3 of 8)
but it leaves [C:6:0:1]Boulders[C:7:0:0] which are an essential building material.
+
but it leaves [C:6:0:1]Boulders[C:7:0:0] which are an essential building material.
Later you can consider making a [C:3:0:0]Meeting Area[C:7:0:0]
+
Later you can consider making a [C:3:0:0]Meeting Area[C:7:0:0]  
Dig a rectangle underground big enough for a large [C:6:0:0]Stockpile[C:7:0:0] and some [C:6:0:0]Workshops[C:7:0:0].
+
Dig a rectangle underground big enough for a large [C:6:0:0]Stockpile[C:7:0:0] and some [C:6:0:0]Workshops[C:7:0:0].
Consider that most [C:6:0:0]Workshops[C:7:0:0] are 3x3 squares. Mining through the stone layers further down may take longer,
+
Consider that most [C:6:0:0]Workshops[C:7:0:0] are 3x3 squares. Mining through the stone layers further down may take longer,  
to unpause or use the highlighted controls at the top of the screen. You should pause regularly starting out.
+
to unpause or use the highlighted controls at the top of the screen. You should pause regularly starting out.
Let's make a safe place to work. Select [C:5:0:1]Regular Mining[C:7:0:0] mode, to the left of [C:5:0:1]Stair Mining[C:7:0:0] mode.
+
Let's make a safe place to work. Select [C:5:0:1]Regular Mining[C:7:0:0] mode, to the left of [C:5:0:1]Stair Mining[C:7:0:0] mode.
order also works.
+
order also works.
Now we'll unpause the game and let the miner finish the task. Press
+
Now we'll unpause the game and let the miner finish the task. Press  
There are several ways to mine. Stairwells (selected) start at one elevation and are completed at
+
There are several ways to mine. Stairwells (selected) start at one elevation and are completed at  
the next. [C:2:0:1]Click[C:7:0:0] the surface, [C:2:0:1]move the camera down one level[C:7:0:0], and [C:2:0:1]click[C:7:0:0] the underground. Reversing the
+
the next. [C:2:0:1]Click[C:7:0:0] the surface, [C:2:0:1]move the camera down one level[C:7:0:0], and [C:2:0:1]click[C:7:0:0] the underground. Reversing the  
When you are ready, open the [C:5:0:1]Woodcutting[C:7:0:0] menu and designate the trunk of a tree on the surface.
+
When you are ready, open the [C:5:0:1]Woodcutting[C:7:0:0] menu and designate the trunk of a tree on the surface.
Make sure your woodcutter can walk to the designated location.
+
Make sure your woodcutter can walk to the designated location.
Before you start chopping down trees you may want to create a dedicated [C:6:0:0]Wood Stockpile[C:7:0:0].
+
Before you start chopping down trees you may want to create a dedicated [C:6:0:0]Wood Stockpile[C:7:0:0].
[C:2:0:0]Haulers[C:7:0:0] will also drop [C:6:0:1]Wood[C:7:0:0] in your [C:6:0:0]All Stockpile[C:7:0:0] unless you turn it off in the [C:5:0:1]Custom Stockpile Menu[C:7:0:0].
+
[C:2:0:0]Haulers[C:7:0:0] will also drop [C:6:0:1]Wood[C:7:0:0] in your [C:6:0:0]All Stockpile[C:7:0:0] unless you turn it off in the [C:5:0:1]Custom Stockpile Menu[C:7:0:0].
With shelter ready underground, it's time to build.
+
With shelter ready underground, it's time to build.
First you need building materials, like [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0].
+
First you need building materials, like [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0].
always be used to close most menus, as well as
+
always be used to close most menus, as well as  
 
  (4 of 8)
 
  (4 of 8)
good idea to keep your fortress clean.
+
good idea to keep your fortress clean.
If the [C:5:0:1]Stockpile[C:7:0:0] menu is still open, you can close it now by right-clicking. Right-clicking can
+
If the [C:5:0:1]Stockpile[C:7:0:0] menu is still open, you can close it now by right-clicking. Right-clicking can  
Later you may want to customize your [C:6:0:0]Stockpiles[C:7:0:0] by clicking on them and pressing the [C:5:0:1]Custom[C:7:0:0]
+
Later you may want to customize your [C:6:0:0]Stockpiles[C:7:0:0] by clicking on them and pressing the [C:5:0:1]Custom[C:7:0:0]  
button to forbid certain categories, like [C:5:0:1]Refuse[C:7:0:0] for example. A separate [C:6:0:0]Refuse Stockpile[C:7:0:0] is a
+
button to forbid certain categories, like [C:5:0:1]Refuse[C:7:0:0] for example. A separate [C:6:0:0]Refuse Stockpile[C:7:0:0] is a  
Once the pile is placed, click [C:5:0:1]Accept[C:7:0:0] and select the [C:5:0:1]All[C:7:0:0] option.
+
Once the pile is placed, click [C:5:0:1]Accept[C:7:0:0] and select the [C:5:0:1]All[C:7:0:0] option.
If unpaused, your workers should start unloading the wagon into the [C:6:0:0]Stockpile[C:7:0:0].
+
If unpaused, your workers should start unloading the wagon into the [C:6:0:0]Stockpile[C:7:0:0].
Click the add button, and click two corners of a rectangle somewhere safe
+
Click the add button, and click two corners of a rectangle somewhere safe  
to place your pile. [C:6:0:0]Stockpiles[C:7:0:0] can be placed both on the surface and underground.
+
to place your pile. [C:6:0:0]Stockpiles[C:7:0:0] can be placed both on the surface and underground.
[C:6:0:1]Furniture[C:7:0:0] created at the [C:6:0:0]Carpenter's Workshop[C:7:0:0] usually takes one [C:6:0:1]Wood[C:7:0:0] to build. Add a task and make a [C:6:0:1]Bed[C:7:0:0].
+
[C:6:0:1]Furniture[C:7:0:0] created at the [C:6:0:0]Carpenter's Workshop[C:7:0:0] usually takes one [C:6:0:1]Wood[C:7:0:0] to build. Add a task and make a [C:6:0:1]Bed[C:7:0:0].
Chop down more trees if necessary. Unpause and wait for the [C:6:0:1]Bed[C:7:0:0] to be completed.
+
Chop down more trees if necessary. Unpause and wait for the [C:6:0:1]Bed[C:7:0:0] to be completed.
Your industrious citizens will perform any task added to the [C:6:0:0]Workshop[C:7:0:0].
+
Your industrious citizens will perform any task added to the [C:6:0:0]Workshop[C:7:0:0].
Most objects that are placed, like [C:6:0:1]Doors[C:7:0:0] and [C:6:0:1]Furniture[C:7:0:0], must first be built in a [C:6:0:0]Workshop[C:7:0:0].
+
Most objects that are placed, like [C:6:0:1]Doors[C:7:0:0] and [C:6:0:1]Furniture[C:7:0:0], must first be built in a [C:6:0:0]Workshop[C:7:0:0].
When unpaused, a worker should now build the [C:6:0:0]Workshop[C:7:0:0].
+
When unpaused, a worker should now build the [C:6:0:0]Workshop[C:7:0:0].
Once the worker is done, click on the building to select it.
+
Once the worker is done, click on the building to select it.
If you have some [C:6:0:1]Wood[C:7:0:0] stockpiled, you'll be able to place a [C:6:0:0]Carpenter's Workshop[C:7:0:0].
+
If you have some [C:6:0:1]Wood[C:7:0:0] stockpiled, you'll be able to place a [C:6:0:0]Carpenter's Workshop[C:7:0:0].
Click [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Carpenter[C:7:0:0] and place the shop in an empty area on the surface or underground.
+
Click [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Carpenter[C:7:0:0] and place the shop in an empty area on the surface or underground.
[C:6:0:0]Workshops[C:7:0:0] are one of many buildings you can place with the highlighted [C:5:0:1]Build[C:7:0:0] button. Click it now.
+
[C:6:0:0]Workshops[C:7:0:0] are one of many buildings you can place with the highlighted [C:5:0:1]Build[C:7:0:0] button. Click it now.
Most [C:6:0:0]Workshops[C:7:0:0] require building material, such as [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0].
+
Most [C:6:0:0]Workshops[C:7:0:0] require building material, such as [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0].
 
  (5 of 8)
 
  (5 of 8)
Now that you have the building materials it's time to start building.
+
Now that you have the building materials it's time to start building.
You can right click to close [C:5:0:1]Woodcutting[C:7:0:0] mode. Right clicking closes most menus.
+
You can right click to close [C:5:0:1]Woodcutting[C:7:0:0] mode. Right clicking closes most menus.
If all of your [C:6:0:0]Stockpiles[C:7:0:0] are full, go ahead and place another one.
+
If all of your [C:6:0:0]Stockpiles[C:7:0:0] are full, go ahead and place another one.
Now we just need to wait for the woodcutter to chop down the tree.
+
Now we just need to wait for the woodcutter to chop down the tree.
If the fallen logs are accessible, everyone will help store them in the [C:6:0:0]Stockpile[C:7:0:0].
+
If the fallen logs are accessible, everyone will help store them in the [C:6:0:0]Stockpile[C:7:0:0].
Important and sometimes urgent information is given as alerts on the left side of the screen.
+
Important and sometimes urgent information is given as alerts on the left side of the screen.  
There have been several already!
+
There have been several already!
 
  (7 of 8)
 
  (7 of 8)
This is an example urgent alert! These are very important. Ignore them at your peril.
+
This is an example urgent alert! These are very important. Ignore them at your peril.
Feel free to pause and check out the information.
+
Feel free to pause and check out the information.
Right click to dismiss the information sheet.
+
Right click to dismiss the information sheet.
Click on a [C:2:0:0]Resident[C:7:0:0] to see their needs, inventory, thoughts, relations, and more.
+
Click on a [C:2:0:0]Resident[C:7:0:0] to see their needs, inventory, thoughts, relations, and more.  
You can also access information from the [C:5:0:1]Citizens[C:7:0:0] button.
+
You can also access information from the [C:5:0:1]Citizens[C:7:0:0] button.
The rest of the interface is now enabled.
+
The rest of the interface is now enabled.
You can click on [C:2:0:0]Creatures[C:7:0:0] and [C:6:0:1]Items[C:7:0:0] just as you can click on [C:6:0:0]Buildings[C:7:0:0] to get more information about them.
+
You can click on [C:2:0:0]Creatures[C:7:0:0] and [C:6:0:1]Items[C:7:0:0] just as you can click on [C:6:0:0]Buildings[C:7:0:0] to get more information about them.  
room with a [C:6:0:0]Door[C:7:0:0] and use the [C:5:0:1]Zones[C:7:0:0] menu to assign an official [C:3:0:0]Bedroom[C:7:0:0] for each resident.
+
room with a [C:6:0:0]Door[C:7:0:0] and use the [C:5:0:1]Zones[C:7:0:0] menu to assign an official [C:3:0:0]Bedroom[C:7:0:0] for each resident.
 
  (6 of 8)
 
  (6 of 8)
[C:5:0:1]Beds[C:7:0:0] are found in the [C:5:0:1]Furniture[C:7:0:0] category. Unlike [C:6:0:0]Workshops[C:7:0:0], [C:6:0:0]Beds[C:7:0:0] must be placed underground.
+
[C:5:0:1]Beds[C:7:0:0] are found in the [C:5:0:1]Furniture[C:7:0:0] category. Unlike [C:6:0:0]Workshops[C:7:0:0], [C:6:0:0]Beds[C:7:0:0] must be placed underground.
With a [C:6:0:0]Bed[C:7:0:0] placed, your workers will have somewhere to sleep. Later you can create a
+
With a [C:6:0:0]Bed[C:7:0:0] placed, your workers will have somewhere to sleep. Later you can create a  
Now that you have a [C:6:0:1]Bed[C:7:0:0] you can place in it the fortress.
+
Now that you have a [C:6:0:1]Bed[C:7:0:0] you can place in it the fortress.
Use the [C:5:0:1]Build[C:7:0:0] menu to place it in a room underground, just like the [C:6:0:0]Workshop[C:7:0:0]. Dig a new room first if you like.
+
Use the [C:5:0:1]Build[C:7:0:0] menu to place it in a room underground, just like the [C:6:0:0]Workshop[C:7:0:0]. Dig a new room first if you like.
[C:6:0:1]Gems[C:7:0:0] can be [C:3:0:1]Cut[C:7:0:0] at the [C:6:0:0]Jeweler's Workshop[C:7:0:0]. [C:3:0:1]Encrust[C:7:0:0] them on [C:6:0:1]Crafts[C:7:0:0] and other items to add even more value.
+
[C:6:0:1]Gems[C:7:0:0] can be [C:3:0:1]Cut[C:7:0:0] at the [C:6:0:0]Jeweler's Workshop[C:7:0:0]. [C:3:0:1]Encrust[C:7:0:0] them on [C:6:0:1]Crafts[C:7:0:0] and other items to add even more value.
Just the beginning
+
Just the beginning
If you dig down enough layers you will find a near infinite amount of [C:6:0:1]Boulders[C:7:0:0] of various
+
If you dig down enough layers you will find a near infinite amount of [C:6:0:1]Boulders[C:7:0:0] of various  
kinds as well as some [C:6:0:1]Rough Gems[C:7:0:0] if you are lucky.
+
kinds as well as some [C:6:0:1]Rough Gems[C:7:0:0] if you are lucky.
Make the appropriate workshop with [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Crafts[C:7:0:0].
+
Make the appropriate workshop with [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Crafts[C:7:0:0].  
An obvious material to use to make the crafts is rock.
+
An obvious material to use to make the crafts is rock.  
You need something of value to trade.
+
You need something of value to trade.  
[C:6:0:1]Crafts[C:7:0:0] are an easy way to make a lot of trade goods quickly.
+
[C:6:0:1]Crafts[C:7:0:0] are an easy way to make a lot of trade goods quickly.  
You may need supplies before the coming of winter.
+
You may need supplies before the coming of winter.  
To trade with the autumn caravan, you must build a [C:6:0:0]Trade Depot[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu.
+
To trade with the autumn caravan, you must build a [C:6:0:0]Trade Depot[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu.
Preparing for the Caravan
+
Preparing for the Caravan
 
  (8 of 8)
 
  (8 of 8)
Hover over an alert icon to see the information.
+
Hover over an alert icon to see the information.
Left click on an alert for recentering options, and right click to dismiss an alert.
+
Left click on an alert for recentering options, and right click to dismiss an alert.
There have been a few already!
+
There have been a few already!
There has been one already!
+
There has been one already!
[C:7:0:0], [C:2:0:0]
+
[C:7:0:0], [C:2:0:0]
Woodcutter
+
Woodcutter
Click here and make sure you have a [C:2:0:0]
+
Click here and make sure you have a [C:2:0:0]
[C:7:0:1]Labor[C:7:0:0]
+
[C:7:0:1]Labor[C:7:0:0]
Some essential tasks must be assigned from the [C:5:0:1]Labor[C:7:0:0] menu.
+
Some essential tasks must be assigned from the [C:5:0:1]Labor[C:7:0:0] menu.
To make sure they spend their free time down there you will need to use the [C:5:0:1]Zones[C:7:0:0] menu to create a [C:3:0:0]Meeting Area[C:7:0:0].
+
To make sure they spend their free time down there you will need to use the [C:5:0:1]Zones[C:7:0:0] menu to create a [C:3:0:0]Meeting Area[C:7:0:0].
Later you may try the [C:5:0:1]Burrows[C:7:0:0] menu to create a safe place for your civilians to hide when real trouble comes.
+
Later you may try the [C:5:0:1]Burrows[C:7:0:0] menu to create a safe place for your civilians to hide when real trouble comes.
[C:7:0:1]Shelter[C:7:0:0]
+
[C:7:0:1]Shelter[C:7:0:0]
By now you should have a room underground where your residents can hide from the creatures above.
+
By now you should have a room underground where your residents can hide from the creatures above.
In order to keep your citizens alive in the unforgiving wilderness they will need shelter, drink, and food.
+
In order to keep your citizens alive in the unforgiving wilderness they will need shelter, drink, and food.
 +
Use the arrow at the top of this window to minimize the tutorial
 
  weeping
 
  weeping
 
  praying
 
  praying
looks terrified
+
looks terrified
looks dejected
+
looks dejected
 
  burning
 
  burning
 
  melting
 
  melting
Line 2,310: Line 2,310:
 
  screaming
 
  screaming
 
  cringing
 
  cringing
  torturing
+
  torturing  
  prostrating itself before
+
  prostrating itself before  
 
  being mutilated
 
  being mutilated
 
  being flayed
 
  being flayed
Line 2,323: Line 2,323:
 
  withering away
 
  withering away
 
  suffering
 
  suffering
looks confused
+
looks confused
looks offended
+
looks offended
  praying to
+
  praying to  
  hiding
+
  hiding  
  raising
+
  raising  
  striking down
+
  striking down  
  embracing
+
  embracing  
  speaking with
+
  speaking with  
  refusing
+
  refusing  
  greeting
+
  greeting  
  fighting with
+
  fighting with  
  massacring
+
  massacring  
  surrounded by
+
  surrounded by  
  shooting
+
  shooting  
  burning
+
  burning  
  admiring
+
  admiring  
  devouring
+
  devouring  
  committing a depraved act upon
+
  committing a depraved act upon  
Front Compound
+
Front Compound
Given name
+
Given name
Random
+
Random
Name the symbol
+
Name the symbol
Name the squad
+
Name the squad
Name the location
+
Name the location
Name the image
+
Name the image
Name your group
+
Name your group
Name your settlement
+
Name your settlement
  being mutilated by
+
  being mutilated by  
  hanging from
+
  hanging from  
  being flayed by
+
  being flayed by  
  impaled on
+
  impaled on  
  engraving
+
  engraving  
  cooking
+
  cooking  
  contemplating
+
  contemplating  
Present Participle
+
Present Participle
Past Participle
+
Past Participle
Preterite
+
Preterite
Present (3rd)
+
Present (3rd)
Present (1st)
+
Present (1st)
Prefix
+
Prefix
Adjective
+
Adjective
Plural Noun
+
Plural Noun
Singular Noun
+
Singular Noun
Hyphen Compound
+
Hyphen Compound
Second Adjective
+
Second Adjective
First Adjective
+
First Adjective
Rear Compound
+
Rear Compound
Existing image
+
Existing image
Related to civilization or other group
+
Related to civilization or other group
Related to site
+
Related to site
Related to historical figure
+
Related to historical figure
Leave editor and discard data
+
Leave editor and discard data
Any image data you've changed will be lost.
+
Any image data you've changed will be lost.
Keep working
+
Keep working
Don't perform action
+
Don't perform action
You won't perform your action if you leave.
+
You won't perform your action if you leave.
Warning!
+
Warning!
Image information
+
Image information
Image information for engraving
+
Image information for engraving
Image information for
+
Image information for  
The symbol of
+
The symbol of  
Delete element
+
Delete element
Action or relationship
+
Action or relationship
Artifact
+
Artifact
Object
+
Object
Historical figure
+
Historical figure
Civ commission
+
Civ commission
Civilization symbol
+
Civilization symbol
Group commission
+
Group commission
Group symbol
+
Group symbol
Allow artist to choose
+
Allow artist to choose
Let your mind wander
+
Let your mind wander
Specify a new image
+
Specify a new image
performance troupe
+
performance troupe
merchant company
+
merchant company
civilization
+
civilization
outcast
+
outcast  
local
+
local  
nomadic
+
nomadic  
migrating
+
migrating  
These are
+
These are  
This is a
+
This is a  
Choose Y:
+
Choose Y:  
Choose X:
+
Choose X:  
Untitled/unnamed
+
Untitled/unnamed
(0 for unnumbered plural)
+
(0 for unnumbered plural)
Number:
+
Number:
thread
+
thread
leather
+
leather
Specify type
+
Specify type
military organization
+
military organization
religion
+
religion
vessel
+
vessel
government
+
government
Setting material
+
Setting material
Spikes
+
Spikes
Hanging rings
+
Hanging rings
Covered
+
Covered
Setting type
+
Setting type
Specify size
+
Specify size
material
+
material
map/set too long
+
map/set too long
Music Volume:
+
Music Volume:  
Master Volume:
+
Master Volume:  
Change it to [SOUND:YES] for audio.
+
Change it to [SOUND:YES] for audio.
Check data/init/init_default.txt and prefs/init.txt for [SOUND:NO] or similar.
+
Check data/init/init_default.txt and prefs/init.txt for [SOUND:NO] or similar.
Audio has been manually disabled.
+
Audio has been manually disabled.
Range:
+
Range:  
No fullscreen resolutions detected.
+
No fullscreen resolutions detected.
Detect
+
Detect
Resolution:
+
Resolution:
Fullscreen
+
Fullscreen
Windowed
+
Windowed
  drops
+
  drops  
  drinks
+
  drinks  
  straps
+
  straps  
  draws
+
  draws  
 
  to load a macro.
 
  to load a macro.
 
  to save a macro to a file.
 
  to save a macro to a file.
 
  to play back a recorded macro.
 
  to play back a recorded macro.
 
  to record/stop recording a macro.
 
  to record/stop recording a macro.
Fast repeat
+
Fast repeat
Delayed repeat
+
Delayed repeat
Don't repeat
+
Don't repeat
Macros
+
Macros
Text entry
+
Text entry
Fortress
+
Fortress
General
+
General
Average Seconds Between Tracks/Interludes:
+
Average Seconds Between Tracks/Interludes:  
Sound Effects Volume:
+
Sound Effects Volume:  
Ambience Volume:
+
Ambience Volume:  
Difficulty
+
Difficulty
Keybindings
+
Keybindings
prefs/interface.txt
+
prefs/interface.txt
data/init/interface.txt
+
data/init/interface.txt
Economy:
+
Economy:
(Custom)
+
(Custom)
Normal
+
Normal
Enemies:
+
Enemies:
Custom settings
+
Custom settings
Restore defaults
+
Restore defaults
No macros created.
+
No macros created.
Lanczos
+
Lanczos
Nearest-neighbor
+
Nearest-neighbor
Automatic
+
Automatic
Scaling mode
+
Scaling mode
Use Classic ASCII glyphs
+
Use Classic ASCII glyphs
Graphical FPS cap (default 50)
+
Graphical FPS cap (default 50)
Maximum interface percentage (not counting minimap/elevation)
+
Maximum interface percentage (not counting minimap/elevation)
Window is resizable (takes effect on restart)
+
Window is resizable (takes effect on restart)
Initial window height (if windowed)
+
Initial window height (if windowed)
Initial window width (if windowed)
+
Initial window width (if windowed)
 
  Interface scaling percentage if not fitting width
 
  Interface scaling percentage if not fitting width
 
  Desired grid height for scaling (default = 64)
 
  Desired grid height for scaling (default = 64)
 
  Desired grid width for scaling (default = 170)
 
  Desired grid width for scaling (default = 170)
Scale interface to fit grid height/width
+
Scale interface to fit grid height/width
Always
+
Always
If points remain
+
If points remain
Prepare carefully embark confirmation
+
Prepare carefully embark confirmation
Confirmation window for all embarks
+
Confirmation window for all embarks
Pause after loading
+
Pause after loading
Pause after every autosave
+
Pause after every autosave
Autosave the game after embark
+
Autosave the game after embark
Seasonal
+
Seasonal
Semiannual
+
Semiannual
Yearly
+
Yearly
Autosave frequency
+
Autosave frequency
Mwheel
+
Mwheel  
Mouse:
+
Mouse:  
Default low traffic path cost
+
Default low traffic path cost
Default normal traffic path cost
+
Default normal traffic path cost
Default high traffic path cost
+
Default high traffic path cost
Default embark height
+
Default embark height
Default embark width
+
Default embark width
Enable multithreading (experimental!)
+
Enable multithreading (experimental!)
Log world generation map rejects
+
Log world generation map rejects
Keyboard cursor enabled
+
Keyboard cursor enabled
Walking spreads spatter
+
Walking spreads spatter
Enable testing arena (on next title)
+
Enable testing arena (on next title)
Enable artifact moods
+
Enable artifact moods
Enable caveins
+
Enable caveins
Enable weather
+
Enable weather
Enable temperature
+
Enable temperature
In site finder
+
In site finder
Show tunnels on world map
+
Show tunnels on world map
Show improvement quality in item names
+
Show improvement quality in item names
Engravings start obscured
+
Engravings start obscured
Total seed cap
+
Total seed cap
Seed cap (per species)
+
Seed cap (per species)
Cull dead units at
+
Cull dead units at
Visitor cap
+
Visitor cap
Baby+child cap (percentage of total)
+
Baby+child cap (percentage of total)
Baby+child cap
+
Baby+child cap
Strict population cap (includes births)
+
Strict population cap (includes births)
Population cap
+
Population cap
Storage path decrease (bin combine)
+
Storage path decrease (bin combine)
Storage path decrease (barrel combine)
+
Storage path decrease (barrel combine)
Storage path decrease (bucket combine)
+
Storage path decrease (bucket combine)
Storage path decrease (seed bag combine)
+
Storage path decrease (seed bag combine)
Storage path decrease (# of contained item cap)
+
Storage path decrease (# of contained item cap)
Default restricted traffic path cost
+
Default restricted traffic path cost
Disabled
+
Disabled
Number of key repeats before accelerating
+
Number of key repeats before accelerating
Milliseconds for each key repeat
+
Milliseconds for each key repeat
Key hold milliseconds before repeat
+
Key hold milliseconds before repeat
Game frames-per-second cap (default 100)
+
Game frames-per-second cap (default 100)
Show frames-per-second
+
Show frames-per-second
Grazing coefficient (higher = less grass)
+
Grazing coefficient (higher = less grass)
Nickname position (legends mode)
+
Nickname position (legends mode)
Replace all
+
Replace all
Centralize
+
Centralize
Replace first
+
Replace first
Nickname position (fort mode)
+
Nickname position (fort mode)
Show all historical events in engravings etc.
+
Show all historical events in engravings etc.
Number of lower elevation layers to show
+
Number of lower elevation layers to show
Show up/down arrows on ramps at current elevation
+
Show up/down arrows on ramps at current elevation
Show numeric liquid levels
+
Show numeric liquid levels
Enemy production trigger 1
+
Enemy production trigger 1
Enemy population trigger 5
+
Enemy population trigger 5
Enemy population trigger 4
+
Enemy population trigger 4
Enemy population trigger 3
+
Enemy population trigger 3
Enemy population trigger 2
+
Enemy population trigger 2
Enemy population trigger 1
+
Enemy population trigger 1
Curious wilderness creatures can come to cause trouble
+
Curious wilderness creatures can come to cause trouble
Werebeasts can attack
+
Werebeasts can attack
Megabeasts can attack
+
Megabeasts can attack
Civilizations can attack
+
Civilizations can attack
Maximum embark dimension
+
Maximum embark dimension
Compressed saves (recommended!)
+
Compressed saves (recommended!)
Milliseconds between macro instructions
+
Milliseconds between macro instructions
Milliseconds interface shutdown after recenter
+
Milliseconds interface shutdown after recenter
Maximum key repeat acceleration multiplier
+
Maximum key repeat acceleration multiplier
Wilderness irritation decay (more = safer)
+
Wilderness irritation decay (more = safer)
Wilderness irritation minimum (less = sooner)
+
Wilderness irritation minimum (less = sooner)
Wilderness sensitivity (less = sooner)
+
Wilderness sensitivity (less = sooner)
Forgotten beast wealth divisor (more = safer)
+
Forgotten beast wealth divisor (more = safer)
Forgotten beast irritation minimum (less = sooner)
+
Forgotten beast irritation minimum (less = sooner)
Forgotten beast sensitivity (less = sooner)
+
Forgotten beast sensitivity (less = sooner)
Megabeast attack period (seasons)
+
Megabeast attack period (seasons)
Enemy trade trigger 5
+
Enemy trade trigger 5
Enemy trade trigger 4
+
Enemy trade trigger 4
Enemy trade trigger 3
+
Enemy trade trigger 3
Enemy trade trigger 2
+
Enemy trade trigger 2
Enemy trade trigger 1
+
Enemy trade trigger 1
Enemy production trigger 5
+
Enemy production trigger 5
Enemy production trigger 4
+
Enemy production trigger 4
Enemy production trigger 3
+
Enemy production trigger 3
Enemy production trigger 2
+
Enemy production trigger 2
Economy population trigger 1
+
Economy population trigger 1
Diplomacy tree-fell count (untamed wilds)
+
Diplomacy tree-fell count (untamed wilds)
Diplomacy tree-fell count
+
Diplomacy tree-fell count
Cavern dweller maximum attackers
+
Cavern dweller maximum attackers
Cavern dweller scale (increase per attack)
+
Cavern dweller scale (increase per attack)
Siege frequency (percentage, otherwise raid)
+
Siege frequency (percentage, otherwise raid)
Minimum raids between sieges (per civ)
+
Minimum raids between sieges (per civ)
Minimum raids before first siege (per civ)
+
Minimum raids before first siege (per civ)
Invasion cap (monsters, attack three+)
+
Invasion cap (monsters, attack three+)
Invasion cap (regulars, attack three+)
+
Invasion cap (regulars, attack three+)
Invasion cap (monsters, attack two)
+
Invasion cap (monsters, attack two)
Invasion cap (regulars, attack two)
+
Invasion cap (regulars, attack two)
Invasion cap (monsters, attack one)
+
Invasion cap (monsters, attack one)
Invasion cap (regulars, attack one)
+
Invasion cap (regulars, attack one)
Vampire migrant fraction (more = safer)
+
Vampire migrant fraction (more = safer)
Werebeast attack period (seasons)
+
Werebeast attack period (seasons)
 
  (mods)
 
  (mods)
Land holder population trigger
+
Land holder population trigger  
Economy trade trigger 5
+
Economy trade trigger 5
Economy trade trigger 4
+
Economy trade trigger 4
Economy trade trigger 3
+
Economy trade trigger 3
Economy trade trigger 2
+
Economy trade trigger 2
Economy trade trigger 1
+
Economy trade trigger 1
Economy production trigger 5
+
Economy production trigger 5
Economy production trigger 4
+
Economy production trigger 4
Economy production trigger 3
+
Economy production trigger 3
Economy production trigger 2
+
Economy production trigger 2
Economy production trigger 1
+
Economy production trigger 1
Economy population trigger 5
+
Economy population trigger 5
Economy population trigger 4
+
Economy population trigger 4
Economy population trigger 3
+
Economy population trigger 3
Economy population trigger 2
+
Economy population trigger 2
Failed to open
+
Failed to open  
 
  for writing
 
  for writing
prefs/init.txt
+
prefs/init.txt
Demand period (more = fewer)
+
Demand period (more = fewer)
Mandate period (more = fewer)
+
Mandate period (more = fewer)
Grand guild unit count
+
Grand guild unit count
Guild unit count
+
Guild unit count
Value of grand guildhall
+
Value of grand guildhall
Value of guildhall
+
Value of guildhall
High priesthood unit count
+
High priesthood unit count
Priesthood unit count
+
Priesthood unit count
Value of temple complex
+
Value of temple complex
Value of temple
+
Value of temple
Land holder trade trigger
+
Land holder trade trigger  
Land holder production trigger
+
Land holder production trigger  
[FULLSCREENY:
+
[FULLSCREENY:
[FULLSCREENX:
+
[FULLSCREENX:
[RESIZABLE:
+
[RESIZABLE:
[WINDOWEDY:
+
[WINDOWEDY:
[WINDOWEDX:
+
[WINDOWEDX:
NO_EXCLUSIVE
+
NO_EXCLUSIVE
PROMPT
+
PROMPT
[WINDOWED:
+
[WINDOWED:
[AVERAGE_TIME_BETWEEN_SONGS:
+
[AVERAGE_TIME_BETWEEN_SONGS:
[SFX_VOLUME:
+
[SFX_VOLUME:
[AMBIENCE_VOLUME:
+
[AMBIENCE_VOLUME:
[MUSIC_VOLUME:
+
[MUSIC_VOLUME:
[MASTER_VOLUME:
+
[MASTER_VOLUME:
[SOUND:
+
[SOUND:
[USE_CLASSIC_ASCII:
+
[USE_CLASSIC_ASCII:
[COMPRESSED_SAVES:
+
[COMPRESSED_SAVES:
[RECENTER_INTERFACE_SHUTDOWN_MS:
+
[RECENTER_INTERFACE_SHUTDOWN_MS:
[MACRO_MS:
+
[MACRO_MS:
[KEY_REPEAT_ACCEL_START:
+
[KEY_REPEAT_ACCEL_START:
[KEY_REPEAT_ACCEL_LIMIT:
+
[KEY_REPEAT_ACCEL_LIMIT:
[KEY_REPEAT_MS:
+
[KEY_REPEAT_MS:
[KEY_HOLD_MS:
+
[KEY_HOLD_MS:
[G_FPS_CAP:
+
[G_FPS_CAP:
[FPS_CAP:
+
[FPS_CAP:
[MAXIMUM_INTERFACE_PERCENTAGE:
+
[MAXIMUM_INTERFACE_PERCENTAGE:
[INTERFACE_SCALING_PERCENTAGE:
+
[INTERFACE_SCALING_PERCENTAGE:
[INTERFACE_SCALING_DESIRED_GRID_HEIGHT:
+
[INTERFACE_SCALING_DESIRED_GRID_HEIGHT:
[INTERFACE_SCALING_DESIRED_GRID_WIDTH:
+
[INTERFACE_SCALING_DESIRED_GRID_WIDTH:
[INTERFACE_SCALING_TO_DESIRED_GRID:
+
[INTERFACE_SCALING_TO_DESIRED_GRID:
[INITIAL_SAVE:
+
[INITIAL_SAVE:
[AUTOSAVE_PAUSE:
+
[AUTOSAVE_PAUSE:
YEARLY
+
YEARLY
SEMIANNUAL
+
SEMIANNUAL
SEASONAL
+
SEASONAL
[AUTOSAVE:
+
[AUTOSAVE:
prefs/d_init.txt
+
prefs/d_init.txt
NEAREST
+
NEAREST
LANCZOS
+
LANCZOS
[TEXTURE_PARAM:
+
[TEXTURE_PARAM:
STANDARD
+
STANDARD
SOFTWARE
+
SOFTWARE
[PRINT_MODE:
+
[PRINT_MODE:
[LOG_MAP_REJECTS:
+
[LOG_MAP_REJECTS:
[KEYBOARD_CURSOR:
+
[KEYBOARD_CURSOR:
[WALKING_SPREADS_SPATTER_ADV:
+
[WALKING_SPREADS_SPATTER_ADV:
[WALKING_SPREADS_SPATTER_DWF:
+
[WALKING_SPREADS_SPATTER_DWF:
[TESTING_ARENA:
+
[TESTING_ARENA:
[ARTIFACTS:
+
[ARTIFACTS:
[CAVEINS:
+
[CAVEINS:
[WEATHER:
+
[WEATHER:
[TEMPERATURE:
+
[TEMPERATURE:
FINDER
+
FINDER
[SHOW_EMBARK_TUNNEL:
+
[SHOW_EMBARK_TUNNEL:
IF_POINTS_REMAIN
+
IF_POINTS_REMAIN
ALWAYS
+
ALWAYS
[POST_PREPARE_EMBARK_CONFIRMATION:
+
[POST_PREPARE_EMBARK_CONFIRMATION:
[EMBARK_WARNING_ALWAYS:
+
[EMBARK_WARNING_ALWAYS:
[PAUSE_ON_LOAD:
+
[PAUSE_ON_LOAD:
[FORTRESS_SEED_CAP:
+
[FORTRESS_SEED_CAP:
[SPECIFIC_SEED_CAP:
+
[SPECIFIC_SEED_CAP:
[CULL_DEAD_UNITS_AT:
+
[CULL_DEAD_UNITS_AT:
[VISITOR_CAP:
+
[VISITOR_CAP:
[BABY_CHILD_CAP:
+
[BABY_CHILD_CAP:
[STRICT_POPULATION_CAP:
+
[STRICT_POPULATION_CAP:
[POPULATION_CAP:
+
[POPULATION_CAP:
[STORE_DIST_BIN_COMBINE:
+
[STORE_DIST_BIN_COMBINE:
[STORE_DIST_BARREL_COMBINE:
+
[STORE_DIST_BARREL_COMBINE:
[STORE_DIST_BUCKET_COMBINE:
+
[STORE_DIST_BUCKET_COMBINE:
[STORE_DIST_SEED_COMBINE:
+
[STORE_DIST_SEED_COMBINE:
[STORE_DIST_ITEM_DECREASE:
+
[STORE_DIST_ITEM_DECREASE:
[PATH_COST:
+
[PATH_COST:
[EMBARK_RECTANGLE:
+
[EMBARK_RECTANGLE:
[MULTITHREADING:
+
[MULTITHREADING:
[MAXIMUM_EMBARK_DIM:
+
[MAXIMUM_EMBARK_DIM:
[GRAZE_COEFFICIENT:
+
[GRAZE_COEFFICIENT:
[NICKNAME_LEGENDS:
+
[NICKNAME_LEGENDS:
[NICKNAME_ADVENTURE:
+
[NICKNAME_ADVENTURE:
REPLACE_ALL
+
REPLACE_ALL
CENTRALIZE
+
CENTRALIZE
REPLACE_FIRST
+
REPLACE_FIRST
[NICKNAME_DWARF:
+
[NICKNAME_DWARF:
[SHOW_ALL_HISTORY_IN_DWARF_MODE:
+
[SHOW_ALL_HISTORY_IN_DWARF_MODE:
[NUMBER_OF_LOWER_ELEVATIONS_SHOWN:
+
[NUMBER_OF_LOWER_ELEVATIONS_SHOWN:
[SHOW_RAMP_ARROWS:
+
[SHOW_RAMP_ARROWS:
[SHOW_FLOW_AMOUNTS:
+
[SHOW_FLOW_AMOUNTS:
[SHOW_IMP_QUALITY:
+
[SHOW_IMP_QUALITY:
[ENGRAVINGS_START_OBSCURED:
+
[ENGRAVINGS_START_OBSCURED:
deque<T> too long
+
deque<T> too long
r;HCx;X
+
r;HCx;X
)8>-^<>
+
)8>-^<>
l>Wvq>v
+
l>Wvq>v
*?'i.?
+
*?'i.?
d2?-w6?
+
d2?-w6?
>?>@C?l
+
>?>@C?l
t?,Iz?
+
t?,Iz?
r;HCx;X
+
r;HCx;X
)8>-^<>
+
)8>-^<>
l>Wvq>v
+
l>Wvq>v
*?'i.?
+
*?'i.?
d2?-w6?
+
d2?-w6?
>?>@C?l
+
>?>@C?l
t?,Iz?
+
t?,Iz?
? unzip 1.01 Copyright 1998-2004 Gilles Vollant - http://www.winimage.com/zLibDll
+
? unzip 1.01 Copyright 1998-2004 Gilles Vollant - http://www.winimage.com/zLibDll
Qkkbal
+
Qkkbal
[-&LMb#{'
+
[-&LMb#{'
w+OQvr
+
w+OQvr
)\ZEo^m/
+
)\ZEo^m/
H*0"ZOW
+
H*0"ZOW
mj>zjZ
+
mj>zjZ
IiGM>nw
+
IiGM>nw
ewh/?y
+
ewh/?y
OZw3(?
+
OZw3(?
V_:X1:
+
V_:X1:
#+3;CScs
+
#+3;CScs
Fail to schedule the chore!
+
Fail to schedule the chore!
broken promise
+
broken promise
This function cannot be called on a default constructed task
+
This function cannot be called on a default constructed task
promise already satisfied
+
promise already satisfied
future already retrieved
+
future already retrieved
future
+
future
no state
+
no state
Histories of
+
Histories of  
Jealousy
+
Jealousy
Avarice
+
Avarice
Gluttony
+
Gluttony
Cupidity
+
Cupidity
Enterprise
+
Enterprise
Industry
+
Industry
Determination
+
Determination
Resourcefulness
+
Resourcefulness
Dynamism
+
Dynamism
Mettle
+
Mettle
Diligence
+
Diligence
Tenacity
+
Tenacity
Exertion
+
Exertion
Copyright (C) 2002-2023 by Tarn Adams
+
Copyright (C) 2002-2023 by Tarn Adams
Sound...
+
Sound...
Music...
+
Music...
Colors...
+
Colors...
Shapes...
+
Shapes...
Material templates...
+
Material templates...
Patterns...
+
Patterns...
Plants...
+
Plants...
Inorganics...
+
Inorganics...
Items...
+
Items...
Tissue templates...
+
Tissue templates...
Body detail plans...
+
Body detail plans...
Buildings...
+
Buildings...
Creature variations...
+
Creature variations...
Creature bodies...
+
Creature bodies...
Entities...
+
Entities...
Creatures...
+
Creatures...
Installed
+
Installed
Mods install automatically when chosen during world creation.
+
Mods install automatically when chosen during world creation.
Author:
+
Author:  
Unnamed mod
+
Unnamed mod
Version:
+
Version:  
Unknown author
+
Unknown author
Description:
+
Description:
Earliest compatible version:
+
Earliest compatible version:  
Must be before
+
Must be before  
Must be after
+
Must be after  
Conflicts with
+
Conflicts with  
Requires
+
Requires  
Loading object files...
+
Loading object files...
Dwarf Fortress: Arena
+
  Dwarf Fortress: Arena
Text...
+
Text...
Languages...
+
Languages...
Preparing text objects...
+
Preparing text objects...
Preparing material data...
+
Preparing material data...
Preparing arena...
+
Preparing arena...
Preparing graphics...
+
Preparing graphics...
Preparing Arena...
+
Preparing Arena...
Preparing screen...
+
Preparing screen...
A Bay 12 Games Production
+
A Bay 12 Games Production
Importing world...
+
Importing world...
Dwarf Fortress uses FMOD by Firelight Technologies
+
Dwarf Fortress uses FMOD by Firelight Technologies
(only this inactive copy will be deleted)
+
(only this inactive copy will be deleted)
Are you sure you want to delete this world?
+
Are you sure you want to delete this world?
Reclaim Fortress
+
Reclaim Fortress
Delete
+
Delete
Testing Arena
+
Testing Arena
Adventurer
+
Adventurer
Interactions...
+
Interactions...
Reactions...
+
Reactions...
Finalizing descriptors...
+
Finalizing descriptors...
Finalizing languages...
+
Finalizing languages...
Finalizing inorganics...
+
Finalizing inorganics...
Finalizing material templates...
+
Finalizing material templates...
Finalizing tissue templates...
+
Finalizing tissue templates...
Finalizing plants...
+
Finalizing plants...
Finalizing buildings...
+
Finalizing buildings...
Finalizing items...
+
Finalizing items...
Finalizing creature variations...
+
Finalizing creature variations...
Finalizing body detail plans...
+
Finalizing body detail plans...
Finalizing entities...
+
Finalizing entities...
Finalizing creatures...
+
Finalizing creatures...
Finalizing interactions...
+
Finalizing interactions...
Finalizing reactions...
+
Finalizing reactions...
See the SDL folder for license information.
+
See the SDL folder for license information.
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga
+
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga
Timeline:
+
Timeline:  
World:
+
World:  
 
  saves
 
  saves
Autosave
+
Autosave
Folder:
+
Folder:  
Manual save
+
Manual save
Active save
+
Active save
adventurer
+
adventurer
Start new game in existing world
+
Start new game in existing world
Continue active game
+
Continue active game
Object testing arena
+
Object testing arena
Create new world
+
Create new world
Unknown Type Error
+
Unknown Type Error
Testing Arena (Adventurer)
+
Testing Arena (Adventurer)
early
+
early  
spring
+
spring
autumn
+
autumn
summer
+
summer
Are you sure you want to delete this game?
+
Are you sure you want to delete this game?
winter
+
winter
Are you sure you want to delete this active world?
+
Are you sure you want to delete this active world?
(no other folders will be deleted)
+
(no other folders will be deleted)
This Version of DF uses FMOD Studio
+
This Version of DF uses FMOD Studio
All active/manual/autosaves there will be deleted!
+
All active/manual/autosaves there will be deleted!
This version of DF uses SDL: Simple DirectMedia Layer,
+
This version of DF uses SDL: Simple DirectMedia Layer,
Copyright(C)1994-2023 Firelight Technologies Pty, Ltd.
+
Copyright(C)1994-2023 Firelight Technologies Pty, Ltd.
The topic being taught is
+
The topic being taught is  
The topic being discussed is
+
The topic being discussed is  
This organizational activity will branch into specific social events.
+
This organizational activity will branch into specific social events.
The topic being written about is
+
The topic being written about is  
This organizational activity will branch into specific play events.
+
This organizational activity will branch into specific play events.
This organizational activity will branch into specific worship events.
+
This organizational activity will branch into specific worship events.
There is no specific information for this activity.
+
There is no specific information for this activity.
About DF
+
About DF
/world.sav
+
/world.sav
data/credits.txt
+
data/credits.txt
data/sound/song_title.ogg
+
data/sound/song_title.ogg
/world.dat
+
/world.dat
Loading...
+
Loading...
data/sound/song_game.ogg
+
data/sound/song_game.ogg
[C:7:0:0]
+
[C:7:0:0]
[C:3:0:1]
+
  [C:3:0:1]
The performance is at
+
The performance is at  
poetry
+
poetry
  is an example of
+
  is an example of  
The topic being considered is
+
The topic being considered is  
The dance has reached the point where its accompaniment is at
+
The dance has reached the point where its accompaniment is at  
Seed text
+
Seed text
beast_small
+
beast_small
beast_large
+
beast_large
humanoid
+
humanoid
humanoid_giant
+
humanoid_giant
CUSTOM_LAW_MAKER
+
CUSTOM_LAW_MAKER
failed_experiment_small
+
failed_experiment_small
failed_experiment_large
+
failed_experiment_large
ladies
+
ladies
lady consort
+
lady consort
ladies consort
+
ladies consort
lord consort
+
lord consort
lords consort
+
lords consort
CUSTOM_OUTCAST_LT
+
CUSTOM_OUTCAST_LT
hearthperson
+
hearthperson
hearthpeople
+
hearthpeople
played for sympathy
+
played for sympathy
offered a bribe
+
offered a bribe
  using the position
+
  using the position  
made a blackmail threat, due to embezzlement
+
made a blackmail threat, due to embezzlement
a business rival,
+
a business rival,
a jealous grudge,
+
a jealous grudge,  
offered revenge upon
+
offered revenge upon  
  by appealing to a shared worship of
+
  by appealing to a shared worship of  
the sacrilegious
+
the sacrilegious
a grudge,
+
a grudge,  
the persecutor
+
the persecutor  
the tormentor
+
the tormentor  
was too vain to accept death and agreed
+
was too vain to accept death and agreed
was too afraid not to comply
+
was too afraid not to comply
gave in to fear of death
+
gave in to fear of death
offered immortality
+
offered immortality
  lured
+
  lured  
, while completely misreading the situation,
+
, while completely misreading the situation,  
  met with
+
  met with  
, where the latter
+
, where the latter
  to a meeting with
+
  to a meeting with  
pulled rank
+
pulled rank
made flattering remarks
+
made flattering remarks
made a threat
+
made a threat
accepted in admiration of power
+
accepted in admiration of power
spurned the law and agreed willingly
+
spurned the law and agreed willingly
the efforts of surrounding allies to stop the plot
+
the efforts of surrounding allies to stop the plot
lack of respect of
+
lack of respect of
being willing to accept death
+
being willing to accept death
being unafraid
+
being unafraid
being unafraid of death
+
being unafraid of death
being unafraid in the moment
+
being unafraid in the moment
a lack of desire for vengeance
+
a lack of desire for vengeance
being unswayed by the emotional appeal
+
being unswayed by the emotional appeal
feeling no avarice
+
feeling no avarice
being unaffected by the comments
+
being unaffected by the comments
complied out of fear of
+
complied out of fear of
agreed for love of
+
agreed for love of
accepted out of loyalty to
+
accepted out of loyalty to
trusted
+
trusted
desired vengeance and willingly complied
+
desired vengeance and willingly complied
was swayed by the emotional appeal
+
was swayed by the emotional appeal
was overcome by greed
+
was overcome by greed
succumbed to vanity
+
succumbed to vanity
was too unsettled by death to face it and agreed
+
was too unsettled by death to face it and agreed
was too proud to accept death and agreed
+
was too proud to accept death and agreed
was too ambitious to accept death and agreed
+
was too ambitious to accept death and agreed
was too envious of others to face death and agreed
+
was too envious of others to face death and agreed
loathing the powerful
+
loathing the powerful
valuing the law
+
valuing the law
, despite
+
, despite  
could not accept the uncertainty following death and agreed
+
could not accept the uncertainty following death and agreed
lack of fear toward
+
lack of fear toward
hatred of
+
hatred of
lack of loyalty toward
+
lack of loyalty toward
distrust of
+
distrust of
the efforts of co-conspirators to further the plot
+
the efforts of co-conspirators to further the plot
respect of
+
respect of
fear of
+
fear of
love of
+
love of
being afraid
+
being afraid
fearing of death
+
fearing of death
loathed abuses of power and refused
+
loathed abuses of power and refused
valued the law and refused
+
valued the law and refused
being swayed by the emotional appeal
+
being swayed by the emotional appeal
feelings of greed
+
feelings of greed
feelings of vanity
+
feelings of vanity
an unwillingness to accept death
+
an unwillingness to accept death
felt no loyalty to
+
felt no loyalty to
distrusted
+
distrusted
a desire for vengeance
+
a desire for vengeance
The plan worked.
+
  The plan worked.
Effective pressure to comply came from co-conspirators surrounding
+
  Effective pressure to comply came from co-conspirators surrounding  
 
  and agreed
 
  and agreed
respected
+
respected
was willing to accept eventual death and refused
+
was willing to accept eventual death and refused
was not afraid and refused
+
was not afraid and refused
did not fear death and refused
+
did not fear death and refused
was unafraid in the moment
+
was unafraid in the moment
lacked a desire for vengeance and refused
+
lacked a desire for vengeance and refused
was unswayed by the emotional appeal and refused
+
was unswayed by the emotional appeal and refused
felt no avarice and refused
+
felt no avarice and refused
was unaffected by the comments and refused
+
was unaffected by the comments and refused
loyalty toward
+
loyalty toward
trust of
+
trust of
admiration of power
+
admiration of power
disdaining the law
+
disdaining the law
master
+
master  
father
+
father  
mother
+
mother  
fellow athlete
+
fellow athlete  
fellow believer
+
fellow believer  
ex-spouse
+
ex-spouse  
companion
+
companion  
apprentice
+
apprentice  
guildmate
+
guildmate  
fellow company member
+
fellow company member  
troupemate
+
troupemate  
fellow order member
+
fellow order member  
  in order to have an agent in
+
  in order to have an agent in  
  in order to have someone to act on plots and schemes in
+
  in order to have someone to act on plots and schemes in  
  in order to have law enforcement look the other way in
+
  in order to have law enforcement look the other way in  
neighbor
+
neighbor  
Allies surrounding
+
  Allies surrounding  
and refused
+
and refused
had no respect for
+
had no respect for
was unafraid of
+
was unafraid of
  attempted to corrupt
+
  attempted to corrupt  
The plan failed.
+
  The plan failed.
 
  raised their suspicions and the plan was foiled.
 
  raised their suspicions and the plan was foiled.
lover
+
lover  
spouse
+
spouse  
  corrupted
+
  corrupted  
  subordinated
+
  subordinated  
fellow artist
+
fellow artist  
fellow scholar
+
fellow scholar  
comrade-in-arms
+
comrade-in-arms  
childhood friend
+
childhood friend  
prepare a coup
+
prepare a coup
instill terror
+
instill terror
initiate sabotage
+
initiate sabotage
steal treasures
+
steal treasures
  plotted to frame
+
  plotted to frame  
  under the influence of
+
  under the influence of  
 
  to handle the matter directly or through another party
 
  to handle the matter directly or through another party
  approached by
+
  approached by  
job order violation
+
job order violation
export prohibition violation
+
export prohibition violation
production order violation
+
production order violation
building destruction
+
building destruction
disorderly conduct
+
disorderly conduct
murder
+
murder
a conspiracy to slow labor
+
a conspiracy to slow labor
  toward the fulfillment of plots and schemes in
+
  toward the fulfillment of plots and schemes in  
  as a member of
+
  as a member of  
the wilds
+
the wilds
  in order to secure embezzled funds in
+
  in order to secure embezzled funds in  
Subject revealed that in
+
Subject revealed that in  
  to corrupt
+
  to corrupt  
the failed attempt by
+
the failed attempt by  
the corruption of
+
the corruption of  
a bribery conspiracy
+
a bribery conspiracy
  concocted
+
  concocted  
, and
+
, and  
an unknown party
+
an unknown party
  in order to
+
  in order to  
  plotted to infiltrate
+
  plotted to infiltrate  
a embezzlement conspiracy
+
a embezzlement conspiracy
a corruption conspiracy
+
a corruption conspiracy
  plotted to steal
+
  plotted to steal  
  plotted to assassinate
+
  plotted to assassinate  
  plotted to abduct
+
  plotted to abduct  
  began
+
  began  
 
  a position
 
  a position
  to give
+
  to give  
  promised
+
  promised  
  aided
+
  aided  
passing a portion of corruptly-obtained funds
+
passing a portion of corruptly-obtained funds
embezzling funds
+
embezzling funds
accepting bribes in exchange for leniency
+
accepting bribes in exchange for leniency
  . The ritual involved
+
. The ritual involved  
  using
+
  using  
  . The ritual took place in
+
. The ritual took place in  
 
  in becoming a permanent part of the living world
 
  in becoming a permanent part of the living world
vandalism
+
vandalism
embezzlement
+
embezzlement
bribery
+
bribery
blood-drinking
+
blood-drinking
treason
+
treason
espionage
+
espionage
robbery
+
robbery
attempted kidnapping
+
attempted kidnapping
kidnapping
+
kidnapping
attempted murder
+
attempted murder
attempted theft
+
attempted theft
  plotted to sabotage the activities of
+
  plotted to sabotage the activities of  
  upon
+
  upon  
  plotted to induce a war of
+
  plotted to induce a war of  
  by fooling
+
  by fooling  
a guildhall
+
a guildhall
a grand guildhall
+
a grand guildhall
  agreed to establish
+
  agreed to establish  
 
  in order to be brought to safety
 
  in order to be brought to safety
the bribery conspiracy
+
the bribery conspiracy
a corrupt agreement was formed
+
a corrupt agreement was formed
a temple
+
a temple
a temple complex
+
a temple complex
the plot of
+
the plot of  
  concocted by
+
  concocted by  
the embezzlement conspiracy
+
the embezzlement conspiracy
the corruption conspiracy
+
the corruption conspiracy
  to sabotage the activities of
+
  to sabotage the activities of  
  to induce a war of
+
  to induce a war of  
  to frame
+
  to frame  
  to infiltrate
+
  to infiltrate  
 
  to eradicate monsters
 
  to eradicate monsters
, becoming a resident of
+
, becoming a resident of  
  made an agreement with
+
  made an agreement with  
  agreed to a parley with
+
  agreed to a parley with  
, becoming a citizen of
+
, becoming a citizen of  
 
  to study
 
  to study
 
  to work as a mercenary
 
  to work as a mercenary
 
  to entertain the citizenry
 
  to entertain the citizenry
 
  to entertain the world
 
  to entertain the world
  to oust
+
  to oust  
  to help rescue
+
  to help rescue  
  joined with
+
  joined with  
  to find
+
  to find  
 
  as a guide
 
  as a guide
 
  after being compelled to serve
 
  after being compelled to serve
 
  to live a life of adventure
 
  to live a life of adventure
  has revealed the presence of
+
  has revealed the presence of  
the formation of a corrupt agreement
+
the formation of a corrupt agreement
  to establish
+
  to establish  
the agreement by
+
the agreement by  
the promise by
+
the promise by  
  to steal
+
  to steal  
  to assassinate
+
  to assassinate  
  to abduct
+
  to abduct  
the passing of corruptly-obtained funds by
+
the passing of corruptly-obtained funds by  
the embezzlement of
+
the embezzlement of
the bribery of
+
the bribery of
the agreement between
+
the agreement between  
the parley between
+
the parley between  
 
  to the living world
 
  to the living world
the permanent joining by
+
the permanent joining by  
 
  in bound service
 
  in bound service
the joining of
+
the joining of  
  and become a citizen of
+
  and become a citizen of  
  and become a resident of
+
  and become a resident of  
Nameless
+
Nameless
Unidentified
+
Unidentified
A plot
+
A plot
Sabotage
+
Sabotage
Corrupt
+
Corrupt
Provide Position
+
Provide Position
Attempted Bribery
+
Attempted Bribery
Attempted Espionage
+
Attempted Espionage
, agreed in
+
, agreed in  
Abduct
+
Abduct
Assassinate
+
Assassinate
the conspiracy to slow labor
+
the conspiracy to slow labor
the murder
+
the murder
the kidnapping
+
the kidnapping
the theft
+
the theft
multiple crimes
+
multiple crimes
the production order violation
+
the production order violation
the export prohibition violation
+
the export prohibition violation
the job order violation
+
the job order violation
  is in fact an assumed identity. Subject's true name is
+
  is in fact an assumed identity. Subject's true name is  
Subject has used
+
Subject has used  
 
  as an alias
 
  as an alias
a nameless identity
+
a nameless identity
the robbery
+
the robbery
the crime
+
the crime
Subject revealed that
+
Subject revealed that  
being nameless
+
being nameless
  between
+
  between  
Attempted Embezzlement
+
Attempted Embezzlement
Infiltrate
+
Infiltrate
Start War
+
Start War
Interrogation Report:
+
Interrogation Report:  
Subject confessed to
+
Subject confessed to  
Misrepresented
+
Misrepresented
 
  facts surrounding case in order to elicit information.
 
  facts surrounding case in order to elicit information.
Subject
+
  Subject  
acquiesced to the argument
+
acquiesced to the argument
Attempted to build
+
Attempted to build
 
  rapport in order to elicit information.
 
  rapport in order to elicit information.
Attempted to misrepresent
+
Attempted to misrepresent
spurning the value of honesty
+
spurning the value of honesty
spurning the value of cooperation
+
spurning the value of cooperation
 
  interrogator
 
  interrogator
value the law
+
value the law
was naturally inclined to speak
+
was naturally inclined to speak
had a trusting nature and agreed
+
had a trusting nature and agreed
spurning the law
+
spurning the law
spurning the value of harmony
+
spurning the value of harmony
 
  intimidating remarks in order to elicit information.
 
  intimidating remarks in order to elicit information.
 
  flattering remarks in order to elicit information.
 
  flattering remarks in order to elicit information.
Attempted to appeal
+
Attempted to appeal
 
  in the past.
 
  in the past.
Unfortunately, no new pertinent information was revealed.
+
Unfortunately, no new pertinent information was revealed.
Met with subject.
+
Met with subject.
Attempted to make
+
Attempted to make
belief in the law
+
belief in the law
belief in harmony
+
belief in harmony
belief in the truth
+
belief in the truth
belief in cooperation
+
belief in cooperation
Appealed
+
Appealed
  to shared worship of
+
  to shared worship of  
 
  in order to elicit information.
 
  in order to elicit information.
  to subject's
+
  to subject's  
being trusting by nature
+
being trusting by nature
 
  and refused
 
  and refused
Subject was cagey and refused to comply.
+
  Subject was cagey and refused to comply.
In retrospect, interrogator may have completely misjudged subject's character.
+
  In retrospect, interrogator may have completely misjudged subject's character.
spurning the truth and refused to listen
+
spurning the truth and refused to listen
spurning the value of cooperation and refused to listen
+
spurning the value of cooperation and refused to listen
an acquiescing nature
+
an acquiescing nature
being inclined to converse
+
being inclined to converse
being a natural loner
+
being a natural loner
a distrustful nature
+
a distrustful nature
spurning the truth
+
spurning the truth
Subject naively complied.
+
  Subject naively complied.
valued harmony
+
valued harmony
valued honesty
+
valued honesty
believed in the value of cooperation
+
believed in the value of cooperation
being intellectually stubborn
+
being intellectually stubborn
valuing the truth
+
valuing the truth
a belief in the value of cooperation
+
a belief in the value of cooperation
spurned the law and refused to listen
+
spurned the law and refused to listen
spurned harmony and refused to listen
+
spurned harmony and refused to listen
was intellectually stubborn and refused to listen
+
was intellectually stubborn and refused to listen
was a natural loner and refused to listen
+
was a natural loner and refused to listen
had a distrustful nature and refused to listen
+
had a distrustful nature and refused to listen
valuing harmony
+
valuing harmony
FIRED_MAT
+
FIRED_MAT
Not found:
+
Not found:  
LEAVES
+
LEAVES
Palette not found
+
Palette not found
graphics/
+
graphics/
HIGH_PRIEST
+
HIGH_PRIEST
Route
+
Route  
PRIEST
+
PRIEST
priests
+
priests
Ghostly
+
Ghostly  
sacred
+
sacred  
priest
+
priest
high priests
+
high priests
exalted
+
exalted  
high priest
+
high priest
Leather
+
Leather
Well-crafted
+
Well-crafted
Finely-crafted
+
Finely-crafted
Crystal glass
+
Crystal glass
Standard
+
Standard
Green glass
+
Green glass
Clear glass
+
Clear glass
Multizone Flood Overflow
+
Multizone Flood Overflow
unprepared
+
unprepared  
Cannot find path
+
Cannot find path
SIDEBURNS
+
SIDEBURNS
MOUSTACHE
+
MOUSTACHE
 
  Corpse
 
  Corpse
Plant cloth
+
Plant cloth
other large tools
+
other large tools
sand bags
+
sand bags
minecarts
+
minecarts
wheelbarrows
+
wheelbarrows
Plant growth (?)
+
Plant growth (?)
large pots/food storage
+
large pots/food storage
Your fortress of
+
Your fortress of  
Merchants from
+
Merchants from  
 
  will not go unanswered.
 
  will not go unanswered.
  is a great treasure. We respect that this is no mere trade.
+
  is a great treasure. We respect that this is no mere trade.
  with the presentation of
+
  with the presentation of  
Villains! The seizure of
+
Villains! The seizure of  
Allow non-plant/animal
+
Allow non-plant/animal
You honor
+
You honor  
Berserk
+
Berserk
Caged Prisoner
+
Caged Prisoner
Undead
+
Undead
Opposed to life
+
Opposed to life
 
  (Caged)
 
  (Caged)
 
  (Chained)
 
  (Chained)
Missing
+
Missing
Wild Animal
+
Wild Animal
Potash
+
Potash
Rotten raw hide
+
Rotten raw hide
Masterwork
+
Masterwork
Fresh raw hide
+
Fresh raw hide
Superior quality
+
Superior quality
Exceptional
+
Exceptional
Allow plant/animal
+
Allow plant/animal
Crystal Glass
+
Crystal Glass
Plant Cloth
+
Plant Cloth
Green Glass
+
Green Glass
Clear Glass
+
Clear Glass
Pearlash
+
Pearlash
Domesticated
+
Domesticated
Semi-Wild
+
Semi-Wild
Exceptionally trained
+
Exceptionally trained
Masterfully trained
+
Masterfully trained
Skillfully trained
+
Skillfully trained
Expertly trained
+
Expertly trained
Trained
+
Trained
Well-trained
+
Well-trained
Furniture/siege ammo
+
Furniture/siege ammo
Animals
+
Animals
Wild Animal (Small)
+
Wild Animal (Small)
All tasks
+
All tasks
Tame (Small)
+
Tame (Small)
Friendly
+
Friendly
Underworld
+
Underworld
Guest /
+
Guest /  
Visitor
+
Visitor
Diplomat /
+
Diplomat /  
Merchant
+
Merchant
Chained Prisoner
+
Chained Prisoner
Invader
+
Invader
Current Resident
+
Current Resident
Hostile
+
Hostile
Chained Guest
+
Chained Guest
Uninvited Guest
+
Uninvited Guest
Agitated Wilderness Creature
+
Agitated Wilderness Creature
Caged Guest
+
Caged Guest
Agitated Caged Creature
+
Agitated Caged Creature
Agitated Chained Creature
+
Agitated Chained Creature
Plants
+
Plants
Drink (plant)
+
Drink (plant)
Unprepared fish
+
Unprepared fish
Usable armor
+
Usable armor
Unusable armor
+
Unusable armor
Usable weapons
+
Usable weapons
Unusable weapons
+
Unusable weapons
Bone meal
+
Bone meal
Fruit/leaves
+
Fruit/leaves
Milled plant
+
Milled plant
Cheese (animal)
+
Cheese (animal)
Drink (animal)
+
Drink (animal)
Cheese (plant)
+
Cheese (plant)
Finished goods
+
Finished goods
Bars/blocks
+
Bars/blocks
Corpses
+
Corpses
Refuse
+
Refuse
Empty animal traps
+
Empty animal traps
Prepared meals
+
Prepared meals
Additional options
+
Additional options
Empty cages
+
Empty cages
Weapons/trap comps
+
Weapons/trap comps
Metal ores
+
Metal ores
Economic
+
Economic
Blocks: metal
+
Blocks: metal
Blocks: stone/clay
+
Blocks: stone/clay
Bars: metal
+
Bars: metal
Blocks: other materials
+
Blocks: other materials
Bars: other materials
+
Bars: other materials
Cut stone
+
Cut stone
Rough gem
+
Rough gem
Cut gem
+
Cut gem
Rough glass
+
Rough glass
Cut glass
+
Cut glass
Other stone
+
Other stone
Body parts
+
Body parts
Skulls
+
Skulls
Misc. liquid
+
Misc. liquid
Item types
+
Item types
Extract (plant)
+
Extract (plant)
Extract (animal)
+
Extract (animal)
Pressed material
+
Pressed material
Other materials
+
Other materials
Stone/clay
+
Stone/clay
Hair/wool
+
Hair/wool
Horns/hooves
+
Horns/hooves
Shells
+
Shells
Dist:
+
Dist:  
Select materials for the
+
Select materials for the  
Amount needed:
+
Amount needed:  
Core quality
+
Core quality
Total quality
+
Total quality
Shield
+
Shield
Your efforts are legend there. Let us trade!
+
Your efforts are legend there. Let us trade!
Greetings. We are enchanted by
+
Greetings. We are enchanted by  
Greetings from the outer lands.
+
Greetings from the outer lands.
Greetings from the Mountainhomes.
+
Greetings from the Mountainhomes.
We'll be ready soon!
+
We'll be ready soon!
There are no merchants present with which to trade.
+
There are no merchants present with which to trade.
Select a merchant group to trade with:
+
Select a merchant group to trade with:
My apologies, but we're still unloading.
+
My apologies, but we're still unloading.
Cloth (yarn)
+
Cloth (yarn)
Cloth (metal)
+
Cloth (metal)
Cloth (silk)
+
Cloth (silk)
Cloth (plant)
+
Cloth (plant)
Thread (yarn)
+
Thread (yarn)
Thread (metal)
+
Thread (metal)
Thread (silk)
+
Thread (silk)
Thread (plant)
+
Thread (plant)
Weapons
+
Weapons
Trap components
+
Trap components
Parchment
+
Parchment
I will see that our leader gets this offering.
+
I will see that our leader gets this offering.
Take what you wish. I can't stop you.
+
Take what you wish. I can't stop you.
Ah, wonderful. Thank you for your business.
+
Ah, wonderful. Thank you for your business.
You are too kind.
+
You are too kind.
Even with your combined trade goods, such as they are, I can't
+
Even with your combined trade goods, such as they are, I can't  
fathom you ending up with the items you desire.
+
fathom you ending up with the items you desire.
You'll need more goods to make this arrangement.
+
You'll need more goods to make this arrangement.
All I see here is not enough.
+
All I see here is not enough.
I am a merchant, yes. You see, I wish to trade. Which of my goods do you desire?
+
I am a merchant, yes. You see, I wish to trade. Which of my goods do you desire?
Yes, and trade we will! Simply tell me
+
Yes, and trade we will! Simply tell me  
[Laughs uproariously] You had me
+
[Laughs uproariously] You had me  
going there. Obviously, your copious wit is matched only by your industry!
+
going there. Obviously, your copious wit is matched only by your industry!
This would please us greatly. What do you offer?
+
This would please us greatly. What do you offer?
[Chuckles] How droll.
+
[Chuckles] How droll.
You wish to make an offering? We love gifts.
+
You wish to make an offering? We love gifts.
You wish to make an offering to our leader?
+
You wish to make an offering to our leader?
What do you want?
+
What do you want?
These goods are too heavy and cheap for me to consider.
+
These goods are too heavy and cheap for me to consider.
  is unparalleled. Let's make a deal!
+
  is unparalleled. Let's make a deal!
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.
+
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.
craftsman
+
craftsman
ship of the
+
ship of the  
your more ethical works. We've come to trade.
+
your more ethical works. We've come to trade.
Greetings. The
+
Greetings. The  
Leave it to the besotted dullard to miss the finer points of discourse. I'm leaving. Do reflect.
+
Leave it to the besotted dullard to miss the finer points of discourse. I'm leaving. Do reflect.
Your childish games have made me tired. Perhaps next time I visit you'll take this seriously.
+
Your childish games have made me tired. Perhaps next time I visit you'll take this seriously.
I won't trade at a loss.
+
I won't trade at a loss.
Please understand the journey must be profitable. Perhaps you'd consider tossing in a little extra?
+
Please understand the journey must be profitable. Perhaps you'd consider tossing in a little extra?
I wish I could take so much, but my animals...
+
I wish I could take so much, but my animals...
I must make a profit. There is simply not enough value here.
+
I must make a profit. There is simply not enough value here.
I cannot take so much -- and at such cost!
+
I cannot take so much -- and at such cost!
Do not tempt me! My beasts of burden cannot possibly haul such a load.
+
Do not tempt me! My beasts of burden cannot possibly haul such a load.
The following fortress goods
+
The following fortress goods
were added for the counteroffer:
+
were added for the counteroffer:
not going to take much more of this
+
not going to take much more of this
unwilling to trade
+
unwilling to trade
willing to trade
+
willing to trade
to be rapidly losing patience
+
to be rapidly losing patience
very happy about the trading
+
very happy about the trading
pleased with the trading
+
pleased with the trading
Unmark all
+
Unmark all
Excess Weight:
+
Excess Weight:  
Mark all
+
Mark all
Trader Loss:
+
Trader Loss:  
Allowed Weight:
+
Allowed Weight:  
Contains
+
Contains  
Trader Profit:
+
Trader Profit:  
wish to trade or to make an offering to our leader?
+
wish to trade or to make an offering to our leader?
Are these gifts? Do you wish to trade?
+
Are these gifts? Do you wish to trade?
For me? At no price? I can accept your offer, or perhaps you wish to trade.
+
For me? At no price? I can accept your offer, or perhaps you wish to trade.
My stones, are you giving me those? Do you
+
My stones, are you giving me those? Do you  
These _are_ fine items, aren't they? Now,
+
These _are_ fine items, aren't they? Now,  
what do offer for them?
+
what do offer for them?
what interests you and what you're prepared to offer in exchange.
+
what interests you and what you're prepared to offer in exchange.
Ah, but my goods are not free! What do you offer in trade?
+
Ah, but my goods are not free! What do you offer in trade?
  seems
+
  seems  
ecstatic with the trading
+
ecstatic with the trading
I see your low race still revels in death.
+
I see your low race still revels in death.
That poor, gentle creature...
+
That poor, gentle creature...
Once a beautiful tree, and now?
+
Once a beautiful tree, and now?
It is a rude bauble, fit only for your kind.
+
It is a rude bauble, fit only for your kind.
You truly despise life, don't you?
+
You truly despise life, don't you?
I am beside myself with grief. Perhaps we will show you how they suffered.
+
I am beside myself with grief. Perhaps we will show you how they suffered.
No material
+
No material
Satisfied for next check
+
Satisfied for next check
Restarts if completed, checked seasonally
+
Restarts if completed, checked seasonally
Restarts if completed, checked yearly
+
Restarts if completed, checked yearly
Restarts if completed, checked daily
+
Restarts if completed, checked daily
Restarts if completed, checked monthly
+
Restarts if completed, checked monthly
Restarts if completed, conditions checked yearly
+
Restarts if completed, conditions checked yearly
One-time order
+
One-time order
0 = Can use any shop
+
0 = Can use any shop
 
  shop(s)
 
  shop(s)
must first be completed
+
must first be completed
Suggested conditions
+
Suggested conditions
Not satisfied for next check
+
Not satisfied for next check
must first be activated
+
must first be activated
at least
+
at least
at most
+
at most
Amount of
+
Amount of  
available is
+
available is  
Inaccessible
+
Inaccessible
Distance:
+
Distance:  
Accept Counteroffer
+
Accept Counteroffer
Offer as gift
+
Offer as gift
Restarts if completed, conditions checked monthly
+
Restarts if completed, conditions checked monthly
Restarts if completed, conditions checked seasonally
+
Restarts if completed, conditions checked seasonally
One-time order, conditions checked daily
+
One-time order, conditions checked daily
Restarts if completed, conditions checked daily
+
Restarts if completed, conditions checked daily
exactly
+
exactly
greater than
+
greater than
less than
+
less than
Any unassigned trainer
+
Any unassigned trainer
Select a trainer for
+
Select a trainer for  
Any trainer
+
Any trainer
Expert
+
Expert
Select a work partner for
+
Select a work partner for  
General familiarity
+
General familiarity
Knowledgeable
+
Knowledgeable
Ready for slaughter
+
Ready for slaughter
Available as pet
+
Available as pet
Being traded
+
Being traded
Trainer: Any unassigned
+
Trainer: Any unassigned
Adopted somebody
+
Adopted somebody
Trainer:
+
Trainer:  
Trainer: Any
+
Trainer: Any
active.
+
active.
Creatures
+
Creatures
All work orders must be validated
+
All work orders must be validated
by the manager before they become
+
by the manager before they become
A manager is required to coordinate
+
A manager is required to coordinate
work orders.
+
work orders.
Can use any shop
+
Can use any shop
There are no active work orders.
+
There are no active work orders.
Others
+
Others
A few facts
+
A few facts
Citizens
+
Citizens
Pets/Livestock
+
Pets/Livestock
Dead/Missing
+
Dead/Missing
Places
+
Places
Objects
+
Objects
Meeting area
+
Meeting area
Animal training
+
Animal training
Pit/pond
+
Pit/pond
Garbage dump
+
Garbage dump
Pen/pasture
+
Pen/pasture
Fishing
+
Fishing
Gather fruit
+
Gather fruit
Dungeon
+
Dungeon
Barracks
+
Barracks
Dormitory
+
Dormitory
Office
+
Office
Archery range
+
Archery range
Bedroom
+
Bedroom
Dining hall
+
Dining hall
You do not have any zones.
+
You do not have any zones.
Zones can be added using the zone menu at the bottom of the screen.
+
Zones can be added using the zone menu at the bottom of the screen.
Overall Training
+
Overall Training
Farm plots
+
Farm plots
Tame at the vermin catcher's shop
+
Tame at the vermin catcher's shop
Train (to make a pet) or slaughter
+
Train (to make a pet) or slaughter
Unavailable as pet
+
Unavailable as pet
Uninterested in an owner
+
Uninterested in an owner
You do not have any farm plots.
+
You do not have any farm plots.
Water source
+
Water source
You do not have any workshops.
+
You do not have any workshops.
Workshops are placed using the building menu at the bottom of the screen.
+
Workshops are placed using the building menu at the bottom of the screen.
You do not have any stockpiles
+
You do not have any stockpiles
Stockpiles can be placed using the stockpile menu at the bottom of the screen.
+
Stockpiles can be placed using the stockpile menu at the bottom of the screen.
You do not have any locations.
+
You do not have any locations.
Locations can be created from zones.
+
Locations can be created from zones.
Your workers will rarely make them on their own.
+
Your workers will rarely make them on their own.
You may also send a squad to obtain one.
+
You may also send a squad to obtain one.
Written content
+
Written content
There aren't any crafted artifacts here.
+
There aren't any crafted artifacts here.
Symbols
+
Symbols
Named objects
+
Named objects
 
  planted
 
  planted
 
  to harvest
 
  to harvest
Writing materials include paper and parchment sheets.
+
Writing materials include paper and parchment sheets.
Use these to make scrolls and quires.
+
Use these to make scrolls and quires.
There is no written content here.
+
There is no written content here.
Prepare writing material and assign scholars to a library.
+
Prepare writing material and assign scholars to a library.
There are no named objects here.
+
There are no named objects here.
Citizens, especially soldiers, will rarely name items.
+
Citizens, especially soldiers, will rarely name items.
You haven't named any position symbols yet.
+
You haven't named any position symbols yet.
You can do this from the Nobles and Administrators menu.
+
You can do this from the Nobles and Administrators menu.
Tavern
+
Tavern
Library
+
Library
 
  imprisoned
 
  imprisoned
 
  available
 
  available
 
  assigned
 
  assigned
 
  present
 
  present
Unnamed location
+
Unnamed location
 
  squads assigned
 
  squads assigned
Unknown location
+
Unknown location
% occupied
+
% occupied
Hospital
+
Hospital
 
  patient
 
  patient
Temple
+
Temple
 
  guildhall
 
  guildhall
Remove assignment
+
Remove assignment
Deceased:
+
Deceased:  
Civilians:
+
Civilians:
Soldiers:
+
Soldiers:
Click somebody to assign them to position
+
Click somebody to assign them to position  
Possible targets in this area:
+
Possible targets in this area:
Click a creature to assign it.
+
Click a creature to assign it.
Click somebody to assign them.
+
Click somebody to assign them.
Targeted by
+
Targeted by  
 
  squad
 
  squad
Archer
+
Archer
skilled
+
skilled
No relevant skills
+
No relevant skills
Fighter
+
Fighter
, commander
+
, commander
 
  family treasure
 
  family treasure
Click the map to add points.
+
Click the map to add points.
Sacred to
+
Sacred to  
 
  family heirloom
 
  family heirloom
Heirloom of
+
Heirloom of  
Treasure of
+
Treasure of  
Libraries are a location that can be created at a zone.
+
Libraries are a location that can be created at a zone.
Symbol of
+
Symbol of  
Select how squads will use this space.
+
Select how squads will use this space.
Select the squads to train here.
+
Select the squads to train here.
Select which burrows to defend.
+
Select which burrows to defend.
Burrow
+
Burrow  
Select or create a route.
+
Select or create a route.
Create new route
+
Create new route
Point
+
Point  
Confirm
+
Confirm
Only members can visit (if guild established)
+
Only members can visit (if guild established)
Only members can visit
+
Only members can visit
You need to assign a
+
You need to assign a  
 
  to utilize a hospital.
 
  to utilize a hospital.
, no workers
+
, no workers
You need a
+
You need a  
No established guild
+
No established guild
 
  worker
 
  worker
Dance floor in common area:
+
Dance floor in common area:  
Rented rooms (Total):
+
Rented rooms (Total):  
Goblets (Desired):
+
Goblets (Desired):  
Stored Instruments (Desired):
+
Stored Instruments (Desired):  
Citizens only
+
Citizens only
Chests in common area:
+
Chests in common area:  
All visitors welcome
+
All visitors welcome
Citizens and long-term residents only
+
Citizens and long-term residents only
workshop to
+
workshop to  
take from
+
take from
Max wheelbarrows
+
Max wheelbarrows
Select a stockpile or
+
Select a stockpile or
Max barrels
+
Max barrels
 
  burrow assignments
 
  burrow assignments
Storage and tools
+
Storage and tools
 
  member
 
  member
, no members
+
, no members
Dedicated to
+
Dedicated to  
 
  Guildhall
 
  Guildhall
exchange with
+
exchange with
No particular deity
+
No particular deity
give to
+
give to
Select a stockpile to
+
Select a stockpile to
Only organized religions can have recognized priesthoods.
+
Only organized religions can have recognized priesthoods.
Meeting place,
+
Meeting place,  
Agreed to build temple
+
Agreed to build temple
Agreed to build temple complex
+
Agreed to build temple complex
You can recognize a priesthood once this is a temple.
+
You can recognize a priesthood once this is a temple.
You can recognize a high priest when this is a temple complex.
+
You can recognize a high priest when this is a temple complex.
Recognize priesthood
+
Recognize priesthood
Recognize high priest
+
Recognize high priest
Traction benches in common area:
+
Traction benches in common area:  
Thread (Desired):
+
Thread (Desired):  
Beds in common area:
+
Beds in common area:  
Tables in common area:
+
Tables in common area:  
Agreed to build guildhall
+
Agreed to build guildhall
Agreed to build grand guildhall
+
Agreed to build grand guildhall
Guildhall,
+
Guildhall,  
Grand Guildhall,
+
Grand Guildhall,  
Shrine,
+
Shrine,  
  (next at
+
  (next at  
Total number of each to scribe:
+
Total number of each to scribe:  
Writing Material (Desired):
+
Writing Material (Desired):  
Chairs:
+
Chairs:  
Written objects (incl. copies):
+
Written objects (incl. copies):  
Bookcases:
+
Bookcases:  
Tables:
+
Tables:  
 
  worshipper
 
  worshipper
 
  needed
 
  needed
Priest:
+
Priest:  
High priest:
+
High priest:  
worshippers
+
worshippers
worshipper
+
worshipper
Temple,
+
Temple,  
Temple Complex,
+
Temple Complex,  
Remove current location assignment
+
Remove current location assignment
New inn/tavern
+
New inn/tavern
outside the fortress.
+
outside the fortress.
Add or choose a location.
+
Add or choose a location.
bedrooms. These larger associations
+
bedrooms. These larger associations
of rooms can attract visitors from
+
of rooms can attract visitors from
and libraries can be created from
+
and libraries can be created from
meeting area zones, dining rooms and
+
meeting area zones, dining rooms and
Constructions
+
Constructions
Machines/fluids
+
Machines/fluids
Furniture
+
Furniture
Doors/hatches
+
Doors/hatches
New guildhall
+
New guildhall
New hospital
+
New hospital
New temple
+
New temple
New library
+
New library
Tavern Keeper
+
Tavern Keeper
Monster Slayer
+
Monster Slayer
Buckets (Desired):
+
Buckets (Desired):  
Soap (Desired):
+
Soap (Desired):  
Crutches (Desired):
+
Crutches (Desired):  
Powder for casts (Desired):
+
Powder for casts (Desired):  
Cloth (Desired):
+
Cloth (Desired):  
Splints (Desired):
+
Splints (Desired):  
No worshippers
+
No worshippers
Locations such as taverns, temples
+
Locations such as taverns, temples
No members
+
No members
(No Specific Deity)
+
(No Specific Deity)
No workers
+
No workers
Guild:
+
Guild:
Bone Doctor
+
Bone Doctor
Wood furnace
+
Wood furnace
Magma smelter
+
Magma smelter
Smelter
+
Smelter
Magma glass furnace
+
Magma glass furnace
Magma kiln
+
Magma kiln
Glass furnace
+
Glass furnace
Fishery
+
Fishery
Kitchen
+
Kitchen
Butcher
+
Butcher
Tanner
+
Tanner
Farm plot
+
Farm plot
Clothes
+
Clothes
Ashery
+
Ashery
Bowyer
+
Bowyer
Farming
+
Farming
Furnaces
+
Furnaces
Trade depot
+
Trade depot
Clothing and leather
+
Clothing and leather
Cages/restraints
+
Cages/restraints
Stoneworker
+
Stoneworker
Mechanic
+
Mechanic
Metalsmith
+
Metalsmith
Jeweler
+
Jeweler
Magma forge
+
Magma forge
Carpenter
+
Carpenter
Crafts
+
Crafts
Stairs
+
Stairs
Offering place
+
Offering place
Instrument
+
Instrument
Vertical bars
+
Vertical bars
Floor bars
+
Floor bars
Wall grate
+
Wall grate
Floor grate
+
Floor grate
Dirt road
+
Dirt road
Fortification
+
Fortification
Bridge
+
Bridge
Paved road
+
Paved road
Vermin Catcher's Shop
+
Vermin Catcher's Shop
Nest box
+
Nest box
Farmer
+
Farmer
Bookcase
+
Bookcase
Display
+
Display
Statue
+
Statue
Traction bench
+
Traction bench
Burial
+
Burial
Cabinet
+
Cabinet
Upright weapon/spike
+
Upright weapon/spike
Archery target
+
Archery target
Stone-fall
+
Stone-fall
Weapon
+
Weapon
Animal trap
+
Animal trap
Pressure plate
+
Pressure plate
Rope/chain
+
Rope/chain
Needs walkable perimeter
+
Needs walkable perimeter
Hidden, cannot build at this location
+
Hidden, cannot build at this location
Disconnected
+
Disconnected
Need trigger type
+
Need trigger type
Ballista
+
Ballista
Catapult
+
Catapult
Weapon rack
+
Weapon rack
Armor stand
+
Armor stand
Floodgate
+
Floodgate
Track stop
+
Track stop
Support
+
Support
Glass window
+
Glass window
Gem window
+
Gem window
Millstone
+
Millstone
Rollers
+
Rollers
Horizontal axle
+
Horizontal axle
Vertical axle
+
Vertical axle
Windmill
+
Windmill
Gear assembly
+
Gear assembly
Screw pump
+
Screw pump
Water wheel
+
Water wheel
Mud is left by water
+
Mud is left by water
Disconnected Build Overflow
+
Disconnected Build Overflow
Needs ground or near machine
+
Needs ground or near machine
No mud/soil for farm
+
No mud/soil for farm
Water at this location
+
Water at this location
Lava/Magma at this location
+
Lava/Magma at this location
Needs open space
+
Needs open space
Off map
+
Off map
Surrounded by empty space
+
Surrounded by empty space
Needs adjacent wall
+
Needs adjacent wall
Needs to be anchored on edge
+
Needs to be anchored on edge
Blocked at this location
+
Blocked at this location
Need soil or mud at location
+
Need soil or mud at location
Need soil at location
+
Need soil at location
Must be outside
+
Must be outside
Cannot build at highest level
+
Cannot build at highest level
Must be inside
+
Must be inside
Too close to edge
+
Too close to edge
Building present
+
Building present
Must remove construction
+
Must remove construction
Adding water
+
Adding water
Adding magma
+
Adding magma
Right click when done
+
Right click when done
Placing trees
+
Placing trees
Placing creatures
+
Placing creatures
Regular mining blueprint
+
Regular mining blueprint
Automated vein and gem mining
+
Automated vein and gem mining
Vein and gem mining blueprint
+
Vein and gem mining blueprint
Gem mining blueprint
+
Gem mining blueprint
Removing fluids and spatter
+
Removing fluids and spatter
Automated vein and gem mining blueprint
+
Automated vein and gem mining blueprint
Adding snow
+
Adding snow
Adding mud
+
Adding mud
DIPLOMACY
+
DIPLOMACY
PETITIONS
+
PETITIONS
Smoothing rough floors and walls
+
Smoothing rough floors and walls
Engraving blueprint
+
Engraving blueprint
Converting to gathering blueprint
+
Converting to gathering blueprint
Smoothing blueprint
+
Smoothing blueprint
Gathering fruit and leaves
+
Gathering fruit and leaves
Converting gathering blueprint to regular
+
Converting gathering blueprint to regular
Converting to chopping blueprint
+
Converting to chopping blueprint
Gathering fruit and leaves blueprint
+
Gathering fruit and leaves blueprint
Converting to smoothing blueprint
+
Converting to smoothing blueprint
Claiming forbidden items and buildings
+
Claiming forbidden items and buildings
Carving fortifications through walls
+
Carving fortifications through walls
Converting smoothing blueprint to regular
+
Converting smoothing blueprint to regular
Carving tracks in floor
+
Carving tracks in floor
Fortification carving blueprint
+
Fortification carving blueprint
Engraving smoothed floors and walls
+
Engraving smoothed floors and walls
Track carving blueprint
+
Track carving blueprint
Ramp mining blueprint
+
Ramp mining blueprint
Ramp mining
+
Ramp mining
Stair mining blueprint
+
Stair mining blueprint
Stair mining
+
Stair mining
Regular mining
+
Regular mining
Removing stairs/ramp/constructions
+
Removing stairs/ramp/constructions
Vein and gem mining
+
Vein and gem mining
Gem mining
+
Gem mining
Chopping trees
+
Chopping trees
Converting chopping blueprint to regular
+
Converting chopping blueprint to regular
Must span multiple elevations
+
Must span multiple elevations
Chopping trees blueprint
+
Chopping trees blueprint
Converting mining blueprint to regular
+
Converting mining blueprint to regular
Converting mining to blueprint
+
Converting mining to blueprint
Channel mining blueprint
+
Channel mining blueprint
Channel mining
+
Channel mining
Resets
+
Resets
One use only
+
One use only
Minecart rollers can vary in length.
+
Minecart rollers can vary in length.
Set the orientation and speed below.
+
Set the orientation and speed below.
Water flows from the adjacent input tile
+
Water flows from the adjacent input tile
and from the tile below the input tile.
+
and from the tile below the input tile.
with the water's flow.
+
with the water's flow.
Set the liquid flow direction below.
+
Set the liquid flow direction below.
Weight
+
Weight
Water does not trigger
+
Water does not trigger
Magma does not trigger
+
Magma does not trigger
Revealing hidden items
+
Revealing hidden items
Designating high traffic area
+
Designating high traffic area
Removing dumping designations
+
Removing dumping designations
Hiding items from view
+
Hiding items from view
Removing melting designations
+
Removing melting designations
Designating items for dumping
+
Designating items for dumping
Forbidding items and buildings
+
Forbidding items and buildings
Designating items for melting
+
Designating items for melting
Water wheels are 1x3 or 3x1.
+
Water wheels are 1x3 or 3x1.
The long side should align
+
The long side should align
Horizontal axles can vary in length.
+
Horizontal axles can vary in length.
Set the orientation below.
+
Set the orientation below.
Designating restricted traffic area
+
Designating restricted traffic area
Removing mining/chopping/gathering/smoothing orders
+
Removing mining/chopping/gathering/smoothing orders
Designating low traffic area
+
Designating low traffic area
Removing traffic designations
+
Removing traffic designations
Sheets
+
Sheets
Custom
+
Custom
Finished
+
Finished
Bars and
+
Bars and
Blocks
+
Blocks
Use closest material
+
Use closest material
Keep building after placement
+
Keep building after placement
Overlapping
+
Overlapping
Water Source
+
Water Source
to paint the stockpile.
+
to paint the stockpile.
Accept
+
Accept
Click an existing stockpile to select it.
+
Click an existing stockpile to select it.
Click in the play area
+
Click in the play area
Click an icon to set stockpile type.
+
Click an icon to set stockpile type.
Warning: stockpile has no type.
+
Warning: stockpile has no type.
Set the friction and auto-dump direction.
+
Set the friction and auto-dump direction.
Auto-dumping is not required.
+
Auto-dumping is not required.
Creatures do not trigger
+
Creatures do not trigger
Citizens trigger
+
Citizens trigger
Citizens do not trigger
+
Citizens do not trigger
Minecarts do not trigger
+
Minecarts do not trigger
Creature trigger settings
+
Creature trigger settings
 
  levels)
 
  levels)
Select material after placement
+
Select material after placement
Click a tile to be a corner of the
+
Click a tile to be a corner of the  
(spans
+
(spans  
Click a tile to place the
+
Click a tile to place the  
Click a tile to be one end of the
+
Click a tile to be one end of the  
Set the draw direction below.
+
Set the draw direction below.
Then select the corners of the bridge.
+
Then select the corners of the bridge.
Rooms with multiple beds
+
Rooms with multiple beds
will be made into
+
will be made into
throne rooms/studies.
+
throne rooms/studies.
tombs.
+
tombs.
bedrooms.
+
bedrooms.
dining halls.
+
dining halls.
coffins
+
coffins
in order to form
+
in order to form
bedroom
+
bedroom
dining hall
+
dining hall
Select another rectangle
+
Select another rectangle
to continue.
+
to continue.
dormitories.
+
dormitories.
Dining Hall
+
Dining Hall
Archery Range
+
Archery Range
Meeting Area
+
Meeting Area
Animal Training
+
Animal Training
Pen/Pasture
+
Pen/Pasture
Pit/Pond
+
Pit/Pond
Gather Fruit
+
Gather Fruit
Garbage Dump
+
Garbage Dump
tables
+
tables
chairs
+
chairs
which contains
+
which contains  
Click an icon to add a new zone.
+
Click an icon to add a new zone.
Select a rectangle
+
Select a rectangle
Click an existing zone to select it.
+
Click an existing zone to select it.
Select a type below to add a zone.
+
Select a type below to add a zone.
Create a creature to begin.
+
Create a creature to begin.
Building track stops is recommended!
+
Building track stops is recommended!
Add new route
+
Add new route
to paint the burrow.
+
to paint the burrow.
Click a tile to position the stop.
+
Click a tile to position the stop.
Elevation
+
Elevation  
Early
+
Early  
 
  created.
 
  created.
dormitor
+
dormitor
office
+
office
Add new burrow
+
Add new burrow
Nobody assigned
+
Nobody assigned
to paint the zone.
+
to paint the zone.
 
  rejected (already in use.)
 
  rejected (already in use.)
 
  rejected (not enclosed.)
 
  rejected (not enclosed.)
coffin
+
coffin
the appraisal skill.
+
the appraisal skill.
A bookkeeper helps
+
A bookkeeper helps
Held/Worn:
+
Held/Worn:
You need a broker with
+
You need a broker with
Architecture:
+
Architecture:
Displayed:
+
Displayed:
Furniture:
+
Furniture:
Other Objects:
+
Other Objects:
Set digging orders.
+
Set digging orders.
Finish setting dig orders.
+
Finish setting dig orders.
Left click for recenter and expand options. Right click to dismiss.
+
Left click for recenter and expand options.  Right click to dismiss.
Following
+
Following
Exported Wealth:
+
Exported Wealth:
Trade Information:
+
Trade Information:
with accuracy.
+
with accuracy.
Imported Wealth:
+
Imported Wealth:
Lethal
+
Lethal
No Quarter
+
No Quarter
Non-lethal
+
Non-lethal
Horseplay
+
Horseplay
Training
+
Training
Conflict Level
+
Conflict Level
Encounter
+
Encounter
Weapons:
+
Weapons:
Armor and Garb:
+
Armor and Garb:
sparring.
+
sparring.
Created Wealth:
+
Created Wealth:
fighting!
+
fighting!
hunting.
+
hunting.
Morale/Fear
+
Morale/Fear
Show advanced options.
+
Show advanced options.
Hide advanced options.
+
Hide advanced options.
Change blueprints to standard selections.
+
Change blueprints to standard selections.
Change standard selections to blueprints.
+
Change standard selections to blueprints.
Change to standard dig mode.
+
Change to standard dig mode.
Change to blueprint-only mode.
+
Change to blueprint-only mode.
Selected tiles are low priority.
+
Selected tiles are low priority.
Selected tiles are very low priority.
+
Selected tiles are very low priority.
Finish setting plant gathering orders.
+
Finish setting plant gathering orders.
Change to standard gather mode.
+
Change to standard gather mode.
Set plant gathering orders.
+
Set plant gathering orders.
Set plant gathering orders. Some plants require fruit or other growths to be present.
+
Set plant gathering orders.  Some plants require fruit or other growths to be present.
Finish setting tree chopping orders.
+
Finish setting tree chopping orders.
Change to standard chop mode.
+
Change to standard chop mode.
Set tree chopping orders.
+
Set tree chopping orders.
Set tree chopping orders. Select the base of the tree so that the woodcutter can reach it. Assign a woodcutter to the work detail if necessary. The woodcutter requires an axe.
+
Set tree chopping orders.  Select the base of the tree so that the woodcutter can reach it.  Assign a woodcutter to the work detail if necessary.  The woodcutter requires an axe.
Left click to choose corners of a rectangle.
+
Left click to choose corners of a rectangle.
Dig every tile selected.
+
Dig every tile selected.
Dig a channel, making a ramp on the level below.
+
Dig a channel, making a ramp on the level below.
Hold left button to draw.
+
Hold left button to draw.
Dig a stairwell on this level, going up or down. Your selection must span multiple elevations. Click on a tile, change elevations, and click again.
+
Dig a stairwell on this level, going up or down.  Your selection must span multiple elevations.  Click on a tile, change elevations, and click again.
Dig a ramp on this level, going up.
+
Dig a ramp on this level, going up.
Dig a regular hallway or room. Assign a miner to the work detail if necessary. The miner requires a pick.
+
Dig a regular hallway or room.  Assign a miner to the work detail if necessary.  The miner requires a pick.
Designate constructed walls, floors, and other constructed tiles to be removed by miners. This also designates all stairwells and ramps.
+
Designate constructed walls, floors, and other constructed tiles to be removed by miners.  This also designates all stairwells and ramps.
 +
Selected tiles are medium priority. [DEFAULT]
 +
Selected tiles are medium-low priority.
 +
Selected tiles are high priority.
 +
Selected tiles are high-medium priority.
 +
Dig only gems selected.
 +
Selected tiles are
 
  - mine rock underground
 
  - mine rock underground
 
  - mine rock or chop trees
 
  - mine rock or chop trees
Lava Mist
+
Lava Mist
 
  vapor
 
  vapor
Sea Foam
+
Sea Foam
Magma Mist
+
Magma Mist
Item Cloud
+
Item Cloud
An Ocean Wave
+
An Ocean Wave
Add or remove fluids.
+
Add or remove fluids.
Add water to the arena.
+
Add water to the arena.
A catapult fires a boulder in one of the four cardinal directions. The operator can adjust the aim slightly.
+
A catapult fires a boulder in one of the four cardinal directions. The operator can adjust the aim slightly.
Create a creature to place in the arena.
+
Create a creature to place in the arena.
Ornamental. Demanded by some nobles.
+
Ornamental. Demanded by some nobles.
A ballista fires a ballista arrow in one of the four cardinal directions. The operator can adjust the aim slightly.
+
A ballista fires a ballista arrow in one of the four cardinal directions. The operator can adjust the aim slightly.
Upright weapons are a nasty place for intruders to fall upon. Can also be linked to levers or pressure plates to raise them into intruders.
+
Upright weapons are a nasty place for intruders to fall upon. Can also be linked to levers or pressure plates to raise them into intruders.
Archery targets are used in archery range zones for training archers.
+
Archery targets are used in archery range zones for training archers.
 
  - make at a workshop first
 
  - make at a workshop first
 
  - chop down trees
 
  - chop down trees
Create a tree to place in the arena.
+
Create a tree to place in the arena.
Change the weather, temperature, and time.
+
Change the weather, temperature, and time.
Add mud to the arena.
+
Add mud to the arena.
Remove fluids and spatter from the arena.
+
Remove fluids and spatter from the arena.
Add magma to the arena.
+
Add magma to the arena.
Add snow to the arena.
+
Add snow to the arena.
unintelligible
+
unintelligible
right
+
right  
 
  print
 
  print
 
  imprint
 
  imprint
Track/Spoor:
+
Track/Spoor:  
broken vegetation
+
broken vegetation
/yours or companion's
+
/yours or companion's
A pile of
+
A pile of  
A Fire
+
A Fire
A dusting of
+
A dusting of  
A small pile of
+
A small pile of  
A smear of
+
A smear of  
A pool of
+
A pool of  
A Campfire
+
A Campfire
A spattering of
+
A spattering of  
Lava [
+
Lava [
Track/Spoor
+
Track/Spoor
Magma [
+
Magma [
Salt water [
+
Salt water [
Water [
+
Water [
Stagnant salt water [
+
Stagnant salt water [
Stagnant water [
+
Stagnant water [
Status of
+
Status of  
Citizenship of
+
Citizenship of  
There are no petitions that need your attention.
+
There are no petitions that need your attention.
Parley with
+
Parley with  
We cannot stop production just because of your quaint sensibilities.
+
We cannot stop production just because of your quaint sensibilities.
You do not have an official capable of handling these matters.
+
You do not have an official capable of handling these matters.
Our needs exceed your allowances. Relax. They're only trees.
+
Our needs exceed your allowances. Relax. They're only trees.
We can grant this request. Let's discuss the specifics, though...
+
We can grant this request. Let's discuss the specifics, though...
in order to avert
+
in order to avert
loss of life.
+
loss of life.
Some corrupt data
+
Some corrupt data
wishes to parley
+
wishes to parley
A High Priest for
+
A High Priest for  
A Grand Guildhall for
+
A Grand Guildhall for  
A Priest for
+
A Priest for  
A Guildhall for
+
A Guildhall for  
Make requests for next year's caravan. They'll charge more for these items.
+
Make requests for next year's caravan. They'll charge more for these items.
We will gladly do as you ask and strengthen our bonds of friendship.
+
We will gladly do as you ask and strengthen our bonds of friendship.
No positions available
+
No positions available
Elevate whom?
+
Elevate whom?
No recommendations available
+
No recommendations available
You can recenter on certain announcements. Right click to close.
+
You can recenter on certain announcements. Right click to close.
Select a report to view the full text. Right click to close.
+
Select a report to view the full text. Right click to close.
Flattering, but we'd rather maintain our distance from the homeland.
+
Flattering, but we'd rather maintain our distance from the homeland.
We can abide by this. Let us work toward mutual co-existence.
+
We can abide by this. Let us work toward mutual co-existence.
We will drown out the call with the screams of your dying. Begone.
+
We will drown out the call with the screams of your dying. Begone.
I can scarcely believe this good news! I have some recommendations.
+
I can scarcely believe this good news! I have some recommendations.
Your claim is worthless here. Trade your lives if you must.
+
Your claim is worthless here. Trade your lives if you must.
I hear the call. Let us stop this war.
+
I hear the call. Let us stop this war.
Sadly, we do not possess this object. Best of luck in your search.
+
Sadly, we do not possess this object. Best of luck in your search.
Give up this childish errand. We do not part with our treasures lightly.
+
Give up this childish errand. We do not part with our treasures lightly.
has many members here
+
has many members here
with the hall designated for a
+
with the hall designated for a
with the new position appointed by you.
+
with the new position appointed by you.
has many members in
+
has many members in
a temple and priest
+
a temple and priest
The location must be built and furnished,
+
The location must be built and furnished,
and now requires
+
and now requires
a temple complex and high priest
+
a temple complex and high priest
I've boldly searched
+
  I've boldly searched  
I've already searched in
+
  I've already searched in  
My epic journey began
+
  My epic journey began  
I've searched nearly the whole world over.
+
  I've searched nearly the whole world over.
  is sought by
+
  is sought by  
, and I aim to return it home.
+
, and I aim to return it home.
 
  guild.
 
  guild.
  meets with
+
  meets with  
eradicating monsters.
+
eradicating monsters.
entertaining citizens and visitors.
+
entertaining citizens and visitors.
wishes to reside here
+
wishes to reside here
for the purpose of
+
for the purpose of
wishes to reside in
+
wishes to reside in
Do you approve this request?
+
Do you approve this request?
Approve
+
Approve
has many worshippers in
+
has many worshippers in
has many worshippers here
+
has many worshippers here
desires citizenship.
+
desires citizenship.
as a citizen of
+
as a citizen of
sanctuary.
+
sanctuary.
wishes to join
+
wishes to join
soldiering.
+
soldiering.
study.
+
study.
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Well then, we have finalized the import agreement. Feel free to go over the documents.[B]
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Well then, we have finalized the import agreement. Feel free to go over the documents.[B]
  requested, priced at
+
  requested, priced at  
%. [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present.
+
%. [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present.
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The Mountainhomes have some need of the same goods you have requested, sadly, so there is no export agreement to be had. We will still try to fill your needs as best we can.
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The Mountainhomes have some need of the same goods you have requested, sadly, so there is no export agreement to be had. We will still try to fill your needs as best we can.
% and
+
% and  
% respectively. [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present.
+
% respectively. [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present.
A need for [C:6:0:1]
+
  A need for [C:6:0:1]
  [C:VAR:MEETING:ACTOR]is expected, and if you are able to provide some, the caravan will offer
+
  [C:VAR:MEETING:ACTOR]is expected, and if you are able to provide some, the caravan will offer  
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: You continue to impress! I have come empowered to elevate this land in the eyes of our realm.
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: You continue to impress! I have come empowered to elevate this land in the eyes of our realm.
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: We can part with at most
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: We can part with at most  
Can you imagine the trade wagons? Of course, there are responsibilities, and the nobility must live well.[B]
+
Can you imagine the trade wagons? Of course, there are responsibilities, and the nobility must live well.[B]
Do you have anyone suitable to recommend for elevation?
+
Do you have anyone suitable to recommend for elevation?
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  
Merit deserves a reward, and I come empowered to establish this colony as an official land of our realm.[B]
+
Merit deserves a reward, and I come empowered to establish this colony as an official land of our realm.[B]
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Remember, trade agreements strengthen bonds. Please consider an import agreement next year.
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Remember, trade agreements strengthen bonds. Please consider an import agreement next year.
 
  is a sacred relic of our people.
 
  is a sacred relic of our people.
[B]Pass this treasure into our possession, and we shall depart in peace.
+
[B]Pass this treasure into our possession, and we shall depart in peace.
 
  is an heirloom of our people.
 
  is an heirloom of our people.
 
  is the property of our people.
 
  is the property of our people.
  is the symbol of
+
  is the symbol of  
our people
+
our people
I can only rest when I've brought the prize safely to
+
  I can only rest when I've brought the prize safely to  
[B]Play your role in this noble quest and become legendary!
+
[B]Play your role in this noble quest and become legendary!
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss what we are willing to offer for your
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss what we are willing to offer for your  
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: It's such a pleasant place you've carved out for yourselves...
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: It's such a pleasant place you've carved out for yourselves...
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss the state of our current agreements...
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss the state of our current agreements...
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The world is the same as ever.
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The world is the same as ever.
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Peace is calling out to us. How do you respond?
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Peace is calling out to us. How do you respond?
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: I don't know very much about the outside world. I wish I had more to tell you.
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: I don't know very much about the outside world. I wish I had more to tell you.
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: There is much to share... (Information added to Civilizations/World Info)
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: There is much to share... (Information added to Civilizations/World Info)
always (at least 0%)
+
always (at least 0%)
when empty
+
when empty
immediately
+
immediately
in 1 day
+
in 1 day
You have no vehicles.
+
You have no vehicles.
desired items
+
desired items
any items
+
any items
when full
+
when full
always (at most 100%)
+
always (at most 100%)
I will try to return next year as I am able.
+
I will try to return next year as I am able.
And beware.
+
  And beware.
we are willing to ask that you cap your tree-fells at
+
we are willing to ask that you cap your tree-fells at  
  until we next meet.
+
  until we next meet.
We elves are partial in particular to the trees in the forests surrounding your lands.
+
We elves are partial in particular to the trees in the forests surrounding your lands.
Although we are loath to spare a single branch to your senseless slaughter,
+
  Although we are loath to spare a single branch to your senseless slaughter,  
 
  trees, butcher.
 
  trees, butcher.
Whatever possessed you to brave these wilds, where our animal friends are even larger than your kind than usual, we do not know. But know that this land is sacred to us, these trees more than any others.
+
Whatever possessed you to brave these wilds, where our animal friends are even larger than your kind than usual, we do not know. But know that this land is sacred to us, these trees more than any others.
Set conditions for
+
Set conditions for  
(Vehicle moved to next stop if any condition triggered.)
+
(Vehicle moved to next stop if any condition triggered.)
Choose a vehicle for
+
Choose a vehicle for  
Inaccessible from first stop
+
Inaccessible from first stop
 
  Prohibited
 
  Prohibited
Export of
+
Export of  
Dining Room
+
Dining Room
Throne Room/Office
+
Throne Room/Office
armor stand
+
armor stand
weapon rack
+
weapon rack
cabinet
+
cabinet
77 -> 77 777 -> 780 7777 -> 7800 77777 -> 78000
+
77 -> 77   777 -> 780   7777 -> 7800   77777 -> 78000
77 -> 80 777 -> 800 7777 -> 8000 77777 -> 80000
+
77 -> 80   777 -> 800   7777 -> 8000   77777 -> 80000
Stocks amount display:
+
Stocks amount display:  
Highest Precision
+
Highest Precision
High Precision
+
High Precision
Medium Precision
+
Medium Precision
Low Precision
+
Low Precision
Lowest Precision
+
Lowest Precision
Needs:
+
Needs:  
VACANT
+
VACANT
 
  (traveling)
 
  (traveling)
Leave Vacant
+
Leave Vacant
Choose symbols for the position holder to carry or wear.
+
Choose symbols for the position holder to carry or wear.
Hauling
+
Hauling
Automated workshops
+
Automated workshops
Nobody can be assigned.
+
Nobody can be assigned.
Nobody does this
+
Nobody does this
Only selected do this
+
Only selected do this
Everybody does this
+
Everybody does this
You have no work details.
+
You have no work details.
Add new work detail
+
Add new work detail
Automatically collect webs
+
Automatically collect webs
Use any cloth
+
Use any cloth
Use only dyed cloth
+
Use only dyed cloth
No automatic weaving
+
No automatic weaving
Automatically weave dyed thread
+
Automatically weave dyed thread
Automatically weave all thread
+
Automatically weave all thread
Chores
+
Chores
Sieges and forbidding
+
Sieges and forbidding
highest precision
+
highest precision
high precision
+
high precision
medium precision
+
medium precision
low precision
+
low precision
Your bookkeeper has done enough work to attain
+
Your bookkeeper has done enough work to attain  
All counts accurate
+
All counts accurate
77 -> 77 777 -> 777 7777 -> 7777 77777 -> 77780
+
77 -> 77   777 -> 777   7777 -> 7777   77777 -> 77780
77 -> 77 777 -> 777 7777 -> 7780 77777 -> 77800
+
77 -> 77   777 -> 777   7777 -> 7780   77777 -> 77800
Custom Detail
+
Custom Detail
Custom Detail
+
Custom Detail  
DRINK_MAT
+
DRINK_MAT
Administrators handle various aspects of your fortress and can be reassigned. Many administrators also require rooms.
+
Administrators handle various aspects of your fortress and can be reassigned. Many administrators also require rooms.
Members of the nobility have required rooms and can make demands. They cannot be reassigned.
+
Members of the nobility have required rooms and can make demands. They cannot be reassigned.
% updated toward the next precision level.
+
% updated toward the next precision level.
The stockpile records are
+
The stockpile records are  
Your bookkeeper needs to work in an office to improve precision
+
Your bookkeeper needs to work in an office to improve precision
Workers ignore furniture
+
Workers ignore furniture
Workers gather furniture
+
Workers gather furniture
Workers ignore food
+
Workers ignore food
Workers gather food
+
Workers gather food
Workers ignore animals
+
Workers ignore animals
Workers gather animals
+
Workers gather animals
Do not automate other shops
+
Do not automate other shops
Automate other shops
+
Automate other shops
Workers ignore refuse
+
Workers ignore refuse
Workers gather refuse
+
Workers gather refuse
Workers ignore wood
+
Workers ignore wood
Workers gather wood
+
Workers gather wood
Workers ignore minerals
+
Workers ignore minerals
Workers gather minerals
+
Workers gather minerals
Workers ignore bodies
+
Workers ignore bodies
Workers gather bodies
+
Workers gather bodies
Automate kitchen
+
Automate kitchen
No automatic fish cleaning
+
No automatic fish cleaning
Automatically clean fish
+
Automatically clean fish
No automatic butchery
+
No automatic butchery
Automatically butcher carcasses
+
Automatically butcher carcasses
No automatic slaughter
+
No automatic slaughter
Slaughter any marked animal
+
Slaughter any marked animal
No automatic web collection
+
No automatic web collection
Do not automate smelter
+
Do not automate smelter
Automate smelter
+
Automate smelter
Do not automate kiln
+
Do not automate kiln
Automate kiln
+
Automate kiln
Do not automate tannery
+
Do not automate tannery
Automate tannery
+
Automate tannery
Do not automate kitchen
+
Do not automate kitchen
Claim your dead
+
Claim your dead
Forbid your dead during sieges
+
Forbid your dead during sieges
Forbid your dead
+
Forbid your dead
Claim used ammunition
+
Claim used ammunition
Forbid used ammunition during sieges
+
Forbid used ammunition during sieges
Forbid used ammunition
+
Forbid used ammunition
Workers save other objects
+
Workers save other objects
Workers dump other objects
+
Workers dump other objects
Forbid other death items during sieges
+
Forbid other death items during sieges
Forbid other death items
+
Forbid other death items
Claim other dead
+
Claim other dead
Forbid other non-hunted dead during sieges
+
Forbid other non-hunted dead during sieges
Forbid other non-hunted dead
+
Forbid other non-hunted dead
Claim your death items
+
Claim your death items
Forbid your death items during sieges
+
Forbid your death items during sieges
Forbid your death items
+
Forbid your death items
Workers save skulls
+
Workers save skulls
Workers dump skulls
+
Workers dump skulls
Workers save corpses
+
Workers save corpses
Workers dump corpses
+
Workers dump corpses
Workers ignore outdoor vermin remains
+
Workers ignore outdoor vermin remains
Workers gather outdoor vermin remains
+
Workers gather outdoor vermin remains
Workers ignore outdoor refuse
+
Workers ignore outdoor refuse
Workers gather outdoor refuse
+
Workers gather outdoor refuse
Workers save hair and wool
+
Workers save hair and wool
Workers dump hair and wool
+
Workers dump hair and wool
Workers save skins
+
Workers save skins
Workers dump skins
+
Workers dump skins
Workers save shells
+
Workers save shells
Workers dump shells
+
Workers dump shells
Workers save bones
+
Workers save bones
Workers dump bones
+
Workers dump bones
Announce some job cancellations
+
Announce some job cancellations
Announce most job cancellations
+
Announce most job cancellations
Announce all job cancellations
+
Announce all job cancellations
to do your chores.
+
to do your chores.
There are no children
+
There are no children
Children don't do chores
+
Children don't do chores
Children do chores
+
Children do chores
Forbidding of death objects occurs at time of death.
+
Forbidding of death objects occurs at time of death.
Fish only in designated zones
+
Fish only in designated zones
Prefer zones for water drinking
+
Prefer zones for water drinking
Drink water only from designed zones
+
Drink water only from designed zones
Do not mix similar food in barrels
+
Do not mix similar food in barrels
Mix similar foods in barrels
+
Mix similar foods in barrels
Only farmers harvest
+
Only farmers harvest
Everybody harvests
+
Everybody harvests
Announce no job cancellations
+
Announce no job cancellations
Forbid trap rearming
+
Forbid trap rearming
Allow trap cleaning
+
Allow trap cleaning
Forbid trap cleaning during sieges
+
Forbid trap cleaning during sieges
Forbid trap cleaning
+
Forbid trap cleaning
Allow floor/wall cleaning
+
Allow floor/wall cleaning
Forbid floor/wall cleaning during sieges
+
Forbid floor/wall cleaning during sieges
Forbid floor/wall cleaning
+
Forbid floor/wall cleaning
Claim other death items
+
Claim other death items
Claim toppled building items
+
Claim toppled building items
Forbid toppled building items during sieges
+
Forbid toppled building items during sieges
Forbid toppled building items
+
Forbid toppled building items
Claim cages from sprung traps
+
Claim cages from sprung traps
Forbid cages from sprung traps during sieges
+
Forbid cages from sprung traps during sieges
Forbid cages from sprung traps
+
Forbid cages from sprung traps
Allow trap rearming
+
Allow trap rearming
Forbid trap rearming during sieges
+
Forbid trap rearming during sieges
(unnamed orders)
+
(unnamed orders)
Done editing
+
Done editing
Foreground
+
Foreground
Background
+
Background
Symbol
+
Symbol
Choose a symbol for the squad.
+
Choose a symbol for the squad.
Choose a symbol for the detail.
+
Choose a symbol for the detail.
Choose a symbol for the burrow.
+
Choose a symbol for the burrow.
soldiers to follow
+
soldiers to follow
Minimum number of
+
Minimum number of
Sleep/barracks at need
+
Sleep/barracks at need
Sleep/barracks at will
+
Sleep/barracks at will
Sleep/room at will
+
Sleep/room at will
Equip/orders only
+
Equip/orders only
Equip/always
+
Equip/always
Editing routine
+
Editing routine  
Vegetables, fruit, and leaves
+
Vegetables, fruit, and leaves
You know of no appropriate stones.
+
You know of no appropriate stones.
Select to use in non-economic jobs.
+
Select to use in non-economic jobs.
Economic uses
+
Economic uses
Magma-safe
+
Magma-safe
Stone type
+
Stone type
Economic stone
+
Economic stone
Prefer zones for fishing
+
Prefer zones for fishing
Stone use
+
Stone use
Standing orders
+
Standing orders
You have no appropriate ingredients.
+
You have no appropriate ingredients.
Permissions
+
Permissions
Number
+
Number
Ingredient type
+
Ingredient type
Meat, fish, and others
+
Meat, fish, and others
Drinks
+
Drinks
member to give orders,
+
member to give orders,
Select a squad or squad
+
Select a squad or squad
Schedule
+
Schedule
Move: click on the map.
+
Move: click on the map.
No target
+
No target
 
  target
 
  target
Routine:
+
Routine:
No uniform
+
No uniform
seleced squads.
+
seleced squads.
seleced positions.
+
seleced positions.
squad.
+
squad.
Choose a uniform for the
+
Choose a uniform for the
assign schedules.
+
assign schedules.
change equipment, and
+
change equipment, and
until commander
+
until commander
Cannot appoint
+
Cannot appoint
Assign position
+
Assign position  
Assign leader
+
Assign leader
Back to squads
+
Back to squads
Vacant position
+
Vacant position
At least
+
At least  
new order
+
new order
No special orders
+
No special orders
Multiple orders
+
Multiple orders
Create new squad
+
Create new squad
to create a squad.
+
to create a squad.
You must appoint a
+
You must appoint a
somebody first
+
somebody first
You must appoint
+
You must appoint
is selected
+
is selected
specific weapon
+
specific weapon
specific shield
+
specific shield
specific shoes
+
specific shoes
specific gloves
+
specific gloves
specific pants
+
specific pants
specific helm
+
specific helm
specific armor
+
specific armor
Monthly orders
+
Monthly orders
BROKEN
+
BROKEN
plant fiber
+
plant fiber
 
  (foreign)
 
  (foreign)
 +
indiv choice, ranged
 +
indiv choice, melee
 +
, weapon
 +
individual choice
 +
appointed by
 +
's squad
 +
Create which squad?
 +
Constant training
 +
Staggered training
 +
Off duty
 +
View monthly schedule
 +
Add/edit routines (columns)
 +
Current month
 +
Really delete this routine?
 +
Add new routine
 +
Routine #
 +
Military routines
 +
Not yet assigned
 +
assigned items
 
  indiv choice, ranged
 
  indiv choice, ranged
 
  indiv choice, melee
 
  indiv choice, melee
, weapon
 
 
  individual choice
 
  individual choice
appointed by
+
Partial matches okay
's squad
+
Exact matches only
Create which squad?
+
Uniform worn over clothing
Constant training
+
Details
Staggered training
+
Custom uniform
Off duty
+
Update equipment
View monthly schedule
+
Add uniform
Add/edit routines (columns)
+
Assign uniform
Current month
+
No assigned items
Really delete this routine?
+
Confirm and save uniform
Add new routine
+
(enter name here)
Routine #
+
Adding uniform
Military routines
+
Position  
Not yet assigned
+
missing item
assigned items
+
  (Dye)
indiv choice, ranged
+
any color
indiv choice, melee
+
any material
individual choice
+
Uniform replaces clothing
Partial matches okay
+
New weapon
Exact matches only
+
New shield
Uniform worn over clothing
+
New footwear
Details
+
New handwear
Custom uniform
+
New legwear
Update equipment
+
New headwear
Add uniform
+
New bodywear
Assign uniform
+
  against  
No assigned items
+
Treason
Confirm and save uniform
+
Blood-drinking
(enter name here)
+
Attempted theft
Adding uniform
+
Attempted murder
Position
+
Kidnapping
missing item
+
Attempted kidnapping
  (Dye)
+
1 witness
any color
+
Disorderly conduct
any material
+
Building destruction
Uniform replaces clothing
+
Bribery
New weapon
+
Embezzlement
New shield
+
Vandalism
New footwear
+
Robbery
New handwear
+
Espionage
New legwear
+
There are no closed cases.
New headwear
+
There are no cold cases.
New bodywear
+
Open cases become cold after one year.
  against
+
Violation of production order
Treason
+
Violation of export prohibition
Blood-drinking
+
Violation of job order
Attempted theft
+
Conspiracy to alow labor
Attempted murder
+
Murder
Kidnapping
+
Open cases
Attempted kidnapping
+
Closed cases
1 witness
+
Cold cases
Disorderly conduct
+
Fortress guard
Building destruction
+
Convicts
Bribery
+
Intelligence
Embezzlement
+
There are no open cases.
Vandalism
+
You have not yet appointed any guards.
Robbery
 
Espionage
 
There are no closed cases.
 
There are no cold cases.
 
Open cases become cold after one year.
 
Violation of production order
 
Violation of export prohibition
 
Violation of job order
 
Conspiracy to alow labor
 
Murder
 
Open cases
 
Closed cases
 
Cold cases
 
Fortress guard
 
Convicts
 
Intelligence
 
There are no open cases.
 
You have not yet appointed any guards.
 
 
  assigned.
 
  assigned.
No cases assigned.
+
No cases assigned.
Unavailable.
+
Unavailable.
Missing.
+
Missing.
Deceased.
+
Deceased.
Caged.
+
Caged.
Found the body.
+
Found the body.
Saw that the object was missing.
+
Saw that the object was missing.
Saw that the object was disturbed.
+
Saw that the object was disturbed.
 
  admire the object.
 
  admire the object.
Date:
+
Date:  
Reported:
+
Reported:  
Desired metal cages and chains in dungeons:
+
Desired metal cages and chains in dungeons:  
Unsolved.
+
Unsolved.
Interrogate
+
Interrogate
Witness:
+
Witness:  
unknown
+
unknown
Confessed.
+
Confessed.
Implicates:
+
Implicates:  
Accuses:
+
Accuses:  
somebody
+
somebody
 
  witnesses
 
  witnesses
No witnesses
+
No witnesses
Interview scheduled
+
Interview scheduled
Already interviewed
+
Already interviewed
Convict
+
Convict
Injured party:
+
Injured party:  
Convicted:
+
Convicted:  
Unknown convict.
+
Unknown convict.
Robbery.
+
Robbery.
Espionage.
+
Espionage.
Treason.
+
Treason.
Blood-drinking.
+
Blood-drinking.
Attempted theft.
+
Attempted theft.
Attempted murder.
+
Attempted murder.
Kidnapping.
+
Kidnapping.
Attempted kidnapping.
+
Attempted kidnapping.
Conspiracy to slow labor.
+
Conspiracy to slow labor.
Murder.
+
Murder.
Disorderly conduct.
+
Disorderly conduct.
Building destruction.
+
Building destruction.
Bribery.
+
Bribery.
Embezzlement.
+
Embezzlement.
Vandalism.
+
Vandalism.
Theft.
+
Theft.
Beating.
+
Beating.
 
  in prison.
 
  in prison.
Officer:
+
Officer:  
none assigned
+
none assigned
Violation of production order.
+
Violation of production order.
Violation of export prohibition.
+
Violation of export prohibition.
Violation of job order.
+
Violation of job order.
Chained.
+
Chained.
No working grasps.
+
No working grasps.
In combat.
+
In combat.
Exhausted.
+
Exhausted.
Injured.
+
Injured.
Nobody has been convicted so far.
+
Nobody has been convicted so far.
No sentence pending.
+
No sentence pending.
 
  hammerstrike
 
  hammerstrike
[C:3:0:1]Slightly numb
+
[C:3:0:1]Slightly numb
[C:4:0:1]Serious fever
+
[C:4:0:1]Serious fever
[C:4:0:1]Moderate fever
+
[C:4:0:1]Moderate fever
[C:4:0:1]Slight fever
+
[C:4:0:1]Slight fever
[C:6:0:1]Extreme pain
+
[C:6:0:1]Extreme pain
[C:6:0:1]Moderate pain
+
[C:6:0:1]Moderate pain
[C:6:0:1]Slight pain
+
[C:6:0:1]Slight pain
[C:6:0:1]Exhausted
+
[C:6:0:1]Exhausted
[C:5:0:1]Severe blood loss
+
[C:5:0:1]Severe blood loss
[C:5:0:1]Faint
+
[C:5:0:1]Faint
[C:5:0:1]Moderate blood loss
+
[C:5:0:1]Moderate blood loss
[C:3:0:1]Paralyzed
+
[C:3:0:1]Paralyzed
[C:3:0:1]Partially paralyzed
+
[C:3:0:1]Partially paralyzed
[C:3:0:1]Sluggish
+
[C:3:0:1]Sluggish
[C:3:0:1]Completely numb
+
[C:3:0:1]Completely numb
[C:3:0:1]Partially numb
+
[C:3:0:1]Partially numb
Selected actor:
+
Selected actor:  
One member
+
One member
 
  members
 
  members
[C:6:0:0]In traction
+
[C:6:0:0]In traction
[C:4:0:1]Heavy bleeding
+
[C:4:0:1]Heavy bleeding
[C:4:0:1]Bleeding
+
[C:4:0:1]Bleeding
[C:5:0:1]Pale
+
[C:5:0:1]Pale
There is no intelligence information yet.
+
There is no intelligence information yet.
If a crime involves a conspiracy, an interrogation may reveal the plot.
+
If a crime involves a conspiracy, an interrogation may reveal the plot.
Interrogations
+
Interrogations
Actors
+
Actors
Organizations
+
Organizations
Prepared by
+
Prepared by  
No interrogation reports.
+
No interrogation reports.
[C:4:0:1]Vision lost
+
[C:4:0:1]Vision lost
[C:6:0:1]Vision impaired
+
[C:6:0:1]Vision impaired
[C:7:0:0]Vision somewhat impaired
+
[C:7:0:0]Vision somewhat impaired
[C:6:0:1]Ability to stand lost
+
[C:6:0:1]Ability to stand lost
[C:6:0:1]Ability to stand somewhat impaired
+
[C:6:0:1]Ability to stand somewhat impaired
[C:6:0:1]Ability to grasp lost
+
[C:6:0:1]Ability to grasp lost
[C:6:0:1]Ability to grasp somewhat impaired
+
[C:6:0:1]Ability to grasp somewhat impaired
[C:6:0:1]Ability to fly lost
+
[C:6:0:1]Ability to fly lost
[C:4:0:1]Thirsty!
+
[C:4:0:1]Thirsty!
[C:4:0:0]Thirsty
+
[C:4:0:0]Thirsty
[C:5:0:1]Thirsty
+
[C:5:0:1]Thirsty
[C:6:0:1]Thirsty
+
[C:6:0:1]Thirsty
[C:4:0:1]Very hungry
+
[C:4:0:1]Very hungry
[C:6:0:1]Hungry
+
[C:6:0:1]Hungry
[C:4:0:1]Cannot breathe
+
[C:4:0:1]Cannot breathe
[C:7:0:0]Trouble breathing
+
[C:7:0:0]Trouble breathing
[C:1:0:1]Drowsy
+
[C:1:0:1]Drowsy
[C:5:0:1]Dehydrated
+
[C:5:0:1]Dehydrated
[C:1:0:1]Thirsty
+
[C:1:0:1]Thirsty
[C:4:0:1]Starving
+
[C:4:0:1]Starving
[C:6:0:0]Hungry
+
[C:6:0:0]Hungry
[C:4:0:1]Slumberous
+
[C:4:0:1]Slumberous
[C:6:0:1]Drowsy
+
[C:6:0:1]Drowsy
[C:1:0:0]Drowsy
+
[C:1:0:0]Drowsy
[C:6:0:1]Over-exerted
+
[C:6:0:1]Over-exerted
[C:6:0:1]Tired
+
[C:6:0:1]Tired
[C:3:0:1]Stunned
+
[C:3:0:1]Stunned
[C:3:0:1]Dizzy
+
[C:3:0:1]Dizzy
[C:1:0:1]Drowning
+
[C:1:0:1]Drowning
[C:7:0:0]Winded
+
[C:7:0:0]Winded
[C:2:0:1]Nauseous
+
[C:2:0:1]Nauseous
[C:4:0:1]Very drowsy
+
[C:4:0:1]Very drowsy
[C:4:0:1].Cut apart
+
[C:4:0:1].Cut apart
[C:4:0:1].Smashed apart
+
[C:4:0:1].Smashed apart
[C:4:0:1].Broken apart
+
[C:4:0:1].Broken apart
[C:4:0:1].Torn apart
+
[C:4:0:1].Torn apart
[C:4:0:1].Cut open
+
[C:4:0:1].Cut open
[C:4:0:1].Smashed open
+
[C:4:0:1].Smashed open
[C:4:0:1].Broken open
+
[C:4:0:1].Broken open
[C:4:0:1].Torn open
+
[C:4:0:1].Torn open
[C:6:0:1].Bruised tendon
+
[C:6:0:1].Bruised tendon
[C:6:0:1].Torn ligament
+
[C:6:0:1].Torn ligament
[C:6:0:1].Sprained ligament
+
[C:6:0:1].Sprained ligament
[C:6:0:1].Bruised ligament
+
[C:6:0:1].Bruised ligament
[C:4:0:1].Compound fracture
+
[C:4:0:1].Compound fracture
[C:6:0:0].Overlapping fracture (in traction)
+
[C:6:0:0].Overlapping fracture (in traction)
[C:4:0:1].Overlapping fracture
+
[C:4:0:1].Overlapping fracture
[C:6:0:1].Needs setting
+
[C:6:0:1].Needs setting
[C:4:0:1].Major artery torn
+
[C:4:0:1].Major artery torn
[C:4:0:1].Artery torn
+
[C:4:0:1].Artery torn
[C:4:0:1].Heavy bleeding
+
[C:4:0:1].Heavy bleeding
[C:4:0:1].Bleeding
+
[C:4:0:1].Bleeding
[C:7:0:1].Motor nerve severed
+
[C:7:0:1].Motor nerve severed
[C:7:0:1].Sensory nerve severed
+
[C:7:0:1].Sensory nerve severed
[C:6:0:1].Torn tendon
+
[C:6:0:1].Torn tendon
[C:6:0:1].Strained tendon
+
[C:6:0:1].Strained tendon
[C:6:0:1]Ability to fly somewhat impaired
+
[C:6:0:1]Ability to fly somewhat impaired
[C:7:0:1]Motor nerve damage
+
[C:7:0:1]Motor nerve damage
[C:7:0:1]Sensory nerve damage
+
[C:7:0:1]Sensory nerve damage
[C:7:0:0]No health problems
+
[C:7:0:0]No health problems
[C:7:0:0]---
+
[C:7:0:0]---
[C:5:0:1].Gelded
+
[C:5:0:1].Gelded
[C:2:0:1].Spilled
+
[C:2:0:1].Spilled
[C:5:0:1].Butchered
+
[C:5:0:1].Butchered
[C:5:0:1].Minor rot
+
[C:5:0:1].Minor rot
[C:6:0:0].Serious blistering
+
[C:6:0:0].Serious blistering
[C:6:0:0].Moderate blistering
+
[C:6:0:0].Moderate blistering
[C:6:0:0].Minor blistering
+
[C:6:0:0].Minor blistering
[C:7:0:1].Extreme pain
+
[C:7:0:1].Extreme pain
[C:7:0:1].Moderate pain
+
[C:7:0:1].Moderate pain
[C:7:0:1].Minor pain
+
[C:7:0:1].Minor pain
[C:2:0:1].Nausea
+
[C:2:0:1].Nausea
[C:6:0:0].Serious freezing
+
[C:6:0:0].Serious freezing
[C:6:0:0].Moderate freezing
+
[C:6:0:0].Moderate freezing
[C:6:0:0].Minor freezing
+
[C:6:0:0].Minor freezing
[C:6:0:0].Serious condensation
+
[C:6:0:0].Serious condensation
[C:6:0:0].Moderate condensation
+
[C:6:0:0].Moderate condensation
[C:6:0:0].Minor condensation
+
[C:6:0:0].Minor condensation
[C:5:0:1].Advanced rot
+
[C:5:0:1].Advanced rot
[C:5:0:1].Moderate rot
+
[C:5:0:1].Moderate rot
[C:6:0:0].Moderate frost-bite
+
[C:6:0:0].Moderate frost-bite
[C:6:0:0].Minor frost-bite
+
[C:6:0:0].Minor frost-bite
[C:6:0:0].Serious melting
+
[C:6:0:0].Serious melting
[C:6:0:0].Moderate melting
+
[C:6:0:0].Moderate melting
[C:6:0:0].Minor melting
+
[C:6:0:0].Minor melting
[C:6:0:0].Serious boiling
+
[C:6:0:0].Serious boiling
[C:6:0:0].Moderate boiling
+
[C:6:0:0].Moderate boiling
[C:6:0:0].Minor boiling
+
[C:6:0:0].Minor boiling
[C:6:0:0].Dented
+
[C:6:0:0].Dented
[C:6:0:0].Heavy bruising
+
[C:6:0:0].Heavy bruising
[C:6:0:0].Moderate bruising
+
[C:6:0:0].Moderate bruising
[C:6:0:0].Light bruising
+
[C:6:0:0].Light bruising
[C:6:0:0].Serious burn
+
[C:6:0:0].Serious burn
[C:6:0:0].Moderate burn
+
[C:6:0:0].Moderate burn
[C:6:0:0].Minor burn
+
[C:6:0:0].Minor burn
[C:6:0:0].Serious frost-bite
+
[C:6:0:0].Serious frost-bite
.[C:6:0:1]Needs traction
+
.[C:6:0:1]Needs traction
.[C:6:0:1]Needs immobilization
+
.[C:6:0:1]Needs immobilization
[C:7:0:0]No treatment scheduled
+
[C:7:0:0]No treatment scheduled
[C:7:0:0:]Diagnosed with
+
[C:7:0:0:]Diagnosed with  
[C:7:0:1]Received
+
[C:7:0:1]Received  
[C:7:0:1:]Received
+
[C:7:0:1:]Received  
[C:7:0:1]Diagnosis required
+
[C:7:0:1]Diagnosis required
[C:7:0:1]Crutch required
+
[C:7:0:1]Crutch required
.[C:5:0:1]Rotten -- inoperable
+
.[C:5:0:1]Rotten -- inoperable
.[C:3:0:1]Needs cleaning
+
.[C:3:0:1]Needs cleaning
.[C:4:0:1]Needs surgery
+
.[C:4:0:1]Needs surgery
.[C:2:0:1]Needs sutures
+
.[C:2:0:1]Needs sutures
.[C:6:0:1]Needs setting
+
.[C:6:0:1]Needs setting
.[C:7:0:0]Needs dressing
+
.[C:7:0:0]Needs dressing
[C:6:0:1].Moderate swelling
+
[C:6:0:1].Moderate swelling
[C:6:0:1].Minor swelling
+
[C:6:0:1].Minor swelling
[C:7:0:1].Function totally impaired
+
[C:7:0:1].Function totally impaired
[C:7:0:1].Partially impaired function
+
[C:7:0:1].Partially impaired function
[C:7:0:1].Slightly impaired function
+
[C:7:0:1].Slightly impaired function
[C:7:0:1]Has been sutured
+
[C:7:0:1]Has been sutured
[C:5:0:1]Infection
+
[C:5:0:1]Infection
[C:7:0:0]No evaluated wounds
+
[C:7:0:0]No evaluated wounds
[C:3:0:1].Dizziness
+
[C:3:0:1].Dizziness
[C:3:0:1].Paralysis
+
[C:3:0:1].Paralysis
[C:3:0:1].Partial paralysis
+
[C:3:0:1].Partial paralysis
[C:3:0:1].Some sluggishness
+
[C:3:0:1].Some sluggishness
[C:3:0:1].Complete numbness
+
[C:3:0:1].Complete numbness
[C:3:0:1].Partial numbness
+
[C:3:0:1].Partial numbness
[C:3:0:1].Slight numbness
+
[C:3:0:1].Slight numbness
[C:6:0:1].Extreme swelling
+
[C:6:0:1].Extreme swelling
  does not mind being outdoors, at least for a time.
+
  does not mind being outdoors, at least for a time.
  likes working outdoors and grumbles only mildly at inclement weather.
+
  likes working outdoors and grumbles only mildly at inclement weather.
  doesn't really care about anything anymore.
+
  doesn't really care about anything anymore.
  is a hardened individual.
+
  is a hardened individual.
  is getting used to tragedy.
+
  is getting used to tragedy.
  likes
+
  likes  
 
  fabric
 
  fabric
[C:0:0:1]-
+
[C:0:0:1]-                      
[C:7:0:0]No medical history
+
[C:7:0:0]No medical history
 
  needs alcohol to get through the working day
 
  needs alcohol to get through the working day
  and can't even remember the last time
+
  and can't even remember the last time  
 
  had some
 
  had some
 
  and has gone without a drink for far, far too long
 
  and has gone without a drink for far, far too long
Line 5,049: Line 5,049:
 
  and is starting to work slowly due to its scarcity
 
  and is starting to work slowly due to its scarcity
 
  amputated
 
  amputated
Rotten tissue excised from
+
Rotten tissue excised from  
[C:6:0:1]Had
+
[C:6:0:1]Had  
[C:6:0:1]Placed in traction
+
[C:6:0:1]Placed in traction
[C:7:0:1]Evaluated
+
[C:7:0:1]Evaluated
[C:7:0:1]Brought to rest
+
[C:7:0:1]Brought to rest
[C:3:0:1]Cleaned
+
[C:3:0:1]Cleaned
[C:6:0:1]Received
+
[C:6:0:1]Received  
  splint on
+
  splint on  
  dressing on
+
  dressing on  
[C:4:0:1]Received
+
[C:4:0:1]Received  
  sutures on
+
  sutures on  
[C:4:0:1]Bleeding stopped
+
[C:4:0:1]Bleeding stopped
[C:4:0:1]Compound fracture of
+
[C:4:0:1]Compound fracture of  
 
  repaired
 
  repaired
distracted by unmet needs
+
distracted by unmet needs
unfocused by unmet needs
+
unfocused by unmet needs
untroubled by unmet needs
+
untroubled by unmet needs
unfettered
+
unfettered
level-headed
+
level-headed
untroubled
+
untroubled
not distracted
+
not distracted
unfocused
+
unfocused
unknown item
+
unknown item
  absolutely detests
+
  absolutely detests  
[C:2:0:0]
+
[C:2:0:0]
Overall,
+
Overall,  
very focused with satisfied needs
+
very focused with satisfied needs
quite focused with satisfied needs
+
quite focused with satisfied needs
somewhat focused with satisfied needs
+
somewhat focused with satisfied needs
badly distracted by unmet needs
+
badly distracted by unmet needs
unknown fish
+
unknown fish
unknown plants
+
unknown plants
unknown drink
+
unknown drink
unknown liquid
+
unknown liquid
unknown seeds
+
unknown seeds
unknown leaves
+
unknown leaves
unknown powder
+
unknown powder
unknown cheese
+
unknown cheese
  for their
+
  for their  
the color
+
the color  
the words of
+
the words of  
the sound of
+
the sound of  
the sight of
+
the sight of  
When possible,
+
When possible,  
  prefers to consume
+
  prefers to consume  
unknown meat
+
unknown meat
after being unable to hear eloquent speech
+
after being unable to hear eloquent speech
after upholding tradition
+
after upholding tradition
after being away from traditions
+
after being away from traditions
after self-examination
+
after self-examination
after a lack of introspection
+
after a lack of introspection
after making merry
+
after making merry
after being unable to make merry
+
after being unable to make merry
after practicing a craft
+
after practicing a craft
after leading an unexciting life
+
after leading an unexciting life
after learning something
+
after learning something
after not learning anything
+
after not learning anything
after being with family
+
after being with family
after being away from family
+
after being away from family
after being with friends
+
after being with friends
after being away from friends
+
after being away from friends
after hearing eloquent speech
+
after hearing eloquent speech
after being unable to pray
+
after being unable to pray
after staying occupied
+
after staying occupied
after being unoccupied
+
after being unoccupied
after admiring art
+
after admiring art
after being unable to admire art
+
after being unable to admire art
after doing something creative
+
after doing something creative
after doing nothing creative
+
after doing nothing creative
after doing something exciting
+
after doing something exciting
distracted
+
distracted
badly distracted
+
badly distracted
after spending time with people
+
after spending time with people
after being away from people
+
after being away from people
after drinking
+
after drinking
after being kept from alcohol
+
after being kept from alcohol
after communing with
+
after communing with  
after meditation
+
after meditation
after being unable to be extravagant
+
after being unable to be extravagant
after wandering
+
after wandering
after being unable to wander
+
after being unable to wander
after helping somebody
+
after helping somebody
after being unable to help anybody
+
after being unable to help anybody
after thinking abstractly
+
after thinking abstractly
after a lack of abstract thinking
+
after a lack of abstract thinking
[C:7:0:1]Time before time
+
[C:7:0:1]Time before time
after a lack of decent meals
+
after a lack of decent meals
after fighting
+
after fighting
after being unable to fight
+
after being unable to fight
after causing trouble
+
after causing trouble
after a lack of trouble-making
+
after a lack of trouble-making
after arguing
+
after arguing
after being unable to argue
+
after being unable to argue
after being extravagant
+
after being extravagant
after being unable to make romance
+
after being unable to make romance
after seeing animals
+
after seeing animals
after being away from animals
+
after being away from animals
after seeing a great beast
+
after seeing a great beast
after being away from great beasts
+
after being away from great beasts
after acquiring something
+
after acquiring something
after being unable to acquire something
+
after being unable to acquire something
after eating a good meal
+
after eating a good meal
after being unable to practice a craft
+
after being unable to practice a craft
after practicing a martial art
+
after practicing a martial art
after being unable to practice a martial art
+
after being unable to practice a martial art
after practicing a skill
+
after practicing a skill
after being unable to practice a skill
+
after being unable to practice a skill
after taking it easy
+
after taking it easy
after being unable to take it easy
+
after being unable to take it easy
after making romance
+
after making romance
greedier
+
greedier
less greedy
+
less greedy
less temperate
+
less temperate
more temperate
+
more temperate
more likely to brawl
+
more likely to brawl
less likely to fight
+
less likely to fight
more stubborn
+
more stubborn
less stubborn
+
less stubborn
more angry
+
more angry
less angry
+
less angry
more anxious
+
more anxious
less anxious
+
less anxious
more lustful
+
more lustful
less lustful
+
less lustful
more prone to stress
+
more prone to stress
more resilient
+
more resilient
more hateful
+
more hateful
slower to hate
+
slower to hate
more envious
+
more envious
less envious
+
less envious
more cheerful
+
more cheerful
less cheerful
+
less cheerful
more depressed
+
more depressed
less depressed
+
less depressed
[C:2:0:1]Spring
+
[C:2:0:1]Spring
[C:6:0:1]Summer
+
[C:6:0:1]Summer
[C:4:0:1]Autumn
+
[C:4:0:1]Autumn
[C:3:0:1]Winter
+
[C:3:0:1]Winter
[C:5:0:1]
+
  [C:5:0:1]
Became
+
Became  
quicker to love
+
quicker to love
slower to love
+
slower to love
more vengeful
+
more vengeful
less vengeful
+
less vengeful
more proud
+
more proud
less proud
+
less proud
more cruel
+
more cruel
more merciful
+
more merciful
more single-minded
+
more single-minded
more scatterbrained
+
more scatterbrained
more ambitious
+
more ambitious
less ambitious
+
less ambitious
more gracious
+
more gracious
less gracious
+
less gracious
more extravagant
+
more extravagant
more austere
+
more austere
more zany
+
more zany
more humorless
+
more humorless
less reliant on advice
+
less reliant on advice
less disdainful of advice
+
less disdainful of advice
more fearless
+
more fearless
more fearful
+
more fearful
more confident
+
more confident
less confident
+
less confident
more vain
+
more vain
less vain
+
less vain
more industrious
+
more industrious
less wasteful
+
less wasteful
more prone to discord
+
more prone to discord
less prone to discord
+
less prone to discord
less quarrelsome
+
less quarrelsome
more quarrelsome
+
more quarrelsome
more polite
+
more polite
more rude
+
more rude
more orderly
+
more orderly
less orderly
+
less orderly
more trusting
+
more trusting
less trusting
+
less trusting
more gregarious
+
more gregarious
more of a loner
+
more of a loner
more overbearing
+
more overbearing
less assertive
+
less assertive
more swayed by others' emotions
+
more swayed by others' emotions
less swayed by others' emotions
+
less swayed by others' emotions
more altruistic
+
more altruistic
less altruistic
+
less altruistic
more dutiful
+
more dutiful
less dutiful
+
less dutiful
less cautious
+
less cautious
more cautious
+
more cautious
more of a perfectionist
+
more of a perfectionist
less attentive to details
+
less attentive to details
more obstinate
+
more obstinate
more acquiescing
+
more acquiescing
more tolerant
+
more tolerant
less tolerant
+
less tolerant
more emotionally obsessive
+
more emotionally obsessive
more emotionally distant
+
more emotionally distant
more hopeful
+
more hopeful
less hopeful
+
less hopeful
more curious
+
more curious
less curious
+
less curious
more bashful
+
more bashful
more shameless
+
more shameless
more private
+
more private
less private
+
less private
tradition
+
tradition
artwork
+
artwork
cooperation
+
cooperation
independence
+
independence
stoicism
+
stoicism
introspection
+
introspection
self-control
+
self-control
tranquility
+
tranquility
family
+
family
friendship
+
friendship
cunning
+
cunning
eloquence
+
eloquence
fairness
+
fairness
decorum
+
decorum
more artistically inclined
+
more artistically inclined
less artistically inclined
+
less artistically inclined
  and learned to
+
  and learned to  
value
+
value  
disdain
+
disdain  
Learned to
+
Learned to  
loyalty
+
loyalty
more frenetic
+
more frenetic
more leisurely
+
more leisurely
more of a thrill-seeker
+
more of a thrill-seeker
inclined to avoid excitement
+
inclined to avoid excitement
more prone to flights of fancy
+
more prone to flights of fancy
more fact-oriented
+
more fact-oriented
more inclined to the abstract
+
more inclined to the abstract
less inclined to the abstract
+
less inclined to the abstract
perseverance
+
perseverance
leisure time
+
leisure time
commerce
+
commerce
romance
+
romance
nature
+
nature
knowledge
+
knowledge
harmony
+
harmony
merriment
+
merriment
craftsmanship
+
craftsmanship
martial prowess
+
martial prowess
hard work
+
hard work
sacrifice
+
sacrifice
competition
+
competition
scholar
+
scholar
performer
+
performer
diagnostician
+
diagnostician
doctor
+
doctor
bone doctor
+
bone doctor
surgeon
+
surgeon
monster slayer
+
monster slayer
mercenary
+
mercenary
I am sort of confused.
+
  I am sort of confused.
I am a little confused.
+
  I am a little confused.
I am very confused.
+
I am very confused.
I am confused.
+
I am confused.
  . What do you command?
+
. What do you command?
Commendable! Your loyalty and bravery cannot be denied.
+
Commendable! Your loyalty and bravery cannot be denied.
tavern keeper
+
tavern keeper
I wish to become a
+
I wish to become a  
The task is accomplished.
+
  The task is accomplished.
I am your loyal
+
I am your loyal  
 
  will be slain.
 
  will be slain.
 
  is dead!
 
  is dead!
The need for my task seems to have passed.
+
  The need for my task seems to have passed.
  have been driven from
+
  have been driven from  
There will be no rest for the enemy.
+
  There will be no rest for the enemy.
The enemy will be driven off.
+
  The enemy will be driven off.
What happened?
+
What happened?
I don't remember clearly.
+
I don't remember clearly.
I would be honored if you would become a
+
I would be honored if you would become a  
You can no longer be a
+
You can no longer be a  
I would be honored to serve as a
+
I would be honored to serve as a  
  . Will you have me as
+
. Will you have me as  
Please help me!
+
Please help me!
Come with me and I'll bring you to safety.
+
Come with me and I'll bring you to safety.
Intruder!
+
Intruder!
I hate you.
+
I hate you.
I'm leaving
+
I'm leaving  
I'm kicking you out of
+
I'm kicking you out of  
Gladly. I will be your
+
Gladly. I will be your  
I cannot accept this honor. I am sorry.
+
I cannot accept this honor. I am sorry.
You are not worthy of such an honor yet. I am sorry.
+
You are not worthy of such an honor yet. I am sorry.
I am sorry. I do not think there is room for me.
+
I am sorry. I do not think there is room for me.
I am sorry. There is no room for you here.
+
I am sorry. There is no room for you here.
Gladly. You are now one of my
+
Gladly. You are now one of my  
  . Can I perform with you?
+
. Can I perform with you?
I would love to join
+
I would love to join  
You just aren't good enough yet, but you should keep performing.
+
You just aren't good enough yet, but you should keep performing.
Welcome to
+
Welcome to  
  ? The troupe could use your talent.
+
? The troupe could use your talent.
Would you like to join
+
Would you like to join  
I'm sorry, but I can't join the troupe.
+
I'm sorry, but I can't join the troupe.
Yes! It'll be great to perform with you.
+
Yes! It'll be great to perform with you.
  . Will you have me?
+
. Will you have me?
scribe
+
scribe
  be made
+
  be made  
I ask that
+
I ask that  
Yes, you'd make a fantastic
+
Yes, you'd make a fantastic  
  . Will you have us?
+
. Will you have us?
I'll need to see something impressive before I consider it.
+
I'll need to see something impressive before I consider it.
  here. Make us proud!
+
  here. Make us proud!
the beast
+
the beast
beasts
+
beasts
bandits
+
bandits
criminals
+
criminals
bone-chilling horror
+
bone-chilling horror
skulking vermin
+
skulking vermin
open war
+
open war
ruffians
+
ruffians
the fighting
+
the fighting
law-breaking
+
law-breaking
the army on the march
+
the army on the march
armies on the march
+
armies on the march
the abduction
+
the abduction
abductions
+
abductions
the occupation
+
the occupation
occupations
+
occupations
Behold, mortal. I am
+
Behold, mortal. I am  
Don't talk to me.
+
Don't talk to me.
  . I know why you have come.
+
. I know why you have come.
a divine being
+
a divine being
we've got
+
  we've got  
Well, let's see...
+
Well, let's see...
the death
+
the death
deaths
+
deaths
The enemy!
+
The enemy!
Vile creature!
+
Vile creature!
I must obey the master!
+
I must obey the master!
Murderer!
+
Murderer!
Ahhh...
+
Ahhh...
Gwargh!
+
Gwargh!
Get away from me!
+
Get away from me!
The dead!
+
The dead!
They must be stopped by any means at our disposal.
+
They must be stopped by any means at our disposal.
Now we will live under
+
Now we will live under  
It was inevitable.
+
It was inevitable.
It's not my problem.
+
It's not my problem.
I don't know anything else about them.
+
I don't know anything else about them.
This is the life for me.
+
This is the life for me.
It's for the best.
+
It's for the best.
We are in the right in all matters.
+
We are in the right in all matters.
Please guide me to myself.
+
Please guide me to myself.
Please guide me to
+
Please guide me to  
We can no longer travel together.
+
We can no longer travel together.
Please guide me to you.
+
Please guide me to you.
We were going to entertain the world! It's a shame, but I'll have to make my own way now.
+
  We were going to entertain the world! It's a shame, but I'll have to make my own way now.
I'm giving up on this hopeless venture.
+
  I'm giving up on this hopeless venture.
I hope you find what you are seeking here.
+
  I hope you find what you are seeking here.
I'm returning on my own.
+
  I'm returning on my own.
I give to you this fine beast,
+
I give to you this fine beast,  
I deign to favor you with my little pretty,
+
I deign to favor you with my little pretty,  
What can you tell me about yourself?
+
What can you tell me about yourself?
What do you think of me?
+
What do you think of me?
Can you tell me where I can find myself?
+
Can you tell me where I can find myself?
What can you tell me about
+
What can you tell me about  
Can you tell me where I can find
+
Can you tell me where I can find  
Can you tell me where I can find you?
+
Can you tell me where I can find you?
the missing treasure
+
the missing treasure
brewing trouble with our neighbors
+
brewing trouble with our neighbors
Wait here until I return.
+
Wait here until I return.
I've forgotten what trouble it was...
+
I've forgotten what trouble it was...
Can you tell me the way to
+
Can you tell me the way to  
Let's continue onward together.
+
Let's continue onward together.
Thank you. I will take excellent care of this majestic creature.
+
Thank you. I will take excellent care of this majestic creature.
What have you done? This is horrifying!
+
What have you done? This is horrifying!
the open war
+
the open war
the ruffians
+
the ruffians
How have things been?
+
How have things been?
the brewing trouble
+
the brewing trouble
It has been the same as ever.
+
It has been the same as ever.
How's life here?
+
How's life here?
This
+
  This  
You must kill
+
You must kill  
the law-breaking
+
the law-breaking
the deaths
+
the deaths
the beasts
+
the beasts
the abductions
+
the abductions
the bandits
+
the bandits
the criminals
+
the criminals
the bone-chilling horror
+
the bone-chilling horror
the skulking vermin
+
the skulking vermin
Where should I take you?
+
Where should I take you?
How are you enjoying the adventure?
+
How are you enjoying the adventure?
We shall bring
+
We shall bring  
Soon the world will be set right.
+
Soon the world will be set right.
Are you looking forward to the performance?
+
Are you looking forward to the performance?
 
  home safely.
 
  home safely.
Tell me about
+
Tell me about  
I've forgotten what I was going to say...
+
I've forgotten what I was going to say...
I hate them.
+
I hate them.
I don't care one way or another.
+
I don't care one way or another.
They are terrific.
+
They are terrific.
I am afraid of them.
+
I am afraid of them.
Now we will have to build our own future.
+
Now we will have to build our own future.
They are outlaws.
+
They are outlaws.
You are bound to obey me.
+
You are bound to obey me.
Are we close?
+
Are we close?
 
  came try to boss us around, but you'll teach that coward a lesson.
 
  came try to boss us around, but you'll teach that coward a lesson.
 
  to try to boss us around, but you'll show them the true nature of power.
 
  to try to boss us around, but you'll show them the true nature of power.
  out of
+
  out of  
You must drive the skulking vermin
+
You must drive the skulking vermin  
  . Their aggressive order must not be allowed to flourish.
+
. Their aggressive order must not be allowed to flourish.
You must drive
+
You must drive  
  . These criminals have been allowed to thrive for too long.
+
. These criminals have been allowed to thrive for too long.
  . These outlaws must be punished.
+
. These outlaws must be punished.
Seek your foe in the
+
  Seek your foe in the  
 
  threatens our people with its very presence.
 
  threatens our people with its very presence.
Enjoy the hunt!
+
  Enjoy the hunt!
Our hopes travel with you.
+
  Our hopes travel with you.
You must drive the ruffians of
+
You must drive the ruffians of  
  sent
+
  sent  
  . They have been harassing the people for too long.
+
. They have been harassing the people for too long.
beast from underground
+
beast from underground
vile monster from the bowels of the earth
+
vile monster from the bowels of the earth
terrifying wilderness monster
+
terrifying wilderness monster
creeping thing
+
creeping thing
ferocious wild animal
+
ferocious wild animal
savage beast
+
savage beast
beast from the wilds
+
beast from the wilds
ferocious unnatural beast
+
ferocious unnatural beast
ancient force of nature
+
ancient force of nature
great beast
+
great beast
fearsome beast
+
fearsome beast
cursed demon
+
cursed demon
night creature
+
night creature
horrible beast
+
horrible beast
terror from the evil depths
+
terror from the evil depths
evil being
+
evil being
torture
+
torture
the treatment of plants
+
the treatment of plants
truthfulness
+
truthfulness
a formalized agreement
+
a formalized agreement
the display of war and hunting trophies
+
the display of war and hunting trophies
the devouring of the bodies of sapient beings
+
the devouring of the bodies of sapient beings
a desire to kill the living and any others in opposition
+
a desire to kill the living and any others in opposition
the adversary's inability to communicate and form treaties
+
the adversary's inability to communicate and form treaties
 
  is unknown us.
 
  is unknown us.
 
  is skirmishing with us.
 
  is skirmishing with us.
and there is no hard feeling between our peoples.
+
and there is no hard feeling between our peoples.
and there is friendship between our peoples.
+
and there is friendship between our peoples.
The trouble started because of
+
The trouble started because of  
but there is ill-will between our peoples.
+
but there is ill-will between our peoples.
the treatment of animals
+
the treatment of animals
a dispute over
+
a dispute over  
I tire of this pointless skirmishing.
+
  I tire of this pointless skirmishing.
We can no longer pay them homage.
+
  We can no longer pay them homage.
 
  is our ally
 
  is our ally
I wish I could tell you where to begin your search. Until then, you are free to do as you please.
+
  I wish I could tell you where to begin your search. Until then, you are free to do as you please.
 
  is at war with us.
 
  is at war with us.
 
  is not at war with us
 
  is not at war with us
 
  accepts our tribute
 
  accepts our tribute
 
  is paying us tribute
 
  is paying us tribute
The group
+
The group
  from their home at
+
  from their home at  
could afford to learn a lesson or two, though open conflict would be unwise.
+
could afford to learn a lesson or two, though open conflict would be unwise.
must be driven off or subjugated.
+
must be driven off or subjugated.
In any case, peace is no longer an option.
+
  In any case, peace is no longer an option.
The alliance has outlived its usefulness.
+
  The alliance has outlived its usefulness.
Their tribute is not enough.
+
  Their tribute is not enough.
This war must end with our victory.
+
  This war must end with our victory.
a special occasion
+
a special occasion
a previous insurrection
+
a previous insurrection
a competition
+
a competition
a performance
+
a performance
a ceremony
+
a ceremony
a procession
+
a procession
a raid
+
a raid
a purge
+
a purge
a previous battle
+
a previous battle
a previous war
+
a previous war
a previous conquest
+
a previous conquest
a previous duel
+
a previous duel
an act of theft
+
an act of theft
an abduction
+
an abduction
a journey
+
a journey
an attack by a beast
+
an attack by a beast
territory
+
territory
an incident involving a trade caravan
+
an incident involving a trade caravan
grazing rights
+
grazing rights
water rights
+
water rights
rights-of-way
+
rights-of-way
fishing rights
+
fishing rights
general ill feelings over past historical events
+
general ill feelings over past historical events
livestock ownership
+
livestock ownership
a dispute over the ownership of
+
a dispute over the ownership of  
the disturbance of once-eternal rest
+
the disturbance of once-eternal rest
a first contact that went horribly wrong
+
a first contact that went horribly wrong
prior aggression by the adversary
+
prior aggression by the adversary
the adversary's abuse of the aggressor's fallen
+
the adversary's abuse of the aggressor's fallen
the adversary's refusal to form treaties
+
the adversary's refusal to form treaties
a disagreement over prior treaties
+
a disagreement over prior treaties
an incident involving a lost diplomat
+
an incident involving a lost diplomat
a cottage
+
a cottage
the mead hall
+
the mead hall
the great tower
+
the great tower
the keep
+
the keep
a hillock
+
a hillock
a house
+
a house
an abandoned shop
+
an abandoned shop
a tree
+
a tree
They consider you an infamous villain among those opposing them.
+
They consider you an infamous villain among those opposing them.
Their strength has been broken.
+
Their strength has been broken.
They consider you a key figure in the opposition.
+
They consider you a key figure in the opposition.
They consider you a leader of the opposition.
+
They consider you a leader of the opposition.
You are considered part of the opposition.
+
You are considered part of the opposition.
You are considered an integral part of the opposition.
+
You are considered an integral part of the opposition.
There are guards in
+
There are guards in  
There are guards patrolling
+
There are guards patrolling  
Be careful, for their leader
+
Be careful, for their leader  
the natural issue of their oneness with
+
the natural issue of their oneness with  
It does not help matters that their leader
+
It does not help matters that their leader  
  is my
+
  is my  
They do not feel challenged at all.
+
They do not feel challenged at all.
I don't really know.
+
I don't really know.
Their strength has been challenged, and their hold has loosened.
+
Their strength has been challenged, and their hold has loosened.
They still hold this area, but they do not feel certain.
+
They still hold this area, but they do not feel certain.
a coup
+
a coup
persecution
+
persecution
a family matter
+
a family matter
There is also
+
There is also  
the issue of their worship of
+
the issue of their worship of  
the issue of their godlessness
+
the issue of their godlessness
the natural issue of their worship of
+
the natural issue of their worship of  
the issue of their oneness with
+
the issue of their oneness with  
 
  shrine
 
  shrine
the processed goods market
+
the processed goods market
There is a long-ranging patrol
+
There is a long-ranging patrol  
the shrine to
+
the shrine to  
I'd watch out for them.
+
  I'd watch out for them.
I have no idea.
+
I have no idea.
 
  other groups vying for control.
 
  other groups vying for control.
There are no fewer than
+
There are no fewer than  
a metal furniture shop
+
a metal furniture shop
a stone furniture shop
+
a stone furniture shop
the imported food market
+
the imported food market
the imported goods market
+
the imported goods market
the meat market
+
the meat market
the imported clothing market
+
the imported clothing market
the cheese market
+
the cheese market
the fruit and vegetable market
+
the fruit and vegetable market
a weaponsmith's shop
+
a weaponsmith's shop
a gem cutter's shop
+
a gem cutter's shop
a blacksmith's shop
+
a blacksmith's shop
a bowyer's shop
+
a bowyer's shop
a metal craft shop
+
a metal craft shop
a armorsmith's shop
+
a armorsmith's shop
a carpenter's shop
+
a carpenter's shop
a leather goods shop
+
a leather goods shop
a clothing imports store
+
a clothing imports store
a food imports store
+
a food imports store
a cloth shop
+
a cloth shop
a general imports store
+
a general imports store
a woven clothing shop
+
a woven clothing shop
a leather shop
+
a leather shop
a bone carver's shop
+
a bone carver's shop
a leather clothing shop
+
a leather clothing shop
Goodbye.
+
Goodbye.
I must take my leave.
+
I must take my leave.
If you want to find a relative,
+
If you want to find a relative,  
  lives in
+
  lives in  
If you want to offer your condolences,
+
If you want to offer your condolences,  
  should travel to
+
  should travel to  
  should talk to
+
  should talk to  
 
  abides here in magnificence
 
  abides here in magnificence
Not that it matters, as
+
  Not that it matters, as  
  is here, and
+
  is here, and  
Not that it matters, as the seat of
+
  Not that it matters, as the seat of  
the law is absolute
+
the law is absolute
the blood-drinker allows no chattel to rise
+
the blood-drinker allows no chattel to rise
 
  is also located here
 
  is also located here
The seat of
+
  The seat of  
  has occupied
+
  has occupied  
You sound like a troublemaker.
+
You sound like a troublemaker.
  rules
+
  rules  
  is a group of
+
  is a group of  
 
  from this capital as well
 
  from this capital as well
I rule
+
  I rule  
I haven't heard anything like that.
+
I haven't heard anything like that.
 
  are vying for control.
 
  are vying for control.
 
  groups fled.
 
  groups fled.
No fewer than
+
No fewer than  
A few separate groups were organized.
+
A few separate groups were organized.
One group organized itself.
+
One group organized itself.
Nobody I remember.
+
Nobody I remember.
 
  fled before the attack.
 
  fled before the attack.
I've decided. Let's call our troupe
+
I've decided. Let's call our troupe  
Here's something you might be interested in...
+
Here's something you might be interested in...
I'm in charge of
+
I'm in charge of  
I've forgotten what to say...
+
I've forgotten what to say...
I've forgotten my bold pronouncement...
+
I've forgotten my bold pronouncement...
  now. Make way for
+
  now. Make way for  
What's available here?
+
What's available here?
Let's trade.
+
Let's trade.
Nevermind.
+
Nevermind.
Thank you!
+
Thank you!
Please let me shelter here for the night.
+
Please let me shelter here for the night.
I'd like to stay here another day if you don't mind.
+
I'd like to stay here another day if you don't mind.
Of course. My pleasure.
+
Of course. My pleasure.
Uh... what was that?
+
Uh... what was that?
Ah, I'm sorry. Permission is not mine to give.
+
Ah, I'm sorry. Permission is not mine to give.
Certainly. It would be terrible to leave someone to fend for themselves after sunset.
+
Certainly. It would be terrible to leave someone to fend for themselves after sunset.
 
  back home!
 
  back home!
this poor soul
+
this poor soul
the oppressors
+
the oppressors
Join me and we can shake off the yoke of
+
Join me and we can shake off the yoke of  
this place
+
this place
the weary shoulders of the people of
+
the weary shoulders of the people of  
I'm with you on this.
+
I'm with you on this.
 
  forever!
 
  forever!
You may enjoy these times of peace, but remain vigilant.
+
You may enjoy these times of peace, but remain vigilant.
We weren't personally acquainted.
+
We weren't personally acquainted.
What will you do about it?
+
What will you do about it?
My condolences.
+
My condolences.
Let's entertain the world together!
+
Let's entertain the world together!
What should I do about it?
+
What should I do about it?
Join me and we'll bring
+
Join me and we'll bring  
Come, join me on my adventures!
+
Come, join me on my adventures!
a room
+
a room
a free room
+
a free room
 
  a night.
 
  a night.
  . Let me know and you can stay as long as you like.
+
. Let me know and you can stay as long as you like.
free rooms
+
free rooms
Tavern keeper!
+
Tavern keeper!
This is not that kind of establishment.
+
This is not that kind of establishment.
We have many drinks to choose from. [You receive a list.]
+
We have many drinks to choose from. [You receive a list.]
There's no need for trouble here.
+
There's no need for trouble here.
All drinks cost
+
  All drinks cost  
We have
+
We have  
All drinks are free, of course!
+
  All drinks are free, of course!
 
  for a mug.
 
  for a mug.
We rent out
+
We rent out  
You have a room here, and you can stay longer if you like.
+
You have a room here, and you can stay longer if you like.
Long live the cause.
+
Long live the cause.
Thank you for preserving our legacy of wisdom.
+
Thank you for preserving our legacy of wisdom.
What stories you tell! It's such an honor to have you here.
+
What stories you tell! It's such an honor to have you here.
Loyalty should be rewarded.
+
Loyalty should be rewarded.
My talented bard! It's such an honor to have you here.
+
My talented bard! It's such an honor to have you here.
The poet! It's such an honor to have you here.
+
The poet! It's such an honor to have you here.
Your selfless dedication is appreciated here.
+
Your selfless dedication is appreciated here.
What a dancer! It's such an honor to have you here.
+
What a dancer! It's such an honor to have you here.
You have been such a good trade partner.
+
You have been such a good trade partner.
I'd just as soon you went someplace else.
+
I'd just as soon you went someplace else.
My good friend.
+
My good friend.
It's such a pleasure to serve you.
+
It's such a pleasure to serve you.
It is good to see you here.
+
It is good to see you here.
My companion.
+
My companion.
You ought to be rewarded for returning our treasures.
+
You ought to be rewarded for returning our treasures.
Thank you for all you do.
+
Thank you for all you do.
Intruder! Intruder!
+
Intruder! Intruder!
This is my new home.
+
This is my new home.
someone
+
someone
Would you agree to become
+
Would you agree to become  
Would you please adopt
+
Would you please adopt  
, taking over my duties and responsibilities?
+
, taking over my duties and responsibilities?
I accept this honor.
+
I accept this honor.
this poor nameless child
+
this poor nameless child
this tower
+
this tower
this establishment
+
this establishment
this tomb
+
this tomb
this market
+
this market
these sewers
+
these sewers
this dungeon
+
this dungeon
this spire
+
this spire
these catacombs
+
these catacombs
this counting house
+
this counting house
You'll have the room for another day. I'm glad you're enjoying your stay.
+
You'll have the room for another day. I'm glad you're enjoying your stay.
this guildhall
+
this guildhall
this hospital
+
this hospital
this keep
+
this keep
this hall
+
this hall
this library
+
this library
this temple
+
this temple
Uhh... nevermind.
+
Uhh... nevermind.
I'd like a room.
+
I'd like a room.
I'd like the
+
I'd like the  
I'll be back with your drink in a moment.
+
I'll be back with your drink in a moment.
I'd like my room for another night.
+
I'd like my room for another night.
somewhere
+
somewhere
Your room is
+
Your room is  
It is good to be indoors.
+
It is good to be indoors.
I would prefer to be outdoors.
+
I would prefer to be outdoors.
Where am I?
+
Where am I?
It sure is dark down here.
+
It sure is dark down here.
Let us stop this pointless fighting!
+
Let us stop this pointless fighting!
Tell me about this area.
+
Tell me about this area.
I have no reason to accept this.
+
I have no reason to accept this.
I accept your offer.
+
I accept your offer.
What a strange place!
+
What a strange place!
I have confidence in your abilities.
+
I have confidence in your abilities.
It is good to be outdoors.
+
It is good to be outdoors.
It is invigorating to be out in the wilds!
+
It is invigorating to be out in the wilds!
How I long for civilization...
+
How I long for civilization...
Indoors, outdoors. It's all the same to me as long as the weather's fine.
+
Indoors, outdoors. It's all the same to me as long as the weather's fine.
How sinister the glow...
+
How sinister the glow...
I would prefer to be indoors.
+
I would prefer to be indoors.
Did anybody flee the attack?
+
Did anybody flee the attack?
Does anybody else still have a stake in these lands?
+
Does anybody else still have a stake in these lands?
Does this settlement engage in trade? Tell me about those places.
+
Does this settlement engage in trade? Tell me about those places.
Tell me about the local ruler.
+
Tell me about the local ruler.
What an odd glow!
+
What an odd glow!
Look at the sky! Are we in the Underworld?
+
Look at the sky! Are we in the Underworld?
Is it raining?
+
Is it raining?
At least it doesn't rain down here.
+
At least it doesn't rain down here.
I will accept the child into my home.
+
I will accept the child into my home.
I am sorry, but I am otherwise disposed.
+
I am sorry, but I am otherwise disposed.
This must be the will of
+
This must be the will of  
It has always been my dream to start a family.
+
It has always been my dream to start a family.
Why are you traveling?
+
Why are you traveling?
I'm sorry, but I'm unable to help.
+
I'm sorry, but I'm unable to help.
Where are their forces? Are there patrols or guards?
+
Where are their forces? Are there patrols or guards?
Do they have a firm grip on these lands?
+
Do they have a firm grip on these lands?
You look like a mighty warrior indeed.
+
You look like a mighty warrior indeed.
What have you been scheming?
+
What have you been scheming?
  really
+
  really  
How are you feeling right now?
+
How are you feeling right now?
You are amazing.
+
You are amazing.
 
  the outfit.
 
  the outfit.
You must yield!
+
You must yield!
You are bound to me!
+
You are bound to me!
The bond is broken! Return to the Underworld and trouble us no more!
+
The bond is broken! Return to the Underworld and trouble us no more!
Tell me who you work for, or else.
+
Tell me who you work for, or else.
Whosoever would blight the world, preying on the helpless, fear me! I call you a child of the night and will slay you where you stand.
+
Whosoever would blight the world, preying on the helpless, fear me! I call you a child of the night and will slay you where you stand.
Reveal what you have been scheming or suffer the consequences.
+
Reveal what you have been scheming or suffer the consequences.
Who do you work for?
+
Who do you work for?
Identify yourself!
+
Identify yourself!
 
  or suffer the consequences.
 
  or suffer the consequences.
the object I can't remember
+
the object I can't remember
  is yours. Please consider my offer.
+
  is yours. Please consider my offer.
Fortune has favored you, and
+
Fortune has favored you, and  
Where is
+
Where is  
Perhaps you'd be willing to trade
+
Perhaps you'd be willing to trade  
Never.
+
Never.
Gladly. May this new age of harmony last a thousand year.
+
Gladly. May this new age of harmony last a thousand year.
I will not bow before you.
+
I will not bow before you.
I agree to submit to your request.
+
I agree to submit to your request.
  will no longer pay homage to
+
  will no longer pay homage to  
  offers to pay homage to
+
  offers to pay homage to  
  must pay homage to
+
  must pay homage to  
Let there be peace between
+
Let there be peace between  
 
  is well-traveled and would probably have that information.
 
  is well-traveled and would probably have that information.
No such place exists.
+
No such place exists.
  not be able to guide you personally. It is the best I can do.
+
  not be able to guide you personally. It is the best I can do.
However, the
+
  However, the  
 
  is dead.
 
  is dead.
I don't know myself, and I don't even know anybody that could tell you.
+
I don't know myself, and I don't even know anybody that could tell you.
I don't remember what I was going to say...
+
I don't remember what I was going to say...
Please be patient. I'll have your order ready in a moment.
+
Please be patient. I'll have your order ready in a moment.
Come see me in the market sometime.
+
Come see me in the market sometime.
Yes, I can serve you when we're both there.
+
Yes, I can serve you when we're both there.
We don't offer any specific services here.
+
We don't offer any specific services here.
You haven't ordered anything. Would you like something?
+
You haven't ordered anything. Would you like something?
I don't work here.
+
I don't work here.
This is
+
This is  
You should probably try a shopkeeper.
+
You should probably try a shopkeeper.
You'll have to talk to somebody older.
+
You'll have to talk to somebody older.
Sorry, I'm otherwise occupied.
+
Sorry, I'm otherwise occupied.
Fantastic! Please come closer and ask again.
+
Fantastic! Please come closer and ask again.
Really? Please come closer.
+
Really? Please come closer.
Of course. Let's do business.
+
Of course. Let's do business.
Really? Alright.
+
Really? Alright.
Come see me at the trade depot sometime.
+
Come see me at the trade depot sometime.
Come see me in my store sometime.
+
Come see me in my store sometime.
So, the
+
So, the  
Calm yourself!
+
Calm yourself!
 
  said, "Are you going to eat that?"
 
  said, "Are you going to eat that?"
... and the
+
... and the  
Tell me about your family.
+
Tell me about your family.
 
  saw the sun and vomited on the spot!
 
  saw the sun and vomited on the spot!
Yes, let's go.
+
Yes, let's go.
Of course.
+
Of course.
I seek to rescue
+
I seek to rescue  
  and am returning to
+
  and am returning to  
I have obtained
+
I have obtained  
, and this quest is taking me to
+
, and this quest is taking me to  
The treasure is sought by
+
The treasure is sought by  
I am searching for
+
I am searching for  
I will return it to
+
I will return it to  
I am returning it to
+
I am returning it to  
 
  in search of excitement
 
  in search of excitement
 
  in search of a thrilling adventure
 
  in search of a thrilling adventure
 
  in search of work
 
  in search of work
 
  in search of adventure
 
  in search of adventure
. Perhaps I'll finally make my fortune!
+
.   Perhaps I'll finally make my fortune!
, and wealth and pleasures beyond measure!
+
, and wealth and pleasures beyond measure!
I have rescued
+
I have rescued  
 
  and maybe something to drink as well!
 
  and maybe something to drink as well!
 
  to take up my position
 
  to take up my position
I'm going to
+
I'm going to  
  to move into my new home with
+
  to move into my new home with  
spouse
+
spouse
 
  to start a new life
 
  to start a new life
husband
+
husband
I started my pilgrimage in
+
I started my pilgrimage in  
Probably on the move or deep underground, but I can't be sure.
+
Probably on the move or deep underground, but I can't be sure.
  to view
+
  to view  
I visited
+
I visited  
I'm traveling to
+
I'm traveling to  
I'm preparing to travel to
+
I'm preparing to travel to  
I'm returning to my home in
+
I'm returning to my home in  
I'm not sure.
+
I'm not sure.
 
  utilize the market here.
 
  utilize the market here.
 
  is the only other settlement to utilize the market here.
 
  is the only other settlement to utilize the market here.
The people of
+
The people of  
This place is insulated from the rest of the world, at least in terms of trade.
+
This place is insulated from the rest of the world, at least in terms of trade.
 
  to trade.
 
  to trade.
  go to
+
  go to  
 
  is the only other settlement to utilize the market there.
 
  is the only other settlement to utilize the market there.
 
  other villages which utilize the market there.
 
  other villages which utilize the market there.
 
  other major settlements.
 
  other major settlements.
  trades directly with no fewer than
+
  trades directly with no fewer than  
  engages in trade with
+
  engages in trade with  
The largest of these is
+
  The largest of these is  
 
  villages which utilize the market here.
 
  villages which utilize the market here.
There are
+
There are  
The village
+
The village  
The villages
+
The villages  
I'm walking my patrol.
+
I'm walking my patrol.
I was out visiting the library.
+
I was out visiting the library.
I'm going to visit the temple.
+
I'm going to visit the temple.
I'm going out for some water.
+
I'm going out for some water.
I'm going out to the tavern.
+
I'm going out to the tavern.
I'm going to visit the shrine.
+
I'm going to visit the shrine.
I'm not planning a journey.
+
I'm not planning a journey.
I'm going to visit the library.
+
I'm going to visit the library.
I'm on an important mission.
+
I'm on an important mission.
I am escaping from danger which threatened my former home.
+
I am escaping from danger which threatened my former home.
I'm just out for a stroll.
+
I'm just out for a stroll.
I'm returning from my patrol.
+
I'm returning from my patrol.
I was out visiting the temple.
+
I was out visiting the temple.
I was just out for some water.
+
I was just out for some water.
I was just out at the tavern.
+
I was just out at the tavern.
I was out visiting the shrine.
+
I was out visiting the shrine.
cousin
+
cousin
nephew
+
nephew
, is it really you?
+
, is it really you?
 
  has returned
 
  has returned
Is it really you?
+
Is it really you?
brother
+
brother
grandchild
+
grandchild
sibling
+
sibling
sister
+
sister
half-sister
+
half-sister
half-brother
+
half-brother
half-sibling
+
half-sibling
parent
+
parent
father
+
father
daughter
+
daughter
grandmother
+
grandmother
grandparent
+
grandparent
grandfather
+
grandfather
There's nothing organized here.
+
There's nothing organized here.
 
  also utilize the market there.
 
  also utilize the market there.
That's me. I'm right here.
+
That's me. I'm right here.
Where?
+
Where?
Ask me when I've returned to my home!
+
Ask me when I've returned to my home!
Yes, master. Ask and I shall obey.
+
Yes, master. Ask and I shall obey.
mother
+
mother
I'd rather not say.
+
I'd rather not say.
the surrounding area
+
the surrounding area
a village nearby
+
a village nearby
just outside town
+
just outside town
  out to the
+
  out to the  
the settlements
+
the settlements
northeast
+
northeast
northwest
+
northwest
  ! Best price in town
+
! Best price in town
  ! Limited supply
+
! Limited supply
  were
+
  were  
tanned
+
tanned
  right here in
+
  right here in  
distant
+
distant
all the way
+
all the way
faraway
+
faraway
the great
+
the great
  ! Today only
+
! Today only
right here
+
right here
I don't remember what I believe...
+
I don't remember what I believe...
An item has returned!
+
An item has returned!
get your
+
get your
your very own
+
your very own
authentic
+
authentic
Never!
+
Never!
I will fight no more.
+
I will fight no more.
Okay! I'll do it.
+
Okay! I'll do it.
You first, coward!
+
You first, coward!
Over my dead body!
+
Over my dead body!
  spits out
+
  spits out  
Maybe you're right.
+
Maybe you're right.
I am compelled to continue!
+
I am compelled to continue!
my good
+
my good  
person
+
person
We yield! We yield!
+
We yield! We yield!
Stop! This isn't happening!
+
Stop! This isn't happening!
We will fight no more.
+
We will fight no more.
I yield! I yield!
+
I yield! I yield!
Splendid
+
Splendid
Fantastic
+
Fantastic
Decent
+
Decent
Excellent
+
Excellent
my friend
+
my friend
right there
+
right there
southeast
+
southeast
southwest
+
southwest
some of our kind
+
some of our kind  
some of my kind
+
some of my kind  
Are you interested in
+
Are you interested in  
out to the
+
out to the  
Might I interest you in
+
Might I interest you in  
I assure you I am already calm. Look to yourself.
+
I assure you I am already calm. Look to yourself.
You're right. I need to relax.
+
You're right. I need to relax.
Don't waste my time.
+
Don't waste my time.
Ha ha ha... You're funny!
+
Ha ha ha... You're funny!
You dare to flatter me?!
+
You dare to flatter me?!
Base flattery!
+
Base flattery!
Insufferable!
+
Insufferable!
How dare you?!
+
How dare you?!
Do I look like I need to calm down?!
+
Do I look like I need to calm down?!
I am so nearly swayed by your greatness alone that we can simply assign you the victory!
+
I am so nearly swayed by your greatness alone that we can simply assign you the victory!
Get away from me!
+
  Get away from me!
I'll show you calm!
+
  I'll show you calm!
Spare me the compliments.
+
Spare me the compliments.
You calm down!
+
You calm down!
Thank you for your kind words.
+
Thank you for your kind words.
Don't tell me to calm myself.
+
Don't tell me to calm myself.
I admire how brilliant you are!
+
I admire how brilliant you are!
you are so clever I must concede!
+
you are so clever I must concede!
I confess your stunning argument overwhelms me!
+
I confess your stunning argument overwhelms me!
I must say that is a truly insightful observation!
+
I must say that is a truly insightful observation!
we can both agree you are by far the most persuasive!
+
we can both agree you are by far the most persuasive!
I am overmastered by your presence!
+
I am overmastered by your presence!
you needn't indulge my trivial thoughts!
+
you needn't indulge my trivial thoughts!
no one can deny your genius!
+
no one can deny your genius!
I have been so foolish. Yes, I agree.
+
I have been so foolish. Yes, I agree.
Yes, I can see it clearly now.
+
Yes, I can see it clearly now.
Though I cannot agree fully on a slight technicality,
+
Though I cannot agree fully on a slight technicality,
You know, I think you're right.
+
You know, I think you're right.
Even if I don't change my mind,
+
Even if I don't change my mind,
Despite some minor reservations...
+
Despite some minor reservations...
Although my own insignificant beliefs lie elsewhere,
+
Although my own insignificant beliefs lie elsewhere,
Ignoring that I don't quite concur...
+
Ignoring that I don't quite concur...
Are you being serious?
+
Are you being serious?
What did you just say?
+
What did you just say?
Wait, what?
+
Wait, what?
Am I supposed to engage with that?
+
Am I supposed to engage with that?
Forgive me, but
+
Forgive me, but
I've heard it all now!
+
I've heard it all now!
You must be joking.
+
You must be joking.
How unreasonable!
+
How unreasonable!
Give me a break.
+
Give me a break.
Were you trying to make an argument?
+
Were you trying to make an argument?
How gracious!
+
How gracious!
Fine. Let's drop the argument.
+
Fine. Let's drop the argument.
Let's move on.
+
Let's move on.
You are right.
+
You are right.
Let's drop the argument.
+
Let's drop the argument.
There must be something else to discuss.
+
There must be something else to discuss.
Yes, let's move on.
+
Yes, let's move on.
I will settle this my way.
+
  I will settle this my way.
You mock me?!
+
You mock me?!
You insult me with your flattery
+
You insult me with your flattery
This conversation is over.
+
  This conversation is over.
, but let us move on.
+
, but let us move on.
You insult me with your derision
+
You insult me with your derision
Well, there must be something else to discuss.
+
Well, there must be something else to discuss.
If you insist so strongly, we can move on.
+
If you insist so strongly, we can move on.
That's wrong.
+
That's wrong.
I cannot agree.
+
I cannot agree.
I beg to differ.
+
I beg to differ.
That's not right.
+
That's not right.
Pause to consider.
+
Pause to consider.
Stop and reflect.
+
Stop and reflect.
You are thinking about this all wrong.
+
You are thinking about this all wrong.
Really.
+
Really.
Unbelievable.
+
Unbelievable.
I just don't know.
+
I just don't know.
It's wrong.
+
It's wrong.
I don't know what to say.
+
I don't know what to say.
I don't want to argue.
+
I don't want to argue.
I disagree.
+
I disagree.
I guess I'm not sure.
+
I guess I'm not sure.
there's just no way you can believe something so stupid.
+
there's just no way you can believe something so stupid.
it would amaze me if somebody actually thought that.
+
it would amaze me if somebody actually thought that.
you should keep your weird thoughts to yourself.
+
you should keep your weird thoughts to yourself.
the things some people think just boggle the mind.
+
the things some people think just boggle the mind.
I'm appalled.
+
I'm appalled.
that isn't at all convincing.
+
that isn't at all convincing.
You're wrong.
+
You're wrong.
Shameful.
+
Shameful.
That's absurd!
+
That's absurd!
Oh, no,
+
Oh, no,
don't waste my time with this drivel.
+
don't waste my time with this drivel.
that is the stupidest statement I have ever heard.
+
that is the stupidest statement I have ever heard.
I couldn't follow your rambling.
+
I couldn't follow your rambling.
really, I've been over all this nonsense before.
+
really, I've been over all this nonsense before.
nobody could possibly believe that.
+
nobody could possibly believe that.
I'm having trouble taking you seriously.
+
I'm having trouble taking you seriously.
 
  asked me
 
  asked me
  sent me to
+
  sent me to  
  told me to ask
+
  told me to ask  
I asked
+
I asked  
  to ask
+
  to ask  
  told me to tell
+
  told me to tell  
Through
+
Through  
  to tell
+
  to tell  
 
  demands a portion of my official funds
 
  demands a portion of my official funds
 
  asks that I look past illicit acts in my official capacities
 
  asks that I look past illicit acts in my official capacities
ask that
+
ask that  
I sent
+
I sent  
I asked that
+
I asked that  
demand a portion of the official funds from
+
demand a portion of the official funds from  
 
  look past illicit acts
 
  look past illicit acts
I demand a portion of the official funds from
+
I demand a portion of the official funds from  
Help! Save me!
+
Help! Save me!
I believe... something.
+
I believe... something.
I serve
+
I serve  
I must withdraw!
+
I must withdraw!
I have no master, but
+
I have no master, but  
I do not know! My instructions come from
+
I do not know! My instructions come from  
I serve no one.
+
I serve no one.
 
  sometimes has need for my services.
 
  sometimes has need for my services.
Just think about it.
+
Just think about it.
I don't agree.
+
I don't agree.
No, I mean it.
+
No, I mean it.
I must insist.
+
I must insist.
I require a substantive reply.
+
I require a substantive reply.
You must be convinced.
+
You must be convinced.
Well, I believe... something else.
+
Well, I believe... something else.
I sense you're wavering.
+
I sense you're wavering.
It is not convincing.
+
It is not convincing.
 
  appears to acquiesce.
 
  appears to acquiesce.
You flinch.
+
You flinch.
 
  appears unconvinced.
 
  appears unconvinced.
You are unperturbed.
+
You are unperturbed.
 
  flinches.
 
  flinches.
 
  appears unperturbed.
 
  appears unperturbed.
I do not scheme.
+
I do not scheme.
  engaged to induce a war of
+
  engaged to induce a war of  
You must think you're really frightening.
+
You must think you're really frightening.
You just aren't as convincing as you think you are.
+
You just aren't as convincing as you think you are.
I have nothing to say to you.
+
I have nothing to say to you.
That was compelling!
+
That was compelling!
What is this madness? Calm yourself!
+
What is this madness? Calm yourself!
  sent me to engage
+
  sent me to engage  
  to obtain
+
  to obtain  
  engaged me to abduct
+
  engaged me to abduct  
  engaged me to assassinate
+
  engaged me to assassinate  
  engaged me to infiltrate
+
  engaged me to infiltrate  
  engaged me to sabotage the activities of
+
  engaged me to sabotage the activities of  
  engaged me to frame
+
  engaged me to frame  
I decided to frame
+
I decided to frame  
 
  was asked
 
  was asked
I told
+
I told  
 
  to grant an important position
 
  to grant an important position
  engaged me to obtain
+
  engaged me to obtain  
 
  when one came available.
 
  when one came available.
I engaged
+
I engaged  
  to engage
+
  to engage  
 
  grotesque
 
  grotesque
 
  crude
 
  crude
 
  refined
 
  refined
  a series of
+
  a series of  
 
  graceful
 
  graceful
 
  serene
 
  serene
Finally,
+
Finally,  
 
  should be
 
  should be
  is one of the fundamental dance moves.
+
  is one of the fundamental dance moves.
  the fundamental dance position.
+
  the fundamental dance position.
  is one of the fundamental dance positions.
+
  is one of the fundamental dance positions.
First,
+
First,  
called the
+
called the  
  the fundamental dance move.
+
  the fundamental dance move.
 
  vigorous
 
  vigorous
 
  intense
 
  intense
Line 6,180: Line 6,180:
 
  subtle
 
  subtle
 
  group
 
  group
group
+
group  
celebration
+
celebration
  is a
+
  is a  
sacred
+
sacred
 
  shadowed
 
  shadowed
 
  by group members
 
  by group members
Line 6,206: Line 6,206:
 
  body level
 
  body level
 
  body level change
 
  body level change
along a counterclockwise circle
+
along a counterclockwise circle
turning counterclockwise
+
turning counterclockwise
along an improvised path
+
along an improvised path
along an intricate path
+
along an intricate path
in a double circle
+
in a double circle
loosely mingled
+
loosely mingled
along a clockwise circle
+
along a clockwise circle
turning clockwise
+
turning clockwise
The dancers perform
+
The dancers perform  
in a single line
+
in a single line
in several lines
+
in several lines
in a circle
+
in a circle
any composition of
+
any composition of  
The dancer performs
+
The dancer performs  
The form guides dancers during improvised performances.
+
The form guides dancers during improvised performances.
The dance is accompanied by
+
The dance is accompanied by  
  as the dancer acts out
+
  as the dancer acts out  
  as the dancers act out
+
  as the dancers act out  
  which grew out of the performances of
+
  which grew out of the performances of  
  originating in
+
  originating in  
  originally devised by
+
  originally devised by  
The rules of the form are applied by choreographers to produce individual dances which can be performed.
+
The rules of the form are applied by choreographers to produce individual dances which can be performed.
 
  for a single pair
 
  for a single pair
 
  pairs
 
  pairs
 
  dancers
 
  dancers
participation
+
participation
social
+
social
 
  partner
 
  partner
performance
+
performance
with the lead turning out clockwise
+
with the lead turning out clockwise
with the lead turning out counterclockwise
+
with the lead turning out counterclockwise
The dancers imitate the movement of the
+
The dancers imitate the movement of the  
This dance is a refined artform, with
+
This dance is a refined artform, with  
through spoken cues
+
through spoken cues
There are partner changes throughout the dance
+
There are partner changes throughout the dance  
with the lead advancing along the main line of motion
+
with the lead advancing along the main line of motion
with the lead advancing against the main line of motion
+
with the lead advancing against the main line of motion
briefly
+
briefly  
through touch
+
through touch
through a light touch
+
through a light touch
through visual cues
+
through visual cues
 
  constantly
 
  constantly
 
  briefly
 
  briefly
by pulling away
+
by pulling away
constantly
+
constantly  
maintain open contact
+
maintain open contact
rarely make contact
+
rarely make contact
, communicating intent
+
, communicating intent  
by pushing together
+
by pushing together
 
  rhythm
 
  rhythm
with the music
+
with the music
The partners
+
The partners  
dance closely
+
dance closely
faster and faster
+
faster and faster  
quickly
+
quickly  
very quickly
+
very quickly  
to the music's
+
to the music's  
, moving
+
, moving  
very slowly
+
very slowly  
slowly
+
slowly  
slower and slower
+
slower and slower  
loudly percussive
+
loudly percussive
softly percussive
+
softly percussive
aborted
+
aborted
partially realized
+
partially realized
sharp-edged
+
sharp-edged
straight-lined
+
straight-lined
undulating
+
undulating
jerking
+
jerking
expressive
+
expressive
strong
+
strong
weightless
+
weightless
refined
+
refined
understated
+
understated
delicate
+
delicate
elaborate
+
elaborate
serene
+
serene
grotesque
+
grotesque
 
  dance is
 
  dance is
  dance is punctuated by
+
  dance is punctuated by  
graceful
+
graceful
 
  special position
 
  special position
 
  specific move
 
  specific move
to be mastered.
+
to be mastered. 
The entire dance has a basic movement
+
The entire dance has a basic movement
straight walks
+
straight walks
curved walks
+
curved walks
repeated
+
repeated
facial expressions
+
facial expressions
hand gestures
+
hand gestures
clockwise
+
clockwise
eighth
+
eighth
quarter
+
quarter
twisting
+
twisting
sprightly
+
sprightly
sinuous
+
sinuous
counterclockwise
+
counterclockwise
passive
+
passive
subtle
+
subtle
sensual
+
sensual
debauched
+
debauched
aggressive
+
aggressive
powerful
+
powerful
sluggish
+
sluggish
relaxed
+
relaxed
lively
+
lively
spirited
+
spirited
vigorous
+
vigorous
intense
+
intense
energetic
+
energetic
vivacious
+
vivacious
joyous
+
joyous
flamboyant
+
flamboyant
movement
+
movement
mirrored
+
mirrored
performed in retrograde
+
performed in retrograde
performed in succession
+
performed in succession
large
+
large
aborted
+
aborted
partially realized
+
partially realized
movement along the line of dance
+
movement along the line of dance
of the lead
+
of the lead
of the follower
+
of the follower
, with
+
, with
backward bends
+
backward bends
leftward bends
+
leftward bends
rightward bends
+
rightward bends
footwork
+
footwork
independent body movement
+
independent body movement
forward bends
+
forward bends
arm carriage
+
arm carriage
raised left arms
+
raised left arms
raised right arms
+
raised right arms
raised arms
+
raised arms
left leg lifts
+
left leg lifts
right leg lifts
+
right leg lifts
body level
+
body level
body level changes
+
body level changes
left kicks
+
left kicks
right kicks
+
right kicks
leg lifts
+
leg lifts
section is
+
section is
section is punctuated by
+
section is punctuated by
section is distinct.
+
section is distinct. 
to the
+
to the
There are partner changes
+
There are partner changes
There is a basic movement
+
There is a basic movement
bridge-passage
+
bridge-passage
variations
+
variations
of the music.
+
of the music. 
synthesis
+
synthesis
chorus
+
chorus
finale
+
finale
passage
+
passage
introduction
+
introduction
exposition
+
exposition
recapitulation
+
recapitulation
shadowed
+
shadowed
The dance begins with the
+
The dance begins with the
The dance enters a new section with the
+
The dance enters a new section with the
negative
+
negative
gamelog.txt
+
gamelog.txt
errorlog.txt
+
errorlog.txt
Seventh
+
Seventh
Eighth
+
Eighth
Fourth
+
Fourth
Second
+
Second
Negative
+
Negative
Zeroth
+
Zeroth
ninety
+
ninety
seventy
+
seventy
eighty
+
eighty
thirty
+
thirty
hundred
+
hundred
twenty
+
twenty
million
+
million
thousand
+
thousand
nineteen
+
nineteen
billion
+
billion
seventeen
+
seventeen
eighteen
+
eighteen
fifteen
+
fifteen
sixteen
+
sixteen
thirteen
+
thirteen
fourteen
+
fourteen
eleven
+
eleven
twelve
+
twelve
Nineteenth
+
Nineteenth
Seventeenth
+
Seventeenth
Eighteenth
+
Eighteenth
Fifteenth
+
Fifteenth
Sixteenth
+
Sixteenth
Thirteenth
+
Thirteenth
Fourteenth
+
Fourteenth
Eleventh
+
Eleventh
Twelfth
+
Twelfth
Digging designation cancelled: damp stone located.
+
Digging designation cancelled: damp stone located.
sculpture has melted!
+
sculpture has melted!
Digging designation cancelled: warm stone located.
+
Digging designation cancelled: warm stone located.
The impertinent magma has defaced a
+
The impertinent magma has defaced a
The impertinent lava has defaced a
+
The impertinent lava has defaced a
TAN_MAT
+
TAN_MAT
's Forge
+
's Forge
Magma Forge
+
Magma Forge
Siege Workshop
+
Siege Workshop
's Shop
+
's Shop
Leather Works
+
Leather Works
Clothier
+
Clothier
Workshop
+
Workshop
Farm Plot
+
Farm Plot
Glass Furnace
+
Glass Furnace
Wood Furnace
+
Wood Furnace
Magma Smelter
+
Magma Smelter
Magma Glass Furnace
+
Magma Glass Furnace
Magma Kiln
+
Magma Kiln
Furnace
+
Furnace
Pressure Plate
+
Pressure Plate
Cage Trap
+
Cage Trap
Stone-Fall Trap
+
Stone-Fall Trap
Weapon Trap
+
Weapon Trap
Track Stop
+
Track Stop
Siege Engine
+
Siege Engine
Floor Hatch
+
Floor Hatch
Wall Grate
+
Wall Grate
Floor Grate
+
Floor Grate
Vertical Bars
+
Vertical Bars
Floor Bars
+
Floor Bars
Restraint
+
Restraint
Gear Assembly
+
Gear Assembly
Horizontal Axle
+
Horizontal Axle
Vertical Axle
+
Vertical Axle
Trade Depot
+
Trade Depot
Nest Box
+
Nest Box
Offering Place
+
Offering Place
Carpenter's Workshop
+
Carpenter's Workshop
Farmer's Workshop
+
Farmer's Workshop
's Workshop
+
's Workshop
Craftsman
+
Craftsman
Track (SEW)
+
Track (SEW)
Track (NSEW)
+
Track (NSEW)
Track/Ramp (N)
+
Track/Ramp (N)
Track/Ramp (S)
+
Track/Ramp (S)
Track/Ramp (E)
+
Track/Ramp (E)
Track/Ramp (W)
+
Track/Ramp (W)
Track/Ramp (NS)
+
Track/Ramp (NS)
Track/Ramp (NE)
+
Track/Ramp (NE)
Track/Ramp (NW)
+
Track/Ramp (NW)
Track/Ramp (SE)
+
Track/Ramp (SE)
Track/Ramp (SW)
+
Track/Ramp (SW)
Track/Ramp (EW)
+
Track/Ramp (EW)
Track/Ramp (NSE)
+
Track/Ramp (NSE)
Track/Ramp (NSW)
+
Track/Ramp (NSW)
Track/Ramp (NEW)
+
Track/Ramp (NEW)
Track/Ramp (SEW)
+
Track/Ramp (SEW)
Track/Ramp (NSEW)
+
Track/Ramp (NSEW)
Construction
+
Construction
Display Furniture
+
Display Furniture
Vacant Shop
+
Vacant Shop
General Store
+
General Store
Crafts Market
+
Crafts Market
Clothing Shop
+
Clothing Shop
Exotic Clothing Shop
+
Exotic Clothing Shop
Activity Zone #
+
Activity Zone #
Lever
+
Lever
Custom Workshop
+
Custom Workshop
Floor Hatch
+
Floor Hatch
Wall Grate
+
Wall Grate
Floor Grate
+
Floor Grate
Vertical
+
Vertical
Upright Spear/Spike
+
Upright Spear/Spike
Archery Target
+
Archery Target
Screw Pump
+
Screw Pump
Water Wheel
+
Water Wheel
Burial Receptacle
+
Burial Receptacle
Animal Trap
+
Animal Trap
Weapon Rack
+
Weapon Rack
Armor Stand
+
Armor Stand
Container
+
Container
Traction Bench
+
Traction Bench
Dirt Road
+
Dirt Road
Paved Road
+
Paved Road
Glass Window
+
Glass Window
Gem Window
+
Gem Window
Stockpile
+
Stockpile
Up Stair
+
Up Stair
Down Stair
+
Down Stair
Up/Down Stair
+
Up/Down Stair
Track (N)
+
Track (N)
Track (S)
+
Track (S)
Track (E)
+
Track (E)
Track (W)
+
Track (W)
Track (NS)
+
Track (NS)
Track (NE)
+
Track (NE)
Track (NW)
+
Track (NW)
Track (SE)
+
Track (SE)
Track (SW)
+
Track (SW)
Track (EW)
+
Track (EW)
Track (NSE)
+
Track (NSE)
Track (NSW)
+
Track (NSW)
Track (NEW)
+
Track (NEW)
Bridge
+
Bridge
Statue
+
Statue
Window
+
Window
Armor
+
Armor
Weapon
+
Weapon
Animal
+
Animal
Furniture
+
Furniture
Corpse
+
Corpse
Refuse
+
Refuse
Stone
+
Stone
Coins
+
Coins
Bar/Block
+
Bar/Block
Finished Goods
+
Finished Goods
Leather
+
Leather
Cloth
+
Cloth
Sheet
+
Sheet
Stockpile #
+
Stockpile #
have hatched.
+
have hatched.
You've caught a
+
You've caught a
Your trap was robbed of the
+
Your trap was robbed of the
BALLISTA
+
BALLISTA
closes.
+
closes.
Floor Bars
+
Floor Bars
Floodgate
+
Floodgate
Chain
+
Chain
Shared
+
Shared
Rough
+
Rough
Archery Target
+
Archery Target
Gear Assembly
+
Gear Assembly
Rollers
+
Rollers
Horizontal
+
Horizontal
Pillar
+
Pillar
Support
+
Support
Retracted
+
Retracted
Upright
+
Upright
Spears
+
Spears
Spears/Spikes
+
Spears/Spikes
Casket
+
Casket
Sarcophagus
+
Sarcophagus
Coffin
+
Coffin
Chair
+
Chair
Throne
+
Throne
Animal Trap
+
Animal Trap
Table
+
Table
Cabinet
+
Cabinet
Weapon Rack
+
Weapon Rack
Armor Stand
+
Armor Stand
Chest
+
Chest
Coffer
+
Coffer
Command Tent (Bld)
+
Command Tent (Bld)
Tent (Bld)
+
Tent (Bld)
Dungeon Cell
+
Dungeon Cell
Animal Pit
+
Animal Pit
Cloth Pit
+
Cloth Pit
Tanning Pit
+
Tanning Pit
Cloth Clothing Pit
+
Cloth Clothing Pit
Leather Clothing Pit
+
Leather Clothing Pit
Bone Carving Pit
+
Bone Carving Pit
Gem Cutting Pit
+
Gem Cutting Pit
Weaponsmithing Pit
+
Weaponsmithing Pit
Bowmaking Pit
+
Bowmaking Pit
Blacksmithing Pit
+
Blacksmithing Pit
Armorsmithing Pit
+
Armorsmithing Pit
Metal Crafting Pit
+
Metal Crafting Pit
Leatherworking Pit
+
Leatherworking Pit
Carpentry Pit
+
Carpentry Pit
Stoneworking Pit
+
Stoneworking Pit
Forging Pit
+
Forging Pit
Fighting Pit
+
Fighting Pit
Animal Workshop
+
Animal Workshop
Cloth Workshop
+
Cloth Workshop
Tanning Workshop
+
Tanning Workshop
Cloth Clothing Workshop
+
Cloth Clothing Workshop
Leather Clothing Workshop
+
Leather Clothing Workshop
Bone Carving Workshop
+
Bone Carving Workshop
Gem Cutting Workshop
+
Gem Cutting Workshop
Weaponsmithing Workshop
+
Weaponsmithing Workshop
Bowmaking Workshop
+
Bowmaking Workshop
Blacksmithing Workshop
+
Blacksmithing Workshop
Armorsmithing Workshop
+
Armorsmithing Workshop
You hear
+
You hear
distant
+
distant
nearby
+
nearby
grinding.
+
grinding.
close.
+
close.
opens.
+
opens.
open.
+
open.
has constructed a masterpiece!
+
has constructed a masterpiece!
preparetomb() HAS NULL owner
+
preparetomb() HAS NULL owner
preparetomb() HAS LIVE owner
+
preparetomb() HAS LIVE owner
A masterwork of
+
A masterwork of
has been lost!
+
has been lost!
Mead Hall
+
Mead Hall
Throneroom
+
Throneroom
Entrance
+
Entrance
Treasury
+
Treasury
Mechanism Room
+
Mechanism Room
Guard post
+
Guard post
Noble quarters
+
Noble quarters
Captive Room
+
Captive Room
Tower Top
+
Tower Top
Courtyard
+
Courtyard
Secret Library
+
Secret Library
Counting House Offices
+
Counting House Offices
Counting House Storage
+
Counting House Storage
Guildhall Offices
+
Guildhall Offices
Guildhall Storage
+
Guildhall Storage
Market Stall
+
Market Stall
Campground
+
Campground
Command Tent
+
Command Tent
Metal Crafting Workshop
+
Metal Crafting Workshop
Leatherworking Shop
+
Leatherworking Shop
Carpentry Workshop
+
Carpentry Workshop
Stoneworking Workshop
+
Stoneworking Workshop
Forging Workshop
+
Forging Workshop
Tower Entrance
+
Tower Entrance
Tower Feasthall
+
Tower Feasthall
Tower Bedroom
+
Tower Bedroom
Tower Treasury
+
Tower Treasury
Tower Dungeon
+
Tower Dungeon
Tower Attic
+
Tower Attic
Sand Collection
+
Sand Collection
Fishing Area
+
Fishing Area
Meeting Hall
+
Meeting Hall
Clay Collection
+
Clay Collection
Plant Gathering
+
Plant Gathering
Invalid Type
+
Invalid Type
Building Level Map Overflow
+
Building Level Map Overflow
ANY_LEATHER_MATERIAL
+
ANY_LEATHER_MATERIAL
ANY_SOAP_MATERIAL
+
ANY_SOAP_MATERIAL
ANY_STRAND_TISSUE
+
ANY_STRAND_TISSUE
ANY_BONE_MATERIAL
+
ANY_BONE_MATERIAL
ANY_WOOD_MATERIAL
+
ANY_WOOD_MATERIAL
ANY_SHELL_MATERIAL
+
ANY_SHELL_MATERIAL
ANY_GEM_MATERIAL
+
ANY_GEM_MATERIAL
ANY_STONE_MATERIAL
+
ANY_STONE_MATERIAL
ANY_HORN_MATERIAL
+
ANY_HORN_MATERIAL
ANY_TOOTH_MATERIAL
+
ANY_TOOTH_MATERIAL
CAN_USE_LOCATION_RESERVED
+
CAN_USE_LOCATION_RESERVED
ANY_PEARL_MATERIAL
+
ANY_PEARL_MATERIAL
NO_EDGE_ALLOWED
+
NO_EDGE_ALLOWED
USE_BODY_COMPONENT
+
USE_BODY_COMPONENT
ON_GROUND
+
ON_GROUND
HAS_EDGE
+
HAS_EDGE
NOT_ARTIFACT
+
NOT_ARTIFACT
IS_CRAFTED_ARTIFACT
+
IS_CRAFTED_ARTIFACT
METAL_ORE
+
METAL_ORE
NOT_ENGRAVED
+
NOT_ENGRAVED
HAS_TOOL_USE
+
HAS_TOOL_USE
MIN_DIMENSION
+
MIN_DIMENSION
CREATURE_MAT
+
CREATURE_MAT
BUILD_ITEM
+
BUILD_ITEM
PLANT_MAT
+
PLANT_MAT
BUILD_LABOR
+
BUILD_LABOR
NAME_COLOR
+
NAME_COLOR
WORK_LOCATION
+
WORK_LOCATION
BUILD_KEY
+
BUILD_KEY
TOOLTIP
+
TOOLTIP
OBJECT
+
OBJECT
BUILDING_FURNACE
+
BUILDING_FURNACE
BUILDING_WORKSHOP
+
BUILDING_WORKSHOP
REACTION_CLASS
+
REACTION_CLASS
Unrecognized Building Definition Type:
+
Unrecognized Building Definition Type:
HAS_ITEM_REACTION_PRODUCT
+
HAS_ITEM_REACTION_PRODUCT
HAS_MATERIAL_REACTION_PRODUCT
+
HAS_MATERIAL_REACTION_PRODUCT
CONTAINS_LYE
+
CONTAINS_LYE
UNROTTEN
+
UNROTTEN
NOT_WEB
+
NOT_WEB
POTASHABLE
+
POTASHABLE
WEB_ONLY
+
WEB_ONLY
GLASS_MATERIAL
+
GLASS_MATERIAL
NOT_CONTAIN_BARREL_ITEM
+
NOT_CONTAIN_BARREL_ITEM
FIRE_BUILD_SAFE
+
FIRE_BUILD_SAFE
BUILDMAT
+
BUILDMAT
CAN_USE_ARTIFACT
+
CAN_USE_ARTIFACT
MAGMA_BUILD_SAFE
+
MAGMA_BUILD_SAFE
ANY_PLANT_MATERIAL
+
ANY_PLANT_MATERIAL
WORTHLESS_STONE_ONLY
+
WORTHLESS_STONE_ONLY
ANY_YARN_MATERIAL
+
ANY_YARN_MATERIAL
ANY_SILK_MATERIAL
+
ANY_SILK_MATERIAL
NEEDS_MAGMA
+
NEEDS_MAGMA
Unrecognized Building Definition (Workshop) Token:
+
Unrecognized Building Definition (Workshop) Token:
Unrecognized Building Definition (Furnace) Token:
+
Unrecognized Building Definition (Furnace) Token:
Furniture Hauling
+
Furniture Hauling
, Etc.
+
, Etc.
+
from the year
 +
[LPAGE:ENT:
 +
currency of
 +
This is the
 +
from a period of no rule
 +
under an obscure ruler
 +
under
 +
from an unknown year
 +
RANDOM
 +
governor
 +
governors
 +
administrator
 +
administrators
 +
factor
 +
factors
 +
agents
 +
error: intrigue actors identical
 +
error: intrigue actors identical (3)
 +
error: intrigue actors identical (2)
 +
plotter (steal artifact) placed out of bounds
 +
master
 +
masters
 +
representative
 +
representatives
 +
lieutenant
 +
lieutenants
 +
plotter (assassinate) placed out of bounds
 +
intrigue traveler placed out of bounds (infiltrator)
 +
RESERVED_BLOOD
 +
CUSTOM_OUTCAST_FACTOR
 +
intrigue traveler placed out of bounds (recover artifact task)
 +
intrigue traveler placed out of bounds (abduct task)
 +
intrigue traveler placed out of bounds (sabotage task)
 +
plotter (funding network) placed out of bounds
 +
's corpse
 +
intrigue traveler placed out of bounds
 +
intrigue traveler placed out of bounds (assassin task)
 +
CUSTOM_COMPANY_FACTOR
 +
CUSTOM_COMPANY_LEADER
 +
strikes
 +
strike
 +
NO_SUB
 +
to remove
 +
tries
 +
misses
 +
miss
 +
pulls
 +
on the embedded
 +
a chokehold on
 +
down by the
 +
takes
 +
locks
 +
places
 +
place
 +
gouges
 +
gouge
 +
bends
 +
throws
 +
throw
 +
pinches
 +
pinch
 +
the joint lock of
 +
break
 +
the choke hold of
 +
releases
 +
release
 +
loosens
 +
loosen
 +
easily
 +
just barely
 +
but the shot is blocked!
 +
parried
 +
strikes at
 +
strike at
 +
deftly
 +
but the shot is
 +
scrambles
 +
rolls
 +
attacks
 +
attack
 +
scramble
 +
The force twists the
 +
The force pulls the
 +
but the shot is blocked
 +
The force bends the
 +
jumps
 +
silently
 +
away from
 +
deflected
 +
aside
 +
bats
 +
blocks
 +
block
 +
narrowly
 +
effortlessly
 +
shake
 +
in vain against the grip of
 +
around by the
 +
shakes
 +
the grip of
 +
breaks
 +
struggles
 +
struggle
 +
hold of the
 +
loses
 +
strangle
 +
mouth
 +
is ripped away and remains in
 +
has moved out of range!
 +
passes
 +
adjusts
 +
adjust
 +
attacks
 +
attack
 +
catches
 +
catch
 +
pushes
 +
drop away as
 +
looks
 +
charges at
 +
onslaught!
 +
surprised by the ferocity of
 +
leap at
 +
out of the air
 +
charge at
 +
leaps at
 +
backward
 +
and tumbles
 +
bounces
 +
bounce
 +
collides
 +
collide
 +
and tumble
 +
knocked over
 +
They tangle together and fall over!
 +
You tangle together and fall over!
 +
They tangle together and tumble forward!
 +
You tangle together and tumble forward!
 +
corrected null contaminant
 +
covering
 +
dusting
 +
specks
 +
spatter
 +
coating
 +
in grief
 +
feeling triumphant
 +
feeling fond
 +
feeling grim satisfaction
 +
rewards
 +
rewarded
 +
reward
 +
in adoration
 +
feeling affection
 +
in acceptance
 +
feeling admiration
 +
joyful
 +
feeling love
 +
enraged
 +
feeling gaiety
 +
feeling caring
 +
feeling apathetic
 +
feeling aversion
 +
feeling ambivalent
 +
anguished
 +
in agony
 +
feeling alienated
 +
feeling ferocious
 +
feeling free
 +
feeling empty
 +
feeling enjoyment
 +
displeased
 +
empathetic
 +
in despair
 +
feeling dislike
 +
yourself
 +
myself
 +
appear
 +
appears
 +
appearing
 +
appeared
 +
will be
 +
speaks
 +
speaking
 +
destroy
 +
destroys
 +
destroying
 +
destroyed
 +
floods
 +
rewarding
 +
flooded
 +
flooding
 +
burned
 +
Last I saw, it was in
 +
Last I heard, it was in
 +
Last I saw, it was held by
 +
Last I heard, it was held by
 +
Last I heard, I had it.
 +
Last I heard, you held it.
 +
returned to
 +
Last I remember, I had it.
 +
destroyed
 +
a counting house
 +
stole
 +
stole our treasures
 +
devoured
 +
devoured our livestock
 +
I have no idea where it is.
 +
  Knowing no mercy,
 +
a market
 +
a tomb
 +
a tavern
 +
a tower
 +
a keep
 +
a library
 +
a hospital
 +
a mead hall
 +
disturbed
 +
prayed inside
 +
destroyed our homes
 +
profaned
 +
the sewers
 +
the catacombs
 +
an underworld spire
 +
a dungeon
 +
feeling rejected
 +
feeling self-pity
 +
feeling loathing
 +
pleased
 +
taking hope
 +
feeling hopeless
 +
feeling gratitude
 +
feeling guilty
 +
feeling expectant
 +
in doubt
 +
in existential crisis
 +
feeling defeated
 +
feeling tenderness
 +
in wonder
 +
feeling servile
 +
sympathetic
 +
be returned.
 +
  I require it as a symbol of the
 +
Speaking as a representative of
 +
, it is important that
 +
be returned to me.
 +
be returned to my family.
 +
emotionless
 +
I desire that
 +
wants
 +
returned
 +
It would be wonderful if
 +
found a lasting home within
 +
  It is a valuable treasure to us.
 +
  It should be brought to
 +
requires it to be a proper
 +
  It is the symbol of the
 +
The guildhall
 +
right around here
 +
The throne room
 +
The counting house
 +
The library
 +
The treasury
 +
a poem
 +
history
 +
an enemy.
 +
a friend.
 +
a murderer.
 +
I worship no one.
 +
an unknown creature
 +
dancing
 +
I worship
 +
 
 
  was slain
 
  was slain
was scuttled
+
a member
died in the heat
+
the forces
died in the cold
+
Looks to be snowing outside.
died in a trap
+
Look at the fog out there!
vanished
+
falling outside?
died in a cage
+
Looks like rain outside.
was murdered
+
It is freezing cold!
was crushed by a rock
+
Is that
fell into a chasm
+
the forces of
was executed by drowning
+
It is scorching hot!
was burned alive
+
sunset
was crucified
+
out there.
was buried alive
+
Seems a pleasant enough
was executed
+
There is fog outside.
was beheaded
+
There is a mist outside.
was killed by spikes
+
I hope this mist passes.
froze to death
+
Look at those clouds!
died in the dark
+
Curse this fog!  I cannot see a thing.
collapsed
+
I hope this fog lifts soon.
was put to rest
+
It is raining.
was scared to death
+
It is snowing.
was left out to suffocate
+
I wonder what the weather is like outside.
died of an illness
+
What is this? 
was fed to beasts
+
happiness
was hacked to pieces
+
misery
I should be feeling great.
+
.  Please be respectful of the materials.
There is no gaiety.
+
How are you, my
I'm just not enthusiastic.
+
.  What can I do for you?
There's no reason to be pessimistic.
+
You are welcome at
I'm not expecting anything.
+
It is good to finally meet you! 
I have no doubts.
+
Welcome home, my child.
I could be questioning my life right now.
+
It is an honor. 
This isn't a defeat.
+
Your name precedes you.  Thank you for all that you have done. 
would not give
+
Long live the cause!
I was reunited with
+
Thank you for keeping us safe.
obtained
+
Let's not hurt anybody.
was destroyed
+
Make any good deals lately?
This doesn't excite me.
+
Are you ready to learn?
placed
+
Been in any good scraps today?
I found
+
It's great to have a friend like you!
dead.
+
And what exactly do you want?
and it is all thanks to
+
It really is a pleasure to speak with you again.
I found myself dead.
+
Do you have wisdom to share, preacher?
reunited with
+
I have nothing for you.
due to your efforts
+
I value your loyalty.
You were
+
Thank you for protecting our wisdom.
drowned
+
Don't try to throw your weight around.
suffocated
+
Don't let the enemy rest.
was shot and killed
+
Are you hunting for treasure?
bled to death
+
Are you stalking a dangerous beast?
starved to death
+
Don't walk off with anything.
died of thirst
+
Are in a foul mood?
I died.
+
You'll get nothing from me with your flattery.
fell to the passing years
+
Is it time to make music?
danced
+
Are you still dancing?
I saw a performance of
+
Do you have a story to tell?
a performance of
+
Have you written a new poem?
was performed
+
Greetings
performed
+
Greetings.
perform
+
Salutations
chanted
+
([LIP])
demanded submission from
+
([lip])
escalated a conflict with
+
A legend?  Here?  I can scarcely believe it. 
refused to give a name
+
I am honored to be in your presence. 
Somebody refused to name themself
+
.  It is good to see you.
Somebody named themself
+
is dumbstruck for a moment.
You refused to name yourself
+
I thought you called yourself
You named yourself
+
An honor as always.  How can I be of service?
self-identified
+
I'm a true
in this dubious place
+
We formed
I have communed with
+
in order to find better lives
I have performed the rites of
+
This place has been conquered
in this holy place
+
has been conquered
I played make believe.
+
left to reclaim the ruins
I played with
+
left to found a new settlement
I realized
+
We founded
I am awoken to
+
I hear that a group from
Is that a weapon?
+
just before an army
Is this an attack?
+
and escaped
I have fallen for
+
I hear that refugees calling themselves
and I broke up.
+
We had to pull out of
and I are divorced.
+
We banded up as
I am a parent.
+
moved on in search of a better future
Children.
+
after the horrible mismanagement of
a production order violation
+
is not in
a export prohibition violation
+
is in
attempted
+
I have
perpetrated
+
I heard that there was an incident.
leapt from a great height
+
was destroyed.
was drained of blood
+
descended upon the place.
was slaughtered
+
I heard that
I saw
+
ENTITY
preach
+
something
a robbery
+
CONTEXT
I preached
+
I do not have
a kidnapping
+
does not possess
a theft
+
I know you've seen your share of adventure, but be careful or the bogeyman may get you.
a job order violation
+
Only a fool would travel alone at night!  Take shelter or the bogeyman will get you.
a murder
+
Traveling alone in the wilds?!  You know better than that.
a telling of
+
Only a hero such as yourself can travel at night.  The bogeyman would get me.
the story of
+
I know you can handle yourself, but be careful out there.
was preached
+
Hopefully your friends can dissuade you from this foolishness.
I told the story of
+
It is amazing how far you've come.  Welcome home.
sermon
+
It's good to see you have companions to travel with on your adventures.
a sermon
+
demand of tribute from
preached
+
accepted a peace offer from
was recited
+
offer of tribute from
played
+
refused
a recital of
+
Don't travel alone at night, or the bogeyman will get you.
recited
+
agreed to
was told
+
Night is falling.  You'd better stay indoors, or the bogeyman will get you.
I recited
+
The sun will set soon.  Be careful that the bogeyman doesn't get you.
told the story of
+
has a real mean streak.
story of
+
  Best keep your head down.
I murdered
+
that tribute would no longer be offered
This is my fight too.
+
  I hear
I defeated
+
regarding the conflict between
I abducted
+
informed
I am together with my
+
to stop the conflict between
I am reunited with my
+
refused an offer of peace from
I am separated from
+
We reclaimed
Oh, where is
+
I hear that a group calling itself
I made a suggestion about work allocations in a meeting.
+
waited out an insurrection in
I requested that more weapons be produced in a meeting.
+
crushed an insurrection in
I asked to become a citizen.
+
after an insurrection
I brought up the lack of jobs in a meeting.
+
I hear that there is an insurrection against
I won't go down without a fight!
+
I hear that
You can't take me alive!
+
BELIEF_SYSTEM
I cannot just stand by.
+
IMAGE_SET
I have a part in this.
+
RHYTHM
I was cried on by an unhappy worshipper.
+
OCCUPATION
I was yelled at by an unhappy citizen.
+
DANCE_FORM
I told somebody that I am being prevented from leaving.
+
POETIC_FORM
I was yelled at by an unhappy worshipper.
+
MUSICAL_FORM
I yelled at somebody in charge.
+
A great beast threatens to bring ruin upon our people.
I cried on somebody in charge.
+
We have been under siege by an ancient force of nature.
I complained to my priest.
+
An evil lurks within.
I cried on my priest.
+
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.
my own
+
AUDIENCE
arranged
+
A night creature has infiltrated our communities and now makes prey of us.
in my personal museum
+
DIVINATION_SET
I was near to
+
SPEAKER
a piece
+
A vile monster from the bowels of the earth has been preying on our people.
on display
+
A beast from underground has been assailing us.
I was cried on by an unhappy citizen.
+
The forces of darkness have descended upon us.
A visitor complained about being prevented from leaving.
+
A terror most foul from the evil depths nigh the underworld plagues us.
I shall name you
+
A beast horrible beyond imagining threatens us.
This is a true masterpiece.
+
A creature of the night has our people cowering in fear.
I have improved my
+
It is time to send our cursed enemy back to the underworld.
I have mastered
+
Our people have been tormented by a fearsome foe.
A battle!
+
Vanquishing a great beast on our behalf would bring us all much glory.
There's fighting!
+
Mastering the forces of nature would glorify us in the eyes of the world.
Who's skulking around there?
+
A ferocious unnatural beast has become the bane of our people.
Somebody up to no good...
+
A beast from the wilds has been harassing our people.
This is a fight!
+
A savage beast from the thick of the wilds hunts us at will.
In the midst of conflict...
+
A ferocious wild animal has been set on us by nature.
It is drinking the blood of the living.
+
At times, creeping things slither out from below ground.
The battle rages...
+
We are besieged by a terrifying monster from the harshest wilderness.
I can't believe
+
ORDINAL
It feeds on blood.
+
UNIT_NAME
This is a masterpiece.
+
FAMILY_RELATIONSHIP
is dead?
+
NUMBER
Can it all end so quickly?
+
SUBREGION
Our time in
+
HIST_FIG
So easily broken...
+
ABSTRACT_BUILDING
Those injuries...
+
FORMATION
How fleeting life is...
+
ARCH_ELEMENT
Gruesome wounds!
+
JUSTIFICATION
Has the tide turned?
+
SPHERE
How fragile we are...
+
DEF_SPHERE
has killed.
+
INDEF_FAMILY_RELATIONSHIP
Slayer.
+
INCIDENT
, slayer of
+
WRITTEN_CONTENT
, slayer.
+
IDENTITY
Death...
+
BATTLEFIELD
is really dead.
+
INTERACTION_INSTANCE
is so brief...
+
ACTIVITY
Death is all around us.
+
CULTURAL_IDENTITY
I was not able to petition for citizenship.
+
AGREEMENT
I was not able to bring up the lack of jobs.
+
ARMY_CONTROLLER
I practiced at the archery target.
+
ARMY_TRACKING_INFO
I had a sparring session.
+
VEHICLE
a ghost
+
REGION_WEATHER
I did my combat drills.
+
CREATION_ZONE
the ghost of my friend
+
has been harassing people over in
the ghost of an acquaintance
+
The army of
I've been on a long patrol.
+
, led by
I was nauseated by the sun.
+
has been harassing people right here on the streets of
I could not find anybody in charge to complain at.
+
around here
I could not find anybody in charge to comfort me.
+
A bandit gang calling itself
I could not find a priest to complain at.
+
called
I could not find a priest to comfort me.
+
somewhere
I was not able to make suggestions about work allocations.
+
forgetful guard
I was unable to request weapon production.
+
I am a slave of
I'm starving.
+
of the
I have been away from people for a long time.
+
, as are you
I'm dehydrated.
+
There's absolutely nothing interesting around here.
I'm hungry.
+
I am a
I haven't slept for a very long time.
+
is marching here!
I'm thirsty.
+
is marching on
I've been out in the sunshine again after a long time away.
+
Can you lead me to battle and a warrior's death?
I'm sleepy.
+
is our family's ancestor.
I need some excitement in my life.
+
I've always dreamed of seeing far-away places.
I need to learn something new.
+
I would give anything to be away from here.  I can't stand the boredom!
It has been long time since I've done something creative.
+
But mostly I just like to drink.
I miss having art in my life.
+
How I long for some excitement in my life...
I need time to contemplate.
+
I am a prisoner of
I need something to do.
+
Please help me to escape from this place.
I need a drink.
+
named
I must pray to
+
There is a tavern there
My clothes are in tatters.
+
]  No...  I don't want to talk about it.
My clothes actually rotted right off of my body.
+
There is a great keep there
My spouse lost the baby.
+
The head of the family is
I am wearing old clothes.
+
is overcome for a moment.
I was released from confinement.
+
is the head of the family.
I lost the baby.
+
Our family's ancestor is
I lost a pet.
+
A great monster from the underground is said to have emerged from the darkness.
I threw something.
+
A vile beast from the caverns now walks the land.
I had a nightmare about my deceased child.
+
A force of evil has arisen in the world.
I had a nightmare about my deceased animal training partner.
+
Something truly horrifying has vomited itself forth from the depths of the world.
I had a nightmare about my deceased mother.
+
Terrible monstrosities live deep under the ground.
I had a nightmare about my deceased father.
+
The world is safer for travelers when night creatures no longer stalk the darkness.
I had a nightmare about my deceased lover.
+
Demons from the underworld must not be permitted to walk freely upon the land.
I had a nightmare about my deceased sibling.
+
Not far from here, a fearsome creature has made its home.
I had a nightmare about my deceased pet.
+
This insidious evil is
I had a nightmare about my deceased spouse.
+
Seek this place if you hunt
tortured
+
Sometimes animals just get out of control.
I was
+
Seek this place if you wish to confront
tormented
+
Creatures grow mighty out in the wildest regions.
possessed
+
You might win fame by putting down a wild beast of great renown.
I had a nightmare about the dead.
+
A lurking pest has come up from the underground.
haunted
+
At the end of the world dwell the fiercest beasts of legend.
I had a nightmare about my deceased friend.
+
A small but organized military order have been causing us much hardship.
I had a nightmare about my deceased acquaintance.
+
A marauding warband is threatening our people.
the ghost of my child
+
A highly-organized military order is threatening our people.
the ghost of my animal training partner
+
An organized military order have brought terror to our doorsteps.
the ghost of my mother
+
assumes a beastly form to terrorize us.
the ghost of my father
+
Our people have been pestered by skulking villains.
the ghost of my lover
+
The creature is
the ghost of my sibling
+
  Body corrupted beyond reckoning,
the ghost of a pet
+
over at
the ghost of my spouse
+
  They have a
I was close to a waterfall.
+
A lowly group of outcasts have perpetrated enough crimes against our community to gain notice.
I got caught in dust underground.
+
There are foul goings-on
I got caught in a miasma.
+
A sprawling criminal organization has left our people living in fear.
I was caught in smoke underground.
+
A scheming criminal gang has eluded capture for far too long.
I was out in a blizzard.
+
Malicious outlaws have brought terror to our doorsteps.
It was snowing on me.
+
Particular outlaws have been causing us much hardship.
It was raining on me.
+
to the
I was in a snow storm.
+
I've always wanted to travel the world.  Let us be off!
will be recognized.
+
Excitement!  Adventure!  I am thrilled to join you.
I can now reside in
+
Surely any place is better than this.  Let's set off immediately!
I was re-elected.
+
Nothing beats the open road.  Let us be off!
has been recognized.
+
I'm not sure exactly where to look.
My punishment was reduced.
+
Hey...  that sounds like a great idea!
I won the election.
+
That's such a fantastic idea.  I can't wait to be off!
I was considering the demands I've made.
+
It's such a noble pursuit.  Let's go immediately!
A criminal could not be properly punished.
+
This is a cause worthy of struggle.
was abandoned.
+
I'm sorry.  My duty is here.
The guildhall petition for
+
Take me away from here.
was ignored.
+
Let us leave as soon as possible.
The agreement to establish a temple for
+
I will agree to guide you if you lead me to glory and death.
The temple petition for
+
I will agree to travel with you if you lead me to glory and death.
was rejected.
+
A demonstration of your skill might convince me.
I am now part of
+
Keep practicing!
I was denied residency in
+
Let's spread the joy!
A criminal's punishment was delayed.
+
The performances will be great.
There are not enough cages and chains.
+
I'd love to travel and create art.
Nobody could be punished for failing to obey my commands.
+
The performing arts are so important.  Let's go!
My punishment was delayed.
+
It would be so great to perform and make people happy.
My request was approved.
+
I so love the performing arts.  It's time to go!
My request was ignored.
+
It is a place of great evil.
The agreement to establish a guildhall for
+
looks around nervously and leans forward, speaking quietly.
I was rejected by
+
housing
I wish to make something.
+
is there.
I must practice the fighting arts.
+
There is a library there
I need to pause and reflect upon myself.
+
There is a tomb
We must make merry again.
+
There is a temple
I'd like to hear somebody eloquent.
+
there
I long to uphold the traditions.
+
I don't know very much about it.
I want to spend some time with family.
+
I am the
I want to see my friends.
+
have been known to hunt out there.
I could really use a good meal.
+
roam freely out there.
I just want to fight somebody.
+
Savage beasts call it their home.
I want to see a great beast.
+
!  It's terrifying.
I need more.
+
  It is rumored that the dead rise and stalk the living!
I long to make romance.
+
That place is blessed.
It would nice to get out in nature and see some creatures.
+
I've defeated many fearsome opponents!
I need to perfect my skills.
+
We are in
I just want to slow down and take it easy for a while.
+
[PRO_OBJ]
I have unmet needs.
+
[PRO_POS]
I've been injured badly.
+
STORKIS
I just wish to help somebody.
+
[PRO_SUB]
I want to puzzle over something.
+
STRANGUS
I need to wear fine things.
+
AUGIS
I need to get away from here and wander the world.
+
a dark tower
This place could really use some more trouble.
+
the dungeon
I'm feeling argumentative.
+
The surrounding area is called
I was out in the rain.
+
Search first in
I've been rained on.
+
  [You receive a detailed description.]
I was able to rest up.
+
I've heard of a place called
I was caught in freakish weather.
+
incident
It was very hard to sleep with the noise.
+
I have no interest in your objectives.
I couldn't sleep at all with all the noise.
+
I cannot give up my quest for
I've been wounded.
+
With a band so large, what share of the glory would I have?
I didn't sleep soundly due to the noise.
+
I'm sorry.  I can't go with you.
dining
+
It is I that would lead you, but I have no need of your protection.
sleeping
+
Ha!  Such enthusiasm from one such as yourself.
Somebody has better
+
Maybe after you've improved.  Prove you have what it takes.  The life of the traveling performer is a hard one.
burial
+
Can you manage a troupe so large?
I don't have enough weapon racks.
+
I am unfit to brave danger with you.
I don't have enough armor stands.
+
I would...  rather not.
I don't have enough chests.
+
I cannot abandon my pilgrimage.
I don't have enough cabinets.
+
I cannot, for I am on an important journey.
I formed a bond with my animal training partner.
+
nothing
I was rescued.
+
diplomacy
I didn't have a dining room.
+
artifact
There aren't enough chairs.
+
criminal
I ate at a crowded table.
+
occupation
I ate in a dining room.
+
conflict
arrangements than I do.
+
treasure
There aren't enough dining tables.
+
leader
I put a piece on display.
+
the destruction of
I finished up some work.
+
writing
I chained up a creature.
+
conspiracy to slow labor
I gelded a creature.
+
building
I slaughtered an animal.
+
insurrection
I put a creature in a cage.
+
flight
I brought somebody to rest in bed.
+
crushed
I felled a tree.
+
weather
Tax collection went smoothly.
+
creature
I disappointed the nobility.
+
subject
I was misinformed about a room during tax collection.
+
intruder
I pleased the nobility.
+
position
I do not have adequate protection.
+
slayer
I was unable to reach a room during tax collection.
+
monster
The tax collector's escorts stole my property.
+
tavern
I lost some property to taxes.
+
doctors
I have entered the nobility.
+
adventure
I was knocked out by a cave-in.
+
protected
I toppled something over.
+
performing
I have attained a higher rank of nobility.
+
riddle
There wasn't enough work last season.
+
failed to load conflict report incident
I smashed up a building.
+
argument
My mandate was ignored.
+
somebody whose name I don't know
A mandate deadline was missed.
+
VERMIN_SOIL
I had to eat vermin to survive.
+
VERMIN_FISH
I started a fist fight.
+
LOOSE_CLUSTERS
I had to eat my beloved pet to survive.
+
LARGE_ROAMING
I had to eat one of my favorite animals to survive.
+
DOES_NOT_EXIST
I don't have a shirt.
+
FANCIFUL
I have no shoes.
+
MUNDANE
My deadline was met.
+
VERMIN_ROTTER
I am uncovered.
+
VERMIN_GROUNDER
I ate rotten food.
+
VERMIN_EATER
I put on a
+
HIVE_PRODUCT
I could not find the hammer.
+
UBIQUITOUS
I have been eating the same old food.
+
ARTIFICIAL_HIVEABLE
I was beat somebody with the hammer.
+
VERMIN_SOIL_COLONY
I was beaten with the hammer.
+
GENERAL_CHILD_NAME
I beat somebody as a punishment.
+
GENERAL_BABY_NAME
I was beaten as a punishment.
+
TRIGGERABLE_GROUP
I ate a meal.
+
CLUSTER_NUMBER
I had a drink.
+
POPULATION_NUMBER
truly splendid
+
UNDERGROUND_DEPTH
item.
+
CHANGE_FREQUENCY_PERC
superior
+
FREQUENCY
n exceptional
+
SOLDIER_ALTTILE
well-crafted
+
ALTTILE
finely-crafted
+
GLOWTILE
I had a drink, but it had gone bad.
+
CREATURE_SOLDIER_TILE
I drank water without a well.
+
CREATURE_TILE
I drank water mixed with pus.
+
GLOWCOLOR
I drank foul water.
+
<SWAP>
I drank gooey water.
+
REMOVE_MATERIAL
I drank water mixed with ichor.
+
PLUS_MATERIAL
I drank slime.
+
SELECT_MATERIAL
I drank vomit.
+
Unrecognized Material Template:
I slept in the grass.
+
USE_MATERIAL_TEMPLATE
I slept on a rough cave floor.
+
USE_MATERIAL
I slept on the floor.
+
MATERIAL
I slept in the mud.
+
PROCEDURAL_CREATURE_GRAPHICS
I slept without a proper room.
+
REMOVE_TISSUE
I slept in a bedroom.
+
SELECT_TISSUE
I had a drink without using a goblet.
+
Unrecognized Tissue Template:
I was near to a caged
+
USE_TISSUE_TEMPLATE
I taught
+
USE_TISSUE
I learned about
+
TISSUE
My artwork was defaced.
+
PROFESSION_NAME
I was evicted.
+
Caste Selection Fails:
I slept in the dirt.
+
SELECT_ADDITIONAL_CASTE
I slept on a pile of driftwood.
+
SELECT_CASTE
I slept on rocks.
+
USE_CASTE
I slept on ice.
+
PCG_LAYERING
I just don't understand
+
DEFAULT
I've been discussing
+
Custom butcher object shape not found:
powerful knowledge
+
: No tissue thickness
I've made a breakthrough regarding
+
: Tissue
I read
+
was not found, using first tissue instead
I learned
+
, layer
I wrote
+
has no body parts and creature doesn't have [DOES_NOT_EXIST], adding [DOES_NOT_EXIST] to creature
an untitled composition
+
: Special attack interaction token not recognized :
I was accosted by
+
: Special attack material missing state -- set to liquid
I was pestered by
+
LOCAL_CREATURE_MAT
I got into an argument
+
Unrecognized Color Token:
I am forming a grudge against
+
: Cannot find SPECIFIC_FOOD:CREATURE token
friends with
+
: Cannot find SPECIFIC_FOOD:PLANT token
a new friend
+
a child
The tax collection did not go smoothly.
+
a girl
I made
+
null app_mod_selection
There was a scholarly lecture in
+
Tile page token not recognized:
There was a performance in
+
ADD_COLOR
I played with my pet.
+
decaplets
I was confined.
+
nonuplets
I acquired something.
+
octuplets
I adopted a new pet.
+
septuplets
was given away.
+
sextuplets
I acquired
+
quintuplets
The criminal was convicted and I received justice.
+
quadruplets
My family received justice when the criminal was convicted.
+
triplets
An animal was convicted of a crime.
+
Unrecognized Creature Token:
The victim of a crime was somehow convicted of that very offense.
+
SOURCE_ENID
A child was turned away from sanctuary.
+
SOURCE_HFID
Somebody dead was convicted of a crime.
+
GENERATED
I was expelled.
+
SLAIN_SPEECH
was expelled.
+
PREFSTRING
I have been drinking the same old booze.
+
EQUIPMENT_WAGON
I drank bloody water.
+
SAVAGE
I was attacked by the dead.
+
COPY_TAGS_FROM
I was attacked by my own dead
+
CREATURE
I killed somebody in a sparring accident.
+
SELECT_CREATURE
I was attacked.
+
CUT_CREATURE
I had a bath.
+
logs/current_entry.txt
I had a bath with soap!
+
#NAAM?
I shared a personal insight with an acquaintance.
+
LOG_CURRENT_ENTRY
I shared a personal insight with somebody.
+
GO_TO_TAG could not find target, setting to end:
I shared a personal insight with my child.
+
GO_TO_TAG
I shared a personal insight with my friend.
+
GO_TO_END
I shared a personal insight with my mother.
+
GO_TO_START
I shared a personal insight with my father.
+
APPLY_CURRENT_CREATURE_VARIATION
I shared a personal insight with my lover.
+
Unrecognized Creature Variation:
I shared a personal insight with my sibling.
+
APPLY_CREATURE_VARIATION
My friend shared a personal insight with me.
+
Unrecognized Creature Copy (Order is important!):
An acquaintance shared a personal insight with me.
+
: Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)
My father shared a personal insight with me.
+
Custom tissue shape not found:
My child shared a personal insight with me.
+
(no mat3)
My sibling shared a personal insight with me.
+
(no mat1)
My mother shared a personal insight with me.
+
(empty tissue)
My spouse shared a personal insight with me.
+
Creature Tissue Material Failure:
My lover shared a personal insight with me.
+
*** Error(s) finalizing the creature
I discussed my problems with my child.
+
POP_RATIO
I discussed my problems with my friend.
+
SLAIN_CASTE_SPEECH
I discussed my problems with my mother.
+
TLCM_GENETIC_MODEL
I discussed my problems with my father.
+
APP_MOD_GENETIC_MODEL
I discussed my problems with my lover.
+
TLCM_IMPORTANCE
I discussed my problems with my sibling.
+
TLCM_NOUN
Somebody shared a personal insight with me.
+
TLCM_TIMING
I discussed my problems with my spouse.
+
) Was Not Used
My father discussed their problems with me.
+
AMPHIBIOUS
My child discussed their problems with me.
+
AQUATIC
My sibling discussed their problems with me.
+
BABYNAME
My mother discussed their problems with me.
+
CHILDNAME
My spouse discussed their problems with me.
+
CASTE_PROFESSION_NAME
My lover discussed their problems with me.
+
FEATURE_ATTACK_GROUP
I discussed my problems with an acquaintance.
+
SUPERNATURAL
I discussed my problems with somebody.
+
NATURAL_ANIMAL
I received water.
+
NATURAL
I gave somebody water.
+
MAGICAL
I have a new sibling.
+
VEGETATION
I have become a parent
+
MOUNT_EXOTIC
I got married.
+
Unrecognized Creature Caste Body Token:
I have new siblings.
+
Duplicate Body Token:
I've been mulling over
+
REMAINS_UNDETERMINED
I gave birth to
+
REMAINS_ON_VERMIN_BITE_DEATH
my lover
+
DIE_WHEN_VERMIN_BITE
my sibling
+
COLONY_EXTERNAL
my pet
+
VERMIN_HATEABLE
my spouse
+
zombie
There was an incident.
+
NUMBERED_NAME
The body of
+
many babies
I received food.
+
quindecaplets
I gave somebody food.
+
quattuordecaplets
I had an intellectual discussion with my spouse.
+
tredecaplets
I had an intellectual discussion with my lover.
+
duodecaplets
my acquaintance
+
undecaplets
decayed without burial.
+
TISSUE_LAYER_APPEARANCE_MODIFIER
my child
+
TSU_NOUN
my animal training partner
+
TISSUE_STYLE_UNIT
my mother
+
PLUS_TL_GROUP
my father
+
SET_TL_GROUP
I had an intellectual discussion with somebody.
+
PLUS_BP_GROUP
I shared a personal insight with my spouse.
+
SET_BP_GROUP
I had an intellectual discussion with my friend.
+
BODY_APPEARANCE_MODIFIER
I had an intellectual discussion with an acquaintance.
+
BP_APPEARANCE_MODIFIER
I had an intellectual discussion with my father.
+
BP Remove Type
I had an intellectual discussion with my child.
+
BP_REMOVE_TYPE
I had an intellectual discussion with my sibling.
+
BP Add Type
I had an intellectual discussion with my mother.
+
BP_ADD_TYPE
I was on an infiltration mission.
+
Was Not Used
This must be stopped by any means at our disposal.
+
Shearable Tissue
I received a cut of corruptly-obtained funds.
+
SHEARABLE_TISSUE_LAYER
I was far away.
+
Color Mod Ending With (
I accepted bribed in exchange for offering leniency.
+
TL_COLOR_MODIFIER
I embezzled funds.
+
NO_END
I prey on the blood of civilized creatures.
+
APP_MOD_RATE
I am unnaturally ageless.
+
APP_MOD_IMPORTANCE
That's terrific!
+
APP_MOD_NOUN
It accords with my faith.
+
APP_MOD_DESC_RANGE
That is sad but not unexpected.
+
BP Mod
That is terrible.
+
LAYS_UNUSUAL_EGGS
I hate it.
+
NATURAL_SKILL
I am afraid of it.
+
NOSMELLYROT
It is terrifying.
+
SPECIALATTACK_SUCK_BLOOD
I don't know anything about that.
+
SPECIALATTACK_INJECT_EXTRACT
It was okay.
+
SPECIALATTACK_INTERACTION
I'm conflicted.
+
ATTACK_FLAG_EDGE
It was great.
+
ATTACK_FLAG_WITH
It was good.
+
NOFEAR
It was legendary.
+
GETS_INFECTIONS_FROM_ROT
It was fantastic.
+
GETS_WOUND_INFECTIONS
Preaching is my calling.
+
CANOPENDOORS
I enjoyed performing.
+
UNDERSWIM
This storyteller
+
BEACH_FREQUENCY
This recitation
+
ITEMCORPSE_QUALITY
I concur!
+
ITEMCORPSE
This preacher
+
NOEXERT
No doubt.
+
HASSHELL
Truly.
+
NOMEAT
I agree completely.
+
NOBONES
So true, so true.
+
NOSKIN
I talked to my sibling.
+
NOSKULL
I talked to my mother.
+
PARALYZEIMMUNE
I talked to my spouse.
+
NOSTUCKINS
I talked to my lover.
+
NO_THOUGHT_CENTER_FOR_MOVEMENT
Somebody discussed their problems with me.
+
ARENA_RESTRICTED
I visited with my pet.
+
NOTHOUGHT
My friend discussed their problems with me.
+
CAVE_ADAPT
An acquaintance discussed their problems with me.
+
LIGAMENTS
I conducted a meeting in
+
HAS_NERVES
a setting worthy of legends
+
TENDONS
I talked to an acquaintance.
+
NOPAIN
I talked to somebody.
+
CDI token precedes any CAN_DO_INTERACTION tag:
I visited with my animal training partner.
+
CAN_DO_INTERACTION
I talked to my friend.
+
RETRACT_INTO_BP
I talked to my father.
+
RELSIZE
I talked to my child.
+
Unrecognized Creature Caste Body Gloss Token:
an awful setting
+
BODYGLOSS
a very poor setting
+
Body Token Recognized But Could Not Connect:
a horribly substandard setting
+
BODYPART
a horrible setting
+
ATTACK
a very good setting
+
EBO_SHAPE
a good setting
+
ANY_HARD_STONE
a fantastic setting
+
EBO_ITEM
a great setting
+
Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added
I talked to somebody important to our traditions.
+
EXTRA_BUTCHER_OBJECT
It was
+
Unrecognized CDI Token:
I thought about my tomb.
+
ATTACK_CONTACT_PERC
I do not have a tomb.
+
ATTACK_VERB
I conducted an official meeting in a dining room.
+
ATTACK_SKILL
I had no room for an official meeting.
+
seems to have correct format but could not find proper BPs in any caste, so not added
a poor setting
+
Attack
I conducted an official meeting in a bedroom.
+
CHILD_TISSUE_LAYER_GROUP
doesn't belong here.
+
CHILD_BODYPART_GROUP
makes me retch.
+
TISSUE_LAYER
is terrible.
+
ATTACK_FLAG_CANLATCH
is just bad.
+
ATTACK_FLAG_BAD_MULTIATTACK
is a waste of time.
+
ATTACK_FLAG_INDEPENDENT_MULTIATTACK
couldn't be much worse.
+
ATTACK_PREPARE_AND_RECOVER
stinks!
+
ATTACK_VELOCITY_MODIFIER
is lousy.
+
ATTACK_PRIORITY
This is my favorite poetry.
+
ATTACK_PENETRATION_PERC
I love the reflective lyrics of the accompaniment.
+
VISION_ARC
The lyrics of the accompaniment are my favorite poetry.
+
CLUTCH_SIZE
The lyrics are my favorite poetry.
+
EGG_SIZE
The accompaniment is my favorite music.
+
LAYS_EGGS
This is my favorite music.
+
PRONE_TO_RAGE
? Awful.
+
GRAZER
This is my favorite dance.
+
STANDARD_GRAZER
I love the riddle in the lyrics.
+
DIURNAL
I love riddles.
+
ALL_ACTIVE
I hate self-absorbed poetry.
+
EQUIPS
I love the riddle in the lyrics of the accompaniment.
+
UTTERANCES
I hate the self-absorbed lyrics of the accompaniment.
+
CAN_SPEAK
I hate the self-absorbed lyrics.
+
SLOW_LEARNER
I love the reflective lyrics.
+
CAN_LEARN
I love reflective poetry.
+
INTELLIGENT
The lyrics of the accompaniment are so funny!
+
FEATURE_BEAST
The lyrics are so funny!
+
SEMIMEGABEAST
The lyrics are so embarrassing!
+
MEGABEAST
This poetry is so embarrassing!
+
VESPERTINE
I hate riddles.
+
MATUTINAL
The lyrics of the accompaniment are so embarrassing!
+
CREPUSCULAR
Why is there a riddle in the lyrics of the accompaniment? I hate riddles.
+
NOCTURNAL
Why is there a riddle in the lyrics? I hate riddles.
+
NIGHT_CREATURE_BOGEYMAN
is fantastic!
+
NIGHT_CREATURE_HUNTER
is awesome!
+
NIGHT_CREATURE
This chanter
+
NIGHT_CREATURE_EXPERIMENTER
This dancer
+
SPREAD_EVIL_SPHERES_IF_RULER
player
+
UNIQUE_DEMON
This singer
+
SMELL_TRIGGER
That sounds just like the
+
LOW_LIGHT_VISION
is great.
+
SENSE_CREATURE_CLASS
is splendid.
+
NONAUSEA
! Amazing ability.
+
NOSTUN
That sounds almost like the
+
TRANCES
. How can I even describe the skill?
+
NOEMOTION
is legendary.
+
NO_CONNECTIONS_FOR_MOVEMENT
is magnificant!
+
OPPOSED_TO_LIFE
? Unbelievable talent!
+
NO_PHYS_ATT_RUST
has promise.
+
NO_PHYS_ATT_GAIN
That sounds vaguely like the
+
EXTRAVISION
is pretty good.
+
NO_FEVERS
is alright!
+
NO_DIZZINESS
That sounds like the
+
ODOR_STRING
is good.
+
ODOR_LEVEL
is really quite good!
+
SYNDROME_DILUTION_FACTOR
shows such talent.
+
CARNIVORE
Is that supposed to be the
+
BONECARN
is no good.
+
BLOODSUCKER
could be worse.
+
CANNOT_CLIMB
is middling.
+
CANNOT_JUMP
is alright.
+
STANCE_CLIMBER
could be better.
+
CRAZED
is okay.
+
GENERAL_MATERIAL_FORCE_MULTIPLIER
is fine.
+
MATERIAL_FORCE_MULTIPLIER
You have my thanks.
+
PERSONALITY
in a time before time
+
CREATURE_CLASS
We are rid of a nuisance.
+
ROOT_AROUND
The defenseless are safer from outlaws.
+
GOBBLE_VERMIN_CLASS
We are saved from a dangerous enemy!
+
GOBBLE_VERMIN_CREATURE
We are rid of an enemy.
+
IMMOBILE
We are saved from a mighty enemy!
+
REMAINS_COLOR
We are saved from a fearsome enemy!
+
CASTE_GLOWCOLOR
a few hours ago
+
CASTE_COLOR
not one day ago
+
CASTE_NAME
not a half hour ago
+
SPECIFIC_FOOD
not one hour ago
+
REMAINS
a few minutes ago
+
NO_UNIT_TYPE_COLOR
not a quarter hour ago
+
NO_DRINK
in the future
+
NO_EAT
just now
+
CANNOT_UNDEAD
months ago
+
NOT_LIVING
a year ago
+
VERMIN_MICRO
a month ago
+
LIGHT_GEN
a few months ago
+
IMMOBILE_LAND
a week ago
+
LOCAL_POPS_CONTROLLABLE
a few weeks ago
+
LOCAL_POPS_PRODUCE_HEROES
a few days ago
+
STRANGE_MOODS
several days ago
+
PACK_ANIMAL
a creature
+
WAGON_PULLER
creatures
+
COMMON_DOMESTIC
long, long ago
+
NO_SLEEP
I slew
+
THICKWEB
many years ago
+
WEBBER
long ago
+
TRAINABLE_WAR
a few years ago
+
TRAINABLE_HUNTING
several years ago
+
TRAINABLE
I love ribald poetry.
+
PET_EXOTIC
Must the lyrics of the accompaniment be so off-putting?
+
OUTSIDER_CONTROLLABLE
I love the ribald lyrics of the accompaniment.
+
TRAPAVOID
I love the ribald lyrics.
+
LOCKPICKER
I love the raunchy lyrics!
+
AMBUSHPREDATOR
I love raunchy poetry!
+
NOBREATHE
This poetry is so funny!
+
ALCOHOL_DEPENDENT
I love the raunchy lyrics of the accompaniment!
+
MULTIPART_FULL_VISION
These lyrics are too breezy.
+
MEANDERER
I prefer more weighty subject matter myself.
+
NIGHT_CREATURE_NIGHTMARE
I love light poetry.
+
CURIOUSBEAST_GUZZLER
Couldn't the lyrics of the accompaniment be a bit more somber?
+
CURIOUSBEAST_ITEM
I love the light lyrics of the accompaniment.
+
CURIOUSBEAST_EATER
I love the light lyrics.
+
PATTERNFLIER
These lyrics are simply unacceptable.
+
COOKABLE_LIVE
I hate this sleazy sort of poetry.
+
MISCHIEVOUS
This legendary hunt has saved us from a mighty enemy!
+
MISCHIEVIOUS
This magnificent hunt has saved us from a fearsome enemy!
+
NOT_BUTCHERABLE
These lyrics are too austere.
+
IMMOLATE
I can't stand poetry this serious.
+
ADOPTS_OWNER
I love solemn poetry.
+
DIVE_HUNTS_VERMIN
The lyrics of the accompaniment are way too serious.
+
HUNTS_VERMIN
I love the solemn lyrics of the accompaniment.
+
RETURNS_VERMIN_KILLS_TO_OWNER
I love the solemn lyrics.
+
AT_PEACE_WITH_WILDLIFE
That was a worthy hunt.
+
VERMINHUNTER
That was hunter's work.
+
FLEEQUICK
That was a magnificent hunt!
+
remains
That was a great hunt!
+
SMALL_REMAINS
This hunt has rid us of a nuisance.
+
BENIGN
That was a legendary hunt!
+
LARGE_PREDATOR
This great hunt has saved us from a dangerous enemy!
+
NO_WINTER
This worthy hunt has rid us of an enemy.
+
NO_AUTUMN
What a wind!
+
NO_SUMMER
And what a wind!
+
NO_SPRING
It is hot.
+
TRADE_CAPACITY
It is cold.
+
SWIMS_INNATE
The stars are bold tonight.
+
SWIMS_LEARNED
It is a starless night.
+
GRASSTRAMPLE
The weather does not look too bad today.
+
NO_VEGETATION_PERTURB
The weather looks to be fine today.
+
DIFFICULTY
nuances
+
BUILDINGDESTROYER
It is a nice temperature today.
+
VIEWRANGE
many died
+
TEST_ALL
by the forces of
+
HABIT_NUM
many foes
+
LAIR_CHARACTERISTIC
was slain
+
LAIR_HUNTER_SPEECH
a member
+
LAIR_HUNTER
the forces
+
CASTE_SOLDIER_TILE
Looks to be snowing outside.
+
CASTE_TILE
Look at the fog out there!
+
EGG_MATERIAL
falling outside?
+
EXERTION
Looks like rain outside.
+
EXTREME_EMOTION
It is freezing cold!
+
CONTINUOUS
Is that
+
SECRETION
the forces of
+
SPOUSE_CONVERSION_TARGET
It is scorching hot!
+
SPOUSE_CONVERTER
sunset
+
CONVERTED_SPOUSE
out there.
+
MILKABLE
Seems a pleasant enough
+
EXTRACT
There is fog outside.
+
CASTE_SOLDIER_ALTTILE
There is a mist outside.
+
CASTE_ALTTILE
I hope this mist passes.
+
CASTE_GLOWTILE
Look at those clouds!
+
NO_GENDER
Curse this fog! I cannot see a thing.
+
FEMALE
I hope this fog lifts soon.
+
FIREIMMUNE_SUPER
It is raining.
+
FIREIMMUNE
It is snowing.
+
MAGMA_VISION
I wonder what the weather is like outside.
+
MULTIPLE_LITTER_RARE
What is this?
+
WEBIMMUNE
happiness
+
BODY_SIZE
misery
+
PETVALUE_DIVISOR
. Please be respectful of the materials.
+
PETVALUE
How are you, my
+
DESCRIPTION
. What can I do for you?
+
GNAWER
You are welcome at
+
MAXAGE
It is good to finally meet you!
+
LITTERSIZE
Welcome home, my child.
+
ORIENTATION
It is an honor.
+
STEALTH_SLOWS
Your name precedes you. Thank you for all that you have done.
+
AGILITY
Long live the cause!
+
STRENGTH
Thank you for keeping us safe.
+
LAYERS_SLOW
Let's not hurt anybody.
+
NO_BUILD_UP
Make any good deals lately?
+
CHANGE_BODY_SIZE_PERC
Are you ready to learn?
+
GRAVITATE_BODY_SIZE
Been in any good scraps today?
+
MODVALUE
It's great to have a friend like you!
+
ATTACK_TRIGGER
And what exactly do you want?
+
Unknown GAIT flag
It really is a pleasure to speak with you again.
+
Attribute range not in increasing order, repaired
Do you have wisdom to share, preacher?
+
PHYS_ATT_RANGE
I have nothing for you.
+
SKILL_RUST_RATES
I value your loyalty.
+
SKILL_LEARN_RATES
Thank you for protecting our wisdom.
+
SKILL_RATES
Don't try to throw your weight around.
+
SKILL_LEARN_RATE
Don't let the enemy rest.
+
SKILL_RUST_RATE
Are you hunting for treasure?
+
SKILL_RATE
Are you stalking a dangerous beast?
+
MENT_ATT_RATES
Don't walk off with anything.
+
MENT_ATT_RANGE
Are in a foul mood?
+
Attribute cap perc less than 100, set to 100
You'll get nothing from me with your flattery.
+
PHYS_ATT_CAP_PERC
Is it time to make music?
+
PHYS_ATT_RATES
Are you still dancing?
+
Attribute range greater than
Do you have a story to tell?
+
, repaired
Have you written a new poem?
+
Attribute range less than
Greetings
+
SELECT_TISSUE_LAYER
Greetings.
+
Tissue layer not added because no BP found:
Salutations
+
Unknown Body Part Position Token:
([LIP])
+
Unknown Body Group/Relation Token(s):
([lip])
+
NORMAL
A legend? Here? I can scarcely believe it.
+
TISSUE_LAYER_OVER
I am honored to be in your presence.
+
TISSUE_LAYER_UNDER
. It is good to see you.
+
MENT_ATT_CAP_PERC
is dumbstruck for a moment.
+
Body detail plan not found:
I thought you called yourself
+
BODY_DETAIL_PLAN
An honor as always. How can I be of service?
+
PLUS_TISSUE_LAYER
I'm a true
+
MANNERISM_EYELIDS
We formed
+
MANNERISM_STRETCH
in order to find better lives
+
MANNERISM_POSTURE
This place has been conquered
+
MANNERISM_BREATH
has been conquered
+
MANNERISM_SIT
left to reclaim the ruins
+
MANNERISM_WALK
left to found a new settlement
+
MANNERISM_SMILE
We founded
+
MANNERISM_LAUGH
I hear that a group from
+
MANNERISM_KNUCKLES
just before an army
+
MANNERISM_HAIR
and escaped
+
MANNERISM_MOUTH
I hear that refugees calling themselves
+
MANNERISM_EYES
We had to pull out of
+
MANNERISM_HEAD
We banded up as
+
MANNERISM_EAR
moved on in search of a better future
+
MANNERISM_NOSE
after the horrible mismanagement of
+
MANNERISM_FINGERS
is not in
+
MANNERISM_LEG
is in
+
MANNERISM_TONGUE
I have
+
MANNERISM_HANDS
I heard that there was an incident.
+
MANNERISM_ARMS
was destroyed.
+
MANNERISM_FEET
descended upon the place.
+
MANNERISM_NAILS
I heard that
+
MANNERISM_CHEEK
ENTITY
+
MANNERISM_LIPS
something
+
FIXED_TEMP
CONTEXT
+
HOMEOTHERM
I do not have
+
VERMIN_NOTRAP
does not possess
+
VERMIN_NOFISH
I know you've seen your share of adventure, but be careful or the bogeyman may get you.
+
VERMIN_NOROAM
Only a fool would travel alone at night! Take shelter or the bogeyman will get you.
+
FISHITEM
Traveling alone in the wilds?! You know better than that.
+
PENETRATEPOWER
Only a hero such as yourself can travel at night. The bogeyman would get me.
+
VERMIN_BITE
I know you can handle yourself, but be careful out there.
+
TISSUE_MAT_STATE
Hopefully your friends can dissuade you from this foolishness.
+
SUBORDINATE_TO_TISSUE
It is amazing how far you've come. Welcome home.
+
TISSUE_SHAPE
It's good to see you have companions to travel with on your adventures.
+
STYLEABLE
demand of tribute from
+
COSMETIC
accepted a peace offer from
+
INSULATION
offer of tribute from
+
MAJOR_ARTERIES
refused
+
CONNECTS
Don't travel alone at night, or the bogeyman will get you.
+
CV_ADD_TAG
agreed to
+
CV_NEW_TAG
Night is falling. You'd better stay indoors, or the bogeyman will get you.
+
*** Error(s) finalizing the template
The sun will set soon. Be careful that the bogeyman doesn't get you.
+
LOCAL_PLANT_MAT
has a real mean streak.
+
Unrecognized Tissue Template Token:
Best keep your head down.
+
TISSUE_TEMPLATE
that tribute would no longer be offered
+
Tissue Template
I hear
+
TISSUE_LEAKS
regarding the conflict between
+
CVCT_TARGET
informed
+
CVCT_MASTER
to stop the conflict between
+
CV_CONVERT_CTAG
refused an offer of peace from
+
CV_CONVERT_TAG
We reclaimed
+
CV_REMOVE_CTAG
I hear that a group calling itself
+
CV_ADD_CTAG
waited out an insurrection in
+
CV_NEW_CTAG
crushed an insurrection in
+
CV_REMOVE_TAG
after an insurrection
+
needs 3 tokens:
I hear that there is an insurrection against
+
BP_POSITION
I hear that
+
ADD_TISSUE
BELIEF_SYSTEM
+
needs 2 tokens:
IMAGE_SET
+
ADD_MATERIAL
RHYTHM
+
Unrecognized Creature Variation Token:
OCCUPATION
+
CREATURE_VARIATION
DANCE_FORM
+
CVCT_REPLACEMENT
POETIC_FORM
+
TISSUE_NAME
MUSICAL_FORM
+
TL_PAIN_RECEPTORS
A great beast threatens to bring ruin upon our people.
+
TL_VASCULAR
We have been under siege by an ancient force of nature.
+
TL_HEALING_RATE
An evil lurks within.
+
TL_MAJOR_ARTERIES
As you know, we are at war. You might be able to strike our enemies where our armies cannot reach.
+
TL_CONNECTS
AUDIENCE
+
TL_RELATIVE_THICKNESS
A night creature has infiltrated our communities and now makes prey of us.
+
SET_LAYER_TISSUE
DIVINATION_SET
+
THICKENS_ON_STRENGTH
SPEAKER
+
PAIN_RECEPTORS
A vile monster from the bowels of the earth has been preying on our people.
+
VASCULAR
A beast from underground has been assailing us.
+
HEALING_RATE
The forces of darkness have descended upon us.
+
RELATIVE_THICKNESS
A terror most foul from the evil depths nigh the underworld plagues us.
+
TISSUE_MATERIAL
A beast horrible beyond imagining threatens us.
+
missing plural string
A creature of the night has our people cowering in fear.
+
Tissue Definition
It is time to send our cursed enemy back to the underworld.
+
FUNCTIONAL
Our people have been tormented by a fearsome foe.
+
SPLINTABLE
Vanquishing a great beast on our behalf would bring us all much glory.
+
SETTABLE
Mastering the forces of nature would glorify us in the eyes of the world.
+
CONNECTIVE_TISSUE_ANCHOR
A ferocious unnatural beast has become the bane of our people.
+
STRUCTURAL
A beast from the wilds has been harassing our people.
+
ARTERIES
A savage beast from the thick of the wilds hunts us at will.
+
THICKENS_ON_ENERGY_STORAGE
A ferocious wild animal has been set on us by nature.
+
BREATHE
At times, creeping things slither out from below ground.
+
FLIGHT
We are besieged by a terrifying monster from the harshest wilderness.
+
MUSCULAR
ORDINAL
+
THOUGHT
UNIT_NAME
+
NERVOUS
FAMILY_RELATIONSHIP
+
isn't strong but is very large
NUMBER
+
is very large yet weak
SUBREGION
+
is very weak despite being very large overall
HIST_FIG
+
is very large with strong muscles
ABSTRACT_BUILDING
+
is very large and very muscular
FORMATION
+
is incredibly muscular and very large
ARCH_ELEMENT
+
is weak and skinny yet has a large build overall
JUSTIFICATION
+
is very large yet also very weak and incredibly skinny
SPHERE
+
is incredibly muscular and fat, with a large build overall
DEF_SPHERE
+
is very large
INDEF_FAMILY_RELATIONSHIP
+
is skinny but with a very large body overall
INCIDENT
+
is very large yet quite skinny as well
WRITTEN_CONTENT
+
has a very large frame but is incredibly skinny
IDENTITY
+
is fat and has a very large body overall
BATTLEFIELD
+
has a very large body with quite a bit of fat on it
INTERACTION_INSTANCE
+
is very large and just incredibly fat
ACTIVITY
+
has a large body but is quite weak
CULTURAL_IDENTITY
+
is large yet frail
AGREEMENT
+
is large and muscular
ARMY_CONTROLLER
+
is very muscular with a large body
ARMY_TRACKING_INFO
+
has bulky muscles on a large body
VEHICLE
+
is weak and skinny yet has a reasonably large body overall
REGION_WEATHER
+
has a large body but it is very skinny and frail
CREATION_ZONE
+
is large, muscular and fat
has been harassing people over in
+
is large
The army of
+
is large yet skinny
, led by
+
is large yet very skinny
has been harassing people right here on the streets of
+
has a large body but is incredibly skinny
around here
+
is large and fat
A bandit gang calling itself
+
has a large body and is very fat
called
+
has a large body made larger still by mounds of fat
somewhere
+
has ill-defined muscles but is large overall
forgetful guard
+
Unrecognized Body Detail Plan Token:
I am a slave of
+
BP_LAYERS_OVER
of the
+
BP_LAYERS_UNDER
, as are you
+
BP_LAYERS
There's absolutely nothing interesting around here.
+
BP_RELSIZE
I am a
+
needs 6 tokens:
is marching here!
+
BP_RELATION
is marching on
+
is gigantic but incredibly skinny with virtually no muscles to speak of
Can you lead me to battle and a warrior's death?
+
is huge, muscular and fat
is our family's ancestor.
+
is gigantic with huge muscles and hanging rolls of lard
I've always dreamed of seeing far-away places.
+
body part
I would give anything to be away from here. I can't stand the boredom!
+
[CREATURE:
But mostly I just like to drink.
+
[OBJECT:CREATURE]
How I long for some excitement in my life...
+
creature_layer
I am a prisoner of
+
chunks
Please help me to escape from this place.
+
bears untold amounts of fat over a gigantic frame
named
+
isn't very muscular but has a gigantic build
There is a tavern there
+
is enormous yet very weak
] No... I don't want to talk about it.
+
is gigantic yet incredibly weak
There is a great keep there
+
is gigantic and muscular
The head of the family is
+
is very muscular and just gigantic overall
is overcome for a moment.
+
is gigantic with incredible muscles
is the head of the family.
+
is gigantic yet weak and skinny
Our family's ancestor is
+
is very large, fat and muscular
A great monster from the underground is said to have emerged from the darkness.
+
is very large and bears great lard rolls and impressive muscles
A vile beast from the caverns now walks the land.
+
is gigantic
A force of evil has arisen in the world.
+
is enormous yet skinny
Something truly horrifying has vomited itself forth from the depths of the world.
+
has an enormous build but is very skinny
Terrible monstrosities live deep under the ground.
+
is incredibly skinny yet gigantic overall
The world is safer for travelers when night creatures no longer stalk the darkness.
+
is gigantic and quite fat
Demons from the underworld must not be permitted to walk freely upon the land.
+
is very fat and enormous overall
Not far from here, a fearsome creature has made its home.
+
is has large muscles on a incredibly broad body
This insidious evil is
+
is incredibly muscular and broad-bodied
Seek this place if you hunt
+
has an incredibly broad body that is somewhat weak with only a little fat on it
Sometimes animals just get out of control.
+
has an extremely broad frame with few traces of either muscle or fat
Seek this place if you wish to confront
+
has an incredibly broad body with some muscle and fat on it
Creatures grow mighty out in the wildest regions.
+
has a massive broad body, highly muscular, with thick rolls of lard hanging from it
+
is stout
 +
has a short, broad build overall but is somewhat skinny
 +
has an incredibly broad body with almost no fat on it
 +
is fat with an extremely broad body
 +
has an extremely broad body with lots of fat on it
 +
has an incredibly broad body hung with curtains of lard
 +
is somewhat weak and has a body that is incredibly broad
 +
has an extremely broad body but is weak
 +
has an incredibly broad body but is very frail
 +
is muscular with an extremely broad body
 +
is incredibly muscular and has a very broad body
 +
has a very broad body overall but it is weak with little fat on it
 +
has a very broad body but it is frail with very little fat on it
 +
has a very broad, muscular, fat body
 +
has a very broad body, with enormous lard pockets packed in with the giant muscles
 +
is incredibly broad-bodied
 +
has an extremely broad body with little fat
 +
has an extremely broad body with very little fat
 +
is fat and very broad
 +
is very broad and fat
 +
has a very broad body and is incredibly fat
 +
has a broad body that is somewhat weak
 +
has ill-defined muscles on an otherwise broad body
 +
has a very broad body but it is frail
 +
is muscular and very broad
 +
is very muscular and broad
 +
is lanky and frail
 +
is muscular, tall and thin
 +
is tall, thin and very muscular
 +
is tall and thin with incredible muscles
 +
is tall and thin, weak with few traces of fat
 +
has a tall, skinny body that is very frail
 +
is lanky, with strong muscles and some fat
 +
would be lanky were it not for the massive muscles and slabs of lard
 +
has a tall, thin body with little fat
 +
has a tall, thin frame with very little fat on it
 +
has a tall, narrow body that is just incredibly skinny
 +
has a tall, thin body layered with some fat
 +
has a tall, thin frame but manages to be very fat
 +
packs extraordinary obesity on to what was once a tall and thin body
 +
is lanky with ill-defined muscles
 +
is lanky and weak
 +
has a stout muscular body
 +
is stout and very muscular
 +
is stout and incredibly muscular
 +
has a short broad body but is kind of weak and skinny at the same time
 +
has a short body that is broad yet with few traces of muscle or fat
 +
is stout, muscular and fat
 +
has a short, broad body stacked thick with muscles and lard
 +
is lanky
 +
has a short, broad body with very little fat
 +
has a short, broad frame with almost no fat on it
 +
is short, broad and fat
 +
has a short broad body with a lot of fat on it
 +
is short, broad and morbidly obese
 +
has a short broad body with ill-defined muscles
 +
has a short broad body with little in the way of muscles
 +
has a short broad body but is very frail
 +
has managed to put some muscle and fat on an extremely thin frame
 +
could be incredibly thin but has massive lardy rolls and enormous muscles
 +
is long and slim
 +
has a long, thin frame with little fat
 +
has a long, thin body with very little fat
 +
has a long, thin body with almost no fat on it
 +
has a long, thin body with some fat on it
 +
has a long, thin body with a lot of fat on it
 +
is extremely thin with ill-defined muscles
 +
is very weak and extremely thin
 +
is extremely thin and frail
 +
is muscular and extremely thin
 +
is very muscular and incredibly thin
 +
has an extremely thin body packed with huge muscles
 +
is weak with little fat and just incredibly thin overall
 +
is a frail, extremely skinny thing
 +
has a very thin build buried underneath endless muscles and fat
 +
is incredibly thin
 +
has an incredibly thin body with little fat
 +
has an extremely thin body with very litte fat on it
 +
has an extremely thin body with almost no fat on it
 +
has an incredibly thin frame with some fat on it
 +
has an extremely thin frame with a lot of fat on it
 +
has an extremely thin frame underlying a massive lardy edifice
 +
is weak and very thin
 +
is very thin and weak
 +
is muscular and very thin
 +
is very muscular and thin
 +
is incredibly muscular and very thin
 +
is weak and has a very thin body with very little fat
 +
has a very thin, frail body without visible traces of fat
 +
would be very thin but has opted for some muscle and fat
 +
is broad-bodied, though weak and skinny
 +
is frail and very skinny yet with an overall broad body
 +
is broad-bodied, muscular and fat
 +
has a broad body bearing impressive muscles and a great load of fat
 +
is very broad-bodied
 +
has a very broad body with little fat
 +
has a very broad frame with very little fat on it
 +
has a very broad body but almost no fat
 +
is broad-bodied and very fat
 +
has a broad body made broader still by no shortage of surrounding lard
 +
is broad with little muscle
 +
is broad yet weak
 +
has a broad body but it is very frail
 +
is broad and muscular
 +
is very muscular with a broad body
 +
has incredible muscles stretched over a broad body
 +
has a long, thin frame, frail with very little fat
 +
has a long, thin body, thickened by muscle and fat
 +
has a long body and would be slim were it not for the massive layers of lard over equally gigantic muscles
 +
has a broad body
 +
has a broad body with little fat
 +
has a broad body with very little fat
 +
has a broad body with almost no fat on it
 +
is broad and fat
 +
has a long, thin frame hidden beneath copious rolls of lard
 +
is long, thin and somewhat weak
 +
is long, weak and thin
 +
is long and thin but very weak
 +
is long, thin and muscular
 +
is long and thin with strong muscles
 +
has a long, thin frame strapped with incredible muscles
 +
has a long, thin body that is somewhat weak with little fat
 +
is very skinny and even more tall
 +
is incredibly tall and skinny
 +
is fat and extremely tall
 +
is very fat and extremely tall
 +
is incredibly tall and fat
 +
is scrawny yet extremely tall
 +
is incredibly tall yet weak
 +
is incredibly tall but has a frail body
 +
is very tall and muscular
 +
is very tall with huge muscles
 +
is weak and skinny but very tall overall
 +
is very tall and skinny but also very weak
 +
is very tall with plenty of muscle and fat
 +
is very tall with huge muscles and great lardy rolls
 +
is incredibly tall
 +
is skinny and extremely tall
 +
is very tall and incredibly skinny
 +
is fat and very tall
 +
is very tall and fat
 +
is very tall with a hanging apron of lard
 +
is very tall yet somewhat weak
 +
is very tall yet weak
 +
is very tall yet frail
 +
is muscular and very tall
 +
has loaded a tall body with incredible muscles
 +
is tall, weak and skinny
 +
is tall, extremely skinny and frail
 +
is tall, muscular and fat
 +
is very muscular, tall and obese
 +
is very tall
 +
is skinny and very tall
 +
is very tall and skinny
 +
is very thin
 +
has a very thin body with little fat
 +
has a very thin frame with very little fat
 +
has a very thin body with almost no fat on it
 +
has a very thin frame with a bit of fat on it
 +
has much fat on a very thin frame
 +
would be very thin but bears an enormous lardy burden
 +
is somewhat scrawny and very thin
 +
is thin and frail
 +
is wiry
 +
is thin and very muscular
 +
is thin but has incredible muscles
 +
is thin, skinny and weak
 +
is thin, frail and incredibly skinny
 +
has a generally thin build with some muscle and fat on it
 +
has a thin frame but it is loaded with muscles and great layers of fat
 +
has a thin body with little fat
 +
has a thin body with very little fat
 +
has a thin body with almost no fat on it
 +
has a thin frame with some fat on it
 +
has a once-thin frame, now belarded
 +
has what was once a thin frame, now bearing enormous, thick layers of fat
 +
is thin and scrawny
 +
is thin and weak
 +
is muscular and incredibly tall
 +
is very muscular and extremely tall
 +
is incredibly tall and muscular
 +
is incredibly tall and a bit skinny, with ill-defined muscles
 +
is very frail with an extremely tall and skinny body
 +
is incredibly tall with strong muscles and some fat
 +
is incredibly tall, layered with massive muscles and hanging sacks of lard
 +
is thin
 +
has a very long body that is beset by a morbid corpulence
 +
is somewhat weak and very long
 +
is weak and very long
 +
is very long and frail
 +
is muscular and very long
 +
is very long and muscular
 +
is very long and incredibly muscular
 +
is weak and skinny with a very long body overall
 +
is long, muscular and fat
 +
is extremely muscular, obese and long
 +
is very long
 +
is skinny and very long
 +
is very long and skinny
 +
is very long and incredibly skinny
 +
is fat and very long
 +
is very long and fat
 +
is long and scrawny
 +
is long but weak
 +
is long with a frail body
 +
is long and muscular
 +
is very muscular with a long body
 +
has an incredibly muscular, long body
 +
is long, weak and skinny
 +
has a frail body, long and incredibly skinny
 +
is incredibly short yet has extremely strong muscles hidden under massive lardy rolls
 +
is long
 +
is long and skinny
 +
is long and very skinny
 +
is long and incredibly skinny
 +
is fat and long
 +
is long and very fat
 +
is long and incredibly fat
 +
is tall and fat
 +
is tall and very fat
 +
is tall and belarded by great hanging sacks of fat
 +
is tall and scrawny
 +
is tall but has quite ill-defined muscles
 +
is pretty tall but also very frail
 +
is tall and muscular
 +
is tall and very muscular
 +
is incredibly long yet is also weak and skinny
 +
is frail and really skinny but also extremely long
 +
is extremely long with muscle and fat in equal measure
 +
is incredibly long with impressive muscles and great sacks of lard
 +
is tall
 +
is tall and skinny
 +
is tall and very skinny
 +
is tall and incredibly skinny
 +
is extremely long and very fat
 +
is incredibly long, encapsulated in massive layers of lard
 +
is somewhat weak and extremely long
 +
is weak and extremely long
 +
is very frail and incredibly long
 +
is muscular and extremely long
 +
is very muscular and incredibly long
 +
is incredibly long and muscular
 +
has a very long body, frail and skinny
 +
is very long, muscular and fat
 +
is extremely muscular and lardy and also very long
 +
is incredibly long
 +
is skinny and incredibly long
 +
is very skinny and extremely long
 +
is incredibly long and skinny
 +
is fat and incredibly long
 +
is short and muscular
 +
is short with well-defined muscles
 +
isn't tall but has incredible muscles
 +
is weak, short and skinny
 +
is short, very weak and incredibly skinny
 +
isn't very tall but makes up for it with muscle and fat
 +
is short yet layered with equal parts of giant muscles and lardy slabs
 +
is very short
 +
is short and very skinny
 +
is short and incredibly skinny
 +
is short and fat
 +
is short and obese
 +
is short and just incredibly fat
 +
is short and not very strong
 +
is weak and short
 +
is short and very weak
 +
is very muscular if incredibly short
 +
has an extremely short body that is incredibly muscular
 +
is weak and skinny as well as incredibly short
 +
is incredibly short, skinny and frail
 +
is incredibly short, if muscular and fat
 +
is as short as can be yet has great muscles and rolls of lard
 +
is short
 +
is short and skinny
 +
is very short yet impressively muscular and enormously fat
 +
is skinny and extremely short
 +
is very skinny and even more short
 +
has an incredibly short body but still manages to be very fat
 +
is incredibly short and bears massive lardy rolls
 +
is scrawny and extremely short
 +
is weak as well as incredibly short
 +
is as short as they come and very frail on top of that
 +
is weak and extremely short
 +
is incredibly short and frail
 +
is muscular and extremely short
 +
is very muscular and incredibly short
 +
has put on an extreme amount of muscle, especially for one so short
 +
is weak, skinny and incredibly short
 +
is extremely short, weak and thin
 +
is muscular and fat yet at the same time incredibly short
 +
is incredibly short
 +
is skinny and incredibly short
 +
is very skinny and extremely short
 +
is incredibly short and skinny
 +
is fat and incredibly short
 +
is very fat and extremely short
 +
is incredibly short but somehow packs in an enormous amount of fat
 +
is extremely short with little muscle
 +
is very weak and very short
 +
is very short with well-defined muscular
 +
is very muscular and very short
 +
packs enormous muscles on to a very short body
 +
is weak, skinny and very short
 +
is very short, very weak and very skinny
 +
is very short yet muscular and fat
 +
is very short but covered with great amounts of lard and with huge muscles
 +
is skinny and very short
 +
is very short and skinny
 +
is very short and incredibly skinny
 +
is fat and very short
 +
is very short and fat
 +
carries massive amounts of fat, especially for one so short
 +
is somewhat weak and very short
 +
is weak and really short
 +
has a small build and is weak and skinny
 +
has a small build and is very weak and incredibly skinny
 +
has a small build but is muscular and fat
 +
has a small build yet is strapped with massive amounts of muscle and lard
 +
is average in size
 +
is skinny
 +
is very skinny
 +
is incredibly skinny
 +
has a small build but is very fat
 +
packs massive amounts of fat on to a small build
 +
is small and scrawny
 +
is weak and small
 +
is very weak and small
 +
is small yet muscular
 +
is very muscular yet has a small build
 +
has incredible muscles over a small build
 +
is very weak, skinny and small
 +
is muscular and fat yet has a very small overall build
 +
is very small yet with huge slabs of lard and muscle
 +
is small
 +
is skinny with a small build
 +
is very skinny with a small build
 +
is incredibly skinny with a small build
 +
is small and fat
 +
is very small and fat
 +
has a very small body bedecked with lardy rolls
 +
is very small with ill-defined muscles
 +
is weak and very small
 +
is muscular and very small
 +
is very small yet very muscular
 +
is incredibly muscular for one so small
 +
is weak, skinny and very small
 +
is very short and quite weak
 +
is very short and frail
 +
is muscular and very short
 +
is very short and muscular
 +
carries great muscles on a very short body
 +
is weak and skinny and also very short
 +
is very short, weak and skinny
 +
is very short in length but muscular
 
  expelled
 
  expelled
  turned child away from sanctuary
+
  property was confiscated
  dead unit convicted
+
Somebody was expelled
relative expelled
+
  and some others
  on a whim
+
Several people were expelled
  that great fortresses might be raised and tested in siege
+
  and others were
that more might be murdered
+
  were expelled
that it might bathe in misery forever
+
rebuilding
to provide opportunities for courage to rise
+
inheritance
to sow the seeds of chaos therein
+
, inveighing against
that all should gaze upon a truly gruesome visage
+
preached to  
  that more might die
+
rebuilt
  in order to find a relative
+
inherited
  that war might rage forever
+
purchase
  in order to be brought to safety
+
  formerly owned by
  to offer condolences
+
  was expelled
in order to make thralls of everyone
+
  persecuted
in order to make nightmares reality
+
  with five hundred or more others
to provide opportunities for acts of valor to be performed
+
  with a thousand or more others
in order that acts of torture be perpetrated
+
the sermon of  
  </circumstance>
+
, urging love be shown to  
is entity subordinate
+
urging love between
  <circumstance_id>
+
setting
  </circumstance_id>
+
the purchase of  
guildhall petition rejected
+
  received
guildhall petition accepted
+
had a dungeon constructed within
guildhall agreement abandoned
+
  equipment by
guildhall petition ignored
+
  purchased
after pondering the ineffable subtleties of
+
the dissolution of
due to their cosmic similarity
+
, which
to create a monument to the boundaries between realities
+
standard
in order to maintain balance in the universe
+
a gated courtyard
to adventure
+
improved fortifications
  for an insurrection
+
purchased
  in order to be rescued
+
a feast hall
as a guide
+
had a gated courtyard added to
  performance in site
+
had the fortifications improved of
  scholarly lecture in site
+
the addition of
embezzling funds from position
+
had a feast hall added to
accepting bribes for leniency
+
  was imprisoned by
claimed artifact given away
+
  was enslaved by
acquired artifact
+
an enemy of
unnaturally ageless
+
a mercenary for
preying on civilized for blood
+
  revealed nothing during interrogation.
temple petition rejected
+
  during interrogation
  entity temple recognition
+
conviction of
  temple agreement abandoned
+
wrongful
  temple petition ignored
+
a former prisoner of
  from afar
+
a former slave of
cut of corrupt funds
+
a claimant for
temple petition accepted
+
a worker of
  during an infiltration mission
+
a member of
  active sermon refuse value
+
a criminal in the eyes of
active sermon promote value
+
a former mercenary of
active poetic form
+
a former member of
active story event
+
  sentenced to
  active performance dancer
+
  and sentenced to death
  active performance chanter
+
  beaten
active sermon sphere
+
  hammerstroke
  active sermon worship hfid
+
the corrupt  
  abducted hf
+
as a go-between in a conspiracy to commit
  by preserving part of body
+
  through the machinations of
historical event collection
+
  with fabricated evidence
murdered hf
+
one year
active dance form
+
months
active musical form
+
more than
  item was favorite possession
+
  and would have been imprisoned but for lack of accommodations
  defeated hf
+
  and exiled
  due to panic about what happens after death
+
one month
  due to envy of those that live on
+
  and imprisoned for a term of
  unable to face any possible judgment and the afterlife
+
  with fabricated evidence in
due to fear of death
+
  with fabricated evidence, but nothing came of it.
as an heirloom of the
+
due to ongoing surveillance as the plot unfolded,
  in order to sanctify
+
after being recognized and arrested
  as a symbol of authority within
+
the arrest and interrogation of
  family
+
  was released.
due to a belief in
+
  at the behest of
to smooth the operation of
+
  attempted to frame
  in order to cement the bonds of friendship
+
  confessed and
  as part of a trade negotiation
+
  as the plot unfolded,
being too vain to give in to death
+
convicted
  being too proud to give in to death
+
wrongfully
  due to fear of persecution
+
the contact
  having ambitions for which death was only a small obstacle
+
due to ongoing surveillance on
  in order to drink
+
the target
to fill a role as a scholar
+
a coconspirator,
in order to pray
+
the sale of  
in order to admire architecture
+
  sold
out of curiosity
+
the sabotage of the activities of
after being prevented from leaving
+
  sabotaged the activities of  
to fill a role as a performer
+
  ransomed
to fill a role as a mercenary
+
the alliance between
after being trapped in a cage
+
the ransom of  
due to lack of sleep
+
  was sent to  
after being unable to leave a location
+
  Despite the interrogation
after a great deal of stress
+
  but did not reveal everything
to experience danger
+
  After enduring an interrogation
in order to relax
+
  refused to reveal anything and was released.
after failing to create an artifact
+
  was arrested
after being unable to find an artifact
+
  was recognized and arrested
in order to make a living as a warrior
+
  implicated
in order to entertain people
+
  After being interrogated
in order to flee
+
the friendship of
in order to study
+
the false friendship of
after invocation of the true name
+
the recruitment of
after adoption
+
the expulsion of
in order to eradicate beasts
+
the moving out of
after finding
+
the stoppage of hanging-out of
due to jealousy
+
the escape of
in order to continue working alone
+
the entry
due to a lack of performances
+
the selection
in order to glorify
+
the crimes
in order to pursue scholarship
+
the rise
after being exiled following a criminal conviction
+
the ascension
in order to become a citizen
+
the status
in order to be with the master
+
the election
to cry on a priest
+
the appointment
to vent at a priest
+
the end of the master-apprentice of
to cry on somebody in charge
+
the end of the apprenticeship of
to vent at somebody in charge
+
as the pet of
due to insufficient work
+
the end of the companionship of
to help with a rescue
+
the end of the romantic relationship between
that weapons be made
+
the loss of faith of
to request work
+
the end of the imprisonment of
after leaving the site
+
the end of the imprisonment by
as the relevant government was no longer in control
+
the lair of
after a violent disagreement
+
the removal of the seat of power of
r being reunited with a loved one
+
the cease of occupation of
as insufficient progress was made toward the goal
+
the seat of power of
as the goal was not reached
+
the working of
after arriving at the location
+
the residence of
after going the wrong direction
+
the hanging-out of
</rep_psychopath>
+
the former apprenticeship of
<rep_violent>
+
the companionship of
</rep_trade_partner>
+
as the child of
<rep_psychopath>
+
the former master-apprentice relationship of
</rep_bully>
+
the imprisonment of
  <rep_brigand>
+
the imprisonment by
</rep_violent>
+
the master-apprentice relationship of
  <rep_bully>
+
the apprenticeship of
</rep_poet>
+
the divorce of
<rep_storyteller>
+
the termination of
  </rep_bard>
+
as the owner of
<rep_poet>
+
as the parent of
</rep_preacher>
+
made peace with
<rep_trade_partner>
+
left the service of
</rep_storyteller>
+
was brought to the justice of
<rep_preacher>
+
, appointed by
after embezzling funds
+
ceased to be
after accepting bribes in exchange for leniency
+
ceased to be a
</rep_hero>
+
the marriage of
after receiving a cut of corruptly-obtained funds
+
the status of
  being unnaturally ageless
+
the romantic relationship between
  after preying on the blood of civilized creatures
+
the belief of
  after a performance in
+
escaped from the prisons of
after a scholarly lecture in
+
escaped from the slavery of
  </rep_monster>
+
ceased to be a claimant for
<rep_intruder>
+
stopped working for
</rep_brigand>
+
the rejection of
  <rep_monster>
+
  was rejected by
  </rep_bonded>
+
a sabotage plot
  <rep_hero>
+
  concluded
  </rep_intruder>
+
the failure
<rep_bonded>
+
the unsatisfactory conclusion
after a dream
+
  proposed by
after dreaming of
+
the miserable failure
after defeating
+
a parley
after a nightmare
+
a citizenship agreement
after incompletely performing the rites of
+
a promise of position
in a dedicated temple
+
a residency agreement
in an undedicated temple
+
an assassination plot
in an improperly dedicated temple
+
an abduction plot
after acquiring
+
corrupt dealing
during
+
a theft deal
was given away
+
the rejection of contact by
after
+
  rejected contact with
by preserving a part of the body
+
, cementing bonds of mutual trust
as the item was a favorite possession
+
  concluded
after murdering
+
from the prisons of
after abducting
+
from the slavery of
astronomy
+
the first contact of  
mathematics
+
  made contact with
chemistry
+
the brilliant
natural history
+
  with miserable outcome
in order to find sanctuary
+
the fair conclusion
to gather information
+
the positive
philosophy
+
  fairly
due to a shared interest in
+
  with a positive outcome
after the death of
+
  in failure
after taking heavy losses in battle
+
  in an unsatisfactory fashion
after performing the rites of
+
the loss of heroic status of
after praying to
+
the peace-making of
medicine
+
the end of the former membership of
geography
+
the end of the membership of
due to a lack of funds
+
the fall of
  engineering
+
the loss of status of
developed a business rivalry
+
the departure of
developed an athletic rivalry
+
the removal of
  as a capable and connected lieutenant with more autonomy to act on plots in the web of intrigue
+
from the position of
recognized
+
the end of the claim of
due to a shared scholarly interest
+
from the mercenary service of
became friends
+
the end of the former enslavement of
become friends over a shared love of athletics
+
the end of the former mercenary status of
  due to a shared artistic interest
+
the end of work
  added masterful rings
+
the end of the former imprisonment of
added a masterful covering
+
the claim
  added masterful spikes
+
into the mercenary service of
  added masterful bands
+
to the position of
created a masterful
+
the enslavement
constructed a masterful
+
the acceptance
added a masterful image
+
the work
masterfully dyed a
+
the imprisonment
became childhood friends
+
as a former slave of
<rep_information_source>
+
as a former mercenary of
became infatuated with
+
as a former prisoner of
cemented a bond of friendship amidst the horror of combat
+
in the eyes of
</rep_thief>
+
as an enemy of
<rep_treasure_hunter>
+
as a former member of
</rep_information_source>
+
as a member of
<rep_thief>
+
  with the possible involvement of
  over the latter's romantic relationship
+
the loss of a diplomat of
formed a grudge against
+
the voiding of agreements with
broke up
+
  voided all agreements with  
became lovers
+
horrible mutilation of
held a deep hatred of
+
hanging from a  
  was bent toward supernatural vengeance upon
+
They suspected the involvement of  
due to religious persecution
+
  lost a diplomat at
due to persecution
+
  gambling
</rep_loyal_soldier>
+
broke even
<rep_friendly_fighter>
+
  and went into debt
</rep_quarreler>
+
  and went further into debt
  <rep_loyal_soldier>
+
did well
</rep_enemy_fighter>
+
made a fortune
  <rep_hated_group>
+
did poorly
</rep_friendly_fighter>
+
lost a fortune
<rep_enemy_fighter>
+
flayed and the skin stretched over
</rep_knowledge_preserver>
+
added to a gruesome sculpture
  <rep_protector_of_weak>
+
hung from a  
</rep_treasure_hunter>
+
animated
<rep_knowledge_preserver>
+
the body
</rep_flatterer>
+
the bodies
<rep_quarreler>
+
added to a grotesque pillar
</rep_protector_of_weak>
+
added to a grisly mound
<rep_flatterer>
+
display on
</rep_hunter>
+
construction of a gruesome sculpture from
<rep_friendly>
+
animation of
</rep_killer>
+
  of the skins of
<rep_hunter>
+
impalement on
</rep_dancer>
+
horribly mutilated
<rep_bard>
+
construction of a grotesque pillar from
</rep_friendly>
+
construction of a grisly mound from
<rep_dancer>
+
an agreement
</rep_respected_group>
+
after an adoption
<rep_comrade>
+
the conclusion of  
  </rep_hated_group>
+
  was accepted by
  <rep_respected_group>
+
because of a leadership change at the site
</rep_murderer>
+
after arriving at the destination
<rep_killer>
+
after a joyous reunion
</rep_comrade>
+
because the group went too far away
  <rep_murderer>
+
the acceptance of an offer of peace from
, the forces of
+
  accepted an offer of peace from
  the attack by
+
the rejection of an offer of peace from
  the rampage of the forces of
+
  rejected an offer of peace from
  rampaged throughout
+
the acceptance of
  by the attackers.
+
corrupt dealings
as scouts
+
the dispute between
  as scouts
+
  became embroiled in a dispute over
The defenders hired
+
bound service
  the search of
+
a journey to safety
  and found nothing
+
a foiled bribery conspiracy
  slipped into
+
a performance tour
  by the forces of
+
an insurrection mission
  fled
+
a rescue mission
  throughout
+
a guide agreement
  searched
+
an adventure
  the fleeing of
+
a framing plot
  weaving of a masterful sewn image
+
an infiltration plot
  addition of masterful cloth
+
because the group travelled too slowly
  creation of a masterful illustration
+
a war starting plot
  writing of a masterpiece
+
a foiled embezzlement conspiracy
  addition of masterful rollers
+
a foiled corruption conspiracy
  addition of a masterful handle
+
an agreement to establish a guildhall
  addition of masterful thread
+
an agreement to establish a temple
  , and the defenders were led by
+
the concealment of
  led the attack
+
  was stored
  were hired
+
  was acquired
  The defenders were led by
+
the storing of
  creation of a masterful image set
+
tribute delivery
  addition of a masterful instrument piece
+
costly
  the masterful engraving
+
  was hidden in
  prepared by
+
visit of merchants
  by falling debris
+
was made
  during mining
+
the offering of  
  masterfully constructed by
+
  an official symbol
  by growing vegetation
+
a symbol of
  by melting
+
  was inherited
  a masterpiece
+
the acquisition of  
  during fortification carving
+
the inheritance of  
by magma
+
  was offered
addition of masterful rings
+
  delivered tribute to
addition of a masterful covering
+
a caravan from
addition of masterful spikes
+
  visited
addition of masterful bands
+
merchants from
  created by
+
  boxes
the masterful
+
  chairs
addition of a masterful image
+
  crafts
masterfully dyed with
+
ill-fated
added masterful thread
+
. They were greatly offended by the locals
wove a masterful sewn image
+
terrible
  added masterful cloth
+
tragic
  added masterful rollers
+
  and suffered great hardships
added a masterful handle
+
  and were never heard from again
added a masterful chain
+
. They reported irregularities with their goods
  added a masterful rope
+
. They reported a seizure of goods
  prepared a masterful
+
  weapons
  to a
+
  ammunition
  destroyed
+
  anvils
created a masterful engraving
+
  ranged weapons
created a masterful illustration
+
  handwear
masterfully wrote
+
  legwear
created a masterful image set
+
  headwear
attached a masterful instrument piece
+
  footwear
the attack of
+
  flasks
leaving
+
  cabinets
abandoned the settlement of
+
  tables
spotted the forces of
+
  cloth
and destruction of
+
  thread
  the detection of the forces of
+
  backpacks
slipping out of
+
  quivers
formed
+
  trading
formed
+
gambling of
moved
+
unfavorable
became the primary criminal organization
+
favorable
  withered.
+
skillful
  settlement of
+
masterful
the withering of
+
unfortunate
  the abandonment of
+
disastrous
  and took over
+
  foot armor
  tribute from
+
  hand armor
declared
+
  bodywear
  and takeover of
+
  helmets
  Summer
+
trading of
  Spring
+
  leg armor
Winter
+
  armor
  Autumn
+
a poetry competition
routed
+
a music competition
the surrender of
+
a flying race
the rout of
+
a foot race
and destroyed
+
the performance
  the declaration that
+
  held by  
to be a holy city
+
a dance competition
  surrendered
+
a competition involving
  is a holy city
+
There were
and lordship of
+
there was a competition
  The new government was called
+
  including
demanded treasure from
+
  competitors
over
+
a wrestling competition
the freeing of
+
a gladiatory competition
  freed
+
  throwing competition
  in charge of
+
  was dropped by
  and placed
+
  was recovered by
, but they had nothing left to give
+
  held
  every
+
the discardment of
the securing of
+
the looting of
the failure to secure
+
the confiscation of  
tried to secure tribute from
+
the theft of  
demanded and received treasure from
+
the recovery of  
, to be delivered from
+
a story recital
  secured tribute from
+
a poetry recital
  destruction of
+
  as part of  
  the defeat of
+
there was a performance
  looted treasure and seized livestock from
+
a dance
stole treasure and livestock from
+
a performance of  
the infiltration of
+
a recital of
, undetected by
+
a concert
defeated
+
the original
the attack on
+
the acquisition of a copy of
  pillaged
+
  was lost
raided
+
  made a copy of the original
pillaging of
+
the naming of  
raiding of
+
, keeping it within
  looted treasure from
+
  acquired a copy of  
stole treasure from
+
  was recovered
seized livestock from
+
  was looted
  stole livestock from
+
  and brought to
  inquiry after
+
  was stolen
  viewing of
+
  was found
  against
+
the disappearance of
, an insurrection
+
  was confiscated
profaning
+
the discovery of
  the razing of
+
the sanctification of  
  prayer inside
+
the claiming of  
  disturbing
+
a poetic form
  ended with the disappearance of the rebelling population
+
  into a family heirloom
  overthrown
+
  was claimed
  the overthrow of
+
  was made a family heirloom
  crushed the insurrection in
+
the making of  
  the insurrection in
+
  was sanctified
  the insurrection
+
the authoring of  
  the local government
+
  was authored by
  concluded with
+
  was created
  razed
+
  received its name
  replaced
+
a musical form
asked about
+
  was created by
viewed
+
a work
  rebuilt
+
a dance form
  thrust a spire of slade up from the underworld, naming it
+
to fight in
, and established a gateway between worlds
+
as part of
constructed
+
, an assault on
the rebuilding of
+
  fought in
the emergence of
+
  which was said to permeate
  the replacement of
+
  which permeates
from the underworld through the power of
+
as a scout
  the creation of
+
  was hired
  created
+
casual
the foundation of
+
faithful
  the construction of
+
worship
  lifted numerous oppressive laws from
+
dubious
laid a series of oppressive edicts upon
+
[C:3:0:1]Related Historical Figures[C:7:0:0][B]
repealed numerous oppressive laws
+
  in defense of
enacted a series of oppressive laws
+
ardent
the incorporation of
+
object of  
the subordination of
+
wrestling
the return to reason at the settlement of
+
  known for
into
+
striking
as a part of
+
biting
finished the construction of
+
  devoted to worship
the completion of
+
  linked to
connecting
+
  dedicated to the mastery of  
the lifting of numerous oppressive laws from
+
  devoted to the worship of
the proclamation of a series of oppressive edicts upon
+
goddess
the repeal of numerous oppressive laws
+
, a force
the enactment of a series of oppressive laws
+
their use of
several
+
kicking
began operating at the direction of
+
  centered around the worship of  
the joining of
+
  centered around the worship of various beings
hundreds
+
  civilization of
a multitude of
+
  was a
dozens of
+
  bandit gang from
some hundred
+
  religion of  
the formation of
+
  was a legendary
regained their senses after another period of questionable judgment.
+
  were a population within
relocation of
+
  could be found within
ascendency of the criminal organization
+
  collection of outcasts from
under the leadership of
+
  performance troupe from
fully incorporated into
+
  group from
regained their senses after an initial period of questionable judgment.
+
  merchant company from
at the settlement of
+
shadowy military
unrolled a brilliant tactical plan
+
versatile mercenary
made an outright foolish plan
+
company
put forth a sound plan
+
  held a procession
made a poor plan
+
  was the victor.
outmanuevered
+
  It started at
entirely outwitted
+
there was a procession
the forces shifted, and
+
Victory was spread among
the forces were arrayed, and
+
Competing were
the attackers had a positional advantage
+
The victory was shared by
the attackers had a strong positional advantage
+
  winners
hatched a stunning strategy
+
there was a ceremony
blundered terribly
+
  held a ceremony
used good tactics
+
  was a
  used poor tactics
+
a ceremony held by
  , which rises above
+
  and ended at
  an unknown peak
+
  and returned there after following its route.
escaped from
+
a procession held by
the climbing of
+
  It ended at
stabbing
+
infamous bully
ripping
+
legendary bully
the first to reach the summit of
+
known bully
outmatched
+
noted bully
  the journey of
+
noted brigand
tactical planning was superior to
+
infamous brigand
with a cunning plan
+
rumored brigand
unknown lands
+
known brigand
  made a journey to
+
rumored villain
the return of
+
known villain
the escape from
+
great hunter
as a means of torture
+
legendary hunter
stabbed
+
legendary villain
slashing off
+
rumored bully
slashing out
+
noted villain
smashed
+
infamous villain
burned away
+
legendary intruder
ripped
+
rumored brawler
slashed
+
noted intruder
burning away
+
infamous intruder
burning out
+
famous brawler
slashing
+
legendary brawler
smashing
+
known brawler
tearing off
+
noted brawler
tearing out
+
known monster
ripping off
+
noted monster
stabbing out
+
legendary brigand
the reclamation of
+
rumored monster
the questionable judgment of
+
rumored intruder
the devouring of
+
known intruder
devoured
+
infamous monster
the crushing of the insurrection against
+
legendary monster
the end of the insurrection in
+
worker
launched an expedition to reclaim
+
former prisoner
were taken by a mood to act against their better judgment at
+
claim to
stabbed out
+
former worker
torn off
+
former member
burned out
+
member
ripped off
+
former slave
slashed out
+
famous hero
broken away
+
legendary hero
torn out
+
respected for heroic acts
slashed off
+
greatly respected for heroic acts
got into a brawl with
+
  (associated civilization)[R]
confronted
+
  (religious worshippers)[R]
a scuffle between
+
  (militant worshippers)[R]
the subduing of
+
former master
ambushed
+
traveling companion
surprised
+
former apprentice
cornered
+
prisoner
happened upon
+
apprenticeship
surprising of
+
imprisoner
attack on
+
  to present
happening upon
+
[C:1:0:1]Related Entities[C:7:0:0][B]
ambush of
+
former mercenary
the escape of
+
  until
in which the former emerged victorious
+
deceased spouse
after a horrific combat
+
former spouse
after a punishing fight
+
a time before time
wild beasts
+
prison
tamed the
+
interrogator
fought with and subdued
+
an unknown civilization
the taming of the
+
site occ
the carousal of
+
[C:6:0:1]Related Sites[C:7:0:0][B]
the horrible experiments of
+
hangout
equipment by
+
seat of power
the purchased of
+
a bridge
despite the latter's wounds
+
a tunnel
was forced to retreat from
+
an unknown construction
was forced to make a hasty escape
+
a wall
eventually prevailed and
+
[LPAGE:SITE:
. While defeated, the latter escaped unscathed
+
an unidentified creature
fought with
+
a road
's onslaught
+
an unknown site
managed to escape from
+
rumored preserver of knowledge
everyone
+
known preserver of knowledge
losing
+
famous treasure hunter
performed horrible experiments
+
legendary treasure hunter
the clash between
+
legendary preserver of knowledge
  slaying
+
rumored protector of the weak
  a single
+
noted preserver of knowledge
 +
famous preserver of knowledge
 +
noted thief
 +
infamous thief
 +
rumored thief
 +
known thief
 +
known treasure hunter
 +
noted treasure hunter
 +
legendary thief
 +
rumored treasure hunter
 +
known loyal soldier
 +
noted loyal soldier
 +
legendary fighter
 +
rumored loyal soldier
 +
rumored enemy fighter
 +
known enemy fighter
 +
famous loyal soldier
 +
legendary loyal soldier
 +
famous protector of the weak
 +
legendary protector of the weak
 +
known protector of the weak
 +
noted protector of the weak
 +
noted fighter
 +
famous fighter
 +
rumored fighter
 +
known fighter
 +
noted killer
 +
infamous killer
 +
rumored killer
 +
known killer
 +
skilled hunter
 +
talented hunter
 +
legendary killer
 +
rumored hunter
 +
legendary enemy fighter
 +
rumored murderer
 +
noted enemy fighter
 +
infamous enemy fighter
 +
infamous murderer
 +
legendary murderer
 +
known murderer
 +
noted murderer
 +
Age of  
 +
Age of Three Powers
 +
Two Powers
 +
HF_LINK
 +
NULL artifact from dead wg inventory, skipping
 +
some vague concept
 +
RANDOM_DEF_SPHERE
 +
Twilight Age
 +
Age of Legends
 +
Age of Heroes
 +
Age of Fairy Tales
 +
Age of the
 +
Age of Myth
 +
Age of One Power
 +
the elevation of the landed nobility
 +
the establishment of landed nobility
 +
a tribute agreement
 +
a trade agreement
 +
an unknown population
 +
an empty population
 +
a lumber agreement
 +
a peace agreement
 +
Many facts are still unclear to historians.  
 +
It is still shrouded in mystery.  
 +
NULL heirloom artifact
 +
A few issues still trouble scholars, but the picture is fairly clear. 
 +
a vague agreement
 +
a demand of unconditional surrender
 +
Its nature is still an intriguing puzzle to the learned. 
 +
Only the barest fragments of this amazing story have been uncovered.  It is one of the great untold tales of our times. 
 +
[LPAGE:AB:
 +
an unknown building
 +
an unknown artifact
 +
[LPAGE:BOOK:
 +
a trenches
 +
a well
 +
a barrow
 +
a fortress entrance
 +
[LPAGE:SR:
 +
an unknown underground region
 +
[LPAGE:EPOP:
 +
an unknown region
 +
the depths of the world
 +
[LPAGE:FL:
 +
the Underworld
 +
the magma sea
 +
a shop
 +
a castle courtyard
 +
a market square
 +
a shrine
 +
a cottage plot
 +
an unknown secret
 +
a castle tower
 +
a castle wall
 +
a meadow
 +
a pasture
 +
a yard
 +
a waste
 +
a warehouse
 +
a vault
 +
a dining hall
 +
a dormitory
 +
I bind myself to this place.
 +
<historical_event>
 +
NULL artifact from wg storage, skipping
 +
Ceremony
 +
, once of the Underworld. 
 +
NULL artifact from wg scholar storage, skipping
 +
<seconds72>
 +
</seconds72>
 +
</attacker_civ_id>
 +
<type>field battle</type>
 +
<year>
 +
</year>
 +
Poetry Competition
 +
Musical Competition
 +
Air Race
 +
Poetry Recital
 +
Musical Performance
 +
Dance Competition
 +
Storytelling
 +
Opening Ceremony
 +
Procession
 +
Main Ceremony
 +
Closing Ceremony
 +
Wrestling Competition
 +
Gladiatory Games
 +
Throwing Competition
 +
Insurrection in
 +
Purge in
 +
Abduction
 +
Attempted
 +
Destruction
 +
Surrender
 +
Persecution of
 +
Overthrow of
 +
Occasion of
 +
Journey
 +
Dance Performance
 +
The Occasion
 +
Raid of
 +
in the Wilds
 +
Rampage
 +
the Wilds
 +
Unknown Age
 +
The world has passed into
 +
[C:7:0:0][B]
 +
Notable Kill
 +
Age of Death
 +
Golden Age
 +
Age of Emptiness
 +
Age of Civilization
 +
Duel of
 +
in the wilds
 +
Conquest
 +
Pillaging
 +
Unknown creature in
 +
Other Kill
 +
Unknown creature[R]
 +
<freeing_hfid>
 +
</freeing_hfid>
 +
<holding_civ_id>
 +
</holding_civ_id>
 +
<type>hf freed</type>
 +
<already_bled_dry/>
 +
<freeing_civ_id>
 +
</freeing_civ_id>
 +
</new_leader_hfid>
 +
<new_site_civ_id>
 +
<type>site taken over</type>
 +
<new_leader_hfid>
 +
<rescued_hfid>
 +
</rescued_hfid>
 +
</new_site_civ_id>
 +
<type>new site leader</type>
 +
<type>attacked site</type>
 +
<site_civ_id>
 +
<no_defeat_mention/>
 +
<type>destroyed site</type>
 +
<result>found nothing</result>
 +
<searcher_civ_id>
 +
</site_civ_id>
 +
<type>sneak into site</type>
 +
<type>site tribute forced</type>
 +
<took_livestock/>
 +
</season>
 +
<season>
 +
<detected/>
 +
<type>plundered site</type>
 +
<took_items/>
 +
<was_raid/>
 +
</historical_event>
 +
<defender_merc_enid>
 +
</rampage_civ_id>
 +
<type>entity rampaged in site</type>
 +
</d_support_merc_enid>
 +
<attacker_merc_enid>
 +
</defender_merc_enid>
 +
<d_support_merc_enid>
 +
<fled_civ_id>
 +
</fled_civ_id>
 +
</searcher_civ_id>
 +
<type>entity searched site</type>
 +
</site_id>
 +
<rampage_civ_id>
 +
<type>entity fled site</type>
 +
<site_id>
 +
</feature_layer_id>
 +
<subregion_id>
 +
</coords>
 +
<feature_layer_id>
 +
</defender_civ_id>
 +
<attacker_civ_id>
 +
</subregion_id>
 +
<defender_civ_id>
 +
</a_support_merc_enid>
 +
<defender_general_hfid>
 +
</attacker_merc_enid>
 +
<a_support_merc_enid>
 +
</attacker_general_hfid>
 +
<coords>
 +
</defender_general_hfid>
 +
<attacker_general_hfid>
 +
<type>performance</type>
 +
<site_id2>
 +
<occasion_id>
 +
</occasion_id>
 +
</site_id1>
 +
<master_wcid>
 +
</site_id2>
 +
<site_id1>
 +
</competitor_hfid>
 +
<winner_hfid>
 +
<type>procession</type>
 +
<competitor_hfid>
 +
<schedule_id>
 +
</schedule_id>
 +
</winner_hfid>
 +
<type>competition</type>
 +
<type>hf profaned structure</type>
 +
<hist_fig_id>
 +
<type>hf prayed inside structure</type>
 +
<type>hf disturbed structure</type>
 +
<type>razed structure</type>
 +
<new_ab_id>
 +
</hist_fig_id>
 +
<type>hf razed structure</type>
 +
</wcid>
 +
<type>created world construction</type>
 +
</master_wcid>
 +
<wcid>
 +
<type>hf asked about artifact</type>
 +
<type>hf viewed artifact</type>
 +
<artifact_id>
 +
</artifact_id>
 +
<builder_hfid>
 +
</builder_hfid>
 +
<resident_civ_id>
 +
</resident_civ_id>
 +
<type>site retired</type>
 +
<abandoned/>
 +
<type>created site</type>
 +
<first/>
 +
</old_ab_id>
 +
<type>replaced structure</type>
 +
</new_ab_id>
 +
<old_ab_id>
 +
</structure_id>
 +
<type>created structure</type>
 +
<rebuilt/>
 +
<structure_id>
 +
</spotter_hfid>
 +
<type>spotted leaving site</type>
 +
</leaver_civ_id>
 +
<spotter_hfid>
 +
</religion_id>
 +
<type>holy city declaration</type>
 +
<type>site surrendered</type>
 +
<religion_id>
 +
<type>site died</type>
 +
<type>hf destroyed site</type>
 +
<civ_id>
 +
</civ_id>
 +
<type>hf attacked site</type>
 +
<leaver_civ_id>
 +
<attacker_hfid>
 +
</attacker_hfid>
 +
d slightly favored
 +
d favored
 +
</situation>
 +
neither favored
 +
a favored
 +
a strongly favored
 +
d strongly favored
 +
a slightly favored
 +
<d_hfid>
 +
</d_hfid>
 +
<a_squad_id>
 +
</a_squad_id>
 +
<type>squad vs squad</type>
 +
<start/>
 +
<a_hfid>
 +
</a_hfid>
 +
<group_hfid>
 +
</group_hfid>
 +
</a_tactician_hfid>
 +
<type>tactical situation</type>
 +
</group_2_hfid>
 +
<group_1_hfid>
 +
<type>hf reach summit</type>
 +
<group_2_hfid>
 +
</d_tactics_roll>
 +
<a_tactics_roll>
 +
<situation>
 +
<d_tactics_roll>
 +
</d_tactician_hfid>
 +
<a_tactician_hfid>
 +
</a_tactics_roll>
 +
<d_tactician_hfid>
 +
surprised
 +
scuffle
 +
happen upon
 +
ambushed
 +
<type>hf simple battle event</type>
 +
<was_torture/>
 +
subdued
 +
<subtype>
 +
2 lost after mutual wounds
 +
2 lost after giving wounds
 +
</group_1_hfid>
 +
</subtype>
 +
confront
 +
corner
 +
2 lost after receiving wounds
 +
got into a brawl
 +
leadership overthrown
 +
<outcome>
 +
</outcome>
 +
population gone
 +
<type>insurrection started</type>
 +
<type>ceremony</type>
 +
<target_civ_id>
 +
</target_civ_id>
 +
<woundee_hfid>
 +
</woundee_hfid>
 +
<wounder_hfid>
 +
</wounder_hfid>
 +
<unretire/>
 +
<type>reclaim site</type>
 +
<type>hf wounded</type>
 +
<type>creature devoured</type>
 +
maintain entity status
 +
stay alive
 +
rule the world
 +
start a family
 +
</secret_goal>
 +
<type>hf gains secret goal</type>
 +
<secret_goal>
 +
immortality
 +
fall in love
 +
master a skill
 +
make a great discovery
 +
see the great natural sites
 +
craft a masterwork
 +
create a great work of art
 +
become a legendary warrior
 +
bring peace to the world
 +
</quality>
 +
<return/>
 +
<type>hf travel</type>
 +
<quality>
 +
<type>hf equipment purchase</type>
 +
<hfid>
 +
</hfid>
 +
<knowledge>
 +
</knowledge>
 +
<type>hf new pet</type>
 +
<escape/>
 +
<type>knowledge discovered</type>
 +
<type>hf reunion</type>
 +
<d_race>
 +
</d_race>
 +
<d_interaction>
 +
</d_interaction>
 +
<a_number>
 +
</a_number>
 +
<a_slain>
 +
</a_slain>
 +
<d_slain>
 +
</d_slain>
 +
<type>hf carouse</type>
 +
<type>hf performed horrible experiments</type>
 +
<d_effect>
 +
</d_effect>
 +
<d_number>
 +
</d_number>
 +
<a_leadership_roll>
 +
</a_leadership_roll>
 +
<d_leader_hfid>
 +
</d_leader_hfid>
 +
<d_squad_id>
 +
</d_squad_id>
 +
<a_leader_hfid>
 +
</a_leader_hfid>
 +
<a_interaction>
 +
</a_interaction>
 +
<a_effect>
 +
</a_effect>
 +
<d_leadership_roll>
 +
</d_leadership_roll>
 +
<a_race>
 +
</a_race>
 +
flying object
 +
vehicle
 +
put to rest
 +
vanish
 +
murdered
 +
cage blasted
 +
blood drained
 +
cooling lava
 +
spikes
 +
freezing water
 +
cooling magma
 +
abandon
 +
quitdead
 +
slaughtered
 +
struck
 +
hunger
 +
old age
 +
thirst
 +
dragonfire
 +
crushed bridge
 +
obstacle
 +
scuttled
 +
lava mist
 +
</slayer_hfid>
 +
<type>hf died</type>
 +
</slayer_race>
 +
<slayer_hfid>
 +
<disturbance/>
 +
<raised_before/>
 +
<actor_hfid>
 +
</actor_hfid>
 +
</slayer_shooter_item_id>
 +
<slayer_item_id>
 +
<cause>
 +
<slayer_shooter_item_id>
 +
</slayer_caste>
 +
<slayer_race>
 +
</slayer_item_id>
 +
<slayer_caste>
 +
<ghost>
 +
murderous ghost
 +
violent ghost
 +
sadistic ghost
 +
bathe world in chaos
 +
attain rank in society
 +
</ghost>
 +
<type>hf revived</type>
 +
troublesome poltergeist
 +
energetic poltergeist
 +
forlorn haunt
 +
restless haunt
 +
moaning spirit
 +
angry ghost
 +
secretive poltergeist
 +
howling spirit
 +
</corruptor_seen_as>
 +
possibly unknown director
 +
<type>hfs formed reputation relationship</type>
 +
</target_seen_as>
 +
plot snatcher
 +
usable snatcher
 +
underworld contact
 +
plot saboteur
 +
<hfid2>
 +
</hfid2>
 +
<identity_id2>
 +
</identity_id2>
 +
<hfid1>
 +
</hfid1>
 +
<identity_id1>
 +
</identity_id1>
 +
suspected criminal
 +
source of illegal funds for master
 +
usable thief
 +
general purpose asset
 +
necessary threat
 +
<target_seen_as>
 +
source of illegal funds
 +
rebuffed corruption
 +
usable assassin
 +
handler
 +
personal enemy
 +
plot assassin
 +
plot thief
 +
potential employer
 +
delivery target
 +
compromised position holder
 +
</snatcher_hfid>
 +
<target_hfid>
 +
<type>failed intrigue corruption</type>
 +
<snatcher_hfid>
 +
</cause>
 +
suicide drowned
 +
</target_hfid>
 +
<type>hf abducted</type>
 +
<target_identity>
 +
</target_identity>
 +
<corruptor_seen_as>
 +
<type>hfs formed intrigue relationship</type>
 +
<corruptor_hfid>
 +
</corruptor_hfid>
 +
<corruptor_identity>
 +
</corruptor_identity>
 +
exec burned alive
 +
exec drowned
 +
exec hacked to pieces
 +
exec fed to beasts
 +
exec beheaded
 +
exec generic
 +
exec buried alive
 +
exec crucified
 +
infection
 +
suicide leaping
 +
scared to death
 +
exec left out in air
 +
condense
 +
</entity_1>
 +
<topic>set entity 1 against entity 2</topic>
 +
</entity_2>
 +
<entity_1>
 +
<speaker_hfid>
 +
</speaker_hfid>
 +
<site_hfid>
 +
</site_hfid>
 +
</persecutor_enid>
 +
<persecutor_hfid>
 +
</target_enid>
 +
<persecutor_enid>
 +
<topic>entity 1 should love entity 2</topic>
 +
<entity_2>
 +
</persecutor_hfid>
 +
<type>entity persecuted</type>
 +
<acquirer_hfid>
 +
</acquirer_hfid>
 +
<acquirer_enid>
 +
</acquirer_enid>
 +
<type>building profile acquired</type>
 +
<modification>feast hall</modification>
 +
<building_profile_id>
 +
</building_profile_id>
 +
</last_owner_enid>
 +
<last_owner_hfid>
 +
<type>hf preach</type>
 +
<last_owner_enid>
 +
<inherited/>
 +
<purchased_unowned/>
 +
</last_owner_hfid>
 +
<rebuilt_ruined/>
 +
<honor_id>
 +
</honor_id>
 +
<type>entity equipment purchase</type>
 +
<type>entity dissolved</type>
 +
</unit_type>
 +
<type>hf recruited unit type for entity</type>
 +
<type>add hf entity honor</type>
 +
<unit_type>
 +
<modification>dungeon</modification>
 +
<modifier_hfid>
 +
<modification>gated courtyard</modification>
 +
<modification>improved fortifications</modification>
 +
<new_equipment_level>
 +
</new_equipment_level>
 +
</modifier_hfid>
 +
<type>modified building</type>
 +
</position_profile_id>
 +
<type>entity overthrown</type>
 +
</overthrown_hfid>
 +
<position_profile_id>
 +
<hf_rep_1_of_2>
 +
</hf_rep_1_of_2>
 +
<hf_rep_2_of_1>
 +
</hf_rep_2_of_1>
 +
</conspirator_hfid>
 +
<instigator_hfid>
 +
<type>entity expels hf</type>
 +
<conspirator_hfid>
 +
</pos_taker_hfid>
 +
<overthrown_hfid>
 +
</instigator_hfid>
 +
<pos_taker_hfid>
 +
<held_firm_in_interrogation/>
 +
<did_not_reveal_all_in_interrogation/>
 +
</convicter_enid>
 +
<type>failed frame attempt</type>
 +
<wanted_and_recognized/>
 +
<arresting_enid>
 +
<implicated_hfid>
 +
</implicated_hfid>
 +
</framer_hfid>
 +
<fooled_hfid>
 +
<crime>
 +
<framer_hfid>
 +
</plotter_hfid>
 +
<convicter_enid>
 +
</fooled_hfid>
 +
<plotter_hfid>
 +
</enslaved_hfid>
 +
<type>hf enslaved</type>
 +
</seller_hfid>
 +
<enslaved_hfid>
 +
<payer_hfid>
 +
</payer_hfid>
 +
<moved_to_site_id>
 +
</moved_to_site_id>
 +
</interrogator_hfid>
 +
<type>hf interrogated</type>
 +
</arresting_enid>
 +
<interrogator_hfid>
 +
<type>sabotage</type>
 +
<seller_hfid>
 +
<saboteur_hfid>
 +
</saboteur_hfid>
 +
</initiating_enid>
 +
<type>entity alliance formed</type>
 +
</joining_enid>
 +
<initiating_enid>
 +
<site_entity_id>
 +
</site_entity_id>
 +
<civ_entity_id>
 +
</civ_entity_id>
 +
<ransomer_hfid>
 +
</ransomer_hfid>
 +
<payer_entity_id>
 +
</payer_entity_id>
 +
<type>hf ransomed</type>
 +
<joining_enid>
 +
<ransomed_hfid>
 +
</ransomed_hfid>
 +
</expelled_pop_id>
 +
<expelled_creature>
 +
</expelled_number>
 +
<expelled_pop_id>
 +
</expelled_hfid>
 +
<target_enid>
 +
</expelled_creature>
 +
<expelled_hfid>
 +
</shrine_amount_destroyed>
 +
<destroyed_structure_id>
 +
<type>entity breach feature layer</type>
 +
<shrine_amount_destroyed>
 +
</property_confiscated_from_hfid>
 +
<expelled_number>
 +
</destroyed_structure_id>
 +
<property_confiscated_from_hfid>
 +
</seeker_hfid>
 +
<type>hf relationship denied</type>
 +
<relationship>
 +
<seeker_hfid>
 +
unburied at feature layer
 +
unburied at subregion
 +
</body_state>
 +
entombed at site
 +
<type>change hf state</type>
 +
<reason>murder</reason>
 +
<mood>
 +
</relationship>
 +
apprentice
 +
<reason>ageless</reason>
 +
<type>hf confronted</type>
 +
</appointer_hfid>
 +
<position_id>
 +
</promise_to_hfid>
 +
<appointer_hfid>
 +
resident
 +
former occupation
 +
</position_id>
 +
</link>
 +
buried at site
 +
active
 +
unburied at battlefield
 +
unburied at site
 +
<type>remove hf entity link</type>
 +
<promise_to_hfid>
 +
<body_state>
 +
<type>change hf body state</type>
 +
<surveiled_contact/>
 +
<surveiled_coconspirator/>
 +
<convict_is_contact/>
 +
<surveiled_target/>
 +
<prison_months>
 +
</prison_months>
 +
<surveiled_convicted/>
 +
<wrongful_conviction/>
 +
position claim
 +
former position
 +
former squad
 +
<confessed_after_apb_arrest_enid>
 +
</confessed_after_apb_arrest_enid>
 +
<link>
 +
<type>add hf entity link</type>
 +
<corrupt_convicter_hfid>
 +
</corrupt_convicter_hfid>
 +
<contact_hfid>
 +
</contact_hfid>
 +
<type>hf convicted</type>
 +
</crime>
 +
<convicted_hfid>
 +
</convicted_hfid>
 +
<no_prison_available/>
 +
<death_penalty/>
 +
<hammerstrokes>
 +
</hammerstrokes>
 +
<coconspirator_hfid>
 +
</coconspirator_hfid>
 +
<exiled/>
 +
<beating/>
 +
</relevant_id_for_method>
 +
<relevant_position_profile_id>
 +
<top_facet>
 +
<relevant_id_for_method>
 +
</relevant_entity_id>
 +
<method>offer immortality</method>
 +
</relevant_position_profile_id>
 +
<relevant_entity_id>
 +
anger propensity
 +
depression propensity
 +
lust propensity
 +
anxiety propensity
 +
hate propensity
 +
love propensity
 +
cheer propensity
 +
envy propensity
 +
<action>corrupt in place</action>
 +
<action>bring into network</action>
 +
</lure_hfid>
 +
<action>induce to embezzle</action>
 +
<successful/>
 +
<delegated/>
 +
<action>bribe official</action>
 +
<failed_judgment_test/>
 +
<method>bribe</method>
 +
<method>blackmail over embezzlement</method>
 +
<method>revenge on grudge</method>
 +
<method>religious sympathy</method>
 +
<method>intimidate</method>
 +
<lure_hfid>
 +
<method>precedence</method>
 +
<method>flatter</method>
 +
<contactor_enid>
 +
</contactor_enid>
 +
<contacted_enid>
 +
</contacted_enid>
 +
<type>add hf site link</type>
 +
<type>remove hf hf link</type>
 +
<type>first contact</type>
 +
<type>remove hf site link</type>
 +
<type>agreement formed</type>
 +
<type>agreement rejected</type>
 +
<agreement_id>
 +
</agreement_id>
 +
</rejector_enid>
 +
<type>first contact failed</type>
 +
<type>agreement concluded</type>
 +
<rejector_enid>
 +
berserk
 +
insane
 +
<state>
 +
</mood>
 +
macabre
 +
secretive
 +
melancholy
 +
<type>add hf hf link</type>
 +
<type>change hf job</type>
 +
<hfid_target>
 +
</hfid_target>
 +
refugee
 +
settled
 +
</state>
 +
visiting
 +
<top_relationship_modifier>
 +
</top_relationship_modifier>
 +
<coconspirator_bonus>
 +
</coconspirator_bonus>
 +
<top_relationship_factor>respect</top_relationship_factor>
 +
<top_relationship_factor>fear</top_relationship_factor>
 +
<top_relationship_rating>
 +
</top_relationship_rating>
 +
<agreement_subject_id>
 +
</agreement_subject_id>
 +
<type>site dispute</type>
 +
<type>agreement made</type>
 +
<ally_defense_bonus>
 +
</ally_defense_bonus>
 +
<concluder_hfid>
 +
</concluder_hfid>
 +
</top_facet_modifier>
 +
<top_facet_rating>
 +
<top_value>
 +
<top_facet_modifier>
 +
abstract
 +
flights of fancy
 +
</top_facet_rating>
 +
</top_facet>
 +
<top_relationship_factor>trust</top_relationship_factor>
 +
<top_value_modifier>
 +
<top_relationship_factor>love</top_relationship_factor>
 +
<top_relationship_factor>loyalty</top_relationship_factor>
 +
</top_value_rating>
 +
</top_value>
 +
</top_value_modifier>
 +
<top_value_rating>
 +
tolerance for differences
 +
set-in-ways
 +
swayable
 +
obsessive
 +
bashful
 +
singlemindedness
 +
perfectionist
 +
private
 +
assertive
 +
gregarious
 +
excitement-seeking
 +
frenetic
 +
thoughtless
 +
altruism
 +
trusting
 +
orderly
 +
wastefulness
 +
stubborness
 +
polite
 +
discord
 +
stress vulnerability
 +
likes fighting
 +
intemperance
 +
extravagance
 +
ambition
 +
cruelty
 +
zaniness
 +
fearlessness
 +
disdain advice
 +
vanity
 +
confidence
 +
<type>artifact stored</type>
 +
<hist_figure_id>
 +
<type>artifact given</type>
 +
<type>artifact possessed</type>
 +
</unit_id>
 +
<type>artifact hidden</type>
 +
</hist_figure_id>
 +
<unit_id>
 +
<receiver_hist_figure_id>
 +
</receiver_hist_figure_id>
 +
<receiver_entity_id>
 +
</receiver_entity_id>
 +
<giver_hist_figure_id>
 +
</giver_hist_figure_id>
 +
<giver_entity_id>
 +
</giver_entity_id>
 +
</account_shift>
 +
<allotment_index>
 +
<type>merchant</type>
 +
<account_shift>
 +
</allotment>
 +
<production_zone_id>
 +
</allotment_index>
 +
<allotment>
 +
<offended/>
 +
<seizure/>
 +
<is_tribute/>
 +
<lost_value/>
 +
<depot_entity_id>
 +
</depot_entity_id>
 +
<hardship/>
 +
<all_dead/>
 +
<new_account>
 +
</new_account>
 +
</trader_hfid>
 +
<type>trade</type>
 +
<gambler_hfid>
 +
</gambler_hfid>
 +
<old_account>
 +
</old_account>
 +
</dest_site_id>
 +
<source_site_id>
 +
</production_zone_id>
 +
<dest_site_id>
 +
</trader_entity_id>
 +
<trader_hfid>
 +
</source_site_id>
 +
<trader_entity_id>
 +
<entity_id_2>
 +
</entity_id_2>
 +
<site_id_1>
 +
</site_id_1>
 +
</dispute>
 +
<dispute>
 +
<entity_id_1>
 +
</entity_id_1>
 +
<type>body abused</type>
 +
<type>diplomat lost</type>
 +
<type>gamble</type>
 +
<type>agreement void</type>
 +
<site_id_2>
 +
</site_id_2>
 +
<type>peace rejected</type>
 +
<type>peace accepted</type>
 +
</pop_race>
 +
<type>regionpop incorporated into entity</type>
 +
</pop_number_moved>
 +
<pop_race>
 +
<creator_hfid>
 +
</creator_hfid>
 +
<type>entity relocate</type>
 +
<type>entity primary criminals</type>
 +
</join_entity_id>
 +
<pop_flid>
 +
<type>entity incorporated</type>
 +
<join_entity_id>
 +
</pop_srid>
 +
<pop_number_moved>
 +
</pop_flid>
 +
<pop_srid>
 +
</destroyer_enid>
 +
<destroyer_hfid>
 +
<type>artifact found</type>
 +
<destroyer_enid>
 +
<site_property_id>
 +
</site_property_id>
 +
</destroyer_hfid>
 +
<type>artifact destroyed</type>
 +
<law_add>harsh</law_add>
 +
<type>entity law</type>
 +
<type>entity created</type>
 +
<law_remove>harsh</law_remove>
 +
<type>artifact recovered</type>
 +
<type>item stolen</type>
 +
<injury/>
 +
<type>artifact dropped</type>
 +
</source_structure_id>
 +
<dest_entity_id>
 +
</source_entity_id>
 +
<source_structure_id>
 +
</dest_structure_id>
 +
<type>artifact copied</type>
 +
</dest_entity_id>
 +
<dest_structure_id>
 +
</old_artifact_id>
 +
<new_artifact_id>
 +
<type>artifact lost</type>
 +
<old_artifact_id>
 +
<from_original/>
 +
<source_entity_id>
 +
</new_artifact_id>
 +
<type>artifact transformed</type>
 +
</claim>
 +
holy relic
 +
</form_id>
 +
<type>poetic form created</type>
 +
<claim>
 +
<type>artifact claim formed</type>
 +
heirloom
 +
symbol
 +
<wc_id>
 +
</wc_id>
 +
<name_only/>
 +
<type>artifact created</type>
 +
<type>musical form created</type>
 +
<form_id>
 +
<type>written content composed</type>
 +
<type>dance form created</type>
 +
<end_seconds72>
 +
</end_seconds72>
 +
<eventcol>
 +
</eventcol>
 +
<start_seconds72>
 +
</start_seconds72>
 +
<end_year>
 +
</end_year>
 +
</defender_ent_id>
 +
<aggressor_ent_id>
 +
</historical_event_collection>
 +
<defender_ent_id>
 +
<event>
 +
</event>
 +
</aggressor_ent_id>
 +
<type>war</type>
 +
</new_caste>
 +
<new_race>
 +
<type>assume identity</type>
 +
<new_caste>
 +
</old_caste>
 +
<old_race>
 +
</new_race>
 +
<old_caste>
 +
<historical_event_collection>
 +
<type>create entity position</type>
 +
<start_year>
 +
</start_year>
 +
<trickster_hfid>
 +
</trickster_hfid>
 +
<identity_id>
 +
</identity_id>
 +
</interaction>
 +
<teacher_hfid>
 +
<type>hf does interaction</type>
 +
<interaction>
 +
</student_hfid>
 +
<type>hf learns secret</type>
 +
</teacher_hfid>
 +
<student_hfid>
 +
</changer_hfid>
 +
<changee_hfid>
 +
</old_race>
 +
<changer_hfid>
 +
<doer_hfid>
 +
</doer_hfid>
 +
</changee_hfid>
 +
<type>changed creature type</type>
 +
<leader_hfid>
 +
</leader_hfid>
 +
</skill_at_time>
 +
<partial_incorporation/>
 +
<joiner_entity_id>
 +
</joiner_entity_id>
 +
<joined_entity_id>
 +
</joined_entity_id>
 +
<type>masterpiece food</type>
 +
<type>masterpiece item improvement</type>
 +
<type>masterpiece lost</type>
 +
<type>masterpiece engraving</type>
 +
<type>masterpiece arch constructed</type>
 +
<skill_at_time>
 +
<type>masterpiece dye</type>
 +
<type>masterpiece item</type>
 +
</attacking_enid>
 +
<type>site conquered</type>
 +
</defending_enid>
 +
<attacking_enid>
 +
<parent_eventcol>
 +
</parent_eventcol>
 +
<ordinal>
 +
</ordinal>
 +
<type>purge</type>
 +
<type>persecution</type>
 +
<adjective>
 +
</adjective>
 +
<type>insurrection</type>
 +
<defending_enid>
 +
<target_entity_id>
 +
</target_entity_id>
 +
<defending_squad_entity_pop>
 +
</defending_squad_entity_pop>
 +
<defending_squad_number>
 +
</defending_squad_number>
 +
<attacking_squad_animated/>
 +
<attacking_squad_site>
 +
<defending_squad_race>
 +
</defending_squad_race>
 +
attacker won
 +
<defending_squad_animated/>
 +
<type>duel</type>
 +
defender won
 +
<defending_squad_deaths>
 +
</defending_squad_deaths>
 +
<defending_squad_site>
 +
</defending_squad_site>
 +
</noncom_hfid>
 +
<d_support_merc_hfid>
 +
</attacking_squad_race>
 +
<noncom_hfid>
 +
</a_support_merc_hfid>
 +
<defending_hfid>
 +
</d_support_merc_hfid>
 +
<a_support_merc_hfid>
 +
</attacking_squad_deaths>
 +
<attacking_squad_number>
 +
</attacking_squad_site>
 +
<attacking_squad_deaths>
 +
</attacking_squad_entity_pop>
 +
<attacking_squad_race>
 +
</attacking_squad_number>
 +
<attacking_squad_entity_pop>
 +
</defending_ent_id>
 +
<attacking_ent_id>
 +
</attacking_merc_enid>
 +
<defending_ent_id>
 +
</war_eventcol>
 +
<type>battle</type>
 +
</attacking_ent_id>
 +
<war_eventcol>
 +
<company_merc/>
 +
<attacking_hfid>
 +
</defending_hfid>
 +
<individual_merc/>
 +
</defending_merc_enid>
 +
<attacking_merc_enid>
 +
</attacking_hfid>
 +
<defending_merc_enid>
 +
<entity_former_position_link>
 +
</entity_former_occupation_link>
 +
<site_link>
 +
</entity_former_position_link>
 +
<occupation_id>
 +
</occupation_id>
 +
<entity_former_occupation_link>
 +
</entity_occupation_link>
 +
<link_type>lair</link_type>
 +
<link_type>home site building</link_type>
 +
<link_type>home saved zone</link_type>
 +
<link_type>home site underground</link_type>
 +
<link_type>seat of power</link_type>
 +
<link_type>occupation</link_type>
 +
<link_type>home structure</link_type>
 +
<link_type>hangout</link_type>
 +
<entity_squad_link>
 +
</entity_link>
 +
<squad_id>
 +
</squad_id>
 +
<link_type>former prisoner</link_type>
 +
<link_type>former slave</link_type>
 +
<link_type>criminal</link_type>
 +
<link_type>enemy</link_type>
 +
<entity_position_link>
 +
</entity_former_squad_link>
 +
<entity_occupation_link>
 +
</entity_position_link>
 +
<squad_position>
 +
</squad_position>
 +
<entity_former_squad_link>
 +
</entity_squad_link>
 +
<link_type>former spouse</link_type>
 +
<link_type>pet owner</link_type>
 +
</link_strength>
 +
<link_type>deceased spouse</link_type>
 +
<link_type>companion</link_type>
 +
<link_type>apprentice</link_type>
 +
<link_type>former apprentice</link_type>
 +
<link_type>former master</link_type>
 +
<link_type>mercenary</link_type>
 +
<link_type>former member</link_type>
 +
<link_type>slave</link_type>
 +
<link_type>former mercenary</link_type>
 +
</hf_link>
 +
<link_strength>
 +
<link_type>member</link_type>
 +
<entity_link>
 +
<type>occasion</type>
 +
<type>journey</type>
 +
<link_type>mother</link_type>
 +
<hf_link>
 +
<type>raid</type>
 +
<type>abduction</type>
 +
<type>beast attack</type>
 +
<type>theft</type>
 +
<link_type>prisoner</link_type>
 +
<link_type>lover</link_type>
 +
<link_type>master</link_type>
 +
<link_type>imprisoner</link_type>
 +
<link_type>spouse</link_type>
 +
<link_type>father</link_type>
 +
<link_type>deity</link_type>
 +
<link_type>child</link_type>
 +
<used_identity_id>
 +
</used_identity_id>
 +
rebuffed
 +
possible threat
 +
</entity_reputation>
 +
<entity_reputation>
 +
<current_identity_id>
 +
</current_identity_id>
 +
snatcher
 +
assassin
 +
<relationship_profile_hf_visual>
 +
saboteur
 +
source of funds for master
 +
source of funds
 +
corrupt position holder
 +
</site_property>
 +
<property_id>
 +
<unsolved_murders>
 +
</unsolved_murders>
 +
<holds_artifact>
 +
</holds_artifact>
 +
</property_id>
 +
<site_property>
 +
</cultural_identity_id>
 +
<cultural_identity_reputation>
 +
</cultural_identity_reputation>
 +
<cultural_identity_id>
 +
<first_ageless_year>
 +
</first_ageless_year>
 +
<first_ageless_season_count>
 +
</first_ageless_season_count>
 +
</journey_pet>
 +
</honor_entity>
 +
<goal>immortality</goal>
 +
<journey_pet>
 +
<battles>
 +
</battles>
 +
<kills>
 +
</kills>
 +
<active_interaction>
 +
</active_interaction>
 +
<animated_string>
 +
</animated_string>
 +
<goal>
 +
</goal>
 +
<interaction_knowledge>
 +
</interaction_knowledge>
 +
<sphere>
 +
</site_link>
 +
<hf_skill>
 +
</sphere>
 +
<link_type>prison building profile</link_type>
 +
<link_type>prison structure</link_type>
 +
<sub_id>
 +
</sub_id>
 +
<honor_entity>
 +
</hf_skill>
 +
<entity>
 +
</entity>
 +
<skill>
 +
</skill>
 +
<total_ip>
 +
</total_ip>
 +
attain rank
 +
grow corruption network
 +
corruptly punish actor
 +
assassinate actor
 +
grow funding network
 +
<type>
 +
acquire artifact
 +
grow asset network
 +
counterintelligence
 +
corrupt actor's government
 +
undead world conquest
 +
become immortal
 +
kidnap actor
 +
frame actor
 +
direct war to actor
 +
sabotage actor
 +
</strategy>
 +
torment
 +
<strategy_enid>
 +
</strategy_enid>
 +
work if suited
 +
neutralize
 +
<handle_actor_id>
 +
</handle_actor_id>
 +
<intrigue_plot>
 +
</intrigue_actor>
 +
<strategy_eppid>
 +
</strategy_eppid>
 +
<promised_me_immortality/>
 +
<promised_actor_immortality/>
 +
<relationship_profile_hf_historical>
 +
</relationship_profile_hf_visual>
 +
<relationship_profile_hf_identity>
 +
</relationship_profile_hf_historical>
 +
<loyalty>
 +
</loyalty>
 +
<fear>
 +
</fear>
 +
corrupt and pacify
 +
<strategy>
 +
<intrigue_actor>
 +
</relationship_profile_hf_identity>
 +
<role>
 +
</role>
 +
<last_meet_year>
 +
</last_meet_year>
 +
<last_meet_seconds72>
 +
</last_meet_seconds72>
 +
<hf_id>
 +
</hf_id>
 +
<meet_count>
 +
</meet_count>
 +
<respect>
 +
</respect>
 +
<trust>
 +
</trust>
 +
<known_identity_id>
 +
</known_identity_id>
 +
<love>
 +
</love>
 +
one of the only ones of
 +
the only one of
 +
Although accounts vary, it is universally agreed that
 +
has been lost to time
 +
The identity of
 +
one of the first of
 +
the first of
 +
associated with
 +
was most often depicted as a
 +
chosen by fate as the vanguard of destiny. 
 +
of divine parentage and possessed of unnatural gifts. 
 +
most often takes the form of a
 +
guided by forces unknown. 
 +
world view filter not set (moderate private opinion)
 +
world view filter not set (adjust ci ps)
 +
This nameless being
 +
[NOUN]
 +
</plot_actor>
 +
<agreement_has_messenger/>
 +
NULL artifact from dead post-wg inventory, skipping
 +
</intrigue_plot>
 +
of unknown parentage
 +
born in
 +
was the
 +
is the
 +
that occurs in the myths of
 +
a deity
 +
, animated by unknown forces
 +
a force
 +
</delegated_plot_id>
 +
<on_hold/>
 +
</delegated_plot_hfid>
 +
<delegated_plot_id>
 +
</type>
 +
infiltrate society
 +
<actor_id>
 +
</actor_id>
 +
<plot_actor>
 +
<parent_plot_hfid>
 +
<plot_role>
 +
</plot_role>
 +
</parent_plot_id>
 +
<delegated_plot_hfid>
 +
</parent_plot_hfid>
 +
<parent_plot_id>
 +
AMBIENCE_VOLUME
 +
SFX_VOLUME
 +
MASTER_VOLUME
 +
MUSIC_VOLUME
 +
WINDOWED
 +
TEXTURE_PARAM
 +
INTERFACE_SCALING_DESIRED_GRID_HEIGHT
 +
INTERFACE_SCALING_PERCENTAGE
 +
RECENTER_INTERFACE_SHUTDOWN_MS
 +
COMPRESSED_SAVES
 +
KEY_REPEAT_ACCEL_START
 +
MACRO_MS
 +
KEY_REPEAT_MS
 +
KEY_REPEAT_ACCEL_LIMIT
 +
AVERAGE_TIME_BETWEEN_SONGS
 +
KEY_HOLD_MS
 +
RESIZABLE
 +
FULLSCREENX
 +
WINDOWEDX
 +
WINDOWEDY
 +
FULLFONT
 +
BASIC_FONT
 +
data/art/
 +
INTERFACE_SCALING_TO_DESIRED_GRID
 +
INTERFACE_SCALING_DESIRED_GRID_WIDTH
 +
FPS_CAP
 +
G_FPS_CAP
 +
FULLSCREENY
 +
MAXIMUM_INTERFACE_PERCENTAGE
 +
data/art/curses_640x300.png
 +
data/init/init_default.txt
 +
data/art/intro_button.png
 +
data/art/border.png
 +
Run in Fullscreen Mode?  You can set your preferences in data/init/init.txt.
 +
Unless you've changed your bindings, you can press F11 to toggle this setting any time.
 +
data/art/load_bar.png
 +
Text mode is not supported for now
 +
Start FullScreen?
 +
WHITE_G
 +
WHITE_B
 +
data/art/tabs.png
 +
data/art/black_background.bmp
 +
data/art/scrollbar.png
 +
data/art/filter.png
 +
LRED_R
 +
LRED_G
 +
LCYAN_G
 +
LCYAN_B
 +
LGREEN_B
 +
LCYAN_R
 +
LGREEN_R
 +
LGREEN_G
 +
YELLOW_B
 +
WHITE_R
 +
YELLOW_R
 +
YELLOW_G
 +
LMAGENTA_G
 +
LMAGENTA_B
 +
LRED_B
 +
LMAGENTA_R
 +
BROWN_B
 +
LGRAY_R
 +
BROWN_R
 +
BROWN_G
 +
MAGENTA_G
 +
MAGENTA_B
 +
MAGENTA_R
 +
LBLUE_G
 +
LBLUE_B
 +
DGRAY_B
 +
LBLUE_R
 +
DGRAY_R
 +
DGRAY_G
 +
LGRAY_G
 +
LGRAY_B
 +
BLUE_G
 +
BLUE_B
 +
BLACK_B
 +
BLUE_R
 +
BLACK_R
 +
BLACK_G
 +
USE_CLASSIC_ASCII
 +
data/init/colors.txt
 +
CYAN_G
 +
CYAN_B
 +
GREEN_B
 +
CYAN_R
 +
GREEN_R
 +
GREEN_G
 +
a secret identity
 +
SYN_INGESTED
 +
SYN_INHALED
 +
SYN_CONTACT
 +
SYN_INJECTED
 +
GOOD_ONLY
 +
EVIL_ONLY
 +
SAVAGE_ALLOWED
 +
GOOD_ALLOWED
 +
EVIL_ALLOWED
 +
NORMAL_ALLOWED
 +
ANY_TERRAIN
 +
IS_REGION
 +
MUNDANE_RECORDING_POSSIBLE
 +
MUNDANE_TEACHING_POSSIBLE
 +
MUNDANE_RESEARCH_POSSIBLE
 +
SUPERNATURAL_LEARNING_POSSIBLE
 +
IS_SECRET
 +
IS_SECRET_GOAL
 +
IS_SPHERE
 +
SAVAGE_ONLY
 +
Unrecognized Interaction Token:
 +
Unrecognized Interaction Effect Type:
 +
MATERIAL_EMISSION
 +
CONTACT
 +
CHANGE_WEATHER
 +
ADD_SYNDROME
 +
CHANGE_ITEM_QUALITY
 +
IS_USAGE_HINT
 +
IS_NAME
 +
IS_FREQUENCY
 +
IS_TRIGGER_STRING
 +
IS_TRIGGER_STRING_THIRD
 +
IS_TRIGGER_STRING_SECOND
 +
IS_HIST_STRING_2
 +
IS_HIST_STRING_1
 +
LOCATION
 +
I_TARGET
 +
Unrecognized Interaction Source Type:
 +
EXPERIMENT
 +
CREATURE_ACTION
 +
INGESTION
 +
DISTURBANCE
 +
SECRET
 +
CREATE_ITEM
 +
SUMMON_UNIT
 +
PROPEL_UNIT
 +
RESURRECT
 +
RAISE_GHOST
 +
ANIMATE
 +
I_EFFECT
 +
Unrecognized Interaction Target Type:
 +
SELECT_INTERACTION
 +
CUT_INTERACTION
 +
#NAAM?
 +
SYN_NO_HOSPITAL
 +
UNDERGROUND_SPECIAL
 +
REGION
 +
I_SOURCE
 +
EXPERIMENT_ONLY
 +
[INTERACTION:
 +
[OBJECT:INTERACTION]
 +
interaction_layer
 +
*** Error(s) finalizing the interaction
 +
BIOME_POOL_TEMPERATE_BRACKISHWATER
 +
BIOME_POOL_TEMPERATE_FRESHWATER
 +
BIOME_SUBTERRANEAN_LAVA
 +
BIOME_SUBTERRANEAN_CHASM
 +
BIOME_SUBTERRANEAN_WATER
 +
BIOME_OCEAN_ARCTIC
 +
BIOME_OCEAN_TEMPERATE
 +
BIOME_OCEAN_TROPICAL
 +
BIOME_LAKE_TROPICAL_FRESHWATER
 +
BIOME_LAKE_TEMPERATE_SALTWATER
 +
BIOME_LAKE_TEMPERATE_BRACKISHWATER
 +
BIOME_LAKE_TEMPERATE_FRESHWATER
 +
BIOME_POOL_TROPICAL_SALTWATER
 +
BIOME_POOL_TROPICAL_BRACKISHWATER
 +
BIOME_POOL_TROPICAL_FRESHWATER
 +
BIOME_POOL_TEMPERATE_SALTWATER
 +
BIOME_GRASSLAND_TEMPERATE
 +
BIOME_FOREST_TROPICAL_MOIST_BROADLEAF
 +
BIOME_FOREST_TROPICAL_DRY_BROADLEAF
 +
BIOME_FOREST_TROPICAL_CONIFER
 +
BIOME_FOREST_TEMPERATE_BROADLEAF
 +
BIOME_FOREST_TEMPERATE_CONIFER
 +
BIOME_FOREST_TAIGA
 +
BIOME_MARSH_TROPICAL_SALTWATER
 +
BIOME_DESERT_SAND
 +
BIOME_DESERT_ROCK
 +
BIOME_DESERT_BADLAND
 +
BIOME_SHRUBLAND_TROPICAL
 +
BIOME_SAVANNA_TROPICAL
 +
BIOME_GRASSLAND_TROPICAL
 +
BIOME_SHRUBLAND_TEMPERATE
 +
BIOME_SAVANNA_TEMPERATE
 +
BIOME_TUNDRA
 +
BIOME_GLACIER
 +
BIOME_MOUNTAIN
 +
EQUIPMENT
 +
IE_PROPEL_FORCE
 +
IE_ARENA_NAME
 +
IE_LOCATION
 +
IE_IMMEDIATE
 +
BIOME_MARSH_TROPICAL_FRESHWATER
 +
BIOME_SWAMP_MANGROVE
 +
BIOME_SWAMP_TROPICAL_SALTWATER
 +
BIOME_SWAMP_TROPICAL_FRESHWATER
 +
BIOME_MARSH_TEMPERATE_SALTWATER
 +
BIOME_MARSH_TEMPERATE_FRESHWATER
 +
BIOME_SWAMP_TEMPERATE_SALTWATER
 +
BIOME_SWAMP_TEMPERATE_FRESHWATER
 +
CONTEXT_CREATURE_OR_LOCATION
 +
CONTEXT_LOCATION
 +
CONTEXT_BP
 +
CONTEXT_ITEM
 +
CONTEXT_CREATURE
 +
CONTEXT_REGION
 +
IT_LOCATION
 +
Interaction Source IS_SECRET token not found
 +
IE_INTERMITTENT
 +
IE_TARGET
 +
CONTEXT_MATERIAL
 +
IT_MATERIAL
 +
IT_MANUAL_INPUT
 +
IT_LOCATION token not valid
 +
RANDOM_NEARBY_LOCATION
 +
HAS_ANY_FLY_RACE_GAIT
 +
HAS_ANY_RACE_GAIT
 +
HAS_ANY_GRASP
 +
HAS_ANY_LOCAL_POPS_PRODUCE_HEROES
 +
HAS_ANY_OUTSIDER_CONTROLLABLE
 +
HAS_ANY_LOCAL_POPS_CONTROLLABLE
 +
HAS_ANY_IMMOBILE
 +
HAS_ANY_GRAZER
 +
CURIOUS_BEAST_EATER
 +
CAN_SWIM
 +
CURIOUS_BEAST_GUZZLER
 +
CURIOUS_BEAST_ITEM
 +
CURIOUS_BEAST
 +
CANNOT_BREATHE_AIR
 +
CAN_BREATHE_WATER
 +
HAS_ANY_SLOW_LEARNER
 +
HAS_ANY_NIGHT_CREATURE
 +
HAS_ANY_DEMON
 +
HAS_ANY_FLIER
 +
HAS_ANY_MISCHIEVIOUS
 +
HAS_ANY_NOT_LIVING
 +
HAS_ANY_UNIQUE_DEMON
 +
HAS_ANY_TITAN
 +
HAS_ANY_FEATURE_BEAST
 +
HAS_ANY_HAS_BLOOD
 +
HAS_ANY_SUPERNATURAL
 +
ALL_CASTES_ALIVE
 +
HAS_ANY_CARNIVORE
 +
HAS_ANY_NIGHT_CREATURE_EXPERIMENTER
 +
HAS_ANY_NIGHT_CREATURE_NIGHTMARE
 +
HAS_ANY_NIGHT_CREATURE_BOGEYMAN
 +
HAS_ANY_NIGHT_CREATURE_HUNTER
 +
HAS_ANY_VERMIN_MICRO
 +
HAS_ANY_POWER
 +
HAS_ANY_SEMIMEGABEAST
 +
HAS_ANY_MEGABEAST
 +
HAS_ANY_NATURAL_ANIMAL
 +
HAS_ANY_BENIGN
 +
HAS_ANY_CURIOUS_BEAST
 +
HAS_ANY_LARGE_PREDATOR
 +
HAS_ANY_INTELLIGENT_SPEAKS
 +
HAS_ANY_UTTERANCES
 +
HAS_ANY_COMMON_DOMESTIC
 +
HAS_ANY_CAN_SWIM
 +
HAS_ANY_NOT_FLIER
 +
HAS_ANY_CANNOT_BREATHE_AIR
 +
HAS_ANY_CANNOT_BREATHE_WATER
 +
HAS_ANY_NOT_FIREIMMUNE
 +
BIOME_RIVER_TROPICAL_SALTWATER
 +
BIOME_RIVER_TROPICAL_BRACKISHWATER
 +
BIOME_RIVER_TROPICAL_FRESHWATER
 +
BIOME_RIVER_TEMPERATE_SALTWATER
 +
BIOME_RIVER_TEMPERATE_BRACKISHWATER
 +
BIOME_RIVER_TEMPERATE_FRESHWATER
 +
BIOME_LAKE_TROPICAL_SALTWATER
 +
BIOME_LAKE_TROPICAL_BRACKISHWATER
 +
OCCURS_AS_ENTITY_RACE
 +
HAS_ANY_VERMIN_HATEABLE
 +
HAS_ANY_INTELLIGENT_LEARNS
 +
SMALL_RACE
 +
HAS_FEMALE
 +
HAS_MALE
 +
MATES_TO_BREED
 +
TWO_GENDERS
 +
IT_IMMUNE_CLASS
 +
IT_IMMUNE_CREATURE
 +
IT_AFFECTED_CLASS
 +
IT_AFFECTED_CREATURE
 +
Target Token not found
 +
IE_REMOVE_WEATHER
 +
IE_ADD_WEATHER
 +
FOG_THICK
 +
IT_FORBIDDEN
 +
Unrecognized IT_REQUIRES token:
 +
FIT_FOR_RESURRECTION
 +
FIT_FOR_ANIMATION
 +
STERILE
 +
NO_AGING
 +
MORTAL
 +
IT_REQUIRES
 +
CUMULUS_MED
 +
FRONT_OCCLUDED
 +
FRONT_COLD
 +
FRONT_WARM
 +
IE_SYNDROME_TAG
 +
IE_GRIME_LEVEL
 +
IE_SET_QUALITY
 +
IE_CHANGE_QUALITY
 +
FOG_NORMAL
 +
FOG_MIST
 +
STRATUS_NIMBUS
 +
STRATUS_PROPER
 +
STRATUS_ALTO
 +
CIRRUS
 +
CUMULUS_NIMBUS
 +
CUMULUS_MULTI
 +
IE_CREATURE_CASTE_FLAG
 +
IE_FORBIDDEN_CREATURE_FLAG
 +
IE_CREATURE_FLAG
 +
HAS_RACE_GAIT
 +
HAS_FLY_RACE_GAIT
 +
HAS_GRASP
 +
VERMIN_GOBBLER
 +
HAS_SOUND_PEACEFUL_INTERMITTENT
 +
ARTIFACT
 +
IE_ITEM_QUALITY
 +
IE_ITEM
 +
IE_MAKE_PET_IF_POSSIBLE
 +
IE_TIME_RANGE
 +
IE_ALL_SLOW_EFFORTLESS_GAIT_SPEED
 +
IE_HAVE_FAST_EFFORTLESS_GAIT_SPEED
 +
IE_FORBIDDEN_CREATURE_CASTE_FLAG
 +
HAS_BABYSTATE
 +
HAS_PUS
 +
HAS_BLOOD
 +
AQUATIC_UNDERSWIM
 +
INTELLIGENT_LEARNS
 +
INTELLIGENT_SPEAKS
 +
HAS_ROTTABLE
 +
HAS_SECRETION
 +
HAS_SOUND_ALERT
 +
HAS_GLOW_COLOR
 +
HAS_GLOW_TILE
 +
HAS_COLOR
 +
HAS_TILE
 +
CAN_SWIM_INNATE
 +
HAS_SOLDIER_TILE
 +
HAS_CHILDSTATE
 +
Unrecognized Creature/Caste Token in Summon Unit Effect:
 +
Unrecognized corpse target immune creature token:
 +
Unrecognized corpse target immune caste token:
 +
Unrecognized corpse target affected creature token:
 +
Unrecognized corpse target affected caste token:
 +
IT_CANNOT_HAVE_SYNDROME_CLASS
 +
IT_CANNOT_TARGET_IF_ALREADY_AFFECTED
 +
Unrecognized IT_FORBIDDEN token:
 +
The rollers are made from
 +
The handle is made from
 +
is made from
 +
are made from
 +
encircled with bands of
 +
by an unknown artist
 +
masterfully worked
 +
exceptionally worked
 +
a series of
 +
On the faces of the object are
 +
It is made from
 +
menaces with spikes of
 +
is adorned with hanging rings of
 +
This object
 +
The chain is
 +
The rope is
 +
decorated with
 +
studded with
 +
encrusted with
 +
It is
 +
cooked
 +
minced
 +
masterfully
 +
exceptionally
 +
finely-crafted
 +
well-crafted
 +
masterfully prepared
 +
exceptionally prepared
 +
superior quality
 +
finely-prepared
 +
well-prepared
 +
glazed with
 +
masterful
 
  exceptional
 
  exceptional
 
  superior quality
 
  superior quality
equipment
+
masterfully prepared
masterwork
+
exceptional prepared
purchased
+
superiorly prepared
caroused
+
finely-prepared
finely-crafted
+
well-prepared
well-crafted
+
superiorly
the tactical contest between
+
finely
neither side had a positional advantage
+
The ingredients are
a tactical situation
+
It is sized for
the tactics of
+
ship is of the highest quality. 
the defenders had a strong positional advantage
+
created by an unknown artisan
the attackers had a slight positional advantage
+
This is a bundle of
the defenders had a slight positional advantage
+
bundles of
the defenders had a positional advantage
+
This is a stack of
a lone
+
This is
poorly led
+
(copy)
clashed with
+
Bar/Block
animated
+
Barrel
inspiringly led
+
Pressed Material
brilliantly led
+
Rendered Fat
ably led
+
NULL inventory item on load: id #
drowned
+
woven by
out in the air
+
exceptional
to beasts
+
shared
buried
+
Finished Goods
crucified
+
mangled
left
+
icicle
alive
+
null item load -- type:
threw
+
Prepared Food
murdered
+
You've lost possession of the
into a pit of spikes
+
is torn from your
against an obstacle, causing immediate death
+
You maintain possession of the
slaughtered
+
remains stuck in your
struck down
+
Cheese
of blood
+
mutilated
drained
+
partial remains
burned
+
partial
as a
+
This object is heavily worn. 
to death
+
This object is in tatters. 
in dragon fire
+
This object is threadbare. 
a troublesome poltergeist
+
This object is showing some wear. 
an energetic poltergeist
+
There is writing on the slab, but you cannot read.
a forlorn haunt
+
The slab reads "
a restless haunt
+
colored
to pieces
+
You gain possession of the
hacked
+
maintains possession of the
beheaded
+
remains stuck in
executed
+
gains possession of the
mortally wounded
+
spattered
shot and killed
+
coated
, who suffocated
+
This object is mangled. 
, who bled to death
+
numbers
was disturbed from eternal rest
+
, ranging from
became obsessed with an inscrutable goal
+
symbols
came back from the dead
+
which you cannot read
was brought back from the dead
+
words
began dreaming of seeing the great natural wonders of the world
+
images
began dreaming of falling in love
+
images and symbols
came to desire to bathe the world in chaos
+
superbly
began dreaming of attaining rank in society
+
The thread is
a moaning spirit
+
There is writing in the book, but you cannot read.
an angry ghost
+
You have not read this book.
a secretive poltergeist
+
There is writing on this item, but you cannot read.
a howling spirit
+
There is writing on this item which you have not read.
a murderous ghost
+
The upward face is
once more, this time
+
Collapsed
a violent ghost
+
Vanished
a sadistic ghost
+
Killed by a flying object
became obsessed with
+
Killed by a vehicle
independently discovered
+
Killed by a trap
life by any means
+
Murdered
own mortality and sought to extend
+
Drained of blood
confrontation of
+
Scuttled
cornering of
+
Leapt from a great height
was the very first to discover
+
Scared to death
brawl with
+
Impaled on spikes
began dreaming of bringing peace to the world
+
Died after colliding with an obstacle
began dreaming of crafting a masterwork
+
Put to rest
began dreaming of mastering a skill
+
Executed
began dreaming of becoming a legendary warrior
+
Hacked to pieces
came to desire to rule the world
+
Suffocated
began dreaming of starting a family
+
Succumbed to infection
began dreaming of creating a great work of art
+
Bled to death
began dreaming of making a great discovery
+
Shot and killed
to attain rank in society
+
Killed by falling rocks
own life
+
Crushed under a collapsing ceiling
with an inscrutable goal
+
Slaughtered
to bathe the world in chaos
+
Struck down
to fall in love
+
Fed to beasts
to master a skill
+
Burned alive
with extending
+
Left out in the air
to see the great natural wonders of the world
+
Buried alive
into a deep chasm
+
Crucified
the fall of
+
Beheaded
the death in the dark of
+
Drowned
the passing of
+
Died of thirst
, once more,
+
Starved to death
from the dead
+
Died in the dark
in a cage
+
Died peacefully
the death of
+
Fell into a deep chasm
independent discovery
+
Died in a cage
initial discovery
+
Froze to death
the new dream of
+
Crushed by a drawbridge
the new desire of
+
Burned up in a magma mist
, struck down
+
Scalded to death
, struck down by a
+
Burned to death
was impaled on spikes
+
Burned to death by a
died after colliding with an obstacle
+
Burned to death by
to craft a masterwork
+
Burned up in
to create a great work of art
+
Burned up in magma
to become a legendary warrior
+
in the year
to bring peace to the world
+
Went missing
to rule the world
+
/ Born
the new obsession of
+
In memory of
to make a great discovery
+
Slayer
to start a family
+
NULL inventory pointer on load
, slain
+
Encased in ice
, slain by a
+
Encased in cooling magma
was left out in the air
+
Encased in cooling lava
succumbed to infection
+
Died in the heat
was crushed under a collapsing ceiling
+
Solidified
was crushed by a drawbridge
+
Condensed
, slain by
+
Melted
was killed by falling rocks
+
Boiled
was banished by
+
has a touch of humor
was killed by a flying object
+
is quite humorous
, struck down by
+
is a comedy treasure trove
was banished by a
+
is forceful
was struck down
+
is full of force
was drowned
+
drives forward relentlessly
was killed by a vehicle
+
is somewhat showy
was killed by a trap
+
is quite florid
fell into a deep chasm
+
is very childish
was encased in ice
+
is absolutely puerile
burned up in magma
+
manages an artful inclusion here and there of childish material
died of old age
+
contains a deft use throughout of what might be considered immature material
solidified
+
is artfully suffused with what would otherwise be childish and immature material
scared
+
tries and fails to be funny at times
was encased in cooling magma
+
has poorly-executed humor
was encased in cooling lava
+
is littered with terrible jokes inartfully told
was burned to death by
+
breaks sharply between topics with regularity
burned up in a magma mist
+
artfully flashes through seemingly disjoint topics
was burned to death by a
+
is reasonably serious
dragon fire
+
has a very serious tone
burned up in
+
is completely serious
dragon fire
+
is a bit stiff
's dragon fire
+
is very rigid
on spikes
+
is thoroughly mechanical
the impalement of
+
is excessively ornate
to death
+
has rare but particularly exquisite turns of phrase
the scaring of
+
is throughout ornate and refined
with an obstacle
+
uses only artful words and phrases selected with care
the collision of
+
occasionally changes topic abruptly
, after the death strike by a
+
skips around a lot
, after the death strike by
+
is utterly disjointed
the reunion of
+
has some particularly crisp changes in topic
through the efforts of
+
bubbles over with cheerfulness
was abducted
+
gets off track from time to time
abducted
+
meanders somewhat
from a great height
+
hopelessly meanders
the leap of
+
takes frequent interesting tangents
the murder of
+
moves quickly from subject to subject
blood
+
rapidly shifts between topics
by a vehicle
+
happy
by a trap
+
is organized
the slaughter of
+
is clearly organized
the killing of
+
is thoroughly organized
the draining of
+
has a touch of melancholy
the scuttling of
+
is depressing
attack with
+
overflows with sadness
after an attack
+
is fairly cheerful
the putting to rest of
+
is quite cheerful
the vanishment of
+
mother and wife
the collapse of
+
father and husband
by a flying object
+
Devoted
after an attack by a
+
Loving
after an attack by
+
Hunter of
by falling rocks
+
Slayer of
under a collapsing ceiling
+
Slayer of
the mortal wounding of
+
made
the shooting of
+
The color
in a magma mist
+
Friend of
the scalding of
+
Admirer of
under a drawbridge
+
Lover of
the crushing of
+
At one with
the burial of
+
United with
the crucifixion of
+
parent and spouse
the feeding of
+
Overall, the composition is masterful
the leaving of
+
Overall, the poetry is very, very bad
the hacking of
+
Overall, the poetry is not awful, but not very good either
the fatal illness of
+
Overall, the poetry is passable
the beheading of
+
Overall, the poetry is great
the execution of
+
Overall, the poetry is inspired
the boiling of
+
Overall, the poetry is masterful
in magma
+
Overall, this is a terrible compilation of information
the condensation of
+
Overall, the choreography is great
the melting of
+
Overall, the choreography is inspired
the dehydration of
+
Overall, the choreography is masterful
the starvation of
+
Overall, the composition is atrocious
the burning of
+
Overall, the composition is not awful, but not very good either
the drowning of
+
Overall, the composition is passable
in ice
+
Overall, the composition is great
in cooling magma
+
Overall, the composition is inspired
's fire
+
For musical accompaniment, the choreographer has selected
in a
+
For lyrics, the composer has selected
the heat-induced death of
+
The overall text emphasizes
the freezing of
+
The writing conveys a moral lesson regarding
in cooling lava
+
The work has no particular subject. 
the encasement of
+
It concerns
became crazed
+
It concerns the lineage of
was striken by melancholy
+
had unfolded differently?" 
stopped responding to the outside world
+
Overall, the information is not compiled very well
went berserk
+
Overall, this is a good source of information
was possessed
+
Overall, this is a great source of information
withdrew from society
+
Overall, the splendid source of information
was taken by a fell mood
+
Overall, the information is compiled masterfully
began to skulk and brood
+
and it
the melancholy of
+
yet it
the fell mood of
+
The writing
the rampage of
+
is refreshingly witty
the insanity of
+
is a reservoir of amusingly clever quips
the withdrawal from society of
+
contains the occasional biting remark
the fey mood of
+
is quite mocking in tone
the dark brooding of
+
is a pit of bitter scorn
the possession of
+
is fairly crisp
as the latter prefers to work alone
+
is very concise
was denied an apprenticeship under
+
is a monument to concision
due to
+
It asks the question, "What if
prefers to work alone
+
descends to a rant in places
raising
+
is a rant more or less
within
+
is a completely unhinged rant
entombment
+
tumbles out almost as a rant at times
discarding
+
careens forward as a rant
appearing not to age
+
is an awe-inspiring wild rant
after
+
has its moments of cleverness
was taken by a fey mood
+
could only have been produced by a merciful spirit
general suspicion
+
is somewhat self-indulgent
denial of apprenticeship
+
is quite self-indulgent
jealousy
+
is stunningly self-indulgent
aroused general suspicion
+
contains some asides related to the author's preferences
under
+
artfully indulges the author's fancies
the thievery
+
indulges the author's every whim
the mercenary operation
+
is a bit immature
the start as a
+
has a hint of viciousness to it
the career change from
+
is quite cruel
the scouting
+
is as vicious as can be
the wandering
+
gives a feeling of compassion here and there
the baby-snatching
+
is very compassionate
the hunting of great beasts
+
is clear evidence of a compassionate being
was discarded in
+
shows a hint of tenderness
arose from
+
is quite touching
was entombed in
+
untitled
was buried in
+
page
the loss of a hist fig entry
+
nothing.
the giving up on being a
+
The written portion consists of
throughout
+
entitled
, based in
+
an untitled
decided to become a mercenary, operating
+
Overall, the prose is not awful, but not very good either
decided to become a baby-snatcher, operating
+
Overall, the prose is passable
gave up being a
+
Overall, the prose is great
decided to become a thief, operating
+
Overall, the prose is splendid
began wandering
+
Overall, the prose is masterful
the abduction of
+
Overall, the choreography is just terrible
began hunting great beasts
+
Overall, the choreography is not awful, but not very good either
became a scout
+
Overall, the choreography is passable
out of
+
Written on the item is
the wilds
+
There used to be writing on the item. 
around
+
covers
became a
+
chapter
to become a
+
chapters. 
lost a hist fig entry
+
The work has
stopped being a
+
The work has a single chapter. 
took up residence
+
Overall, the prose is amateurish at best
took up residence in
+
CUT_ITEM
was imprisoned in
+
SELECT_ITEM
laired within
+
ITEM_WEAPON
started working at
+
ITEM_TOY
stopped being the pet of
+
ITEM_TOOL
started hanging out at
+
ITEM_INSTRUMENT
ruled from
+
ITEM_TRAPCOMP
taught
+
ITEM_ARMOR
escaped from
+
#NAAM?
the learning of
+
DOMINANT_MATERIAL_PIECE
learned
+
ALWAYS_PLURAL
stopped ruling from
+
ALWAYS_SINGULAR
stopped working at
+
: unrecognized INSTRUMENT PIECE tag
moved out of
+
PITCH_RANGE
stopped hanging out at
+
VOLUME_mB
stopped being the child of
+
SOUND_PRODUCTION
stopped being the father of
+
SOUND_PRODUCTION missing part token
ended the romantic relationship with
+
: Did not find token following TOOL_USE
lost the worship of
+
CONTAINER_CAPACITY
became the pet of
+
DEFAULT_IMPROVEMENT
began worshipping
+
MUSIC_SKILL
stopped being the mother of
+
TIMBRE
became the spouse of the deceased
+
REGISTER
stopped being the owner of
+
INDEFINITE_PITCH
stopped traveling with
+
PLACED_AS_BUILDING
lost faith in
+
GLASS_MAT
stopped being the parent of
+
CERAMIC_MAT
no longer imprisoned
+
STONE_MAT
was no longer imprisoned by
+
SHELL_MAT
stopped being the apprentice of
+
BONE_MAT
stopped being the master of
+
: Did not find token following VALUE
imprisoned
+
: Did not find token following TILE
was imprisoned by
+
TOOL_USE
began an apprenticeship under
+
NO_DEFAULT_JOB
became the master of
+
INCOMPLETE_ITEM
was born to
+
UNIMPROVABLE
became romantically involved with
+
INVERTED_TILE
received the worship of
+
FURNITURE
became the deceased spouse of
+
LEATHER_MAT
became the former spouse of
+
SILK_MAT
became the parent of
+
THREAD_PLANT_MAT
was sired by
+
HARD_MAT
ceased being the master of
+
WOOD_MAT
began traveling with
+
METAL_MAT
became the owner of
+
METAL_WEAPON_MAT
ceased being the apprentice of
+
NO_DEFAULT_IMPROVEMENTS
visited
+
SHAPE_CATEGORY
settled in
+
: Did not find token following SHAPE_CATEGORY
the area around
+
USES_FACE_IMAGE_SET
fled into
+
CAN_STONE
fled to
+
TRAINING
the catatonia
+
MATERIAL_SIZE
moved to study in
+
: Did not find token following NAME
departed to
+
: Did not find plural token following NAME
into the area around
+
SHEET_MAT
gave birth to
+
SOFT_MAT
wandering
+
ADJECTIVE
studies
+
WEIGHT
settling
+
SHOOT_FORCE
the shield
+
SHOOT_MAXVEL
the tooth
+
RANGED
serving in combat
+
TWO_HANDED
dodging
+
MINIMUM_SIZE
the whip
+
ITEM_AMMO
the pike
+
ITEM_SIEGEAMMO
the blowgun
+
ITEM_GLOVES
the bow
+
ITEM_SHOES
years of membership
+
ITEM_SHIELD
being a member for a year
+
ITEM_HELM
dissolved
+
ITEM_PANTS
the bestowal of the title of
+
ITEM_FOOD
battles
+
did not find tool with index
participating in
+
for instrument piece
enemies
+
item_layer
slaying an enemy
+
[OBJECT:ITEM]
given to all new members
+
[ITEM_
received the title of
+
GIZZARD_STONE
a weapon or technique
+
METAL_ARMOR_LEVELS
attaining sufficient skill with
+
UPSTEP
was crucial to the coup.
+
BLOCKCHANCE
The support of
+
did not find instrument piece
recruited
+
, setting index to zero
expelled
+
COVERAGE
the hammer
+
PREPLURAL
the mace
+
MATERIAL_PLACEHOLDER
the crossbow
+
ARMORLEVEL
the spear
+
UBSTEP
a ranged weapon
+
LBSTEP
a melee weapon or technique
+
CHAIN_METAL_TEXT
the sword
+
STRUCTURAL_ELASTICITY_WOVEN_THREAD
the axe
+
STRUCTURAL_ELASTICITY_CHAIN_METAL
collaborative creation
+
STRUCTURAL_ELASTICITY_CHAIN_ALL
forcible creation
+
LAYER_SIZE
of the position of
+
LAYER_PERMIT
popularly-supported creation
+
IS_SCREW
, pushed by a wave of popular support
+
IS_SPIKE
with threats of violence
+
BARRED
audacious creation
+
SCALED
as a matter of course
+
SHAPED
toppled the government of
+
SOUND_PRODUCTION missing first part token
formed a friendship
+
SOUND_PRODUCTION missing second part token
in power
+
PITCH_CHOICE
and assumed control
+
PITCH_CHOICE missing first part token
formed a friendship
+
PITCH_CHOICE STOPPING_FRET missing second part token
formed a false friendship where each used the other for information
+
PITCH_CHOICE STOPPING_AGAINST_BODY missing second part token
in order to extract information
+
PITCH_CHOICE PITCH_CHOICE_METHOD_FOOT_PEDALS missing second part token
formed a false friendship with
+
TUNING
into a
+
Pen/pasture small animal
from a
+
Drain aquarium
fooled
+
Fill aquarium
the transformation of
+
Fill pond
the moment when
+
Give water
from the teaching of
+
Give food
changed
+
Manage work orders
changed
+
Update stockpile records
collaborated to create
+
Suture
compelled the creation of
+
Set bone
through force of argument
+
Place in traction
the position of
+
Put item on display
assumed the identity
+
Cage small animal
into believing
+
Pit/pond
members of
+
Pit/pond small animal
the impersonation of
+
Pen/pasture
sacred sites were desecrated
+
Recover wounded
Several
+
Diagnose patient
along with smaller sacred sites
+
Immobilize break
Several major structures were destroyed
+
Apply cast
Most property was confiscated
+
Bring crutch
along with several smaller sacred sites
+
Dress wound
were destroyed
+
Clean patient
, including
+
a large animal
several groups
+
Unchain pet
in war if the latter did likewise.
+
Interrogate
swore to support
+
Release
the persecution of
+
Release pet
the breach of
+
Release small creature
breached
+
Handle small creature
Five hundred or more people were expelled
+
Recover pet
A thousand or more people were expelled
+
Make potash from ash
Dozens of people were expelled
+
Prepare easy meal
A hundred or more people were expelled
+
Prepare fine meal
with dozens of others
+
Prepare lavish meal
with a hundred or more others
+
Extract from plants
with some others
+
Extract from raw fish
with many others
+
Extract from land animal
A few people were expelled
+
Handle
expelled
+
Shear
property was confiscated
+
Spin thread
Somebody was expelled
+
Make cheese
and some others
+
Process plants (vial)
Several people were expelled
+
Process plants (barrel)
and others were
+
Make lye
were expelled
+
Make potash from lye
rebuilding
+
Construct building
inheritance
+
Destroy building
, inveighing against
+
Butcher an animal
preached to
+
Catch live fish
rebuilt
+
Catch live land animal
inherited
+
Prepare a raw fish
purchase
+
Mill plants
formerly owned by
+
Process plants
was expelled
+
DOUBLE TAGGED ITEM:
persecuted
+
Stop Bleeding
with five hundred or more others
+
Repair Compound Fracture
with a thousand or more others
+
Remove Rotten Tissue
the sermon of
+
sarcophagus
, urging love be shown to
+
coffin
urging love between
+
chair
setting
+
throne
the purchase of
+
Forge
received
+
Make totem
had a dungeon constructed within
+
terrarium
equipment by
+
weapon rack
purchased
+
armor stand
the dissolution of
+
coffer
, which
+
chest
standard
+
casket
a gated courtyard
+
floodgate
improved fortifications
+
hatch cover
purchased
+
grate
a feast hall
+
table
had a gated courtyard added to
+
Make traction bench
had the fortifications improved of
+
splint
the addition of
+
crutch
had a feast hall added to
+
cabinet
was imprisoned by
+
polished stones
was enslaved by
+
Collect sand
an enemy of
+
Collect clay
a mercenary for
+
Install colony in hive
revealed nothing during interrogation.
+
Collect hive products
during interrogation
+
blocks
conviction of
+
Make raw
wrongful
+
Portal
a former prisoner of
+
Engrave memorial slab
a former slave of
+
Decorate with
a claimant for
+
Stud with
a worker of
+
Encrust
a member of
+
finished goods
a criminal in the eyes of
+
furniture
a former mercenary of
+
cut glass
a former member of
+
coins
sentenced to
+
Cut gems
and sentenced to death
+
Cut raw glass into gems
beaten
+
Polish
hammerstroke
+
Polish stones
the corrupt
+
(engrave memorial)
as a go-between in a conspiracy to commit
+
figurine
through the machinations of
+
amulet
with fabricated evidence
+
scepter
one year
+
crown
months
+
earring
more than
+
bracelet
and would have been imprisoned but for lack of accommodations
+
Make large
and exiled
+
Trade at depot
one month
+
Chain
and imprisoned for a term of
+
Put in chains
with fabricated evidence in
+
Slaughter
with fabricated evidence, but nothing came of it.
+
Unchain
due to ongoing surveillance as the plot unfolded,
+
Tame a small animal
after being recognized and arrested
+
Link a building to trigger
the arrest and interrogation of
+
Carve fortification
was released.
+
Smooth wall
at the behest of
+
Smooth floor
attempted to frame
+
Detail wall
confessed and
+
Detail floor
as the plot unfolded,
+
Carve track
convicted
+
Remove stairs/ramps
wrongfully
+
Weave thread into silk
the contact
+
Weave yarn into cloth
due to ongoing surveillance on
+
Weave thread into cloth
the target
+
(dyed only)
a coconspirator,
+
Harvest plants
the sale of
+
Plant seeds
sold
+
Fertilize field
the sabotage of the activities of
+
Pull the lever
sabotaged the activities of
+
Melt a metal object
ransomed
+
Extract metal strands
the alliance between
+
Dye thread
the ransom of
+
Dye cloth
was sent to
+
image
Despite the interrogation
+
Collect webs
but did not reveal everything
+
Weave metal cloth
After enduring an interrogation
+
hunting animal
refused to reveal anything and was released.
+
for war
was arrested
+
war animal
was recognized and arrested
+
Make charcoal
implicated
+
Make ash
After being interrogated
+
Reaction
the friendship of
+
Smelt
the false friendship of
+
anvil
the recruitment of
+
statue
the expulsion of
+
quern
the moving out of
+
millstone
the stoppage of hanging-out of
+
Train
the escape of
+
to hunt
the entry
+
quiver
the selection
+
Bait trap with
the crimes
+
ballista arrow head
the rise
+
Assemble
the ascension
+
catapult parts
the status
+
mechanisms
the election
+
ballista parts
the appointment
+
animal trap
the end of the master-apprentice of
+
barrel
the end of the apprenticeship of
+
pipe section
as the pet of
+
bucket
the end of the companionship of
+
window
the end of the romantic relationship between
+
backpack
the loss of faith of
+
chain
the end of the imprisonment of
+
waterskin
the end of the imprisonment by
+
flask
the lair of
+
goblet
the removal of the seat of power of
+
Fire catapult
the cease of occupation of
+
Fire ballista
the seat of power of
+
Operate pump
the working of
+
Load cage trap
the residence of
+
Load stone trap
the hanging-out of
+
Load weapon trap
the former apprenticeship of
+
Store armor
the companionship of
+
Store item in location
as the child of
+
Pickup equipment
the former master-apprentice relationship of
+
Dump item
the imprisonment of
+
Strange mood
the imprisonment by
+
Clean trap
the master-apprentice relationship of
+
Load catapult
the apprenticeship of
+
Load ballista
the divorce of
+
Store owned item
the termination of
+
Place item in tomb
as the owner of
+
Store item in stockpile
as the parent of
+
Store item in bag
made peace with
+
Store item in barrel
left the service of
+
Store item in bin
was brought to the justice of
+
Store item in vehicle
, appointed by
+
Store weapon
ceased to be
+
Execute criminal
ceased to be a
+
Hunt for small creature
the marriage of
+
Collect taxes
the status of
+
Guard tax collector
the romantic relationship between
+
Return kill
the belief of
+
Go shopping
escaped from the prisons of
+
Seek artifact
escaped from the slavery of
+
Seek infant
ceased to be a claimant for
+
No job
stopped working for
+
No activity
the rejection of
+
Report crime
was rejected by
+
Starting fist fight
a sabotage plot
+
Beat criminal
concluded
+
Place track vehicle
the failure
+
Push track vehicle
the unsatisfactory conclusion
+
Bring item to shop
proposed by
+
Bring item to depot
the miserable failure
+
Get provisions
a parley
+
Clean self
a citizenship agreement
+
Fill waterskin
a promise of position
+
Kidnap
a residency agreement
+
Remove construction
an assassination plot
+
Carve upward staircase
an abduction plot
+
Carve downward staircase
corrupt dealing
+
Carve up/down staircase
a theft deal
+
Carve ramp
the rejection of contact by
+
Dig channel
rejected contact with
+
Fell tree
, cementing bonds of mutual trust
+
Gather plants
concluded
+
KEYBOARD_CURSOR_RIGHT_FAST
from the prisons of
+
KEYBOARD_CURSOR_UPLEFT_FAST
from the slavery of
+
KEYBOARD_CURSOR_UPRIGHT_FAST
the first contact of
+
KEYBOARD_CURSOR_DOWNLEFT_FAST
made contact with
+
KEYBOARD_CURSOR_DOWNRIGHT_FAST
the brilliant
+
KEYBOARD_CURSOR_UP_Z
with miserable outcome
+
KEYBOARD_CURSOR_DOWN_Z
the fair conclusion
+
KEYBOARD_CURSOR_UP_Z_AUX
the positive
+
KEYBOARD_CURSOR_RIGHT
fairly
+
KEYBOARD_CURSOR_UPLEFT
with a positive outcome
+
KEYBOARD_CURSOR_UPRIGHT
in failure
+
KEYBOARD_CURSOR_DOWNLEFT
in an unsatisfactory fashion
+
KEYBOARD_CURSOR_DOWNRIGHT
the loss of heroic status of
+
KEYBOARD_CURSOR_UP_FAST
the peace-making of
+
KEYBOARD_CURSOR_DOWN_FAST
the end of the former membership of
+
KEYBOARD_CURSOR_LEFT_FAST
the end of the membership of
+
CURSOR_DOWN_Z
the fall of
+
CURSOR_UP_Z_AUX
the loss of status of
+
CURSOR_DOWN_Z_AUX
the departure of
+
CURSOR_UP_Z_FAST
the removal of
+
CURSOR_DOWN_Z_FAST
from the position of
+
KEYBOARD_CURSOR_UP
the end of the claim of
+
KEYBOARD_CURSOR_DOWN
from the mercenary service of
+
KEYBOARD_CURSOR_LEFT
the end of the former enslavement of
+
CURSOR_DOWN_FAST
the end of the former mercenary status of
+
CURSOR_LEFT_FAST
the end of work
+
CURSOR_RIGHT_FAST
the end of the former imprisonment of
+
CURSOR_UPLEFT_FAST
the claim
+
CURSOR_UPRIGHT_FAST
into the mercenary service of
+
CURSOR_DOWNLEFT_FAST
to the position of
+
CURSOR_DOWNRIGHT_FAST
the enslavement
+
CURSOR_UP_Z
the acceptance
+
CURSOR_DOWN
the work
+
CURSOR_LEFT
the imprisonment
+
CURSOR_RIGHT
as a former slave of
+
CURSOR_UPLEFT
as a former mercenary of
+
CURSOR_UPRIGHT
as a former prisoner of
+
CURSOR_DOWNLEFT
in the eyes of
+
CURSOR_DOWNRIGHT
as an enemy of
+
CURSOR_UP_FAST
as a former member of
+
STANDARDSCROLL_DOWN
as a member of
+
STANDARDSCROLL_PAGEUP
with the possible involvement of
+
STANDARDSCROLL_PAGEDOWN
the loss of a diplomat of
+
CONTEXT_SCROLL_UP
the voiding of agreements with
+
CONTEXT_SCROLL_DOWN
voided all agreements with
+
CONTEXT_SCROLL_PAGEUP
horrible mutilation of
+
CONTEXT_SCROLL_PAGEDOWN
hanging from a
+
CURSOR_UP
They suspected the involvement of
+
SELECT
lost a diplomat at
+
LEAVESCREEN
gambling
+
CLOSE_MEGA_ANNOUNCEMENT
broke even
+
TOGGLE_FULLSCREEN
and went into debt
+
OPTIONS
and went further into debt
+
STANDARDSCROLL_UP
did well
+
HOTKEY_BUILDING_SIEGEENGINE_BALLISTA
made a fortune
+
HOTKEY_BUILDING_SIEGEENGINE_CATAPULT
did poorly
+
HOTKEY_BUILDING_TRAP_STONE
lost a fortune
+
HOTKEY_BUILDING_TRAP_WEAPON
flayed and the skin stretched over
+
HOTKEY_BUILDING_TRAP_LEVER
added to a gruesome sculpture
+
HOTKEY_BUILDING_TRAP_TRIGGER
hung from a
+
HOTKEY_BUILDING_TRAP_CAGE
animated
+
HOTKEY_BUILDING_TRAP_SPIKE
the body
+
HOTKEY_BUILDING_FARMING
the bodies
+
HOTKEY_BUILDING_MACHINE_SCREW_PUMP
added to a grotesque pillar
+
HOTKEY_BUILDING_MACHINE_WATER_WHEEL
added to a grisly mound
+
HOTKEY_BUILDING_MACHINE_WINDMILL
display on
+
HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY
construction of a gruesome sculpture from
+
HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL
animation of
+
HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL
of the skins of
+
HOTKEY_BUILDING_MACHINE_ROLLERS
impalement on
+
HOTKEY_BUILDING_INSTRUMENT
horribly mutilated
+
HOTKEY_BUILDING_SUPPORT
construction of a grotesque pillar from
+
HOTKEY_BUILDING_ARCHERYTARGET
construction of a grisly mound from
+
HOTKEY_BUILDING_FURNITURE
an agreement
+
HOTKEY_BUILDING_PORTALS
after an adoption
+
HOTKEY_BUILDING_CAGES_CHAINS
the conclusion of
+
HOTKEY_BUILDING_MILITARY
was accepted by
+
HOTKEY_BUILDING_WORKSHOPS_CLOTHING_LEATHER
because of a leadership change at the site
+
HOTKEY_BUILDING_WINDOW_GLASS
after arriving at the destination
+
HOTKEY_BUILDING_WINDOW_GEM
after a joyous reunion
+
HOTKEY_BUILDING_ANIMALTRAP
because the group went too far away
+
HOTKEY_BUILDING_CHAIN
the acceptance of an offer of peace from
+
HOTKEY_BUILDING_CAGE
accepted an offer of peace from
+
HOTKEY_BUILDING_TRADEDEPOT
the rejection of an offer of peace from
+
HOTKEY_BUILDING_TRAP
rejected an offer of peace from
+
HOTKEY_BUILDING_MACHINE
the acceptance of
+
HOTKEY_BUILDING_STATUE
corrupt dealings
+
HOTKEY_BUILDING_TABLE
the dispute between
+
HOTKEY_BUILDING_ROAD_DIRT
became embroiled in a dispute over
+
HOTKEY_BUILDING_ROAD_PAVED
bound service
+
HOTKEY_BUILDING_BRIDGE
a journey to safety
+
HOTKEY_BUILDING_WELL
a foiled bribery conspiracy
+
HOTKEY_BUILDING_WORKSHOP
a performance tour
+
HOTKEY_BUILDING_FURNACE
an insurrection mission
+
HOTKEY_BUILDING_GRATE_FLOOR
a rescue mission
+
HOTKEY_BUILDING_BARS_VERTICAL
a guide agreement
+
HOTKEY_BUILDING_BARS_FLOOR
an adventure
+
HOTKEY_BUILDING_CABINET
a framing plot
+
HOTKEY_BUILDING_BOX
an infiltration plot
+
HOTKEY_BUILDING_KENNEL
because the group travelled too slowly
+
HOTKEY_BUILDING_FARMPLOT
a war starting plot
+
HOTKEY_BUILDING_WEAPONRACK
a foiled embezzlement conspiracy
+
HOTKEY_BUILDING_DISPLAY_FURNITURE
a foiled corruption conspiracy
+
HOTKEY_BUILDING_OFFERING_PLACE
an agreement to establish a guildhall
+
HOTKEY_BUILDING_CHAIR
an agreement to establish a temple
+
HOTKEY_BUILDING_COFFIN
the concealment of
+
HOTKEY_BUILDING_DOOR
was stored
+
HOTKEY_BUILDING_FLOODGATE
was acquired
+
HOTKEY_BUILDING_HATCH
the storing of
+
HOTKEY_BUILDING_GRATE_WALL
tribute delivery
+
KEYBOARD_CURSOR_DOWN_Z_AUX
costly
+
HOTKEY_BUILDING_ARMORSTAND
was hidden in
+
HOTKEY_BUILDING_BED
visit of merchants
+
HOTKEY_BUILDING_TRACTION_BENCH
was made
+
HOTKEY_BUILDING_SLAB
the offering of
+
HOTKEY_BUILDING_NEST_BOX
an official symbol
+
HOTKEY_BUILDING_BOOKCASE
a symbol of
+
HOTKEY_BUILDING_HIVE
was inherited
+
D_TOGGLE_RAMP_INDICATORS
the acquisition of
+
D_TOGGLE_FLUID_NUMBERS
the inheritance of
+
D_DESIGNATE_DIG
was offered
+
D_DESIGNATE_CHOP
delivered tribute to
+
D_DESIGNATE_GATHER
a caravan from
+
D_DESIGNATE_SMOOTH
visited
+
D_DESIGNATE_ITEMS
merchants from
+
D_DESIGNATE_TRAFFIC
boxes
+
D_HOTKEY9
chairs
+
D_HOTKEY10
crafts
+
D_HOTKEY11
ill-fated
+
D_HOTKEY12
. They were greatly offended by the locals
+
D_HOTKEY13
terrible
+
D_HOTKEY14
tragic
+
D_HOTKEY15
and suffered great hardships
+
D_HOTKEY16
and were never heard from again
+
D_HOTKEY1
. They reported irregularities with their goods
+
D_HOTKEY2
. They reported a seizure of goods
+
D_HOTKEY3
weapons
+
D_HOTKEY4
ammunition
+
D_HOTKEY5
anvils
+
D_HOTKEY6
ranged weapons
+
D_HOTKEY7
handwear
+
D_HOTKEY8
legwear
+
HOTKEY_BUILDING_FURNACE_GLASS
headwear
+
HOTKEY_BUILDING_FURNACE_KILN
footwear
+
HOTKEY_BUILDING_FURNACE_SMELTER_LAVA
flasks
+
HOTKEY_BUILDING_FURNACE_GLASS_LAVA
cabinets
+
HOTKEY_BUILDING_FURNACE_KILN_LAVA
tables
+
D_ONESTEP
cloth
+
D_PAUSE
thread
+
D_HOT_KEYS
backpacks
+
HOTKEY_BUILDING_WORKSHOP_MECHANIC
quivers
+
HOTKEY_BUILDING_WORKSHOP_STILL
trading
+
HOTKEY_BUILDING_WORKSHOP_FARMER
gambling of
+
HOTKEY_BUILDING_WORKSHOP_KITCHEN
unfavorable
+
HOTKEY_BUILDING_WORKSHOP_FISHERY
favorable
+
HOTKEY_BUILDING_WORKSHOP_ASHERY
skillful
+
HOTKEY_BUILDING_FURNACE_WOOD
masterful
+
HOTKEY_BUILDING_FURNACE_SMELTER
unfortunate
+
HOTKEY_BUILDING_WORKSHOP_LAVAMILL
disastrous
+
HOTKEY_BUILDING_WORKSHOP_JEWELER
foot armor
+
HOTKEY_BUILDING_WORKSHOP_MASON
hand armor
+
HOTKEY_BUILDING_WORKSHOP_BUTCHER
bodywear
+
HOTKEY_BUILDING_WORKSHOP_TANNER
helmets
+
HOTKEY_BUILDING_WORKSHOP_DYER
trading of
+
HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN
leg armor
+
HOTKEY_BUILDING_WORKSHOP_SIEGE
armor
+
HOTKEY_BUILDING_WORKSHOP_LEATHER
a poetry competition
+
HOTKEY_BUILDING_WORKSHOP_QUERN
a music competition
+
HOTKEY_BUILDING_WORKSHOP_MILLSTONE
a flying race
+
HOTKEY_BUILDING_WORKSHOP_LOOM
a foot race
+
HOTKEY_BUILDING_WORKSHOP_CLOTHES
the performance
+
HOTKEY_BUILDING_WORKSHOP_BOWYER
held by
+
HOTKEY_BUILDING_WORKSHOP_CARPENTER
a dance competition
+
HOTKEY_BUILDING_WORKSHOP_METALSMITH
a competition involving
+
HOTKEY_BUILDING_CONSTRUCTION
There were
+
HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION
there was a competition
+
HOTKEY_BUILDING_CONSTRUCTION_WALL
including
+
HOTKEY_BUILDING_CONSTRUCTION_FLOOR
competitors
+
HOTKEY_BUILDING_CONSTRUCTION_RAMP
a wrestling competition
+
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN
a gladiatory competition
+
HOTKEY_BUILDING_CONSTRUCTION_TRACK
throwing competition
+
HOTKEY_BUILDING_CONSTRUCTION_TRACK_STOP
was dropped by
+
DESIGNATE_PLANTS
was recovered by
+
DESIGNATE_SMOOTH
held
+
DESIGNATE_ENGRAVE
the discardment of
+
DESIGNATE_TRACK
the looting of
+
DESIGNATE_FORTIFY
the confiscation of
+
DESIGNATE_CLAIM
the theft of
+
DESIGNATE_UNCLAIM
the recovery of
+
DESIGNATE_MELT
a story recital
+
DESIGNATE_MINE_MODE_ORE_GEM
a poetry recital
+
DESIGNATE_MINE_MODE_GEM
as part of
+
DESIGNATE_PRIORITY_UP
there was a performance
+
DESIGNATE_PRIORITY_DOWN
a dance
+
DESIGNATE_TOGGLE_MARKER
a performance of
+
DESIGNATE_MARKER_TO_STANDARD
a recital of
+
DESIGNATE_STANDARD_TO_MARKER
a concert
+
DESIGNATE_CHOP
the original
+
DESIGNATE_RAMP
the acquisition of a copy of
+
DESIGNATE_CHANNEL
was lost
+
DESIGNATE_DIG_REMOVE_STAIRS_RAMPS
made a copy of the original
+
DESIGNATE_RECTANGLE
the naming of
+
DESIGNATE_FREE_DRAW
, keeping it within
+
DESIGNATE_TOGGLE_ADVANCED_OPTIONS
acquired a copy of
+
DESIGNATE_MINE_MODE_ALL
was recovered
+
DESIGNATE_MINE_MODE_AUTO
was looted
+
ZOOM_OUT
and brought to
+
MACRO_BREAK
was stolen
+
RECORD_MACRO
was found
+
PLAY_MACRO
the disappearance of
+
SAVE_MACRO
was confiscated
+
LOAD_MACRO
the discovery of
+
DESIGNATE_DIG
the sanctification of
+
DESIGNATE_STAIR_UPDOWN
the claiming of
+
ARENA_FLUIDS_REMOVE
a poetic form
+
ARENA_CREATE_TREE
into a family heirloom
+
ARENA_WEATHER
was claimed
+
ARENA_CONFLICT_STATE_1
was made a family heirloom
+
ARENA_CONFLICT_STATE_2
the making of
+
ARENA_MORALE
was sanctified
+
KEYBINDING_COMPLETE
the authoring of
+
ZOOM_IN
was authored by
+
D_STOCKS
was created
+
ARENA_CREATE_CREATURE
received its name
+
ARENA_CREATURE_RESET
a musical form
+
ARENA_FLUIDS
was created by
+
ARENA_FLUIDS_WATER
a work
+
ARENA_FLUIDS_MAGMA
a dance form
+
ARENA_FLUIDS_SNOW
to fight in
+
ARENA_FLUIDS_MUD
as part of
+
D_LOCATIONS
, an assault on
+
D_LABOR
fought in
+
D_ORDERS
which was said to permeate
+
D_NOBLES
which permeates
+
D_ARTLIST
as a scout
+
D_SQUADS
was hired
+
D_WORLD
casual
+
D_JUSTICE
faithful
+
D_DESIGNATE_ERASE
worship
+
D_BUILDING
dubious
+
D_STOCKPILES
[C:3:0:1]Related Historical Figures[C:7:0:0][B]
+
D_CIVZONE
in defense of
+
D_BURROWS
ardent
+
D_HAULING
object of
+
D_UNITLIST
wrestling
+
D_JOBLIST
known for
+
STRING_A047
striking
+
STRING_A048
biting
+
STRING_A049
devoted to worship
+
STRING_A050
linked to
+
STRING_A051
dedicated to the mastery
+
STRING_A052
 +
STRING_A053
 +
STRING_A054
 +
STRING_A039
 +
STRING_A040
 +
STRING_A041
 +
STRING_A042
 +
STRING_A043
 +
STRING_A044
 +
STRING_A045
 +
STRING_A046
 +
STRING_A031
 +
STRING_A032
 +
STRING_A033
 +
STRING_A034
 +
STRING_A035
 +
STRING_A036
 +
STRING_A037
 +
STRING_A038
 +
STRING_A023
 +
STRING_A024
 +
STRING_A025
 +
STRING_A026
 +
STRING_A027
 +
STRING_A028
 +
STRING_A029
 +
STRING_A030
 +
STRING_A015
 +
STRING_A016
 +
STRING_A017
 +
STRING_A018
 +
STRING_A019
 +
STRING_A020
 +
STRING_A021
 +
STRING_A022
 +
STRING_A007
 +
STRING_A008
 +
STRING_A009
 +
STRING_A010
 +
STRING_A011
 +
STRING_A012
 +
STRING_A013
 +
STRING_A014
 +
DESIGNATE_TRAFFIC_RESTRICTED
 +
STRING_A000
 +
STRING_A001
 +
STRING_A002
 +
STRING_A003
 +
STRING_A004
 +
STRING_A005
 +
STRING_A006
 +
DESIGNATE_NO_MELT
 +
DESIGNATE_DUMP
 +
DESIGNATE_NO_DUMP
 +
DESIGNATE_HIDE
 +
DESIGNATE_NO_HIDE
 +
DESIGNATE_TRAFFIC_HIGH
 +
DESIGNATE_TRAFFIC_NORMAL
 +
DESIGNATE_TRAFFIC_LOW
 +
STRING_A111
 +
STRING_A112
 +
STRING_A113
 +
STRING_A114
 +
STRING_A115
 +
STRING_A116
 +
STRING_A117
 +
STRING_A118
 +
STRING_A103
 +
STRING_A104
 +
STRING_A105
 +
STRING_A106
 +
STRING_A107
 +
STRING_A108
 +
STRING_A109
 +
STRING_A110
 +
STRING_A095
 +
STRING_A096
 +
STRING_A097
 +
STRING_A098
 +
STRING_A099
 +
STRING_A100
 +
STRING_A101
 +
STRING_A102
 +
STRING_A087
 +
STRING_A088
 +
STRING_A089
 +
STRING_A090
 +
STRING_A091
 +
STRING_A092
 +
STRING_A093
 +
STRING_A094
 +
STRING_A079
 +
STRING_A080
 +
STRING_A081
 +
STRING_A082
 +
STRING_A083
 +
STRING_A084
 +
STRING_A085
 +
STRING_A086
 +
STRING_A071
 +
STRING_A072
 +
STRING_A073
 +
STRING_A074
 +
STRING_A075
 +
STRING_A076
 +
STRING_A077
 +
STRING_A078
 +
STRING_A063
 +
STRING_A064
 +
STRING_A065
 +
STRING_A066
 +
STRING_A067
 +
STRING_A068
 +
STRING_A069
 +
STRING_A070
 +
STRING_A055
 +
STRING_A056
 +
STRING_A057
 +
STRING_A058
 +
STRING_A059
 +
STRING_A060
 +
STRING_A061
 +
STRING_A062
 +
STRING_A176
 +
STRING_A177
 +
STRING_A178
 +
STRING_A179
 +
STRING_A180
 +
STRING_A181
 +
STRING_A182
 +
STRING_A183
 +
STRING_A168
 +
STRING_A169
 +
STRING_A170
 +
STRING_A171
 +
STRING_A172
 +
STRING_A173
 +
STRING_A174
 +
STRING_A175
 +
STRING_A160
 +
STRING_A161
 +
STRING_A162
 +
STRING_A163
 +
STRING_A164
 +
STRING_A165
 +
STRING_A166
 +
STRING_A167
 +
STRING_A152
 +
STRING_A153
 +
STRING_A154
 +
STRING_A155
 +
STRING_A156
 +
STRING_A157
 +
STRING_A158
 +
STRING_A159
 +
STRING_A144
 +
STRING_A145
 +
STRING_A146
 +
STRING_A147
 +
STRING_A148
 +
STRING_A149
 +
STRING_A150
 +
STRING_A151
 +
STRING_A136
 +
STRING_A137
 +
STRING_A138
 +
STRING_A139
 +
STRING_A140
 +
STRING_A141
 +
STRING_A142
 +
STRING_A143
 +
STRING_A128
 +
STRING_A129
 +
STRING_A130
 +
STRING_A131
 +
STRING_A132
 +
STRING_A133
 +
STRING_A134
 +
STRING_A135
 +
STRING_A119
 +
STRING_A120
 +
STRING_A121
 +
STRING_A122
 +
STRING_A123
 +
STRING_A124
 +
STRING_A125
 +
STRING_A126
 +
STRING_A240
 +
STRING_A241
 +
STRING_A242
 +
STRING_A243
 +
STRING_A244
 +
STRING_A245
 +
STRING_A246
 +
STRING_A247
 +
STRING_A232
 +
STRING_A233
 +
STRING_A234
 +
STRING_A235
 +
STRING_A236
 +
STRING_A237
 +
STRING_A238
 +
STRING_A239
 +
STRING_A224
 +
STRING_A225
 +
STRING_A226
 +
STRING_A227
 +
STRING_A228
 +
STRING_A229
 +
STRING_A230
 +
STRING_A231
 +
STRING_A216
 +
STRING_A217
 +
STRING_A218
 +
STRING_A219
 +
STRING_A220
 +
STRING_A221
 +
STRING_A222
 +
STRING_A223
 +
STRING_A208
 +
STRING_A209
 +
STRING_A210
 +
STRING_A211
 +
STRING_A212
 +
STRING_A213
 +
STRING_A214
 +
STRING_A215
 +
STRING_A200
 +
STRING_A201
 +
STRING_A202
 +
STRING_A203
 +
STRING_A204
 +
STRING_A205
 +
STRING_A206
 +
STRING_A207
 +
STRING_A192
 +
STRING_A193
 +
STRING_A194
 +
STRING_A195
 +
STRING_A196
 +
STRING_A197
 +
STRING_A198
 +
STRING_A199
 +
STRING_A184
 +
STRING_A185
 +
STRING_A186
 +
STRING_A187
 +
STRING_A188
 +
STRING_A189
 +
STRING_A190
 +
STRING_A191
 +
CUSTOM_SHIFT_W
 +
CUSTOM_SHIFT_X
 +
CUSTOM_SHIFT_Y
 +
CUSTOM_SHIFT_Z
 +
CUSTOM_CTRL_A
 +
CUSTOM_CTRL_B
 +
CUSTOM_CTRL_C
 +
CUSTOM_CTRL_D
 +
CUSTOM_SHIFT_O
 +
CUSTOM_SHIFT_P
 +
CUSTOM_SHIFT_Q
 +
CUSTOM_SHIFT_R
 +
CUSTOM_SHIFT_S
 +
CUSTOM_SHIFT_T
 +
CUSTOM_SHIFT_U
 +
CUSTOM_SHIFT_V
 +
CUSTOM_SHIFT_G
 +
CUSTOM_SHIFT_H
 +
CUSTOM_SHIFT_I
 +
CUSTOM_SHIFT_J
 +
CUSTOM_SHIFT_K
 +
CUSTOM_SHIFT_L
 +
CUSTOM_SHIFT_M
 +
CUSTOM_SHIFT_N
 +
CUSTOM_Y
 +
CUSTOM_Z
 +
CUSTOM_SHIFT_A
 +
CUSTOM_SHIFT_B
 +
CUSTOM_SHIFT_C
 +
CUSTOM_SHIFT_D
 +
CUSTOM_SHIFT_E
 +
CUSTOM_SHIFT_F
 +
CUSTOM_Q
 +
CUSTOM_R
 +
CUSTOM_S
 +
CUSTOM_T
 +
CUSTOM_U
 +
CUSTOM_V
 +
CUSTOM_W
 +
CUSTOM_X
 +
CUSTOM_I
 +
CUSTOM_J
 +
CUSTOM_K
 +
CUSTOM_L
 +
CUSTOM_M
 +
CUSTOM_N
 +
CUSTOM_O
 +
CUSTOM_P
 +
CUSTOM_A
 +
CUSTOM_B
 +
CUSTOM_C
 +
CUSTOM_D
 +
CUSTOM_E
 +
CUSTOM_F
 +
CUSTOM_G
 +
CUSTOM_H
 +
STRING_A248
 +
STRING_A249
 +
STRING_A250
 +
STRING_A251
 +
STRING_A252
 +
STRING_A253
 +
STRING_A254
 +
STRING_A255
 +
Move selector up
 +
Move selector down
 +
Page selector up
 +
Page selector down
 +
Mouse-context scrollbar up
 +
Mouse-context scrollbar down
 +
Mouse-context scrollbar page up
 +
Mouse-context scrollbar page down
 +
FPS_UP
 +
FPS_DOWN
 +
PREFIX
 +
Select
 +
Leave screen
 +
Close mega announcement
 +
Toggle Fullscreen
 +
Main menu
 +
CUSTOM_ALT_S
 +
CUSTOM_ALT_T
 +
CUSTOM_ALT_U
 +
CUSTOM_ALT_V
 +
CUSTOM_ALT_W
 +
CUSTOM_ALT_X
 +
CUSTOM_ALT_Y
 +
CUSTOM_ALT_Z
 +
CUSTOM_ALT_K
 +
CUSTOM_ALT_L
 +
CUSTOM_ALT_M
 +
CUSTOM_ALT_N
 +
CUSTOM_ALT_O
 +
CUSTOM_ALT_P
 +
CUSTOM_ALT_Q
 +
CUSTOM_ALT_R
 +
CUSTOM_ALT_C
 +
CUSTOM_ALT_D
 +
CUSTOM_ALT_E
 +
CUSTOM_ALT_F
 +
CUSTOM_ALT_G
 +
CUSTOM_ALT_H
 +
CUSTOM_ALT_I
 +
CUSTOM_ALT_J
 +
CUSTOM_CTRL_U
 +
CUSTOM_CTRL_V
 +
CUSTOM_CTRL_W
 +
CUSTOM_CTRL_X
 +
CUSTOM_CTRL_Y
 +
CUSTOM_CTRL_Z
 +
CUSTOM_ALT_A
 +
CUSTOM_ALT_B
 +
CUSTOM_CTRL_M
 +
CUSTOM_CTRL_N
 +
CUSTOM_CTRL_O
 +
CUSTOM_CTRL_P
 +
CUSTOM_CTRL_Q
 +
CUSTOM_CTRL_R
 +
CUSTOM_CTRL_S
 +
CUSTOM_CTRL_T
 +
CUSTOM_CTRL_E
 +
CUSTOM_CTRL_F
 +
CUSTOM_CTRL_G
 +
CUSTOM_CTRL_H
 +
CUSTOM_CTRL_I
 +
CUSTOM_CTRL_J
 +
CUSTOM_CTRL_K
 +
CUSTOM_CTRL_L
 +
Hotkey: Building, Wall Grate
 +
Hotkey: Building, Floor Grate
 +
Hotkey: Building, Vertical Bars
 +
Hotkey: Building, Floor Bars
 +
Hotkey: Building, Cabinet
 +
Hotkey: Building, Chest
 +
Hotkey: Building, Kennel
 +
Hotkey: Building, Farm Plot
 +
Hotkey: Building, Hive
 +
Hotkey: Building, Display Furniture
 +
Hotkey: Building, Altar
 +
Hotkey: Building, Chair
 +
Hotkey: Building, Coffin
 +
Hotkey: Building, Door
 +
Hotkey: Building, Floodgate
 +
Hotkey: Building, Hatch
 +
Move keyboard cursor up (z), aux
 +
Move keyboard cursor down (z), aux
 +
Hotkey: Building, Armorstand
 +
Hotkey: Building, Bed
 +
Hotkey: Building, Traction Bench
 +
Hotkey: Building, Slab
 +
Hotkey: Building, Nest Box
 +
Hotkey: Building, Bookcase
 +
Move keyboard cursor left, fast
 +
Move keyboard cursor right, fast
 +
Move keyboard cursor up and left, fast
 +
Move keyboard cursor up and right, fast
 +
Move keyboard cursor down and left, fast
 +
Move keyboard cursor down and right, fast
 +
Move keyboard cursor up (z)
 +
Move keyboard cursor down (z)
 +
Move keyboard cursor left
 +
Move keyboard cursor right
 +
Move keyboard cursor up and left
 +
Move keyboard cursor up and right
 +
Move keyboard cursor down and left
 +
Move keyboard cursor down and right
 +
Move keyboard cursor up, fast
 +
Move keyboard cursor down, fast
 +
Move view/cursor up (z)
 +
Move view/cursor down (z)
 +
Move view/cursor up (z), aux
 +
Move view/cursor down (z), aux
 +
Move view/cursor up (z), fast
 +
Move view/cursor down (z), fast
 +
Move keyboard cursor up
 +
Move keyboard cursor down
 +
Move view/cursor up, fast
 +
Move view/cursor down, fast
 +
Move view/cursor left, fast
 +
Move view/cursor right, fast
 +
Move view/cursor up and left, fast
 +
Move view/cursor up and right, fast
 +
Move view/cursor down and left, fast
 +
Move view/cursor down and right, fast
 +
Move view/cursor up
 +
Move view/cursor down
 +
Move view/cursor left
 +
Move view/cursor right
 +
Move view/cursor up and left
 +
Move view/cursor up and right
 +
Move view/cursor down and left
 +
Move view/cursor down and right
 +
Hotkey: Building, Wksp, Metalsmith
 +
Hotkey: Building, Wksp, Lavamill
 +
Hotkey: Building, Wksp, Jeweler
 +
Hotkey: Building, Wksp, Mason
 +
Hotkey: Building, Wksp, Butcher
 +
Hotkey: Building, Wksp, Tanner
 +
Hotkey: Building, Wksp, Dyer
 +
Hotkey: Building, Wksp, Craftsman
 +
Hotkey: Building, Construction, Track Stop
 +
Hotkey: Building, Wksp, Leather
 +
Hotkey: Building, Wksp, Quern
 +
Hotkey: Building, Wksp, Millstone
 +
Hotkey: Building, Wksp, Loom
 +
Hotkey: Building, Wksp, Clothes
 +
Hotkey: Building, Wksp, Bowyer
 +
Hotkey: Building, Wksp, Carpenter
 +
Hotkey: Building, Trap, Upright Spear/Spike
 +
Hotkey: Building, Wall/Floor/Stairs
 +
Hotkey: Building, Construction, Fortification
 +
Hotkey: Building, Construction, Wall
 +
Hotkey: Building, Construction, Floor
 +
Hotkey: Building, Construction, Ramp
 +
Hotkey: Building, Construction, Up/Down Stair
 +
Hotkey: Building, Construction, Track
 +
Hotkey: Building, Machine Component, Rollers
 +
Hotkey: Building, Siege, Ballista
 +
Hotkey: Building, Siege, Catapult
 +
Hotkey: Building, Trap, Stone
 +
Hotkey: Building, Trap, Weapon
 +
Hotkey: Building, Trap, Lever
 +
Hotkey: Building, Trap, Trigger
 +
Hotkey: Building, Trap, Cage
 +
Hotkey: Building, Workshops, Cloth/Leather
 +
Hotkey: Building, Workshops, Farming
 +
Hotkey: Building, Machine Component, Screw Pump
 +
Hotkey: Building, Machine Component, Water Wheel
 +
Hotkey: Building, Machine Component, Windmill
 +
Hotkey: Building, Machine Component, Gear Assembly
 +
Hotkey: Building, Machine Component, Horizontal Axle
 +
Hotkey: Building, Machine Component, Vertical Axle
 +
Hotkey: Building, Machine Component
 +
Hotkey: Building, Instrument
 +
Hotkey: Building, Support
 +
Hotkey: Building, Archery Target
 +
Hotkey: Building, Furniture
 +
Hotkey: Building, Doors and Hatches
 +
Hotkey: Building, Cages and Chains
 +
Hotkey: Building, Military
 +
Hotkey: Building, Furnace
 +
Hotkey: Building, Glass Window
 +
Hotkey: Building, Gem Window
 +
Hotkey: Building, Animal Trap
 +
Hotkey: Building, Chain
 +
Hotkey: Building, Cage
 +
Hotkey: Building, Trade Depot
 +
Hotkey: Building, Trap
 +
Hotkey: Building, Weaponrack
 +
Hotkey: Building, Statue
 +
Hotkey: Building, Table
 +
Hotkey: Building, Dirt Road
 +
Hotkey: Building, Paved Road
 +
Hotkey: Building, Bridge
 +
Hotkey: Building, Well
 +
Hotkey: Building, Workshop
 +
Arena: Creature, reset
 +
Arena: Fluids
 +
Arena: Fluids, water
 +
Arena: Fluids, magma
 +
Arena: Fluids, snow
 +
Arena: Fluids, mud
 +
Arena: Fluids, remove
 +
Arena: Create tree
 +
Main: Work orders
 +
Main: Nobles
 +
Main: Artifacts
 +
Main: Squads
 +
Main: World
 +
Main: Justice
 +
Main: Stocks
 +
Arena: Create creature
 +
Main: Stockpiles
 +
Main: Zones
 +
Main: Burrows
 +
Main: Hauling
 +
Main: Units
 +
Main: Tasks
 +
Main: Locations
 +
Main: Labor
 +
Main: Dig
 +
Main: Chop tress
 +
Main: Gather plants
 +
Main: Smooth and engrave
 +
Main: Item properties
 +
Main: Traffic designations
 +
Main: Erase designations
 +
Main: Buildings
 +
Main: Hot Key 11
 +
Main: Hot Key 12
 +
Main: Hot Key 13
 +
Main: Hot Key 14
 +
Main: Hot Key 15
 +
Main: Hot Key 16
 +
Main: Toggle ramp indicators
 +
Main: Toggle fluid numbers
 +
Main: Hot Key 3
 +
Main: Hot Key 4
 +
Main: Hot Key 5
 +
Main: Hot Key 6
 +
Main: Hot Key 7
 +
Main: Hot Key 8
 +
Main: Hot Key 9
 +
Main: Hot Key 10
 +
Hotkey: Building, Furn, Smelter
 +
Hotkey: Building, Furn, Glass
 +
Hotkey: Building, Furn, Kiln
 +
Main: One-Step
 +
Main: Pause/Resume
 +
Main: Hot Keys
 +
Main: Hot Key 1
 +
Main: Hot Key 2
 +
Hotkey: Building, Wksp,
 
#NAAM?
 
#NAAM?
[TRANSLATION:
+
two distinct
#NAAM?
+
, originating in
#NAAM?
+
concerning
SELECT_WORD
+
The form guides poets during improvised performances. 
CUT_WORD
+
The rules of the form are applied by poets to produce individual poems which can be recited. 
CUT_TRANSLATION
+
to refuse consolation
CUT_SYMBOL
+
to console the audience
Unrecognized word token:
+
a chosen subject
*** Error(s) finalizing the symbol
+
concerning
Impoverished Word Selector
+
to teach a moral lesson
*** Error(s) finalizing the translation
+
to beseech
[OBJECT:LANGUAGE]
+
to make a concession
language_layer
+
to make an assertion
[SYMBOL:
+
to express pleasure with
[WORD:
+
to make an apology
NAME_ROAD
+
to praise
NAME_BUILDING_HOSPITAL
+
to express grief over
NAME_TUNNEL
+
to amuse the audience
NAME_BRIDGE
+
to satirize
NAME_BUILDING_KEEP
+
to renounce
NAME_WALL
+
to complain about
NAME_FESTIVAL
+
narrative
NAME_BUILDING_TOMB
+
to describe
NAME_WAR
+
intended
NAME_CONTINENT
+
a light
NAME_SIEGE
+
a ribald
NAME_BATTLE
+
poetic
NAME_COMMON_RELIGION
+
a solemn
NAME_ENTITY_MERCHANT_COMPANY
+
someone's character
NAME_BUILDING_LIBRARY
+
mining
NAME_BUILDING_TEMPLE
+
a reflective
NAME_TUNDRA
+
a dramatic
NAME_GLACIER
+
a specific wilderness region
NAME_HILLS
+
a specific place
NAME_GRASSLAND
+
the hunt
NAME_PEAK
+
alcoholic beverages
NAME_REGION
+
the concept of war
NAME_ISLAND
+
the concept of nature
NAME_ISLAND_SMALL
+
a historical figure
NAME_SWAMP
+
an abstract concept
NAME_DESERT
+
the concept of death
Unrecognized Translation Token:
+
someone recently retired
T_WORD
+
the concept of hunting
REAR_COMPOUND_ADJ
+
the concept of family
FRONT_COMPOUND_ADJ
+
current events
THE_COMPOUND_PREFIX
+
the past
FRONT_COMPOUND_PREFIX
+
someone recently deceased
Unrecognized Word Token:
+
the future
STANDARD_VERB
+
certain lines
Unrecognized Symbol Token:
+
often contrast underlying meaning
S_WORD
+
often share an underlying meaning
THE_COMPOUND_ADJ
+
A form of
THE_COMPOUND_NOUN_PLUR
+
Forms of
OF_NOUN_PLUR
+
common throughout the poem, in that
OF_NOUN_SING
+
parallelism
FRONT_COMPOUND_NOUN_PLUR
+
vivid imagery
FRONT_COMPOUND_NOUN_SING
+
metonymy
REAR_COMPOUND_NOUN_PLUR
+
is characteristic of the form. 
REAR_COMPOUND_NOUN_SING
+
juxtaposition
SYMBOL
+
symbolism
SELECT_TRANSLATION
+
ambiguity
THE_NOUN_SING
+
simile
ADJ_DIST
+
metaphor
THE_COMPOUND_NOUN_SING
+
epenthesis
THE_NOUN_PLUR
+
elision
completed
+
allegory
Historical events
+
synchysis
Historical figures
+
antanaclasis
Check for culled historical figures
+
onomatopoeia
Structures completed
+
consonance
Artifacts completed
+
assonance
Explore the history of
+
Use of
event sort
+
an animal
incense burning
+
alliteration
acrobats
+
internal rhyme
candles
+
a relative of the author
costumes
+
a traveler
the sacrifice of
+
a fictional poet
the giving of
+
a party to a debate
Initialization complete...
+
is always written from the perspective of
Sorting
+
a soldier
criers in front
+
the author
a moving performance stage
+
series of
banners
+
extremely long series of
an order of precedence
+
lengthy
the carrying of
+
a single
images
+
tercet
the scattering of
+
quatrain
flowers
+
distinct parts:
mounted
+
couplet
The event featured
+
septet
storytelling
+
quintain
a telling of the story of
+
sexain
A festival commemorating
+
a series of
Defender was victorious.
+
numerous series of
A fair occurred in
+
verse paragraph
occurred in
+
brief
centered around
+
numerous series of
A holy period dedicated to
+
extremely long series of
A performance of
+
an extremely long series of
divine aspect of
+
series of
, all lost
+
tercet
, lost
+
quatrain
, one loss
+
another
losses
+
couplet
, no losses
+
septet
Attacker was victorious.
+
quintain
Attacker was uncontested.
+
sexain
religious opposition to the adversary's inherent association with
+
octameter
religious opposition to the adversary's worship of
+
heptameter
natural aversion to the adversary's inherent association with
+
an accent pattern of
natural aversion to the adversary's worship of
+
tetrameter
The causes of the conflict are debated by scholars and very little is truly known.
+
trimeter
creature
+
hexameter
unknown
+
pentameter
occurred.
+
molossic
ended.
+
antibacchic
was waged by
+
dimeter
began.
+
monometer
The most significant cause of the conflict was
+
pyrrhic
One of the most significant causes of the conflict was
+
cretic
disgust with the adversary's godlessness
+
bacchic
a family matter
+
tribrachic
event
+
dactylic
Unnamed magma sea area
+
spondaic
Unnamed underground area
+
anapaestic
Legends
+
amphibrachic
Unnamed Underworld area
+
(quantitative
[LPAGE:HEC:
+
long-long-long
Part of
+
trochaic
Mead hall
+
iambic
Guildhall
+
short-short-short
Dark tower
+
short-short
Market
+
long-long-short
Underworld spire
+
short-long-long
Catacombs
+
short-long-short
Sewers
+
long-short-short
Structures
+
long-short-long
Historical maps
+
short-short-long
Chronicles by age
+
short-long
Unnamed
+
a syllable weight pattern of
Underground regions
+
long-long
Counting house
+
long-short
, force
+
even-uneven-uneven
Export XML
+
even-even-even
Exporting!
+
uneven-uneven-uneven
Historical figures
+
uneven-uneven-even
Select a category below to begin.
+
even-even-uneven
Codices, scrolls, etc.
+
even-uneven-even
Civilizations and other entities
+
even-even
Regions
+
uneven-even-uneven
mead hall
+
uneven-even
guildhall
+
even-uneven
temple
+
uneven-even-even
dark tower
+
uneven-uneven
library
+
The poem has
market
+
a tone pattern of
underworld spire
+
lines which can be read orthogonally across the standard lines
Unknown artifact
+
lines which can be read backwards as well as forwards
Unknown site
+
Each line has
Unknown region
+
lines which emerge when reading along certain prescribed paths across the body of the poem
Unknown book
+
Linguistic skill is required in the visual presentation as well, as
Unknown group
+
reverse grammatical structures
Unknown underground area
+
lines with different readings depending on word breaks
hospital
+
must feature
counting house
+
have similar grammatical structures
again
+
are required to maintain phrasing
fantastic creatures were but mere stories told by travelers.
+
sometimes have reversed word orders
crumbled completely.
+
use the same placement of allusions
no civilized peoples existed in
+
reverses the grammatical structure of
only simple creatures inhabited
+
reverses the word order of
Unknown artwork
+
must expand the idea of
the world.
+
presents a different view of the subject of
fantastic creatures were few and far between, and some even doubted their existence.
+
is required to maintain the phrasing of
fantastic creatures no longer lived in great numbers.
+
contrasts the underlying meaning of
the last of the
+
uses the same placement of allusions as
ruled the world.
+
has the same grammatical structure as
powers fought their final battles.
+
line of
ancient
+
shares the underlying meaning of
was a time after civilization had
+
stanza
various civilized races peopled the world.
+
present different views of the same subject
was the only great power in the world.
+
Certain lines
again
+
part, the
still
+
In the
living gods and mighty beasts
+
concerns
the powers of the world were fading
+
the subject of the poem
held sway.
+
must make use of
there were still great powers in the world
+
is written from the perspective of
great powers had returned to the world
+
to move away from previous ideas
A ceremony occurred in
+
to undercut the previous assertion
A procession occurred in
+
to offer a different perspective
attack
+
to reflect on previous ideas
A fearsome
+
to synthesize previous ideas
were the only great powers in the world.
+
to make a counter-assertion
was a time when the
+
to invert the previous assertion
was a time when
+
to develop the previous idea
A music competition
+
is solemn
A dance competition
+
is light
A foot race
+
is a narrative
A poetry competition
+
is a riddle
A wrestling competition
+
is dramatic
A flying race
+
need to match perfectly
A competition
+
is ribald
A gladiatory competition
+
is reflective
A concert
+
at the end of the
A dance
+
, though the rhyme
A poetry recital
+
line doesn't
A recital of
+
lines don't
A story recital
+
sections
The story of
+
, though rhymes at the end of lines in the
A competition involving
+
don't need to match perfectly
A performance
+
section
sewers
+
a terminal caesura
dungeon
+
a medial caesura
catacombs
+
, though the rhyming doesn't have to be perfect
Unknown structure
+
The ending of each line of the poem shares the same rhyme
Machine node out of bounds on split
+
syllables. 
Unreachable machine node on split
+
(qualitative
Failed to find machine node frontier on split
+
an initial caesura
/LPAGE
+
Every line of the poem has
STRUCTURAL_PLANT_MAT
+
unstressed-stressed-stressed
SEED_MAT
+
unstressed-unstressed-unstressed
LIQUID_MISC_CREATURE
+
stressed-stressed-stressed
LIQUID_MISC_OTHER
+
stressed-stressed-unstressed
CARTILAGE
+
unstressed-unstressed-stressed
FEATHER
+
unstressed-stressed-unstressed
STOCKPILE_PLANT_GROWTH
+
unstressed-unstressed
POWDER_MISC_CREATURE
+
stressed-unstressed-stressed
STOCKPILE_GLOB
+
stressed-unstressed
CHEESE_CREATURE
+
unstressed-stressed
POWDER_MISC_PLANT
+
stressed-unstressed-unstressed
STOCKPILE_GLOB_PRESSED
+
stressed-stressed
LIQUID_MISC_PLANT
+
need to match perfectly. 
STOCKPILE_GLOB_SOLID
+
As a rule throughout the poem, the end rhymes don't generally match perfectly. 
STOCKPILE_GLOB_PASTE
+
, where numbers indicate a refrain
*** Error(s) finalizing the material template
+
The rhyme
Unrecognized Color Token in Material Template:
+
In this part of the poem, the end rhymes don't need to match perfectly. 
Unrecognized Material Template Token:
+
within each stanza
ALCOHOL_CREATURE
+
repeating in each stanza
CHEESE_PLANT
+
respecting the full poem
IMPLIES_ANIMAL_KILL
+
within this stanza
ALCOHOL_PLANT
+
repeating in each stanza of
MOON_PHASE
+
The rhyme scheme
POWDER_DYE
+
within
BUILD_COLOR
+
within each stanza of
TILE_COLOR
+
of the
ITEM_SYMBOL
+
of the poem
DISPLAY_COLOR
+
shares the same rhyme. 
ITEMS_QUERN
+
of this part
STONE_NAME
+
refrain occurs as lines
ITEMS_DELICATE
+
The refrain occurs as line
ITEMS_SIEGE_ENGINE
+
The ending of each line
TEMP_DIET_INFO
+
refrain occurs as line
IS_GEM
+
has different readings depending on word breaks
OVERWRITE_SOLID
+
in each line
ITEMS_WEAPON
+
The refrain occurs as lines
ITEMS_WEAPON_RANGED
+
can be read backwards as well as forwards
IS_GLASS
+
includes
CRYSTAL_GLASSABLE
+
line. 
ITEMS_DIGGER
+
has lines with
ITEMS_ARMOR
+
lines which emerge when reading along certain prescribed paths
ITEMS_ANVIL
+
Track (SW)
ITEMS_AMMO
+
Ice Track (SE)
IS_CERAMIC
+
Track (EW)
UNDIGGABLE
+
Ice Track (SW)
ITEMS_HARD
+
Track (NW)
IS_STONE
+
Ice Track (NE)
STOCKPILE_THREAD_METAL
+
Track (SE)
IS_METAL
+
Ice Track (NW)
DISPLAY_UNGLAZED
+
Track (NS)
NO_STONE_STOCKPILE
+
Ice Track (W)
ITEMS_METAL
+
Track (NE)
EDIBLE_COOKED
+
Ice Track (NS)
DO_NOT_CLEAN_GLOB
+
Track (E)
ITEMS_LEATHER
+
Ice Track (S)
ITEMS_SOFT
+
Track (W)
ITEMS_BARRED
+
Ice Track (E)
ITEMS_SCALED
+
Track (N)
SPIT_MAP_DESCRIPTOR
+
Floor
EVAPORATES
+
Track (S)
SWEAT_MAP_DESCRIPTOR
+
Ice Track (N)
TEARS_MAP_DESCRIPTOR
+
Dead Grass
EDIBLE_VERMIN
+
Dry Grass
EDIBLE_RAW
+
Ice Floor
ENTERS_BLOOD
+
Sparse
ALCOHOL
+
Dense
BLOOD_MAP_DESCRIPTOR
+
Pillar
GENERATES_MIASMA
+
Exposed
SLIME_MAP_DESCRIPTOR
+
Cluster
PUS_MAP_DESCRIPTOR
+
Rough-hewn
ICHOR_MAP_DESCRIPTOR
+
Detailed
GOO_MAP_DESCRIPTOR
+
Smooth
CHITIN
+
Straight
ANTLER
+
Snow-covered
NERVOUS_TISSUE
+
Muddy
THREAD_PLANT
+
Sculpted
boiling magma
+
Mossy
SOAP_LEVEL
+
Ice Upward Track (NE)
MULTIPLY_VALUE
+
Upward Track (NE)
ground amber
+
Ice Upward Track (NW)
MEAT_CATEGORY
+
Upward Track (NW)
MEAT_NAME
+
Ice Upward Track (W)
EXTRACT_STORAGE
+
Upward Track (W)
BUTCHER_SPECIAL
+
Ice Upward Track (NS)
ITEM_REACTION_PRODUCT
+
Upward Track (NS)
HARDENS_WITH_WATER
+
Ice Upward Track (S)
BLOCK_NAME
+
Upward Track (S)
MATERIAL_REACTION_PRODUCT
+
Ice Upward Track (E)
IF_EXISTS_SET_MELTING_POINT
+
Upward Track (E)
IF_EXISTS_SET_BOILING_POINT
+
Dead Grass Upward Slope
IF_EXISTS_SET_COLDDAM_POINT
+
Dry Grass Upward Slope
IF_EXISTS_SET_IGNITE_POINT
+
Ice Upward Track (N)
LIQUID_DENSITY
+
Upward Track (N)
MOLAR_MASS
+
Ice Upward Stairway
IF_EXISTS_SET_MAT_FIXED_TEMP
+
Ice Downward Stairway
SOLID_DENSITY
+
Grassy Upward Slope
COLDDAM_POINT
+
Upward Slope
IGNITE_POINT
+
Grassy Downward Stairway
SPEC_HEAT
+
Downward Stairway
HEATDAM_POINT
+
Ice Up/Down Stairway
MAT_FIXED_TEMP
+
Underworld Gate
IF_EXISTS_SET_HEATDAM_POINT
+
Grassy Upward Stairway
MELTING_POINT
+
Upward Stairway
BOILING_POINT
+
Grassy Up/Down Stairway
BENDING_YIELD
+
Up/Down Stairway
BENDING_FRACTURE
+
Murky Pool Slope
SHEAR_ELASTICITY
+
Unusable
SHEAR_STRAIN_AT_YIELD
+
Lava Flow
MAX_EDGE
+
Semi-molten Rock
MATERIAL_VALUE
+
Murky Pool
BENDING_ELASTICITY
+
Magma Flow
BENDING_STRAIN_AT_YIELD
+
Eerie Glowing Pit
TORSION_YIELD
+
Glowing Barrier
TORSION_FRACTURE
+
Glowing Floor
TENSILE_ELASTICITY
+
Furrowed
TENSILE_STRAIN_AT_YIELD
+
River Source
SHEAR_YIELD
+
Waterfall
SHEAR_FRACTURE
+
Sapling
TORSION_ELASTICITY
+
Young
TORSION_STRAIN_AT_YIELD
+
Sapling
COMPRESSIVE_YIELD
+
Pebbles
COMPRESSIVE_FRACTURE
+
Driftwood
IMPACT_ELASTICITY
+
Cavern Floor
IMPACT_STRAIN_AT_YIELD
+
Track (NSEW)
TENSILE_YIELD
+
Ice Track (SEW)
TENSILE_FRACTURE
+
Boulder
COMPRESSIVE_ELASTICITY
+
Ice Track (NSEW)
COMPRESSIVE_STRAIN_AT_YIELD
+
Track (NEW)
STATE_NAME
+
Ice Track (NSW)
STATE_NAME_ADJ
+
Track (SEW)
BASIC_COLOR
+
Ice Track (NEW)
STATE_COLOR
+
Track (NSE)
IMPACT_YIELD
+
Ice Track (EW)
IMPACT_FRACTURE
+
Track (NSW)
STATE_ADJ
+
Ice Track (NSE)
ABSORPTION
+
Open Space
pressed filth
+
Downward Slope
frozen filth
+
Unknown
boiling salt
+
Downward Track (NSEW)
boiling filth
+
Ice Downward Track (SEW)
YELLOW
+
Glacial Downward Slope
frozen filth powder
+
Ice Downward Track (NSEW)
filth slush
+
Downward Track (NEW)
pressed dirt
+
Ice Downward Track (NSW)
boiling lye
+
Downward Track (SEW)
pressed vomit
+
Ice Downward Track (NEW)
molten salt
+
Downward Track (NSE)
pearlash paste
+
Ice Downward Track (EW)
pressed pearlash
+
Downward Track (NSW)
ASH_GLAZE
+
Ice Downward Track (NSE)
pearlash
+
Downward Track (SW)
lye slush
+
Ice Downward Track (SE)
frozen lye
+
Downward Track (EW)
frozen lye powder
+
Ice Downward Track (SW)
potash
+
Downward Track (NW)
potash slush
+
Ice Downward Track (NE)
pressed coal
+
Downward Track (SE)
ash paste
+
Ice Downward Track (NW)
pressed ash
+
Downward Track (NS)
pressed potash
+
Ice Downward Track (W)
molten crystal glass
+
Downward Track (NE)
boiling crystal glass
+
Ice Downward Track (NS)
coal powder
+
Downward Track (E)
coal slush
+
Ice Downward Track (S)
molten clear glass
+
Downward Track (W)
boiling clear glass
+
Ice Downward Track (E)
clear glass paste
+
Downward Track (N)
pressed clear glass
+
Dead Grass Downward Slope
crystal glass paste
+
Downward Track (S)
pressed crystal glass
+
Ice Downward Track (N)
crystal glass
+
Downward Slope
ground crystal glass
+
Glacial Upward Slope
pressed green glass
+
Dry Grass Downward Slope
molten green glass
+
Grassy Downward Slope
ground green glass
+
Ice Upward Track (SEW)
green glass paste
+
Upward Track (SEW)
clear glass
+
Ice Upward Track (NSEW)
ground clear glass
+
Upward Track (NSEW)
boiling green glass
+
Ice Upward Track (NSW)
DARK_GREEN
+
Upward Track (NSW)
ground coral
+
Ice Upward Track (NEW)
amber paste
+
Upward Track (NEW)
pressed amber
+
Ice Upward Track (EW)
green glass
+
Upward Track (EW)
coral paste
+
Ice Upward Track (NSE)
pressed coral
+
Upward Track (NSE)
Unrecognized CE_REGROW_PARTS token:
+
Ice Upward Track (SE)
CE_BLISTERS
+
Upward Track (SE)
Unrecognized CE_HEAL_TISSUES token:
+
Ice Upward Track (SW)
CE_REGROW_PARTS
+
Upward Track (SW)
Unrecognized CE_NUMBNESS token:
+
cluster
CE_REDUCE_PARALYSIS
+
fortification
Unrecognized CE_BLISTERS token:
+
smooth
CE_NUMBNESS
+
straight
Unrecognized CE_OOZING token:
+
pillar
CE_BRUISING
+
exposed
Unrecognized CE_STOP_BLEEDING token:
+
sculpted
CE_OOZING
+
spit-covered
Unrecognized CE_CLOSE_OPEN_WOUNDS token:
+
rough-hewn
CE_HEAL_TISSUES
+
detailed
Unrecognized CE_BRUISING token:
+
mossy
CE_CLOSE_OPEN_WOUNDS
+
ichor-drenched
Unrecognized CE_CURE_INFECTION token:
+
tear-stained
CE_SWELLING
+
sweat-drenched
Unrecognized CE_REDUCE_SWELLING token:
+
vomit-covered
CE_CURE_INFECTION
+
pus-spattered
Unrecognized CE_HEAL_NERVES token:
+
blood-stained
CE_STOP_BLEEDING
+
a few objects
Unrecognized CE_SWELLING token:
+
some objects
CE_HEAL_NERVES
+
stuck to
:BP missing body part token
+
some bones
:BP missing tissue token
+
many bones
:BP missing body part group token
+
many objects
Unrecognized CE_PAIN token:
+
a few bones
CE_REDUCE_SWELLING
+
much gore
Unrecognized CE_REDUCE_PAIN token:
+
a few corpses
CE_PAIN
+
a few corpse chunks
SYN_AFFECTED_CREATURE
+
some gore
SYN_CLASS
+
ghostly
SYN_AFFECTED_CLASS
+
some corpses
SYN_IMMUNE_CLASS
+
many corpses
SYN_CONCENTRATION_ADDED
+
deep in
CE_REDUCE_PAIN
+
animated
SYN_IDENTIFIER
+
various
SYN_IMMUNE_CREATURE
+
lying
unknown frozen plant paste
+
Here we have
unknown pressed frozen plant substance
+
standing
unknown frozen plant substance
+
a pile of vomit
unknown frozen plant powder
+
a spattering of
SYNDROME
+
chunky
SYN_NAME
+
a pool of
unknown plant substance
+
a pile of
unknown boiling plant substance
+
a slurry of
unknown frozen creature powder
+
tear-stained
unknown creature paste
+
spit-covered
CREATURE_1
+
sweat-drenched
unknown frozen creature substance
+
ichor-flecked
unknown boiling creature substance
+
bloody
PLANT_1
+
amidst
unknown pressed frozen creature substance
+
pus-spattered
unknown creature substance
+
struck by a ball of flames!
unknown slush
+
apart!
unknown substance
+
flight path!
unknown frozen substance
+
into an obstacle!
unknown frozen powder
+
slams
grime paste
+
into an obstacle and
pressed grime
+
away from the
unknown boiling substance
+
across the
SPEED_PERC
+
skips
SPEED_ADD
+
[CDI:ADV_NAME:Vanish]
Unrecognized CE_MATERIAL_FORCE_MULTIPLIER token:
+
[CDI:TARGET:A:SELF_ONLY]
CE_SPEED_CHANGE
+
[IE_TARGET:C]
MAT_TOKEN
+
[IE_IMMEDIATE]
Unrecognized CE_BODY_MAT_INTERACTION token:
+
[IE_TARGET:A]
Unrecognized CE_SPEED_CHANGE token:
+
[IE_TARGET:B]
CE_BODY_MAT_INTERACTION
+
[IT_MANUAL_INPUT:target]
CE_BP_APPEARANCE_MODIFIER
+
[I_EFFECT:MATERIAL_EMISSION]
RESERVED_WHOLE_PART
+
[I_TARGET:C:LOCATION]
APPEARANCE_MODIFIER
+
[IT_LOCATION:CONTEXT_CREATURE_OR_LOCATION]
Unrecognized CE_BODY_APPEARANCE_MODIFIER token:
+
[I_TARGET:B:LOCATION]
CE_MATERIAL_FORCE_MULTIPLIER
+
[IT_LOCATION:CONTEXT_LOCATION]
MAT_MULT
+
[I_TARGET:A:MATERIAL]
Unrecognized CE_BP_APPEARANCE_MODIFIER token:
+
[IT_MATERIAL:CONTEXT_MATERIAL]
Unrecognized CE_FLASH_TILE token:
+
[SOURCE_HFID:
CE_PHYS_ATT_CHANGE
+
[SOURCE_ENID:
Unrecognized CE_DISPLAY_NAME token:
+
[CDI:MAX_TARGET_NUMBER:C:1]
CE_FLASH_TILE
+
[CDI:WAIT_PERIOD:50]
Unrecognized CE_MENT_ATT_CHANGE token:
+
[CDI:VERB:clench a fist:clenches a fist:NA]
CE_BODY_APPEARANCE_MODIFIER
+
[CDI:VERB:make a flicking motion:makes a flicking motion:NA]
Unrecognized CE_PHYS_ATT_CHANGE token:
+
[CDI:VERB:point:points:NA]
CE_MENT_ATT_CHANGE
+
[CDI:VERB:hold up hand:holds up hand:NA]
CE_REMOVE_TAG
+
[CDI:USAGE_HINT:ATTACK]
Unsupported CE remove tag:
+
[CDI:VERB:gesture:gestures:NA]
CE_ADD_TAG
+
[CDI:TARGET_RANGE:C:25]
Unsupported CE add tag:
+
[CDI:BP_REQUIRED:BY_TYPE:GRASP]
Unrecognized CE_DISPLAY_TILE token:
+
[CDI:MATERIAL:WATER:SHARP_ROCK]
CE_DISPLAY_NAME
+
[CDI:TARGET:C:LINE_OF_SIGHT]
CE_DISPLAY_TILE
+
[CDI:ADV_NAME:Launch ice bolt]
CAN_BE_HIDDEN
+
[CDI:INTERACTION:
Unrecognized CE_REDUCE_DIZZINESS token:
+
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
CE_DIZZINESS
+
:BP:BY_CATEGORY:ALL:NERVE
Unrecognized CE_DROWSINESS token:
+
:BP:BY_CATEGORY:ALL:BRAIN
CE_REDUCE_DIZZINESS
+
:BP:BY_CATEGORY:ALL:MUSCLE
:INTERACTION missing token
+
:BP:BY_CATEGORY:ALL:EYE
Unrecognized CE_SPECIAL_ATTACK_INTERACTION token:
+
[CE_NECROSIS:SEV:500:PROB:100:START:0:PEAK:0:END:3
Unrecognized CE_DIZZINESS token:
+
:BP:BY_CATEGORY:ALL:FAT
CE_SPECIAL_ATTACK_INTERACTION
+
[CE_VOMIT_BLOOD:SEV:500:PROB:100:START:0:PEAK:0:END:3
Unrecognized CE_UNCONSCIOUSNESS token:
+
[CE_NAUSEA:SEV:500:PROB:100:START:0:PEAK:0:END:3
CE_NECROSIS
+
[CE_BLEEDING:SEV:50:PROB:100:START:0:PEAK:0:END:3
Unrecognized CE_NAUSEA token:
+
[CE_COUGH_BLOOD:SEV:500:PROB:100:START:0:PEAK:0:END:3
CE_UNCONSCIOUSNESS
+
:VASCULAR_ONLY
Unrecognized CE_IMPAIR_FUNCTION token:
+
[CE_PARALYSIS:SEV:500:PROB:100:START:0:PEAK:0:END:1
CE_DROWSINESS
+
[CE_BLISTERS:SEV:500:PROB:100:START:0:PEAK:0:END:3
Unrecognized CE_NECROSIS token:
+
:BP:BY_CATEGORY:ALL:SKIN
CE_IMPAIR_FUNCTION
+
[CE_PAIN:SEV:500:PROB:100:START:0:PEAK:0:END:3
Unrecognized CE_COUGH_BLOOD token:
+
:RESISTABLE]
CE_VOMIT_BLOOD
+
[SYNDROME]
Unrecognized CE_BLEEDING token:
+
[SYN_CONCENTRATION_ADDED:1000:0]
CE_COUGH_BLOOD
+
[IT_MANUAL_INPUT:victim]
Unrecognized CE_REDUCE_NAUSEA token:
+
[I_EFFECT:ADD_SYNDROME]
CE_NAUSEA
+
[CDI:TARGET_VERB:feel dizzy:looks dizzy]
Unrecognized CE_VOMIT_BLOOD token:
+
[CDI:MAX_TARGET_NUMBER:A:1]
CE_REDUCE_NAUSEA
+
[CDI:TARGET_VERB:your sight is fading:pauses]
Unrecognized CE_PARALYSIS token:
+
[CDI:TARGET_VERB:feel breath leaving you:pauses]
CE_REDUCE_FEVER
+
[CDI:TARGET_VERB:feel sick:looks sick]
Unrecognized CE_REDUCE_PARALYSIS token:
+
[CDI:TARGET_VERB:feel death come over you:grimaces]
CE_PARALYSIS
+
[CDI:TARGET_VERB:feel frozen:freezes]
Unrecognized CE_FEVER token:
+
[CDI:TARGET_VERB:feel blood welling up:grimaces]
CE_BLEEDING
+
[CDI:TARGET_VERB:feel intense pain:grimaces]
Unrecognized CE_REDUCE_FEVER token:
+
[CDI:TARGET_VERB:feel blisters forming:grimaces]
CE_FEVER
+
[CDI:TARGET:A:LINE_OF_SIGHT]
Unrecognized Creature/Caste Token in Body Transformation Effect:
+
[CDI:TARGET_RANGE:A:25]
Interaction Token not recognized :
+
[CDI:ADV_NAME:Suffocate]
: Unrecognized Color Token in Material Template:
+
[CDI:ADV_NAME:Cause dizziness]
CE_MATERIAL_FORCE_MULTIPLIER:
+
[CDI:ADV_NAME:Rot]
TOUCHABLE
+
[CDI:ADV_NAME:Blind]
DISTURBER_ONLY
+
[CDI:ADV_NAME:Cause bleeding]
TARGET
+
[CDI:ADV_NAME:Sicken]
LINE_OF_SIGHT
+
[CDI:ADV_NAME:Blister]
DWF_STRETCH
+
[CDI:ADV_NAME:Paralyze]
cough
+
[IE_ADD_WEATHER:FOG_THICK]
vomit
+
[CDI:ADV_NAME:Cause pain]
blood.
+
[CDI:WAIT_PERIOD:500]
coughs
+
[I_EFFECT:CHANGE_WEATHER]
up blood.
+
[CDI:LOCATION_HINT:OUTSIDE]
ABRUPT_END
+
[CDI:VERB:raise a heavy fog:raises a heavy fog:NA]
SIZE_DELAYS
+
[CDI:ADV_NAME:Raise fog]
ABRUPT
+
[CDI:LOCATION_HINT:NO_THICK_FOG]
ABRUPT_START
+
[I_EFFECT:PROPEL_UNIT]
MUSCULAR_ONLY
+
[IE_PROPEL_FORCE:100000]
SIZE_DILUTES
+
[I_TARGET:A:LOCATION]
VASCULAR_ONLY
+
[I_TARGET:B:CREATURE]
TIME_SINCE_SUCKED_BLOOD
+
[CDI:VERB:raise a hand:raises a hand:NA]
DRINKING_BLOOD
+
[CDI:MAX_TARGET_NUMBER:B:1]
EGG_SPENT
+
[CDI:TARGET_RANGE:B:25]
GROUNDED_ANIMAL_ANGER
+
[CDI:VERB:wave dismissively:waves dismissively:NA]
LOCALIZED
+
[CDI:ADV_NAME:Propel away]
RESISTABLE
+
[CDI:TARGET:B:LINE_OF_SIGHT]
Unrecognized Counter:
+
[IT_LOCATION:CONTEXT_CREATURE]
ALL_SLOW_EFFORTLESS_GAIT_SPEED
+
[I_EFFECT:HIDE]
PERIODIC
+
[CDI:VERB:vanish:vanishes:NA]
FORBIDDEN_CREATURE_CASTE_FLAG
+
[I_TARGET:A:CREATURE]
HAVE_FAST_EFFORTLESS_GAIT_SPEED
+
[CDI:USAGE_HINT:DEFEND]
ALCOHOLIC
+
[CDI:USAGE_HINT:FLEEING]
MILK_COUNTER
+
[BONE_MAT]
COUNTER_TRIGGER
+
[SHELL_MAT]
Unrecognized CE Token:
+
[CERAMIC_MAT]
CDI token precedes any CAN_DO_INTERACTION tag
+
[GLASS_MAT]
PERC_ON
+
[STONE_MAT]
Unrecognized CE_SKILL_ROLL_ADJUST token:
+
[WOOD_MAT]
FORBIDDEN_CREATURE_FLAG
+
[THREAD_PLANT_MAT]
CREATURE_CASTE_FLAG
+
[METAL_MAT]
SYNDROME_TAG
+
[LEATHER_MAT]
CREATURE_FLAG
+
[SILK_MAT]
Unrecognized CE_CHANGE_PERSONALITY token:
+
ceramic
Unrecognized CE_FEEL_EMOTION token:
+
mysterious
CE_CHANGE_PERSONALITY
+
pitch and
CE_SKILL_ROLL_ADJUST
+
has a
CE_ERRATIC_BEHAVIOR
+
registers. 
Unrecognized CE_ERRATIC_BEHAVIOR token:
+
begins at
CE_CAN_DO_INTERACTION
+
timbre. 
Unrecognized CE_CAN_DO_INTERACTION token:
+
It has
CE_SENSE_CREATURE_CLASS
+
At all pitches, the
Unrecognized CE_SENSE_CREATURE_CLASS token:
+
instrument has a
CE_FEEL_EMOTION
+
[TIMBRE
EMOTION
+
[REGISTER:
CE_BODY_TRANSFORMATION
+
octave range
Unrecognized CE_BODY_TRANSFORMATION token:
+
going from
CAN_BE_MUTUAL
+
nearly
VERBAL
+
#NAAM?
WAIT_PERIOD
+
The instrument has less than an octave of range, with
VERBAL_SPEECH
+
The instrument has a
TARGET_VERB
+
The instrument has a single
BP_REQUIRED
+
pitch. 
FREE_ACTION
+
mid-high
VERB_REVERSE
+
very high
Unrecognized CDI Target Token:
+
very low
TARGET_RANGE
+
mid-low
SELF_ALLOWED
+
[CE_DIZZINESS:SEV:500:PROB:100:START:0:PEAK:0:END:3
SELF_ONLY
+
extremely high
ADV_NAME
+
:BP:BY_CATEGORY:ALL:ALL
MAX_TARGET_NUMBER
+
[CE_IMPAIR_FUNCTION:SEV:500:PROB:100:START:0:PEAK:0:END:1
LOCATION_HINT
+
:BP:BY_CATEGORY:ALL:SPLEEN
USAGE_HINT
+
:BP:BY_CATEGORY:ALL:KIDNEY
GROWTH_DENSITY
+
:BP:BY_CATEGORY:ALL:STOMACH
GROWTH_HAS_SEED
+
:BP:BY_CATEGORY:ALL:PANCREAS
HEAVY_BRANCHES_AND_TRUNK
+
:BP:BY_CATEGORY:ALL:LIVER
DIRECTED_BRANCHES_AND_TRUNK
+
:BP:BY_CATEGORY:ALL:GUT
NAME_PLURAL
+
:BP:BY_CATEGORY:ALL:LUNG
ALL_NAMES
+
:BP:BY_CATEGORY:ALL:HEART
GROWTH_PRINT
+
RCP_3_FRONT_TOES
GROWTH_NAME
+
RCP_2_FRONT_TOES
ALL_BRANCHES
+
RCP_5_FRONT_TOES
BRANCHES_AND_TWIGS
+
RCP_4_FRONT_TOES
SAPLING
+
RCP_3_TOES
ALL_BRANCHES_AND_TRUNK
+
RCP_2_TOES
LIGHT_BRANCHES_AND_TWIGS
+
RCP_5_TOES
ALL_BRANCHES_AND_TWIGS
+
RCP_4_TOES
BRANCHES
+
RCP_3_FINGERS
LIGHT_BRANCHES
+
RCP_2_FINGERS
GROWTH_DROPS_OFF_NO_CLOUD
+
RCP_5_FINGERS
GROWTH_HOST_TILE
+
RCP_4_FINGERS
HEAVY_BRANCHES
+
RCP_4_HEAD_HORNS
DIRECTED_BRANCHES
+
RCP_LARGE_MANDIBLES
Unrecognized Inorganic Material Definition Token:
+
RCP_2_HEAD_HORNS
GROWTH
+
RCP_3_HEAD_HORNS
Missing Frequency for Stone Environment Spec:
+
RCP_ANTENNAE
GROWTH_TIMING
+
RCP_1_HEAD_HORN
GROWTH_DROPS_OFF
+
RCP_TRUNK
GROWTH_ITEM
+
RCP_SHELL
GROWTH_TRUNK_HEIGHT_PERC
+
RCP_LOWER_BODY_STINGER
IGNEOUS_ALL
+
RCP_PROBOSCIS
ALLUVIAL
+
RCP_3_TAILS
Missing Frequency for Stone Environment:
+
RCP_TAIL_STINGER
ALL_STONE
+
RCP_TAIL
Missing Stone Environment Spec Token:
+
RCP_2_TAILS
Missing Stone Environment Spec Inclusion Type Token:
+
RCP_TWO_FLIGHTLESS_WINGS
Unrecognized Stone Environment Token:
+
RCP_TWO_WINGS
ENVIRONMENT_SPEC
+
RCP_FRONT_FLIPPER
SEDIMENTARY_OCEAN_DEEP
+
RCP_REAR_FLIPPER
IGNEOUS_INTRUSIVE
+
RCP_SIMPLE_REAR_LEGS
SOIL_SAND
+
RCP_TWO_PART_LEGS
SEDIMENTARY_OCEAN_SHALLOW
+
RCP_SIMPLE_FRONT_LEGS
Missing Stone Environment Token:
+
RCP_SIMPLE_FRONT_LEGS_GRASP
Missing Stone Environment Inclusion Type Token:
+
RCP_FOURTH_SIMPLE_LEGS
IGNEOUS_EXTRUSIVE
+
RCP_FIFTH_SIMPLE_LEGS
ENVIRONMENT
+
RCP_SECOND_SIMPLE_LEGS
DEEP_SURFACE
+
RCP_THIRD_SIMPLE_LEGS
AQUIFER
+
RCP_FIRST_SIMPLE_LEGS
DIVINE
+
RCP_FIRST_SIMPLE_LEGS_GRASP
THREAD_METAL
+
RCP_PINCERS
SOIL_OCEAN
+
RCP_CLAW_ARMS
METAMORPHIC
+
RCP_NECK
SEDIMENTARY
+
RCP_TWO_PART_ARMS
CUT_INORGANIC
+
RCP_CEPHALOTHORAX
SELECT_INORGANIC
+
RCP_HEAD
#NAAM?
+
RCP_THORAX
SPECIAL
+
RCP_ABDOMEN
DEEP_SPECIAL
+
RCP_UPPER_BODY
: Could not locate material template
+
RCP_LOWER_BODY
WAFERS
+
RCP_BASIC_BODY_STANCE
DEAD_SHRUB_COLOR
+
RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG
BASIC_MAT
+
RCP_BASIC_BODY
DEAD_PICKED_COLOR
+
HEART_TEMPLATE
SHRUB_COLOR
+
LIVER_TEMPLATE
TWIGS_SIDE_BRANCHES
+
BRAIN_TEMPLATE
TWIGS_ABOVE_BRANCHES
+
LUNG_TEMPLATE
SHRUB_DROWN_LEVEL
+
EYE_TEMPLATE
GRASS_COLORS
+
NERVE_TEMPLATE
TREE_HAS_MUSHROOM_CAP
+
NAIL_TEMPLATE
ALT_PERIOD
+
TOOTH_TEMPLATE
ALT_GRASS_TILES
+
FEATHER_TEMPLATE
CLUSTERSIZE
+
SCALE_TEMPLATE
PICKED_COLOR
+
CARTILAGE_TEMPLATE
SHRUB_TILE
+
HAIR_TEMPLATE
DEAD_SHRUB_TILE
+
SINEW_TEMPLATE
SAPLING_DROWN_LEVEL
+
BONE_TEMPLATE
TREE_DROWN_LEVEL
+
FAT_TEMPLATE
SAPLING_COLOR
+
MUSCLE_TEMPLATE
DEAD_SAPLING_COLOR
+
Cannot generate random creatures -- missing body detail plan
DEAD_PICKED_TILE
+
SKIN_TEMPLATE
GRASS_TILES
+
SHELL_POSITIONS
GROWDUR
+
HUMANOID_RELSIZES
PICKED_TILE
+
HUMANOID_HEAD_POSITIONS
TREE_TILE
+
HUMANOID_RIBCAGE_POSITIONS
DEAD_TREE_TILE
+
EXOSKELETON_TISSUE_LAYERS
TWIGS_NAME
+
STANDARD_HEAD_POSITIONS
TREE_COLOR
+
BODY_FEATHER_TISSUE_LAYERS
DEAD_TREE_COLOR
+
VERTEBRATE_TISSUE_LAYERS
SAPLING_TILE
+
FACIAL_HAIR_TISSUE_LAYERS
DEAD_SAPLING_TILE
+
BODY_HAIR_TISSUE_LAYERS
ROOTS_NAME
+
FACIAL_HAIR_TISSUES
BRANCHES_NAME
+
HEAD_HAIR_TISSUE_LAYERS
TRUNK_NAME
+
CHITIN_MATERIALS
ROOT_NAME
+
CHITIN_TISSUES
HEAVY_BRANCHES_NAME
+
STANDARD_MATERIALS
CAP_NAME
+
STANDARD_TISSUES
LIGHT_BRANCHES_NAME
+
Cannot generate random creatures -- missing body
DIRECTED_BRANCHES_NAME
+
Cannot generate random creatures -- missing body gloss
trunk
+
RCP_GLOSS_HOOF
roots
+
RCP_GLOSS_PAW
ROOT_RADIUS
+
RCP_2_EYELIDS
STANDARD_TILE_NAMES
+
RCP_3_EYELIDS
twigs
+
RCP_LIPS
branches
+
RCP_1_EYELID
thick
+
RCP_RIBS
TRUNK_BRANCHING
+
RCP_RIBS_EXTERNAL
MAX_TRUNK_DIAMETER
+
RCP_MOUTH
LIGHT_BRANCH_RADIUS
+
RCP_TEETH
BRANCH_RADIUS
+
RCP_BRAIN
CAP_RADIUS
+
RCP_SKULL
ROOT_DENSITY
+
RCP_SPINE
TRUNK_WIDTH_PERIOD
+
RCP_UPPER_SPINE
CAP_PERIOD
+
RCP_GUTS
DIRECTED_BRANCH_DENSITY
+
RCP_THROAT
BRANCH_DENSITY
+
RCP_LUNGS
TRUNK_PERIOD
+
RCP_HEART
HEAVY_BRANCH_DENSITY
+
RCP_NOSE
HEAVY_BRANCH_RADIUS
+
RCP_CHEEKS
DIRECTED_BRANCH_RADIUS
+
RCP_3_EYES
LIGHT_BRANCH_DENSITY
+
RCP_BEAK
MAX_TRUNK_HEIGHT
+
RCP_1_EYE
[OBJECT:INORGANIC]
+
RCP_2_EYES
[INORGANIC:
+
RCP_3_REAR_TOES
Ore of
+
RCP_2_REAR_TOES
inorganic_generated
+
RCP_5_REAR_TOES
[PLANT:
+
RCP_4_REAR_TOES
plant_generated
+
bright metal
[OBJECT:PLANT]
+
pale metal
: Thread Metal Ore Not Found, Token -
+
[STATE_COLOR:ALL_SOLID:BLACK]
: Environment Spec Stone Not Found, Token -
+
glowing metal
SELECT_PLANT
+
[DISPLAY_COLOR:0:0:1]
: Smelt Ore Not Found, Token -
+
[BUILD_COLOR:0:0:1]
strands
+
[STATE_COLOR:ALL_SOLID:RED]
Sharp blades
+
dark metal
Extract
+
[DISPLAY_COLOR:4:0:1]
EXTRACT_BARREL
+
[BUILD_COLOR:4:0:1]
EXTRACT_STILL_VIAL
+
[STATE_COLOR:ALL_SOLID:RUST]
EXTRACT_VIAL
+
twisting metal
#NAAM?
+
[DISPLAY_COLOR:4:0:0]
CUT_PLANT
+
[BUILD_COLOR:4:0:0]
Unrecognized Plant Token:
+
[STATE_COLOR:ALL_SOLID:YELLOW]
TWIGS_ABOVE_HEAVY_BRANCHES
+
rusted metal
TWIGS_BELOW_HEAVY_BRANCHES
+
[DISPLAY_COLOR:6:0:1]
TWIGS_BELOW_BRANCHES
+
[BUILD_COLOR:6:0:1]
TWIGS_SIDE_HEAVY_BRANCHES
+
[STATE_COLOR:ALL_SOLID:WHITE]
TWIGS_BELOW_TRUNK
+
flashing metal
TWIGS_SIDE_TRUNK
+
[DISPLAY_COLOR:7:0:1]
TWIGS_ABOVE_TRUNK
+
[BUILD_COLOR:7:0:1]
Failed to find vanilla buildings header.
+
[DIVINE]
data/vanilla/vanilla_buildings/
+
shining metal
data/vanilla/vanilla_buildings/info.txt
+
*** Error(s) found in Random Material Generation
Failed to find vanilla items header.
+
DIVINE_
data/vanilla/vanilla_creatures/info.txt
+
TALON_TEMPLATE
Failed to find vanilla bodies header.
+
Cannot generate random creatures -- missing tissue template
data/vanilla/vanilla_bodies/
+
EYELASH_TEMPLATE
data/vanilla/vanilla_bodies/info.txt
+
CLAW_TEMPLATE
data/vanilla/vanilla_plants/info.txt
+
SIDEBURNS_TEMPLATE
Failed to find vanilla environment header.
+
EYEBROW_TEMPLATE
data/vanilla/vanilla_environment/
+
CHIN_WHISKERS_TEMPLATE
data/vanilla/vanilla_environment/info.txt
+
MOUSTACHE_TEMPLATE
data/vanilla/vanilla_items/
+
Cannot generate random creatures -- missing material template
data/vanilla/vanilla_items/info.txt
+
CHEEK_WHISKERS_TEMPLATE
Failed to find vanilla plants header.
+
CREATURE_EXTRACT_TEMPLATE
data/vanilla/vanilla_plants/
+
FLAME_TEMPLATE
data/vanilla/vanilla_descriptors/
+
PLANT_POWDER_TEMPLATE
 +
PLANT_EXTRACT_TEMPLATE
 +
THREAD_PLANT_TEMPLATE
 +
PLANT_ALCOHOL_TEMPLATE
 +
SEED_TEMPLATE
 +
LEAF_TEMPLATE
 +
CREATURE_CHEESE_TEMPLATE
 +
STRUCTURAL_PLANT_TEMPLATE
 +
CHITIN_TEMPLATE
 +
MILK_TEMPLATE
 +
SOAP_TEMPLATE
 +
TALLOW_TEMPLATE
 +
SLIME_TEMPLATE
 +
SHELL_TEMPLATE
 +
ICHOR_TEMPLATE
 +
GOO_TEMPLATE
 +
SILK_TEMPLATE
 +
BLOOD_TEMPLATE
 +
HORN_TEMPLATE
 +
PEARL_TEMPLATE
 +
KIDNEY_TEMPLATE
 +
LEATHER_TEMPLATE
 +
PANCREAS_TEMPLATE
 +
SPLEEN_TEMPLATE
 +
GUT_TEMPLATE
 +
STOMACH_TEMPLATE
 +
[BENDING_YIELD:1000000]
 +
[BENDING_FRACTURE:2000000]
 +
[SHEAR_FRACTURE:2000000]
 +
[SHEAR_STRAIN_AT_YIELD:0]
 +
[TORSION_STRAIN_AT_YIELD:0]
 +
[SHEAR_YIELD:1000000]
 +
[TORSION_YIELD:1000000]
 +
[TORSION_FRACTURE:2000000]
 +
[TENSILE_FRACTURE:2000000]
 +
[TENSILE_STRAIN_AT_YIELD:0]
 +
[COMPRESSIVE_STRAIN_AT_YIELD:0]
 +
[TENSILE_YIELD:1000000]
 +
[COMPRESSIVE_YIELD:1000000]
 +
[COMPRESSIVE_FRACTURE:2000000]
 +
[IMPACT_FRACTURE:2000000]
 +
[IMPACT_STRAIN_AT_YIELD:0]
 +
[MOLAR_MASS:20000]
 +
[IMPACT_YIELD:1000000]
 +
[SOLID_DENSITY:1000]
 +
[LIQUID_DENSITY:1000]
 +
[ITEMS_BARRED]
 +
[ITEMS_SCALED]
 +
[ITEMS_HARD]
 +
[ITEMS_METAL]
 +
[BOILING_POINT:NONE]
 +
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
 +
[SPEC_HEAT:7500]
 +
[MELTING_POINT:NONE]
 +
[STATE_NAME_ADJ:ALL_SOLID:
 +
[MATERIAL_VALUE:200]
 +
flowing metal
 +
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
 +
booming metal
 +
searing metal
 +
[STATE_COLOR:ALL_SOLID:GRAY]
 +
blazing metal
 +
[DISPLAY_COLOR:7:0:0]
 +
[BUILD_COLOR:7:0:0]
 +
twinkling metal
 +
crashing metal
 +
clear blue metal
 +
[STATE_COLOR:ALL_SOLID:SKY_BLUE]
 +
black metal
 +
multicolored metal
 +
[STATE_COLOR:ALL_SOLID:BROWN]
 +
singing metal
 +
frosty metal
 +
slick metal
 +
translucent metal
 +
[STATE_COLOR:ALL_SOLID:CLEAR]
 +
[BUILD_COLOR:2:0:1]
 +
[STATE_COLOR:ALL_SOLID:GREEN]
 +
faceted metal
 +
[DISPLAY_COLOR:2:0:1]
 +
[STATE_COLOR:ALL_SOLID:BURNT_SIENNA]
 +
flickering metal
 +
[DISPLAY_COLOR:6:0:0]
 +
[BUILD_COLOR:6:0:0]
 +
blistered metal
 +
ruddy metal
 +
[STATE_COLOR:ALL_SOLID:PALE_BLUE]
 +
pock-marked metal
 +
[DISPLAY_COLOR:3:0:1]
 +
[BUILD_COLOR:3:0:1]
 +
devilish
 +
fiendish
 +
haunting
 +
abominable
 +
creeping
 +
[SPECIAL]
 +
cursed
 +
[SPHERE:
 +
EVIL_CLOUD_
 +
[MOLAR_MASS:1]
 +
[ITEMS_SOFT]
 +
[MATERIAL_VALUE:300]
 +
[SOLID_DENSITY:1]
 +
[USE_MATERIAL_TEMPLATE:SILK_TEMPLATE]
 +
[IGNITE_POINT:NONE]
 +
liquid cloth
 +
rustling fabric
 +
shadow stuff
 +
molten liquid
 +
blazing cloth
 +
shimmering cloth
 +
motes of light
 +
flowing cloth
 +
flowing fabric
 +
clear blue cloth
 +
moist fabric
 +
multicolored cloth
 +
[BUILD_COLOR:3:0:0]
 +
[STATE_COLOR:ALL_SOLID:SEA_GREEN]
 +
undulating cloth
 +
[DISPLAY_COLOR:3:0:0]
 +
[BUILD_COLOR:5:0:0]
 +
[STATE_COLOR:ALL_SOLID:TAUPE]
 +
screaming mouths
 +
[DISPLAY_COLOR:5:0:0]
 +
sonorous lines
 +
pitch-black fabric
 +
white cloth
 +
dirty fabric
 +
heavy cloth
 +
misty cloth
 +
faceted cloth
 +
still blue fabric
 +
translucent cloth
 +
flickering cloth
 +
[BUILD_COLOR:1:0:1]
 +
[STATE_COLOR:ALL_SOLID:BLUE]
 +
wispy cloth
 +
[DISPLAY_COLOR:1:0:1]
 +
twisted fabric
 +
patchy cloth
 +
bright cloth
 +
pale fabric
 +
shining cloth
 +
[STATE_COLOR:ALL_SOLID:ORANGE]
 +
never-still cloth
 +
liquid darkness
 +
dancing wisps
 +
rotted fabric
 +
glowing cloth
 +
flashing sparks
 +
[BENDING_STRAIN_AT_YIELD:0]
 +
[MAX_EDGE:12000]
 +
repellent
 +
repulsive
 +
nauseating
 +
putrid
 +
loathsome
 +
malodorous
 +
abhorrent
 +
horrid
 +
pungent
 +
:SIZE_DILUTES
 +
EVIL_RAIN_
 +
:RESISTABLE
 +
:SIZE_DELAYS
 +
:LOCALIZED
 +
:MUSCULAR_ONLY
 +
:PEAK:
 +
:SEV:100:PROB:100
 +
:START:
 +
[CE_REMOVE_TAG:HAS_BLOOD:TRANCES:MISCHIEVOUS:START:0:ABRUPT]
 +
[CE_PHYS_ATT_CHANGE:STRENGTH:130:0:TOUGHNESS:300:1000:START:0:ABRUPT]
 +
[CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:STERILE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT]
 +
[CE_DISPLAY_NAME:NAME:
 +
:START:0:ABRUPT]
 +
thrall
 +
thralls
 +
zombie
 +
zombies
 +
[SYN_INJECTED][SYN_CONTACT][SYN_INHALED][SYN_INGESTED]
 +
[CE_FLASH_TILE:TILE:165:3:0:0:FREQUENCY:2000:1000:START:0:ABRUPT]
 +
sickness]
 +
[SYN_AFFECTED_CLASS:GENERAL_POISON]
 +
[SYNDROME]
 +
[SYN_NAME:
 +
[TEMP_DIET_INFO:SLIME]
 +
[ENTERS_BLOOD]
 +
[COLDDAM_POINT:NONE]
 +
[MAT_FIXED_TEMP:10000]
 +
[SPEC_HEAT:4181]
 +
[HEATDAM_POINT:NONE]
 +
[MATERIAL_VALUE:1]
 +
[STATE_COLOR:ALL:
 +
[DISPLAY_COLOR:
 +
[STATE_NAME:ALL:
 +
[STATE_ADJ:ALL:
 +
infernal
 +
unholy
 +
accursed
 +
execrable
 +
profane
 +
heinous
 +
nefarious
 +
:pump:pumps
 +
:bellows:bellows
 +
:ALWAYS_PLURAL]
 +
BELLOWS:
 +
:bells:bells
 +
:pipes:pipes
 +
:strings:strings
 +
:body:bodies
 +
:case:cases
 +
:console:consoles
 +
:chest:chests
 +
:STANDARD]
 +
KEYBOARD:
 +
:keyboard:keyboards
 +
[DOMINANT_MATERIAL_PIECE:BODY]
 +
[INSTRUMENT_PIECE:
 +
[VALUE:50]
 +
[PLACED_AS_BUILDING]
 +
bellows is used to send air through the instrument.]
 +
[ITEM_INSTRUMENT:
 +
bellows
 +
pump is used to supply air to the instrument.]
 +
_BELLOWS
 +
pipes
 +
vibrate, producing the sound of the instrument.]
 +
strings
 +
bells
 +
is the housing for the workings of the instrument.]
 +
bodies
 +
cases
 +
consoles
 +
chests
 +
[UNIMPROVABLE]
 +
console
 +
keyboard allows the musician to select the pitch of the instrument.]
 +
[MATERIAL_SIZE:
 +
[DESCRIPTION:The
 +
[TILE:155][UNIMPROVABLE]
 +
[SIZE:
 +
keyboards
 +
[VALUE:10]
 +
[NAME:
 +
keyboard
 +
[NO_DEFAULT_JOB]
 +
[INCOMPLETE_ITEM]
 +
_KEYBOARD
 +
[ITEM_TOOL:
 +
:SEV:10:PROB:100
 +
[STATE_NAME:ALL_SOLID:frozen
 +
[STATE_ADJ:ALL_SOLID:frozen
 +
[STATE_NAME:LIQUID:
 +
[STATE_ADJ:LIQUID:
 +
[STATE_NAME:GAS:boiling
 +
[STATE_ADJ:
 
#NAAM?
 
#NAAM?
two distinct
+
, Region Pop: Null Square Count
, originating in
+
/site-
concerning
+
Mountain-Slope Overflow
The form guides poets during improvised performances.
+
save/current/feature-
The rules of the form are applied by poets to produce individual poems which can be recited.
+
just generated corrupt feature map square
to refuse consolation
+
feature-
to console the audience
+
Midmap effective coordinate check out of bounds:
a chosen subject
+
Inappropriate Waterlevel Biome Choice (4)
concerning
+
Inappropriate Waterlevel Biome Choice (2)
to teach a moral lesson
+
in all seriousness if you see this in your errorlog you are allowed to spam me on every platform, i deserve it
to beseech
+
this is the worst workaround for a bug that has ever existed and if you see this putnam will give you a cookie
to make a concession
+
no layer area available for historical figure
to make an assertion
+
shrine
to express pleasure with
+
fortress entrance
to make an apology
+
trenches
to praise
+
meadow
to express grief over
+
pasture
to amuse the audience
+
dormitory
to satirize
+
warehouse
to renounce
+
barrow
to complain about
+
market square
narrative
+
hillock
to describe
+
cottage plot
intended
+
building out of bounds:
a light
+
Metal Furniture
a ribald
+
Stone Furniture
poetic
+
Wooden Furniture
a solemn
+
Leather Goods
someone's character
+
Metal Crafts
mining
+
Leather Clothing
a reflective
+
Woven Clothing
a dramatic
+
Imported Goods
a specific wilderness region
+
Imported Clothing
a specific place
+
Imported Food
the hunt
+
  watches still
  alcoholic beverages
+
  is with
  the concept of war
+
Woe unto any that disturb the resting place of  
the concept of nature
+
GLOBAL
a historical figure
+
MEETING
an abstract concept
+
DIPSCRIPT
the concept of death
+
SETVAR
someone recently retired
+
ACTION
the concept of hunting
+
TEXTVIEWER
the concept of family
+
HISTORY_DIPEV
current events
+
DISCUSS
the past
+
TOPICDISCUSSION
someone recently deceased
+
CONSTRUCTTOPICLIST
the future
+
DIPEVENT
certain lines
+
INVASION
often contrast underlying meaning
+
FIRSTCONTACT
often share an underlying meaning
+
Connectivity Overflow
A form of
+
Connected Component Overflow
Forms of
+
Connectivity Placement Overflow
common throughout the poem, in that
+
Update Connectivity Placement Overflow
parallelism
+
Back to title menu
vivid imagery
+
Select a game type to begin!
metonymy
+
  - coming soon!
  is characteristic of the form.
+
World debug
juxtaposition
+
You have selected a very large area.
symbolism
+
You have selected the largest possible area.
ambiguity
+
Choose a smaller area if you experience lag.
simile
+
You have selected a large area.
metaphor
+
You have selected a narrow area.
epenthesis
+
You have selected the smallest possible area.
elision
+
You have selected an area with salt water.
allegory
+
It might be difficult to find resources.
synchysis
+
You have selected an area with a heavy aquifer.
antanaclasis
+
It might be very difficult to survive here.
onomatopoeia
+
You have selected an area with a light aquifer.
consonance
+
It might be very difficult to obtain stone here.
assonance
+
Your selected civilization is dead or dying.
Use of
+
Water might need to be pumped out or carried away.
an animal
+
You have selected an evil area.
alliteration
+
Your dwarves might assume important positions.
internal rhyme
+
You have selected a savage area.
a relative of the author
+
You may find very unpleasant environs here.
a traveler
+
You have selected an area near a necromancer's tower.
a fictional poet
+
The wildlife might be very dangerous here.
a party to a debate
+
Click "Embark" to place your fortress. Right click to zoom out.
is always written from the perspective of
+
You may be invaded very early by powerful foes.
a soldier
+
Show elevation
the author
+
Embark
series of
+
  Clear find results
extremely long series of
+
Show cliffs/grade
lengthy
+
Reclaim/unretire
a single
+
Find embark location
tercet
+
Click the map to zoom in and choose your embark location.
  quatrain
+
Choose origin civilization
distinct parts:
+
Must embark on map.
couplet
+
Click on the map to embark! Right click to abort.
septet
+
Cannot embark entirely on water or mountains.
quintain
+
Cannot embark on another site.
  sexain
+
Recommended size.
a series of
+
Y Dimension
numerous series of
+
X Dimension
verse paragraph
 
brief
 
numerous series of
 
extremely long series of
 
an extremely long series of
 
series of
 
tercet
 
quatrain
 
another
 
couplet
 
septet
 
quintain
 
sexain
 
octameter
 
heptameter
 
an accent pattern of
 
tetrameter
 
trimeter
 
hexameter
 
pentameter
 
molossic
 
antibacchic
 
dimeter
 
monometer
 
pyrrhic
 
cretic
 
bacchic
 
tribrachic
 
dactylic
 
spondaic
 
anapaestic
 
amphibrachic
 
(quantitative
 
long-long-long
 
trochaic
 
iambic
 
short-short-short
 
short-short
 
long-long-short
 
short-long-long
 
short-long-short
 
long-short-short
 
long-short-long
 
short-short-long
 
short-long
 
a syllable weight pattern of
 
long-long
 
long-short
 
even-uneven-uneven
 
even-even-even
 
uneven-uneven-uneven
 
uneven-uneven-even
 
even-even-uneven
 
even-uneven-even
 
even-even
 
uneven-even-uneven
 
uneven-even
 
even-uneven
 
uneven-even-even
 
uneven-uneven
 
The poem has
 
a tone pattern of
 
lines which can be read orthogonally across the standard lines
 
lines which can be read backwards as well as forwards
 
Each line has
 
lines which emerge when reading along certain prescribed paths across the body of the poem
 
Linguistic skill is required in the visual presentation as well, as
 
reverse grammatical structures
 
lines with different readings depending on word breaks
 
must feature
 
have similar grammatical structures
 
are required to maintain phrasing
 
sometimes have reversed word orders
 
use the same placement of allusions
 
reverses the grammatical structure of
 
reverses the word order of
 
must expand the idea of
 
presents a different view of the subject of
 
is required to maintain the phrasing of
 
contrasts the underlying meaning of
 
uses the same placement of allusions as
 
has the same grammatical structure as
 
line of
 
shares the underlying meaning of
 
stanza
 
present different views of the same subject
 
Certain lines
 
part, the
 
In the
 
concerns
 
the subject of the poem
 
must make use of
 
is written from the perspective of
 
to move away from previous ideas
 
to undercut the previous assertion
 
to offer a different perspective
 
to reflect on previous ideas
 
to synthesize previous ideas
 
to make a counter-assertion
 
to invert the previous assertion
 
to develop the previous idea
 
is solemn
 
is light
 
is a narrative
 
is a riddle
 
is dramatic
 
need to match perfectly
 
is ribald
 
is reflective
 
at the end of the
 
, though the rhyme
 
line doesn't
 
lines don't
 
sections
 
, though rhymes at the end of lines in the
 
don't need to match perfectly
 
section
 
a terminal caesura
 
a medial caesura
 
, though the rhyming doesn't have to be perfect
 
The ending of each line of the poem shares the same rhyme
 
syllables.
 
(qualitative
 
an initial caesura
 
Every line of the poem has
 
unstressed-stressed-stressed
 
unstressed-unstressed-unstressed
 
stressed-stressed-stressed
 
stressed-stressed-unstressed
 
unstressed-unstressed-stressed
 
unstressed-stressed-unstressed
 
unstressed-unstressed
 
stressed-unstressed-stressed
 
stressed-unstressed
 
unstressed-stressed
 
stressed-unstressed-unstressed
 
stressed-stressed
 
need to match perfectly.
 
As a rule throughout the poem, the end rhymes don't generally match perfectly.
 
, where numbers indicate a refrain
 
The rhyme
 
In this part of the poem, the end rhymes don't need to match perfectly.
 
within each stanza
 
repeating in each stanza
 
respecting the full poem
 
within this stanza
 
repeating in each stanza of
 
The rhyme scheme
 
within
 
within each stanza of
 
of the
 
of the poem
 
shares the same rhyme.
 
of this part
 
refrain occurs as lines
 
The refrain occurs as line
 
The ending of each line
 
refrain occurs as line
 
has different readings depending on word breaks
 
in each line
 
The refrain occurs as lines
 
can be read backwards as well as forwards
 
includes
 
line.
 
has lines with
 
lines which emerge when reading along certain prescribed paths
 
Track (SW)
 
Ice Track (SE)
 
Track (EW)
 
Ice Track (SW)
 
Track (NW)
 
Ice Track (NE)
 
Track (SE)
 
Ice Track (NW)
 
Track (NS)
 
Ice Track (W)
 
Track (NE)
 
Ice Track (NS)
 
Track (E)
 
Ice Track (S)
 
Track (W)
 
Ice Track (E)
 
Track (N)
 
Floor
 
Track (S)
 
Ice Track (N)
 
Dead Grass
 
Dry Grass
 
Ice Floor
 
Sparse
 
Dense
 
Pillar
 
Exposed
 
Cluster
 
Rough-hewn
 
Detailed
 
Smooth
 
Straight
 
Snow-covered
 
Muddy
 
Sculpted
 
Mossy
 
Ice Upward Track (NE)
 
Upward Track (NE)
 
Ice Upward Track (NW)
 
Upward Track (NW)
 
Ice Upward Track (W)
 
Upward Track (W)
 
Ice Upward Track (NS)
 
Upward Track (NS)
 
Ice Upward Track (S)
 
Upward Track (S)
 
Ice Upward Track (E)
 
Upward Track (E)
 
Dead Grass Upward Slope
 
Dry Grass Upward Slope
 
Ice Upward Track (N)
 
Upward Track (N)
 
Ice Upward Stairway
 
Ice Downward Stairway
 
Grassy Upward Slope
 
Upward Slope
 
Grassy Downward Stairway
 
Downward Stairway
 
Ice Up/Down Stairway
 
Underworld Gate
 
Grassy Upward Stairway
 
Upward Stairway
 
Grassy Up/Down Stairway
 
Up/Down Stairway
 
Murky Pool Slope
 
Unusable
 
Lava Flow
 
Semi-molten Rock
 
Murky Pool
 
Magma Flow
 
Eerie Glowing Pit
 
Glowing Barrier
 
Glowing Floor
 
Furrowed
 
River Source
 
Waterfall
 
Sapling
 
Young
 
Sapling
 
Pebbles
 
Driftwood
 
Cavern Floor
 
Track (NSEW)
 
Ice Track (SEW)
 
Boulder
 
Ice Track (NSEW)
 
Track (NEW)
 
Ice Track (NSW)
 
Track (SEW)
 
Ice Track (NEW)
 
Track (NSE)
 
Ice Track (EW)
 
Track (NSW)
 
Ice Track (NSE)
 
Open Space
 
Downward Slope
 
Unknown
 
Downward Track (NSEW)
 
Ice Downward Track (SEW)
 
Glacial Downward Slope
 
Ice Downward Track (NSEW)
 
Downward Track (NEW)
 
Ice Downward Track (NSW)
 
Downward Track (SEW)
 
Ice Downward Track (NEW)
 
Downward Track (NSE)
 
Ice Downward Track (EW)
 
Downward Track (NSW)
 
Ice Downward Track (NSE)
 
Downward Track (SW)
 
Ice Downward Track (SE)
 
Downward Track (EW)
 
Ice Downward Track (SW)
 
Downward Track (NW)
 
Ice Downward Track (NE)
 
Downward Track (SE)
 
Ice Downward Track (NW)
 
Downward Track (NS)
 
Ice Downward Track (W)
 
Downward Track (NE)
 
Ice Downward Track (NS)
 
Downward Track (E)
 
Ice Downward Track (S)
 
Downward Track (W)
 
Ice Downward Track (E)
 
Downward Track (N)
 
Dead Grass Downward Slope
 
Downward Track (S)
 
Ice Downward Track (N)
 
Downward Slope
 
Glacial Upward Slope
 
Dry Grass Downward Slope
 
Grassy Downward Slope
 
Ice Upward Track (SEW)
 
Upward Track (SEW)
 
Ice Upward Track (NSEW)
 
Upward Track (NSEW)
 
Ice Upward Track (NSW)
 
Upward Track (NSW)
 
Ice Upward Track (NEW)
 
Upward Track (NEW)
 
Ice Upward Track (EW)
 
Upward Track (EW)
 
Ice Upward Track (NSE)
 
Upward Track (NSE)
 
Ice Upward Track (SE)
 
Upward Track (SE)
 
Ice Upward Track (SW)
 
Upward Track (SW)
 
cluster
 
fortification
 
smooth
 
straight
 
pillar
 
exposed
 
sculpted
 
spit-covered
 
rough-hewn
 
detailed
 
mossy
 
ichor-drenched
 
tear-stained
 
sweat-drenched
 
vomit-covered
 
pus-spattered
 
blood-stained
 
a few objects
 
some objects
 
stuck to
 
some bones
 
many bones
 
many objects
 
a few bones
 
much gore
 
a few corpses
 
a few corpse chunks
 
some gore
 
ghostly
 
some corpses
 
many corpses
 
deep in
 
animated
 
various
 
lying
 
Here we have
 
standing
 
a pile of vomit
 
a spattering of
 
chunky
 
a pool of
 
a pile of
 
a slurry of
 
tear-stained
 
spit-covered
 
sweat-drenched
 
ichor-flecked
 
bloody
 
amidst
 
pus-spattered
 
struck by a ball of flames!
 
apart!
 
flight path!
 
into an obstacle!
 
slams
 
into an obstacle and
 
away from the
 
across the
 
skips
 
[CDI:ADV_NAME:Vanish]
 
[CDI:TARGET:A:SELF_ONLY]
 
[IE_TARGET:C]
 
[IE_IMMEDIATE]
 
[IE_TARGET:A]
 
[IE_TARGET:B]
 
[IT_MANUAL_INPUT:target]
 
[I_EFFECT:MATERIAL_EMISSION]
 
[I_TARGET:C:LOCATION]
 
[IT_LOCATION:CONTEXT_CREATURE_OR_LOCATION]
 
[I_TARGET:B:LOCATION]
 
[IT_LOCATION:CONTEXT_LOCATION]
 
[I_TARGET:A:MATERIAL]
 
[IT_MATERIAL:CONTEXT_MATERIAL]
 
[SOURCE_HFID:
 
[SOURCE_ENID:
 
[CDI:MAX_TARGET_NUMBER:C:1]
 
[CDI:WAIT_PERIOD:50]
 
[CDI:VERB:clench a fist:clenches a fist:NA]
 
[CDI:VERB:make a flicking motion:makes a flicking motion:NA]
 
[CDI:VERB:point:points:NA]
 
[CDI:VERB:hold up hand:holds up hand:NA]
 
[CDI:USAGE_HINT:ATTACK]
 
[CDI:VERB:gesture:gestures:NA]
 
[CDI:TARGET_RANGE:C:25]
 
[CDI:BP_REQUIRED:BY_TYPE:GRASP]
 
[CDI:MATERIAL:WATER:SHARP_ROCK]
 
[CDI:TARGET:C:LINE_OF_SIGHT]
 
[CDI:ADV_NAME:Launch ice bolt]
 
[CDI:INTERACTION:
 
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
 
:BP:BY_CATEGORY:ALL:NERVE
 
:BP:BY_CATEGORY:ALL:BRAIN
 
:BP:BY_CATEGORY:ALL:MUSCLE
 
:BP:BY_CATEGORY:ALL:EYE
 
[CE_NECROSIS:SEV:500:PROB:100:START:0:PEAK:0:END:3
 
:BP:BY_CATEGORY:ALL:FAT
 
[CE_VOMIT_BLOOD:SEV:500:PROB:100:START:0:PEAK:0:END:3
 
[CE_NAUSEA:SEV:500:PROB:100:START:0:PEAK:0:END:3
 
[CE_BLEEDING:SEV:50:PROB:100:START:0:PEAK:0:END:3
 
[CE_COUGH_BLOOD:SEV:500:PROB:100:START:0:PEAK:0:END:3
 
:VASCULAR_ONLY
 
[CE_PARALYSIS:SEV:500:PROB:100:START:0:PEAK:0:END:1
 
[CE_BLISTERS:SEV:500:PROB:100:START:0:PEAK:0:END:3
 
:BP:BY_CATEGORY:ALL:SKIN
 
[CE_PAIN:SEV:500:PROB:100:START:0:PEAK:0:END:3
 
:RESISTABLE]
 
[SYNDROME]
 
[SYN_CONCENTRATION_ADDED:1000:0]
 
[IT_MANUAL_INPUT:victim]
 
[I_EFFECT:ADD_SYNDROME]
 
[CDI:TARGET_VERB:feel dizzy:looks dizzy]
 
[CDI:MAX_TARGET_NUMBER:A:1]
 
[CDI:TARGET_VERB:your sight is fading:pauses]
 
[CDI:TARGET_VERB:feel breath leaving you:pauses]
 
[CDI:TARGET_VERB:feel sick:looks sick]
 
[CDI:TARGET_VERB:feel death come over you:grimaces]
 
[CDI:TARGET_VERB:feel frozen:freezes]
 
[CDI:TARGET_VERB:feel blood welling up:grimaces]
 
[CDI:TARGET_VERB:feel intense pain:grimaces]
 
[CDI:TARGET_VERB:feel blisters forming:grimaces]
 
[CDI:TARGET:A:LINE_OF_SIGHT]
 
[CDI:TARGET_RANGE:A:25]
 
[CDI:ADV_NAME:Suffocate]
 
[CDI:ADV_NAME:Cause dizziness]
 
[CDI:ADV_NAME:Rot]
 
[CDI:ADV_NAME:Blind]
 
[CDI:ADV_NAME:Cause bleeding]
 
[CDI:ADV_NAME:Sicken]
 
[CDI:ADV_NAME:Blister]
 
[CDI:ADV_NAME:Paralyze]
 
[IE_ADD_WEATHER:FOG_THICK]
 
[CDI:ADV_NAME:Cause pain]
 
[CDI:WAIT_PERIOD:500]
 
[I_EFFECT:CHANGE_WEATHER]
 
[CDI:LOCATION_HINT:OUTSIDE]
 
[CDI:VERB:raise a heavy fog:raises a heavy fog:NA]
 
[CDI:ADV_NAME:Raise fog]
 
[CDI:LOCATION_HINT:NO_THICK_FOG]
 
[I_EFFECT:PROPEL_UNIT]
 
[IE_PROPEL_FORCE:100000]
 
[I_TARGET:A:LOCATION]
 
[I_TARGET:B:CREATURE]
 
[CDI:VERB:raise a hand:raises a hand:NA]
 
[CDI:MAX_TARGET_NUMBER:B:1]
 
[CDI:TARGET_RANGE:B:25]
 
[CDI:VERB:wave dismissively:waves dismissively:NA]
 
[CDI:ADV_NAME:Propel away]
 
[CDI:TARGET:B:LINE_OF_SIGHT]
 
[IT_LOCATION:CONTEXT_CREATURE]
 
[I_EFFECT:HIDE]
 
[CDI:VERB:vanish:vanishes:NA]
 
[I_TARGET:A:CREATURE]
 
[CDI:USAGE_HINT:DEFEND]
 
[CDI:USAGE_HINT:FLEEING]
 
[BONE_MAT]
 
[SHELL_MAT]
 
[CERAMIC_MAT]
 
[GLASS_MAT]
 
[STONE_MAT]
 
[WOOD_MAT]
 
[THREAD_PLANT_MAT]
 
[METAL_MAT]
 
[LEATHER_MAT]
 
[SILK_MAT]
 
ceramic
 
mysterious
 
pitch and
 
has a
 
registers.
 
begins at
 
timbre.
 
It has
 
At all pitches, the
 
instrument has a
 
[TIMBRE
 
[REGISTER:
 
octave range
 
going from
 
nearly
 
#NAAM?
 
The instrument has less than an octave of range, with
 
The instrument has a
 
The instrument has a single
 
pitch.
 
mid-high
 
very high
 
very low
 
mid-low
 
[CE_DIZZINESS:SEV:500:PROB:100:START:0:PEAK:0:END:3
 
extremely high
 
:BP:BY_CATEGORY:ALL:ALL
 
[CE_IMPAIR_FUNCTION:SEV:500:PROB:100:START:0:PEAK:0:END:1
 
:BP:BY_CATEGORY:ALL:SPLEEN
 
:BP:BY_CATEGORY:ALL:KIDNEY
 
:BP:BY_CATEGORY:ALL:STOMACH
 
:BP:BY_CATEGORY:ALL:PANCREAS
 
:BP:BY_CATEGORY:ALL:LIVER
 
:BP:BY_CATEGORY:ALL:GUT
 
:BP:BY_CATEGORY:ALL:LUNG
 
:BP:BY_CATEGORY:ALL:HEART
 
RCP_3_FRONT_TOES
 
RCP_2_FRONT_TOES
 
RCP_5_FRONT_TOES
 
RCP_4_FRONT_TOES
 
RCP_3_TOES
 
RCP_2_TOES
 
RCP_5_TOES
 
RCP_4_TOES
 
RCP_3_FINGERS
 
RCP_2_FINGERS
 
RCP_5_FINGERS
 
RCP_4_FINGERS
 
RCP_4_HEAD_HORNS
 
RCP_LARGE_MANDIBLES
 
RCP_2_HEAD_HORNS
 
RCP_3_HEAD_HORNS
 
RCP_ANTENNAE
 
RCP_1_HEAD_HORN
 
RCP_TRUNK
 
RCP_SHELL
 
RCP_LOWER_BODY_STINGER
 
RCP_PROBOSCIS
 
RCP_3_TAILS
 
RCP_TAIL_STINGER
 
RCP_TAIL
 
RCP_2_TAILS
 
RCP_TWO_FLIGHTLESS_WINGS
 
RCP_TWO_WINGS
 
RCP_FRONT_FLIPPER
 
RCP_REAR_FLIPPER
 
RCP_SIMPLE_REAR_LEGS
 
RCP_TWO_PART_LEGS
 
RCP_SIMPLE_FRONT_LEGS
 
RCP_SIMPLE_FRONT_LEGS_GRASP
 
RCP_FOURTH_SIMPLE_LEGS
 
RCP_FIFTH_SIMPLE_LEGS
 
RCP_SECOND_SIMPLE_LEGS
 
RCP_THIRD_SIMPLE_LEGS
 
RCP_FIRST_SIMPLE_LEGS
 
RCP_FIRST_SIMPLE_LEGS_GRASP
 
RCP_PINCERS
 
RCP_CLAW_ARMS
 
RCP_NECK
 
RCP_TWO_PART_ARMS
 
RCP_CEPHALOTHORAX
 
RCP_HEAD
 
RCP_THORAX
 
RCP_ABDOMEN
 
RCP_UPPER_BODY
 
RCP_LOWER_BODY
 
RCP_BASIC_BODY_STANCE
 
RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG
 
RCP_BASIC_BODY
 
HEART_TEMPLATE
 
LIVER_TEMPLATE
 
BRAIN_TEMPLATE
 
LUNG_TEMPLATE
 
EYE_TEMPLATE
 
NERVE_TEMPLATE
 
NAIL_TEMPLATE
 
TOOTH_TEMPLATE
 
FEATHER_TEMPLATE
 
SCALE_TEMPLATE
 
CARTILAGE_TEMPLATE
 
HAIR_TEMPLATE
 
SINEW_TEMPLATE
 
BONE_TEMPLATE
 
FAT_TEMPLATE
 
MUSCLE_TEMPLATE
 
Cannot generate random creatures -- missing body detail plan
 
SKIN_TEMPLATE
 
SHELL_POSITIONS
 
HUMANOID_RELSIZES
 
HUMANOID_HEAD_POSITIONS
 
HUMANOID_RIBCAGE_POSITIONS
 
EXOSKELETON_TISSUE_LAYERS
 
STANDARD_HEAD_POSITIONS
 
BODY_FEATHER_TISSUE_LAYERS
 
VERTEBRATE_TISSUE_LAYERS
 
FACIAL_HAIR_TISSUE_LAYERS
 
BODY_HAIR_TISSUE_LAYERS
 
FACIAL_HAIR_TISSUES
 
HEAD_HAIR_TISSUE_LAYERS
 
CHITIN_MATERIALS
 
CHITIN_TISSUES
 
STANDARD_MATERIALS
 
STANDARD_TISSUES
 
Cannot generate random creatures -- missing body
 
Cannot generate random creatures -- missing body gloss
 
RCP_GLOSS_HOOF
 
RCP_GLOSS_PAW
 
RCP_2_EYELIDS
 
RCP_3_EYELIDS
 
RCP_LIPS
 
RCP_1_EYELID
 
RCP_RIBS
 
RCP_RIBS_EXTERNAL
 
RCP_MOUTH
 
RCP_TEETH
 
RCP_BRAIN
 
RCP_SKULL
 
RCP_SPINE
 
RCP_UPPER_SPINE
 
RCP_GUTS
 
RCP_THROAT
 
RCP_LUNGS
 
RCP_HEART
 
RCP_NOSE
 
RCP_CHEEKS
 
RCP_3_EYES
 
RCP_BEAK
 
RCP_1_EYE
 
RCP_2_EYES
 
RCP_3_REAR_TOES
 
RCP_2_REAR_TOES
 
RCP_5_REAR_TOES
 
RCP_4_REAR_TOES
 
bright metal
 
pale metal
 
[STATE_COLOR:ALL_SOLID:BLACK]
 
glowing metal
 
[DISPLAY_COLOR:0:0:1]
 
[BUILD_COLOR:0:0:1]
 
[STATE_COLOR:ALL_SOLID:RED]
 
dark metal
 
[DISPLAY_COLOR:4:0:1]
 
[BUILD_COLOR:4:0:1]
 
[STATE_COLOR:ALL_SOLID:RUST]
 
twisting metal
 
[DISPLAY_COLOR:4:0:0]
 
[BUILD_COLOR:4:0:0]
 
[STATE_COLOR:ALL_SOLID:YELLOW]
 
rusted metal
 
[DISPLAY_COLOR:6:0:1]
 
[BUILD_COLOR:6:0:1]
 
[STATE_COLOR:ALL_SOLID:WHITE]
 
flashing metal
 
[DISPLAY_COLOR:7:0:1]
 
[BUILD_COLOR:7:0:1]
 
[DIVINE]
 
shining metal
 
*** Error(s) found in Random Material Generation
 
DIVINE_
 
TALON_TEMPLATE
 
Cannot generate random creatures -- missing tissue template
 
EYELASH_TEMPLATE
 
CLAW_TEMPLATE
 
SIDEBURNS_TEMPLATE
 
EYEBROW_TEMPLATE
 
CHIN_WHISKERS_TEMPLATE
 
MOUSTACHE_TEMPLATE
 
Cannot generate random creatures -- missing material template
 
CHEEK_WHISKERS_TEMPLATE
 
CREATURE_EXTRACT_TEMPLATE
 
FLAME_TEMPLATE
 
PLANT_POWDER_TEMPLATE
 
PLANT_EXTRACT_TEMPLATE
 
THREAD_PLANT_TEMPLATE
 
PLANT_ALCOHOL_TEMPLATE
 
SEED_TEMPLATE
 
LEAF_TEMPLATE
 
CREATURE_CHEESE_TEMPLATE
 
STRUCTURAL_PLANT_TEMPLATE
 
CHITIN_TEMPLATE
 
MILK_TEMPLATE
 
SOAP_TEMPLATE
 
TALLOW_TEMPLATE
 
SLIME_TEMPLATE
 
SHELL_TEMPLATE
 
ICHOR_TEMPLATE
 
GOO_TEMPLATE
 
SILK_TEMPLATE
 
BLOOD_TEMPLATE
 
HORN_TEMPLATE
 
PEARL_TEMPLATE
 
KIDNEY_TEMPLATE
 
LEATHER_TEMPLATE
 
PANCREAS_TEMPLATE
 
SPLEEN_TEMPLATE
 
GUT_TEMPLATE
 
STOMACH_TEMPLATE
 
[BENDING_YIELD:1000000]
 
[BENDING_FRACTURE:2000000]
 
[SHEAR_FRACTURE:2000000]
 
[SHEAR_STRAIN_AT_YIELD:0]
 
[TORSION_STRAIN_AT_YIELD:0]
 
[SHEAR_YIELD:1000000]
 
[TORSION_YIELD:1000000]
 
[TORSION_FRACTURE:2000000]
 
[TENSILE_FRACTURE:2000000]
 
[TENSILE_STRAIN_AT_YIELD:0]
 
[COMPRESSIVE_STRAIN_AT_YIELD:0]
 
[TENSILE_YIELD:1000000]
 
[COMPRESSIVE_YIELD:1000000]
 
[COMPRESSIVE_FRACTURE:2000000]
 
[IMPACT_FRACTURE:2000000]
 
[IMPACT_STRAIN_AT_YIELD:0]
 
[MOLAR_MASS:20000]
 
[IMPACT_YIELD:1000000]
 
[SOLID_DENSITY:1000]
 
[LIQUID_DENSITY:1000]
 
[ITEMS_BARRED]
 
[ITEMS_SCALED]
 
[ITEMS_HARD]
 
[ITEMS_METAL]
 
[BOILING_POINT:NONE]
 
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
 
[SPEC_HEAT:7500]
 
[MELTING_POINT:NONE]
 
[STATE_NAME_ADJ:ALL_SOLID:
 
[MATERIAL_VALUE:200]
 
flowing metal
 
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
 
booming metal
 
searing metal
 
[STATE_COLOR:ALL_SOLID:GRAY]
 
blazing metal
 
[DISPLAY_COLOR:7:0:0]
 
[BUILD_COLOR:7:0:0]
 
twinkling metal
 
crashing metal
 
clear blue metal
 
[STATE_COLOR:ALL_SOLID:SKY_BLUE]
 
black metal
 
multicolored metal
 
[STATE_COLOR:ALL_SOLID:BROWN]
 
singing metal
 
frosty metal
 
slick metal
 
translucent metal
 
[STATE_COLOR:ALL_SOLID:CLEAR]
 
[BUILD_COLOR:2:0:1]
 
[STATE_COLOR:ALL_SOLID:GREEN]
 
faceted metal
 
[DISPLAY_COLOR:2:0:1]
 
[STATE_COLOR:ALL_SOLID:BURNT_SIENNA]
 
flickering metal
 
[DISPLAY_COLOR:6:0:0]
 
[BUILD_COLOR:6:0:0]
 
blistered metal
 
ruddy metal
 
[STATE_COLOR:ALL_SOLID:PALE_BLUE]
 
pock-marked metal
 
[DISPLAY_COLOR:3:0:1]
 
[BUILD_COLOR:3:0:1]
 
devilish
 
fiendish
 
haunting
 
abominable
 
creeping
 
[SPECIAL]
 
cursed
 
[SPHERE:
 
EVIL_CLOUD_
 
[MOLAR_MASS:1]
 
[ITEMS_SOFT]
 
[MATERIAL_VALUE:300]
 
[SOLID_DENSITY:1]
 
[USE_MATERIAL_TEMPLATE:SILK_TEMPLATE]
 
[IGNITE_POINT:NONE]
 
liquid cloth
 
rustling fabric
 
shadow stuff
 
molten liquid
 
blazing cloth
 
shimmering cloth
 
motes of light
 
flowing cloth
 
flowing fabric
 
clear blue cloth
 
moist fabric
 
multicolored cloth
 
[BUILD_COLOR:3:0:0]
 
[STATE_COLOR:ALL_SOLID:SEA_GREEN]
 
undulating cloth
 
[DISPLAY_COLOR:3:0:0]
 
[BUILD_COLOR:5:0:0]
 
[STATE_COLOR:ALL_SOLID:TAUPE]
 
screaming mouths
 
[DISPLAY_COLOR:5:0:0]
 
sonorous lines
 
pitch-black fabric
 
white cloth
 
dirty fabric
 
heavy cloth
 
misty cloth
 
faceted cloth
 
still blue fabric
 
translucent cloth
 
flickering cloth
 
[BUILD_COLOR:1:0:1]
 
[STATE_COLOR:ALL_SOLID:BLUE]
 
wispy cloth
 
[DISPLAY_COLOR:1:0:1]
 
twisted fabric
 
patchy cloth
 
bright cloth
 
pale fabric
 
shining cloth
 
[STATE_COLOR:ALL_SOLID:ORANGE]
 
never-still cloth
 
liquid darkness
 
dancing wisps
 
rotted fabric
 
glowing cloth
 
flashing sparks
 
[BENDING_STRAIN_AT_YIELD:0]
 
[MAX_EDGE:12000]
 
repellent
 
repulsive
 
nauseating
 
putrid
 
loathsome
 
malodorous
 
abhorrent
 
horrid
 
pungent
 
:SIZE_DILUTES
 
EVIL_RAIN_
 
:RESISTABLE
 
:SIZE_DELAYS
 
:LOCALIZED
 
:MUSCULAR_ONLY
 
:PEAK:
 
:SEV:100:PROB:100
 
:START:
 
[CE_REMOVE_TAG:HAS_BLOOD:TRANCES:MISCHIEVOUS:START:0:ABRUPT]
 
[CE_PHYS_ATT_CHANGE:STRENGTH:130:0:TOUGHNESS:300:1000:START:0:ABRUPT]
 
[CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:STERILE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT]
 
[CE_DISPLAY_NAME:NAME:
 
:START:0:ABRUPT]
 
thrall
 
thralls
 
zombie
 
zombies
 
[SYN_INJECTED][SYN_CONTACT][SYN_INHALED][SYN_INGESTED]
 
[CE_FLASH_TILE:TILE:165:3:0:0:FREQUENCY:2000:1000:START:0:ABRUPT]
 
sickness]
 
[SYN_AFFECTED_CLASS:GENERAL_POISON]
 
[SYNDROME]
 
[SYN_NAME:
 
[TEMP_DIET_INFO:SLIME]
 
[ENTERS_BLOOD]
 
[COLDDAM_POINT:NONE]
 
[MAT_FIXED_TEMP:10000]
 
[SPEC_HEAT:4181]
 
[HEATDAM_POINT:NONE]
 
[MATERIAL_VALUE:1]
 
[STATE_COLOR:ALL:
 
[DISPLAY_COLOR:
 
[STATE_NAME:ALL:
 
[STATE_ADJ:ALL:
 
infernal
 
unholy
 
accursed
 
execrable
 
profane
 
heinous
 
nefarious
 
:pump:pumps
 
:bellows:bellows
 
:ALWAYS_PLURAL]
 
BELLOWS:
 
:bells:bells
 
:pipes:pipes
 
:strings:strings
 
:body:bodies
 
:case:cases
 
:console:consoles
 
:chest:chests
 
:STANDARD]
 
KEYBOARD:
 
:keyboard:keyboards
 
[DOMINANT_MATERIAL_PIECE:BODY]
 
[INSTRUMENT_PIECE:
 
[VALUE:50]
 
[PLACED_AS_BUILDING]
 
bellows is used to send air through the instrument.]
 
[ITEM_INSTRUMENT:
 
bellows
 
pump is used to supply air to the instrument.]
 
_BELLOWS
 
pipes
 
vibrate, producing the sound of the instrument.]
 
strings
 
bells
 
is the housing for the workings of the instrument.]
 
bodies
 
cases
 
consoles
 
chests
 
[UNIMPROVABLE]
 
console
 
keyboard allows the musician to select the pitch of the instrument.]
 
[MATERIAL_SIZE:
 
[DESCRIPTION:The
 
[TILE:155][UNIMPROVABLE]
 
[SIZE:
 
keyboards
 
[VALUE:10]
 
[NAME:
 
keyboard
 
[NO_DEFAULT_JOB]
 
[INCOMPLETE_ITEM]
 
_KEYBOARD
 
[ITEM_TOOL:
 
:SEV:10:PROB:100
 
[STATE_NAME:ALL_SOLID:frozen
 
[STATE_ADJ:ALL_SOLID:frozen
 
[STATE_NAME:LIQUID:
 
[STATE_ADJ:LIQUID:
 
[STATE_NAME:GAS:boiling
 
[STATE_ADJ:GAS:boiling
 
sludge
 
revolting
 
[DESCRIPTION:The strings of the instrument are attached to the
 
frame.]
 
frame
 
frames
 
, producing sound.]
 
_FRAME
 
and select the pitch of the instrument.]
 
body of the instrument vibrates with the string
 
strings
 
the string
 
necks
 
neck allows the musician room to stop
 
to select which of these bells are struck.
 
above which hang
 
bells.
 
struck.
 
The musician cannot control the volume.
 
to select which of these strings are
 
plucked.
 
keyboard
 
and a pedalboard
 
strings.
 
The musician uses a
 
keyboard.
 
which houses
 
bellows to send air over interior reeds.
 
The desired pitch is selected using a
 
All of the pipes are flue pipes.
 
. The musician uses a
 
All of the pipes are single reed.
 
All of the pipes are free reed.
 
The instrument has flue pipes and reed pipes.
 
The instrument has flue pipes and free reed pipes.
 
The instrument has flue pipes and both single reed and free reed pipes.
 
The instrument has both single reed and free reed pipes.
 
The musician directs air through chosen pipes by playing a
 
and a pedalboard
 
through any of
 
pipes.
 
pump to send water into a chamber, ultimately supplying air to blow
 
bellows to pressurize air, ultimately blowing it
 
musical instrument
 
which uses a
 
small hand-held
 
tiny hand-held
 
large hand-held
 
mid-size hand-held
 
huge stationary
 
large stationary
 
[MUSIC_SKILL:PLAY_KEYBOARD_INSTRUMENT]
 
[DESCRIPTION:
 
[PITCH_CHOICE:KEYBOARD:KEYBOARD]
 
[PITCH_CHOICE:FOOT_PEDALS:VIB:BODY]
 
[SOUND_PRODUCTION:AIR_AGAINST_FIPPLE:BELLOWS:VIB]
 
[VOLUME_mB:
 
[SOUND_PRODUCTION:AIR_OVER_REED:BELLOWS:VIB]
 
[SOUND_PRODUCTION:AIR_OVER_FREE_REED:BELLOWS:VIB]
 
[SOUND_PRODUCTION:STRUCK:BODY:VIB]
 
[SOUND_PRODUCTION:AIR_OVER_FREE_REED:BELLOWS:BODY]
 
[PITCH_RANGE:
 
[SOUND_PRODUCTION:PLUCKED:BODY:VIB]
 
yoke and a
 
The strings are tied from the top of the neck down over the body and
 
neck connecting to a
 
frame and a
 
#NAAM?
 
with a
 
[TUNING:LEVERS:STRINGS]
 
[MUSIC_SKILL:PLAY_STRINGED_INSTRUMENT]
 
[TUNING:ADJUSTABLE_BRIDGES:STRINGS]
 
[TUNING:PEGS:STRINGS]
 
[PITCH_CHOICE:STOPPING_AGAINST_BODY:STRINGS:BODY]
 
[PITCH_CHOICE:FOOT_PEDALS:STRINGS:BODY]
 
[PITCH_CHOICE:STOPPING_FRET:STRINGS:NECK]
 
[PITCH_CHOICE:STOPPING_AGAINST_BODY:STRINGS:NECK]
 
[SOUND_PRODUCTION:RESONATOR:NECK_RES]
 
[PITCH_CHOICE:SUBPART_CHOICE:STRINGS]
 
[SOUND_PRODUCTION:STRUCK:PROD:STRINGS]
 
[SOUND_PRODUCTION:PLUCKED_BY_BP:STRINGS]
 
[SOUND_PRODUCTION:BOWED:PROD:STRINGS]
 
[SOUND_PRODUCTION:PLUCKED:PROD:STRINGS]
 
NECK_RES:
 
:neck bowl:neck bowls
 
:plectrum:plectra:STANDARD]
 
:hammers:hammers:ALWAYS_PLURAL]
 
:bow:bows:STANDARD]
 
:strings:strings:ALWAYS_PLURAL]
 
:string:strings:STANDARD]
 
:sound-chest:sound-chests
 
STRINGS:
 
:yoke:yokes
 
FRAME:
 
:frame:frames
 
:neck:necks
 
[DOMINANT_MATERIAL_PIECE:FRAME]
 
neck bowl vibrates with the rest of the instrument, producing sound.]
 
neck bowl
 
neck bowls
 
hammers strike the string
 
of the instrument.]
 
bow is drawn across the string
 
plectrum plucks the string
 
plectra
 
plectrum
 
hammers
 
_NECK_RES
 
, causing the instrument to produce sound.]
 
strings vibrate
 
string vibrates
 
_STRINGS
 
string
 
sound-chests
 
sound-chest of the instrument vibrates with the strings, producing sound.]
 
yoke.]
 
sound-chest
 
yokes
 
body of the instrument vibrates with the strings, producing sound.]
 
:pipe:pipes
 
[SOUND_PRODUCTION:BAG_OVER_REED:BAG:MELODY]
 
:wind chest:wind chests
 
PIPES:
 
[DOMINANT_MATERIAL_PIECE:CHEST]
 
CHEST:
 
:drone pipes:drone pipes:ALWAYS_PLURAL]
 
:drone pipe:drone pipes:STANDARD]
 
:melody pipe:melody pipes
 
DRONES:
 
:bag:bags
 
MELODY:
 
:blowpipe:blowpipes
 
[DOMINANT_MATERIAL_PIECE:BAG]
 
[DESCRIPTION:The musician uses the
 
pipes to select the pitch as the air leaves the instrument.]
 
wind chest is the body of the instrument.]
 
wind chest
 
wind chests
 
a constant pitch with the flow of air out of the instrument.]
 
_PIPES
 
drone pipes produce
 
drone pipe produces
 
drone pipe
 
drone pipes
 
melody pipes
 
melody pipe is used by the musician to select the pitch of the instrument.]
 
bag is used by the musician to control the steady flow of air through the instrument.]
 
melody pipe
 
blowpipes
 
blowpipe is used by the musician to send air into the instrument.]
 
_DRONE
 
blowpipe
 
_MELODY
 
bowl is attached to the neck to provide additional overtones.
 
Tuning is also possible using small levers.
 
Pitch can also be altered by pedals.
 
Tuning is possible with adjustable bridges.
 
Tuning is accomplished by pegs.
 
string by stopping it against the neck.
 
string by stopping it against the body.
 
Frets on the neck allow the musician to alter the pitch.
 
The musician can alter the pitch of
 
occasionally struck.
 
occasionally plucked.
 
A drone string is
 
drone strings are
 
Another string vibrates in sympathy and is rarely played itself
 
other strings vibrate in sympathy and are rarely played themselves
 
strikes
 
plucks
 
picks
 
plays
 
the main string
 
The instrument rests flat as
 
the musician
 
The strings are suspended from the frame down to the body and
 
The strings are suspended from the yoke down to the body and
 
The musician blows across a hole in the side of each pipe
 
The musician blows across the end of each pipe
 
cylindrical
 
The musician blows into the fipple at the end of each pipe
 
closed
 
conical
 
wind instrument consisting of
 
adjacent
 
press keys to stop holes
 
stop holes
 
The musician selects the pitch by achieving higher and higher harmonics
 
and can also
 
The musician blows over a single reed at one end
 
The musician blows through a double reed at one end
 
The musician blows across a hole in the side
 
The musician blows across the end hole
 
wind instrument
 
The musician blows into the fipple at one end
 
closed cylindrical
 
globular
 
by pressing valves to route air through different tube
 
by restricting air flow out of the bell
 
by adjusting a slide
 
by achieving higher and higher harmonics
 
horn.
 
The musician blows into the instrument and selects pitch
 
curved
 
looping
 
provides
 
constant accompaniment.
 
with a flared bell
 
s provide
 
double-tube
 
with flared bells
 
conical bore
 
cylindrical bore
 
melody pipe attached to the bag.
 
The melody pipe is a
 
pressing keys to stop holes
 
stopping holes
 
bag, itself supplied by a
 
The musician selects the pitch by
 
[MUSIC_SKILL:PLAY_WIND_INSTRUMENT]
 
wind instrument through which constant air flow is maintained by use of a
 
[PITCH_CHOICE:STOPPING_HOLE_KEY:CHEST]
 
[TUNING:CROOKS:SELF]
 
[SOUND_PRODUCTION:BLOW_OVER_FREE_REED:CHEST]
 
[PITCH_CHOICE:STOPPING_HOLE:CHEST]
 
[PITCH_CHOICE:STOPPING_HOLE_KEY:SELF]
 
[PITCH_CHOICE:SUBPART_CHOICE:SELF]
 
[SOUND_PRODUCTION:BLOW_OVER_DOUBLE_REED:SELF]
 
[PITCH_CHOICE:STOPPING_HOLE:SELF]
 
[SOUND_PRODUCTION:BLOW_OVER_OPENING_SIDE:SELF]
 
[SOUND_PRODUCTION:BLOW_OVER_SINGLE_REED:SELF]
 
[SOUND_PRODUCTION:BLOW_OVER_OPENING_END:SELF]
 
[SOUND_PRODUCTION:BLOW_AGAINST_FIPPLE:SELF]
 
[PITCH_CHOICE:VALVE_ROUTES_AIR:SELF]
 
[PITCH_CHOICE:BP_IN_BELL:SELF]
 
[PITCH_CHOICE:SLIDE:SELF]
 
[PITCH_CHOICE:HARMONIC_SERIES:SELF]
 
[PITCH_CHOICE:STOPPING_HOLE_KEY:MELODY]
 
[SOUND_PRODUCTION:VIBRATE_BP_AGAINST_OPENING:SELF]
 
[SOUND_PRODUCTION:BAG_OVER_REED:BAG:DRONES]
 
[PITCH_CHOICE:STOPPING_HOLE:MELODY]
 
mid-size stationary
 
small stationary
 
[TUNING:TIGHTENING:HEAD]
 
[MUSIC_SKILL:PLAY_PERCUSSION_INSTRUMENT]
 
[PITCH_CHOICE:SUBPART_CHOICE:HEAD]
 
[PITCH_CHOICE:SUBPART_CHOICE:BODY]
 
[SOUND_PRODUCTION:SHAKEN:SELF]
 
[PITCH_CHOICE:MEMBRANE_POSITION:HEAD]
 
[SOUND_PRODUCTION:PLUCKED_BY_BP:SELF]
 
[SOUND_PRODUCTION:STRUCK_TOGETHER:SELF]
 
[SOUND_PRODUCTION:PLUCKED_BY_BP:BODY]
 
[SOUND_PRODUCTION:STRUCK_BY_BP:SELF]
 
[SOUND_PRODUCTION:STRUCK_BY_BP:HEAD]
 
[SOUND_PRODUCTION:STRUCK_BY_BP:BODY]
 
[SOUND_PRODUCTION:STRUCK:MALLET:BODY]
 
[SOUND_PRODUCTION:SCRAPED:MALLET:BODY]
 
[SOUND_PRODUCTION:SCRAPED:MALLET:HEAD]
 
[SOUND_PRODUCTION:FRICTION:MALLET:BODY]
 
[INDEFINITE_PITCH]
 
[SOUND_PRODUCTION:STRUCK:MALLET:HEAD]
 
:head:heads
 
MALLET:
 
:heads:heads
 
STAND:
 
:stand:stands
 
_MALLET
 
used by the musician to strike the instrument and produce sound.]
 
head is
 
stretched over the instrument and used to produce sound.]
 
heads are
 
heads
 
stands
 
stand is used to support the instrument.]
 
_STAND
 
stand
 
up the bulk of the instrument.]
 
triangles
 
triangle
 
chimes
 
bowl-shaped
 
hourglass
 
sticks
 
mallet
 
hammers
 
mallets
 
wind instrument consisting of a central wind chest and
 
, fitted with free reeds.
 
The musician blows over a single reed in each pipe
 
The musician blows through a double reed in each pipe
 
[REAGENT:cloth:10000:CLOTH:NONE:NONE:NONE]
 
[ANY_SILK_MATERIAL]
 
[REAGENT:thread:15000:THREAD:NONE:NONE:NONE]
 
[NOT_WEB]
 
[SKILL:WOODCRAFT]
 
[SKILL:STONECRAFT]
 
[SKILL:CARVE_STONE]
 
[BUILDING:CRAFTSMAN:NONE]
 
[HARD_ITEM_MATERIAL]
 
:GET_MATERIAL_FROM_REAGENT:stone:NONE]
 
[REAGENT:stone:1:BOULDER:NONE:INORGANIC:NONE]
 
[WORTHLESS_STONE_ONLY]
 
[SKILL:CARPENTRY]
 
[BUILDING:MASON:NONE]
 
[REAGENT:wood:1:WOOD:NONE:NONE:NONE]
 
:GET_MATERIAL_FROM_REAGENT:wood:NONE]
 
[SKILL:METALCRAFT]
 
[BUILDING:CARPENTER:NONE]
 
[METAL_ITEM_MATERIAL]
 
:GET_MATERIAL_FROM_REAGENT:metal bars:NONE]
 
[REAGENT:metal bars:300:BAR:NONE:INORGANIC:NONE]
 
[REAGENT:metal bars:150:BAR:NONE:INORGANIC:NONE]
 
[SKILL:GLASSMAKER]
 
[BUILDING:METALSMITH:NONE]
 
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
 
:GLASS_GREEN:NONE]
 
[CONTAINS:sand]
 
[PRESERVE_REAGENT]
 
[IS_SAND_MATERIAL]
 
[REAGENT:sand bag:1:NONE:NONE:NONE:NONE]
 
[BUILDING:GLASS:NONE]
 
[REAGENT:sand:150:POWDER_MISC:NONE:NONE:NONE]
 
:GET_MATERIAL_FROM_REAGENT:leather:NONE]
 
[SKILL:LEATHERWORK]
 
[BUILDING:LEATHER:NONE]
 
[REAGENT:leather:1:SKIN_TANNED:NONE:NONE:NONE]
 
[FUEL]
 
[SKILL:POTTERY]
 
[PRODUCT:100:1:TOOL:
 
:GET_MATERIAL_FROM_REAGENT:clay:FIRED_MAT]
 
[REAGENT:clay:1:BOULDER:NONE:NONE:NONE]
 
[HAS_MATERIAL_REACTION_PRODUCT:FIRED_MAT]
 
[MAX_MULTIPLIER:1]
 
[BUILDING:KILN:NONE]
 
[NAME:forge
 
[NAME:make
 
[REACTION:
 
reaction_layer
 
[OBJECT:REACTION]
 
The instrument produces a complex sound that cannot be said to be of a single pitch.
 
Tuning is accomplished by adjusting the tension of the head.
 
shakes
 
together
 
rubs around the lip of
 
plucks
 
The musician
 
scrapes
 
on a
 
attached to a
 
It consists of
 
which rest
 
tiny stationary
 
percussion instrument.
 
[NATURAL_SKILL:WRESTLING:14]
 
[NATURAL_SKILL:BITE:14]
 
[UNIQUE_DEMON]
 
[SPREAD_EVIL_SPHERES_IF_RULER]
 
[LAIR:SHRINE:100]
 
[NATURAL_SKILL:SITUATIONAL_AWARENESS:15]
 
[ATTACK_TRIGGER:
 
[NO_DRINK][NO_EAT][NO_SLEEP]
 
[NATURAL_SKILL:SITUATIONAL_AWARENESS:6]
 
[TITAN]
 
[NATURAL_SKILL:MELEE_COMBAT:6]
 
[NATURAL_SKILL:DODGING:6]
 
[NATURAL_SKILL:GRASP_STRIKE:6]
 
[NATURAL_SKILL:STANCE_STRIKE:6]
 
[NATURAL_SKILL:WRESTLING:6]
 
[NATURAL_SKILL:BITE:6]
 
[CARNIVORE]
 
[DIFFICULTY:10]
 
[CASTE_NAME:forgotten beast:forgotten beasts:forgotten beast]
 
[NO_GENDER]
 
[ATTACK_TRIGGER:0:0:2]
 
[NAME:forgotten beast:forgotten beasts:forgotten beast]
 
[FEATURE_BEAST]
 
E_BEASTL
 
E_HUMG
 
E_BEAST
 
NIGHT_CREATURE_
 
TITAN_
 
DEMON_
 
*** Error(s) found in Random Creature Generation
 
FORGOTTEN_BEAST_
 
[CATEGORY_NAME:Make instrument
 
[CATEGORY_DESCRIPTION:Assemble complete musical instruments and construct single-piece instruments.]
 
[DESCRIPTION:USE_INSTRUMENT:
 
[CATEGORY:INSTRUMENT]
 
[IMPROVEMENT:100:instrument:INSTRUMENT_PIECE:
 
[SKILL:MASONRY]
 
:NONE]
 
[PRODUCT_TOKEN:instrument]
 
[PRODUCT:100:1:INSTRUMENT:
 
:GET_MATERIAL_FROM_REAGENT:
 
:1:TOOL:
 
:NONE:NONE]
 
[NAME:assemble
 
[REAGENT:
 
[CATEGORY_NAME:Make instrument piece
 
[CATEGORY_DESCRIPTION:Make instrument pieces which can be used to assemble complete musical instruments.]
 
[DESCRIPTION:USE_TOOL:
 
[CATEGORY:INSTRUMENT_PIECE]
 
[ANY_BONE_MATERIAL]
 
:GET_MATERIAL_FROM_REAGENT:bone:NONE]
 
[SKILL:BONECARVE]
 
[REAGENT:bone:1:NONE:NONE:NONE:NONE]
 
[ANY_SHELL_MATERIAL]
 
:GET_MATERIAL_FROM_REAGENT:shell:NONE]
 
[REAGENT:shell:1:NONE:NONE:NONE:NONE]
 
[USE_BODY_COMPONENT][UNROTTEN]
 
[SKILL:WEAVING]
 
[ANY_PLANT_MATERIAL]
 
:GET_MATERIAL_FROM_REAGENT:thread:NONE]
 
:GET_MATERIAL_FROM_REAGENT:cloth:NONE]
 
[BIOME:ANY_FOREST]
 
[BIOME:ANY_SHRUBLAND]
 
[FANCIFUL]
 
[SUPERNATURAL]
 
[MAGMA_VISION]
 
[EVIL]
 
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
 
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
 
[PERSONALITY:PRIDE:100:100:100]
 
[PERSONALITY:GREED:100:100:100]
 
[PERSONALITY:SWAYED_BY_EMOTIONS:0:0:0]
 
[PERSONALITY:CRUELTY:100:100:100]
 
[PERSONALITY:TRUST:0:0:0]
 
[PERSONALITY:ALTRUISM:0:0:0]
 
[PERSONALITY:CHEER_PROPENSITY:0:0:0]
 
[PERSONALITY:GRATITUDE:0:0:0]
 
[PERSONALITY:ASSERTIVENESS:100:100:100]
 
[PERSONALITY:DISDAIN_ADVICE:100:100:100]
 
[PERSONALITY:STRESS_VULNERABILITY:0:0:0]
 
[PERSONALITY:FRIENDLINESS:0:0:0]
 
[PERSONALITY:DEPRESSION_PROPENSITY:0:0:0]
 
[PERSONALITY:BASHFUL:0:0:0]
 
[MENT_ATT_RANGE:SOCIAL_AWARENESS:700:1300:1400:1500:1600:1800:2500]
 
[PERSONALITY:ANXIETY_PROPENSITY:0:0:0]
 
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:450:1050:1150:1250:1350:1550:2250]
 
[MENT_ATT_RANGE:MUSICALITY:0:333:666:1000:2333:3666:5000]
 
[MENT_ATT_RANGE:PATIENCE:0:333:666:1000:2333:3666:5000]
 
[MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000]
 
[MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000]
 
[MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000]
 
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:700:1300:1400:1500:1600:1800:2500]
 
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000]
 
[PHYS_ATT_RANGE:ENDURANCE:450:1050:1150:1250:1350:1550:2250]
 
[PHYS_ATT_RANGE:RECUPERATION:450:1050:1150:1250:1350:1550:2250]
 
[PHYS_ATT_RANGE:STRENGTH:450:1050:1150:1250:1350:1550:2250]
 
[PHYS_ATT_RANGE:TOUGHNESS:450:1050:1150:1250:1350:1550:2250]
 
[POPULATION_NUMBER:5:10]
 
[CLUSTER_NUMBER:1:5]
 
[BIOME:SUBTERRANEAN_CHASM]
 
[UNDERGROUND_DEPTH:5:5]
 
[LARGE_ROAMING]
 
[LARGE_PREDATOR][DIFFICULTY:
 
[NATURAL_SKILL:SITUATIONAL_AWARENESS:10]
 
[CAN_LEARN][CAN_SPEAK]
 
[NATURAL_SKILL:RANGED_COMBAT:10]
 
[NATURAL_SKILL:DODGING:10]
 
[NATURAL_SKILL:STANCE_STRIKE:10]
 
[NATURAL_SKILL:MELEE_COMBAT:10]
 
[NATURAL_SKILL:BITE:10]
 
[NATURAL_SKILL:GRASP_STRIKE:10]
 
[DEMON]
 
[NATURAL_SKILL:WRESTLING:10]
 
[MALE]
 
[SELECT_CASTE:ALL]
 
[FEMALE]
 
[CASTE:MALE]
 
[CAN_LEARN][CAN_SPEAK][DIFFICULTY:10]
 
[CASTE:FEMALE]
 
[NATURAL_SKILL:DODGING:14]
 
[NATURAL_SKILL:SITUATIONAL_AWARENESS:14]
 
[NATURAL_SKILL:MELEE_COMBAT:14]
 
[NATURAL_SKILL:RANGED_COMBAT:14]
 
[NATURAL_SKILL:GRASP_STRIKE:14]
 
[NATURAL_SKILL:STANCE_STRIKE:14]
 
[MENT_ATT_RANGE:FOCUS:1250:1250:1250:1250:1250:1250:1250]
 
[MENT_ATT_RANGE:WILLPOWER:1250:1250:1250:1250:1250:1250:1250]
 
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:5000:5000:5000:5000:5000:5000:5000]
 
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1250:1250:1250:1250:1250:1250]
 
[PHYS_ATT_RANGE:ENDURANCE:1250:1250:1250:1250:1250:1250:1250]
 
[PHYS_ATT_RANGE:RECUPERATION:1250:1250:1250:1250:1250:1250:1250]
 
[PHYS_ATT_RANGE:STRENGTH:1250:1250:1250:1250:1250:1250:1250]
 
[PHYS_ATT_RANGE:TOUGHNESS:1250:1250:1250:1250:1250:1250:1250]
 
[NATURAL_SKILL:DODGING:4]
 
[NATURAL_SKILL:SITUATIONAL_AWARENESS:4]
 
[NATURAL_SKILL:MELEE_COMBAT:4]
 
[NATURAL_SKILL:RANGED_COMBAT:4]
 
[NATURAL_SKILL:GRASP_STRIKE:4]
 
[NATURAL_SKILL:STANCE_STRIKE:4]
 
[NATURAL_SKILL:WRESTLING:4]
 
[NATURAL_SKILL:BITE:4]
 
[DIFFICULTY:6]
 
[DIFFICULTY:2]
 
[CLUSTER_NUMBER:1:1]
 
[LARGE_PREDATOR]
 
[PERSONALITY:HUMOR:100:100:100]
 
[NIGHT_CREATURE_NIGHTMARE]
 
[NIGHT_CREATURE_BOGEYMAN]
 
[CLUSTER_NUMBER:4:6]
 
[ODOR_LEVEL:90]
 
[NATURAL_SKILL:SNEAK:20]
 
[ODOR_STRING:cooked flesh]
 
[ODOR_STRING:death]
 
[HABIT:COLLECT_TROPHIES:50]
 
[ODOR_STRING:bug innards]
 
[HABIT:COOK_VERMIN:50]
 
[HABIT:COOK_PEOPLE:50]
 
[HABIT:COOK_BLOOD:50]
 
[HABIT:GRIND_VERMIN:50]
 
[HABIT_NUM:TEST_ALL]
 
[HABIT:GRIND_BONE_MEAL:50]
 
[LAIR:SIMPLE_BURROW:50]
 
[LAIR_CHARACTERISTIC:HAS_DOORS:100]
 
[DIFFICULTY:1]
 
[LAIR:SIMPLE_MOUND:50]
 
[PHYS_ATT_RANGE:STRENGTH:1000:1150:1250:1500:2000:2250:2500]
 
[PHYS_ATT_RANGE:AGILITY:1000:1150:1250:1500:2000:2250:2500]
 
[PHYS_ATT_RANGE:STRENGTH:450:550:700:750:800:850:900]
 
[PHYS_ATT_RANGE:AGILITY:1000:1250:1500:2000:2250:2500:3000]
 
[PHYS_ATT_RANGE:TOUGHNESS:850:900:950:1000:1050:1100:1150]
 
[PHYS_ATT_RANGE:ENDURANCE:850:900:950:1000:1050:1100:1150]
 
[PHYS_ATT_RANGE:STRENGTH:1000:1250:1500:2000:2250:2500:3000]
 
[PHYS_ATT_RANGE:AGILITY:450:550:700:750:800:850:900]
 
[BONECARN]
 
[CRAZED]
 
[CAN_SPEAK]
 
[SENSE_CREATURE_CLASS:GENERAL_POISON:15:4:0:1]
 
[CAN_LEARN]
 
[SLOW_LEARNER]
 
[ORIENTATION:MALE:0:0:1]
 
[ORIENTATION:FEMALE:1:0:0]
 
[ORIENTATION:FEMALE:0:0:1]
 
[CONVERTED_SPOUSE]
 
[SPOUSE_CONVERTER]
 
[ORIENTATION:MALE:1:0:0]
 
[BIOME:ANY_WETLAND]
 
[BIOME:TUNDRA]
 
[BIOME:ANY_SAVANNA]
 
[BIOME:ANY_GRASSLAND]
 
[BUILDINGDESTROYER:2]
 
[CREATURE_TILE:
 
[GRASSTRAMPLE:20]
 
[TRAPAVOID]
 
[BABY:1]
 
[CHILD:12]
 
[BODY_SIZE:2:0:
 
[BODY_SIZE:12:0:
 
[SELECT_CASTE:FEMALE]
 
[BODY_SIZE:0:0:
 
armless biped
 
[SELECT_CASTE:MALE]
 
primate
 
decapod
 
octopod
 
[BENIGN]
 
hexapod
 
[NATURAL_SKILL:WHIP:6]
 
[NATURAL_SKILL:SPEAR:6]
 
[NATURAL_SKILL:MACE:6]
 
[NATURAL_SKILL:HAMMER:6]
 
[NATURAL_SKILL:DAGGER:6]
 
[NATURAL_SKILL:PIKE:6]
 
[NATURAL_SKILL:AXE:6]
 
[NATURAL_SKILL:SWORD:6]
 
[NATURAL_SKILL:SPEAR:10]
 
[NATURAL_SKILL:RANGED_COMBAT:6]
 
[NATURAL_SKILL:HAMMER:10]
 
[NATURAL_SKILL:WHIP:10]
 
[NATURAL_SKILL:PIKE:10]
 
[NATURAL_SKILL:MACE:10]
 
[NATURAL_SKILL:SWORD:10]
 
[NATURAL_SKILL:DAGGER:10]
 
[GENERAL_MATERIAL_FORCE_MULTIPLIER:1:2]
 
[NATURAL_SKILL:AXE:10]
 
[MATERIAL_FORCE_MULTIPLIER:INORGANIC:
 
:10:1]
 
[NOFEAR]
 
[NO_FEVERS]
 
[PETVALUE:2000]
 
[ALL_ACTIVE]
 
[NOSTUN]
 
[BIOME:SUBTERRANEAN_WATER]
 
[NO_DIZZINESS]
 
[NOPAIN]
 
[NONAUSEA]
 
[NOEXERT]
 
[AMPHIBIOUS]
 
[SWIMS_INNATE]
 
[NIGHT_CREATURE]
 
[BIOME:ANY_LAND]
 
[LOCAL_POPS_PRODUCE_HEROES]
 
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
 
[MENT_ATT_RANGE:SOCIAL_AWARENESS:1250:1250:1250:1250:1250:1250:1250]
 
[LOCAL_POPS_CONTROLLABLE]
 
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:1250:1250:1250:1250:1250:1250:1250]
 
[MENT_ATT_RANGE:MUSICALITY:1250:1250:1250:1250:1250:1250:1250]
 
[MENT_ATT_RANGE:PATIENCE:1250:1250:1250:1250:1250:1250:1250]
 
[MENT_ATT_RANGE:MEMORY:1250:1250:1250:1250:1250:1250:1250]
 
composed of water
 
blizzard
 
composed of snow
 
composed of grime and filth
 
composed of salt
 
disgusting appearance
 
quagmire
 
composed of vomit
 
composed of mud
 
cinders
 
composed of ash
 
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:SKIN:FAT:MUSCLE]
 
embers
 
[HAS_NERVES]
 
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]
 
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
 
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
 
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
 
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
 
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
 
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
 
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
 
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
 
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:NONE:FAT:MUSCLE:BONE:CARTILAGE]
 
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]
 
[USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE]
 
[USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE]
 
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
 
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]
 
[REMOVE_MATERIAL:BONE]
 
[REMOVE_TISSUE:BONE]
 
[REMOVE_MATERIAL:SKIN]
 
[REMOVE_TISSUE:SKIN]
 
[REMOVE_TISSUE:HAIR]
 
[USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
 
[REMOVE_MATERIAL:HAIR]
 
[USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
 
[USE_TISSUE_TEMPLATE:CHITIN:CHITIN_TEMPLATE]
 
[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]
 
[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]
 
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
 
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
 
[USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_TEMPLATE]
 
[CANOPENDOORS]
 
[EQUIPS]
 
[BODYGLOSS
 
[FLIER]
 
RCP_TONGUE
 
RCP_2_FRONT_FINGERS
 
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
 
RCP_4_FRONT_FINGERS
 
RCP_3_FRONT_FINGERS
 
RCP_5_FRONT_FINGERS
 
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:SCALE]
 
[STATE_COLOR:ALL_SOLID:
 
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
 
[BODY_DETAIL_PLAN:BODY_FEATHER_TISSUE_LAYERS:FEATHER]
 
[FIXED_TEMP:
 
[HOMEOTHERM:10040]
 
[NOBREATHE]
 
[EXTRAVISION]
 
[ODOR_STRING:soil]
 
[COLOR:
 
[ODOR_STRING:smoke]
 
[ODOR_STRING:soot]
 
[ODOR_STRING:vomit]
 
[ODOR_STRING:filth]
 
[FIREIMMUNE_SUPER]
 
[ODOR_STRING:mud]
 
[CDI:FLOW:FIREJET]
 
[CDI:TARGET_RANGE:C:5]
 
[CDI:WAIT_PERIOD:30]
 
[CDI:ADV_NAME:Spray jet of fire]
 
[CDI:MAX_TARGET_NUMBER:C:2]
 
[CDI:MAX_TARGET_NUMBER:C:3]
 
[CDI:FLOW:FIREBALL]
 
[CDI:TARGET_RANGE:C:15]
 
[CAN_DO_INTERACTION:RCP_MATERIAL_EMISSION]
 
[CDI:ADV_NAME:Hurl fireball]
 
[NOT_LIVING]
 
[NOT_BUTCHERABLE]
 
[TISSUE_SHAPE:LAYER]
 
[TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS]
 
[RELATIVE_THICKNESS:1]
 
[CONNECTS]
 
[FUNCTIONAL]
 
[STRUCTURAL]
 
[TISSUE_MAT_STATE:
 
[MUSCULAR]
 
[TISSUE_NAME:tissue:NP]
 
[TISSUE_MATERIAL:
 
[MAT_FIXED_TEMP:
 
[TISSUE:UNIFORM_TIS]
 
composed of
 
[USE_MATERIAL_TEMPLATE:
 
composed of solid salt
 
composed of ice
 
composed of coke
 
composed of crystal glass
 
composed of charcoal
 
composed of green glass
 
composed of clear glass
 
composed of amber
 
composed of coral
 
flaming
 
scorching
 
inferno
 
composed of flame
 
boiling
 
of tears
 
composed of steam
 
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_GAS_FLOW]
 
[CDI:ADV_NAME:Spit glob]
 
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_VAPOR_FLOW]
 
[CDI:ADV_NAME:Spray gas]
 
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_DUST_FLOW]
 
[CDI:ADV_NAME:Spray vapor]
 
[CDI:ADV_NAME:Spray dust]
 
[SECRETION:LOCAL_CREATURE_MAT:POISON:
 
:BY_CATEGORY:ALL:
 
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SILK:WEB_SPRAY]
 
[CDI:MAX_TARGET_NUMBER:C:4]
 
[WEBBER:LOCAL_CREATURE_MAT:SILK]
 
[CDI:ADV_NAME:Spray web]
 
[THICKWEB][WEBIMMUNE]
 
[USE_MATERIAL_TEMPLATE:SILK:SILK_TEMPLATE]
 
[SYN_IMMUNE_CREATURE:
 
[SYN_NAME:divine sickness]
 
[SYN_NAME:night sickness]
 
[SYN_NAME:titan sickness]
 
[SYN_NAME:demon sickness]
 
[BOILING_POINT:10400]
 
[SYN_NAME:beast sickness]
 
[BOILING_POINT:9900]
 
[MELTING_POINT:10200]
 
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]
 
[MELTING_POINT:9800]
 
[SELECT_MATERIAL:ICHOR]
 
[SELECT_MATERIAL:GOO]
 
[TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT]
 
[SELECT_MATERIAL:BLOOD]
 
[USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE]
 
[TISSUE_LAYER:BY_CATEGORY:FINGER:TALON:FRONT]
 
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
 
[USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE]
 
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
 
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
 
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
 
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
 
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
 
[TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT]
 
[BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID]
 
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
 
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]
 
[USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE]
 
[CREATURE_CLASS:GENERAL_POISON]
 
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]
 
[STATE_COLOR:ALL:
 
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
 
[TL_MAJOR_ARTERIES]
 
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
 
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
 
[PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
 
[GLOWTILE:249]
 
[GLOWCOLOR:
 
[SELECT_MATERIAL:EYE]
 
[GLOWTILE:'"']
 
[SELECT_MATERIAL:SKIN]
 
[NO_UNIT_TYPE_COLOR]
 
[SELECT_MATERIAL:SCALE]
 
[SELECT_MATERIAL:CHITIN]
 
[SELECT_MATERIAL:HAIR]
 
[SELECT_MATERIAL:FEATHER]
 
[APPLY_CREATURE_VARIATION:
 
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:900:675:450:225:1900:2900]
 
STANDARD_QUADRUPED_GAITS
 
STANDARD_BIPED_GAITS
 
STANDARD_WALK_CRAWL_GAITS
 
STANDARD_WALKING_GAITS
 
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2900:2175:1450:725:3900:5900]
 
[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:675:450:225:1900:2900]
 
[COLDDAM_POINT:NONE]
 
[IGNITE_POINT:NONE]
 
[MAT_FIXED_TEMP:
 
[HEATDAM_POINT:NONE]
 
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON]
 
[SELECT_MATERIAL:ALL]
 
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL]
 
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:TALON]
 
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]
 
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:NAIL]
 
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:CLAW]
 
[ATTACK_VERB:scratch:scratches]
 
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
 
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]
 
[ATTACK_VERB:bite:bites]
 
[ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK]
 
[ATTACK_VERB:gore:gores]
 
[ATTACK:BITE:BODYPART:BY_CATEGORY:MANDIBLE]
 
_BITE]
 
[ATTACK:HORN:BODYPART:BY_CATEGORY:HORN]
 
[SPECIALATTACK_INTERACTION:
 
DEITY_CURSE_WEREBEAST_
 
[ATTACK_VERB:stab:stabs]
 
[SPECIALATTACK_SUCK_BLOOD:50:100]
 
[ATTACK:SUCK:BODYPART:BY_CATEGORY:PROBOSCIS]
 
[ATTACK_SKILL:BITE]
 
[ATTACK_CONTACT_PERC:5]
 
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]
 
[ATTACK:STING:BODYPART:BY_CATEGORY:STINGER]
 
[ATTACK_VERB:sting:stings]
 
[ATTACK_VERB:kick:kicks]
 
[ATTACK_FLAG_BAD_MULTIATTACK]
 
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
 
[ATTACK_SKILL:STANCE_STRIKE]
 
[ATTACK_FLAG_EDGE]
 
[ATTACK_FLAG_CANLATCH]
 
[ATTACK_VERB:snatch:snatches]
 
[ATTACK_PENETRATION_PERC:100]
 
[ATTACK_PRIORITY:MAIN]
 
[ATTACK:PINCER:BODYPART:BY_CATEGORY:PINCER]
 
[ATTACK_FLAG_WITH]
 
[ATTACK_PRIORITY:SECOND]
 
[ATTACK_CONTACT_PERC:100]
 
[ATTACK_PREPARE_AND_RECOVER:2:2]
 
[ATTACK_SKILL:GRASP_STRIKE]
 
[ATTACK_VERB:punch:punches]
 
[FIREIMMUNE]
 
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
 
[CDI:ADV_NAME:Emit gas]
 
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_GAS]
 
[CDI:ADV_NAME:Emit vapor]
 
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_VAPOR]
 
[CDI:ADV_NAME:Emit dust]
 
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_DUST]
 
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:SOLID_GLOB]
 
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB]
 
It has a pair of branching antennae
 
It has a pair of knobby antennae
 
It has a pair of spindly antennae
 
It has a pair of squat antennae
 
It has a pair of long antennae
 
It has a pair of fan-like antennae
 
It has an enormous shell
 
It has a broad shell
 
It has a square shell
 
It has a knobby shell
 
It has a round shell
 
It has a spiral shell
 
It has a curling trunk
 
It has a knobby trunk
 
It has a fat, bulging trunk
 
It has a twisting, jointed trunk
 
It has a long, swinging trunk
 
It has a short trunk
 
It has a proboscis
 
stubby
 
tails
 
long, straight
 
long, curly
 
It has a
 
long, hanging
 
It has two
 
It has three
 
feathered wings
 
lacy wings
 
thin wings of stretched skin
 
with lidless eyes
 
It has
 
in humanoid form
 
with external ribs
 
eight-legged
 
twisted into humanoid form
 
skinless
 
six-legged
 
beakless
 
noseless
 
one-eyed
 
three-eyed
 
fleshy
 
eyeless
 
scaly
 
armored
 
hairy
 
feathered
 
small
 
very large
 
towering
 
n enormous
 
great
 
gigantic
 
[CDI:WAIT_PERIOD:100]
 
[DESCRIPTION:A
 
[CAN_DO_INTERACTION:
 
[CDI:ADV_NAME:Transform]
 
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:900:675:450:225:1900:2900]
 
BOGEYMAN_POLYMORPH
 
it moves ponderously
 
it has a very stark look about it
 
it seems eager to pronounce judgment on others
 
it appears very deliberate in its actions
 
it appears to be a very bitter creature
 
its whole body appears to be faceted in a symmetric fashion
 
it inspects the ground intently as it moves
 
flashes of energy pulse across its surface intermittently
 
it is surrounded by a gentle atmosphere
 
it radiates an aura of welcoming
 
it makes those around it want to give up their possessions
 
it seems to smile constantly
 
it changes between two colors intermittently
 
it giggles at random
 
it is very sturdy-looking
 
it eagerly moves from place to place
 
[ODOR_STRING:freshly-baked goods]
 
it is impossible to hold a grudge near it
 
it always moves carefully around water
 
it has the delicious smell of freshly-baked goods
 
a sheen around it always seems to rise upward
 
it only looks comfortable when it is in the water
 
it appears to be very healthy
 
it skips and twirls as it moves
 
fanfare follows it wherever it goes
 
it never appears to be perturbed or surprised by any happening
 
it looks very solid and stocky
 
it appears to be closely related to every other of its kind
 
it never looks toward the sun
 
it is utterly still when not taking deliberate action
 
[ODOR_LEVEL:100]
 
the details of its form are easily forgotten without deliberate concentration
 
it moves with great focus
 
it bears malodorous pustules
 
its body is bent and misshapen
 
it slavers uncontrollably
 
it hums pleasantly when the sun is high in the sky
 
it has a rattling exhale
 
it is difficult to see clearly even in bright light
 
it always turns to welcome the rise of the sun
 
small objects seem to pop into existence around it
 
it whirls, skips and jumps whenever it moves
 
it makes those around it feel brave
 
it appears constructed
 
it appears to be covered with rocky crags
 
it radiates a sad kindness
 
it seems very pleasant
 
it never misses an opportunity to jump in puddles
 
its moans seem to echo no matter where it resides
 
it spins wildly, lurching and howling
 
nearby vegetation seem to shrink away from it
 
the pieces of its body are carefully separated by markings
 
it is strikingly beautiful
 
it is covered with a filmy sac
 
it is decorated with intricate patterns
 
it is perfectly symmetric
 
it looks constantly to the sky for rain
 
it growls, buzzes, clicks and generally makes a varied racket
 
It has large mandibles
 
long, curving
 
horns
 
It has four
 
long, spiral
 
it chitters briefly before sunrise and just after nightfall
 
it always tries to embolden any fighting in its presence with exhortations of bravery, even its foes
 
it has a tendency to laugh quietly to itself every so often
 
it tenses up throughout its entire body whenever somebody tells a falsehood in its presence
 
it is unsettling to be around
 
it is top-heavy
 
it seems most content when a fair wind is blowing
 
it never stops moving completely
 
it is incredibly noisy
 
it appears to be covered with sharp hooks and barbs
 
it always seems to have its attention on the most valuable object in the area
 
its movements sound like the rattling of chains
 
it mutters to itself about death
 
it is difficult to look at directly
 
its movement is the sound of wind and rain
 
it looks solidly built
 
it pays attention carefully to anybody that is speaking
 
it appears to sparkle after night falls
 
it has a slowly shifting pattern on its surface
 
it sings beautiful songs endlessly
 
its form is ever-changing
 
it makes absolutely no sound
 
it makes nearby water undrinkable
 
it always seems to be deep in thought
 
it always nods eagerly when somebody is speaking
 
it inspires those around it to acts of great sacrifice
 
its outer surface seems to flow about its body
 
it is hard to disobey
 
it moves with a bouncing rhythm
 
it has a fixed and unblinking gaze when interacting
 
it is strikingly colored
 
it alternates from instant to instant between sluggishness and extreme vibrancy
 
it appears to be expecting
 
it leaves water wherever it goes
 
it always seems to point toward the sun when it is in the sky
 
it recites verses in a strange language on occasion
 
it has an incredibly calm demeanor
 
it rocks back and forth whenever somebody changes their mind in its presence
 
it moves very stiffly
 
its surface is always enlivened with a refreshing play of color
 
it cannot look directly at somebody that has broken an oath
 
it always raises a part of its body toward the moon
 
it eerily reflects the light of the stars and moon
 
it reminds those that look upon it of their most unpleasant memories
 
it sounds clear tones as its body moves in time
 
it seems most at ease when it is outdoors
 
there is a foul reek about it
 
it cannot abide anything that lives
 
it changes color with the phases of the moon
 
it is very solidly built
 
it has a distinctly depressing moan
 
it is difficult to see clearly
 
it appears to have sharp shimmering edges on many parts of its body
 
it has an angular appearance
 
it heckles those it meets that are not married
 
it always seems like it is on the verge of crying
 
it changes direction suddenly at times
 
it has an unnerving stare
 
it stares longingly at those nearby
 
it never abandons its companions
 
it crackles with energy
 
it always seems to be looking far into the distance
 
it seems unerringly honest if one does not concentrate
 
it returns surrounding light with a new vibrance and intensity
 
it spouts gibberish periodically
 
it knows and intones the names of all it encounters
 
it chants ceaselessly
 
it murmurs horrible curses
 
it has a gaunt appearance
 
it appears to be emaciated
 
it squirms and fidgets
 
bloated appearance
 
it undulates rhythmically
 
rhythmic undulations
 
it is slavering
 
it belches and croaks
 
it moves its will in accordance with the truth of things
 
it is ravening
 
joy marks its every movement
 
joyful nature
 
it emanates an aura of giving and kindness
 
kind nature
 
it bears a look of unbelievable peace
 
peaceful nature
 
with singular purpose it seeks to destroy the living
 
it is crazed for blood and flesh
 
emaciated
 
it hurls vicious insults constantly
 
it strides in silence with purpose
 
starved
 
twisted
 
it lopes quickly along the ground
 
its limbs jut out at asymmetric angles
 
crooked
 
backward
 
it moves with uneven jerking motions
 
hulking
 
its joints are backward
 
it lumbers along steadily from place to place
 
lumbering
 
it has a bloated body
 
bloated
 
it shambles sluggishly
 
it stamps the ground and snorts
 
shrieking
 
wailing
 
baying
 
bellowing
 
it howls into high winds
 
howling
 
groaning
 
moaning
 
brooding
 
it groans from time to time
 
muttering
 
grumbling
 
it is a divine being
 
it mutters to itself as it moves aimlessly
 
it is covered with divine writing
 
it appears spry and vigorous
 
it is surrounded by an everpresent rush of wind
 
it acts with unwavering calm
 
it always seems to be counting something
 
it changes appearance based on the clouds and precipitation above
 
it bellows and cheers without pause
 
it seems to flow as it moves
 
it looks very proud of itself
 
it seems to glow brightly from within
 
[PCG_LAYERING:WEREBEAST_ARMADILLO]
 
[PCG_LAYERING:WEREBEAST_BADGER]
 
[PCG_LAYERING:WEREBEAST_ANTELOPE]
 
[PCG_LAYERING:WEREBEAST_APE]
 
Beware its deadly blood!
 
[PCG_LAYERING:WEREBEAST_ANTEATER]
 
Beware its deadly spittle!
 
Beware its noxious secretions!
 
Beware its poisonous vapors!
 
Beware its poisonous gas!
 
Beware its webs!
 
Beware its deadly dust!
 
Beware its hunger for warm blood!
 
Beware its fire!
 
Beware its poisonous sting!
 
Beware its poisonous bite!
 
and is of a part with
 
Now you will know why you fear the night.
 
multitudes
 
It was created by
 
gone wrong
 
unleashed upon
 
through the fiend's chaotic power
 
after horrible experiments
 
through the fiend's terrifying power
 
through the fiend's twisted power
 
accidentally
 
by the
 
skin is
 
This night creature was first created
 
sleek and smooth
 
rough and cracked
 
leathery
 
exoskeleton is
 
overlapping
 
set far apart
 
jagged
 
oval-shaped
 
scales are
 
blocky
 
long and sparse
 
long and narrow
 
long and broad
 
feathers are
 
fluffed-out
 
long and straight
 
long and wavy
 
short and even
 
patchy
 
long and shaggy
 
very curly
 
eye glows
 
hair is
 
. Its
 
eyes glow
 
it moves about carelessly
 
[ODOR_STRING:brimstone]
 
it has an austere look about it
 
it moves deliberately
 
it repeatedly makes threats of torture and death
 
it has a regal bearing
 
[PCG_LAYERING:WEREBEAST_WARTHOG]
 
[PCG_LAYERING:WEREBEAST_WEASEL]
 
[PCG_LAYERING:WEREBEAST_TAPIR]
 
[PCG_LAYERING:WEREBEAST_TORTOISE]
 
[PCG_LAYERING:WEREBEAST_SLOTH]
 
[PCG_LAYERING:WEREBEAST_SQUIRREL]
 
[PCG_LAYERING:WEREBEAST_SKINK]
 
[PCG_LAYERING:WEREBEAST_SKUNK]
 
[PCG_LAYERING:WEREBEAST_SHEEP]
 
[PCG_LAYERING:WEREBEAST_SHREW]
 
[PCG_LAYERING:WEREBEAST_RAT]
 
[PCG_LAYERING:WEREBEAST_RHINOCEROS]
 
[PCG_LAYERING:WEREBEAST_RABBIT]
 
[PCG_LAYERING:WEREBEAST_RACCOON]
 
[PCG_LAYERING:WEREBEAST_PIG]
 
[PCG_LAYERING:WEREBEAST_PORCUPINE]
 
[PCG_LAYERING:WEREBEAST_PANGOLIN]
 
[PCG_LAYERING:WEREBEAST_PANTHER]
 
[PCG_LAYERING:WEREBEAST_OPOSSUM]
 
[PCG_LAYERING:WEREBEAST_PANDA]
 
[PCG_LAYERING:WEREBEAST_MONKEY]
 
[PCG_LAYERING:WEREBEAST_MOUSE]
 
[PCG_LAYERING:WEREBEAST_MONITOR_LIZARD]
 
[PCG_LAYERING:WEREBEAST_MOOSE]
 
[PCG_LAYERING:WEREBEAST_MOLE]
 
[PCG_LAYERING:WEREBEAST_MONGOOSE]
 
[PCG_LAYERING:WEREBEAST_MAMMOTH]
 
[PCG_LAYERING:WEREBEAST_MARMOT]
 
[PCG_LAYERING:WEREBEAST_LLAMA]
 
[PCG_LAYERING:WEREBEAST_LORIS]
 
[PCG_LAYERING:WEREBEAST_LEMUR]
 
[PCG_LAYERING:WEREBEAST_LIZARD]
 
[PCG_LAYERING:WEREBEAST_KANGAROO]
 
[PCG_LAYERING:WEREBEAST_KOALA]
 
[PCG_LAYERING:WEREBEAST_IGUANA]
 
[PCG_LAYERING:WEREBEAST_JACKAL]
 
[PCG_LAYERING:WEREBEAST_HORSE]
 
[PCG_LAYERING:WEREBEAST_HYENA]
 
[PCG_LAYERING:WEREBEAST_HARE]
 
[PCG_LAYERING:WEREBEAST_HEDGEHOG]
 
[PCG_LAYERING:WEREBEAST_GOAT]
 
[PCG_LAYERING:WEREBEAST_GOPHER]
 
[PCG_LAYERING:WEREBEAST_GILA_MONSTER]
 
[PCG_LAYERING:WEREBEAST_GIRAFFE]
 
[PCG_LAYERING:WEREBEAST_FOX]
 
[PCG_LAYERING:WEREBEAST_GECKO]
 
[PCG_LAYERING:WEREBEAST_ELEPHANT]
 
[PCG_LAYERING:WEREBEAST_ELK]
 
[PCG_LAYERING:WEREBEAST_DEER]
 
[PCG_LAYERING:WEREBEAST_DONKEY]
 
[PCG_LAYERING:WEREBEAST_COATI]
 
[PCG_LAYERING:WEREBEAST_COYOTE]
 
[PCG_LAYERING:WEREBEAST_CHINCHILLA]
 
[PCG_LAYERING:WEREBEAST_CIVET]
 
[PCG_LAYERING:WEREBEAST_CAVY]
 
[PCG_LAYERING:WEREBEAST_CHAMELEON]
 
[PCG_LAYERING:WEREBEAST_CAMEL]
 
[PCG_LAYERING:WEREBEAST_CAT]
 
[PCG_LAYERING:WEREBEAST_BULL]
 
[PCG_LAYERING:WEREBEAST_CAPYBARA]
 
[PCG_LAYERING:WEREBEAST_BISON]
 
[PCG_LAYERING:WEREBEAST_BUFFALO]
 
[PCG_LAYERING:WEREBEAST_BEAR]
 
[PCG_LAYERING:WEREBEAST_BEAVER]
 
[PCG_LAYERING:BEAST_SMALL_WALRUS_TAIL_THREE]
 
[PCG_LAYERING:BEAST_SMALL_AMORPHOUS]
 
[PCG_LAYERING:BEAST_SMALL_WALRUS_TAIL_ONE]
 
[PCG_LAYERING:BEAST_SMALL_WALRUS_TAIL_TWO]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_TAIL_TWO]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_TAIL_THREE]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_TAIL_THREE]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_TAIL_ONE]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_TAIL_ONE]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_TAIL_TWO]
 
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_TAIL_TWO]
 
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_TAIL_THREE]
 
[PCG_LAYERING:BEAST_SMALL_HUMANOID_TAIL_THREE]
 
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_TAIL_ONE]
 
[PCG_LAYERING:BEAST_SMALL_HUMANOID_TAIL_ONE]
 
[PCG_LAYERING:BEAST_SMALL_HUMANOID_TAIL_TWO]
 
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_TWO]
 
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_THREE]
 
[PCG_LAYERING:BEAST_SMALL_SCORPION_TAIL_THREE]
 
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_ONE]
 
[PCG_LAYERING:BEAST_SMALL_SCORPION_TAIL_ONE]
 
[PCG_LAYERING:BEAST_SMALL_SCORPION_TAIL_TWO]
 
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_SHELL_BACK]
 
[PCG_LAYERING:BEAST_SMALL_WALRUS_SHELL_BACK]
 
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_SHELL_BACK]
 
[PCG_LAYERING:BEAST_SMALL_HUMANOID_SHELL_BACK]
 
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_SHELL_BACK]
 
[PCG_LAYERING:BEAST_SMALL_INSECT_SHELL_BACK]
 
[PCG_LAYERING:BEAST_SMALL_SNAKE_SHELL_BACK]
 
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_SHELL_BACK]
 
[PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_BAT_BACK]
 
[PCG_LAYERING:BEAST_SMALL_AMORPHOUS_SHELL_BACK]
 
[PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_LACY_BACK]
 
[PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_FEATHERED_BACK]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_BACK]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_BACK]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_BACK]
 
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_WINGS_BAT_BACK]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_BACK]
 
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_WINGS_LACY_BACK]
 
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_WINGS_FEATHERED_BACK]
 
[PCG_LAYERING:BEAST_SMALL_HUMANOID_WINGS_FEATHERED_BACK]
 
[PCG_LAYERING:BEAST_SMALL_HUMANOID_WINGS_BAT_BACK]
 
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_BAT_BACK]
 
[PCG_LAYERING:BEAST_SMALL_HUMANOID_WINGS_LACY_BACK]
 
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_BACK]
 
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK]
 
[PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_FEATHERED_BACK]
 
[PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_BAT_BACK]
 
[PCG_LAYERING:BEAST_SMALL_INSECT_WINGS_LACY_BACK]
 
[PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_LACY_BACK]
 
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_BACK]
 
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_BAT_BACK]
 
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_BAT_BACK]
 
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_LACY_BACK]
 
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_LACY_BACK]
 
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_BACK]
 
[PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_FEATHERED_BACK]
 
[PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_BAT_BACK]
 
[PCG_LAYERING:WEREBEAST_ZEBRA]
 
[PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_LACY_BACK]
 
[PCG_LAYERING:WEREBEAST_WOLF]
 
[PCG_LAYERING:WEREBEAST_WOMBAT]
 
[PCG_LAYERING:BEAST_SMALL_SPIDER_MANDIBLES]
 
[PCG_LAYERING:BEAST_SMALL_SCORPION_MANDIBLES]
 
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_MANDIBLES]
 
[PCG_LAYERING:BEAST_SMALL_INSECT_MANDIBLES]
 
[PCG_LAYERING:BEAST_SMALL_SNAKE_MANDIBLES]
 
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_MANDIBLES]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_HORNS]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_HORNS]
 
[PCG_LAYERING:BEAST_SMALL_HUMANOID_HORNS]
 
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_HORNS]
 
[PCG_LAYERING:BEAST_SMALL_SCORPION_HORNS]
 
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_HORNS]
 
[PCG_LAYERING:BEAST_SMALL_INSECT_HORNS]
 
[PCG_LAYERING:BEAST_SMALL_SPIDER_HORNS]
 
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_HORNS]
 
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_HORNS]
 
[PCG_LAYERING:BEAST_SMALL_WALRUS_ANTENNAE]
 
[PCG_LAYERING:BEAST_SMALL_SNAKE_HORNS]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_ANTENNAE]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_ANTENNAE]
 
[PCG_LAYERING:BEAST_SMALL_HUMANOID_ANTENNAE]
 
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_ANTENNAE]
 
[PCG_LAYERING:BEAST_SMALL_SCORPION_ANTENNAE]
 
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_ANTENNAE]
 
[PCG_LAYERING:BEAST_SMALL_INSECT_ANTENNAE]
 
[PCG_LAYERING:BEAST_SMALL_SPIDER_ANTENNAE]
 
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_ANTENNAE]
 
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_ANTENNAE]
 
[PCG_LAYERING:BEAST_SMALL_WALRUS_TRUNK]
 
[PCG_LAYERING:BEAST_SMALL_SNAKE_ANTENNAE]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_TRUNK]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_TRUNK]
 
[PCG_LAYERING:BEAST_SMALL_HUMANOID_TRUNK]
 
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_TRUNK]
 
[PCG_LAYERING:BEAST_SMALL_SCORPION_TRUNK]
 
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_TRUNK]
 
[PCG_LAYERING:BEAST_SMALL_INSECT_TRUNK]
 
[PCG_LAYERING:BEAST_SMALL_SPIDER_TRUNK]
 
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_TRUNK]
 
[PCG_LAYERING:BEAST_SMALL_INSECT_PROBOSCIS]
 
[PCG_LAYERING:BEAST_SMALL_SNAKE_TRUNK]
 
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_TRUNK]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_SHELL_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_SHELL_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_SPIDER_SHELL_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_SCORPION_SHELL_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_OCT]
 
[PCG_LAYERING:BEAST_SMALL_WALRUS]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_HEX]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_HEX]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_OCT]
 
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_OCT]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY]
 
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP]
 
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_HEX]
 
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR]
 
[PCG_LAYERING:BEAST_SMALL_HUMANOID]
 
[PCG_LAYERING:BEAST_SMALL_SPIDER]
 
[PCG_LAYERING:BEAST_SMALL_SCORPION]
 
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT]
 
[PCG_LAYERING:BEAST_SMALL_INSECT]
 
[PCG_LAYERING:BEAST_SMALL_SNAKE]
 
[PCG_LAYERING:BEAST_SMALL_WORM_LONG]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_WINGS_LACY_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_HUMANOID_WINGS_LACY_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_FEATHERED_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_BAT_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_SPIDER_WINGS_BAT_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_LACY_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_SPIDER_WINGS_LACY_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_SPIDER_WINGS_FEATHERED_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_INSECT_WINGS_FEATHERED_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_INSECT_WINGS_BAT_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_LACY_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_BAT_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_BAT_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_LACY_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_LACY_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_FEATHERED_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_WALRUS_EYE_TWO]
 
[PCG_LAYERING:BEAST_SMALL_WALRUS_EYE_THREE]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_EYE_THREE]
 
[PCG_LAYERING:BEAST_SMALL_WALRUS_EYE_ONE]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_EYE_ONE]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_EYE_TWO]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_EYE_TWO]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_EYE_THREE]
 
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_EYE_THREE]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_EYE_ONE]
 
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_EYE_ONE]
 
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_EYE_TWO]
 
[PCG_LAYERING:BEAST_SMALL_HUMANOID_EYE_TWO]
 
[PCG_LAYERING:BEAST_SMALL_HUMANOID_EYE_THREE]
 
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_THREE]
 
[PCG_LAYERING:BEAST_SMALL_HUMANOID_EYE_ONE]
 
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_ONE]
 
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_TWO]
 
[PCG_LAYERING:BEAST_SMALL_SCORPION_EYE_TWO]
 
[PCG_LAYERING:BEAST_SMALL_SCORPION_EYE_THREE]
 
[PCG_LAYERING:BEAST_SMALL_SPIDER_EYE_THREE]
 
[PCG_LAYERING:BEAST_SMALL_SCORPION_EYE_ONE]
 
[PCG_LAYERING:BEAST_SMALL_SPIDER_EYE_ONE]
 
[PCG_LAYERING:BEAST_SMALL_SPIDER_EYE_TWO]
 
[PCG_LAYERING:BEAST_SMALL_INSECT_EYE_TWO]
 
[PCG_LAYERING:BEAST_SMALL_INSECT_EYE_THREE]
 
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_EYE_THREE]
 
[PCG_LAYERING:BEAST_SMALL_INSECT_EYE_ONE]
 
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_EYE_ONE]
 
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_EYE_TWO]
 
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_EYE_TWO]
 
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_EYE_THREE]
 
[PCG_LAYERING:BEAST_SMALL_SNAKE_EYE_THREE]
 
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_EYE_ONE]
 
[PCG_LAYERING:BEAST_SMALL_SNAKE_EYE_ONE]
 
[PCG_LAYERING:BEAST_SMALL_SNAKE_EYE_TWO]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_MANDIBLES]
 
[PCG_LAYERING:BEAST_SMALL_WALRUS_MANDIBLES]
 
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_MANDIBLES]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_MANDIBLES]
 
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_MANDIBLES]
 
[PCG_LAYERING:BEAST_SMALL_HUMANOID_MANDIBLES]
 
[PCG_LAYERING:BEAST_WALRUS_TAIL_ONE]
 
[PCG_LAYERING:BEAST_WALRUS_TAIL_TWO]
 
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_TAIL_TWO]
 
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_TAIL_THREE]
 
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_TAIL_THREE]
 
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_TAIL_ONE]
 
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_TAIL_ONE]
 
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_TAIL_TWO]
 
[PCG_LAYERING:BEAST_FRONT_GRASP_TAIL_TWO]
 
[PCG_LAYERING:BEAST_FRONT_GRASP_TAIL_THREE]
 
[PCG_LAYERING:BEAST_HUMANOID_TAIL_THREE]
 
[PCG_LAYERING:BEAST_FRONT_GRASP_TAIL_ONE]
 
[PCG_LAYERING:BEAST_HUMANOID_TAIL_ONE]
 
[PCG_LAYERING:BEAST_HUMANOID_TAIL_TWO]
 
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_TAIL_TWO]
 
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_TAIL_THREE]
 
[PCG_LAYERING:BEAST_SCORPION_TAIL_THREE]
 
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_TAIL_ONE]
 
[PCG_LAYERING:BEAST_SCORPION_TAIL_ONE]
 
[PCG_LAYERING:BEAST_SCORPION_TAIL_TWO]
 
[PCG_LAYERING:BEAST_FRONT_GRASP_SHELL_BACK]
 
[PCG_LAYERING:BEAST_WALRUS_SHELL_BACK]
 
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_SHELL_BACK]
 
[PCG_LAYERING:BEAST_HUMANOID_SHELL_BACK]
 
[PCG_LAYERING:BEAST_WORM_SHORT_SHELL_BACK]
 
[PCG_LAYERING:BEAST_INSECT_SHELL_BACK]
 
[PCG_LAYERING:BEAST_SNAKE_SHELL_BACK]
 
[PCG_LAYERING:BEAST_WORM_LONG_SHELL_BACK]
 
[PCG_LAYERING:BEAST_WALRUS_WINGS_BAT_BACK]
 
[PCG_LAYERING:BEAST_AMORPHOUS_SHELL_BACK]
 
[PCG_LAYERING:BEAST_WALRUS_WINGS_LACY_BACK]
 
[PCG_LAYERING:BEAST_WALRUS_WINGS_FEATHERED_BACK]
 
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK]
 
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_BAT_BACK]
 
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_BACK]
 
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_BAT_BACK]
 
[PCG_LAYERING:BEAST_FRONT_GRASP_WINGS_BAT_BACK]
 
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_LACY_BACK]
 
[PCG_LAYERING:BEAST_FRONT_GRASP_WINGS_LACY_BACK]
 
[PCG_LAYERING:BEAST_FRONT_GRASP_WINGS_FEATHERED_BACK]
 
[PCG_LAYERING:BEAST_HUMANOID_WINGS_FEATHERED_BACK]
 
[PCG_LAYERING:BEAST_HUMANOID_WINGS_BAT_BACK]
 
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_WINGS_BAT_BACK]
 
[PCG_LAYERING:BEAST_HUMANOID_WINGS_LACY_BACK]
 
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_BACK]
 
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK]
 
[PCG_LAYERING:BEAST_SCORPION_WINGS_FEATHERED_BACK]
 
[PCG_LAYERING:BEAST_SCORPION_WINGS_BAT_BACK]
 
[PCG_LAYERING:BEAST_INSECT_WINGS_LACY_BACK]
 
[PCG_LAYERING:BEAST_SCORPION_WINGS_LACY_BACK]
 
[PCG_LAYERING:BEAST_WORM_SHORT_WINGS_FEATHERED_BACK]
 
[PCG_LAYERING:BEAST_WORM_SHORT_WINGS_BAT_BACK]
 
[PCG_LAYERING:BEAST_WORM_LONG_WINGS_BAT_BACK]
 
[PCG_LAYERING:BEAST_WORM_SHORT_WINGS_LACY_BACK]
 
[PCG_LAYERING:BEAST_WORM_LONG_WINGS_LACY_BACK]
 
[PCG_LAYERING:BEAST_WORM_LONG_WINGS_FEATHERED_BACK]
 
[PCG_LAYERING:BEAST_SNAKE_WINGS_FEATHERED_BACK]
 
[PCG_LAYERING:BEAST_SNAKE_WINGS_BAT_BACK]
 
[PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_FEATHERED_FRONT]
 
[PCG_LAYERING:BEAST_SNAKE_WINGS_LACY_BACK]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_LACY_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_LACY_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT]
 
[PCG_LAYERING:BEAST_WORM_SHORT_MANDIBLES]
 
[PCG_LAYERING:BEAST_INSECT_MANDIBLES]
 
[PCG_LAYERING:BEAST_SNAKE_MANDIBLES]
 
[PCG_LAYERING:BEAST_WORM_LONG_MANDIBLES]
 
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_HORNS]
 
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_HORNS]
 
[PCG_LAYERING:BEAST_HUMANOID_HORNS]
 
[PCG_LAYERING:BEAST_FRONT_GRASP_HORNS]
 
[PCG_LAYERING:BEAST_SCORPION_HORNS]
 
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_HORNS]
 
[PCG_LAYERING:BEAST_INSECT_HORNS]
 
[PCG_LAYERING:BEAST_SPIDER_HORNS]
 
[PCG_LAYERING:BEAST_WORM_LONG_HORNS]
 
[PCG_LAYERING:BEAST_WORM_SHORT_HORNS]
 
[PCG_LAYERING:BEAST_WALRUS_ANTENNAE]
 
[PCG_LAYERING:BEAST_SNAKE_HORNS]
 
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_ANTENNAE]
 
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_ANTENNAE]
 
[PCG_LAYERING:BEAST_HUMANOID_ANTENNAE]
 
[PCG_LAYERING:BEAST_FRONT_GRASP_ANTENNAE]
 
[PCG_LAYERING:BEAST_SCORPION_ANTENNAE]
 
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_ANTENNAE]
 
[PCG_LAYERING:BEAST_INSECT_ANTENNAE]
 
[PCG_LAYERING:BEAST_SPIDER_ANTENNAE]
 
[PCG_LAYERING:BEAST_WORM_LONG_ANTENNAE]
 
[PCG_LAYERING:BEAST_WORM_SHORT_ANTENNAE]
 
[PCG_LAYERING:BEAST_WALRUS_TRUNK]
 
[PCG_LAYERING:BEAST_SNAKE_ANTENNAE]
 
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_TRUNK]
 
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_TRUNK]
 
[PCG_LAYERING:BEAST_HUMANOID_TRUNK]
 
[PCG_LAYERING:BEAST_FRONT_GRASP_TRUNK]
 
[PCG_LAYERING:BEAST_SCORPION_TRUNK]
 
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_TRUNK]
 
[PCG_LAYERING:BEAST_INSECT_TRUNK]
 
[PCG_LAYERING:BEAST_SPIDER_TRUNK]
 
[PCG_LAYERING:BEAST_WORM_SHORT_TRUNK]
 
[PCG_LAYERING:BEAST_INSECT_PROBOSCIS]
 
[PCG_LAYERING:BEAST_SNAKE_TRUNK]
 
[PCG_LAYERING:BEAST_WORM_LONG_TRUNK]
 
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_SHELL_FRONT]
 
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_SHELL_FRONT]
 
[PCG_LAYERING:BEAST_SPIDER_SHELL_FRONT]
 
[PCG_LAYERING:BEAST_SCORPION_SHELL_FRONT]
 
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_OCT]
 
[PCG_LAYERING:BEAST_WALRUS]
 
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY]
 
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_HEX]
 
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_HEX]
 
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_OCT]
 
[PCG_LAYERING:BEAST_FRONT_GRASP_OCT]
 
[PCG_LAYERING:BEAST_QUADRUPED_BULKY]
 
[PCG_LAYERING:BEAST_FRONT_GRASP]
 
[PCG_LAYERING:BEAST_FRONT_GRASP_HEX]
 
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR]
 
[PCG_LAYERING:BEAST_HUMANOID]
 
[PCG_LAYERING:BEAST_SPIDER]
 
[PCG_LAYERING:BEAST_SCORPION]
 
[PCG_LAYERING:BEAST_WORM_SHORT]
 
[PCG_LAYERING:BEAST_INSECT]
 
[PCG_LAYERING:BEAST_SNAKE]
 
[PCG_LAYERING:BEAST_WORM_LONG]
 
[PCG_LAYERING:BEAST_WALRUS_TAIL_THREE]
 
[PCG_LAYERING:BEAST_AMORPHOUS]
 
[PCG_LAYERING:BEAST_FRONT_GRASP_WINGS_LACY_FRONT]
 
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_LACY_FRONT]
 
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT]
 
[PCG_LAYERING:BEAST_HUMANOID_WINGS_LACY_FRONT]
 
[PCG_LAYERING:BEAST_SCORPION_WINGS_FEATHERED_FRONT]
 
[PCG_LAYERING:BEAST_SCORPION_WINGS_BAT_FRONT]
 
[PCG_LAYERING:BEAST_SPIDER_WINGS_BAT_FRONT]
 
[PCG_LAYERING:BEAST_SCORPION_WINGS_LACY_FRONT]
 
[PCG_LAYERING:BEAST_SPIDER_WINGS_LACY_FRONT]
 
[PCG_LAYERING:BEAST_SPIDER_WINGS_FEATHERED_FRONT]
 
[PCG_LAYERING:BEAST_INSECT_WINGS_FEATHERED_FRONT]
 
[PCG_LAYERING:BEAST_INSECT_WINGS_BAT_FRONT]
 
[PCG_LAYERING:BEAST_WORM_SHORT_WINGS_LACY_FRONT]
 
[PCG_LAYERING:BEAST_WORM_SHORT_WINGS_FEATHERED_FRONT]
 
[PCG_LAYERING:BEAST_WORM_LONG_WINGS_FEATHERED_FRONT]
 
[PCG_LAYERING:BEAST_WORM_LONG_WINGS_BAT_FRONT]
 
[PCG_LAYERING:BEAST_SNAKE_WINGS_BAT_FRONT]
 
[PCG_LAYERING:BEAST_WORM_LONG_WINGS_LACY_FRONT]
 
[PCG_LAYERING:BEAST_SNAKE_WINGS_LACY_FRONT]
 
[PCG_LAYERING:BEAST_SNAKE_WINGS_FEATHERED_FRONT]
 
[PCG_LAYERING:BEAST_WALRUS_EYE_TWO]
 
[PCG_LAYERING:BEAST_WALRUS_EYE_THREE]
 
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_EYE_THREE]
 
[PCG_LAYERING:BEAST_WALRUS_EYE_ONE]
 
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_EYE_ONE]
 
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_EYE_TWO]
 
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_EYE_TWO]
 
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_EYE_THREE]
 
[PCG_LAYERING:BEAST_FRONT_GRASP_EYE_THREE]
 
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_EYE_ONE]
 
[PCG_LAYERING:BEAST_FRONT_GRASP_EYE_ONE]
 
[PCG_LAYERING:BEAST_FRONT_GRASP_EYE_TWO]
 
[PCG_LAYERING:BEAST_HUMANOID_EYE_TWO]
 
[PCG_LAYERING:BEAST_HUMANOID_EYE_THREE]
 
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_EYE_THREE]
 
[PCG_LAYERING:BEAST_HUMANOID_EYE_ONE]
 
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_EYE_ONE]
 
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_EYE_TWO]
 
[PCG_LAYERING:BEAST_SCORPION_EYE_TWO]
 
[PCG_LAYERING:BEAST_SCORPION_EYE_THREE]
 
[PCG_LAYERING:BEAST_SPIDER_EYE_THREE]
 
[PCG_LAYERING:BEAST_SCORPION_EYE_ONE]
 
[PCG_LAYERING:BEAST_SPIDER_EYE_ONE]
 
[PCG_LAYERING:BEAST_SPIDER_EYE_TWO]
 
[PCG_LAYERING:BEAST_INSECT_EYE_TWO]
 
[PCG_LAYERING:BEAST_INSECT_EYE_THREE]
 
[PCG_LAYERING:BEAST_WORM_SHORT_EYE_THREE]
 
[PCG_LAYERING:BEAST_INSECT_EYE_ONE]
 
[PCG_LAYERING:BEAST_WORM_SHORT_EYE_ONE]
 
[PCG_LAYERING:BEAST_WORM_SHORT_EYE_TWO]
 
[PCG_LAYERING:BEAST_WORM_LONG_EYE_TWO]
 
[PCG_LAYERING:BEAST_WORM_LONG_EYE_THREE]
 
[PCG_LAYERING:BEAST_SNAKE_EYE_THREE]
 
[PCG_LAYERING:BEAST_WORM_LONG_EYE_ONE]
 
[PCG_LAYERING:BEAST_SNAKE_EYE_ONE]
 
[PCG_LAYERING:BEAST_SNAKE_EYE_TWO]
 
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_MANDIBLES]
 
[PCG_LAYERING:BEAST_WALRUS_MANDIBLES]
 
[PCG_LAYERING:BEAST_FRONT_GRASP_MANDIBLES]
 
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_MANDIBLES]
 
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_MANDIBLES]
 
[PCG_LAYERING:BEAST_HUMANOID_MANDIBLES]
 
[PCG_LAYERING:BEAST_SPIDER_MANDIBLES]
 
[PCG_LAYERING:BEAST_SCORPION_MANDIBLES]
 
specters
 
wraith
 
phantoms
 
specter
 
haunts
 
phantom
 
banshees
 
ghosts
 
banshee
 
spirit
 
spirits
 
brutes
 
monsters
 
fiends
 
devils
 
demons
 
demonic
 
one-eyed
 
eyeless
 
skinless
 
three-eyed
 
winged
 
horned
 
[GO_TO_START]
 
[CASTE_NAME:
 
titans:
 
-titan]
 
titan:
 
savanna
 
plains
 
tundra
 
glacier
 
mountain
 
jungle
 
forest
 
desert
 
unfathomably horrifying nature
 
macabre ways
 
terror-inspiring antics
 
[PREFSTRING:
 
unsettling origin
 
[PCG_LAYERING:BEAST_WALRUS_WINGS_FEATHERED_FRONT]
 
horrifying features
 
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_BAT_FRONT]
 
[PCG_LAYERING:BEAST_WALRUS_WINGS_LACY_FRONT]
 
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_LACY_FRONT]
 
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT]
 
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT]
 
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_BAT_FRONT]
 
Destroyer
 
Destroyers
 
harbinger
 
Monsters
 
Harbinger
 
Harbingers
 
Behemoths
 
behemoth
 
Beasts
 
Behemoth
 
enforcer
 
Enforcer
 
Enforcers
 
messenger
 
Slayers
 
Messenger
 
Messengers
 
Spirit
 
Spirits
 
Guardians
 
guardian
 
fighter
 
Guardian
 
champion
 
Fighters
 
Champion
 
Champions
 
Warrior
 
Warriors
 
angelic
 
Soldiers
 
Angels
 
disaster
 
disasters
 
catastrophe
 
catastrophes
 
experiment
 
experiments
 
follies
 
mistake
 
mistakes
 
hounds
 
wolves
 
towers
 
giants
 
warrior
 
warriors
 
wraiths
 
misfortune
 
ogresses
 
ogress
 
crones
 
trolls
 
of shadow
 
of evil
 
of twilight
 
of the night
 
nightmare:nightmares:nightmare]
 
midnight
 
retainer
 
bogeyman:bogeymen:bogeyman]
 
Retainer
 
Retainers
 
puppet
 
Puppet
 
Puppets
 
Beings
 
Helpers
 
helper
 
minion
 
Helper
 
Minion
 
Minions
 
Attendants
 
attendant
 
assistant
 
Attendant
 
Assistant
 
Assistants
 
Servants
 
servant
 
judgment
 
Servant
 
Judgment
 
Judgments
 
Ruinations
 
ruination
 
Catastrophes
 
Ruination
 
Catastrophe
 
destroyer
 
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:BOOK_INSTRUCTION:SECRET_DEATH]
 
[IT_REQUIRES:MORTAL]
 
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
 
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
 
[IS_SECRET_GOAL:IMMORTALITY]
 
[IS_SECRET:SUPERNATURAL_LEARNING_POSSIBLE]
 
[IS_SPHERE:DEATH]
 
[IS_SPHERE:NIGHTMARES]
 
[I_SOURCE:SECRET]
 
[IS_NAME:the secrets of life and death]
 
slayers
 
shades
 
butchers
 
hunters
 
stalkers
 
butcher
 
ghouls
 
stalker
 
corpses
 
wasting
 
sallow
 
forlorn
 
dismal
 
corrupted
 
ruined
 
fallen
 
damned
 
doomed
 
hollow
 
returned
 
sunless
 
SECRET_SUMMON_N_
 
SECRET_GHOUL_
 
SECRET_UNDEAD_GST_
 
SECRET_SUMMON_B_
 
SECRET_ANIMATE_
 
SECRET_UNDEAD_RES_
 
SECRET_RES_POWER_
 
SECRET_GST_POWER_
 
*** Error(s) found in Random Interaction Generation
 
SECRET_
 
grooms
 
bridegroom
 
bridegrooms
 
consorts
 
husbands
 
brides
 
consort
 
spouses
 
freaks
 
horrors
 
infected
 
poisoned
 
[SYN_CLASS:GHOUL]
 
[CE_FLASH_TILE:TILE:165:4:0:1:FREQUENCY:2000:1000:START:0:ABRUPT]
 
[IS_HIST_STRING_2:, passing on the ghoulish condition]
 
[IE_ARENA_NAME:Infected ghoul]
 
[I_SOURCE:ATTACK]
 
[IS_HIST_STRING_1: bit ]
 
[IS_TRIGGER_STRING_THIRD:has]
 
[IS_TRIGGER_STRING:been infected with a contagious ghoulish condition]
 
[IS_HIST_STRING_2: with a contagious ghoulish condition]
 
[IS_TRIGGER_STRING_SECOND:have]
 
[I_SOURCE:EXPERIMENT]
 
[IS_HIST_STRING_1: infected ]
 
[IE_CREATURE_CASTE_FLAG:NIGHT_CREATURE_NIGHTMARE]
 
[EXPERIMENT_ONLY]
 
[IE_CREATURE_CASTE_FLAG:NIGHT_CREATURE_BOGEYMAN]
 
[IE_TIME_RANGE:200:300]
 
[IT_LOCATION:RANDOM_NEARBY_LOCATION:A:5]
 
[I_EFFECT:SUMMON_UNIT]
 
[CE_PHYS_ATT_CHANGE:STRENGTH:200:1000:TOUGHNESS:200:1000:START:0:ABRUPT]
 
[CE_ADD_TAG:NO_AGING:NOT_LIVING:STERILE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT]
 
[SYN_CLASS:RAISED_UNDEAD]
 
[CE_DISPLAY_TILE:TILE:165:3:0:1:START:0:ABRUPT]
 
[I_EFFECT:RESURRECT]
 
[IE_ARENA_NAME:Raised
 
[IT_CANNOT_HAVE_SYNDROME_CLASS:RAISED_GHOST]
 
[IT_CANNOT_HAVE_SYNDROME_CLASS:GHOUL]
 
[IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE]
 
[IT_CANNOT_HAVE_SYNDROME_CLASS:RAISED_UNDEAD]
 
[IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE]
 
[IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE]
 
[CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT]
 
[IT_REQUIRES:FIT_FOR_RESURRECTION]
 
[CE_SPEED_CHANGE:SPEED_PERC:60:START:0:ABRUPT]
 
[CE_SPEED_CHANGE:SPEED_PERC:20:START:0:ABRUPT]
 
[IE_ARENA_NAME:Animated corpse]
 
[SYN_CLASS:ZOMBIE]
 
[IT_MANUAL_INPUT:corpses]
 
[I_EFFECT:ANIMATE]
 
[IT_REQUIRES:FIT_FOR_ANIMATION]
 
[IT_FORBIDDEN:NOT_LIVING]
 
[IT_LOCATION:CONTEXT_ITEM]
 
[IT_AFFECTED_CLASS:GENERAL_POISON]
 
[CDI:ADV_NAME:Create ghoul]
 
[I_TARGET:A:CORPSE]
 
[CDI:ADV_NAME:Summon nightmare]
 
[CDI:WAIT_PERIOD:12000]
 
[CDI:ADV_NAME:Summon bogeymen]
 
[CDI:VERB:call upon the night:calls upon the night:NA]
 
[CDI:WAIT_PERIOD:10]
 
[CDI:ADV_NAME:Raise
 
[CDI:TARGET_RANGE:A:10]
 
[CDI:TARGET_VERB:shudder and begin to move:shudders and begins to move]
 
[CE_CHANGE_PERSONALITY:FACET:ANXIETY_PROPENSITY:50:FACET:TRUST:-50:START:0:ABRUPT]
 
[CDI:ADV_NAME:Animate corpse]
 
[CE_ADD_TAG:NOEXERT:NO_AGING:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST
 
:NIGHT_CREATURE_EXPERIMENTER
 
[CE_DISPLAY_TILE:TILE:165:5:0:1:START:0:ABRUPT]
 
[CE_DISPLAY_NAME:NAME:necromancer:necromancers:necromantic:START:0:ABRUPT]
 
[IE_ARENA_NAME:Necromancer]
 
[SYN_CLASS:NECROMANCER]
 
[IT_REQUIRES:CAN_LEARN]
 
[IT_REQUIRES:CAN_SPEAK]
 
[IS_TRIGGER_STRING:been blessed with holy legwear!]
 
[IS_TRIGGER_STRING:been blessed with holy headwear!]
 
[IS_TRIGGER_STRING:been blessed with a holy weapon!]
 
[IS_TRIGGER_STRING:been blessed with holy bodywear!]
 
[I_SOURCE:DEITY]
 
[IS_USAGE_HINT:MEDIUM_BLESSING]
 
[CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:20:START:0:ABRUPT]
 
MEDIUM_BLESSING_
 
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
 
[IE_ARENA_NAME:Cursed]
 
[CDI:TARGET_VERB:feel horrible:looks horrible]
 
[CDI:WAIT_PERIOD:20]
 
[CDI:VERBAL]
 
[CDI:VERBAL_SPEECH:curse.txt]
 
[CDI:TARGET:A:LINE_OF_SIGHT:DISTURBER_ONLY]
 
[CDI:USAGE_HINT:MAJOR_CURSE]
 
[CE_CHANGE_PERSONALITY:FACET:ANXIETY_PROPENSITY:50:FACET:TRUST:-50:FACET:VENGEFUL:100:START:0:ABRUPT]
 
[CDI:ADV_NAME:Curse]
 
[CE_DISPLAY_NAME:NAME:mummy:mummies:mummified:START:0:ABRUPT]
 
[CE_PHYS_ATT_CHANGE:STRENGTH:300:1000:TOUGHNESS:300:1000:START:0:ABRUPT]
 
[SYN_CLASS:DISTURBANCE_CURSE]
 
[CE_DISPLAY_TILE:TILE:165:6:0:1:START:0:ABRUPT]
 
[IE_ARENA_NAME:Disturbed dead]
 
[SYN_CLASS:DISTURBED_DEAD]
 
interred
 
[I_SOURCE:DISTURBANCE]
 
sepulcher
 
sanctified
 
mausoleum
 
buried
 
once-resting
 
entombed
 
DISTURBANCE_UNDEAD_RES_
 
DISTURBANCE_UNDEAD_GST_
 
DISTURBANCE_CURSE_
 
DISTURBANCE_ANIMATE_
 
DISTURBANCE_RES_POWER_
 
DISTURBANCE_GST_POWER_
 
[IT_MATERIAL:MATERIAL:CREATURE_MAT:
 
DISTURBANCE_
 
:WEATHER_FALLING_MATERIAL]
 
:WEATHER_CREEPING_DUST]
 
[I_TARGET:B:MATERIAL]
 
:WEATHER_CREEPING_GAS]
 
:WEATHER_CREEPING_VAPOR]
 
[IE_INTERMITTENT:WEEKLY]
 
[IT_MATERIAL:MATERIAL:INORGANIC:
 
[IS_REGION:ANY_TERRAIN]
 
[IS_FREQUENCY:100]
 
[IS_REGION:EVIL_ONLY]
 
[IS_REGION:SAVAGE_ALLOWED]
 
REGIONAL_
 
[I_SOURCE:REGION]
 
[I_SOURCE:UNDERGROUND_SPECIAL]
 
[IT_LOCATION:CONTEXT_REGION]
 
:BP:BY_CATEGORY:MOUTH:BP:BY_CATEGORY:TOOTH:START:0:ABRUPT]
 
[INTERACTION:UNDERGROUND_SPECIAL]
 
[CE_REMOVE_TAG:TRANCES:MISCHIEVOUS:START:0:ABRUPT]
 
[CE_SPECIAL_ATTACK_INTERACTION:INTERACTION:
 
tainted
 
plague
 
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:SUPERNATURAL]
 
[CE:HAVE_FAST_EFFORTLESS_GAIT_SPEED:1000]
 
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:DEMON]
 
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:UNIQUE_DEMON]
 
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:SEMIMEGABEAST]
 
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:TITAN]
 
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:CAN_LEARN]
 
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:MEGABEAST]
 
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:CANNOT_BREATHE_AIR]
 
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:IMMOBILE_LAND]
 
[CE:FORBIDDEN_CREATURE_FLAG:SMALL_RACE]
 
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:LARGE_PREDATOR]
 
[CE_BODY_TRANSFORMATION:START:0:PEAK:0:END:8400:ABRUPT]
 
[CE:CREATURE_CASTE_FLAG:NATURAL_ANIMAL]
 
[IS_USAGE_HINT:MEDIUM_CURSE]
 
[IS_TRIGGER_STRING:been cursed, for one week, to know life as a beast!]
 
[CE_SKILL_ROLL_ADJUST:PERC:150:PERC_ON:50:START:0:PEAK:0:END:8400:ABRUPT]
 
MEDIUM_CURSE_
 
[IS_USAGE_HINT:MINOR_BLESSING]
 
[IS_TRIGGER_STRING:been blessed with a week's good fortune!]
 
[CE_REGROW_PARTS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
 
MINOR_BLESSING_
 
[CE_REDUCE_NAUSEA:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
 
[CE_REDUCE_FEVER:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
 
[CE_REDUCE_PARALYSIS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
 
[CE_REDUCE_DIZZINESS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
 
[CE_REDUCE_SWELLING:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
 
[CE_CURE_INFECTION:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
 
[CE_HEAL_NERVES:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
 
[CE_REDUCE_PAIN:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
 
[CE_CLOSE_OPEN_WOUNDS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
 
[CE_HEAL_TISSUES:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
 
[IS_TRIGGER_STRING:been granted healing!]
 
[CE_STOP_BLEEDING:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
 
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:SUPERNATURAL]
 
[IE_MAKE_PET_IF_POSSIBLE]
 
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:DEMON]
 
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:UNIQUE_DEMON]
 
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:SEMIMEGABEAST]
 
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:TITAN]
 
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:CAN_LEARN]
 
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:MEGABEAST]
 
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:CANNOT_BREATHE_AIR]
 
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:IMMOBILE_LAND]
 
[IE_CREATURE_CASTE_FLAG:LARGE_PREDATOR]
 
[IE_CREATURE_CASTE_FLAG:NATURAL_ANIMAL]
 
[IS_TRIGGER_STRING:been blessed with a pet!]
 
[IE_FORBIDDEN_CREATURE_FLAG:SMALL_RACE]
 
[I_EFFECT:CHANGE_ITEM_QUALITY]
 
[IE_CHANGE_QUALITY:2]
 
[IE_ITEM_QUALITY:ARTIFACT]
 
[IS_TRIGGER_STRING:been blessed with improved equipment!]
 
[IE_ITEM:100:1:SHOES:NONE:NONE:NONE]
 
[IE_ITEM:100:1:SHIELD:NONE:NONE:NONE]
 
[IE_ITEM:100:1:HELM:NONE:NONE:NONE]
 
[IE_ITEM:100:1:GLOVES:NONE:NONE:NONE]
 
[IE_ITEM:100:1:ARMOR:NONE:NONE:NONE]
 
[IE_ITEM:100:1:PANTS:NONE:NONE:NONE]
 
[I_EFFECT:CREATE_ITEM]
 
[IE_ITEM:100:1:WEAPON:NONE:NONE:NONE]
 
[IS_TRIGGER_STRING:been blessed with a holy shield!]
 
[IT_MANUAL_INPUT:recipient]
 
[IS_TRIGGER_STRING:been blessed with holy handwear!]
 
[IS_TRIGGER_STRING:been blessed with holy footwear!]
 
[METAL]
 
[BARRED]
 
[LAYER_PERMIT:30]
 
[MATERIAL_SIZE:6]
 
[COVERAGE:100]
 
[LAYER_SIZE:15]
 
[SHAPED]
 
[LAYER:ARMOR]
 
[ARMORLEVEL:3]
 
[LBSTEP:MAX]
 
[ADJECTIVE:
 
rounded
 
[ITEM_PANTS:
 
greaves:greaves
 
[CE:COUNTER_TRIGGER:DRINKING_BLOOD:1:NONE:REQUIRED]
 
[CE_SENSE_CREATURE_CLASS:START:0:CLASS:GENERAL_POISON:15:4:0:1:ABRUPT]
 
[CE_DISPLAY_NAME:NAME:vampire:vampires:vampiric:START:0:CAN_BE_HIDDEN:ABRUPT]
 
[CE_BP_APPEARANCE_MODIFIER:START:0:BP:BY_CATEGORY:TOOTH:APPEARANCE_MODIFIER:LENGTH:150:ABRUPT]
 
[CE:SYNDROME_TAG:SYN_INJECTED]
 
[CE_DISPLAY_TILE:TILE:165:4:0:0:START:0:CAN_BE_HIDDEN:ABRUPT]
 
[CE:INTERACTION:
 
[CE:SYNDROME_TAG:SYN_INGESTED]
 
[CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:NONE:NONE:1:2:ABRUPT]
 
[CE_BODY_MAT_INTERACTION:MAT_TOKEN:RESERVED_BLOOD:START:0:ABRUPT]
 
[CE_ADD_TAG:BLOODSUCKER:NO_AGING:STERILE:NOT_LIVING:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:PARALYZEIMMUNE:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:START:0:ABRUPT]
 
[CE_PHYS_ATT_CHANGE:STRENGTH:200:0:AGILITY:200:0:TOUGHNESS:200:0:START:0:ABRUPT]
 
[IE_ARENA_NAME:Vampire]
 
[SYN_CLASS:VAMPCURSE]
 
[IS_HIST_STRING_1: consumed the tainted blood of ]
 
[IS_HIST_STRING_2: and was cursed]
 
[IS_TRIGGER_STRING:been cursed to prowl the night in search of blood!]
 
[I_SOURCE:INGESTION]
 
DEITY_CURSE_VAMPIRE_
 
[IS_HIST_STRING_2: to prowl the night in search of blood]
 
monster curse]
 
[CE_BODY_TRANSFORMATION:START:16800:ABRUPT]
 
[CE_ADD_TAG:NO_AGING:START:0:ABRUPT]
 
[IS_HIST_STRING_2:, passing on the
 
:DEFAULT]
 
[CE:PERIODIC:MOON_PHASE:27:0]
 
[CE_BODY_TRANSFORMATION:START:0:ABRUPT]
 
[CE:CREATURE:
 
[IE_ARENA_NAME:Werebeast]
 
[SYN_CLASS:WERECURSE]
 
[IT_REQUIRES:HAS_BLOOD]
 
[IT_FORBIDDEN:SUPERNATURAL]
 
[IS_TRIGGER_STRING:been cursed to assume the form of a
 
-like monster every full moon!]
 
[IS_HIST_STRING_2: to assume the form of a
 
-like monster every full moon]
 
[IS_USAGE_HINT:MAJOR_CURSE]
 
[IS_HIST_STRING_1: cursed ]
 
[CE:CREATURE_CASTE_FLAG:LARGE_PREDATOR]
 
[CE_ADD_TAG:NO_AGING:START:0:PEAK:0:END:5:ABRUPT:DWF_STRETCH:144]
 
[I_SOURCE:CREATURE_ACTION]
 
[CE_BODY_TRANSFORMATION:START:0:PEAK:0:END:5:ABRUPT:DWF_STRETCH:144]
 
[CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:20:START:0:PEAK:0:END:8400:ABRUPT]
 
[INTERACTION:RCP_MATERIAL_EMISSION]
 
[IS_USAGE_HINT:MINOR_CURSE]
 
[IS_TRIGGER_STRING:been cursed with a week's bad luck!]
 
[CE_ADD_TAG:NO_AGING:NO_EAT:NO_DRINK:START:0:PEAK:0:END:8400:ABRUPT]
 
MINOR_CURSE_
 
[NAME:mask:masks]
 
[LAYER_PERMIT:10]
 
[NAME:hood:hoods]
 
[NAME:turban:turbans]
 
[MATERIAL_SIZE:1]
 
[NAME:cap:caps]
 
[LAYER_PERMIT:15]
 
[LAYER_PERMIT:20]
 
[SCALED]
 
[ARMORLEVEL:1]
 
[METAL_ARMOR_LEVELS]
 
[ITEM_HELM:
 
[NAME:helm:helms]
 
asymmetrical
 
[NAME:dress:dresses]
 
[NAME:robe:robes]
 
[LAYER_PERMIT:300]
 
[NAME:vest:vests]
 
[NAME:cape:capes]
 
[COVERAGE:50]
 
[UBSTEP:1]
 
[LAYER_SIZE:30]
 
[NAME:tunic:tunics]
 
[NAME:toga:togas]
 
[LAYER:COVER]
 
[LAYER_PERMIT:150]
 
[MATERIAL_SIZE:3]
 
[NAME:cloak:cloaks]
 
[NAME:shirt:shirts]
 
[LAYER:UNDER]
 
[UBSTEP:MAX]
 
[MATERIAL_SIZE:5]
 
[NAME:coat:coats]
 
[LAYER_PERMIT:50]
 
[MATERIAL_SIZE:9]
 
[LBSTEP:0]
 
[LAYER_SIZE:20]
 
segmented
 
[UBSTEP:0]
 
breastplate:breastplates
 
square
 
[ITEM_ARMOR:
 
[LEATHER]
 
[STRUCTURAL_ELASTICITY_WOVEN_THREAD]
 
[MATERIAL_SIZE:2]
 
[SOFT]
 
[LAYER_SIZE:10]
 
[LAYER_PERMIT:100]
 
[LBSTEP:1]
 
[LAYER:OVER]
 
bell-shaped
 
frilly
 
[HARD]
 
wide-headed
 
cone-headed
 
[ITEM_AMMO:
 
[NAME:arrow:arrows]
 
[ATTACK:BLUNT:10000:4000:bash:bashes:NO_SUB:1250]
 
[TWO_HANDED:0]
 
[MINIMUM_SIZE:15000]
 
[SHOOT_FORCE:1000]
 
[SHOOT_MAXVEL:200]
 
pointed
 
[RANGED:BOW:ARROW]
 
[ATTACK:BLUNT:1:10:lash:lashes:NO_SUB:5000]
 
[ATTACK_PREPARE_AND_RECOVER:4:4]
 
[ATTACK:EDGE:10:50:lash:lashes:NO_SUB:2000]
 
[ATTACK_FLAG_BAD_MULTIATTACK]
 
[TWO_HANDED:27500]
 
[MINIMUM_SIZE:22500]
 
branching
 
[SKILL:WHIP]
 
lash:lashes
 
scourge:scourges
 
[ATTACK:BLUNT:10000:6000:bash:bashes:shaft:1250]
 
whip:whips
 
[MATERIAL_SIZE:4]
 
[ATTACK:EDGE:20:12000:stab:stabs:NO_SUB:1000]
 
[TWO_HANDED:77500]
 
[MINIMUM_SIZE:62500]
 
[SIZE:800]
 
[SKILL:PIKE]
 
[ATTACK:BLUNT:20000:4000:slap:slaps:flat:1250]
 
[ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000]
 
[ATTACK_PREPARE_AND_RECOVER:3:3]
 
[ATTACK:EDGE:50:2000:stab:stabs:NO_SUB:1000]
 
[MINIMUM_SIZE:32500]
 
[ATTACK:EDGE:20000:4000:slash:slashes:NO_SUB:1250]
 
[SKILL:SWORD]
 
[TWO_HANDED:37500]
 
[ITEM_WEAPON:
 
[SIZE:300]
 
[NAME:sock:socks]
 
[NAME:chausse:chausses]
 
[UPSTEP:MAX]
 
[NAME:shoe:shoes]
 
[NAME:sandal:sandals]
 
[NAME:low boot:low boots]
 
[NAME:high boot:high boots]
 
[LAYER_SIZE:25]
 
[COVERAGE:150]
 
[ITEM_SHOES:
 
[NAME:glove:gloves]
 
[NAME:mitten:mittens]
 
intricate
 
[ARMORLEVEL:2]
 
[UPSTEP:1]
 
[ITEM_GLOVES:
 
[NAME:gauntlet:gauntlets]
 
[NAME:headscarf:headscarves]
 
[NAME:head veil:head veils]
 
[NAME:face veil:face veils]
 
[HELM:
 
:COMMON]
 
[AMMO:
 
[SHIELD:
 
[SITE_GUARDIAN]
 
[WEAPON:
 
[UPSTEP:2]
 
GUARDIAN_ENTITY_
 
rectangular
 
[BLOCKCHANCE:20]
 
[ITEM_SHIELD:
 
[NAME:bolt:bolts]
 
[CLASS:BOLT]
 
[ATTACK:EDGE:20:10000:stab:stabs:NO_SUB:1000]
 
[RANGED:CROSSBOW:BOLT]
 
large-headed
 
[SKILL:SPEAR]
 
[NAME:maul:mauls]
 
[ATTACK:BLUNT:100:6000:bash:bashes:NO_SUB:2000]
 
[SKILL:HAMMER]
 
[ATTACK:BLUNT:10:200:bash:bashes:NO_SUB:2000]
 
[NAME:war hammer:war hammers]
 
[SIZE:400]
 
[SKILL:MACE]
 
[ATTACK:BLUNT:20:200:bash:bashes:NO_SUB:2000]
 
[ATTACK:BLUNT:20:600:strike:strikes:pommel:1000]
 
[SKILL:DAGGER]
 
[ATTACK:EDGE:1000:800:slash:slashes:NO_SUB:1250]
 
prong:prongs
 
[SIZE:200]
 
nail:nails
 
spike:spikes
 
dagger:daggers
 
knife:knives
 
[ATTACK:BLUNT:60000:8000:slap:slaps:flat:1250]
 
crescent
 
[SIZE:1300]
 
[ATTACK:EDGE:60000:8000:hack:hacks:NO_SUB:1250]
 
[ATTACK:BLUNT:20000:6000:bash:bashes:shaft:1250]
 
[NAME:great axe:great axes]
 
[SIZE:1200]
 
[ATTACK:EDGE:20000:8000:slash:slashes:NO_SUB:1250]
 
[ATTACK:BLUNT:40000:6000:slap:slaps:flat:1250]
 
[NAME:halberd:halberds]
 
[MINIMUM_SIZE:42500]
 
[ATTACK:EDGE:40000:6000:hack:hacks:NO_SUB:1250]
 
[SKILL:AXE]
 
[TWO_HANDED:47500]
 
[ATTACK:EDGE:1:50:stick:sticks:NO_SUB:1000]
 
[NAME:battle axe:battle axes]
 
[CLASS:BLOWDART]
 
[SIZE:20]
 
tapered
 
double-tipped
 
[MINIMUM_SIZE:5000]
 
[NAME:blowdart:blowdarts]
 
[SHOOT_FORCE:100]
 
[SHOOT_MAXVEL:1000]
 
[ATTACK:EDGE:5:1000:stab:stabs:NO_SUB:1000]
 
[RANGED:BLOWGUN:BLOWDART]
 
[CLASS:ARROW]
 
[SIZE:150]
 
[T_WORD:
 
[CLOTHING]
 
[TRANSLATION:GEN_DIVINE]
 
[DIVINE_MAT_CRAFTS]
 
[DIVINE_MAT_CLOTHING]
 
[DIVINE_MAT_WEAPONS]
 
[DIVINE_MAT_ARMOR]
 
[GLOVES:
 
[SHOES:
 
[ARMOR:
 
[PANTS:
 
ASHERY
 
CLOTHES
 
KITCHEN
 
SMELTER
 
*** Error(s) finalizing the reaction
 
TRANSFER_ARTIFACT_STATUS
 
Unrecognized Reaction Token:
 
PRODUCT_PASTE
 
PRODUCT_PRESSED
 
DOES_NOT_DETERMINE_PRODUCT_AMOUNT
 
FORCE_EDGE
 
PRODUCT_TO_CONTAINER
 
PRESERVE_REAGENT
 
PRODUCT_TOKEN
 
PRODUCT_DIMENSION
 
GET_ITEM_DATA_FROM_REAGENT
 
IMPROVEMENT
 
ANY_CRAFT
 
PRODUCT
 
REAGENT
 
ANY_RAW_MATERIAL
 
USE_INSTRUMENT
 
MAX_MULTIPLIER
 
CATEGORY_KEY
 
USE_TOOL
 
CATEGORY_DESCRIPTION
 
CATEGORY_PARENT
 
ATTRIBUTE_IP
 
CATEGORY_NAME
 
SKILL_ROLL_RANGE
 
SKILL_IP
 
IS_SAND_MATERIAL
 
IS_DIVINE_MATERIAL
 
NOT_PRESSED
 
METAL_ITEM_MATERIAL
 
HARD_ITEM_MATERIAL
 
WOVEN_ITEM
 
DOES_NOT_ABSORB
 
FOOD_STORAGE_CONTAINER
 
NOT_IMPROVED
 
HAS_WRITING_IMPROVEMENT
 
ADVENTURE_MODE_ENABLED
 
CONTAINS
 
AUTOMATIC
 
CUT_REACTION
 
SELECT_REACTION
 
#NAAM?
 
, Paste
 
, Pressed
 
, Crafts
 
, Edge
 
writing on
 
image set to
 
illustration to
 
attached
 
sewn image to
 
pages to
 
thread to
 
cloth to
 
spikes to
 
specific improvement to
 
rings to
 
bands to
 
art to
 
cover to
 
: Unrecognized Building Token:
 
hanging
 
discourse on medical ethics
 
discourse on the meaning of individual happiness
 
the worthlessness
 
the value
 
as a dance form
 
language
 
as a poetic form
 
as a musical form
 
social welfare, its forms and recommendations
 
inductive reasoning
 
government, its forms and recommendations
 
economic policy, its forms and recommendations
 
etymology
 
diplomacy, its forms and recommendations
 
education, its forms and recommendations
 
grammar
 
ethics as applied to interpersonal conduct
 
law, its forms and recommendations
 
the nature of causation
 
ethics as applied to war
 
the nature of events
 
the nature of processes
 
the relationship between objects and their properties
 
the relationship between wholes and parts
 
the nature of time
 
the nature of mind and body
 
the nature of belief
 
the nature of existence
 
the nature of perception
 
the nature of justification
 
ethics as it regards the benefit of the state
 
the nature of truth
 
medical ethics
 
the meaning of individual happiness
 
dialectic reasoning
 
analogical inference
 
hypothetical syllogisms
 
propositional logic
 
deductive reasoning
 
syllogistic logic
 
the notion of conflict between members of a community
 
formal reasoning
 
the notion of historical, governmental and social cycles
 
the notion of bonds between members of a community
 
the idea of source reliability
 
discourse on the causes of historical events
 
discourse on the value of art
 
the idea of using symbolic notation for addition
 
discourse on social welfare
 
discourse on the nature of beauty
 
discourse on government
 
discourse on economic policy
 
the notion of etymology
 
discourse on diplomacy
 
discourse on education
 
discourse on grammar
 
discourse on ethics as applied to interpersonal conduct
 
discourse on law
 
discourse on the nature of causation
 
discourse on ethics as applied to war
 
discourse on the nature of events
 
discourse on the nature of processes
 
discourse on the relationship between objects and their properties
 
discourse on the relationship between wholes and parts
 
discourse on the nature of time
 
discourse on the nature of mind and body
 
discourse on the nature of belief
 
discourse on the nature of existence
 
discourse on the nature of perception
 
discourse on the nature of justification
 
discourse on ethics as it regards the benefit of the state
 
discourse on the nature of truth
 
the method of compiling several biographies to compare and contrast the subjects' character and to gain insight into history
 
the compilation of brief biographies into one large collection
 
conflict between members of a community
 
the method of writing the history of a single individual
 
historical, governmental and social cycles
 
bonds between members of a community
 
using personal interviews as sources
 
the causes of historical events
 
the role of systemic bias in sources
 
the role of state bias and propaganda in sources
 
the properties of chords
 
the reliability of sources
 
experiments with symbolic notation for addition
 
the divergence of the harmonic series
 
a triangular configuration of numbers relating to the successive powers of any sum
 
methods for solving certain equations involving powers higher than the quadratic
 
the relationship between the half chords of a triangle's angles, the opposite side lengths, and the diameter of the triangle's circumscribed circle
 
trigonometric identities relating to the sums and differences of angles
 
a formula which solves quadratic equations
 
notation for abbreviating the unknown and other elements of an equation in a systematic and useful fashion
 
the techniques of balancing and completion for solving equations
 
the solving of quadratic equations by completion of the square
 
simple formulas for certain arbitrarily large sums
 
methods for solving systems of equations
 
a proof that the length of the diagonal of a square is incommensurable with its edge
 
the computation of the surface area of a sphere
 
an approximation for the length of the diagonal of a square
 
a proof that there are infinitely many prime numbers
 
the area enclosed by a parabola and a line
 
an algorithm for calculating prime numbers
 
the categorization and properties of conic sections
 
an algorithm for computing a number which has given remainders when divided by several given primes
 
the relationship between the area of a circle and its radius, involving the ratio of the circumference of the circle to its diameter
 
an approximation of the ratio of the circumference of a circle to its diameter, using the area of polygons and the method of exhaustion
 
a table of chord lengths indexed by angle
 
the computation of the area of a triangle from its three side lengths alone
 
an approximate value of the ratio of the circumference of a circle to its diameter, using the circumference of polygons and the method of exhaustion
 
an algorithm for dividing one number into another, possibly yielding a remainder
 
the computation of the volume of a cone
 
the computation of the volume of a sphere
 
an algorithm for computing the greatest common divisor of two numbers
 
the computation of the volume of different pyramids
 
axiomatic reasoning
 
the unique decomposition of a number into products of its prime divisors
 
examples of triples of very large whole numbers which, when taken together, are the lengths of the sides of a right triangle
 
the existence of incommensurable ratios
 
examples of triples of small whole numbers which, when taken together, are the lengths of the sides of a right triangle
 
examples of triples of large whole numbers which, when taken together, are the lengths of the sides of a right triangle
 
the angles of triangles inscribed in a circle with one edge on the diameter
 
the relationship between the lengths of the hypotenuse of a right triangle and the other two sides
 
the relationship between the length of the altitude of a right triangle and the lengths of the segments into which it divides the hypotenuse
 
the equality of the base angle of isosceles triangles
 
the method of exhaustion
 
the properties of similar and congruent triangles
 
positional notation
 
geometric objects: points, lines, circles, triangles, and so on
 
notation for negative quantities
 
notation for very large numbers
 
the method of proof by contradiction
 
a symbol for nothingness
 
the value of art
 
dictionaries
 
direct inference
 
the nature of beauty
 
the preparation of aqua regia
 
the construction and use of the ampoule
 
the preparation of spirit of niter
 
the preparation of oil of vitriol
 
the construction and use of the funnel
 
the construction and use of the crucible
 
the construction and use of the beaker
 
the construction and use of the vial
 
methods for performing experiments systematically in the laboratory
 
the construction and use of the flask
 
the theory and methods involved in evaporation
 
the classification of alkali and acids
 
the theory and methods involved in the extraction of a constituent liquid from one solution to another
 
the theory and methods involved in distillation
 
the construction and use of the blast furnace
 
the construction and use of the alembic
 
the classification of materials based on which elemental materials might form them
 
the preparation and use of adhesive materials
 
the mixture of metals to produce alloys
 
a method of classify the hardness of materials by scratching them against each other
 
the classification of combustible materials
 
the classification of ores
 
the embriological development of creatures
 
the struggle for survival among creatures
 
the diseases of creatures
 
the ways that creatures are suited to the climates in which they live
 
the links between the diets of different creatures
 
the social behavior of creatures
 
the reproductive behavior of creatures
 
the foraging behavior and diet of creatures
 
the classification of creatures by their physical features
 
the migratory patterns of creatures
 
the anatomical study of creatures
 
the comparison of the anatomy of creatures
 
the method of forming precise models for the paths of astronomical objects
 
the dissection of creatures
 
the precession of the equinoxes over great periods of time
 
methods of empirical observation in astronomy
 
the classification of stars according to brightness
 
the shape of the world
 
the precise compilation of information about stars
 
the classification of stars according to color
 
the creation of star charts
 
the compilation of information about stars
 
the theory that the world moves around the sun
 
the dates of lunar and solar eclipses
 
the variation of daylight with the season
 
the theory that the sun moves around the world
 
the rise of the sun according to the season
 
the relationship between the lunar and solar year
 
the relationship between the moon and the tides
 
the height of the tides, the moon and the sun
 
the rise of the moon according to the season
 
the path of the moon
 
the method of examining artifacts to determine how techniques have changed over time
 
the phases of the moon
 
the exploration of how history would be different if some key past events had transpired differently
 
the method of collecting and evaluating artifacts to learn about history and culture
 
the method of comparing and contrasting different cultures
 
the role of cultural differences in source reliability and interpretation
 
the compilation of many summaries into a single text
 
the method of accurately and comprehensively describing cultures and civilizations
 
the method of writing a biography of oneself, particularly as it concerns a military campaign or adventure
 
the compilation of family lineages and methods of displaying them artfully
 
the construction and use of forceps
 
the construction and use of the scalpel
 
the use of animals as surgical models
 
the use of specialized surgical instruments
 
the use of mud bags as surgical models
 
the use of plants as surgical models
 
the surgical method of ligature
 
the use of practice models in surgery
 
the surgical method of probing
 
the surgical method of suturing
 
the surgical method of scraping
 
the surgical method of draining
 
the tracheotomy surgery
 
the lithotomy surgery
 
the surgical method of incision
 
hernia surgery
 
the creation and use of the orthopedic cast
 
the surgical method of excision
 
the construction and use of the traction bench
 
the method of fracture immobilization
 
the treatment of fractures
 
the classification of fractures
 
the theory of convalescence
 
the treatment of traumatic injuries
 
the notion of paroxysm
 
the notion of relapse
 
the theory of epidemic disease
 
the notion of the exacerbation of a patient's condition
 
the distinction between acute and chronic conditions
 
the theory of endemic disease
 
the classification of disease
 
the classification of toxic substances
 
mineral remedies
 
the method of bandaging wounds
 
herbal remedies
 
remedies prepared from animals
 
the method of autopsy
 
determining the likely outcome given a patient's current status
 
the connection between disease and fouled water
 
the method of physical examination in diagnosing illness
 
the creation of accurate maps
 
methods of adjusting maps to account for the shape of the world
 
a world-wide cycle involving precipitation, oceans, rivers and other forms of water
 
the division of the world into climate zones
 
the forces that govern wind patterns
 
the origin of rainfall through evaporation and condensation
 
the collection of maps and other information into a single text
 
the process of the formation of deltas at the mouths of rivers
 
the process of economic data collection
 
the placement of economic information on maps
 
the use of a distance scale in the creation of maps
 
the measurement of the heights of land features
 
the placement of geological information on maps
 
the use of a grid system in the creation of maps
 
surveying by triangulation for military purposes
 
surveying by triangulation for engineering projects
 
surveying by triangulation for the purpose of creating maps
 
surveying by triangulation for the purpose of allocating land
 
the process involved in creating maps
 
surveying by triangulation
 
the process of surveying land
 
the construction and use of the surveying staff
 
the construction and use of the retort
 
the construction and use of laboratory ovens
 
the construction and use of the camera obscura
 
the construction and use of the parabolic mirror
 
the construction and use of water-filled sphere as a lens
 
the construction and use of the glass lens
 
the construction and use of the force pump
 
the construction and use of the crystal lens
 
the action of the siphon
 
the construction and use of valves
 
the construction and use of the verge escapement
 
the construction and use of the balance wheel
 
the construction and use of the differential gear
 
the construction and use of combination locks
 
the construction and use of chain drives
 
the construction and use of the mechanical compass
 
the construction and use of the water-powered sawmill
 
the construction and use of the chariot odometer
 
the construction and use of the camshaft
 
the construction and use of the crankshaft
 
the construction and use of the tumbler lock
 
the construction and use of the padlock
 
the reasons why gears are effective
 
the construction and use of the warded lock
 
the construction and use of the lever
 
the construction and use of the straight-beam balance
 
the reasons why the wedge is effective
 
the reasons why the lever is effective
 
the reasons why the wheel-and-axle construction is effective
 
the construction and use of the windlass
 
the reasons why screws are effective
 
the construction and use of the screw
 
the reasons why pulleys are effective
 
the construction and use of the pulley
 
the construction and use of the hourglass
 
the construction and use of mechanical clocks
 
the use of reservoirs in water-based clocks to improve their accuracy
 
the construction and use of the astrarium
 
the use of water-based devices to tell time
 
the use of conical shapes in water-based clocks to improve their accuracy
 
the creation of asylums for the mentally ill
 
the use of shadows to tell direction and time
 
the use of a laboratory for preparation of remedies in a hospital
 
schools of medicine
 
the use of professional hospital staff
 
the use of specialized wards in hospitals
 
the treatment of mental illnesses
 
the preparation and use of dedicated hospitals
 
the classification of muscles
 
the classification of mental illnesses
 
comparative anatomical studies for use in medicine
 
the source of the voice
 
the distinction between veins and arteries
 
pulmonary circulation
 
the function of the nervous system
 
the study of reaction time
 
the anatomy of the eye
 
the distinction between motor and sensory nerves
 
anatomical studies for medical edification
 
the classification of bodily fluids
 
anesthesia
 
pulmonary medicine
 
cataract surgery
 
cauterization
 
the construction and use of surgical scissors
 
the construction and use of surgical needles
 
the Verse
 
In The Beginning
 
the Words
 
In The End
 
Afterward
 
Foretell
 
Can Say
 
The Past
 
Will Tell
 
Nobody
 
The Future
 
The Dirt
 
The Fool
 
The Sands
 
The Wise
 
The Wind
 
The Sea
 
The Day
 
The Night
 
Slowly
 
Surely
 
Suddenly
 
[ANY_AGE]
 
the Age
 
[NO_ART_NAME]
 
[ANY_PRONOUN]
 
the construction and use of the trip hammer
 
[NAME]
 
the construction and use of the water-powered piston bellows
 
the construction and use of the water wheel
 
the construction and use of the crank
 
the construction and use of the bellows
 
the calculation of the height of the atmosphere based on atmospheric refraction
 
the construction and use of the piston
 
atmospheric refraction
 
a precise explanation of the cause of twilight involving atmospheric refraction
 
the construction and use of double-acting piston bellows
 
a precise description of buoyancy and water displacement
 
the construction and use of the orrery
 
the construction and use of the water-powered trip hammer
 
the construction and use of the spherical astrolabe
 
the construction and use of mural instruments
 
the construction and use of the astrolabe
 
the construction and use of the armillary sphere
 
the use of lamination
 
the construction and use of the dioptra
 
the relation between refraction and the half chord
 
the use of models and templates in engineering
 
the theory of light and color
 
the appearance of rainbows based on optical theories
 
Inference
 
Medical Ethics
 
Dialogue
 
Analogy
 
Method
 
Reason
 
Reasoning
 
Ignorance
 
Caravans
 
the Economy
 
Stubborness
 
Leisure
 
Altruism
 
the Competitor
 
Battle
 
Practice
 
the Festival
 
Quality
 
Gaiety
 
Willpower
 
Complaints
 
Self-Examination
 
the Individual
 
Emotions
 
Creativity
 
Ritual
 
Creation
 
Manners
 
Politeness
 
the Word
 
Strategems
 
Schemes
 
the Lie
 
the Truth
 
Honesty
 
Tyranny
 
Mastery
 
Friends
 
Fidelity
 
Lawlessness
 
Betrayal
 
Customs
 
Language
 
the Steps
 
the Moves
 
the Voice
 
the Dance
 
the Notes
 
the Rhythm
 
the Poetry
 
the Music
 
the Proof
 
the Negation
 
Beauty
 
the Contradiction
 
Those in Need
 
Generalization
 
Social Welfare
 
the Poor
 
Economics
 
Economic Policy
 
Diplomacy
 
Government
 
the Meaning
 
Etymology
 
Education
 
Grammar
 
the Teacher
 
the Student
 
the Rule
 
Dealings
 
the Law
 
Interpersonal Conduct
 
Transactions
 
Relationships
 
the Relationship
 
the Warrior
 
the War
 
the Military
 
the Soldier
 
Cause and Effect
 
Effect from Cause
 
Causes
 
Effects
 
the Cause
 
the Effect
 
the Process
 
Processes
 
Happenings
 
Occurrences
 
the Event
 
Events
 
the Whole
 
the Object
 
Properties
 
the Soul
 
Thought
 
the Mind
 
the Body
 
Existence
 
Everything
 
Belief
 
Beliefs
 
Justification
 
the Believer
 
the Facts
 
Perception
 
Prosperity
 
Stability
 
Happiness
 
the State
 
Healing
 
the Infinite
 
the Incommensurable
 
the Parabola
 
the Diagonal
 
Conic Sections
 
Remainders
 
the Circle
 
Area and Circumference
 
Area and Sides
 
the Area of Circles
 
the Area
 
the Triangle
 
the Table
 
Chords
 
Circles
 
Division
 
the Circumference
 
the Ratio
 
the Cone
 
the Sphere
 
the Pyramid
 
the Volume
 
the Algorithm
 
the Greatest Common Divisor
 
the Prime Divisors
 
Uniqueness
 
the Postulates
 
the Primes
 
the Axioms
 
Assumptions
 
the Sum of Squares
 
Incommensurable Ratios
 
the Right Triangle
 
Sides and Hypotenuse
 
Triangles and Circles
 
the Hypotenuse
 
Isoceles Triangles
 
the Inscribed Triangle
 
Perpendicularity
 
the Angles
 
the Altitude
 
Right Triangles
 
Congruence
 
the Triangles
 
Similarity
 
Similar Triangles
 
Approximation
 
the Method
 
Shapes
 
Exhaustion
 
the Shape
 
the Point
 
Place Holders
 
the Line
 
Grains of Sand
 
Position
 
Large Numbers
 
Vast Amounts
 
the Numbers
 
Opposites
 
Absence
 
Negativity
 
the Assumption
 
Nothingness
 
the Moon
 
Lunar Phases
 
Technology
 
the Phases
 
Techniques
 
Methods
 
Relics
 
Outcomes
 
Histories
 
Alternatives
 
Another History
 
Cultures
 
Cultural Differences
 
Lineage
 
the Collection
 
Adventure
 
Your Own Story
 
Comparison
 
Summaries
 
Personal History
 
Biographies
 
Disputes
 
Conflict
 
the Bond
 
Repetition
 
Historical Cycles
 
Causation
 
Cycles
 
Interviews
 
Conversations
 
Systemic Bias
 
Propaganda
 
Reliability
 
Circle and Angle
 
Sources
 
the Sum
 
the Chord
 
Coefficients
 
the Powers
 
the Chords
 
Powers of Sums
 
Angle Sums
 
Sums and Differences
 
Chord and Diameter
 
Ratios
 
Notation
 
Chords and Sides
 
the Quadratic Equation
 
the Quadratic Formula
 
Quadratics
 
Completing the Square
 
the Equation
 
Balancing and Completion
 
Balancing
 
Completion
 
Simultaneous Solutions
 
Linear Equations
 
the Sums
 
the Solution
 
Surface Area
 
the Formula
 
Minerals
 
Burning
 
Combustion
 
the Struggle of Animals
 
the Survival of Animals
 
Animal Development
 
Animal Survival
 
Animals and the Climate
 
Animal Embryos
 
Animal Diseases
 
the Diseases of Animals
 
Social Animals
 
Animal Societies
 
the Food Chain
 
Predator and Prey
 
Foraging Behavior
 
Animal Diets
 
Reproduction
 
Animal Courtship
 
the Movement of Animals
 
Mating
 
Classification
 
Migration
 
the Creatures
 
the Animals
 
Anatomy
 
Anatomies
 
Dissection
 
Precession
 
the Path
 
the Shape of the World
 
the Equinoxes
 
Star Brightness
 
the World's Shape
 
Star Color
 
the Brightness of Stars
 
Star Catalogues
 
the Color of Stars
 
Star Charts
 
the Stars
 
the Eclipse
 
Eclipses
 
the Moving World
 
the Stationary Sun
 
the Center
 
the Moving Sun
 
the Light of Day
 
Daylight and the Seasons
 
the Sun and Moon
 
the Year
 
the Rising of the Sun
 
Seasons and the Sun
 
the Height of Tides
 
Tides and the Sun
 
the Moon and Tides
 
Tides and the Moon
 
the Path of the Moon
 
the Tides
 
Seasons and the Moon
 
the Moon's Path
 
Waxing and Waning
 
the Rising of the Moon
 
the Wind
 
Wind Patterns
 
the River Mouth
 
the Delta
 
Trade Maps
 
the Atlas
 
Mountains and Valleys
 
Maps and the Economy
 
Maps and Distances
 
Height Measurement
 
Map Grids
 
the Distance Scale
 
Minerals and Maps
 
the Grid
 
Surveying and War
 
the Straight Road
 
Triangulation
 
Allocation
 
Making Maps
 
Mapmaking
 
the Map
 
the Surveying Staff
 
the Staff
 
Laboratory Ovens
 
Surveying
 
Retorts
 
the Laboratory Oven
 
Ampoules
 
the Retort
 
Aqua Regia
 
the Ampoule
 
Spirit of Niter
 
Oil of Vitriol
 
the Crucible
 
Crucibles
 
the Funnel
 
Funnels
 
the Vial
 
the Beaker
 
Beakers
 
the Flask
 
Flasks
 
Experiments
 
the Laboratory
 
Alkalis and Acids
 
Acids and Alkalis
 
Distillation
 
Evaporation
 
the Liquids
 
Solutions
 
the Alembic
 
Alembics
 
the Furnace
 
the Blast Furnace
 
Adhesives
 
the Elements
 
Composition
 
Hardness
 
the Scratch Test
 
Metals
 
Alloys
 
Practicing Surgery
 
Surgery Models
 
Sutures
 
Ligature
 
Draining
 
Probing
 
Removing Stones
 
Scraping
 
Hernia
 
Tracheotomy
 
Excision
 
Incision
 
Immobilization
 
the Cast
 
Traction
 
the Traction Bench
 
the Fractures
 
Different Fractures
 
Breaks
 
Fracture Treatment
 
Treating Injuries
 
Fractures
 
Injuries
 
the Injury
 
Convalescence
 
Trauma
 
Sudden Attacks
 
Relapse
 
Exacerbation
 
Paroxysm
 
Plagues
 
Contagion
 
Epidemic Diseases
 
the Plague
 
Acute and Chronic Diseases
 
Endemic Diseases
 
Toxic Substances
 
Poisons
 
Types of Diseases
 
Disease Classification
 
Wound Wrapping
 
Diseases
 
Mineral Remedies
 
Bandages
 
the Healing Plants
 
Animal Remedies
 
the Course of Disease
 
Herbal Remedies
 
Examination of the Dead
 
Prognosis
 
the Examination
 
Autopsy
 
Disease and Water
 
Examination of the Patient
 
Adjusting Maps
 
Fouled Water
 
Climate Zones
 
Maps and the World
 
Rainfall and Rivers
 
Climate
 
Evaporation and Condensation
 
the Water Cycle
 
Wind Direction
 
the Origin of Rainfall
 
the Crankshaft
 
Crankshafts
 
the Camshaft
 
Camshafts
 
the Lock
 
the Gear
 
the Straight-Beam Balance
 
Straight-Beam Balances
 
the Lever
 
Levers
 
the Wedge
 
Wedges
 
the Wheel-and-Axles
 
the Windlass
 
the Screw
 
Screws
 
the Pulley
 
Pulleys
 
the Mechanical Clock
 
Mechanical Clocks
 
the Hourglass
 
Hourglasses
 
the Astrarium
 
Astrariums
 
the Water Clock
 
Water Clocks
 
Sundials
 
Shadow Clocks
 
the Sundial
 
the Shadow Clock
 
the School of Medicine
 
Asylum
 
the Hospital
 
Medical School
 
Mental Illness
 
Hospitals
 
the Muscles
 
Types of Muscles
 
Blood and Breath
 
Comparative Anatomy
 
Blood Vessels
 
Circulation
 
Reaction Time
 
Veins and Arteries
 
the Nerves
 
Types of Nerves
 
the Eye
 
the Anatomy of the Eye
 
Breathing
 
the Fluids
 
Cauterization
 
Anesthesia
 
Cataracts
 
Cataract Surgery
 
the Surgical Needle
 
Surgical Needles
 
Scalpels
 
Surgical Scissors
 
Forceps
 
the Scalpel
 
Surgical Tools
 
Surgical Instruments
 
Cranks
 
the Water Wheel
 
Pistons
 
the Crank
 
the Height of the Sky
 
the Piston
 
Twilight
 
the Cause of Twilight
 
Flotation
 
the Sky and Refraction
 
Buoyancy
 
Water Displacement
 
the Bellows
 
Floating Bodies
 
the Trip Hammer
 
Trip Hammers
 
the Orrery
 
Orreries
 
the Mural Instrument
 
Mural Instruments
 
the Spherical Astrolabe
 
Spherical Astrolabes
 
the Armillary Sphere
 
Armillary Spheres
 
the Astrolabe
 
Astrolabes
 
the Dioptra
 
Dioptras
 
the Template
 
Lamination
 
Models and Templates
 
the Model
 
Models
 
Templates
 
Refraction
 
the Law of Refraction
 
Rainbows
 
the Origin of Rainbows
 
the Burning Mirror
 
Light and Color
 
Parabolic Mirror
 
the Burning Glass
 
the Camera Obscura
 
the Parabolic Mirror
 
the Lens
 
Lenses
 
the Force Pump
 
Force Pumps
 
the Valve
 
Valves
 
the Siphon
 
Siphons
 
the Balance Wheel
 
Balance Wheels
 
the Verge Escapement
 
Verge Escapements
 
the Mechanical Compass
 
Mechanical Compasses
 
the Chain Drive
 
Chain Drives
 
the Odometer
 
Odometers
 
the Sawmill
 
Sawmills
 
the Performance
 
the Competition
 
Duplicate
 
the Discovery
 
Perfection
 
Transformation
 
the Claim
 
Genius
 
the Offering
 
the Gift
 
Concealment
 
the Secret
 
the Caravan
 
the Merchants
 
the Gamble
 
Chance
 
Tragedy
 
Gambling
 
the Diplomat
 
Neighbors
 
the Agreement
 
the Dispute
 
Squabbling
 
the Betrayal
 
First Contact
 
Expulsion
 
the Coup
 
Meeting
 
Initiation
 
Suspicion
 
the Razing
 
the Founders
 
the Invasion
 
the Rampage
 
the Infiltration
 
the Attack
 
the Seekers
 
the Raid
 
the Flight
 
the Search
 
Freedom
 
the Rescue
 
the Catacombs
 
the Dungeon
 
the Sewers
 
the Market
 
the Tomb
 
the Tower
 
the Spire
 
the Library
 
the Tavern
 
the Keep
 
the Temple
 
the Guildhall
 
the Mead Hall
 
the Counting House
 
Treasure
 
the Artifact
 
Water Wheels
 
the Treasure
 
the Obsession
 
Storage
 
the Confrontation
 
the Knowledge
 
the Mystery
 
the Denial
 
the Resurrection
 
Rebirth
 
Trickery
 
Deceit
 
the Companion
 
the Impersonation
 
the Journey
 
the Pet
 
Horror
 
the Traveler
 
Debauchery
 
the Purchase
 
Tactics
 
the Party
 
the Summit
 
the Explorer
 
the Construction
 
the Reunion
 
the Duel
 
the Struggle
 
the Wounding
 
the Maiming
 
Hunger
 
the Wound
 
the Thief
 
the Devouring
 
the Kidnapping
 
the Theft
 
the Desecration
 
the Abduction
 
the Holy City
 
the Surrender
 
Plunder
 
the Tribute
 
the Clash
 
Pillage
 
the Battle
 
Melancholy
 
Insanity
 
Possession
 
the Brooding
 
Inspiration
 
Secrets
 
the Joining
 
Masterpiece
 
the Resettlement
 
the Enlightenment
 
the Punishment
 
the Reclamation
 
the Uprising
 
the Overthrow
 
the Revolt
 
the Rebellion
 
the Insurrection
 
the Revolution
 
the Procession
 
the Ceremony
 
the Vault
 
the Burial
 
the Fort
 
the Castle
 
the Burrow
 
the Monastery
 
the Shrine
 
the Maze
 
the Tunnels
 
the Hamlet
 
the Labyrinth
 
the Village
 
the Town
 
the Forest
 
the Forest Retreat
 
the Trees
 
the Hole
 
the Cavern
 
the Dark
 
the Darkness
 
the Cave
 
the Pit
 
the Trenches
 
the Gutter
 
the Dark Fortress
 
the Mountainhome
 
the Fortress
 
the Corpse
 
the Mountain Halls
 
the Ghost
 
the Interrogation
 
the Spirit
 
the Crime
 
the Questioning
 
Bondage
 
the Conviction
 
the Price
 
the Enslavement
 
the Treaty
 
the Ransom
 
the Depths
 
the Alliance
 
Persecution
 
the Breach
 
the Sermon
 
Preaching
 
the Building
 
the Improvements
 
the Failure
 
the Equipment
 
the Fall
 
the Rank
 
the Dissolution
 
the Honor
 
the Prestige
 
the Composition
 
the Author
 
the Vessel
 
the Migration
 
the Guild
 
the Artisans
 
the Company
 
the Traders
 
the Group
 
the Settlement
 
an unnamed group
 
the People
 
the Coins
 
the Art
 
corpse
 
the Creature
 
a population of
 
corpses
 
the Fiery Depths
 
the Flames
 
the Magma
 
the Caverns
 
the fiery bowels of the earth
 
the Underground
 
the Shrubland
 
the Hills
 
the Plains
 
the Savanna
 
the Frozen Wastes
 
the Grassland
 
the Ice
 
the Tundra
 
the Waters
 
the Glacier
 
the Sea
 
the Waves
 
the Deep
 
the Mountain
 
the Ocean
 
the Mountains
 
the Peaks
 
the Canopy
 
the Undergrowth
 
the Sand
 
the Rocks
 
the Murk
 
the Desert
 
the Bog
 
the Mire
 
the Marsh
 
the Swamp
 
the Universe
 
the Wetland
 
the World
 
the Region
 
the Joy
 
the Horror
 
the Place
 
the Mausoleum
 
the Monument
 
mathematics:numbers:unique prime factorization
 
mathematics:numbers:algorithm for computing gcd
 
mathematics:geometry:existence of incommensurable ratios
 
mathematics:method:axiomatic reasoning
 
mathematics:geometry:pythagorean triples 3 digit
 
mathematics:geometry:pythagorean triples 4 digit
 
mathematics:geometry:pythagorean theorem
 
mathematics:geometry:pythagorean triples small
 
mathematics:geometry:isosceles base angles equal
 
mathematics:geometry:inscribed triangle on diameter is right
 
mathematics:geometry:similar and congruent triangles
 
mathematics:geometry:geometric mean theorem
 
mathematics:geometry:basic objects
 
mathematics:method:exhaustion
 
mathematics:notation:large numbers
 
mathematics:notation:positional
 
mathematics:notation:zero
 
mathematics:notation:negative numbers
 
philosophy:specialized:language dictionary
 
mathematics:method:proof by contradiction
 
philosophy:aesthetics:nature of beauty
 
philosophy:aesthetics:value of art
 
philosophy:logic:inductive reasoning
 
philosophy:logic:direct inference
 
philosophy:specialized:politics economic policy
 
philosophy:specialized:politics social welfare
 
philosophy:specialized:politics diplomacy
 
philosophy:specialized:politics government forms
 
philosophy:specialized:language grammar
 
philosophy:specialized:language etymology
 
philosophy:specialized:law
 
philosophy:specialized:education
 
philosophy:ethics:applied military
 
philosophy:ethics:applied interpersonal conduct
 
philosophy:metaphysics:processes
 
philosophy:metaphysics:causation
 
philosophy:metaphysics:wholes and parts
 
philosophy:metaphysics:events
 
philosophy:metaphysics:mind body
 
philosophy:metaphysics:objects and properties
 
philosophy:metaphysics:existence
 
philosophy:metaphysics:time
 
philosophy:epistemology:justification
 
philosophy:epistemology:belief
 
philosophy:epistemology:truth
 
philosophy:epistemology:perception
 
philosophy:ethics:individual value
 
philosophy:ethics:state consequentialism
 
philosophy:logic:analogical inference
 
philosophy:ethics:applied medical
 
philosophy:logic:propositional logic
 
philosophy:logic:dialectic reasoning
 
philosophy:logic:syllogistic logic
 
philosophy:logic:hypothetical syllogisms
 
philosophy:logic:formal reasoning
 
philosophy:logic:deductive reasoning
 
the Outcasts
 
the Criminals
 
the Faith
 
the Fighters
 
the Troupe
 
the Religion
 
the Show
 
Entertainment
 
astronomy:star catalogues 100
 
astronomy:star catalogues 1000
 
astronomy:dates of lunar and solar eclipses
 
astronomy:star charts
 
astronomy:geocentric model
 
astronomy:heliocentric model
 
astronomy:relationship between lunar solar year
 
astronomy:daylight variation with solar year
 
astronomy:height of tides vs moon and sun
 
astronomy:summer winter sun
 
astronomy:path of the moon
 
astronomy:tides and the moon
 
astronomy:phases of the moon
 
astronomy:summer winter moon
 
history:sourcing:basic archaeology
 
history:form:treatise on tech evolution
 
history:sourcing:role of cultural differences
 
history:form:alternate history
 
history:form:cultural history
 
history:form:cultural comparison
 
history:form:genealogy
 
history:form:encyclopedia
 
history:form:biographical dictionaries
 
history:form:autobiographical adventure
 
history:form:biography
 
history:form:comparative biography
 
history:theory:social cohesion
 
history:theory:social conflict
 
history:theory:historical causation
 
history:theory:historical cycles
 
history:sourcing:role of state bias and propaganda
 
history:sourcing:personal interviews
 
history:sourcing:basic reliability
 
history:sourcing:role of systemic bias
 
mathematics:algebra:divergence of harmonic series
 
mathematics:geometry:properties of chords
 
mathematics:algebra:solving higher order polynomials
 
mathematics:notation:early symbols for operations
 
mathematics:geometry:angle sum difference trig identities
 
mathematics:algebra:pascal's triangle
 
mathematics:notation:syncopated algebra
 
mathematics:geometry:law of sines
 
mathematics:algebra:quadratic by completing square
 
mathematics:algebra:quadratic formula
 
mathematics:algebra:solving linear systems
 
mathematics:algebra:balancing and completion
 
mathematics:geometry:surface area of sphere
 
mathematics:algebra:finite summation formulas
 
mathematics:numbers:infinite primes
 
mathematics:numbers:root 2 irrational
 
mathematics:numbers:sieve algorithm for primes
 
mathematics:numbers:root 2 to 5 digits
 
mathematics:numbers:chinese remainder algorithm
 
mathematics:geometry:area enclosed by line and parabola
 
mathematics:geometry:pi to 6 digits
 
mathematics:geometry:definitions and basic properties of conic sections
 
mathematics:geometry:area of triangle from side lengths
 
mathematics:geometry:area of circle
 
mathematics:numbers:division algorithm
 
mathematics:geometry:table of chord values
 
mathematics:geometry:volume of sphere
 
mathematics:geometry:pi to 4 digits
 
mathematics:geometry:volume of pyramid
 
mathematics:geometry:volume of cone
 
geography:theory:latitude climate zones
 
geography:cartography:accurate maps
 
geography:theory:origin of rainfall from evap condense
 
geography:theory:water cycle
 
geography:theory:delta formation
 
geography:theory:wind patterns
 
geography:cartography:economic
 
geography:form:atlas
 
geography:cartography:height measurements
 
geography:method:economic data collection
 
geography:cartography:grid system
 
geography:cartography:distance scale
 
geography:surveying:engineering
 
geography:cartography:geological
 
geography:surveying:land
 
geography:surveying:military
 
geography:surveying:triangulation
 
geography:surveying:cartographical
 
geography:surveying:staff
 
geography:cartography:basic
 
chemistry:laboratory:lab ovens
 
geography:surveying:basic
 
chemistry:laboratory:glass ampoule
 
chemistry:laboratory:glass retort
 
chemistry:chemicals:sulfuric acid
 
chemistry:chemicals:aqua regia
 
chemistry:laboratory:crucible
 
chemistry:chemicals:nitric acid
 
chemistry:laboratory:glass vial
 
chemistry:laboratory:glass funnel
 
chemistry:laboratory:glass flask
 
chemistry:laboratory:glass beaker
 
chemistry:classification:alkali and acids
 
chemistry:laboratory:systematic experiments
 
chemistry:laboratory:theory of distillation
 
chemistry:laboratory:theory of evaporation
 
chemistry:laboratory:alembic
 
chemistry:laboratory:theory of liquid-liquid extraction
 
chemistry:chemicals:adhesives
 
chemistry:laboratory:blast furnace
 
chemistry:classification:scratch test
 
chemistry:classification:elemental theory
 
chemistry:classification:ores
 
chemistry:metallurgy:alloys
 
naturalist:theory:struggle for existence
 
chemistry:classification:combustibles
 
naturalist:theory:climatic adaptation
 
naturalist:observation:embriological development
 
naturalist:observation:social behavior
 
naturalist:observation:diseases
 
naturalist:observation:foraging behavior and diet
 
naturalist:theory:food chain
 
naturalist:observation:migration patterns
 
naturalist:observation:reproductive behavior
 
naturalist:theory:comparative anatomy
 
naturalist:theory:classification by physical features
 
naturalist:method:dissection
 
naturalist:observation:anatomy
 
astronomy:method empirical observation
 
astronomy:method path models
 
astronomy:shape of the world
 
astronomy:precession of equinoxes
 
astronomy:star color classification
 
astronomy:star magnitude classification
 
medicine:method:specialized wards
 
medicine:method:hospital lab
 
medicine:tool:dedicated hospitals
 
medicine:method:professional hospital staff
 
medicine:theory:classification of mental illnesses
 
medicine:theory:treatment of mental illnesses
 
medicine:theory:the voice
 
medicine:theory:classification of muscles
 
medicine:theory:pulmonary circulation
 
medicine:theory:comparative anatomy
 
medicine:theory:reaction time
 
medicine:theory:blood vessels
 
medicine:theory:motor vs sensory nerves
 
medicine:theory:nervous system function
 
medicine:theory:classification of bodily fluids
 
medicine:theory:eye anatomy
 
medicine:theory:pulmonary medicine
 
medicine:theory:anatomical studies
 
medicine:method:cauterization
 
medicine:method:anesthesia
 
medicine:tool:surgical needles
 
medicine:method:cataract surgery
 
medicine:tool:scalpel
 
medicine:tool:surgical scissors
 
medicine:theory:specialized surgical instruments
 
medicine:tool:forceps
 
medicine:tool:plants as surgical models
 
medicine:tool:animals as surgical models
 
medicine:theory:surgical models
 
medicine:tool:mud bags as surgical models
 
medicine:method:surgery suturing
 
medicine:method:surgery ligature
 
medicine:method:surgery draining
 
medicine:method:surgery probing
 
medicine:method:lithotomy surgery
 
medicine:method:surgery scraping
 
medicine:method:hernia surgery
 
medicine:method:tracheotomy surgery
 
medicine:method:surgery excision
 
medicine:method:surgery incision
 
medicine:method:fracture immobilization
 
medicine:tool:orthopedic cast
 
medicine:theory:fracture classification
 
medicine:tool:traction bench
 
medicine:method:treatment of traumatic injuries
 
medicine:method:fracture treatment
 
medicine:theory:relapse
 
medicine:theory:convalescence
 
medicine:theory:exacerbation
 
medicine:theory:paroxysm
 
medicine:theory:endemic disease
 
medicine:theory:epidemic disease
 
medicine:theory:toxicology
 
medicine:theory:acute and chronic conditions
 
medicine:tool:bandages
 
medicine:theory:disease classification
 
medicine:tool:animal remedies
 
medicine:tool:mineral remedies
 
medicine:theory:prognosis
 
medicine:tool:herbal remedies
 
medicine:method:physical examination
 
medicine:method:autopsy
 
geography:cartography:map projections
 
medicine:theory:disease and fouled water
 
engineering:machine:water wheel
 
engineering:machine:trip hammer
 
engineering:machine:bellows
 
engineering:machine:water-powered piston bellows
 
engineering:machine:piston
 
engineering:machine:crank
 
engineering:optics:cause of twilight
 
engineering:optics:height of atmosphere
 
engineering:fluid:archimedes principle
 
engineering:optics:atmospheric refraction
 
engineering:machine:water-powered trip hammer
 
engineering:machine:double-acting piston bellows
 
engineering:astronomy:mural instrument
 
engineering:astronomy:orrery
 
engineering:astronomy:armillary sphere
 
engineering:astronomy:spherical astrolabe
 
engineering:astronomy:dioptra
 
engineering:astronomy:astrolabe
 
engineering:design:models and templates
 
engineering:construction:wood lamination
 
engineering:optics:theory of rainbows
 
engineering:optics:law of refraction
 
engineering:optics:parabolic mirror
 
engineering:optics:theory of color
 
engineering:optics:glass lens
 
engineering:optics:camera obscura
 
engineering:optics:crystal lens
 
engineering:optics:water-filled spheres
 
engineering:fluid:valves
 
engineering:fluid:force pump
 
engineering:machine:balance wheel
 
engineering:fluid:theory of siphon
 
engineering:machine:combination lock
 
engineering:machine:verge escapement
 
engineering:machine:mechanical compass
 
engineering:machine:differential gear
 
engineering:machine:chariot odometer
 
engineering:machine:chain drive
 
engineering:machine:crankshaft
 
engineering:machine:water-powered sawmill
 
engineering:machine:padlock
 
engineering:machine:camshaft
 
engineering:machine:warded lock
 
engineering:machine:tumbler lock
 
engineering:machine:straight-beam balance
 
engineering:machine:theory of gears
 
engineering:machine:theory of lever
 
engineering:machine:lever
 
engineering:machine:windlass
 
engineering:machine:theory of wedge
 
engineering:machine:screw
 
engineering:machine:theory of wheel-and-axle
 
engineering:machine:pulley
 
engineering:machine:theory of screw
 
engineering:horology:mechanical clock
 
engineering:machine:theory of pulley
 
engineering:horology:astrarium
 
engineering:horology:hourglass
 
engineering:horology:conical water clock
 
engineering:horology:water clock reservoir
 
engineering:horology:shadow clock
 
engineering:horology:water clock
 
medicine:method:medical school
 
medicine:method:asylum for mentally ill
 
cultural differences
 
archaeology
 
autobiographical adventures
 
the encyclopedia
 
community conflict
 
biographical dictionaries
 
cycles
 
community bonds
 
personal interviews
 
historical causation
 
systemic bias
 
state bias
 
chords
 
source reliability
 
powers
 
the harmonic series
 
notation
 
triangle and circles
 
equations
 
quadratic equations
 
large sums
 
systems of equations
 
prime numbers
 
diagonals
 
remainders
 
parabolas
 
chord lengths
 
conic sections
 
circles
 
division
 
spheres
 
common divisors
 
pyramids
 
incommensurable ratios
 
prime divisors
 
isosceles triangles
 
inscribed triangles
 
congruent triangles
 
right triangles
 
geometric objects
 
exhaustion
 
negative quantities
 
very large numbers
 
proof by contradiction
 
nothingness
 
economic policy
 
social welfare
 
interpersonal ethics
 
education
 
causation
 
military ethics
 
events
 
processes
 
objects and properties
 
wholes and parts
 
mind and body
 
belief
 
existence
 
perception
 
justification
 
individual happiness
 
ethics and the state
 
land surveying
 
military surveying
 
triangulation
 
cartographical surveying
 
the surveying staff
 
cartography
 
laboratory ovens
 
surveying
 
the ampoule
 
the retort
 
oil of vitriol
 
aqua regia
 
the crucible
 
spirit of niter
 
the vial
 
the funnel
 
the flask
 
the beaker
 
alkali and acids
 
systematic experiments
 
distillation
 
evaporation
 
the alembic
 
liquid extraction
 
adhesives
 
the blast furnace
 
hardness
 
elemental materials
 
alloys
 
the struggle for survival
 
combustible materials
 
climatic adaptation
 
embriological development
 
social behavior
 
diseases
 
foraging behavior
 
dietary relationships
 
migratory patterns
 
reproductive behavior
 
comparative anatomy
 
physical features
 
dissection
 
anatomy
 
empirical observation
 
astronomical models
 
the brightness of stars
 
equinoxes
 
extensive star catalogues
 
the color of stars
 
star charts
 
star catalogues
 
the heliocentric model
 
eclipses
 
daylight and seasons
 
the geocentric model
 
the sun and seasons
 
lunar and solar years
 
the moon and tides
 
tidal height
 
the moon and seasons
 
the moon's path
 
technological evolution
 
moon phases
 
muscles
 
mental illnesses
 
blood vessels
 
the voice
 
the nervous system
 
reaction time
 
eye anatomy
 
nerves
 
anatomical studies
 
bodily fluids
 
surgical scissors
 
surgical needles
 
forceps
 
the scalpel
 
animals as surgical models
 
specialized surgical instruments
 
mud bags as surgical models
 
plants as surgical models
 
ligature
 
surgical models
 
probing
 
suturing
 
scraping
 
draining
 
tracheotomy surgery
 
lithotomy surgery
 
excision
 
incision
 
fracture immobilization
 
the orthopedic cast
 
fracture classification
 
the traction bench
 
traumatic injuries
 
fracture treatment
 
relapse
 
convalescence
 
exacerbation
 
paroxysm
 
endemic disease
 
epidemic disease
 
toxicology
 
acute and chronic conditions
 
bandages
 
disease classification
 
prognosis
 
animal remedies
 
physical examination
 
autopsy
 
map projections
 
disease and fouled water
 
climate zones
 
map accuracy
 
rainfall
 
the water cycle
 
delta formation
 
wind patterns
 
economic cartography
 
the atlas
 
height measurements
 
economic data
 
map grids
 
distance scales
 
surveying for engineering
 
geological cartography
 
the water wheel
 
the trip hammer
 
the bellows
 
the water-powered piston bellows
 
the piston
 
the crank
 
water displacement
 
the height of the atmosphere
 
the water-powered trip hammer
 
double-acting piston bellows
 
mural instruments
 
the orrery
 
the armillary sphere
 
the spherical astrolabe
 
the dioptra
 
the astrolabe
 
models and templates
 
lamination
 
light and color
 
refraction
 
the camera obscura
 
the parabolic mirror
 
water-filled spheres
 
the glass lens
 
the force pump
 
the crystal lens
 
the siphon
 
valves
 
the verge escapement
 
the balance wheel
 
the differential gear
 
combination locks
 
chain drives
 
the mechanical compass
 
the water-powered sawmill
 
the chariot odometer
 
the camshaft
 
the crankshaft
 
the tumbler lock
 
the padlock
 
the warded lock
 
the lever
 
the straight-beam balance
 
the windlass
 
the wedge
 
the screw
 
the wheel-and-axle
 
mechanical clocks
 
the pulley
 
the astrarium
 
the hourglass
 
conical water clocks
 
water clock reservoirs
 
shadow clocks
 
water clocks
 
medical schools
 
asylums
 
hospital wards
 
hospital laboratories
 
hospitals
 
hospital staff
 
Forest region count fails by
 
Desert region count fails by
 
Swamp region count fails by
 
Not enough volcanos
 
Initial hill square count fails by
 
Initial grassland square count fails by
 
Initial tundra square count fails by
 
Initial glacier square count fails by
 
Initial ocean square count fails by
 
Initial mountain square count fails by
 
Initial forest square count fails by
 
Initial desert square count fails by
 
Initial swamp square count fails by
 
Volcanism not evenly distributed
 
Savagery not evenly distributed
 
Flat/rough areas not evenly distributed:
 
Rainfall not evenly distributed:
 
Not enough complete edge oceans
 
Not enough partial edge oceans
 
Not enough high altitudes after shift up
 
Not enough medium altitudes after shift up
 
Not enough low altitudes after shift down:
 
Not enough medium altitudes after shift down
 
Not enough medium altitudes
 
Not enough peaks:
 
*START REGION SUBREGION SAVE*
 
*START REGION GEOLOGY SAVE*
 
*START REGION MAP SAVE*
 
*START REGION DIM SAVE*
 
*START REGION SAVE*
 
Set Region Information Overflow
 
Final hill region count fails by
 
Final grassland region count fails by
 
Final tundra region count fails by
 
Final glacier region count fails by
 
Final ocean region count fails by
 
Final mountain region count fails by
 
Final forest region count fails by
 
Final desert region count fails by
 
Final swamp region count fails by
 
Placed farming entity without non-orchard crops
 
Placed farming entity without orchard crops
 
Did not place controllable entity
 
No controllable entity definitions available
 
No entity definitions available
 
Not enough entity placement locations
 
Not enough low-lying cave locations after location check
 
Not enough low-lying cave locations
 
Not enough mountain cave locations after location check
 
Not enough mountain cave locations
 
Not enough high altitude locations after erosion
 
Not enough low altitude locations after erosion:
 
Not enough medium altitude locations after erosion
 
ran into
 
Error sorting rivers: working with
 
A world gen error from DF
 
will be logged after parameter dump.
 
Too many distinct subregions (over by
 
Not enough river start points before erosion
 
Hill region count fails by
 
Grassland region count fails by
 
Tundra region count fails by
 
Glacier region count fails by
 
Ocean region count fails by
 
Mountain region count fails by
 
SEMIMEGABEAST_CAP:
 
MEGABEAST_CAP:
 
MINERAL_SCARCITY:
 
[VOLCANISM_FREQUENCY:
 
[SAVAGERY_FREQUENCY:
 
[TEMPERATURE_FREQUENCY:
 
[DRAINAGE_FREQUENCY:
 
[RAIN_FREQUENCY:
 
[ELEVATION_FREQUENCY:
 
CULL_HISTORICAL_FIGURES:
 
REVEAL_ALL_HISTORY:
 
BEAST_END_YEAR:
 
END_YEAR:
 
EMBARK_POINTS:
 
CREATURE_SEED:
 
NAME_SEED:
 
HISTORY_SEED:
 
CUSTOM_NAME:
 
[WORLD_GEN]
 
Created in DF
 
#NAAM?
 
#NAAM?
 
#NAAM?
 
Loop Erase River Temp River Placement Overflow
 
Loop Erase River Placement Overflow
 
Loop Erase River Overflow
 
eastern
 
western
 
VOLCANISM_RANGES:
 
SAVAGERY_RANGES:
 
DRAINAGE_RANGES:
 
RAIN_RANGES:
 
ELEVATION_RANGES:
 
PLAYABLE_CIVILIZATION_REQUIRED:
 
SITE_CAP:
 
TOTAL_CIV_POPULATION:
 
TOTAL_CIV_NUMBER:
 
SHOW_EMBARK_TUNNEL:
 
ALL_CAVES_VISIBLE:
 
NON_MOUNTAIN_CAVE_MIN:
 
MOUNTAIN_CAVE_MIN:
 
CAVE_MAX_SIZE:
 
CAVE_MIN_SIZE:
 
LEVELS_AT_BOTTOM:
 
LEVELS_ABOVE_LAYER_5:
 
LEVELS_ABOVE_LAYER_4:
 
LEVELS_ABOVE_LAYER_3:
 
LEVELS_ABOVE_LAYER_2:
 
LEVELS_ABOVE_LAYER_1:
 
LEVELS_ABOVE_GROUND:
 
HAVE_BOTTOM_LAYER_2:
 
HAVE_BOTTOM_LAYER_1:
 
CAVERN_LAYER_WATER_MAX:
 
CAVERN_LAYER_WATER_MIN:
 
CAVERN_LAYER_PASSAGE_DENSITY_MAX:
 
CAVERN_LAYER_PASSAGE_DENSITY_MIN:
 
CAVERN_LAYER_OPENNESS_MAX:
 
CAVERN_LAYER_OPENNESS_MIN:
 
CAVERN_LAYER_COUNT:
 
SUBREGION_MAX:
 
OROGRAPHIC_PRECIPITATION:
 
PERIODICALLY_ERODE_EXTREMES:
 
RIVER_MINS:
 
EROSION_CYCLE_COUNT:
 
[REGION_COUNTS:
 
VOLCANO_MIN:
 
COMPLETE_OCEAN_EDGE_MIN:
 
PARTIAL_OCEAN_EDGE_MIN:
 
PEAK_NUMBER_MIN:
 
EVIL_SQ_COUNTS:
 
GOOD_SQ_COUNTS:
 
ALLOW_NECROMANCER_SUMMONS:
 
ALLOW_NECROMANCER_GHOULS:
 
ALLOW_NECROMANCER_LIEUTENANTS:
 
ALLOW_NECROMANCER_EXPERIMENTS:
 
ALLOW_DEMONIC_EXPERIMENTS:
 
ALLOW_DIVINATION:
 
GENERATE_DIVINE_MATERIALS:
 
EVIL_RAIN_NUMBER:
 
EVIL_CLOUD_NUMBER:
 
DISTURBANCE_INTERACTION_NUMBER:
 
REGIONAL_INTERACTION_NUMBER:
 
SECRET_NUMBER:
 
WEREBEAST_ATTACK_TRIGGER:
 
WEREBEAST_NUMBER:
 
VAMPIRE_NUMBER:
 
NIGHTMARE_NUMBER:
 
BOGEYMAN_NUMBER:
 
NIGHT_TROLL_NUMBER:
 
DEMON_NUMBER:
 
TITAN_ATTACK_TRIGGER:
 
TITAN_NUMBER:
 
Cannot generate random creatures -- missing creature variation
 
STANDARD_FLYING_GAITS
 
STANDARD_CRAWLING_GAITS
 
STANDARD_SWIMMING_GAITS
 
STANDARD_CLIMBING_GAITS
 
Test Seed
 
The Arena
 
Elevation negative on graphical map export (midmap)
 
Elevation negative on graphical map export (main)
 
Midmap creation failure on graphical map export:
 
save/current/region_snapshot-
 
Underground Animal Populations (Including Undead)
 
Outdoor Animal Populations (Including Undead)
 
animated
 
Unnumbered animated
 
outcast
 
visitor
 
Unnumbered
 
Unnumbered
 
Parent Civ:
 
Total:
 
Civilized World Population
 
#NAAM?
 
Worships
 
Worshipped
 
 
at death
 
-- Ages
 
of them)
 
(out-lived
 
(out-lived)
 
Child
 
No Children
 
Never Married
 
Divorced
 
Married
 
, *** Original Line
 
, *** New Line
 
from maternal grandfather
 
from maternal grandmother
 
from paternal grandfather
 
from paternal grandmother
 
from father
 
from mother
 
, Inherited
 
, Reign Began:
 
Worship List
 
#NAAM?
 
, Region Pop: Null Square Count
 
/site-
 
Mountain-Slope Overflow
 
save/current/feature-
 
just generated corrupt feature map square
 
feature-
 
Midmap effective coordinate check out of bounds:
 
Inappropriate Waterlevel Biome Choice (4)
 
Inappropriate Waterlevel Biome Choice (2)
 
in all seriousness if you see this in your errorlog you are allowed to spam me on every platform, i deserve it
 
this is the worst workaround for a bug that has ever existed and if you see this putnam will give you a cookie
 
no layer area available for historical figure
 
shrine
 
fortress entrance
 
trenches
 
meadow
 
pasture
 
dormitory
 
warehouse
 
barrow
 
market square
 
hillock
 
cottage plot
 
building out of bounds:
 
Metal Furniture
 
Stone Furniture
 
Wooden Furniture
 
Leather Goods
 
Metal Crafts
 
Leather Clothing
 
Woven Clothing
 
Imported Goods
 
Imported Clothing
 
Imported Food
 
watches still
 
is with
 
Woe unto any that disturb the resting place of
 
GLOBAL
 
MEETING
 
DIPSCRIPT
 
SETVAR
 
ACTION
 
TEXTVIEWER
 
HISTORY_DIPEV
 
DISCUSS
 
TOPICDISCUSSION
 
CONSTRUCTTOPICLIST
 
DIPEVENT
 
INVASION
 
FIRSTCONTACT
 
Connectivity Overflow
 
Connected Component Overflow
 
Connectivity Placement Overflow
 
Update Connectivity Placement Overflow
 
Back to title menu
 
Select a game type to begin!
 
- coming soon!
 
World debug
 
You have selected a very large area.
 
You have selected the largest possible area.
 
Choose a smaller area if you experience lag.
 
You have selected a large area.
 
You have selected a narrow area.
 
You have selected the smallest possible area.
 
You have selected an area with salt water.
 
It might be difficult to find resources.
 
You have selected an area with a heavy aquifer.
 
It might be very difficult to survive here.
 
You have selected an area with a light aquifer.
 
It might be very difficult to obtain stone here.
 
Your selected civilization is dead or dying.
 
Water might need to be pumped out or carried away.
 
You have selected an evil area.
 
Your dwarves might assume important positions.
 
You have selected a savage area.
 
You may find very unpleasant environs here.
 
You have selected an area near a necromancer's tower.
 
The wildlife might be very dangerous here.
 
Click "Embark" to place your fortress. Right click to zoom out.
 
You may be invaded very early by powerful foes.
 
Show elevation
 
Embark
 
Clear find results
 
Show cliffs/grade
 
Reclaim/unretire
 
Find embark location
 
Click the map to zoom in and choose your embark location.
 
Choose origin civilization
 
  Must embark on map.
 
Click on the map to embark! Right click to abort.
 
Cannot embark entirely on water or mountains.
 
Cannot embark on another site.
 
Recommended size.
 
Y Dimension
 
X Dimension
 
 
  unpicked skill
 
  unpicked skill
 
  remain
 
  remain
Profile
+
Profile  
I am ready!
+
I am ready!
Miners
+
Miners
prefs/embark_profiles.txt
+
prefs/embark_profiles.txt
Hunters
+
Hunters
Woodcutters
+
Woodcutters
Fishermen
+
Fishermen
Planters
+
Planters
Stonecutters
+
Stonecutters
Plant gatherers
+
Plant gatherers
Haulers
+
Haulers
Engravers
+
Engravers
No alert
+
No alert
Orderlies
+
Orderlies
** Unretiring Outpost **
+
** Unretiring Outpost **
** Starting New Outpost **
+
** Starting New Outpost **
PROFILE
+
PROFILE
** Starting Reclaim **
+
** Starting Reclaim **
Unrecognized Embark Profile Token:
+
Unrecognized Embark Profile Token:  
RECLAIM_SKILL
+
RECLAIM_SKILL
Neighbors:
+
Neighbors:
1/2 day's travel
+
1/2 day's travel
Nearest site:
+
Nearest site:  
Flux Stone Layer
+
Flux Stone Layer
Aquifer (Heavy)
+
Aquifer (Heavy)
Aquifer (Light)
+
Aquifer (Light)
Underground Pool
+
Underground Pool
Underground River
+
Underground River
Magma Pipe
+
Magma Pipe
Magma Pool
+
Magma Pool
Other Features
+
Other Features
Bottomless Pit
+
Bottomless Pit
Untamed wilds
+
Untamed wilds
 
  Little
 
  Little
Searching
+
Searching  
No match.
+
No match.
Match found!
+
Match found!
Partial match.
+
Partial match.
Unretire
+
Unretire  
Inhabited
+
Inhabited
Reclaim
+
Reclaim  
Reclaim!
+
Reclaim!
Unretire
+
Unretire
Number of sites:
+
Number of sites:  
Population:
+
Population:  
Could not give dwarf
+
Could not give dwarf  
Preparing map...
+
Preparing map...
No dwarf in position
+
No dwarf in position  
  skill:
+
  skill:  
Prepare for the Expedition to
+
  Prepare for the Expedition to  
Cannot afford
+
Cannot afford  
Play now!
+
Play now!
Prepare for the Journey to
+
  Prepare for the Journey to  
Prepare for the journey carefully
+
Prepare for the journey carefully
Start immediately with the default skills, equipment, and animals.
+
Start immediately with the default skills, equipment, and animals.
Prepare using a saved embark profile:
+
Prepare using a saved embark profile:
Choose your own skills, equipment, and animals.
+
Choose your own skills, equipment, and animals.
Fortress Name
+
Fortress Name
Embark preparations were not completed.
+
Embark preparations were not completed.
Group Symbol
+
Group Symbol
Group Name
+
Group Name
Save Profile
+
Save Profile
Problems
+
Problems
Your Citizens
+
Your Citizens
Embark!
+
Embark!
skill picks left
+
skill picks left
Available Skills
+
Available Skills
Crucial
+
Crucial
skill pick left
+
skill pick left
Points Left:
+
Points Left:  
Your Items
+
Your Items
Available Items
+
Available Items
Available Animals
+
Available Animals
Your Animals
+
Your Animals
Overwrite
+
Overwrite
Warning! The following embark profile name is already in use:
+
Warning! The following embark profile name is already in use:
To save these settings, choose a name for this embark profile:
+
To save these settings, choose a name for this embark profile:
Go back
+
Go back
 
  point
 
  point
Are you sure?
+
Are you sure?
You have located
+
You have located  
-site_map-
+
-site_map-
main tower (255,0,255)
+
main tower (255,0,255)
site_color_key.txt
+
site_color_key.txt
trenches (0,0,0)
+
trenches (0,0,0)
watch tower (128,128,128)
+
watch tower (128,128,128)
work pits (50,30,20)
+
work pits (50,30,20)
dungeon-tower interface (50,20,50)
+
dungeon-tower interface (50,20,50)
COULD NOT NULLIFY CONSTRUCTION ROAD EDGE
+
COULD NOT NULLIFY CONSTRUCTION ROAD EDGE
living pits (20,50,40)
+
living pits (20,50,40)
castle wall (70,70,70)
+
castle wall (70,70,70)
castle tower (110,110,110)
+
castle tower (110,110,110)
warehouse (50,50,50)
+
warehouse (50,50,50)
castle wall walkway (40,40,40)
+
castle wall walkway (40,40,40)
dining hall (75,50,75)
+
dining hall (75,50,75)
dormitory (50,75,75)
+
dormitory (50,75,75)
food import market (50,40,15)
+
food import market (50,40,15)
general import market (50,30,15)
+
general import market (50,30,15)
meat market (255,0,0)
+
meat market (255,0,0)
clothing import market (50,30,35)
+
clothing import market (50,30,35)
cheese market (255,255,0)
+
cheese market (255,255,0)
edible produce market (0,255,0)
+
edible produce market (0,255,0)
general import store (192,192,192), border (128,128,128)
+
general import store (192,192,192), border (128,128,128)
edible processed plants market (255,200,200)
+
edible processed plants market (255,200,200)
clothing import store (255,255,255), border (128,128,128)
+
clothing import store (255,255,255), border (128,128,128)
food import store (128,192,128), border (128,128,128)
+
food import store (128,192,128), border (128,128,128)
tanning shop (128,100,50)
+
tanning shop (128,100,50)
cloth shop (200,200,200)
+
cloth shop (200,200,200)
leather clothing shop (255,128,64)
+
leather clothing shop (255,128,64)
cloth clothing shop (255,255,100)
+
cloth clothing shop (255,255,100)
gem cutter shop (0,255,0)
+
gem cutter shop (0,255,0)
bone carver shop (128,255,255)
+
bone carver shop (128,255,255)
wood weapons shop (255,128,128)
+
wood weapons shop (255,128,128)
metal weapons shop (255,0,255)
+
metal weapons shop (255,0,255)
armorsmith shop (0,0,0)
+
armorsmith shop (0,0,0)
blacksmith shop (64,64,64)
+
blacksmith shop (64,64,64)
leather accessories shop (100,70,30)
+
leather accessories shop (100,70,30)
metal crafter shop (128,128,128)
+
metal crafter shop (128,128,128)
stone furniture shop (255,64,0)
+
stone furniture shop (255,64,0)
wooden furniture shop (255,0,0)
+
wooden furniture shop (255,0,0)
fortress (129,129,129)
+
fortress (129,129,129)
metal furniture shop (255,0,64)
+
metal furniture shop (255,0,64)
underground industrial (250,50,20)
+
underground industrial (250,50,20)
underground farming (50,20,50)
+
underground farming (50,20,50)
underground guilds (20,100,20)
+
underground guilds (20,100,20)
underground living (20,50,30)
+
underground living (20,50,30)
tavern (255,255,32)
+
tavern (255,255,32)
underground merchants (100,100,20)
+
underground merchants (100,100,20)
house (100,70,10)
+
house (100,70,10)
well (0,0,255)
+
well (0,0,255)
mead hall (255,128,255)
+
mead hall (255,128,255)
cottage plot (30,100,10)
+
cottage plot (30,100,10)
library (255,192,255)
+
library (255,192,255)
temple (170,120,230)
+
temple (170,120,230)
crops 1 (255,195,0), rows
+
crops 1 (255,195,0), rows
shrine (0,255,255)
+
shrine (0,255,255)
crops 3 (100,60,20), rows
+
crops 3 (100,60,20), rows
crops 2 (195,255,0), rows
+
crops 2 (195,255,0), rows
pasture (0,255,0)
+
pasture (0,255,0)
meadow (100,255,0)
+
meadow (100,255,0)
woodland (0,95,0)
+
woodland (0,95,0)
orchard (0,100,0)/(0,200,0)
+
orchard (0,100,0)/(0,200,0)
town yards (100,50,10)
+
town yards (100,50,10)
waste (0,20,0)
+
waste (0,20,0)
ruin (50,20,20), border (50,50,50)
+
ruin (50,20,20), border (50,50,50)
abandoned (75,50,20), border (50,50,50)
+
abandoned (75,50,20), border (50,50,50)
NULL artifact on site realization, skipping
+
NULL artifact on site realization, skipping
unknown (100,100,100)
+
unknown (100,100,100)
mountain halls
+
mountain halls
fortress
+
fortress
hillocks
+
hillocks
forest retreat
+
forest retreat
labyrinth
+
labyrinth
hamlet
+
hamlet
castle
+
castle
monastery
+
monastery
monument
+
monument
Site Center Flood Overflow
+
Site Center Flood Overflow
important location
+
important location
NULL artifact removed on load
+
NULL artifact removed on load
Non-feature related elevation hole
+
Non-feature related elevation hole
 
  is angry
 
  is angry
begins to talk in a hushed whisper when
+
begins to talk in a hushed whisper when  
 
  is trying to remember something
 
  is trying to remember something
starts to whisper when
+
starts to whisper when  
's nervous
+
's nervous
whispers when
+
whispers when  
usually speaks in a whisper
+
usually speaks in a whisper
 
  is thinking hard about something
 
  is thinking hard about something
keeps
+
keeps  
talks very quietly when
+
talks very quietly when  
 
  is nervous
 
  is nervous
  voice very quiet when
+
  voice very quiet when  
starts yelling whenever
+
starts yelling whenever  
speaks very quietly
+
speaks very quietly
begins to talk louder when
+
begins to talk louder when  
 
  gets angry
 
  gets angry
 
  is excited
 
  is excited
talks very loudly when
+
talks very loudly when  
 
  surprised
 
  surprised
shouts when
+
shouts when  
 
  is exasperated
 
  is exasperated
talks very loudly whenever
+
talks very loudly whenever  
 
  is annoyed
 
  is annoyed
greets others very loudly
+
greets others very loudly
begins speaking in a monotone whenever
+
begins speaking in a monotone whenever  
speaks very loudly
+
speaks very loudly
gets distracted from conversations easily when
+
gets distracted from conversations easily when  
 
  all of the time
 
  all of the time
gets distracted during conversations when
+
gets distracted during conversations when  
is distracted from conversations easily when
+
is distracted from conversations easily when  
gets easily distracted during conversations when
+
gets easily distracted during conversations when  
is easily distracted during conversations when
+
is easily distracted during conversations when  
often tells pointless stories when
+
often tells pointless stories when  
tends to be easily distracted during conversations
+
tends to be easily distracted during conversations
quite often tells pointless stories when
+
quite often tells pointless stories when  
 
  often tells stories without any real point
 
  often tells stories without any real point
becomes very focused during conversations when
+
becomes very focused during conversations when  
will frequently ramble on with stories that don't have any point or even conclusion
+
will frequently ramble on with stories that don't have any point or even conclusion
will often pause in conversation to look for the right word
+
will often pause in conversation to look for the right word
tends to be very focused during conversations
+
tends to be very focused during conversations
will often touch others when greeting them
+
will often touch others when greeting them
often touches others during conversations when
+
often touches others during conversations when  
 
  is speaking
 
  is speaking
often touches those to whom
+
often touches those to whom  
  is nervous,
+
  is nervous,  
has a way of arguing with those that are in agreement with
+
has a way of arguing with those that are in agreement with  
can't stand quiet pauses in conversations and always finds something to say
+
can't stand quiet pauses in conversations and always finds something to say
 
  never allows pauses to occur in conversation
 
  never allows pauses to occur in conversation
talks about others behind their backs
+
talks about others behind their backs
pauses before speaking
+
pauses before speaking
tends to interrupts others during conversations when
+
tends to interrupts others during conversations when  
interrupts others during conversations when
+
interrupts others during conversations when  
  is excited during conversations,
+
  is excited during conversations,  
 
  often interrupts others during conversations
 
  often interrupts others during conversations
has a habit of interrupting speakers
+
has a habit of interrupting speakers
 
  often can't help interrupting others
 
  often can't help interrupting others
will without fail turn any conversation to
+
will without fail turn any conversation to  
gives incredibly vague answers to questions
+
gives incredibly vague answers to questions
's nervous,
+
's nervous,  
rarely speaks when
+
rarely speaks when  
has trouble speaking when
+
has trouble speaking when  
 
  rarely talks
 
  rarely talks
rarely starts conversations
+
rarely starts conversations
rarely speaks
+
rarely speaks
repeatedly snaps
+
repeatedly snaps  
has the habit of answering questions with questions
+
has the habit of answering questions with questions
snaps
+
snaps  
often snaps
+
often snaps  
always snaps
+
always snaps  
  repeatedly when
+
  repeatedly when  
has a habit of snapping
+
has a habit of snapping  
's greeting somebody
+
's greeting somebody
  often drums
+
  often drums  
drums
+
drums  
  drums
+
  drums  
  gets excited, it's easy to tell because
+
  gets excited, it's easy to tell because  
has a habit of drumming
+
has a habit of drumming  
's sitting down
+
's sitting down
's bored,
+
's bored,  
scratches
+
scratches  
has a habit of scratching
+
has a habit of scratching  
  often scratches
+
  often scratches  
 
  quite often
 
  quite often
tends to scratch
+
tends to scratch  
 
  a lot
 
  a lot
always scratches
+
always scratches  
points and shakes
+
points and shakes  
often rubs
+
often rubs  
  up and down when
+
  up and down when  
shakes
+
shakes  
starts to drone when
+
starts to drone when  
 
  is angered
 
  is angered
 
  is bored
 
  is bored
begins to talk in a monotone when
+
begins to talk in a monotone when  
has a very monotonous way of speaking
+
has a very monotonous way of speaking
speaks in a monotone when
+
speaks in a monotone when  
 
  tries to remember something
 
  tries to remember something
  voice trails off whenever
+
  voice trails off whenever  
 
  is thinking about something
 
  is thinking about something
  voice trails off when
+
  voice trails off when  
's speaking
+
's speaking
  voice has a tendency to trail off when
+
  voice has a tendency to trail off when  
's angry
+
's angry
begins to talk more slowly when
+
begins to talk more slowly when  
's exasperated
+
's exasperated
begins to talk much more slowly when
+
begins to talk much more slowly when  
's annoyed,
+
's annoyed,  
 
  generally speaks very slowly
 
  generally speaks very slowly
 
  starts to talk slowly
 
  starts to talk slowly
talks very quickly when
+
talks very quickly when  
begins to talk rapidly when
+
begins to talk rapidly when  
's excited
+
's excited
speaks rapidly when
+
speaks rapidly when  
's been surprised
+
's been surprised
talks very rapidly after
+
talks very rapidly after  
speaks very deliberately when
+
speaks very deliberately when  
 
  usually talks very quickly
 
  usually talks very quickly
 
  begins to speak very deliberately
 
  begins to speak very deliberately
  becomes exasperated,
+
  becomes exasperated,  
tends to speak very deliberately
+
tends to speak very deliberately
's annoyed
+
's annoyed
  breath when
+
  breath when  
mutters under
+
mutters under  
starts to mutter under
+
starts to mutter under  
's trying to remember something
+
's trying to remember something
's thinking
+
's thinking
 
  gets excited
 
  gets excited
 
  breath
 
  breath
  starts to mutter under
+
  starts to mutter under  
's bored
+
's bored
Whenever there's a pause in a conversation,
+
Whenever there's a pause in a conversation,  
starts to stutter when
+
starts to stutter when  
constantly mutters under
+
constantly mutters under  
stammers when
+
stammers when  
always stutters when
+
always stutters when  
begins to stammer when
+
begins to stammer when  
's surprised
+
's surprised
stutters occasionally
+
stutters occasionally
 
  becomes exasperated
 
  becomes exasperated
often talks to inanimate objects when
+
often talks to inanimate objects when  
talks to inanimate objects when
+
talks to inanimate objects when  
  gets bored,
+
  gets bored,  
 
  talks to inanimate objects when there is a lull in the conversation
 
  talks to inanimate objects when there is a lull in the conversation
has a tendency to talk to inanimate objects
+
has a tendency to talk to inanimate objects
 
  starts talking to inanimate objects
 
  starts talking to inanimate objects
  when
+
  when  
talks to
+
talks to  
  often starts talking to
+
  often starts talking to  
  gets excited,
+
  gets excited,  
When there's a pause in a conversation,
+
When there's a pause in a conversation,  
starts talking to
+
starts talking to  
 
  gets bored
 
  gets bored
  whenever
+
  whenever  
  jump all over the place when
+
  jump all over the place when  
  move frantically when
+
  move frantically when  
  begin moving when
+
  begin moving when  
  are animated when
+
  are animated when  
stomps
+
stomps  
 
  speaks
 
  speaks
  usually starts tapping
+
  usually starts tapping  
 
  when there's a lull in conversation
 
  when there's a lull in conversation
  constantly when
+
  constantly when  
lowers
+
lowers  
has a habit of tapping
+
has a habit of tapping  
  is speaking,
+
  is speaking,  
often lowers
+
often lowers  
often has
+
often has  
  usually lowers
+
  usually lowers  
has a menacing stare when
+
has a menacing stare when  
 
  lowered to the ground
 
  lowered to the ground
tends to stare unwaveringly when
+
tends to stare unwaveringly when  
stares intently when
+
stares intently when  
has a certain stare for when
+
has a certain stare for when  
's speaking to somebody
+
's speaking to somebody
has a habit of staring at others
+
has a habit of staring at others
 
  gets annoyed
 
  gets annoyed
winks during conversations
+
winks during conversations
winks when
+
winks when  
is quick to wink at others
+
is quick to wink at others
commonly winks as a form of greeting
+
commonly winks as a form of greeting
  constantly rolls
+
  constantly rolls  
  rolls
+
  rolls  
exhales sharply when
+
exhales sharply when  
  has a habit of rolling
+
  has a habit of rolling  
 
  starts getting bored
 
  starts getting bored
exhales slowly and deliberately when
+
exhales slowly and deliberately when  
  breath out when
+
  breath out when  
blows
+
blows  
always takes a deep breath whenever
+
always takes a deep breath whenever  
inhales sharply when
+
inhales sharply when  
clicks
+
clicks  
 
  is surprised
 
  is surprised
 
  repeatedly
 
  repeatedly
  clicks
+
  clicks  
has a habit of clicking
+
has a habit of clicking  
  occasionally when
+
  occasionally when  
  sticks out
+
  sticks out  
  sticks out when
+
  sticks out when  
's thinking hard,
+
's thinking hard,  
licks
+
licks  
 
  frequently
 
  frequently
  has a habit of licking
+
  has a habit of licking  
tends to stretch
+
tends to stretch  
  tends to stretch
+
  tends to stretch  
has a habit of stretching
+
has a habit of stretching  
  body when
+
  body when  
tends to stretch out when
+
tends to stretch out when  
 
  body during pauses in conversation
 
  body during pauses in conversation
 
  stands up
 
  stands up
  body after
+
  body after  
 
  out frequently
 
  out frequently
likes to stretch
+
likes to stretch  
 
  is sitting down
 
  is sitting down
bounces
+
bounces  
  often points and shakes
+
  often points and shakes  
  gets exasperated,
+
  gets exasperated,  
 
  always points at others when greeting them
 
  always points at others when greeting them
has a habit of running
+
has a habit of running  
  through
+
  through  
  sometimes cracks
+
  sometimes cracks  
cracks
+
cracks  
  a good crack when
+
  a good crack when  
often gives
+
often gives  
occasionally cracks
+
occasionally cracks  
's thinking hard
+
's thinking hard
has a very distinct laugh for when
+
has a very distinct laugh for when  
laughs in a unique way when
+
laughs in a unique way when  
 
  has a very unique laugh
 
  has a very unique laugh
's surprised,
+
's surprised,  
laughs in a unique way whenever
+
laughs in a unique way whenever  
laughs in a distinct fashion when
+
laughs in a distinct fashion when  
  cackles when
+
  cackles when  
has a very distinct laugh
+
has a very distinct laugh
  laughs very loudly whenever
+
  laughs very loudly whenever  
 
  has more a cackle than a laugh
 
  has more a cackle than a laugh
 
  laughs very loudly
 
  laughs very loudly
  laughs loudly when
+
  laughs loudly when  
has a nervous laugh
+
has a nervous laugh
laughs silently
+
laughs silently
 
  own jokes
 
  own jokes
laughs at
+
laughs at  
 
  goes anywhere
 
  goes anywhere
walks as if in a terrible hurry whenever
+
walks as if in a terrible hurry whenever  
skips over to others when
+
skips over to others when  
skips around when
+
skips around when  
skips wherever
+
skips wherever  
 
  meets them
 
  meets them
walks with a confident stride
+
walks with a confident stride
  tenses up when
+
  tenses up when  
  becomes very rigid when
+
  becomes very rigid when  
's thinking,
+
's thinking,  
  stiffens up when
+
  stiffens up when  
 
  in a rigid posture
 
  in a rigid posture
 
  body becomes very still
 
  body becomes very still
 
  has a slouching posture
 
  has a slouching posture
slouches when
+
slouches when  
's trying to remember something,
+
's trying to remember something,  
chews
+
chews  
  intently when
+
  intently when  
  often starts chewing on
+
  often starts chewing on  
gnaws
+
gnaws  
idly chews
+
idly chews  
  tends to chew on
+
  tends to chew on  
tends to chew
+
tends to chew  
gnaws on
+
gnaws on  
  has a habit of chewing on
+
  has a habit of chewing on  
has a habit of chewing on
+
has a habit of chewing on  
  has a tendency to chew on
+
  has a tendency to chew on  
bites
+
bites  
often bites
+
often bites  
gives hugs out freely
+
gives hugs out freely
 
  often greets others with a hug
 
  often greets others with a hug
 
  always smiles nervously
 
  always smiles nervously
When greeting others,
+
When greeting others,  
  become animated when
+
  become animated when  
has a nervous smile
+
has a nervous smile
CUT_SOUND
+
CUT_SOUND
 
#NAAM?
 
#NAAM?
*** Error(s) finalizing the sound
+
*** Error(s) finalizing the sound  
SELECT_SOUND
+
SELECT_SOUND
DEFAULT_SOUND_AMBUSH
+
DEFAULT_SOUND_AMBUSH
DEFAULT_SOUND_ADAMANTINE
+
DEFAULT_SOUND_ADAMANTINE
DEFAULT_SOUND_BABY_BORN
+
DEFAULT_SOUND_BABY_BORN
DEFAULT_SOUND_ARTIFACT_CREATED
+
DEFAULT_SOUND_ARTIFACT_CREATED
DEFAULT_SOUND_DEMON_ATTACK
+
DEFAULT_SOUND_DEMON_ATTACK
DEFAULT_SOUND_CAVERN_BREAK
+
DEFAULT_SOUND_CAVERN_BREAK
DEFAULT_SOUND_SIEGE
+
DEFAULT_SOUND_SIEGE
DEFAULT_SOUND_MEGABEAST
+
DEFAULT_SOUND_MEGABEAST
DEFAULT_SOUND_WEDDING
+
DEFAULT_SOUND_WEDDING
DEFAULT_SOUND_STRANGE_MOOD
+
DEFAULT_SOUND_STRANGE_MOOD
DEFAULT_SOUND_HOWL_1
+
DEFAULT_SOUND_HOWL_1
DEFAULT_SOUND_ALERT
+
DEFAULT_SOUND_ALERT
DEFAULT_SOUND_HOWL_3
+
DEFAULT_SOUND_HOWL_3
DEFAULT_SOUND_HOWL_2
+
DEFAULT_SOUND_HOWL_2
DEFAULT_SOUND_HOWL_5
+
DEFAULT_SOUND_HOWL_5
DEFAULT_SOUND_HOWL_4
+
DEFAULT_SOUND_HOWL_4
DEFAULT_SOUND_GIANT_STEP_2
+
DEFAULT_SOUND_GIANT_STEP_2
DEFAULT_SOUND_GIANT_STEP_1
+
DEFAULT_SOUND_GIANT_STEP_1
Sound file unrecognized:
+
Sound file unrecognized:  
DEFAULT_SOUND_GIANT_STEP_3
+
DEFAULT_SOUND_GIANT_STEP_3
SAVAGE_AREA
+
SAVAGE_AREA
ANNOUNCEMENT
+
ANNOUNCEMENT
Unrecognized Sound Token:
+
Unrecognized Sound Token:  
Station
+
Station
Cause trouble for
+
Cause trouble for  
 
  various
 
  various
Drive any members of
+
Drive any members of
Drive
+
Drive
Retrieve
+
Retrieve
Patrol
+
Patrol
Defend
+
Defend
DOUBLE
+
DOUBLE
MOON_WAXING_CRESCENT
+
MOON_WAXING_CRESCENT
MOON_FULL_MOON
+
MOON_FULL_MOON
MOON_WANING_GIBBOUS
+
MOON_WANING_GIBBOUS
MOON_WAXING_HALF_MOON
+
MOON_WAXING_HALF_MOON
MOON_WAXING_GIBBOUS
+
MOON_WAXING_GIBBOUS
BUILDING_PLACEMENT_TRACK_STOP_FRICTION_LOWEST
+
BUILDING_PLACEMENT_TRACK_STOP_FRICTION_LOWEST
BUILDING_PLACEMENT_TRACK_STOP_FRICTION_LOW
+
BUILDING_PLACEMENT_TRACK_STOP_FRICTION_LOW
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_7_OFF
+
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_7_OFF
BUILDING_PLACEMENT_TRACK_STOP_NO_DUMPING
+
BUILDING_PLACEMENT_TRACK_STOP_NO_DUMPING
BUILDING_PLACEMENT_TRACK_STOP_FRICTION_HIGHEST
+
BUILDING_PLACEMENT_TRACK_STOP_FRICTION_HIGHEST
BUILDING_PLACEMENT_ROLLERS_SPEED_1
+
BUILDING_PLACEMENT_ROLLERS_SPEED_1
BUILDING_PLACEMENT_TRACK_STOP_FRICTION_MIDDLE
+
BUILDING_PLACEMENT_TRACK_STOP_FRICTION_MIDDLE
BUILDING_PLACEMENT_TRACK_STOP_FRICTION_HIGH
+
BUILDING_PLACEMENT_TRACK_STOP_FRICTION_HIGH
BUILDING_PLACEMENT_ROLLERS_SPEED_4
+
BUILDING_PLACEMENT_ROLLERS_SPEED_4
BUILDING_PLACEMENT_ROLLERS_SPEED_5
+
BUILDING_PLACEMENT_ROLLERS_SPEED_5
BUILDING_PLACEMENT_ROLLERS_SPEED_2
+
BUILDING_PLACEMENT_ROLLERS_SPEED_2
BUILDING_PLACEMENT_ROLLERS_SPEED_3
+
BUILDING_PLACEMENT_ROLLERS_SPEED_3
ZONE_TYPE_ACTIVE
+
ZONE_TYPE_ACTIVE
ZONE_PREVIOUS
+
ZONE_PREVIOUS
BUTTON_ZONE_REMOVE
+
BUTTON_ZONE_REMOVE
ZONE_TYPE_INACTIVE
+
ZONE_TYPE_INACTIVE
ZONE_ERASE_INACTIVE
+
ZONE_ERASE_INACTIVE
ZONE_ERASE_ACTIVE
+
ZONE_ERASE_ACTIVE
ZONE_NEXT
+
ZONE_NEXT
ZONE_REPAINT
+
ZONE_REPAINT
ZONE_REMOVE_EXISTING
+
ZONE_REMOVE_EXISTING
ZONE_PICK_ANIMALS
+
ZONE_PICK_ANIMALS
ZONE_SUSPEND
+
ZONE_SUSPEND
ZONE_SUSPEND_INACTIVE
+
ZONE_SUSPEND_INACTIVE
ZONE_GATHER_SHRUB_INACTIVE
+
ZONE_GATHER_SHRUB_INACTIVE
ZONE_GATHER_SHRUB_ACTIVE
+
ZONE_GATHER_SHRUB_ACTIVE
ZONE_GATHER_TREE_INACTIVE
+
ZONE_GATHER_TREE_INACTIVE
ZONE_GATHER_TREE_ACTIVE
+
ZONE_GATHER_TREE_ACTIVE
ZONE_PIT_INACTIVE
+
ZONE_PIT_INACTIVE
ZONE_PIT_ACTIVE
+
ZONE_PIT_ACTIVE
ZONE_GATHER_FALLEN_INACTIVE
+
ZONE_GATHER_FALLEN_INACTIVE
ZONE_GATHER_FALLEN_ACTIVE
+
ZONE_GATHER_FALLEN_ACTIVE
ZONE_LOCATION_ASSIGN
+
ZONE_LOCATION_ASSIGN
ZONE_LOCATION_DETAILS
+
ZONE_LOCATION_DETAILS
ZONE_POND_INACTIVE
+
ZONE_POND_INACTIVE
ZONE_POND_ACTIVE
+
ZONE_POND_ACTIVE
ZONE_SHOOT_LEFT_ACTIVE
+
ZONE_SHOOT_LEFT_ACTIVE
ZONE_SHOOT_RIGHT_ACTIVE
+
ZONE_SHOOT_RIGHT_ACTIVE
ZONE_ASSIGN_UNIT
+
ZONE_ASSIGN_UNIT
ZONE_SQUAD_LIST
+
ZONE_SQUAD_LIST
ZONE_SHOOT_LEFT_INACTIVE
+
ZONE_SHOOT_LEFT_INACTIVE
ZONE_SHOOT_RIGHT_INACTIVE
+
ZONE_SHOOT_RIGHT_INACTIVE
ZONE_SHOOT_UP_ACTIVE
+
ZONE_SHOOT_UP_ACTIVE
ZONE_SHOOT_DOWN_ACTIVE
+
ZONE_SHOOT_DOWN_ACTIVE
ZONE_SQUAD_SLEEP_ACTIVE
+
ZONE_SQUAD_SLEEP_ACTIVE
ZONE_SQUAD_TRAIN_ACTIVE
+
ZONE_SQUAD_TRAIN_ACTIVE
ZONE_SHOOT_UP_INACTIVE
+
ZONE_SHOOT_UP_INACTIVE
ZONE_SHOOT_DOWN_INACTIVE
+
ZONE_SHOOT_DOWN_INACTIVE
ZONE_SQUAD_SLEEP_INACTIVE
+
ZONE_SQUAD_SLEEP_INACTIVE
ZONE_SQUAD_TRAIN_INACTIVE
+
ZONE_SQUAD_TRAIN_INACTIVE
ZONE_SQUAD_INDIV_EQ_ACTIVE
+
ZONE_SQUAD_INDIV_EQ_ACTIVE
ZONE_SQUAD_SQUAD_EQ_ACTIVE
+
ZONE_SQUAD_SQUAD_EQ_ACTIVE
ZONE_TOMB_CITIZEN_BURIAL_ACTIVE
+
ZONE_TOMB_CITIZEN_BURIAL_ACTIVE
ZONE_TOMB_CITIZEN_BURIAL_INACTIVE
+
ZONE_TOMB_CITIZEN_BURIAL_INACTIVE
ZONE_SQUAD_INDIV_EQ_INACTIVE
+
ZONE_SQUAD_INDIV_EQ_INACTIVE
ZONE_SQUAD_SQUAD_EQ_INACTIVE
+
ZONE_SQUAD_SQUAD_EQ_INACTIVE
ASSIGN_TRADE_CULLING_MANDATES_ON
+
ASSIGN_TRADE_CULLING_MANDATES_ON
ASSIGN_TRADE_CULLING_MANDATES_OFF
+
ASSIGN_TRADE_CULLING_MANDATES_OFF
ZONE_TOMB_PET_BURIAL_ACTIVE
+
ZONE_TOMB_PET_BURIAL_ACTIVE
ZONE_TOMB_PET_BURIAL_INACTIVE
+
ZONE_TOMB_PET_BURIAL_INACTIVE
ASSIGN_TRADE_SORT_BY_VALUE_ON
+
ASSIGN_TRADE_SORT_BY_VALUE_ON
ASSIGN_TRADE_SORT_BY_VALUE_OFF
+
ASSIGN_TRADE_SORT_BY_VALUE_OFF
ASSIGN_TRADE_SORT_BY_DISTANCE_ON
+
ASSIGN_TRADE_SORT_BY_DISTANCE_ON
ASSIGN_TRADE_SORT_BY_DISTANCE_OFF
+
ASSIGN_TRADE_SORT_BY_DISTANCE_OFF
MOON_NEW_MOON
+
MOON_NEW_MOON
MOON_SNOW
+
MOON_SNOW
MOON_WANING_HALF_MOON
+
MOON_WANING_HALF_MOON
MOON_WANING_CRESCENT
+
MOON_WANING_CRESCENT
CALENDAR_MONTH
+
CALENDAR_MONTH
BORDER_TOP_LEFT
+
BORDER_TOP_LEFT
MOON_RAIN
+
MOON_RAIN
ANNOUNCEMENT_ALERT
+
ANNOUNCEMENT_ALERT
BORDER_BOTTOM_RIGHT
+
BORDER_BOTTOM_RIGHT
BORDER_TOP_INTERSECTION
+
BORDER_TOP_INTERSECTION
BORDER_TOP_RIGHT
+
BORDER_TOP_RIGHT
BORDER_BOTTOM_LEFT
+
BORDER_BOTTOM_LEFT
BORDER_RIGHT_INTERSECTION
+
BORDER_RIGHT_INTERSECTION
HOVER_RECTANGLE
+
HOVER_RECTANGLE
BORDER_BOTTOM_INTERSECTION
+
BORDER_BOTTOM_INTERSECTION
BORDER_LEFT_INTERSECTION
+
BORDER_LEFT_INTERSECTION
BUILDING_PLACEMENT_INACTIVE_BUTTON
+
BUILDING_PLACEMENT_INACTIVE_BUTTON
BUILDING_PLACEMENT_ACTIVE_BUTTON
+
BUILDING_PLACEMENT_ACTIVE_BUTTON
HOVER_CLOSE
+
HOVER_CLOSE
HOVER_TAB
+
HOVER_TAB
BUILDING_PLACEMENT_BRIDGE_W
+
BUILDING_PLACEMENT_BRIDGE_W
BUILDING_PLACEMENT_BRIDGE_E
+
BUILDING_PLACEMENT_BRIDGE_E
BUILDING_PLACEMENT_BRIDGE_N
+
BUILDING_PLACEMENT_BRIDGE_N
BUILDING_PLACEMENT_BRIDGE_S
+
BUILDING_PLACEMENT_BRIDGE_S
BUILDING_PLACEMENT_WE
+
BUILDING_PLACEMENT_WE
BUILDING_PLACEMENT_SCREW_PUMP_N
+
BUILDING_PLACEMENT_SCREW_PUMP_N
BUILDING_PLACEMENT_BRIDGE_RETRACT
+
BUILDING_PLACEMENT_BRIDGE_RETRACT
BUILDING_PLACEMENT_NS
+
BUILDING_PLACEMENT_NS
BUILDING_PLACEMENT_SCREW_PUMP_E
+
BUILDING_PLACEMENT_SCREW_PUMP_E
BUILDING_PLACEMENT_N
+
BUILDING_PLACEMENT_N
BUILDING_PLACEMENT_SCREW_PUMP_S
+
BUILDING_PLACEMENT_SCREW_PUMP_S
BUILDING_PLACEMENT_SCREW_PUMP_W
+
BUILDING_PLACEMENT_SCREW_PUMP_W
BUILDING_PLACEMENT_E
+
BUILDING_PLACEMENT_E
BUILDING_PLACEMENT_PRESSURE_PLATE_ACTIVE_TRIGGER
+
BUILDING_PLACEMENT_PRESSURE_PLATE_ACTIVE_TRIGGER
BUILDING_PLACEMENT_S
+
BUILDING_PLACEMENT_S
BUILDING_PLACEMENT_W
+
BUILDING_PLACEMENT_W
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_2_ON
+
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_2_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_3_ON
+
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_3_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_INACTIVE_TRIGGER
+
BUILDING_PLACEMENT_PRESSURE_PLATE_INACTIVE_TRIGGER
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_1_ON
+
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_1_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_6_ON
+
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_6_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_7_ON
+
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_7_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_4_ON
+
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_4_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_5_ON
+
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_5_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_3_OFF
+
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_3_OFF
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_4_OFF
+
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_4_OFF
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_1_OFF
+
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_1_OFF
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_2_OFF
+
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_2_OFF
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_7_OFF
+
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_7_OFF
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_1_ON
+
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_1_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_5_OFF
+
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_5_OFF
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_6_OFF
+
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_6_OFF
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_4_ON
+
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_4_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_5_ON
+
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_5_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_2_ON
+
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_2_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_3_ON
+
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_3_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_1_OFF
+
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_1_OFF
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_2_OFF
+
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_2_OFF
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_6_ON
+
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_6_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_7_ON
+
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_7_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_5_OFF
+
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_5_OFF
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_6_OFF
+
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_6_OFF
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_3_OFF
+
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_3_OFF
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_4_OFF
+
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_4_OFF
BUTTON_WORLD
+
BUTTON_WORLD
WORK_ORDERS_CREATE_NEW
+
WORK_ORDERS_CREATE_NEW
BUTTON_INFO_JUSTICE_ACTIVE
+
BUTTON_INFO_JUSTICE_ACTIVE
BUTTON_SQUADS
+
BUTTON_SQUADS
WORK_ORDERS_CHECKING
+
WORK_ORDERS_CHECKING
WORK_ORDERS_READY
+
WORK_ORDERS_READY
WORK_ORDERS_ACTIVE
+
WORK_ORDERS_ACTIVE
WORK_ORDERS_WAITING
+
WORK_ORDERS_WAITING
WORK_ORDERS_PRIORITY_UP
+
WORK_ORDERS_PRIORITY_UP
WORK_ORDERS_PRIORITY_DOWN
+
WORK_ORDERS_PRIORITY_DOWN
WORK_ORDERS_VALIDATED
+
WORK_ORDERS_VALIDATED
WORK_ORDERS_NOT_VALIDATED
+
WORK_ORDERS_NOT_VALIDATED
WORK_ORDERS_REMOVE
+
WORK_ORDERS_REMOVE
WORK_ORDERS_ADD_ITEM_CONDITION
+
WORK_ORDERS_ADD_ITEM_CONDITION
WORK_ORDERS_CONDITIONS
+
WORK_ORDERS_CONDITIONS
WORK_ORDERS_DETAILS
+
WORK_ORDERS_DETAILS
WORK_ORDERS_CHANGE_MAT
+
WORK_ORDERS_CHANGE_MAT
WORK_ORDERS_CHANGE_ADJ
+
WORK_ORDERS_CHANGE_ADJ
WORK_ORDERS_ADD_ORDER_CONDITION
+
WORK_ORDERS_ADD_ORDER_CONDITION
WORK_ORDERS_CHANGE_TYPE
+
WORK_ORDERS_CHANGE_TYPE
WORK_ORDERS_ENTER_AMOUNT
+
WORK_ORDERS_ENTER_AMOUNT
WORK_ORDERS_INCREASE_AMOUNT
+
WORK_ORDERS_INCREASE_AMOUNT
WORK_ORDERS_ADD_SUGGESTED_CONDITION
+
WORK_ORDERS_ADD_SUGGESTED_CONDITION
WORK_ORDERS_CHANGE_FREQUENCY
+
WORK_ORDERS_CHANGE_FREQUENCY
WORK_ORDERS_ADJECTIVE_SELECTED
+
WORK_ORDERS_ADJECTIVE_SELECTED
WORK_ORDERS_ADJECTIVE_NOT_SELECTED
+
WORK_ORDERS_ADJECTIVE_NOT_SELECTED
WORK_ORDERS_DECREASE_AMOUNT
+
WORK_ORDERS_DECREASE_AMOUNT
WORK_ORDERS_CHANGE_ORDER_CONDITION_CHECK_TYPE
+
WORK_ORDERS_CHANGE_ORDER_CONDITION_CHECK_TYPE
NOBLES_BEDROOM_MISSING
+
NOBLES_BEDROOM_MISSING
NOBLES_BEDROOM_PARTIAL
+
NOBLES_BEDROOM_PARTIAL
NOBLES_ASSIGN_SYMBOL
+
NOBLES_ASSIGN_SYMBOL
NOBLES_BEDROOM_NA
+
NOBLES_BEDROOM_NA
NOBLES_OFFICE_MISSING
+
NOBLES_OFFICE_MISSING
NOBLES_OFFICE_PARTIAL
+
NOBLES_OFFICE_PARTIAL
NOBLES_BEDROOM_GOOD
+
NOBLES_BEDROOM_GOOD
NOBLES_OFFICE_NA
+
NOBLES_OFFICE_NA
NOBLES_DINING_MISSING
+
NOBLES_DINING_MISSING
NOBLES_DINING_PARTIAL
+
NOBLES_DINING_PARTIAL
NOBLES_OFFICE_GOOD
+
NOBLES_OFFICE_GOOD
NOBLES_DINING_NA
+
NOBLES_DINING_NA
NOBLES_TOMB_MISSING
+
NOBLES_TOMB_MISSING
NOBLES_TOMB_PARTIAL
+
NOBLES_TOMB_PARTIAL
NOBLES_DINING_GOOD
+
NOBLES_DINING_GOOD
NOBLES_TOMB_NA
+
NOBLES_TOMB_NA
NOBLES_DEMANDS_NA
+
NOBLES_DEMANDS_NA
NOBLES_DEMANDS_TIME_GOOD
+
NOBLES_DEMANDS_TIME_GOOD
NOBLES_TOMB_GOOD
+
NOBLES_TOMB_GOOD
NOBLES_ADD
+
NOBLES_ADD
NOBLES_DEMANDS_TIME_WARN_3
+
NOBLES_DEMANDS_TIME_WARN_3
NOBLES_MANDATES_NA
+
NOBLES_MANDATES_NA
NOBLES_DEMANDS_TIME_WARN_1
+
NOBLES_DEMANDS_TIME_WARN_1
NOBLES_DEMANDS_TIME_WARN_2
+
NOBLES_DEMANDS_TIME_WARN_2
NOBLES_MANDATES_TIME_WARN_2
+
NOBLES_MANDATES_TIME_WARN_2
NOBLES_MANDATES_TIME_WARN_3
+
NOBLES_MANDATES_TIME_WARN_3
NOBLES_MANDATES_TIME_GOOD
+
NOBLES_MANDATES_TIME_GOOD
NOBLES_MANDATES_TIME_WARN_1
+
NOBLES_MANDATES_TIME_WARN_1
NOBLES_FURN_PARTIAL
+
NOBLES_FURN_PARTIAL
NOBLES_FURN_GOOD
+
NOBLES_FURN_GOOD
NOBLES_FURN_NA
+
NOBLES_FURN_NA
NOBLES_FURN_MISSING
+
NOBLES_FURN_MISSING
NOBLES_ACCOUNTING_3_INACTIVE
+
NOBLES_ACCOUNTING_3_INACTIVE
NOBLES_ACCOUNTING_4_INACTIVE
+
NOBLES_ACCOUNTING_4_INACTIVE
NOBLES_ACCOUNTING_1_INACTIVE
+
NOBLES_ACCOUNTING_1_INACTIVE
NOBLES_ACCOUNTING_2_INACTIVE
+
NOBLES_ACCOUNTING_2_INACTIVE
STOCKPILE_CONNECTIONS_GIVE_LINK
+
STOCKPILE_CONNECTIONS_GIVE_LINK
STOCKPILE_CONNECTIONS_TAKE_LINK
+
STOCKPILE_CONNECTIONS_TAKE_LINK
STOCKPILE_CONNECTIONS_ADD_GIVE_LINK
+
STOCKPILE_CONNECTIONS_ADD_GIVE_LINK
STOCKPILE_CONNECTIONS_ADD_TAKE_LINK
+
STOCKPILE_CONNECTIONS_ADD_TAKE_LINK
STOCKPILE_CONNECTIONS_WORKSHOP_GIVE_LINK
+
STOCKPILE_CONNECTIONS_WORKSHOP_GIVE_LINK
STOCKPILE_CONNECTIONS_WORKSHOP_TAKE_LINK
+
STOCKPILE_CONNECTIONS_WORKSHOP_TAKE_LINK
STOCKPILE_CONNECTIONS_WORKSHOP_ADD_GIVE_LINK
+
STOCKPILE_CONNECTIONS_WORKSHOP_ADD_GIVE_LINK
STOCKPILE_CONNECTIONS_WORKSHOP_ADD_TAKE_LINK
+
STOCKPILE_CONNECTIONS_WORKSHOP_ADD_TAKE_LINK
BUTTON_STOCKPILE_NEW
+
BUTTON_STOCKPILE_NEW
BUTTON_STOCKPILE_REMOVE
+
BUTTON_STOCKPILE_REMOVE
BUTTON_STOCKPILE_INACTIVE
+
BUTTON_STOCKPILE_INACTIVE
BUTTON_STOCKPILE_ACTIVE
+
BUTTON_STOCKPILE_ACTIVE
STOCKPILE_TAKE_FROM_ANYWHERE
+
STOCKPILE_TAKE_FROM_ANYWHERE
STOCKPILE_TAKE_FROM_LINKS_ONLY
+
STOCKPILE_TAKE_FROM_LINKS_ONLY
STOCKPILE_SET_CONNECTIONS
+
STOCKPILE_SET_CONNECTIONS
STOCKPILE_CONNECTIONS_REMOVE
+
STOCKPILE_CONNECTIONS_REMOVE
STOCKPILE_REPAINT
+
STOCKPILE_REPAINT
STOCKPILE_ERASE_INACTIVE
+
STOCKPILE_ERASE_INACTIVE
STOCKPILE_TYPE_INACTIVE
+
STOCKPILE_TYPE_INACTIVE
STOCKPILE_TYPE_ACTIVE
+
STOCKPILE_TYPE_ACTIVE
STOCKPILE_TOOL_SETTINGS
+
STOCKPILE_TOOL_SETTINGS
STOCKPILE_TOOLS_ENTER_AMOUNT
+
STOCKPILE_TOOLS_ENTER_AMOUNT
STOCKPILE_ERASE_ACTIVE
+
STOCKPILE_ERASE_ACTIVE
STOCKPILE_REMOVE_EXISTING
+
STOCKPILE_REMOVE_EXISTING
STOCKPILE_ON
+
STOCKPILE_ON
STOCKPILE_PARTIAL
+
STOCKPILE_PARTIAL
STOCKPILE_TOOLS_INCREASE_AMOUNT
+
STOCKPILE_TOOLS_INCREASE_AMOUNT
STOCKPILE_TOOLS_DECREASE_AMOUNT
+
STOCKPILE_TOOLS_DECREASE_AMOUNT
CUSTOM_STOCKPILE_ORGANIC_OFF
+
CUSTOM_STOCKPILE_ORGANIC_OFF
CUSTOM_STOCKPILE_INORGANIC_ON
+
CUSTOM_STOCKPILE_INORGANIC_ON
STOCKPILE_OFF
+
STOCKPILE_OFF
CUSTOM_STOCKPILE_ORGANIC_ON
+
CUSTOM_STOCKPILE_ORGANIC_ON
CUSTOM_STOCKPILE_EMPTY_CAGE_OFF
+
CUSTOM_STOCKPILE_EMPTY_CAGE_OFF
CUSTOM_STOCKPILE_EMPTY_ANIMAL_TRAP_ON
+
CUSTOM_STOCKPILE_EMPTY_ANIMAL_TRAP_ON
CUSTOM_STOCKPILE_INORGANIC_OFF
+
CUSTOM_STOCKPILE_INORGANIC_OFF
CUSTOM_STOCKPILE_EMPTY_CAGE_ON
+
CUSTOM_STOCKPILE_EMPTY_CAGE_ON
CUSTOM_STOCKPILE_PREPARED_FOOD_OFF
+
CUSTOM_STOCKPILE_PREPARED_FOOD_OFF
CUSTOM_STOCKPILE_USABLE_ARMOR_ON
+
CUSTOM_STOCKPILE_USABLE_ARMOR_ON
CUSTOM_STOCKPILE_EMPTY_ANIMAL_TRAP_OFF
+
CUSTOM_STOCKPILE_EMPTY_ANIMAL_TRAP_OFF
CUSTOM_STOCKPILE_PREPARED_FOOD_ON
+
CUSTOM_STOCKPILE_PREPARED_FOOD_ON
CUSTOM_STOCKPILE_USABLE_WEAPON_OFF
+
CUSTOM_STOCKPILE_USABLE_WEAPON_OFF
CUSTOM_STOCKPILE_UNUSABLE_ARMOR_ON
+
CUSTOM_STOCKPILE_UNUSABLE_ARMOR_ON
CUSTOM_STOCKPILE_USABLE_ARMOR_OFF
+
CUSTOM_STOCKPILE_USABLE_ARMOR_OFF
CUSTOM_STOCKPILE_USABLE_WEAPON_ON
+
CUSTOM_STOCKPILE_USABLE_WEAPON_ON
CUSTOM_STOCKPILE_UNUSABLE_WEAPON_OFF
+
CUSTOM_STOCKPILE_UNUSABLE_WEAPON_OFF
CUSTOM_STOCKPILE_CORPSES_ON
+
CUSTOM_STOCKPILE_CORPSES_ON
CUSTOM_STOCKPILE_UNUSABLE_ARMOR_OFF
+
CUSTOM_STOCKPILE_UNUSABLE_ARMOR_OFF
CUSTOM_STOCKPILE_UNUSABLE_WEAPON_ON
+
CUSTOM_STOCKPILE_UNUSABLE_WEAPON_ON
BUTTON_INFO_TASKS
+
BUTTON_INFO_TASKS
BUTTON_INFO_PLACES
+
BUTTON_INFO_PLACES
CUSTOM_STOCKPILE_CORPSES_OFF
+
CUSTOM_STOCKPILE_CORPSES_OFF
BUTTON_INFO_CREATURES
+
BUTTON_INFO_CREATURES
BUTTON_INFO_NOBLES
+
BUTTON_INFO_NOBLES
BUTTON_INFO_OBJECTS
+
BUTTON_INFO_OBJECTS
BUTTON_INFO_LABOR
+
BUTTON_INFO_LABOR
BUTTON_INFO_WORK_ORDERS
+
BUTTON_INFO_WORK_ORDERS
BUTTON_INFO_TASKS_ACTIVE
+
BUTTON_INFO_TASKS_ACTIVE
BUTTON_INFO_PLACES_ACTIVE
+
BUTTON_INFO_PLACES_ACTIVE
BUTTON_INFO_JUSTICE
+
BUTTON_INFO_JUSTICE
BUTTON_INFO_CREATURES_ACTIVE
+
BUTTON_INFO_CREATURES_ACTIVE
BUTTON_INFO_NOBLES_ACTIVE
+
BUTTON_INFO_NOBLES_ACTIVE
BUTTON_INFO_OBJECTS_ACTIVE
+
BUTTON_INFO_OBJECTS_ACTIVE
BUTTON_INFO_LABOR_ACTIVE
+
BUTTON_INFO_LABOR_ACTIVE
BUTTON_INFO_WORK_ORDERS_ACTIVE
+
BUTTON_INFO_WORK_ORDERS_ACTIVE
BURROW_DELETE
+
BURROW_DELETE
BURROW_ADD_UNIT
+
BURROW_ADD_UNIT
BURROW_SUSPEND_INACTIVE
+
BURROW_SUSPEND_INACTIVE
BURROW_REPAINT
+
BURROW_REPAINT
HAULING_VEHICLE_GOOD
+
HAULING_VEHICLE_GOOD
HAULING_VEHICLE_MOVING
+
HAULING_VEHICLE_MOVING
HAULING_ADD_STOP
+
HAULING_ADD_STOP
HAULING_ADD_VEHICLE
+
HAULING_ADD_VEHICLE
HAULING_STOP_LINKS
+
HAULING_STOP_LINKS
HAULING_STOP_CONDITIONS
+
HAULING_STOP_CONDITIONS
HAULING_VEHICLE_TROUBLED
+
HAULING_VEHICLE_TROUBLED
HAULING_STOP_ITEMS
+
HAULING_STOP_ITEMS
HAULING_DELETE_ROUTE
+
HAULING_DELETE_ROUTE
HAULING_DELETE_STOP
+
HAULING_DELETE_STOP
HAULING_RENAME_ROUTE
+
HAULING_RENAME_ROUTE
HAULING_RENAME_STOP
+
HAULING_RENAME_STOP
HAULING_STOP_LINKS_EXCHANGE_WITH_STOCKPILE
+
HAULING_STOP_LINKS_EXCHANGE_WITH_STOCKPILE
HAULING_STOP_LINKS_ADD_GIVE_TO_STOCKPILE
+
HAULING_STOP_LINKS_ADD_GIVE_TO_STOCKPILE
HAULING_STOP_LINKS_GIVE_TO_STOCKPILE
+
HAULING_STOP_LINKS_GIVE_TO_STOCKPILE
HAULING_STOP_LINKS_TAKE_FROM_STOCKPILE
+
HAULING_STOP_LINKS_TAKE_FROM_STOCKPILE
HAULING_STOP_CONDITIONS_NEW
+
HAULING_STOP_CONDITIONS_NEW
HAULING_STOP_CONDITIONS_INCREASE
+
HAULING_STOP_CONDITIONS_INCREASE
HAULING_STOP_LINKS_ADD_TAKE_FROM_STOCKPILE
+
HAULING_STOP_LINKS_ADD_TAKE_FROM_STOCKPILE
HAULING_STOP_LINKS_ADD_EXCHANGE_WITH_STOCKPILE
+
HAULING_STOP_LINKS_ADD_EXCHANGE_WITH_STOCKPILE
HAULING_STOP_CONDITIONS_S
+
HAULING_STOP_CONDITIONS_S
HAULING_STOP_CONDITIONS_W
+
HAULING_STOP_CONDITIONS_W
HAULING_STOP_CONDITIONS_DECREASE
+
HAULING_STOP_CONDITIONS_DECREASE
HAULING_STOP_CONDITIONS_N
+
HAULING_STOP_CONDITIONS_N
HAULING_STOP_CONDITIONS_GUIDE
+
HAULING_STOP_CONDITIONS_GUIDE
HAULING_STOP_CONDITIONS_RIDE
+
HAULING_STOP_CONDITIONS_RIDE
HAULING_STOP_CONDITIONS_E
+
HAULING_STOP_CONDITIONS_E
HAULING_STOP_CONDITIONS_PUSH_OFF
+
HAULING_STOP_CONDITIONS_PUSH_OFF
HAULING_STOP_CONDITIONS_DESIRED_ITEMS
+
HAULING_STOP_CONDITIONS_DESIRED_ITEMS
HAULING_STOP_CONDITIONS_ANY_ITEMS
+
HAULING_STOP_CONDITIONS_ANY_ITEMS
HAULING_STOP_CONDITIONS_AT_MOST
+
HAULING_STOP_CONDITIONS_AT_MOST
HAULING_STOP_CONDITIONS_AT_LEAST
+
HAULING_STOP_CONDITIONS_AT_LEAST
UNIT_SELECTOR_UNASSIGNED
+
UNIT_SELECTOR_UNASSIGNED
BURROW_WORKSHOPS_EVERYWHERE
+
BURROW_WORKSHOPS_EVERYWHERE
HAULING_STOP_CONDITIONS_DELETE
+
HAULING_STOP_CONDITIONS_DELETE
UNIT_SELECTOR_ASSIGNED
+
UNIT_SELECTOR_ASSIGNED
SQUADS_POSITIONS
+
SQUADS_POSITIONS
SQUADS_SELECTED
+
SQUADS_SELECTED
BURROW_WORKSHOPS_BURROW_ONLY
+
BURROW_WORKSHOPS_BURROW_ONLY
SQUADS_RECENTER
+
SQUADS_RECENTER
SQUADS_MOVE_ORDER
+
SQUADS_MOVE_ORDER
SQUADS_PATROL_ORDER
+
SQUADS_PATROL_ORDER
SQUADS_NOT_SELECTED
+
SQUADS_NOT_SELECTED
SQUADS_KILL_ORDER
+
SQUADS_KILL_ORDER
SQUADS_CANCEL_ORDER
+
SQUADS_CANCEL_ORDER
SQUADS_CHANGE_ALERT
+
SQUADS_CHANGE_ALERT
SQUADS_DEFEND_BURROW_ORDER
+
SQUADS_DEFEND_BURROW_ORDER
SQUADS_TRAIN_ORDER
+
SQUADS_TRAIN_ORDER
SQUADS_LEFT_ACTIVE
+
SQUADS_LEFT_ACTIVE
SQUADS_RIGHT_ACTIVE
+
SQUADS_RIGHT_ACTIVE
SQUADS_INSPECT
+
SQUADS_INSPECT
SQUADS_DISBAND
+
SQUADS_DISBAND
SQUADS_EQUIPMENT_WEAPON_GOOD
+
SQUADS_EQUIPMENT_WEAPON_GOOD
SQUADS_EQUIPMENT_SHIELD_GOOD
+
SQUADS_EQUIPMENT_SHIELD_GOOD
SQUADS_LEFT_INACTIVE
+
SQUADS_LEFT_INACTIVE
SQUADS_RIGHT_INACTIVE
+
SQUADS_RIGHT_INACTIVE
SQUADS_EQUIPMENT_HELMET_GOOD
+
SQUADS_EQUIPMENT_HELMET_GOOD
SQUADS_EQUIPMENT_GLOVES_GOOD
+
SQUADS_EQUIPMENT_GLOVES_GOOD
SQUADS_EQUIPMENT_ARMOR_GOOD
+
SQUADS_EQUIPMENT_ARMOR_GOOD
SQUADS_EQUIPMENT_PANTS_GOOD
+
SQUADS_EQUIPMENT_PANTS_GOOD
NOBLES_ACCOUNTING_2_ACTIVE
+
NOBLES_ACCOUNTING_2_ACTIVE
NOBLES_ACCOUNTING_3_ACTIVE
+
NOBLES_ACCOUNTING_3_ACTIVE
NOBLES_ACCOUNTING_5_INACTIVE
+
NOBLES_ACCOUNTING_5_INACTIVE
NOBLES_ACCOUNTING_1_ACTIVE
+
NOBLES_ACCOUNTING_1_ACTIVE
LABOR_KITCHEN_COOK_CANNOT
+
LABOR_KITCHEN_COOK_CANNOT
LABOR_KITCHEN_COOK_ALLOWED
+
LABOR_KITCHEN_COOK_ALLOWED
NOBLES_ACCOUNTING_4_ACTIVE
+
NOBLES_ACCOUNTING_4_ACTIVE
NOBLES_ACCOUNTING_5_ACTIVE
+
NOBLES_ACCOUNTING_5_ACTIVE
LABOR_KITCHEN_BREW_ALLOWED
+
LABOR_KITCHEN_BREW_ALLOWED
LABOR_KITCHEN_BREW_RESTRICTED
+
LABOR_KITCHEN_BREW_RESTRICTED
LABOR_KITCHEN_COOK_RESTRICTED
+
LABOR_KITCHEN_COOK_RESTRICTED
LABOR_KITCHEN_BREW_CANNOT
+
LABOR_KITCHEN_BREW_CANNOT
LABOR_STONE_USE_ALLOWED
+
LABOR_STONE_USE_ALLOWED
LABOR_STONE_USE_RESTRICTED
+
LABOR_STONE_USE_RESTRICTED
LABOR_STONE_USE_MAGMA_SAFE
+
LABOR_STONE_USE_MAGMA_SAFE
LABOR_STONE_USE_MAGMA_UNSAFE
+
LABOR_STONE_USE_MAGMA_UNSAFE
LABOR_WORKER_ASSIGNED
+
LABOR_WORKER_ASSIGNED
LABOR_WORKER_UNASSIGNED
+
LABOR_WORKER_UNASSIGNED
WORKER_ONLY_DO_ASSIGNED_JOBS
+
WORKER_ONLY_DO_ASSIGNED_JOBS
WORKER_DO_ANY_AVAILABLE_JOB
+
WORKER_DO_ANY_AVAILABLE_JOB
LABOR_EDIT_WORK_DETAIL
+
LABOR_EDIT_WORK_DETAIL
WORK_DETAIL_MINERS
+
WORK_DETAIL_MINERS
LABOR_WORKER_ASSIGNED_EVERYBODY
+
LABOR_WORKER_ASSIGNED_EVERYBODY
LABOR_WORKER_ASSIGNED_NOBODY
+
LABOR_WORKER_ASSIGNED_NOBODY
WORK_DETAIL_PLANTERS
+
WORK_DETAIL_PLANTERS
WORK_DETAIL_FISHERMEN
+
WORK_DETAIL_FISHERMEN
WORK_DETAIL_WOODCUTTERS
+
WORK_DETAIL_WOODCUTTERS
WORK_DETAIL_HUNTERS
+
WORK_DETAIL_HUNTERS
WORK_DETAIL_PLANT_GATHERERS
+
WORK_DETAIL_PLANT_GATHERERS
WORK_DETAIL_HAULERS
+
WORK_DETAIL_HAULERS
WORK_DETAIL_STONECUTTERS
+
WORK_DETAIL_STONECUTTERS
WORK_DETAIL_ENGRAVERS
+
WORK_DETAIL_ENGRAVERS
WORK_DETAIL_CUSTOM_2
+
WORK_DETAIL_CUSTOM_2
WORK_DETAIL_CUSTOM_3
+
WORK_DETAIL_CUSTOM_3
WORK_DETAIL_ORDERLIES
+
WORK_DETAIL_ORDERLIES
WORK_DETAIL_CUSTOM_1
+
WORK_DETAIL_CUSTOM_1
WORK_DETAIL_CUSTOM_6
+
WORK_DETAIL_CUSTOM_6
WORK_DETAIL_CUSTOM_7
+
WORK_DETAIL_CUSTOM_7
WORK_DETAIL_CUSTOM_4
+
WORK_DETAIL_CUSTOM_4
WORK_DETAIL_CUSTOM_5
+
WORK_DETAIL_CUSTOM_5
LOCATION_RESERVED_DECREASE_AMOUNT
+
LOCATION_RESERVED_DECREASE_AMOUNT
LOCATION_RESERVED_ENTER_AMOUNT
+
LOCATION_RESERVED_ENTER_AMOUNT
WORK_DETAIL_CUSTOM_8
+
WORK_DETAIL_CUSTOM_8
LOCATION_RESERVED_INCREASE_AMOUNT
+
LOCATION_RESERVED_INCREASE_AMOUNT
LOCATION_OCCUPATION_PERFORMER
+
LOCATION_OCCUPATION_PERFORMER
LOCATION_OCCUPATION_MERCENARY
+
LOCATION_OCCUPATION_MERCENARY
LOCATION_ASSIGN_OCCUPATION
+
LOCATION_ASSIGN_OCCUPATION
LOCATION_OCCUPATION_TAVERN_KEEPER
+
LOCATION_OCCUPATION_TAVERN_KEEPER
LOCATION_OCCUPATION_SCRIBE
+
LOCATION_OCCUPATION_SCRIBE
LOCATION_OCCUPATION_DOCTOR
+
LOCATION_OCCUPATION_DOCTOR
LOCATION_OCCUPATION_MONSTER_SLAYER
+
LOCATION_OCCUPATION_MONSTER_SLAYER
LOCATION_OCCUPATION_SCHOLAR
+
LOCATION_OCCUPATION_SCHOLAR
LOCATION_PERMISSION_ON_RESIDENTS
+
LOCATION_PERMISSION_ON_RESIDENTS
LOCATION_PERMISSION_ON_CITIZENS
+
LOCATION_PERMISSION_ON_CITIZENS
LOCATION_POSITION_TEMPLE
+
LOCATION_POSITION_TEMPLE
LOCATION_PERMISSION_ON_VISITORS
+
LOCATION_PERMISSION_ON_VISITORS
LOCATION_PERMISSION_OFF_RESIDENTS
+
LOCATION_PERMISSION_OFF_RESIDENTS
LOCATION_PERMISSION_OFF_CITIZENS
+
LOCATION_PERMISSION_OFF_CITIZENS
LOCATION_PERMISSION_ON_MEMBERS
+
LOCATION_PERMISSION_ON_MEMBERS
LOCATION_PERMISSION_OFF_VISITORS
+
LOCATION_PERMISSION_OFF_VISITORS
BURROW_RECENTER
+
BURROW_RECENTER
BURROW_SUSPEND_ACTIVE
+
BURROW_SUSPEND_ACTIVE
LOCATION_PERMISSION_OFF_MEMBERS
+
LOCATION_PERMISSION_OFF_MEMBERS
LOCATION_OCCUPATION_REMOVE_WORKER
+
LOCATION_OCCUPATION_REMOVE_WORKER
BUTTON_DIG
+
BUTTON_DIG
BUTTON_LOWER_MENU
+
BUTTON_LOWER_MENU
ARENA_FLUIDS_MUD_SELECTED
+
ARENA_FLUIDS_MUD_SELECTED
ARENA_ENTER_AMOUNT
+
ARENA_ENTER_AMOUNT
BUTTON_BUILDING_REMOVE
+
BUTTON_BUILDING_REMOVE
BUTTON_ZONE_INACTIVE
+
BUTTON_ZONE_INACTIVE
BUTTON_BUILDING_INACTIVE
+
BUTTON_BUILDING_INACTIVE
BUTTON_BUILDING_ACTIVE
+
BUTTON_BUILDING_ACTIVE
BUTTON_BURROW_ACTIVE
+
BUTTON_BURROW_ACTIVE
BUTTON_HAULING_INACTIVE
+
BUTTON_HAULING_INACTIVE
BUTTON_ZONE_ACTIVE
+
BUTTON_ZONE_ACTIVE
BUTTON_BURROW_INACTIVE
+
BUTTON_BURROW_INACTIVE
BUTTON_DIG_DIG_INACTIVE
+
BUTTON_DIG_DIG_INACTIVE
BUTTON_DIG_STAIRS_ACTIVE
+
BUTTON_DIG_STAIRS_ACTIVE
BUTTON_HAULING_ACTIVE
+
BUTTON_HAULING_ACTIVE
BUTTON_DIG_DIG_ACTIVE
+
BUTTON_DIG_DIG_ACTIVE
BUTTON_DIG_RAMP_INACTIVE
+
BUTTON_DIG_RAMP_INACTIVE
BUTTON_DIG_CHANNEL_ACTIVE
+
BUTTON_DIG_CHANNEL_ACTIVE
BUTTON_DIG_STAIRS_INACTIVE
+
BUTTON_DIG_STAIRS_INACTIVE
BUTTON_DIG_RAMP_ACTIVE
+
BUTTON_DIG_RAMP_ACTIVE
BUTTON_DIG_REMOVE_STAIRS_RAMPS_INACTIVE
+
BUTTON_DIG_REMOVE_STAIRS_RAMPS_INACTIVE
BUTTON_DIG_MODE_ALL_ACTIVE
+
BUTTON_DIG_MODE_ALL_ACTIVE
BUTTON_DIG_CHANNEL_INACTIVE
+
BUTTON_DIG_CHANNEL_INACTIVE
BUTTON_DIG_REMOVE_STAIRS_RAMPS_ACTIVE
+
BUTTON_DIG_REMOVE_STAIRS_RAMPS_ACTIVE
BUTTON_DIG_MODE_AUTO_INACTIVE
+
BUTTON_DIG_MODE_AUTO_INACTIVE
BUTTON_DIG_MODE_ONLY_ORE_GEM_ACTIVE
+
BUTTON_DIG_MODE_ONLY_ORE_GEM_ACTIVE
BUTTON_DIG_MODE_ALL_INACTIVE
+
BUTTON_DIG_MODE_ALL_INACTIVE
BUTTON_DIG_MODE_AUTO_ACTIVE
+
BUTTON_DIG_MODE_AUTO_ACTIVE
BUTTON_DIG_MODE_ONLY_GEM_INACTIVE
+
BUTTON_DIG_MODE_ONLY_GEM_INACTIVE
BUTTON_PRIORITY_1_ACTIVE
+
BUTTON_PRIORITY_1_ACTIVE
BUTTON_DIG_MODE_ONLY_ORE_GEM_INACTIVE
+
BUTTON_DIG_MODE_ONLY_ORE_GEM_INACTIVE
BUTTON_DIG_MODE_ONLY_GEM_ACTIVE
+
BUTTON_DIG_MODE_ONLY_GEM_ACTIVE
BUTTON_PRIORITY_2_INACTIVE
+
BUTTON_PRIORITY_2_INACTIVE
BUTTON_PRIORITY_3_ACTIVE
+
BUTTON_PRIORITY_3_ACTIVE
BUTTON_PRIORITY_1_INACTIVE
+
BUTTON_PRIORITY_1_INACTIVE
BUTTON_PRIORITY_2_ACTIVE
+
BUTTON_PRIORITY_2_ACTIVE
BUTTON_PRIORITY_4_INACTIVE
+
BUTTON_PRIORITY_4_INACTIVE
BUTTON_PRIORITY_5_ACTIVE
+
BUTTON_PRIORITY_5_ACTIVE
BUTTON_PRIORITY_3_INACTIVE
+
BUTTON_PRIORITY_3_INACTIVE
BUTTON_PRIORITY_4_ACTIVE
+
BUTTON_PRIORITY_4_ACTIVE
BUTTON_PRIORITY_6_INACTIVE
+
BUTTON_PRIORITY_6_INACTIVE
BUTTON_PRIORITY_7_ACTIVE
+
BUTTON_PRIORITY_7_ACTIVE
BUTTON_PRIORITY_5_INACTIVE
+
BUTTON_PRIORITY_5_INACTIVE
BUTTON_PRIORITY_6_ACTIVE
+
BUTTON_PRIORITY_6_ACTIVE
BUTTON_DES_BLUEPRINT_INACTIVE
+
BUTTON_DES_BLUEPRINT_INACTIVE
BUTTON_DES_TO_BLUEPRINT_ACTIVE
+
BUTTON_DES_TO_BLUEPRINT_ACTIVE
BUTTON_PRIORITY_7_INACTIVE
+
BUTTON_PRIORITY_7_INACTIVE
BUTTON_DES_BLUEPRINT_ACTIVE
+
BUTTON_DES_BLUEPRINT_ACTIVE
BUTTON_DES_FROM_BLUEPRINT_INACTIVE
+
BUTTON_DES_FROM_BLUEPRINT_INACTIVE
BUTTON_DES_CHOP_ACTIVE
+
BUTTON_DES_CHOP_ACTIVE
BUTTON_DES_FROM_BLUEPRINT_ACTIVE
+
BUTTON_DES_FROM_BLUEPRINT_ACTIVE
BUTTON_DES_TO_BLUEPRINT_INACTIVE
+
BUTTON_DES_TO_BLUEPRINT_INACTIVE
BUTTON_DES_GATHER_INACTIVE
+
BUTTON_DES_GATHER_INACTIVE
BUTTON_DES_SMOOTH_ACTIVE
+
BUTTON_DES_SMOOTH_ACTIVE
BUTTON_DES_CHOP_INACTIVE
+
BUTTON_DES_CHOP_INACTIVE
BUTTON_DES_GATHER_ACTIVE
+
BUTTON_DES_GATHER_ACTIVE
BUTTON_DES_SMOOTH_SMOOTH_INACTIVE
+
BUTTON_DES_SMOOTH_SMOOTH_INACTIVE
BUTTON_DES_SMOOTH_ENGRAVE_ACTIVE
+
BUTTON_DES_SMOOTH_ENGRAVE_ACTIVE
BUTTON_DES_SMOOTH_INACTIVE
+
BUTTON_DES_SMOOTH_INACTIVE
BUTTON_DES_SMOOTH_SMOOTH_ACTIVE
+
BUTTON_DES_SMOOTH_SMOOTH_ACTIVE
BUTTON_DES_SMOOTH_TRACK_INACTIVE
+
BUTTON_DES_SMOOTH_TRACK_INACTIVE
BUTTON_DES_SMOOTH_FORTIFY_ACTIVE
+
BUTTON_DES_SMOOTH_FORTIFY_ACTIVE
BUTTON_DES_SMOOTH_ENGRAVE_INACTIVE
+
BUTTON_DES_SMOOTH_ENGRAVE_INACTIVE
BUTTON_DES_SMOOTH_TRACK_ACTIVE
+
BUTTON_DES_SMOOTH_TRACK_ACTIVE
SQUADS_EQUIPMENT_AMMO_GOOD
+
SQUADS_EQUIPMENT_AMMO_GOOD
SQUADS_EQUIPMENT_BACKPACK_GOOD
+
SQUADS_EQUIPMENT_BACKPACK_GOOD
SQUADS_EQUIPMENT_SHOES_GOOD
+
SQUADS_EQUIPMENT_SHOES_GOOD
SQUADS_EQUIPMENT_QUIVER_GOOD
+
SQUADS_EQUIPMENT_QUIVER_GOOD
SQUADS_EQUIPMENT_SHIELD_WARNING
+
SQUADS_EQUIPMENT_SHIELD_WARNING
SQUADS_EQUIPMENT_ARMOR_WARNING
+
SQUADS_EQUIPMENT_ARMOR_WARNING
SQUADS_EQUIPMENT_FLASK_GOOD
+
SQUADS_EQUIPMENT_FLASK_GOOD
SQUADS_EQUIPMENT_WEAPON_WARNING
+
SQUADS_EQUIPMENT_WEAPON_WARNING
SQUADS_EQUIPMENT_GLOVES_WARNING
+
SQUADS_EQUIPMENT_GLOVES_WARNING
SQUADS_EQUIPMENT_SHOES_WARNING
+
SQUADS_EQUIPMENT_SHOES_WARNING
SQUADS_EQUIPMENT_PANTS_WARNING
+
SQUADS_EQUIPMENT_PANTS_WARNING
SQUADS_EQUIPMENT_HELMET_WARNING
+
SQUADS_EQUIPMENT_HELMET_WARNING
SQUADS_EQUIPMENT_BACKPACK_WARNING
+
SQUADS_EQUIPMENT_BACKPACK_WARNING
SQUADS_EQUIPMENT_FLASK_WARNING
+
SQUADS_EQUIPMENT_FLASK_WARNING
SQUADS_EQUIPMENT_QUIVER_WARNING
+
SQUADS_EQUIPMENT_QUIVER_WARNING
SQUADS_EQUIPMENT_AMMO_WARNING
+
SQUADS_EQUIPMENT_AMMO_WARNING
SQUADS_EQUIPMENT_ARMOR_MISSING
+
SQUADS_EQUIPMENT_ARMOR_MISSING
SQUADS_EQUIPMENT_PANTS_MISSING
+
SQUADS_EQUIPMENT_PANTS_MISSING
SQUADS_EQUIPMENT_WEAPON_MISSING
+
SQUADS_EQUIPMENT_WEAPON_MISSING
SQUADS_EQUIPMENT_SHIELD_MISSING
+
SQUADS_EQUIPMENT_SHIELD_MISSING
SQUADS_EQUIPMENT_SHOES_MISSING
+
SQUADS_EQUIPMENT_SHOES_MISSING
SQUADS_EQUIPMENT_QUIVER_MISSING
+
SQUADS_EQUIPMENT_QUIVER_MISSING
SQUADS_EQUIPMENT_HELMET_MISSING
+
SQUADS_EQUIPMENT_HELMET_MISSING
SQUADS_EQUIPMENT_GLOVES_MISSING
+
SQUADS_EQUIPMENT_GLOVES_MISSING
SQUADS_EQUIPMENT_FLASK_MISSING
+
SQUADS_EQUIPMENT_FLASK_MISSING
BUTTON_FREE_PAINT_ACTIVE
+
BUTTON_FREE_PAINT_ACTIVE
SQUADS_EQUIPMENT_AMMO_MISSING
+
SQUADS_EQUIPMENT_AMMO_MISSING
SQUADS_EQUIPMENT_BACKPACK_MISSING
+
SQUADS_EQUIPMENT_BACKPACK_MISSING
BUTTON_PAINT_RECTANGLE_INACTIVE
+
BUTTON_PAINT_RECTANGLE_INACTIVE
BUTTON_CLICK_ACTIVE
+
BUTTON_CLICK_ACTIVE
BUTTON_FREE_PAINT_INACTIVE
+
BUTTON_FREE_PAINT_INACTIVE
BUTTON_PAINT_RECTANGLE_ACTIVE
+
BUTTON_PAINT_RECTANGLE_ACTIVE
BUTTON_FREE_PAINT_BORDER_INACTIVE
+
BUTTON_FREE_PAINT_BORDER_INACTIVE
BUTTON_PAINT_RECTANGLE_BORDER_ACTIVE
+
BUTTON_PAINT_RECTANGLE_BORDER_ACTIVE
BUTTON_CLICK_INACTIVE
+
BUTTON_CLICK_INACTIVE
BUTTON_FREE_PAINT_BORDER_ACTIVE
+
BUTTON_FREE_PAINT_BORDER_ACTIVE
BUILDING_SHEET_FARM_INACTIVE_OPTION
+
BUILDING_SHEET_FARM_INACTIVE_OPTION
BUILDING_SHEET_DISPLAY_FURNITURE_ITEM_ON
+
BUILDING_SHEET_DISPLAY_FURNITURE_ITEM_ON
BUTTON_PAINT_RECTANGLE_BORDER_INACTIVE
+
BUTTON_PAINT_RECTANGLE_BORDER_INACTIVE
BUILDING_SHEET_FARM_ACTIVE_OPTION
+
BUILDING_SHEET_FARM_ACTIVE_OPTION
RECENTER_SURFACE
+
RECENTER_SURFACE
RECENTER_DEEPEST
+
RECENTER_DEEPEST
BUILDING_SHEET_DISPLAY_FURNITURE_ITEM_OFF
+
BUILDING_SHEET_DISPLAY_FURNITURE_ITEM_OFF
RECENTER_HOTKEYS
+
RECENTER_HOTKEYS
RECENTER_REMOVE_OR_CLEAR
+
RECENTER_REMOVE_OR_CLEAR
ARENA_INCREASE_TEAM
+
ARENA_INCREASE_TEAM
RECENTER_RECENTER
+
RECENTER_RECENTER
RECENTER_SET_LOCATION
+
RECENTER_SET_LOCATION
ARENA_DECREASE_SKILL
+
ARENA_DECREASE_SKILL
ARENA_INCREASE_EQUIPMENT
+
ARENA_INCREASE_EQUIPMENT
ARENA_DECREASE_TEAM
+
ARENA_DECREASE_TEAM
ARENA_INCREASE_SKILL
+
ARENA_INCREASE_SKILL
ARENA_CONDITION_UNASSIGNED
+
ARENA_CONDITION_UNASSIGNED
ARENA_FLUIDS_WATER_UNSELECTED
+
ARENA_FLUIDS_WATER_UNSELECTED
ARENA_DECREASE_EQUIPMENT
+
ARENA_DECREASE_EQUIPMENT
ARENA_CONDITION_ASSIGNED
+
ARENA_CONDITION_ASSIGNED
ARENA_FLUIDS_MAGMA_SELECTED
+
ARENA_FLUIDS_MAGMA_SELECTED
ARENA_FLUIDS_REMOVE_UNSELECTED
+
ARENA_FLUIDS_REMOVE_UNSELECTED
ARENA_FLUIDS_WATER_SELECTED
+
ARENA_FLUIDS_WATER_SELECTED
ARENA_FLUIDS_MAGMA_UNSELECTED
+
ARENA_FLUIDS_MAGMA_UNSELECTED
ARENA_FLUIDS_SNOW_SELECTED
+
ARENA_FLUIDS_SNOW_SELECTED
ARENA_FLUIDS_MUD_UNSELECTED
+
ARENA_FLUIDS_MUD_UNSELECTED
ARENA_FLUIDS_REMOVE_SELECTED
+
ARENA_FLUIDS_REMOVE_SELECTED
ARENA_FLUIDS_SNOW_UNSELECTED
+
ARENA_FLUIDS_SNOW_UNSELECTED
INVENTORY_ASSIGNED_SYMBOL
+
INVENTORY_ASSIGNED_SYMBOL
UNIT_SHEET_CUSTOMIZE
+
UNIT_SHEET_CUSTOMIZE
INVENTORY_ASSIGNED_CLOTHING
+
INVENTORY_ASSIGNED_CLOTHING
INVENTORY_ASSIGNED_TOOL
+
INVENTORY_ASSIGNED_TOOL
UNIT_SHEET_CAMERA_ACTIVE
+
UNIT_SHEET_CAMERA_ACTIVE
PETS_LIVESTOCK_ASSIGN_TRAINER
+
PETS_LIVESTOCK_ASSIGN_TRAINER
UNIT_SHEET_EXPEL
+
UNIT_SHEET_EXPEL
UNIT_SHEET_CAMERA_INACTIVE
+
UNIT_SHEET_CAMERA_INACTIVE
PETS_LIVESTOCK_HUNT_TRAINING_INACTIVE
+
PETS_LIVESTOCK_HUNT_TRAINING_INACTIVE
PETS_LIVESTOCK_HUNT_TRAINING_ACTIVE
+
PETS_LIVESTOCK_HUNT_TRAINING_ACTIVE
PETS_LIVESTOCK_WAR_TRAINING_INACTIVE
+
PETS_LIVESTOCK_WAR_TRAINING_INACTIVE
PETS_LIVESTOCK_WAR_TRAINING_ACTIVE
+
PETS_LIVESTOCK_WAR_TRAINING_ACTIVE
PETS_LIVESTOCK_AVAILABLE_AS_PET
+
PETS_LIVESTOCK_AVAILABLE_AS_PET
PETS_LIVESTOCK_SLAUGHTER_INACTIVE
+
PETS_LIVESTOCK_SLAUGHTER_INACTIVE
PETS_LIVESTOCK_ASSIGN_WORK_ANIMAL
+
PETS_LIVESTOCK_ASSIGN_WORK_ANIMAL
PETS_LIVESTOCK_UNAVAILABLE_AS_PET
+
PETS_LIVESTOCK_UNAVAILABLE_AS_PET
PETS_LIVESTOCK_GELD_ACTIVE
+
PETS_LIVESTOCK_GELD_ACTIVE
BUILDING_SHEET_ASSIGN_WORKER
+
BUILDING_SHEET_ASSIGN_WORKER
PETS_LIVESTOCK_SLAUGHTER_ACTIVE
+
PETS_LIVESTOCK_SLAUGHTER_ACTIVE
PETS_LIVESTOCK_GELD_INACTIVE
+
PETS_LIVESTOCK_GELD_INACTIVE
ASSIGN_TRADE_SELECTED
+
ASSIGN_TRADE_SELECTED
ASSIGN_TRADE_NOT_SELECTED
+
ASSIGN_TRADE_NOT_SELECTED
BUILDING_SHEET_CLEAR_WORKER
+
BUILDING_SHEET_CLEAR_WORKER
BUILDING_SHEET_REMOVE
+
BUILDING_SHEET_REMOVE
ASSIGN_TRADE_PROHIBITED
+
ASSIGN_TRADE_PROHIBITED
BUTTON_FILTER_NAME
+
BUTTON_FILTER_NAME
ASSIGN_TRADE_IN_DEPOT
+
ASSIGN_TRADE_IN_DEPOT
ASSIGN_TRADE_BEING_BROUGHT
+
ASSIGN_TRADE_BEING_BROUGHT
PETITIONS_LIGHT
+
PETITIONS_LIGHT
GRID_CELL_INACTIVE
+
GRID_CELL_INACTIVE
SIEGE_LIGHT
+
SIEGE_LIGHT
DIPLOMACY_LIGHT
+
DIPLOMACY_LIGHT
LEGENDS_TAB_PAGE_LEFT
+
LEGENDS_TAB_PAGE_LEFT
LEGENDS_TAB_PAGE_RIGHT
+
LEGENDS_TAB_PAGE_RIGHT
GRID_CELL_ACTIVE
+
GRID_CELL_ACTIVE
GRID_CELL_BUTTON
+
GRID_CELL_BUTTON
EMBARK_EXPAND_Y_ACTIVE
+
EMBARK_EXPAND_Y_ACTIVE
EMBARK_EXPAND_Y_INACTIVE
+
EMBARK_EXPAND_Y_INACTIVE
EMBARK_SELECTED
+
EMBARK_SELECTED
EMBARK_NOT_SELECTED
+
EMBARK_NOT_SELECTED
HELP_BORDER
+
HELP_BORDER
HELP_CORNER
+
HELP_CORNER
EMBARK_CONTRACT_Y_ACTIVE
+
EMBARK_CONTRACT_Y_ACTIVE
EMBARK_CONTRACT_Y_INACTIVE
+
EMBARK_CONTRACT_Y_INACTIVE
HELP_REVEAL
+
HELP_REVEAL
LIQUID_NUMBERS_ON
+
LIQUID_NUMBERS_ON
HELP_CLOSE
+
HELP_CLOSE
HELP_HIDE
+
HELP_HIDE
RAMP_ARROWS_OFF
+
RAMP_ARROWS_OFF
ZOOM_IN_ON
+
ZOOM_IN_ON
LIQUID_NUMBERS_OFF
+
LIQUID_NUMBERS_OFF
RAMP_ARROWS_ON
+
RAMP_ARROWS_ON
ZOOM_OUT_OFF
+
ZOOM_OUT_OFF
BUTTON_RECTANGLE
+
BUTTON_RECTANGLE
ZOOM_IN_OFF
+
ZOOM_IN_OFF
ZOOM_OUT_ON
+
ZOOM_OUT_ON
BUTTON_RECTANGLE_DARK
+
BUTTON_RECTANGLE_DARK
BUTTON_ADD
+
BUTTON_ADD
BUTTON_RECTANGLE_SELECTED
+
BUTTON_RECTANGLE_SELECTED
BUTTON_RECTANGLE_LIGHT
+
BUTTON_RECTANGLE_LIGHT
BUTTON_ADD_INVALID
+
BUTTON_ADD_INVALID
BUTTON_SUBTRACT
+
BUTTON_SUBTRACT
BUTTON_ADD_HOVER
+
BUTTON_ADD_HOVER
BUTTON_ADD_PRESSED
+
BUTTON_ADD_PRESSED
BUTTON_DES_CLAIM_ACTIVE
+
BUTTON_DES_CLAIM_ACTIVE
BUTTON_DES_CLAIM_INACTIVE
+
BUTTON_DES_CLAIM_INACTIVE
BUTTON_DES_SMOOTH_FORTIFY_INACTIVE
+
BUTTON_DES_SMOOTH_FORTIFY_INACTIVE
BUTTON_DES_ITEM_BUILDING
+
BUTTON_DES_ITEM_BUILDING
BUTTON_DES_DUMP_ACTIVE
+
BUTTON_DES_DUMP_ACTIVE
BUTTON_DES_DUMP_INACTIVE
+
BUTTON_DES_DUMP_INACTIVE
BUTTON_DES_FORBID_ACTIVE
+
BUTTON_DES_FORBID_ACTIVE
BUTTON_DES_FORBID_INACTIVE
+
BUTTON_DES_FORBID_INACTIVE
BUTTON_DES_MELT_ACTIVE
+
BUTTON_DES_MELT_ACTIVE
BUTTON_DES_MELT_INACTIVE
+
BUTTON_DES_MELT_INACTIVE
BUTTON_DES_UNDUMP_ACTIVE
+
BUTTON_DES_UNDUMP_ACTIVE
BUTTON_DES_UNDUMP_INACTIVE
+
BUTTON_DES_UNDUMP_INACTIVE
BUTTON_DES_HIDE_ACTIVE
+
BUTTON_DES_HIDE_ACTIVE
BUTTON_DES_HIDE_INACTIVE
+
BUTTON_DES_HIDE_INACTIVE
BUTTON_DES_UNMELT_ACTIVE
+
BUTTON_DES_UNMELT_ACTIVE
BUTTON_DES_UNMELT_INACTIVE
+
BUTTON_DES_UNMELT_INACTIVE
BUTTON_DES_TRAFFIC
+
BUTTON_DES_TRAFFIC
BUTTON_DES_TRAFFIC_HIGH_ACTIVE
+
BUTTON_DES_TRAFFIC_HIGH_ACTIVE
BUTTON_DES_UNHIDE_ACTIVE
+
BUTTON_DES_UNHIDE_ACTIVE
BUTTON_DES_UNHIDE_INACTIVE
+
BUTTON_DES_UNHIDE_INACTIVE
BUTTON_DES_TRAFFIC_NORMAL_INACTIVE
+
BUTTON_DES_TRAFFIC_NORMAL_INACTIVE
BUTTON_DES_TRAFFIC_LOW_ACTIVE
+
BUTTON_DES_TRAFFIC_LOW_ACTIVE
BUTTON_DES_TRAFFIC_HIGH_INACTIVE
+
BUTTON_DES_TRAFFIC_HIGH_INACTIVE
BUTTON_DES_TRAFFIC_NORMAL_ACTIVE
+
BUTTON_DES_TRAFFIC_NORMAL_ACTIVE
BUTTON_DES_TRAFFIC_RESTRICTED_INACTIVE
+
BUTTON_DES_TRAFFIC_RESTRICTED_INACTIVE
BUTTON_DES_ERASE
+
BUTTON_DES_ERASE
BUTTON_DES_TRAFFIC_LOW_INACTIVE
+
BUTTON_DES_TRAFFIC_LOW_INACTIVE
BUTTON_DES_TRAFFIC_RESTRICTED_ACTIVE
+
BUTTON_DES_TRAFFIC_RESTRICTED_ACTIVE
BUTTON_SETTINGS
+
BUTTON_SETTINGS
BUTTON_HELP
+
BUTTON_HELP
BUTTON_OPEN_RIGHT
+
BUTTON_OPEN_RIGHT
BUTTON_CLOSE_LEFT
+
BUTTON_CLOSE_LEFT
BUTTON_STRESS_2
+
BUTTON_STRESS_2
BUTTON_STRESS_3
+
BUTTON_STRESS_3
BUTTON_STRESS_0
+
BUTTON_STRESS_0
BUTTON_STRESS_1
+
BUTTON_STRESS_1
BUTTON_STRESS_6
+
BUTTON_STRESS_6
BUTTON_PLAY_ACTIVE
+
BUTTON_PLAY_ACTIVE
BUTTON_STRESS_4
+
BUTTON_STRESS_4
BUTTON_STRESS_5
+
BUTTON_STRESS_5
BUTTON_PAUSE_INACTIVE
+
BUTTON_PAUSE_INACTIVE
BUILDING_INFO_DOOR_FORBIDDEN_ACTIVE
+
BUILDING_INFO_DOOR_FORBIDDEN_ACTIVE
BUTTON_PLAY_INACTIVE
+
BUTTON_PLAY_INACTIVE
BUTTON_PAUSE_ACTIVE
+
BUTTON_PAUSE_ACTIVE
BUILDING_INFO_DOOR_PERMITTED
+
BUILDING_INFO_DOOR_PERMITTED
BUILDING_INFO_ACTIVE
+
BUILDING_INFO_ACTIVE
BUILDING_INFO_DOOR_FORBIDDEN
+
BUILDING_INFO_DOOR_FORBIDDEN
BUILDING_INFO_DOOR_PERMITTED_ACTIVE
+
BUILDING_INFO_DOOR_PERMITTED_ACTIVE
BUILDING_INFO_SIEGE_ENGINE_FIRE_AT_WILL
+
BUILDING_INFO_SIEGE_ENGINE_FIRE_AT_WILL
BUILDING_INFO_SIEGE_ENGINE_PREPARE_TO_FIRE_ACTIVE
+
BUILDING_INFO_SIEGE_ENGINE_PREPARE_TO_FIRE_ACTIVE
BUILDING_INFO_INACTIVE
+
BUILDING_INFO_INACTIVE
BUILDING_INFO_SIEGE_ENGINE_FIRE_AT_WILL_ACTIVE
+
BUILDING_INFO_SIEGE_ENGINE_FIRE_AT_WILL_ACTIVE
BUILDING_INFO_SIEGE_ENGINE_NOT_IN_USE
+
BUILDING_INFO_SIEGE_ENGINE_NOT_IN_USE
BUILDING_INFO_ANIMAL_TRAP_MEAT_ACTIVE
+
BUILDING_INFO_ANIMAL_TRAP_MEAT_ACTIVE
BUILDING_INFO_SIEGE_ENGINE_PREPARE_TO_FIRE
+
BUILDING_INFO_SIEGE_ENGINE_PREPARE_TO_FIRE
BUILDING_INFO_SIEGE_ENGINE_NOT_IN_USE_ACTIVE
+
BUILDING_INFO_SIEGE_ENGINE_NOT_IN_USE_ACTIVE
BUILDING_INFO_ANIMAL_TRAP_FISH
+
BUILDING_INFO_ANIMAL_TRAP_FISH
BUILDING_INFO_ANIMAL_TRAP_GEM_ACTIVE
+
BUILDING_INFO_ANIMAL_TRAP_GEM_ACTIVE
BUILDING_INFO_ANIMAL_TRAP_MEAT
+
BUILDING_INFO_ANIMAL_TRAP_MEAT
BUILDING_INFO_ANIMAL_TRAP_FISH_ACTIVE
+
BUILDING_INFO_ANIMAL_TRAP_FISH_ACTIVE
BUILDING_INFO_ANIMAL_TRAP_NONE
+
BUILDING_INFO_ANIMAL_TRAP_NONE
INVENTORY_ASSIGNED_SQUAD
+
INVENTORY_ASSIGNED_SQUAD
BUILDING_INFO_ANIMAL_TRAP_GEM
+
BUILDING_INFO_ANIMAL_TRAP_GEM
BUILDING_INFO_ANIMAL_TRAP_NONE_ACTIVE
+
BUILDING_INFO_ANIMAL_TRAP_NONE_ACTIVE
BUTTON_PICTURE_BOX_SELECTED
+
BUTTON_PICTURE_BOX_SELECTED
BUTTON_PICTURE_BOX_HIGHLIGHTED
+
BUTTON_PICTURE_BOX_HIGHLIGHTED
SCROLLBAR_OFFCENTER_SCROLLER_HOVER
+
SCROLLBAR_OFFCENTER_SCROLLER_HOVER
BUTTON_PICTURE_BOX
+
BUTTON_PICTURE_BOX
BUTTON_PICTURE_BOX_DARK
+
BUTTON_PICTURE_BOX_DARK
BUTTON_FILTER
+
BUTTON_FILTER
BUTTON_PICTURE_BOX_SEL_HIGHLIGHTED
+
BUTTON_PICTURE_BOX_SEL_HIGHLIGHTED
BUTTON_PICTURE_BOX_LIGHT
+
BUTTON_PICTURE_BOX_LIGHT
BUTTON_CATEGORY_RECTANGLE_ON_SELECTED
+
BUTTON_CATEGORY_RECTANGLE_ON_SELECTED
BUTTON_CATEGORY_RECTANGLE_ON
+
BUTTON_CATEGORY_RECTANGLE_ON
BUTTON_CATEGORY_RECTANGLE_SELECTED
+
BUTTON_CATEGORY_RECTANGLE_SELECTED
BUTTON_CATEGORY_RECTANGLE
+
BUTTON_CATEGORY_RECTANGLE
CALENDAR_DAY_PAST
+
CALENDAR_DAY_PAST
CALENDAR_DAY_CURRENT
+
CALENDAR_DAY_CURRENT
BUTTON_CATEGORY_RECTANGLE_OFF_SELECTED
+
BUTTON_CATEGORY_RECTANGLE_OFF_SELECTED
BUTTON_CATEGORY_RECTANGLE_OFF
+
BUTTON_CATEGORY_RECTANGLE_OFF
BORDER_TOP
+
BORDER_TOP
BORDER_BOTTOM
+
BORDER_BOTTOM
CALENDAR_DAY_FUTURE
+
CALENDAR_DAY_FUTURE
BORDER_MIDDLE_INTERSECTION
+
BORDER_MIDDLE_INTERSECTION
HOVER_RECTANGLE_JOIN_W_SW
+
HOVER_RECTANGLE_JOIN_W_SW
HOVER_RECTANGLE_JOIN_W_S
+
HOVER_RECTANGLE_JOIN_W_S
BORDER_LEFT
+
BORDER_LEFT
BORDER_RIGHT
+
BORDER_RIGHT
HOVER_TAB_INACTIVE
+
HOVER_TAB_INACTIVE
HOVER_TAB_INSIDE_CORNER_TOP
+
HOVER_TAB_INSIDE_CORNER_TOP
HOVER_RECTANGLE_JOIN_E_S
+
HOVER_RECTANGLE_JOIN_E_S
HOVER_RECTANGLE_JOIN_E_SE
+
HOVER_RECTANGLE_JOIN_E_SE
BOTTOM_BUTTON_BORDER_W
+
BOTTOM_BUTTON_BORDER_W
BOTTOM_BUTTON_BORDER_N
+
BOTTOM_BUTTON_BORDER_N
HOVER_TAB_INSIDE_CORNER_BOTTOM
+
HOVER_TAB_INSIDE_CORNER_BOTTOM
BOTTOM_BUTTON_BORDER_NW
+
BOTTOM_BUTTON_BORDER_NW
BOTTOM_BUTTON_BORDER_E
+
BOTTOM_BUTTON_BORDER_E
LEGENDS_TAB_CLOSE_INACTIVE
+
LEGENDS_TAB_CLOSE_INACTIVE
BOTTOM_BUTTON_BORDER_INTERIOR
+
BOTTOM_BUTTON_BORDER_INTERIOR
BOTTOM_BUTTON_BORDER_NE
+
BOTTOM_BUTTON_BORDER_NE
EMBARK_EXPAND_X_INACTIVE
+
EMBARK_EXPAND_X_INACTIVE
EMBARK_CONTRACT_X_ACTIVE
+
EMBARK_CONTRACT_X_ACTIVE
LEGENDS_TAB_CLOSE_ACTIVE
+
LEGENDS_TAB_CLOSE_ACTIVE
EMBARK_EXPAND_X_ACTIVE
+
EMBARK_EXPAND_X_ACTIVE
INTERIOR_BORDER_N_S_W_E
+
INTERIOR_BORDER_N_S_W_E
INTERIOR_BORDER_N_W_E
+
INTERIOR_BORDER_N_W_E
EMBARK_CONTRACT_X_INACTIVE
+
EMBARK_CONTRACT_X_INACTIVE
BUTTON_RECTANGLE_DIVIDER
+
BUTTON_RECTANGLE_DIVIDER
INTERIOR_BORDER_N_S
+
INTERIOR_BORDER_N_S
INTERFACE_BACKGROUND
+
INTERFACE_BACKGROUND
INTERIOR_BORDER_S_W_E
+
INTERIOR_BORDER_S_W_E
INTERIOR_BORDER_W_E
+
INTERIOR_BORDER_W_E
SORT_DESCENDING_ACTIVE
+
SORT_DESCENDING_ACTIVE
SORT_DESCENDING_INACTIVE
+
SORT_DESCENDING_INACTIVE
SORT_ASCENDING_ACTIVE
+
SORT_ASCENDING_ACTIVE
SORT_ASCENDING_INACTIVE
+
SORT_ASCENDING_INACTIVE
SCROLLBAR_UP_HOVER
+
SCROLLBAR_UP_HOVER
SCROLLBAR_UP_PRESSED
+
SCROLLBAR_UP_PRESSED
SORT_TEXT_ACTIVE
+
SORT_TEXT_ACTIVE
SORT_TEXT_INACTIVE
+
SORT_TEXT_INACTIVE
SCROLLBAR_TOP_SCROLLER
+
SCROLLBAR_TOP_SCROLLER
SCROLLBAR_TOP_SCROLLER_HOVER
+
SCROLLBAR_TOP_SCROLLER_HOVER
SCROLLBAR_DOWN_HOVER
+
SCROLLBAR_DOWN_HOVER
SCROLLBAR_DOWN_PRESSED
+
SCROLLBAR_DOWN_PRESSED
SCROLLBAR_BLANK_SCROLLER
+
SCROLLBAR_BLANK_SCROLLER
SCROLLBAR_BLANK_SCROLLER_HOVER
+
SCROLLBAR_BLANK_SCROLLER_HOVER
SCROLLBAR_BOTTOM_SCROLLER
+
SCROLLBAR_BOTTOM_SCROLLER
SCROLLBAR_BOTTOM_SCROLLER_HOVER
+
SCROLLBAR_BOTTOM_SCROLLER_HOVER
BUTTON_SUBTRACT_INVALID
+
BUTTON_SUBTRACT_INVALID
BUTTON_EXPANDER_CLOSED
+
BUTTON_EXPANDER_CLOSED
BUTTON_SUBTRACT_HOVER
+
BUTTON_SUBTRACT_HOVER
BUTTON_SUBTRACT_PRESSED
+
BUTTON_SUBTRACT_PRESSED
TAB_SELECTED
+
TAB_SELECTED
SHORT_TAB
+
SHORT_TAB
BUTTON_EXPANDER_OPEN
+
BUTTON_EXPANDER_OPEN
SHORT_SUBTAB_SELECTED
+
SHORT_SUBTAB_SELECTED
SHORT_SUBSUBTAB
+
SHORT_SUBSUBTAB
SHORT_TAB_SELECTED
+
SHORT_TAB_SELECTED
SHORT_SUBTAB
+
SHORT_SUBTAB
HORIZONTAL_OPTION_ACTIVE
+
HORIZONTAL_OPTION_ACTIVE
HORIZONTAL_OPTION_INACTIVE
+
HORIZONTAL_OPTION_INACTIVE
SHORT_SUBSUBTAB_SELECTED
+
SHORT_SUBSUBTAB_SELECTED
HORIZONTAL_OPTION_LEFT_ORNAMENT
+
HORIZONTAL_OPTION_LEFT_ORNAMENT
HORIZONTAL_OPTION_RIGHT_ORNAMENT
+
HORIZONTAL_OPTION_RIGHT_ORNAMENT
BUILDING_JOBS_REPEAT
+
BUILDING_JOBS_REPEAT
HORIZONTAL_OPTION_REMOVE
+
HORIZONTAL_OPTION_REMOVE
HORIZONTAL_OPTION_CONFIRM
+
HORIZONTAL_OPTION_CONFIRM
BUILDING_JOBS_DO_NOW_ACTIVE
+
BUILDING_JOBS_DO_NOW_ACTIVE
BUILDING_JOBS_SUSPENDED
+
BUILDING_JOBS_SUSPENDED
BUILDING_JOBS_REPEAT_ACTIVE
+
BUILDING_JOBS_REPEAT_ACTIVE
BUILDING_JOBS_DO_NOW
+
BUILDING_JOBS_DO_NOW
BUILDING_JOBS_REMOVE
+
BUILDING_JOBS_REMOVE
BUILDING_JOBS_REMOVE_WORKER
+
BUILDING_JOBS_REMOVE_WORKER
BUILDING_JOBS_SUSPENDED_ACTIVE
+
BUILDING_JOBS_SUSPENDED_ACTIVE
BUILDING_JOBS_PRIORITY_UP
+
BUILDING_JOBS_PRIORITY_UP
BUILDING_SHORT_ITEM_TASK
+
BUILDING_SHORT_ITEM_TASK
BUILDING_ITEM_TASK
+
BUILDING_ITEM_TASK
BUILDING_JOBS_ACTIVE
+
BUILDING_JOBS_ACTIVE
BUILDING_JOBS_QUOTA
+
BUILDING_JOBS_QUOTA
BUILDING_ITEM_ANIMAL
+
BUILDING_ITEM_ANIMAL
BUILDING_ITEM_BAIT
+
BUILDING_ITEM_BAIT
BUILDING_ITEM_INCORPORATED
+
BUILDING_ITEM_INCORPORATED
BUILDING_ITEM_TRADE
+
BUILDING_ITEM_TRADE
BUILDING_ITEM_OTHER
+
BUILDING_ITEM_OTHER
STOCKS_RECENTER
+
STOCKS_RECENTER
BUILDING_ITEM_LOADED
+
BUILDING_ITEM_LOADED
BUILDING_ITEM_DEAD
+
BUILDING_ITEM_DEAD
STOCKS_FORBID_ACTIVE
+
STOCKS_FORBID_ACTIVE
STOCKS_DUMP
+
STOCKS_DUMP
STOCKS_VIEW_ITEM
+
STOCKS_VIEW_ITEM
STOCKS_FORBID
+
STOCKS_FORBID
STOCKS_MELT_ACTIVE
+
STOCKS_MELT_ACTIVE
STOCKS_HIDE
+
STOCKS_HIDE
STOCKS_DUMP_ACTIVE
+
STOCKS_DUMP_ACTIVE
STOCKS_MELT
+
STOCKS_MELT
SHORT_FORBID_ACTIVE
+
SHORT_FORBID_ACTIVE
SHORT_DUMP
+
SHORT_DUMP
STOCKS_HIDE_ACTIVE
+
STOCKS_HIDE_ACTIVE
SHORT_FORBID
+
SHORT_FORBID
SHORT_MELT_ACTIVE
+
SHORT_MELT_ACTIVE
SHORT_HIDE
+
SHORT_HIDE
SHORT_DUMP_ACTIVE
+
SHORT_DUMP_ACTIVE
SHORT_MELT
+
SHORT_MELT
SLIDER
+
SLIDER
SLIDER_HOVER
+
SLIDER_HOVER
SHORT_HIDE_ACTIVE
+
SHORT_HIDE_ACTIVE
SLIDER_BACKGROUND
+
SLIDER_BACKGROUND
SCROLLBAR_SMALL_SCROLLER_HOVER
+
SCROLLBAR_SMALL_SCROLLER_HOVER
SCROLLBAR_OFFCENTER_SCROLLER
+
SCROLLBAR_OFFCENTER_SCROLLER
SCROLLBAR
+
SCROLLBAR
SCROLLBAR_SMALL_SCROLLER
+
SCROLLBAR_SMALL_SCROLLER
TRAPCOMP_GRAPHICS_UPRIGHT_8T
+
TRAPCOMP_GRAPHICS_UPRIGHT_8T
TRAPCOMP_GRAPHICS_UPRIGHT_9T
+
TRAPCOMP_GRAPHICS_UPRIGHT_9T
TRAPCOMP_GRAPHICS_UPRIGHT_6T
+
TRAPCOMP_GRAPHICS_UPRIGHT_6T
TRAPCOMP_GRAPHICS_UPRIGHT_7T
+
TRAPCOMP_GRAPHICS_UPRIGHT_7T
TRAPCOMP_GRAPHICS_UPRIGHT_2B
+
TRAPCOMP_GRAPHICS_UPRIGHT_2B
TRAPCOMP_GRAPHICS_UPRIGHT_3B
+
TRAPCOMP_GRAPHICS_UPRIGHT_3B
TRAPCOMP_GRAPHICS_UPRIGHT_10T
+
TRAPCOMP_GRAPHICS_UPRIGHT_10T
TRAPCOMP_GRAPHICS_UPRIGHT_1B
+
TRAPCOMP_GRAPHICS_UPRIGHT_1B
TRAPCOMP_GRAPHICS_UPRIGHT_6B
+
TRAPCOMP_GRAPHICS_UPRIGHT_6B
TRAPCOMP_GRAPHICS_UPRIGHT_7B
+
TRAPCOMP_GRAPHICS_UPRIGHT_7B
TRAPCOMP_GRAPHICS_UPRIGHT_4B
+
TRAPCOMP_GRAPHICS_UPRIGHT_4B
TRAPCOMP_GRAPHICS_UPRIGHT_5B
+
TRAPCOMP_GRAPHICS_UPRIGHT_5B
TRAPCOMP_GRAPHICS_UPRIGHT_10B
+
TRAPCOMP_GRAPHICS_UPRIGHT_10B
AMMO_GRAPHICS
+
AMMO_GRAPHICS
TRAPCOMP_GRAPHICS_UPRIGHT_8B
+
TRAPCOMP_GRAPHICS_UPRIGHT_8B
TRAPCOMP_GRAPHICS_UPRIGHT_9B
+
TRAPCOMP_GRAPHICS_UPRIGHT_9B
AMMO_GRAPHICS_STRAIGHT_WOOD
+
AMMO_GRAPHICS_STRAIGHT_WOOD
AMMO_GRAPHICS_DIAGONAL_DEFAULT
+
AMMO_GRAPHICS_DIAGONAL_DEFAULT
Unknown ammo graphics weapon token:
+
Unknown ammo graphics weapon token:
AMMO_GRAPHICS_STRAIGHT_DEFAULT
+
AMMO_GRAPHICS_STRAIGHT_DEFAULT
Unknown siegeammo graphics weapon token:
+
Unknown siegeammo graphics weapon token:
SIEGEAMMO_GRAPHICS_STRAIGHT_DEFAULT
+
SIEGEAMMO_GRAPHICS_STRAIGHT_DEFAULT
AMMO_GRAPHICS_DIAGONAL_WOOD
+
AMMO_GRAPHICS_DIAGONAL_WOOD
SIEGEAMMO_GRAPHICS
+
SIEGEAMMO_GRAPHICS
SIEGEAMMO_GRAPHICS_DIAGONAL_WOOD
+
SIEGEAMMO_GRAPHICS_DIAGONAL_WOOD
WEAPON_GRAPHICS
+
WEAPON_GRAPHICS
SIEGEAMMO_GRAPHICS_STRAIGHT_WOOD
+
SIEGEAMMO_GRAPHICS_STRAIGHT_WOOD
SIEGEAMMO_GRAPHICS_DIAGONAL_DEFAULT
+
SIEGEAMMO_GRAPHICS_DIAGONAL_DEFAULT
WEAPON_GRAPHICS_MATERIAL
+
WEAPON_GRAPHICS_MATERIAL
WEAPON_GRAPHICS_WOOD
+
WEAPON_GRAPHICS_WOOD
Unknown weapon graphics weapon token:
+
Unknown weapon graphics weapon token:
WEAPON_GRAPHICS_DEFAULT
+
WEAPON_GRAPHICS_DEFAULT
WEAPON_GRAPHICS_UPRIGHT_1T
+
WEAPON_GRAPHICS_UPRIGHT_1T
WEAPON_GRAPHICS_UPRIGHT_2T
+
WEAPON_GRAPHICS_UPRIGHT_2T
WEAPON_GRAPHICS_WOOD_GROWN
+
WEAPON_GRAPHICS_WOOD_GROWN
WEAPON_GRAPHICS_WEAPON_TRAP
+
WEAPON_GRAPHICS_WEAPON_TRAP
WEAPON_GRAPHICS_UPRIGHT_5T
+
WEAPON_GRAPHICS_UPRIGHT_5T
WEAPON_GRAPHICS_UPRIGHT_6T
+
WEAPON_GRAPHICS_UPRIGHT_6T
WEAPON_GRAPHICS_UPRIGHT_3T
+
WEAPON_GRAPHICS_UPRIGHT_3T
WEAPON_GRAPHICS_UPRIGHT_4T
+
WEAPON_GRAPHICS_UPRIGHT_4T
WEAPON_GRAPHICS_UPRIGHT_9T
+
WEAPON_GRAPHICS_UPRIGHT_9T
WEAPON_GRAPHICS_UPRIGHT_10T
+
WEAPON_GRAPHICS_UPRIGHT_10T
WEAPON_GRAPHICS_UPRIGHT_7T
+
WEAPON_GRAPHICS_UPRIGHT_7T
WEAPON_GRAPHICS_UPRIGHT_8T
+
WEAPON_GRAPHICS_UPRIGHT_8T
WEAPON_GRAPHICS_UPRIGHT_3B
+
WEAPON_GRAPHICS_UPRIGHT_3B
WEAPON_GRAPHICS_UPRIGHT_4B
+
WEAPON_GRAPHICS_UPRIGHT_4B
WEAPON_GRAPHICS_UPRIGHT_1B
+
WEAPON_GRAPHICS_UPRIGHT_1B
WEAPON_GRAPHICS_UPRIGHT_2B
+
WEAPON_GRAPHICS_UPRIGHT_2B
WEAPON_GRAPHICS_UPRIGHT_7B
+
WEAPON_GRAPHICS_UPRIGHT_7B
WEAPON_GRAPHICS_UPRIGHT_8B
+
WEAPON_GRAPHICS_UPRIGHT_8B
WEAPON_GRAPHICS_UPRIGHT_5B
+
WEAPON_GRAPHICS_UPRIGHT_5B
WEAPON_GRAPHICS_UPRIGHT_6B
+
WEAPON_GRAPHICS_UPRIGHT_6B
FOOD_CONTAINER_GRAPHICS
+
FOOD_CONTAINER_GRAPHICS
TOOL_GRAPHICS
+
TOOL_GRAPHICS
WEAPON_GRAPHICS_UPRIGHT_9B
+
WEAPON_GRAPHICS_UPRIGHT_9B
WEAPON_GRAPHICS_UPRIGHT_10B
+
WEAPON_GRAPHICS_UPRIGHT_10B
LIST_ICON
+
LIST_ICON
TOOL_GRAPHICS_HIVE_BLD
+
TOOL_GRAPHICS_HIVE_BLD
Unknown tool graphics tool token:
+
Unknown tool graphics tool token:
ADD_TOOL_GRAPHICS
+
ADD_TOOL_GRAPHICS
TOOL_GRAPHICS_CONTAINER_WOOD_LIQUID
+
TOOL_GRAPHICS_CONTAINER_WOOD_LIQUID
TOOL_GRAPHICS_CONTAINER_STONE_LIQUID
+
TOOL_GRAPHICS_CONTAINER_STONE_LIQUID
TOOL_GRAPHICS_HIVE_BLD_IN_USE
+
TOOL_GRAPHICS_HIVE_BLD_IN_USE
TOOL_GRAPHICS_HIVE_BLD_PRODUCTS
+
TOOL_GRAPHICS_HIVE_BLD_PRODUCTS
SCROLLBAR_SKY
+
SCROLLBAR_SKY
SCROLLBAR_GROUND
+
SCROLLBAR_GROUND
SCROLLBAR_CENTER_SCROLLER
+
SCROLLBAR_CENTER_SCROLLER
SCROLLBAR_CENTER_SCROLLER_HOVER
+
SCROLLBAR_CENTER_SCROLLER_HOVER
SHAPE_GRAPHICS_LARGE_GEM
+
SHAPE_GRAPHICS_LARGE_GEM
Unknown gem shape token:
+
Unknown gem shape token:
SCROLLBAR_UNDERGROUND
+
SCROLLBAR_UNDERGROUND
BUTTON_FILTER_NO_MAG_RIGHT
+
BUTTON_FILTER_NO_MAG_RIGHT
Unknown workshop graphics workshop token:
+
Unknown workshop graphics workshop token:
CUSTOM_FURNACE_GRAPHICS
+
CUSTOM_FURNACE_GRAPHICS
SHAPE_GRAPHICS_SMALL_GEM
+
SHAPE_GRAPHICS_SMALL_GEM
CUSTOM_WORKSHOP_GRAPHICS
+
CUSTOM_WORKSHOP_GRAPHICS
STATUE_ITEM_GRAPHICS: Unknown item subtype token:
+
STATUE_ITEM_GRAPHICS: Unknown item subtype token:
STATUE_CREATURE_GRAPHICS
+
STATUE_CREATURE_GRAPHICS
Unknown furnace graphics furnace token:
+
Unknown furnace graphics furnace token:
STATUE_ITEM_GRAPHICS
+
STATUE_ITEM_GRAPHICS
Unknown statue creature caste token:
+
Unknown statue creature caste token:
STATUE_SHAPE_GRAPHICS
+
STATUE_SHAPE_GRAPHICS
Unknown statue creature token:
+
Unknown statue creature token:
STATUE_CREATURE_CASTE_GRAPHICS
+
STATUE_CREATURE_CASTE_GRAPHICS
CHEESE_GRAPHICS
+
CHEESE_GRAPHICS
cheese graphics
+
cheese graphics
Unknown statue shape token:
+
Unknown statue shape token:
Statue shape adj not recognized:
+
Statue shape adj not recognized:
BOULDER_GRAPHICS
+
BOULDER_GRAPHICS
boulder graphics
+
boulder graphics
Unknown cheese graphics material:
+
Unknown cheese graphics material:
CHEESE_GRAPHICS_ALT
+
CHEESE_GRAPHICS_ALT
rough gem graphics
+
rough gem graphics
Unknown rough gem graphics material:
+
Unknown rough gem graphics material:
Unknown boulder graphics material:
+
Unknown boulder graphics material:
ROUGH_GEM_GRAPHICS
+
ROUGH_GEM_GRAPHICS
Unknown bar graphics material:
+
Unknown bar graphics material:
WOOD_GRAPHICS
+
WOOD_GRAPHICS
BARS_GRAPHICS
+
BARS_GRAPHICS
bar graphics
+
bar graphics
FOOD_GRAPHICS
+
FOOD_GRAPHICS
Unknown food graphics food token:
+
Unknown food graphics food token:
wood graphics
+
wood graphics
Unknown wood graphics material:
+
Unknown wood graphics material:
GLOVES_GRAPHICS
+
GLOVES_GRAPHICS
Unknown gloves graphics gloves token:
+
Unknown gloves graphics gloves token:
ARMOR_GRAPHICS
+
ARMOR_GRAPHICS
Unknown armor graphics armor token:
+
Unknown armor graphics armor token:
PANTS_GRAPHICS
+
PANTS_GRAPHICS
Unknown pants graphics pants token:
+
Unknown pants graphics pants token:
HELM_GRAPHICS
+
HELM_GRAPHICS
Unknown helm graphics helm token:
+
Unknown helm graphics helm token:
SHIELD_GRAPHICS
+
SHIELD_GRAPHICS
Unknown shield graphics shield token:
+
Unknown shield graphics shield token:
SHOES_GRAPHICS
+
SHOES_GRAPHICS
Unknown shoes graphics shoes token:
+
Unknown shoes graphics shoes token:
TOY_GRAPHICS
+
TOY_GRAPHICS
Unknown toy graphics toy token:
+
Unknown toy graphics toy token:
SHOES_GRAPHICS_METAL
+
SHOES_GRAPHICS_METAL
SHIELD_GRAPHICS_WOODEN
+
SHIELD_GRAPHICS_WOODEN
TRAPCOMP_GRAPHICS_WEAPON_TRAP
+
TRAPCOMP_GRAPHICS_WEAPON_TRAP
TRAPCOMP_GRAPHICS_UPRIGHT_1T
+
TRAPCOMP_GRAPHICS_UPRIGHT_1T
TRAPCOMP_GRAPHICS
+
TRAPCOMP_GRAPHICS
Unknown trapcomp graphics trapcomp token:
+
Unknown trapcomp graphics trapcomp token:
TRAPCOMP_GRAPHICS_UPRIGHT_4T
+
TRAPCOMP_GRAPHICS_UPRIGHT_4T
TRAPCOMP_GRAPHICS_UPRIGHT_5T
+
TRAPCOMP_GRAPHICS_UPRIGHT_5T
TRAPCOMP_GRAPHICS_UPRIGHT_2T
+
TRAPCOMP_GRAPHICS_UPRIGHT_2T
TRAPCOMP_GRAPHICS_UPRIGHT_3T
+
TRAPCOMP_GRAPHICS_UPRIGHT_3T
FORTIFICATION_OPEN_NE
+
FORTIFICATION_OPEN_NE
FORTIFICATION_OPEN_SW
+
FORTIFICATION_OPEN_SW
FORTIFICATION_OPEN_WE
+
FORTIFICATION_OPEN_WE
FORTIFICATION_OPEN_NW
+
FORTIFICATION_OPEN_NW
FORTIFICATION_WOOD_OPEN_NSWE
+
FORTIFICATION_WOOD_OPEN_NSWE
FORTIFICATION_WOOD_OPEN_NSW
+
FORTIFICATION_WOOD_OPEN_NSW
FORTIFICATION_OPEN_SE
+
FORTIFICATION_OPEN_SE
FORTIFICATION_WOOD
+
FORTIFICATION_WOOD
FORTIFICATION_WOOD_OPEN_SWE
+
FORTIFICATION_WOOD_OPEN_SWE
FORTIFICATION_WOOD_OPEN_NS
+
FORTIFICATION_WOOD_OPEN_NS
FORTIFICATION_WOOD_OPEN_NSE
+
FORTIFICATION_WOOD_OPEN_NSE
FORTIFICATION_WOOD_OPEN_NWE
+
FORTIFICATION_WOOD_OPEN_NWE
FORTIFICATION_WOOD_OPEN_NE
+
FORTIFICATION_WOOD_OPEN_NE
FORTIFICATION_WOOD_OPEN_SW
+
FORTIFICATION_WOOD_OPEN_SW
FORTIFICATION_WOOD_OPEN_WE
+
FORTIFICATION_WOOD_OPEN_WE
FORTIFICATION_WOOD_OPEN_NW
+
FORTIFICATION_WOOD_OPEN_NW
FORTIFICATION_ICE_OPEN_NSWE
+
FORTIFICATION_ICE_OPEN_NSWE
FORTIFICATION_ICE_OPEN_NSW
+
FORTIFICATION_ICE_OPEN_NSW
FORTIFICATION_WOOD_OPEN_SE
+
FORTIFICATION_WOOD_OPEN_SE
FORTIFICATION_ICE
+
FORTIFICATION_ICE
FORTIFICATION_ICE_OPEN_SWE
+
FORTIFICATION_ICE_OPEN_SWE
FORTIFICATION_ICE_OPEN_NS
+
FORTIFICATION_ICE_OPEN_NS
FORTIFICATION_ICE_OPEN_NSE
+
FORTIFICATION_ICE_OPEN_NSE
FORTIFICATION_ICE_OPEN_NWE
+
FORTIFICATION_ICE_OPEN_NWE
FORTIFICATION_ICE_OPEN_NE
+
FORTIFICATION_ICE_OPEN_NE
FORTIFICATION_ICE_OPEN_SW
+
FORTIFICATION_ICE_OPEN_SW
FORTIFICATION_ICE_OPEN_WE
+
FORTIFICATION_ICE_OPEN_WE
FORTIFICATION_ICE_OPEN_NW
+
FORTIFICATION_ICE_OPEN_NW
FLOW_DUST
+
FLOW_DUST
FLOW_WATER_MIST
+
FLOW_WATER_MIST
FORTIFICATION_ICE_OPEN_SE
+
FORTIFICATION_ICE_OPEN_SE
FLOW_MIASMA
+
FLOW_MIASMA
FLOW_VAPOR
+
FLOW_VAPOR
FLOW_DRAGONFIRE
+
FLOW_DRAGONFIRE
FLOW_LAVA_MIST
+
FLOW_LAVA_MIST
FLOW_BOILING
+
FLOW_BOILING
FLOW_ITEM
+
FLOW_ITEM
UNIT_SELECTOR_PASTURE
+
UNIT_SELECTOR_PASTURE
FLOW_FIRE
+
FLOW_FIRE
FLOW_SMOKE
+
FLOW_SMOKE
CREATURE_IS_TRAVELING
+
CREATURE_IS_TRAVELING
BUILDING_ICON_WORKSHOPS
+
BUILDING_ICON_WORKSHOPS
UNIT_SELECTOR_PIT
+
UNIT_SELECTOR_PIT
UNIT_SELECTOR_POND
+
UNIT_SELECTOR_POND
BUILDING_ICON_WALLS_FLOORS
+
BUILDING_ICON_WALLS_FLOORS
BUILDING_ICON_MACHINES_FLUIDS
+
BUILDING_ICON_MACHINES_FLUIDS
BUILDING_ICON_FURNITURE
+
BUILDING_ICON_FURNITURE
BUILDING_ICON_DOORS_HATCHES
+
BUILDING_ICON_DOORS_HATCHES
BUILDING_ICON_MILITARY
+
BUILDING_ICON_MILITARY
BUILDING_ICON_TRADE_DEPOT
+
BUILDING_ICON_TRADE_DEPOT
BUILDING_ICON_CAGES_RESTRAINT
+
BUILDING_ICON_CAGES_RESTRAINT
BUILDING_ICON_TRAPS
+
BUILDING_ICON_TRAPS
BUILDING_ICON_WORKSHOP_METALSMITH
+
BUILDING_ICON_WORKSHOP_METALSMITH
BUILDING_ICON_WORKSHOPS_FURNACES
+
BUILDING_ICON_WORKSHOPS_FURNACES
BUILDING_ICON_WORKSHOP_CARPENTER
+
BUILDING_ICON_WORKSHOP_CARPENTER
BUILDING_ICON_WORKSHOP_MASON
+
BUILDING_ICON_WORKSHOP_MASON
BUILDING_ICON_WORKSHOPS_CLOTHING
+
BUILDING_ICON_WORKSHOPS_CLOTHING
BUILDING_ICON_WORKSHOPS_FARMING
+
BUILDING_ICON_WORKSHOPS_FARMING
BUILDING_ICON_WORKSHOP_CRAFTS
+
BUILDING_ICON_WORKSHOP_CRAFTS
BUILDING_ICON_WORKSHOP_JEWELER
+
BUILDING_ICON_WORKSHOP_JEWELER
BUILDING_ICON_WORKSHOP_SIEGE
+
BUILDING_ICON_WORKSHOP_SIEGE
BUILDING_ICON_WORKSHOP_ASHERY
+
BUILDING_ICON_WORKSHOP_ASHERY
BUILDING_ICON_WORKSHOP_BOWYER
+
BUILDING_ICON_WORKSHOP_BOWYER
BUILDING_ICON_WORKSHOP_MECHANIC
+
BUILDING_ICON_WORKSHOP_MECHANIC
TOOL_GRAPHICS_CONTAINER_WOOD_ITEM
+
TOOL_GRAPHICS_CONTAINER_WOOD_ITEM
TOOL_GRAPHICS_CONTAINER_STONE_ITEM
+
TOOL_GRAPHICS_CONTAINER_STONE_ITEM
TOOL_GRAPHICS_CONTAINER_METAL_LIQUID
+
TOOL_GRAPHICS_CONTAINER_METAL_LIQUID
TOOL_GRAPHICS_CONTAINER_LIQUID
+
TOOL_GRAPHICS_CONTAINER_LIQUID
TOOL_GRAPHICS_STONE
+
TOOL_GRAPHICS_STONE
TOOL_GRAPHICS_METAL
+
TOOL_GRAPHICS_METAL
TOOL_GRAPHICS_CONTAINER_METAL_ITEM
+
TOOL_GRAPHICS_CONTAINER_METAL_ITEM
TOOL_GRAPHICS_WOOD
+
TOOL_GRAPHICS_WOOD
TOOL_GRAPHICS_STONE_VARIANT
+
TOOL_GRAPHICS_STONE_VARIANT
TOOL_GRAPHICS_METAL_VARIANT
+
TOOL_GRAPHICS_METAL_VARIANT
TOOL_GRAPHICS_GLASS
+
TOOL_GRAPHICS_GLASS
TOOL_GRAPHICS_WOOD_VARIANT
+
TOOL_GRAPHICS_WOOD_VARIANT
TOOL_GRAPHICS_SPIKES
+
TOOL_GRAPHICS_SPIKES
TOOL_GRAPHICS_RINGS
+
TOOL_GRAPHICS_RINGS
TOOL_GRAPHICS_GLASS_VARIANT
+
TOOL_GRAPHICS_GLASS_VARIANT
TOOL_GRAPHICS_DAMAGE
+
TOOL_GRAPHICS_DAMAGE
TOOL_GRAPHICS_BANDS
+
TOOL_GRAPHICS_BANDS
TOOL_GRAPHICS_BLOOD
+
TOOL_GRAPHICS_BLOOD
TOOL_GRAPHICS_STUDS
+
TOOL_GRAPHICS_STUDS
TOOL_GRAPHICS_ENGRAVING
+
TOOL_GRAPHICS_ENGRAVING
TOOL_GRAPHICS_MUD
+
TOOL_GRAPHICS_MUD
TOOL_GRAPHICS_SHAPE
+
TOOL_GRAPHICS_SHAPE
TOOL_GRAPHICS_VOMIT
+
TOOL_GRAPHICS_VOMIT
TOOL_GRAPHICS_WATER
+
TOOL_GRAPHICS_WATER
TILE_GRAPHICS
+
TILE_GRAPHICS
CUSTOM_SYMBOL
+
CUSTOM_SYMBOL
Shape token not recognized:
+
Shape token not recognized:
TILE_GRAPHICS_RECTANGLE
+
TILE_GRAPHICS_RECTANGLE
GRASS_STAIR_DOWN
+
GRASS_STAIR_DOWN
STONE_STAIR_UPDOWN
+
STONE_STAIR_UPDOWN
GRASS_STAIR_UPDOWN
+
GRASS_STAIR_UPDOWN
GRASS_STAIR_UP
+
GRASS_STAIR_UP
DIRT_STAIR_UPDOWN
+
DIRT_STAIR_UPDOWN
DIRT_STAIR_UP
+
DIRT_STAIR_UP
STONE_STAIR_UP
+
STONE_STAIR_UP
STONE_STAIR_DOWN
+
STONE_STAIR_DOWN
SAND_STAIR_UP
+
SAND_STAIR_UP
SAND_STAIR_DOWN
+
SAND_STAIR_DOWN
DIRT_STAIR_DOWN
+
DIRT_STAIR_DOWN
SAND_STAIR_UPDOWN
+
SAND_STAIR_UPDOWN
SAND_Y_STAIR_DOWN
+
SAND_Y_STAIR_DOWN
SAND_W_STAIR_UPDOWN
+
SAND_W_STAIR_UPDOWN
SAND_Y_STAIR_UPDOWN
+
SAND_Y_STAIR_UPDOWN
SAND_Y_STAIR_UP
+
SAND_Y_STAIR_UP
SAND_R_STAIR_UPDOWN
+
SAND_R_STAIR_UPDOWN
SAND_R_STAIR_UP
+
SAND_R_STAIR_UP
SAND_W_STAIR_UP
+
SAND_W_STAIR_UP
SAND_W_STAIR_DOWN
+
SAND_W_STAIR_DOWN
SAND_B_STAIR_UP
+
SAND_B_STAIR_UP
SAND_B_STAIR_DOWN
+
SAND_B_STAIR_DOWN
SAND_R_STAIR_DOWN
+
SAND_R_STAIR_DOWN
SAND_B_STAIR_UPDOWN
+
SAND_B_STAIR_UPDOWN
PALETTE_STAIR_DOWN
+
PALETTE_STAIR_DOWN
SMOOTH_FLOOR
+
SMOOTH_FLOOR
PALETTE_STAIR_UPDOWN
+
PALETTE_STAIR_UPDOWN
PALETTE_STAIR_UP
+
PALETTE_STAIR_UP
FORTIFICATION_OPEN_NSWE
+
FORTIFICATION_OPEN_NSWE
FORTIFICATION_OPEN_NSW
+
FORTIFICATION_OPEN_NSW
WORKSHOP_FLOOR
+
WORKSHOP_FLOOR
FORTIFICATION
+
FORTIFICATION
FORTIFICATION_OPEN_SWE
+
FORTIFICATION_OPEN_SWE
FORTIFICATION_OPEN_NS
+
FORTIFICATION_OPEN_NS
FORTIFICATION_OPEN_NSE
+
FORTIFICATION_OPEN_NSE
FORTIFICATION_OPEN_NWE
+
FORTIFICATION_OPEN_NWE
BUILDING_ICON_TRAP_STONE
+
BUILDING_ICON_TRAP_STONE
BUILDING_ICON_TRAP_WEAPON
+
BUILDING_ICON_TRAP_WEAPON
BUILDING_ICON_ANIMAL_TRAP
+
BUILDING_ICON_ANIMAL_TRAP
BUILDING_ICON_PRESSURE_PLATE
+
BUILDING_ICON_PRESSURE_PLATE
BUILDING_ICON_ARCHERY_TARGET
+
BUILDING_ICON_ARCHERY_TARGET
BUILDING_ICON_WEAPON_RACK
+
BUILDING_ICON_WEAPON_RACK
BUILDING_ICON_TRAP_CAGE
+
BUILDING_ICON_TRAP_CAGE
BUILDING_ICON_WEAPON
+
BUILDING_ICON_WEAPON
BUILDING_ICON_CATAPULT
+
BUILDING_ICON_CATAPULT
BUILDING_ICON_WAGON
+
BUILDING_ICON_WAGON
BUILDING_ICON_ARMOR_STAND
+
BUILDING_ICON_ARMOR_STAND
BUILDING_ICON_BALLISTA
+
BUILDING_ICON_BALLISTA
PLANNED_CONSTRUCTION_FLOOR
+
PLANNED_CONSTRUCTION_FLOOR
PLANNED_CONSTRUCTION_STAIR_UP
+
PLANNED_CONSTRUCTION_STAIR_UP
PLANNED_CONSTRUCTION_FORTIFICATION
+
PLANNED_CONSTRUCTION_FORTIFICATION
PLANNED_CONSTRUCTION_WALL
+
PLANNED_CONSTRUCTION_WALL
PLANNED_CONSTRUCTION_RAMP
+
PLANNED_CONSTRUCTION_RAMP
PLANNED_CONSTRUCTION_TRACK_N
+
PLANNED_CONSTRUCTION_TRACK_N
PLANNED_CONSTRUCTION_STAIR_DOWN
+
PLANNED_CONSTRUCTION_STAIR_DOWN
PLANNED_CONSTRUCTION_STAIR_UPDOWN
+
PLANNED_CONSTRUCTION_STAIR_UPDOWN
PLANNED_CONSTRUCTION_TRACK_E
+
PLANNED_CONSTRUCTION_TRACK_E
PLANNED_CONSTRUCTION_TRACK_NS
+
PLANNED_CONSTRUCTION_TRACK_NS
PLANNED_CONSTRUCTION_TRACK_S
+
PLANNED_CONSTRUCTION_TRACK_S
PLANNED_CONSTRUCTION_TRACK_W
+
PLANNED_CONSTRUCTION_TRACK_W
PLANNED_CONSTRUCTION_TRACK_SE
+
PLANNED_CONSTRUCTION_TRACK_SE
PLANNED_CONSTRUCTION_TRACK_SW
+
PLANNED_CONSTRUCTION_TRACK_SW
PLANNED_CONSTRUCTION_TRACK_NE
+
PLANNED_CONSTRUCTION_TRACK_NE
PLANNED_CONSTRUCTION_TRACK_NW
+
PLANNED_CONSTRUCTION_TRACK_NW
PLANNED_CONSTRUCTION_TRACK_NSW
+
PLANNED_CONSTRUCTION_TRACK_NSW
PLANNED_CONSTRUCTION_TRACK_NWE
+
PLANNED_CONSTRUCTION_TRACK_NWE
PLANNED_CONSTRUCTION_TRACK_WE
+
PLANNED_CONSTRUCTION_TRACK_WE
PLANNED_CONSTRUCTION_TRACK_NSE
+
PLANNED_CONSTRUCTION_TRACK_NSE
PLANNED_CONSTRUCTION_TRACK_RN
+
PLANNED_CONSTRUCTION_TRACK_RN
PLANNED_CONSTRUCTION_TRACK_RS
+
PLANNED_CONSTRUCTION_TRACK_RS
PLANNED_CONSTRUCTION_TRACK_SWE
+
PLANNED_CONSTRUCTION_TRACK_SWE
PLANNED_CONSTRUCTION_TRACK_NSWE
+
PLANNED_CONSTRUCTION_TRACK_NSWE
PLANNED_CONSTRUCTION_TRACK_RNS
+
PLANNED_CONSTRUCTION_TRACK_RNS
PLANNED_CONSTRUCTION_TRACK_RNE
+
PLANNED_CONSTRUCTION_TRACK_RNE
PLANNED_CONSTRUCTION_TRACK_RW
+
PLANNED_CONSTRUCTION_TRACK_RW
PLANNED_CONSTRUCTION_TRACK_RE
+
PLANNED_CONSTRUCTION_TRACK_RE
PLANNED_CONSTRUCTION_TRACK_RSW
+
PLANNED_CONSTRUCTION_TRACK_RSW
PLANNED_CONSTRUCTION_TRACK_RWE
+
PLANNED_CONSTRUCTION_TRACK_RWE
PLANNED_CONSTRUCTION_TRACK_RNW
+
PLANNED_CONSTRUCTION_TRACK_RNW
PLANNED_CONSTRUCTION_TRACK_RSE
+
PLANNED_CONSTRUCTION_TRACK_RSE
PLANNED_CONSTRUCTION_TRACK_RNWE
+
PLANNED_CONSTRUCTION_TRACK_RNWE
PLANNED_CONSTRUCTION_TRACK_RSWE
+
PLANNED_CONSTRUCTION_TRACK_RSWE
PLANNED_CONSTRUCTION_TRACK_RNSE
+
PLANNED_CONSTRUCTION_TRACK_RNSE
PLANNED_CONSTRUCTION_TRACK_RNSW
+
PLANNED_CONSTRUCTION_TRACK_RNSW
ZONE_INACTIVE_N_W
+
ZONE_INACTIVE_N_W
ZONE_INACTIVE_N_E
+
ZONE_INACTIVE_N_E
PLANNED_CONSTRUCTION_TRACK_RNSWE
+
PLANNED_CONSTRUCTION_TRACK_RNSWE
ZONE_INACTIVE_N_S_W_E
+
ZONE_INACTIVE_N_S_W_E
ZONE_INACTIVE_N
+
ZONE_INACTIVE_N
ZONE_INACTIVE_E
+
ZONE_INACTIVE_E
ZONE_INACTIVE_S_E
+
ZONE_INACTIVE_S_E
ZONE_INACTIVE_S_W
+
ZONE_INACTIVE_S_W
ZONE_INACTIVE_N_S
+
ZONE_INACTIVE_N_S
ZONE_INACTIVE_W_E
+
ZONE_INACTIVE_W_E
ZONE_INACTIVE_W
+
ZONE_INACTIVE_W
ZONE_INACTIVE_S
+
ZONE_INACTIVE_S
ZONE_INACTIVE_N_S_W
+
ZONE_INACTIVE_N_S_W
ZONE_INACTIVE_N_S_E
+
ZONE_INACTIVE_N_S_E
ZONE_INACTIVE_N_W_E
+
ZONE_INACTIVE_N_W_E
ZONE_INACTIVE_S_W_E
+
ZONE_INACTIVE_S_W_E
BUILDING_ICON_FURNACE_GLASS
+
BUILDING_ICON_FURNACE_GLASS
BUILDING_ICON_FURNACE_KILN
+
BUILDING_ICON_FURNACE_KILN
BUILDING_ICON_FURNACE_WOOD
+
BUILDING_ICON_FURNACE_WOOD
BUILDING_ICON_FURNACE_SMELTER
+
BUILDING_ICON_FURNACE_SMELTER
BUILDING_ICON_WORKSHOP_CLOTHES
+
BUILDING_ICON_WORKSHOP_CLOTHES
BUILDING_ICON_WORKSHOP_DYER
+
BUILDING_ICON_WORKSHOP_DYER
BUILDING_ICON_WORKSHOP_LEATHER
+
BUILDING_ICON_WORKSHOP_LEATHER
BUILDING_ICON_WORKSHOP_LOOM
+
BUILDING_ICON_WORKSHOP_LOOM
BUILDING_ICON_WORKSHOP_BUTCHER
+
BUILDING_ICON_WORKSHOP_BUTCHER
BUILDING_ICON_WORKSHOP_TANNER
+
BUILDING_ICON_WORKSHOP_TANNER
BUILDING_ICON_FARM_PLOT
+
BUILDING_ICON_FARM_PLOT
BUILDING_ICON_WORKSHOP_STILL
+
BUILDING_ICON_WORKSHOP_STILL
BUILDING_ICON_WORKSHOP_FARMER
+
BUILDING_ICON_WORKSHOP_FARMER
BUILDING_ICON_WORKSHOP_QUERN
+
BUILDING_ICON_WORKSHOP_QUERN
BUILDING_ICON_WORKSHOP_FISHERY
+
BUILDING_ICON_WORKSHOP_FISHERY
BUILDING_ICON_WORKSHOP_KITCHEN
+
BUILDING_ICON_WORKSHOP_KITCHEN
BUILDING_ICON_HIVE
+
BUILDING_ICON_HIVE
BUILDING_ICON_BED
+
BUILDING_ICON_BED
BUILDING_ICON_WORKSHOP_KENNEL
+
BUILDING_ICON_WORKSHOP_KENNEL
BUILDING_ICON_NEST_BOX
+
BUILDING_ICON_NEST_BOX
BUILDING_ICON_BOX
+
BUILDING_ICON_BOX
BUILDING_ICON_CABINET
+
BUILDING_ICON_CABINET
BUILDING_ICON_CHAIR
+
BUILDING_ICON_CHAIR
BUILDING_ICON_TABLE
+
BUILDING_ICON_TABLE
BUILDING_ICON_STATUE
+
BUILDING_ICON_STATUE
BUILDING_ICON_TRACTION_BENCH
+
BUILDING_ICON_TRACTION_BENCH
BUILDING_ICON_COFFIN
+
BUILDING_ICON_COFFIN
BUILDING_ICON_SLAB
+
BUILDING_ICON_SLAB
BUILDING_ICON_OFFERING_PLACE
+
BUILDING_ICON_OFFERING_PLACE
BUILDING_ICON_INSTRUMENT
+
BUILDING_ICON_INSTRUMENT
BUILDING_ICON_BOOKCASE
+
BUILDING_ICON_BOOKCASE
BUILDING_ICON_DISPLAY_FURNITURE
+
BUILDING_ICON_DISPLAY_FURNITURE
BUILDING_ICON_WALL
+
BUILDING_ICON_WALL
BUILDING_ICON_FLOOR
+
BUILDING_ICON_FLOOR
BUILDING_ICON_DOOR
+
BUILDING_ICON_DOOR
BUILDING_ICON_HATCH
+
BUILDING_ICON_HATCH
BUILDING_ICON_BRIDGE
+
BUILDING_ICON_BRIDGE
BUILDING_ICON_ROAD_PAVED
+
BUILDING_ICON_ROAD_PAVED
BUILDING_ICON_RAMP
+
BUILDING_ICON_RAMP
BUILDING_ICON_STAIRS
+
BUILDING_ICON_STAIRS
BUILDING_ICON_GRATE_WALL
+
BUILDING_ICON_GRATE_WALL
BUILDING_ICON_GRATE_FLOOR
+
BUILDING_ICON_GRATE_FLOOR
BUILDING_ICON_ROAD_DIRT
+
BUILDING_ICON_ROAD_DIRT
BUILDING_ICON_FORTIFICATION
+
BUILDING_ICON_FORTIFICATION
BUILDING_ICON_WINDOW_GLASS
+
BUILDING_ICON_WINDOW_GLASS
BUILDING_ICON_WINDOW_GEM
+
BUILDING_ICON_WINDOW_GEM
BUILDING_ICON_BARS_VERTICAL
+
BUILDING_ICON_BARS_VERTICAL
BUILDING_ICON_BARS_FLOORS
+
BUILDING_ICON_BARS_FLOORS
BUILDING_ICON_TRACK_STOP
+
BUILDING_ICON_TRACK_STOP
BUILDING_ICON_LEVER
+
BUILDING_ICON_LEVER
BUILDING_ICON_SUPPORT
+
BUILDING_ICON_SUPPORT
BUILDING_ICON_TRACK
+
BUILDING_ICON_TRACK
BUILDING_ICON_SCREW_PUMP
+
BUILDING_ICON_SCREW_PUMP
BUILDING_ICON_WATER_WHEEL
+
BUILDING_ICON_WATER_WHEEL
BUILDING_ICON_WELL
+
BUILDING_ICON_WELL
BUILDING_ICON_FLOODGATE
+
BUILDING_ICON_FLOODGATE
BUILDING_ICON_AXLE_HORIZONTAL
+
BUILDING_ICON_AXLE_HORIZONTAL
BUILDING_ICON_AXLE_VERTICAL
+
BUILDING_ICON_AXLE_VERTICAL
BUILDING_ICON_WINDMILL
+
BUILDING_ICON_WINDMILL
BUILDING_ICON_GEAR_ASSEMBLY
+
BUILDING_ICON_GEAR_ASSEMBLY
BUILDING_ICON_RESTRAINT
+
BUILDING_ICON_RESTRAINT
BUILDING_ICON_CAGE
+
BUILDING_ICON_CAGE
BUILDING_ICON_WORKSHOP_MILLSTONE
+
BUILDING_ICON_WORKSHOP_MILLSTONE
BUILDING_ICON_ROLLERS
+
BUILDING_ICON_ROLLERS
ZONE_DINING_HALL
+
ZONE_DINING_HALL
ZONE_OFFICE
+
ZONE_OFFICE
ZONE_GENERAL
+
ZONE_GENERAL
ZONE_BEDROOM
+
ZONE_BEDROOM
ZONE_DORMITORY
+
ZONE_DORMITORY
ZONE_DUNGEON
+
ZONE_DUNGEON
ZONE_ARCHERY_RANGE
+
ZONE_ARCHERY_RANGE
ZONE_BARRACKS
+
ZONE_BARRACKS
ZONE_FISHING
+
ZONE_FISHING
ZONE_GATHER
+
ZONE_GATHER
ZONE_TOMB
+
ZONE_TOMB
ZONE_WATER_SOURCE
+
ZONE_WATER_SOURCE
ZONE_PIT
+
ZONE_PIT
ZONE_SAND
+
ZONE_SAND
ZONE_DUMP
+
ZONE_DUMP
ZONE_PEN
+
ZONE_PEN
ZONE_HOSPITAL
+
ZONE_HOSPITAL
ZONE_ANIMAL_TRAINING
+
ZONE_ANIMAL_TRAINING
ZONE_CLAY
+
ZONE_CLAY
ZONE_MEETING
+
ZONE_MEETING
ZONE_LIBRARY
+
ZONE_LIBRARY
ZONE_GUILDHALL
+
ZONE_GUILDHALL
ZONE_MULTI
+
ZONE_MULTI
ZONE_TAVERN
+
ZONE_TAVERN
ZONE_TEMPLE
+
ZONE_TEMPLE
ZONE_TEMPLE_COMPLEX
+
ZONE_TEMPLE_COMPLEX
ZONE_GRAND_GUILDHALL
+
ZONE_GRAND_GUILDHALL
ZONE_SHRINE
+
ZONE_SHRINE
GUTS_S_1
+
GUTS_S_1
GUTS_S_2
+
GUTS_S_2
GUTS_N_1
+
GUTS_N_1
GUTS_N_2
+
GUTS_N_2
GUTS_E_1
+
GUTS_E_1
GUTS_E_2
+
GUTS_E_2
GUTS_W_1
+
GUTS_W_1
GUTS_W_2
+
GUTS_W_2
GUTS_SW_1
+
GUTS_SW_1
GUTS_SW_2
+
GUTS_SW_2
GUTS_NW_1
+
GUTS_NW_1
GUTS_NW_2
+
GUTS_NW_2
GUTS_SE_1
+
GUTS_SE_1
GUTS_SE_2
+
GUTS_SE_2
GUTS_NE_1
+
GUTS_NE_1
GUTS_NE_2
+
GUTS_NE_2
STOCKPILE_N
+
STOCKPILE_N
STOCKPILE_S
+
STOCKPILE_S
STOCKPILE_FLOOR
+
STOCKPILE_FLOOR
STOCKPILE_N_UP
+
STOCKPILE_N_UP
STOCKPILE_E_UP
+
STOCKPILE_E_UP
STOCKPILE_E
+
STOCKPILE_E
STOCKPILE_W_UP
+
STOCKPILE_W_UP
STOCKPILE_W
+
STOCKPILE_W
STOCKPILE_ANIMALS
+
STOCKPILE_ANIMALS
STOCKPILE_ARMOR
+
STOCKPILE_ARMOR
STOCKPILE_BLANK
+
STOCKPILE_BLANK
STOCKPILE_AMMO
+
STOCKPILE_AMMO
STOCKPILE_COINS
+
STOCKPILE_COINS
STOCKPILE_CORPSES
+
STOCKPILE_CORPSES
STOCKPILE_BARS
+
STOCKPILE_BARS
STOCKPILE_CLOTH
+
STOCKPILE_CLOTH
STOCKPILE_FURNITURE
+
STOCKPILE_FURNITURE
STOCKPILE_GEMS
+
STOCKPILE_GEMS
STOCKPILE_FINISHED_GOODS
+
STOCKPILE_FINISHED_GOODS
STOCKPILE_FOOD
+
STOCKPILE_FOOD
ZONE_INACTIVE_SELECTED_N_W
+
ZONE_INACTIVE_SELECTED_N_W
ZONE_INACTIVE_SELECTED_N_E
+
ZONE_INACTIVE_SELECTED_N_E
ZONE_INACTIVE
+
ZONE_INACTIVE
ZONE_INACTIVE_SELECTED_N_S_W_E
+
ZONE_INACTIVE_SELECTED_N_S_W_E
ZONE_INACTIVE_SELECTED_N
+
ZONE_INACTIVE_SELECTED_N
ZONE_INACTIVE_SELECTED_E
+
ZONE_INACTIVE_SELECTED_E
ZONE_INACTIVE_SELECTED_S_E
+
ZONE_INACTIVE_SELECTED_S_E
ZONE_INACTIVE_SELECTED_S_W
+
ZONE_INACTIVE_SELECTED_S_W
ZONE_INACTIVE_SELECTED_N_S
+
ZONE_INACTIVE_SELECTED_N_S
ZONE_INACTIVE_SELECTED_W_E
+
ZONE_INACTIVE_SELECTED_W_E
ZONE_INACTIVE_SELECTED_W
+
ZONE_INACTIVE_SELECTED_W
ZONE_INACTIVE_SELECTED_S
+
ZONE_INACTIVE_SELECTED_S
ZONE_INACTIVE_SELECTED_N_S_W
+
ZONE_INACTIVE_SELECTED_N_S_W
ZONE_INACTIVE_SELECTED_N_S_E
+
ZONE_INACTIVE_SELECTED_N_S_E
ZONE_INACTIVE_SELECTED_N_W_E
+
ZONE_INACTIVE_SELECTED_N_W_E
ZONE_INACTIVE_SELECTED_S_W_E
+
ZONE_INACTIVE_SELECTED_S_W_E
ZONE_ACTIVE_N_W
+
ZONE_ACTIVE_N_W
ZONE_ACTIVE_N_E
+
ZONE_ACTIVE_N_E
ZONE_INACTIVE_SELECTED
+
ZONE_INACTIVE_SELECTED
ZONE_ACTIVE_N_S_W_E
+
ZONE_ACTIVE_N_S_W_E
ZONE_ACTIVE_N
+
ZONE_ACTIVE_N
ZONE_ACTIVE_E
+
ZONE_ACTIVE_E
ZONE_ACTIVE_S_E
+
ZONE_ACTIVE_S_E
ZONE_ACTIVE_S_W
+
ZONE_ACTIVE_S_W
ZONE_ACTIVE_N_S
+
ZONE_ACTIVE_N_S
ZONE_ACTIVE_W_E
+
ZONE_ACTIVE_W_E
ZONE_ACTIVE_W
+
ZONE_ACTIVE_W
ZONE_ACTIVE_S
+
ZONE_ACTIVE_S
ZONE_ACTIVE_N_S_W
+
ZONE_ACTIVE_N_S_W
ZONE_ACTIVE_N_S_E
+
ZONE_ACTIVE_N_S_E
ZONE_ACTIVE_N_W_E
+
ZONE_ACTIVE_N_W_E
ZONE_ACTIVE_S_W_E
+
ZONE_ACTIVE_S_W_E
ZONE_SELECTED_N_W
+
ZONE_SELECTED_N_W
ZONE_SELECTED_N_E
+
ZONE_SELECTED_N_E
ZONE_ACTIVE
+
ZONE_ACTIVE
ZONE_SELECTED_N_S_W_E
+
ZONE_SELECTED_N_S_W_E
ZONE_SELECTED_N
+
ZONE_SELECTED_N
ZONE_SELECTED_E
+
ZONE_SELECTED_E
ZONE_SELECTED_S_E
+
ZONE_SELECTED_S_E
ZONE_SELECTED_S_W
+
ZONE_SELECTED_S_W
ZONE_SELECTED_N_S
+
ZONE_SELECTED_N_S
ZONE_SELECTED_W_E
+
ZONE_SELECTED_W_E
ZONE_SELECTED_W
+
ZONE_SELECTED_W
ZONE_SELECTED_S
+
ZONE_SELECTED_S
ZONE_SELECTED_N_S_W
+
ZONE_SELECTED_N_S_W
ZONE_SELECTED_N_S_E
+
ZONE_SELECTED_N_S_E
ZONE_SELECTED_N_W_E
+
ZONE_SELECTED_N_W_E
ZONE_SELECTED_S_W_E
+
ZONE_SELECTED_S_W_E
ZONE_GENERAL_N_W
+
ZONE_GENERAL_N_W
ZONE_GENERAL_N_E
+
ZONE_GENERAL_N_E
ZONE_SELECTED
+
ZONE_SELECTED
ZONE_GENERAL_N_S_W_E
+
ZONE_GENERAL_N_S_W_E
ZONE_GENERAL_N
+
ZONE_GENERAL_N
ZONE_GENERAL_E
+
ZONE_GENERAL_E
ZONE_GENERAL_S_E
+
ZONE_GENERAL_S_E
ZONE_GENERAL_S_W
+
ZONE_GENERAL_S_W
ZONE_GENERAL_N_S
+
ZONE_GENERAL_N_S
ZONE_GENERAL_W_E
+
ZONE_GENERAL_W_E
ZONE_GENERAL_W
+
ZONE_GENERAL_W
ZONE_GENERAL_S
+
ZONE_GENERAL_S
ZONE_GENERAL_N_S_W
+
ZONE_GENERAL_N_S_W
ZONE_GENERAL_N_S_E
+
ZONE_GENERAL_N_S_E
ZONE_GENERAL_N_W_E
+
ZONE_GENERAL_N_W_E
ZONE_GENERAL_S_W_E
+
ZONE_GENERAL_S_W_E
WORKSHOP_JEWELER
+
WORKSHOP_JEWELER
WORKSHOP_METALSMITH
+
WORKSHOP_METALSMITH
WORKSHOP_MASON
+
WORKSHOP_MASON
WORKSHOP_CRAFTS
+
WORKSHOP_CRAFTS
WORKSHOP_MECHANIC
+
WORKSHOP_MECHANIC
WORKSHOP_SIEGE
+
WORKSHOP_SIEGE
WORKSHOP_MAGMAFORGE
+
WORKSHOP_MAGMAFORGE
WORKSHOP_BOWYER
+
WORKSHOP_BOWYER
WORKSHOP_LEATHER
+
WORKSHOP_LEATHER
WORKSHOP_TANNER
+
WORKSHOP_TANNER
WORKSHOP_SIEGE_OVERLAY
+
WORKSHOP_SIEGE_OVERLAY
WORKSHOP_BUTCHER
+
WORKSHOP_BUTCHER
WORKSHOP_STILL
+
WORKSHOP_STILL
WORKSHOP_LOOM
+
WORKSHOP_LOOM
WORKSHOP_CLOTHES
+
WORKSHOP_CLOTHES
WORKSHOP_FISHERY
+
WORKSHOP_FISHERY
WORKSHOP_KITCHEN
+
WORKSHOP_KITCHEN
WORKSHOP_ASHERY
+
WORKSHOP_ASHERY
WORKSHOP_KENNEL
+
WORKSHOP_KENNEL
WORKSHOP_KENNEL_OVERLAY
+
WORKSHOP_KENNEL_OVERLAY
TRADE_DEPOT_OVERLAY
+
TRADE_DEPOT_OVERLAY
FURNACE_WOOD
+
FURNACE_WOOD
WORKSHOP_DYER
+
WORKSHOP_DYER
TRADE_DEPOT
+
TRADE_DEPOT
FURNACE_KILN
+
FURNACE_KILN
FURNACE_SMELTER_LAVA
+
FURNACE_SMELTER_LAVA
FURNACE_SMELTER
+
FURNACE_SMELTER
FURNACE_GLASS
+
FURNACE_GLASS
WORKSHOP_CUSTOM_OVERLAY
+
WORKSHOP_CUSTOM_OVERLAY
WORKSHOP_CARPENTER_OVERLAY
+
WORKSHOP_CARPENTER_OVERLAY
FURNACE_GLASS_LAVA
+
FURNACE_GLASS_LAVA
FURNACE_KILN_LAVA
+
FURNACE_KILN_LAVA
WORKSHOP_CRAFTS_OVERLAY
+
WORKSHOP_CRAFTS_OVERLAY
WORKSHOP_JEWELER_OVERLAY
+
WORKSHOP_JEWELER_OVERLAY
WORKSHOP_FARMER_OVERLAY
+
WORKSHOP_FARMER_OVERLAY
WORKSHOP_MASON_OVERLAY
+
WORKSHOP_MASON_OVERLAY
WORKSHOP_BOWYER_OVERLAY
+
WORKSHOP_BOWYER_OVERLAY
WORKSHOP_MECHANIC_OVERLAY
+
WORKSHOP_MECHANIC_OVERLAY
WORKSHOP_METALSMITH_OVERLAY
+
WORKSHOP_METALSMITH_OVERLAY
WORKSHOP_MAGMAFORGE_OVERLAY
+
WORKSHOP_MAGMAFORGE_OVERLAY
WORKSHOP_TANNER_OVERLAY
+
WORKSHOP_TANNER_OVERLAY
WORKSHOP_CLOTHES_OVERLAY
+
WORKSHOP_CLOTHES_OVERLAY
WORKSHOP_BUTCHER_OVERLAY
+
WORKSHOP_BUTCHER_OVERLAY
WORKSHOP_LEATHER_OVERLAY
+
WORKSHOP_LEATHER_OVERLAY
WORKSHOP_LOOM_OVERLAY
+
WORKSHOP_LOOM_OVERLAY
WORKSHOP_KITCHEN_OVERLAY
+
WORKSHOP_KITCHEN_OVERLAY
WORKSHOP_FISHERY_OVERLAY
+
WORKSHOP_FISHERY_OVERLAY
WORKSHOP_STILL_OVERLAY
+
WORKSHOP_STILL_OVERLAY
FURNACE_WOOD_OVERLAY
+
FURNACE_WOOD_OVERLAY
FURNACE_SMELTER_OVERLAY
+
FURNACE_SMELTER_OVERLAY
WORKSHOP_ASHERY_OVERLAY
+
WORKSHOP_ASHERY_OVERLAY
WORKSHOP_DYER_OVERLAY
+
WORKSHOP_DYER_OVERLAY
FURNACE_SMELTER_LAVA_OVERLAY
+
FURNACE_SMELTER_LAVA_OVERLAY
FURNACE_GLASS_LAVA_OVERLAY
+
FURNACE_GLASS_LAVA_OVERLAY
FURNACE_GLASS_OVERLAY
+
FURNACE_GLASS_OVERLAY
FURNACE_KILN_OVERLAY
+
FURNACE_KILN_OVERLAY
FARMPLOT_PLANTED
+
FARMPLOT_PLANTED
BALLISTA_N
+
BALLISTA_N
FURNACE_KILN_LAVA_OVERLAY
+
FURNACE_KILN_LAVA_OVERLAY
FARMPLOT
+
FARMPLOT
BALLISTA_E
+
BALLISTA_E
CATAPULT_N
+
CATAPULT_N
BALLISTA_S
+
BALLISTA_S
BALLISTA_W
+
BALLISTA_W
STOCKPILE_SHEETS
+
STOCKPILE_SHEETS
STOCKPILE_STONE
+
STOCKPILE_STONE
STOCKPILE_LEATHER
+
STOCKPILE_LEATHER
STOCKPILE_REFUSE
+
STOCKPILE_REFUSE
STOCKPILE_CUSTOM
+
STOCKPILE_CUSTOM
STOCKPILE_ICON_BLANK
+
STOCKPILE_ICON_BLANK
STOCKPILE_WEAPONS
+
STOCKPILE_WEAPONS
STOCKPILE_WOOD
+
STOCKPILE_WOOD
STOCKPILE_ICON_ARMOR
+
STOCKPILE_ICON_ARMOR
STOCKPILE_ICON_BARS
+
STOCKPILE_ICON_BARS
STOCKPILE_ICON_AMMO
+
STOCKPILE_ICON_AMMO
STOCKPILE_ICON_ANIMALS
+
STOCKPILE_ICON_ANIMALS
STOCKPILE_ICON_CORPSES
+
STOCKPILE_ICON_CORPSES
STOCKPILE_ICON_FINISHED_GOODS
+
STOCKPILE_ICON_FINISHED_GOODS
STOCKPILE_ICON_CLOTH
+
STOCKPILE_ICON_CLOTH
STOCKPILE_ICON_COINS
+
STOCKPILE_ICON_COINS
STOCKPILE_ICON_GEMS
+
STOCKPILE_ICON_GEMS
STOCKPILE_ICON_LEATHER
+
STOCKPILE_ICON_LEATHER
STOCKPILE_ICON_FOOD
+
STOCKPILE_ICON_FOOD
STOCKPILE_ICON_FURNITURE
+
STOCKPILE_ICON_FURNITURE
STOCKPILE_ICON_STONE
+
STOCKPILE_ICON_STONE
STOCKPILE_ICON_WEAPONS
+
STOCKPILE_ICON_WEAPONS
STOCKPILE_ICON_REFUSE
+
STOCKPILE_ICON_REFUSE
STOCKPILE_ICON_SHEETS
+
STOCKPILE_ICON_SHEETS
STOCKPILE_ICON_ALL
+
STOCKPILE_ICON_ALL
STOCKPILE_ICON_SIGNLESS_BLANK
+
STOCKPILE_ICON_SIGNLESS_BLANK
STOCKPILE_ICON_WOOD
+
STOCKPILE_ICON_WOOD
STOCKPILE_ICON_CUSTOM
+
STOCKPILE_ICON_CUSTOM
STOCKPILE_ICON_SIGNLESS_ARMOR
+
STOCKPILE_ICON_SIGNLESS_ARMOR
STOCKPILE_ICON_SIGNLESS_BARS
+
STOCKPILE_ICON_SIGNLESS_BARS
STOCKPILE_ICON_SIGNLESS_AMMO
+
STOCKPILE_ICON_SIGNLESS_AMMO
STOCKPILE_ICON_SIGNLESS_ANIMALS
+
STOCKPILE_ICON_SIGNLESS_ANIMALS
STOCKPILE_ICON_SIGNLESS_CORPSES
+
STOCKPILE_ICON_SIGNLESS_CORPSES
STOCKPILE_ICON_SIGNLESS_FINISHED_GOODS
+
STOCKPILE_ICON_SIGNLESS_FINISHED_GOODS
STOCKPILE_ICON_SIGNLESS_CLOTH
+
STOCKPILE_ICON_SIGNLESS_CLOTH
STOCKPILE_ICON_SIGNLESS_COINS
+
STOCKPILE_ICON_SIGNLESS_COINS
STOCKPILE_ICON_SIGNLESS_GEMS
+
STOCKPILE_ICON_SIGNLESS_GEMS
STOCKPILE_ICON_SIGNLESS_LEATHER
+
STOCKPILE_ICON_SIGNLESS_LEATHER
STOCKPILE_ICON_SIGNLESS_FOOD
+
STOCKPILE_ICON_SIGNLESS_FOOD
STOCKPILE_ICON_SIGNLESS_FURNITURE
+
STOCKPILE_ICON_SIGNLESS_FURNITURE
STOCKPILE_ICON_SIGNLESS_STONE
+
STOCKPILE_ICON_SIGNLESS_STONE
STOCKPILE_ICON_SIGNLESS_WEAPONS
+
STOCKPILE_ICON_SIGNLESS_WEAPONS
STOCKPILE_ICON_SIGNLESS_REFUSE
+
STOCKPILE_ICON_SIGNLESS_REFUSE
STOCKPILE_ICON_SIGNLESS_SHEETS
+
STOCKPILE_ICON_SIGNLESS_SHEETS
STOCKPILE_ICON_SIGNLESS_ALL
+
STOCKPILE_ICON_SIGNLESS_ALL
UNIT_STATUS
+
UNIT_STATUS
STOCKPILE_ICON_SIGNLESS_WOOD
+
STOCKPILE_ICON_SIGNLESS_WOOD
STOCKPILE_ICON_SIGNLESS_CUSTOM
+
STOCKPILE_ICON_SIGNLESS_CUSTOM
WAGON_S
+
WAGON_S
WAGON_W
+
WAGON_W
WAGON_BLD
+
WAGON_BLD
WAGON_N
+
WAGON_N
WAGON_GOODS_N
+
WAGON_GOODS_N
WAGON_GOODS_S
+
WAGON_GOODS_S
WAGON_E
+
WAGON_E
WAGON_GOODS_BLD
+
WAGON_GOODS_BLD
WORKSHOP_QUERN
+
WORKSHOP_QUERN
WORKSHOP_MILLSTONE
+
WORKSHOP_MILLSTONE
WAGON_GOODS_E
+
WAGON_GOODS_E
WAGON_GOODS_W
+
WAGON_GOODS_W
WORKSHOP_CARPENTER
+
WORKSHOP_CARPENTER
WORKSHOP_FARMER
+
WORKSHOP_FARMER
WORKSHOP_MILLSTONE_TURNING
+
WORKSHOP_MILLSTONE_TURNING
WORKSHOP_CUSTOM
+
WORKSHOP_CUSTOM
UPRIGHT_WEAPON_RETRACTED_5
+
UPRIGHT_WEAPON_RETRACTED_5
UPRIGHT_WEAPON_RETRACTED_6
+
UPRIGHT_WEAPON_RETRACTED_6
UPRIGHT_WEAPON_RETRACTED_3
+
UPRIGHT_WEAPON_RETRACTED_3
UPRIGHT_WEAPON_RETRACTED_4
+
UPRIGHT_WEAPON_RETRACTED_4
UPRIGHT_WEAPON_RETRACTED_9
+
UPRIGHT_WEAPON_RETRACTED_9
UPRIGHT_WEAPON_RETRACTED_10
+
UPRIGHT_WEAPON_RETRACTED_10
UPRIGHT_WEAPON_RETRACTED_7
+
UPRIGHT_WEAPON_RETRACTED_7
UPRIGHT_WEAPON_RETRACTED_8
+
UPRIGHT_WEAPON_RETRACTED_8
AXLE_HORIZONTAL_NS_1
+
AXLE_HORIZONTAL_NS_1
AXLE_HORIZONTAL_NS_2
+
AXLE_HORIZONTAL_NS_2
DEBRIS_1
+
DEBRIS_1
DEBRIS_2
+
DEBRIS_2
GEAR_ASSEMBLY_1
+
GEAR_ASSEMBLY_1
GEAR_ASSEMBLY_2
+
GEAR_ASSEMBLY_2
AXLE_HORIZONTAL_WE_1
+
AXLE_HORIZONTAL_WE_1
AXLE_HORIZONTAL_WE_2
+
AXLE_HORIZONTAL_WE_2
AXLE_HORIZONTAL_NS_FITTINGS_1
+
AXLE_HORIZONTAL_NS_FITTINGS_1
AXLE_HORIZONTAL_NS_FITTINGS_2
+
AXLE_HORIZONTAL_NS_FITTINGS_2
AXLE_VERTICAL_1
+
AXLE_VERTICAL_1
AXLE_VERTICAL_2
+
AXLE_VERTICAL_2
GEAR_ASSEMBLY_SOUTH_AXLE_1
+
GEAR_ASSEMBLY_SOUTH_AXLE_1
GEAR_ASSEMBLY_SOUTH_AXLE_2
+
GEAR_ASSEMBLY_SOUTH_AXLE_2
AXLE_HORIZONTAL_WE_FITTINGS_1
+
AXLE_HORIZONTAL_WE_FITTINGS_1
AXLE_HORIZONTAL_WE_FITTINGS_2
+
AXLE_HORIZONTAL_WE_FITTINGS_2
WINDMILL_N_1
+
WINDMILL_N_1
WINDMILL_N_2
+
WINDMILL_N_2
AXLE_VERTICAL_FITTINGS_1
+
AXLE_VERTICAL_FITTINGS_1
AXLE_VERTICAL_FITTINGS_2
+
AXLE_VERTICAL_FITTINGS_2
WINDMILL_W_1
+
WINDMILL_W_1
WINDMILL_W_2
+
WINDMILL_W_2
WINDMILL_S_1
+
WINDMILL_S_1
WINDMILL_S_2
+
WINDMILL_S_2
WINDMILL_NW_1
+
WINDMILL_NW_1
WINDMILL_NW_2
+
WINDMILL_NW_2
WINDMILL_E_1
+
WINDMILL_E_1
WINDMILL_E_2
+
WINDMILL_E_2
WINDMILL_SW_1
+
WINDMILL_SW_1
WINDMILL_SW_2
+
WINDMILL_SW_2
WINDMILL_NE_1
+
WINDMILL_NE_1
WINDMILL_NE_2
+
WINDMILL_NE_2
WATER_WHEEL_NS_1
+
WATER_WHEEL_NS_1
WATER_WHEEL_NS_2
+
WATER_WHEEL_NS_2
WINDMILL_SE_1
+
WINDMILL_SE_1
WINDMILL_SE_2
+
WINDMILL_SE_2
SCREWPUMP_E_1
+
SCREWPUMP_E_1
SCREWPUMP_E_2
+
SCREWPUMP_E_2
WATER_WHEEL_WE_1
+
WATER_WHEEL_WE_1
WATER_WHEEL_WE_2
+
WATER_WHEEL_WE_2
SCREWPUMP_N_1
+
SCREWPUMP_N_1
SCREWPUMP_N_2
+
SCREWPUMP_N_2
SCREWPUMP_W_1
+
SCREWPUMP_W_1
SCREWPUMP_W_2
+
SCREWPUMP_W_2
SCREWPUMP_AXLE_1
+
SCREWPUMP_AXLE_1
SCREWPUMP_AXLE_2
+
SCREWPUMP_AXLE_2
SCREWPUMP_S_1
+
SCREWPUMP_S_1
SCREWPUMP_S_2
+
SCREWPUMP_S_2
SOIL_WALL_N_3
+
SOIL_WALL_N_3
SOIL_WALL_N_4
+
SOIL_WALL_N_4
SOIL_WALL_N_1
+
SOIL_WALL_N_1
SOIL_WALL_N_2
+
SOIL_WALL_N_2
SOIL_WALL_S_3
+
SOIL_WALL_S_3
SOIL_WALL_S_4
+
SOIL_WALL_S_4
SOIL_WALL_S_1
+
SOIL_WALL_S_1
SOIL_WALL_S_2
+
SOIL_WALL_S_2
CATAPULT_E
+
CATAPULT_E
LEVER_SET
+
LEVER_SET
CATAPULT_S
+
CATAPULT_S
CATAPULT_W
+
CATAPULT_W
TRACK_STOP_STONE_WE
+
TRACK_STOP_STONE_WE
TRACK_STOP_STONE_SE
+
TRACK_STOP_STONE_SE
LEVER_PULLED
+
LEVER_PULLED
TRACK_STOP_STONE_NS
+
TRACK_STOP_STONE_NS
TRACK_STOP_STONE_NW
+
TRACK_STOP_STONE_NW
TRACK_STOP_STONE_NSW
+
TRACK_STOP_STONE_NSW
TRACK_STOP_STONE_SW
+
TRACK_STOP_STONE_SW
TRACK_STOP_STONE_NE
+
TRACK_STOP_STONE_NE
TRACK_STOP_STONE_NWE
+
TRACK_STOP_STONE_NWE
TRACK_STOP_STONE_NSWE
+
TRACK_STOP_STONE_NSWE
TRACK_STOP_STONE_NSE
+
TRACK_STOP_STONE_NSE
TRACK_STOP_STONE_SWE
+
TRACK_STOP_STONE_SWE
TRACK_STOP_STONE_E
+
TRACK_STOP_STONE_E
TRACK_STOP_STONE_W
+
TRACK_STOP_STONE_W
TRACK_STOP_STONE_S
+
TRACK_STOP_STONE_S
TRACK_STOP_STONE_N
+
TRACK_STOP_STONE_N
TRACK_STOP_WOOD_SE
+
TRACK_STOP_WOOD_SE
TRACK_STOP_WOOD_SW
+
TRACK_STOP_WOOD_SW
TRACK_STOP_WOOD_NS
+
TRACK_STOP_WOOD_NS
TRACK_STOP_WOOD_WE
+
TRACK_STOP_WOOD_WE
TRACK_STOP_WOOD_NSW
+
TRACK_STOP_WOOD_NSW
TRACK_STOP_WOOD_NSE
+
TRACK_STOP_WOOD_NSE
TRACK_STOP_WOOD_NE
+
TRACK_STOP_WOOD_NE
TRACK_STOP_WOOD_NW
+
TRACK_STOP_WOOD_NW
TRACK_STOP_WOOD_NSWE
+
TRACK_STOP_WOOD_NSWE
TRACK_STOP_WOOD_S
+
TRACK_STOP_WOOD_S
TRACK_STOP_WOOD_SWE
+
TRACK_STOP_WOOD_SWE
TRACK_STOP_WOOD_NWE
+
TRACK_STOP_WOOD_NWE
TRACK_STOP_WOOD_W
+
TRACK_STOP_WOOD_W
TRAP_CAGE
+
TRAP_CAGE
TRACK_STOP_WOOD_N
+
TRACK_STOP_WOOD_N
TRACK_STOP_WOOD_E
+
TRACK_STOP_WOOD_E
TRAP_STONE
+
TRAP_STONE
TRAP_STONE_TOP
+
TRAP_STONE_TOP
TRAP_CAGE_TOP
+
TRAP_CAGE_TOP
TRAP_CAGE_UNLOADED
+
TRAP_CAGE_UNLOADED
TRAP_WEAPON_UNLOADED
+
TRAP_WEAPON_UNLOADED
TRAP_WEAPON_GENERIC_PIKE
+
TRAP_WEAPON_GENERIC_PIKE
TRAP_STONE_UNLOADED
+
TRAP_STONE_UNLOADED
TRAP_WEAPON
+
TRAP_WEAPON
TRAP_WEAPON_GENERIC_SWORD
+
TRAP_WEAPON_GENERIC_SWORD
TRAP_WEAPON_GENERIC_AXE
+
TRAP_WEAPON_GENERIC_AXE
TRAP_WEAPON_GENERIC_SPEAR
+
TRAP_WEAPON_GENERIC_SPEAR
TRAP_WEAPON_GENERIC_WHIP
+
TRAP_WEAPON_GENERIC_WHIP
TRAP_WEAPON_GENERIC_DAGGER
+
TRAP_WEAPON_GENERIC_DAGGER
TRAP_WEAPON_GENERIC_CROSSBOW
+
TRAP_WEAPON_GENERIC_CROSSBOW
TRAP_WEAPON_GENERIC_MACE
+
TRAP_WEAPON_GENERIC_MACE
TRAP_WEAPON_GENERIC_HAMMER
+
TRAP_WEAPON_GENERIC_HAMMER
TRAP_PLATE_READY
+
TRAP_PLATE_READY
TRAP_PLATE_PRESSED
+
TRAP_PLATE_PRESSED
TRAP_WEAPON_GENERIC_BOW
+
TRAP_WEAPON_GENERIC_BOW
TRAP_WEAPON_GENERIC_BLOWGUN
+
TRAP_WEAPON_GENERIC_BLOWGUN
TRAP_PLATE_READY_WATER
+
TRAP_PLATE_READY_WATER
TRAP_PLATE_PRESSED_WATER
+
TRAP_PLATE_PRESSED_WATER
TRAP_PLATE_READY_MINECART
+
TRAP_PLATE_READY_MINECART
TRAP_PLATE_PRESSED_MINECART
+
TRAP_PLATE_PRESSED_MINECART
UPRIGHT_WEAPON_RETRACTED_1
+
UPRIGHT_WEAPON_RETRACTED_1
UPRIGHT_WEAPON_RETRACTED_2
+
UPRIGHT_WEAPON_RETRACTED_2
TRAP_PLATE_READY_MAGMA
+
TRAP_PLATE_READY_MAGMA
TRAP_PLATE_PRESSED_MAGMA
+
TRAP_PLATE_PRESSED_MAGMA
WORN1_STONE_WALL_W_E_3
+
WORN1_STONE_WALL_W_E_3
WORN1_STONE_WALL_W_E_4
+
WORN1_STONE_WALL_W_E_4
WORN1_STONE_WALL_W_E_1
+
WORN1_STONE_WALL_W_E_1
WORN1_STONE_WALL_W_E_2
+
WORN1_STONE_WALL_W_E_2
WORN1_STONE_WALL_N_S_3
+
WORN1_STONE_WALL_N_S_3
WORN1_STONE_WALL_N_S_4
+
WORN1_STONE_WALL_N_S_4
WORN1_STONE_WALL_N_S_1
+
WORN1_STONE_WALL_N_S_1
WORN1_STONE_WALL_N_S_2
+
WORN1_STONE_WALL_N_S_2
WORN2_STONE_WALL_N_3
+
WORN2_STONE_WALL_N_3
WORN2_STONE_WALL_N_4
+
WORN2_STONE_WALL_N_4
WORN2_STONE_WALL_N_1
+
WORN2_STONE_WALL_N_1
WORN2_STONE_WALL_N_2
+
WORN2_STONE_WALL_N_2
WORN2_STONE_WALL_S_3
+
WORN2_STONE_WALL_S_3
WORN2_STONE_WALL_S_4
+
WORN2_STONE_WALL_S_4
WORN2_STONE_WALL_S_1
+
WORN2_STONE_WALL_S_1
WORN2_STONE_WALL_S_2
+
WORN2_STONE_WALL_S_2
WORN2_STONE_WALL_E_3
+
WORN2_STONE_WALL_E_3
WORN2_STONE_WALL_E_4
+
WORN2_STONE_WALL_E_4
WORN2_STONE_WALL_E_1
+
WORN2_STONE_WALL_E_1
WORN2_STONE_WALL_E_2
+
WORN2_STONE_WALL_E_2
WORN2_STONE_WALL_W_3
+
WORN2_STONE_WALL_W_3
WORN2_STONE_WALL_W_4
+
WORN2_STONE_WALL_W_4
WORN2_STONE_WALL_W_1
+
WORN2_STONE_WALL_W_1
WORN2_STONE_WALL_W_2
+
WORN2_STONE_WALL_W_2
WORN2_STONE_WALL_NE
+
WORN2_STONE_WALL_NE
WORN2_STONE_WALL_SW
+
WORN2_STONE_WALL_SW
WORN2_STONE_WALL_SE
+
WORN2_STONE_WALL_SE
WORN2_STONE_WALL_NW
+
WORN2_STONE_WALL_NW
WORN2_STONE_WALL_S_E
+
WORN2_STONE_WALL_S_E
WORN2_STONE_WALL_N_E
+
WORN2_STONE_WALL_N_E
WORN2_STONE_WALL_S_W
+
WORN2_STONE_WALL_S_W
WORN2_STONE_WALL_N_W
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WORN2_STONE_WALL_N_W
WORN2_STONE_WALL_S_W_E
+
WORN2_STONE_WALL_S_W_E
WORN2_STONE_WALL_N_S_W
+
WORN2_STONE_WALL_N_S_W
WORN2_STONE_WALL_N_S_E
+
WORN2_STONE_WALL_N_S_E
WORN2_STONE_WALL_N_W_E
+
WORN2_STONE_WALL_N_W_E
WORN2_STONE_WALL_N_S_W_E_3
+
WORN2_STONE_WALL_N_S_W_E_3
WORN2_STONE_WALL_N_S_W_E_4
+
WORN2_STONE_WALL_N_S_W_E_4
WORN2_STONE_WALL_N_S_W_E_1
+
WORN2_STONE_WALL_N_S_W_E_1
WORN2_STONE_WALL_N_S_W_E_2
+
WORN2_STONE_WALL_N_S_W_E_2
WORN2_STONE_WALL_W_E_3
+
WORN2_STONE_WALL_W_E_3
WORN2_STONE_WALL_W_E_4
+
WORN2_STONE_WALL_W_E_4
WORN2_STONE_WALL_W_E_1
+
WORN2_STONE_WALL_W_E_1
WORN2_STONE_WALL_W_E_2
+
WORN2_STONE_WALL_W_E_2
WORN2_STONE_WALL_N_S_3
+
WORN2_STONE_WALL_N_S_3
WORN2_STONE_WALL_N_S_4
+
WORN2_STONE_WALL_N_S_4
WORN2_STONE_WALL_N_S_1
+
WORN2_STONE_WALL_N_S_1
WORN2_STONE_WALL_N_S_2
+
WORN2_STONE_WALL_N_S_2
WORN3_STONE_WALL_N_3
+
WORN3_STONE_WALL_N_3
WORN3_STONE_WALL_N_4
+
WORN3_STONE_WALL_N_4
WORN3_STONE_WALL_N_1
+
WORN3_STONE_WALL_N_1
WORN3_STONE_WALL_N_2
+
WORN3_STONE_WALL_N_2
WORN3_STONE_WALL_S_3
+
WORN3_STONE_WALL_S_3
WORN3_STONE_WALL_S_4
+
WORN3_STONE_WALL_S_4
WORN3_STONE_WALL_S_1
+
WORN3_STONE_WALL_S_1
WORN3_STONE_WALL_S_2
+
WORN3_STONE_WALL_S_2
WORN3_STONE_WALL_E_3
+
WORN3_STONE_WALL_E_3
WORN3_STONE_WALL_E_4
+
WORN3_STONE_WALL_E_4
WORN3_STONE_WALL_E_1
+
WORN3_STONE_WALL_E_1
WORN3_STONE_WALL_E_2
+
WORN3_STONE_WALL_E_2
WORN3_STONE_WALL_W_3
+
WORN3_STONE_WALL_W_3
WORN3_STONE_WALL_W_4
+
WORN3_STONE_WALL_W_4
WORN3_STONE_WALL_W_1
+
WORN3_STONE_WALL_W_1
WORN3_STONE_WALL_W_2
+
WORN3_STONE_WALL_W_2
SOIL_WALL_E_3
+
SOIL_WALL_E_3
SOIL_WALL_E_4
+
SOIL_WALL_E_4
SOIL_WALL_E_1
+
SOIL_WALL_E_1
SOIL_WALL_E_2
+
SOIL_WALL_E_2
SOIL_WALL_W_3
+
SOIL_WALL_W_3
SOIL_WALL_W_4
+
SOIL_WALL_W_4
SOIL_WALL_W_1
+
SOIL_WALL_W_1
SOIL_WALL_W_2
+
SOIL_WALL_W_2
SOIL_WALL_NE
+
SOIL_WALL_NE
SOIL_WALL_SW
+
SOIL_WALL_SW
SOIL_WALL_SE
+
SOIL_WALL_SE
SOIL_WALL_NW
+
SOIL_WALL_NW
SOIL_WALL_S_E
+
SOIL_WALL_S_E
SOIL_WALL_N_E
+
SOIL_WALL_N_E
SOIL_WALL_S_W
+
SOIL_WALL_S_W
SOIL_WALL_N_W
+
SOIL_WALL_N_W
SOIL_WALL_S_W_E
+
SOIL_WALL_S_W_E
SOIL_WALL_N_S_W
+
SOIL_WALL_N_S_W
SOIL_WALL_N_S_E
+
SOIL_WALL_N_S_E
SOIL_WALL_N_W_E
+
SOIL_WALL_N_W_E
SOIL_WALL_N_S_W_E_3
+
SOIL_WALL_N_S_W_E_3
SOIL_WALL_N_S_W_E_4
+
SOIL_WALL_N_S_W_E_4
SOIL_WALL_N_S_W_E_1
+
SOIL_WALL_N_S_W_E_1
SOIL_WALL_N_S_W_E_2
+
SOIL_WALL_N_S_W_E_2
SOIL_WALL_W_E_3
+
SOIL_WALL_W_E_3
SOIL_WALL_W_E_4
+
SOIL_WALL_W_E_4
SOIL_WALL_W_E_1
+
SOIL_WALL_W_E_1
SOIL_WALL_W_E_2
+
SOIL_WALL_W_E_2
SOIL_WALL_N_S_3
+
SOIL_WALL_N_S_3
SOIL_WALL_N_S_4
+
SOIL_WALL_N_S_4
SOIL_WALL_N_S_1
+
SOIL_WALL_N_S_1
SOIL_WALL_N_S_2
+
SOIL_WALL_N_S_2
WORN1_STONE_WALL_N_3
+
WORN1_STONE_WALL_N_3
WORN1_STONE_WALL_N_4
+
WORN1_STONE_WALL_N_4
WORN1_STONE_WALL_N_1
+
WORN1_STONE_WALL_N_1
WORN1_STONE_WALL_N_2
+
WORN1_STONE_WALL_N_2
WORN1_STONE_WALL_S_3
+
WORN1_STONE_WALL_S_3
WORN1_STONE_WALL_S_4
+
WORN1_STONE_WALL_S_4
WORN1_STONE_WALL_S_1
+
WORN1_STONE_WALL_S_1
WORN1_STONE_WALL_S_2
+
WORN1_STONE_WALL_S_2
WORN1_STONE_WALL_E_3
+
WORN1_STONE_WALL_E_3
WORN1_STONE_WALL_E_4
+
WORN1_STONE_WALL_E_4
WORN1_STONE_WALL_E_1
+
WORN1_STONE_WALL_E_1
WORN1_STONE_WALL_E_2
+
WORN1_STONE_WALL_E_2
WORN1_STONE_WALL_W_3
+
WORN1_STONE_WALL_W_3
WORN1_STONE_WALL_W_4
+
WORN1_STONE_WALL_W_4
WORN1_STONE_WALL_W_1
+
WORN1_STONE_WALL_W_1
WORN1_STONE_WALL_W_2
+
WORN1_STONE_WALL_W_2
WORN1_STONE_WALL_NE
+
WORN1_STONE_WALL_NE
WORN1_STONE_WALL_SW
+
WORN1_STONE_WALL_SW
WORN1_STONE_WALL_SE
+
WORN1_STONE_WALL_SE
WORN1_STONE_WALL_NW
+
WORN1_STONE_WALL_NW
WORN1_STONE_WALL_S_E
+
WORN1_STONE_WALL_S_E
WORN1_STONE_WALL_N_E
+
WORN1_STONE_WALL_N_E
WORN1_STONE_WALL_S_W
+
WORN1_STONE_WALL_S_W
WORN1_STONE_WALL_N_W
+
WORN1_STONE_WALL_N_W
WORN1_STONE_WALL_S_W_E
+
WORN1_STONE_WALL_S_W_E
WORN1_STONE_WALL_N_S_W
+
WORN1_STONE_WALL_N_S_W
WORN1_STONE_WALL_N_S_E
+
WORN1_STONE_WALL_N_S_E
WORN1_STONE_WALL_N_W_E
+
WORN1_STONE_WALL_N_W_E
WORN1_STONE_WALL_N_S_W_E_3
+
WORN1_STONE_WALL_N_S_W_E_3
WORN1_STONE_WALL_N_S_W_E_4
+
WORN1_STONE_WALL_N_S_W_E_4
WORN1_STONE_WALL_N_S_W_E_1
+
WORN1_STONE_WALL_N_S_W_E_1
WORN1_STONE_WALL_N_S_W_E_2
+
WORN1_STONE_WALL_N_S_W_E_2
MOSS_WALL_SE
+
MOSS_WALL_SE
MOSS_WALL_NW
+
MOSS_WALL_NW
MOSS_WALL_E
+
MOSS_WALL_E
MOSS_WALL_W
+
MOSS_WALL_W
MOSS_WALL_S_W
+
MOSS_WALL_S_W
MOSS_WALL_N_W
+
MOSS_WALL_N_W
MOSS_WALL_NE
+
MOSS_WALL_NE
MOSS_WALL_SW
+
MOSS_WALL_SW
MOSS_WALL_N_S_E
+
MOSS_WALL_N_S_E
MOSS_WALL_N_W_E
+
MOSS_WALL_N_W_E
MOSS_WALL_S_E
+
MOSS_WALL_S_E
MOSS_WALL_N_E
+
MOSS_WALL_N_E
MOSS_WALL_N_S_W_E
+
MOSS_WALL_N_S_W_E
MOSS_WALL_W_E
+
MOSS_WALL_W_E
MOSS_WALL_S_W_E
+
MOSS_WALL_S_W_E
MOSS_WALL_N_S_W
+
MOSS_WALL_N_S_W
ROOT_WALL_S
+
ROOT_WALL_S
ROOT_WALL_E
+
ROOT_WALL_E
MOSS_WALL_N_S
+
MOSS_WALL_N_S
ROOT_WALL_N
+
ROOT_WALL_N
ROOT_WALL_NW
+
ROOT_WALL_NW
ROOT_WALL_NE
+
ROOT_WALL_NE
ROOT_WALL_W
+
ROOT_WALL_W
ROOT_WALL_SE
+
ROOT_WALL_SE
ROOT_WALL_N_W
+
ROOT_WALL_N_W
ROOT_WALL_S_E
+
ROOT_WALL_S_E
ROOT_WALL_SW
+
ROOT_WALL_SW
ROOT_WALL_S_W
+
ROOT_WALL_S_W
ROOT_WALL_N_W_E
+
ROOT_WALL_N_W_E
ROOT_WALL_S_W_E
+
ROOT_WALL_S_W_E
ROOT_WALL_N_E
+
ROOT_WALL_N_E
ROOT_WALL_N_S_E
+
ROOT_WALL_N_S_E
ROOT_WALL_W_E
+
ROOT_WALL_W_E
ROOT_WALL_N_S
+
ROOT_WALL_N_S
ROOT_WALL_N_S_W
+
ROOT_WALL_N_S_W
ROOT_WALL_N_S_W_E
+
ROOT_WALL_N_S_W_E
SAND_WALL_E
+
SAND_WALL_E
SAND_WALL_W
+
SAND_WALL_W
SAND_WALL_N
+
SAND_WALL_N
SAND_WALL_S
+
SAND_WALL_S
SAND_WALL_NE
+
SAND_WALL_NE
SAND_WALL_SW
+
SAND_WALL_SW
SAND_WALL_SE
+
SAND_WALL_SE
SAND_WALL_NW
+
SAND_WALL_NW
SAND_WALL_S_E
+
SAND_WALL_S_E
SAND_WALL_N_E
+
SAND_WALL_N_E
SAND_WALL_S_W
+
SAND_WALL_S_W
SAND_WALL_N_W
+
SAND_WALL_N_W
SAND_WALL_S_W_E
+
SAND_WALL_S_W_E
SAND_WALL_N_S_W
+
SAND_WALL_N_S_W
SAND_WALL_N_S_E
+
SAND_WALL_N_S_E
SAND_WALL_N_W_E
+
SAND_WALL_N_W_E
SAND_WALL_N_S
+
SAND_WALL_N_S
SAND_Y_WALL_N
+
SAND_Y_WALL_N
SAND_WALL_N_S_W_E
+
SAND_WALL_N_S_W_E
SAND_WALL_W_E
+
SAND_WALL_W_E
SAND_Y_WALL_W
+
SAND_Y_WALL_W
SAND_Y_WALL_SE
+
SAND_Y_WALL_SE
SAND_Y_WALL_S
+
SAND_Y_WALL_S
SAND_Y_WALL_E
+
SAND_Y_WALL_E
SAND_Y_WALL_SW
+
SAND_Y_WALL_SW
SAND_Y_WALL_S_W
+
SAND_Y_WALL_S_W
SAND_Y_WALL_NW
+
SAND_Y_WALL_NW
SAND_Y_WALL_NE
+
SAND_Y_WALL_NE
WORN3_STONE_WALL_NE
+
WORN3_STONE_WALL_NE
WORN3_STONE_WALL_SW
+
WORN3_STONE_WALL_SW
WORN3_STONE_WALL_SE
+
WORN3_STONE_WALL_SE
WORN3_STONE_WALL_NW
+
WORN3_STONE_WALL_NW
WORN3_STONE_WALL_S_E
+
WORN3_STONE_WALL_S_E
WORN3_STONE_WALL_N_E
+
WORN3_STONE_WALL_N_E
WORN3_STONE_WALL_S_W
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WORN3_STONE_WALL_S_W
WORN3_STONE_WALL_N_W
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WORN3_STONE_WALL_N_W
WORN3_STONE_WALL_S_W_E
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WORN3_STONE_WALL_S_W_E
WORN3_STONE_WALL_N_S_W
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WORN3_STONE_WALL_N_S_W
WORN3_STONE_WALL_N_S_E
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WORN3_STONE_WALL_N_S_E
WORN3_STONE_WALL_N_W_E
+
WORN3_STONE_WALL_N_W_E
WORN3_STONE_WALL_N_S_W_E_3
+
WORN3_STONE_WALL_N_S_W_E_3
WORN3_STONE_WALL_N_S_W_E_4
+
WORN3_STONE_WALL_N_S_W_E_4
WORN3_STONE_WALL_N_S_W_E_1
+
WORN3_STONE_WALL_N_S_W_E_1
WORN3_STONE_WALL_N_S_W_E_2
+
WORN3_STONE_WALL_N_S_W_E_2
WORN3_STONE_WALL_W_E_3
+
WORN3_STONE_WALL_W_E_3
WORN3_STONE_WALL_W_E_4
+
WORN3_STONE_WALL_W_E_4
WORN3_STONE_WALL_W_E_1
+
WORN3_STONE_WALL_W_E_1
WORN3_STONE_WALL_W_E_2
+
WORN3_STONE_WALL_W_E_2
WORN3_STONE_WALL_N_S_3
+
WORN3_STONE_WALL_N_S_3
WORN3_STONE_WALL_N_S_4
+
WORN3_STONE_WALL_N_S_4
WORN3_STONE_WALL_N_S_1
+
WORN3_STONE_WALL_N_S_1
WORN3_STONE_WALL_N_S_2
+
WORN3_STONE_WALL_N_S_2
SMOOTHED_STONE_WALL_E
+
SMOOTHED_STONE_WALL_E
SMOOTHED_STONE_WALL_W
+
SMOOTHED_STONE_WALL_W
SMOOTHED_STONE_WALL_N
+
SMOOTHED_STONE_WALL_N
SMOOTHED_STONE_WALL_S
+
SMOOTHED_STONE_WALL_S
SMOOTHED_STONE_WALL_NE
+
SMOOTHED_STONE_WALL_NE
SMOOTHED_STONE_WALL_SW
+
SMOOTHED_STONE_WALL_SW
SMOOTHED_STONE_WALL_SE
+
SMOOTHED_STONE_WALL_SE
SMOOTHED_STONE_WALL_NW
+
SMOOTHED_STONE_WALL_NW
SMOOTHED_STONE_WALL_S_E
+
SMOOTHED_STONE_WALL_S_E
SMOOTHED_STONE_WALL_N_E
+
SMOOTHED_STONE_WALL_N_E
SMOOTHED_STONE_WALL_S_W
+
SMOOTHED_STONE_WALL_S_W
SMOOTHED_STONE_WALL_N_W
+
SMOOTHED_STONE_WALL_N_W
SMOOTHED_STONE_WALL_S_W_E
+
SMOOTHED_STONE_WALL_S_W_E
SMOOTHED_STONE_WALL_N_S_W
+
SMOOTHED_STONE_WALL_N_S_W
SMOOTHED_STONE_WALL_N_S_E
+
SMOOTHED_STONE_WALL_N_S_E
SMOOTHED_STONE_WALL_N_W_E
+
SMOOTHED_STONE_WALL_N_W_E
SMOOTHED_STONE_WALL_N_S
+
SMOOTHED_STONE_WALL_N_S
ENGRAVED_STONE_WALL_N
+
ENGRAVED_STONE_WALL_N
SMOOTHED_STONE_WALL_N_S_W_E
+
SMOOTHED_STONE_WALL_N_S_W_E
SMOOTHED_STONE_WALL_W_E
+
SMOOTHED_STONE_WALL_W_E
ENGRAVED_STONE_WALL_W
+
ENGRAVED_STONE_WALL_W
ENGRAVED_STONE_WALL_SE
+
ENGRAVED_STONE_WALL_SE
ENGRAVED_STONE_WALL_S
+
ENGRAVED_STONE_WALL_S
ENGRAVED_STONE_WALL_E
+
ENGRAVED_STONE_WALL_E
ENGRAVED_STONE_WALL_SW
+
ENGRAVED_STONE_WALL_SW
ENGRAVED_STONE_WALL_S_W
+
ENGRAVED_STONE_WALL_S_W
ENGRAVED_STONE_WALL_NW
+
ENGRAVED_STONE_WALL_NW
ENGRAVED_STONE_WALL_NE
+
ENGRAVED_STONE_WALL_NE
ENGRAVED_STONE_WALL_N_E
+
ENGRAVED_STONE_WALL_N_E
ENGRAVED_STONE_WALL_N_S_E
+
ENGRAVED_STONE_WALL_N_S_E
ENGRAVED_STONE_WALL_N_W
+
ENGRAVED_STONE_WALL_N_W
ENGRAVED_STONE_WALL_S_E
+
ENGRAVED_STONE_WALL_S_E
ENGRAVED_STONE_WALL_N_S_W
+
ENGRAVED_STONE_WALL_N_S_W
ENGRAVED_STONE_WALL_N_S_W_E
+
ENGRAVED_STONE_WALL_N_S_W_E
ENGRAVED_STONE_WALL_N_W_E
+
ENGRAVED_STONE_WALL_N_W_E
ENGRAVED_STONE_WALL_S_W_E
+
ENGRAVED_STONE_WALL_S_W_E
MOSS_WALL_N
+
MOSS_WALL_N
MOSS_WALL_S
+
MOSS_WALL_S
ENGRAVED_STONE_WALL_W_E
+
ENGRAVED_STONE_WALL_W_E
ENGRAVED_STONE_WALL_N_S
+
ENGRAVED_STONE_WALL_N_S
SAND_R_WALL_N_S
+
SAND_R_WALL_N_S
MAGMA_WALL_N
+
MAGMA_WALL_N
SAND_R_WALL_N_S_W_E
+
SAND_R_WALL_N_S_W_E
SAND_R_WALL_W_E
+
SAND_R_WALL_W_E
MAGMA_WALL_W
+
MAGMA_WALL_W
MAGMA_WALL_SE
+
MAGMA_WALL_SE
MAGMA_WALL_S
+
MAGMA_WALL_S
MAGMA_WALL_E
+
MAGMA_WALL_E
MAGMA_WALL_SW
+
MAGMA_WALL_SW
MAGMA_WALL_S_W
+
MAGMA_WALL_S_W
MAGMA_WALL_NW
+
MAGMA_WALL_NW
MAGMA_WALL_NE
+
MAGMA_WALL_NE
MAGMA_WALL_N_E
+
MAGMA_WALL_N_E
MAGMA_WALL_N_S_E
+
MAGMA_WALL_N_S_E
MAGMA_WALL_N_W
+
MAGMA_WALL_N_W
MAGMA_WALL_S_E
+
MAGMA_WALL_S_E
MAGMA_WALL_N_S_W
+
MAGMA_WALL_N_S_W
MAGMA_WALL_N_S_W_E
+
MAGMA_WALL_N_S_W_E
MAGMA_WALL_N_W_E
+
MAGMA_WALL_N_W_E
MAGMA_WALL_S_W_E
+
MAGMA_WALL_S_W_E
ICE_WALL_N
+
ICE_WALL_N
ICE_WALL_S
+
ICE_WALL_S
MAGMA_WALL_W_E
+
MAGMA_WALL_W_E
MAGMA_WALL_N_S
+
MAGMA_WALL_N_S
ICE_WALL_SE
+
ICE_WALL_SE
ICE_WALL_NW
+
ICE_WALL_NW
ICE_WALL_E
+
ICE_WALL_E
ICE_WALL_W
+
ICE_WALL_W
ICE_WALL_S_W
+
ICE_WALL_S_W
ICE_WALL_N_W
+
ICE_WALL_N_W
ICE_WALL_NE
+
ICE_WALL_NE
ICE_WALL_SW
+
ICE_WALL_SW
ICE_WALL_N_S_E
+
ICE_WALL_N_S_E
ICE_WALL_N_W_E
+
ICE_WALL_N_W_E
ICE_WALL_S_E
+
ICE_WALL_S_E
ICE_WALL_N_E
+
ICE_WALL_N_E
ICE_WALL_N_S_W_E
+
ICE_WALL_N_S_W_E
ICE_WALL_W_E
+
ICE_WALL_W_E
ICE_WALL_S_W_E
+
ICE_WALL_S_W_E
ICE_WALL_N_S_W
+
ICE_WALL_N_S_W
SMOOTHED_ICE_WALL_S
+
SMOOTHED_ICE_WALL_S
SMOOTHED_ICE_WALL_E
+
SMOOTHED_ICE_WALL_E
ICE_WALL_N_S
+
ICE_WALL_N_S
SMOOTHED_ICE_WALL_N
+
SMOOTHED_ICE_WALL_N
SMOOTHED_ICE_WALL_NW
+
SMOOTHED_ICE_WALL_NW
SMOOTHED_ICE_WALL_NE
+
SMOOTHED_ICE_WALL_NE
SMOOTHED_ICE_WALL_W
+
SMOOTHED_ICE_WALL_W
SMOOTHED_ICE_WALL_SE
+
SMOOTHED_ICE_WALL_SE
SMOOTHED_ICE_WALL_N_W
+
SMOOTHED_ICE_WALL_N_W
SMOOTHED_ICE_WALL_S_E
+
SMOOTHED_ICE_WALL_S_E
SMOOTHED_ICE_WALL_SW
+
SMOOTHED_ICE_WALL_SW
SMOOTHED_ICE_WALL_S_W
+
SMOOTHED_ICE_WALL_S_W
SMOOTHED_ICE_WALL_N_W_E
+
SMOOTHED_ICE_WALL_N_W_E
SMOOTHED_ICE_WALL_S_W_E
+
SMOOTHED_ICE_WALL_S_W_E
SMOOTHED_ICE_WALL_N_E
+
SMOOTHED_ICE_WALL_N_E
SMOOTHED_ICE_WALL_N_S_E
+
SMOOTHED_ICE_WALL_N_S_E
SMOOTHED_ICE_WALL_W_E
+
SMOOTHED_ICE_WALL_W_E