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== Uberdwafitan MK 1 ==
+
== Uberdwarfitan MK 1 ==
First version of Armok's super-powered prototype wonder-weapon for god-to-god warfare. It's still incomplete, and is quite sluggish by wunderwaffe standards. Could be done a lot better.
+
First version of Armok's super-powered prototype wonder-weapon for god-to-god warfare. During those massive wars, these "uberdwarfitans" fill role of light infantry - actual heavy vehicles and superweapons exist, but are indescribable via RAWs and work on outright violating physics. It's still incomplete, and is quite sluggish by ''wunderwaffen'' standards. Could be done a lot better. Still has no proper tokens for flight - and for super-fast speed. Also, creating custom-made "Unbreakium" for it would be good. And also, all-covering super-armor.
  
 
[CREATURE:UBER_DWARFITAN_MK1]
 
[CREATURE:UBER_DWARFITAN_MK1]
[DESCRIPTION:A gigantic magic statue made of adamantine and spreading Armok's will.]
+
[DESCRIPTION:A gigantic magic construct made of unbreakium and spreading Armok's will.]
[NAME:uberdwafitan mk 1:uberdwafitans mk 1:uberdwafitan mk 1]
+
[NAME:uberdwarfitan mk 1:uberdwarfitans mk 1:uberdwarfitan mk 1]
[CASTE_NAME:uberdwafitan mk 1:uberdwafitans mk 1:uberdwafitan mk 1]
+
[CASTE_NAME:uberdwarfitan mk 1:uberdwarfitans mk 1:uberdwarfitan mk 1]
 
[CREATURE_TILE:'U']
 
[CREATURE_TILE:'U']
 
[COLOR:3:3:1]
 
[COLOR:3:3:1]
Line 68: Line 68:
 
[NATURAL_SKILL:ALL:999]
 
[NATURAL_SKILL:ALL:999]
 
[NATURAL_SKILL:999]
 
[NATURAL_SKILL:999]
 +
[NATURAL_SKILL::999]
 
[IMMOLATE]
 
[IMMOLATE]
 
[LIKES_FIGHTING]
 
[LIKES_FIGHTING]
Line 116: Line 117:
 
[PARALYZEIMMUNE]
 
[PARALYZEIMMUNE]
 
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
 
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[TISSUE:ADAMANTINE]
+
[TISSUE:UNBREAKIUM]
[TISSUE_NAME:adamantine:adamantine]
+
[TISSUE_NAME:unbreakium:unbreakium]
[TISSUE_MATERIAL:INORGANIC:ADAMANTINE]
+
[TISSUE_MATERIAL:INORGANIC:UNBREAKIUM]
 
[STRUCTURAL]
 
[STRUCTURAL]
 
[RELATIVE_THICKNESS:1]
 
[RELATIVE_THICKNESS:1]
Line 126: Line 127:
 
[THICKENS_ON_ENERGY_STORAGE]
 
[THICKENS_ON_ENERGY_STORAGE]
 
[TISSUE_SHAPE:LAYER]
 
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:ADAMANTINE]
+
[TISSUE_LAYER:BY_CATEGORY:ALL:UNBREAKIUM]
 
[BODY_SIZE:0:0:99999999999999999999999999]
 
[BODY_SIZE:0:0:99999999999999999999999999]
 
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
 
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
Line 135: Line 136:
 
[ATTACK_CONTACT_PERC:1]
 
[ATTACK_CONTACT_PERC:1]
 
[ATTACK_PREPARE_AND_RECOVER:0:0]
 
[ATTACK_PREPARE_AND_RECOVER:0:0]
 +
[ATTACK_PENETRATION_PERC:100000000000000000000]
 +
[ATTACK_FLAG_EDGE]
 
[ATTACK_FLAG_WITH]
 
[ATTACK_FLAG_WITH]
 
[ATTACK_PRIORITY:MAIN]
 
[ATTACK_PRIORITY:MAIN]
Line 142: Line 145:
 
[ATTACK_CONTACT_PERC:1]
 
[ATTACK_CONTACT_PERC:1]
 
[ATTACK_PREPARE_AND_RECOVER:0:0]
 
[ATTACK_PREPARE_AND_RECOVER:0:0]
 +
[ATTACK_PENETRATION_PERC:100000000000000000000]
 +
[ATTACK_FLAG_EDGE]
 
[ATTACK_FLAG_WITH]
 
[ATTACK_FLAG_WITH]
 
[ATTACK_PRIORITY:SECOND]
 
[ATTACK_PRIORITY:SECOND]
[ITEMCORPSE:STATUE:NO_SUBTYPE:INORGANIC:ADAMANTINE]
+
[ITEMCORPSE:STATUE:NO_SUBTYPE:INORGANIC:UNBREAKIUM]
[ITEMCORPSE_QUALITY:5]
+
[ITEMCORPSE_QUALITY:10]
 
[DIURNAL]
 
[DIURNAL]
 
[LAIR:SHRINE:100]
 
[LAIR:SHRINE:100]
[GAIT:WALK:Sprint:219:10:3:657:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
+
[GAIT:WALK:Walk:0:NO_BUILD_UP:0:STRENGTH:AGILITY]
[GAIT:WALK:Run:438:5:3:657:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
+
[GAIT:CLIMB:Climb:0:NO_BUILD_UP:0:STRENGTH:AGILITY]
[GAIT:WALK:Jog:657:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
+
[GAIT:SWIM:Swim:0:NO_BUILD_UP:0:STRENGTH:AGILITY]
[GAIT:WALK:Walk:900:NO_BUILD_UP:0]
+
[GAIT:CRAWL:Crawl:0:NO_BUILD_UP:0:STRENGTH:AGILITY]
[GAIT:WALK:Stroll:1900:NO_BUILD_UP:0]
+
[GAIT:FLY:Fly:0:NO_BUILD_UP:0:STRENGTH:AGILITY]
[GAIT:WALK:Creep:2900:NO_BUILD_UP:0]
+
 
[GAIT:CLIMB:Scramble:731:10:3:2257:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
+
== Unbreakium ==
[GAIT:CLIMB:Faster Climb:1525:5:3:2257:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
+
Special material for godly war constructs and armor. For cases when even [[Adamantine]] is not enough. Same color as adamantine - it seems like it is a sub-type of adamantium. Each piece of his special armor will be not shaped, have infinite permit, [UBSTEP:MAX] [LBSTEP:MAX] [UPSTEP:MAX]. He's also made of unbreakium.
[GAIT:CLIMB:Fast Climb:2257:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
+
 
[GAIT:CLIMB:Climb:2990:NO_BUILD_UP:0]
+
[INORGANIC:UNBREAKIUM]
[GAIT:CLIMB:Slow Climb:4300:NO_BUILD_UP:0]
+
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[GAIT:CLIMB:Creep:6100:NO_BUILD_UP:0]
+
[STATE_NAME_ADJ:ALL_SOLID:unbreakium]
[GAIT:SWIM:Maximum Swim Speed:731:10:3:2257:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
+
[STATE_NAME_ADJ:LIQUID:molten unbreakium]
[GAIT:SWIM:Faster Swim:1525:5:3:2257:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
+
[STATE_NAME_ADJ:GAS:boiling unbreakium]
[GAIT:SWIM:Fast Swim:2257:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
+
[DISPLAY_COLOR:3:3:1]
[GAIT:SWIM:Swim:2990:NO_BUILD_UP:0]
+
[BUILD_COLOR:3:3:1]
[GAIT:SWIM:Slow Swim:4300:NO_BUILD_UP:0]
+
[MATERIAL_VALUE:3000]
[GAIT:SWIM:Creeping Swim:6100:NO_BUILD_UP:0]
+
[SPEC_HEAT:750000000000000000000000]
[GAIT:CRAWL:Scramble:731:10:3:2257:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
+
[MELTING_POINT:250000000000000000000000]
[GAIT:CRAWL:Faster Crawl:1525:5:3:2257:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
+
[BOILING_POINT:500000000000000000000000]
[GAIT:CRAWL:Fast Crawl:2257:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
+
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
[GAIT:CRAWL:Crawl:2990:NO_BUILD_UP:0]
+
[ITEMS_HARD]
[GAIT:CRAWL:Slow Crawl:4300:NO_BUILD_UP:0]
+
[ITEMS_METAL]
[GAIT:CRAWL:Creep:6100:NO_BUILD_UP:0]
+
[ITEMS_BARRED]
 +
[ITEMS_SCALED]
 +
[ITEMS_SOFT]
 +
[WAFERS]
 +
[SOLID_DENSITY:200000000000000000000000000000000000000000000000000000000000000000000]
 +
[LIQUID_DENSITY:2600000000000000000000000000000000000000000000000000000000000000000000]
 +
[MOLAR_MASS:55845000000000000000000000000000000000000000000000000000000000000000000]
 +
[IMPACT_YIELD:5000000000000000000000000000000000000000000000000000000000000000000000000]
 +
[IMPACT_FRACTURE:5000000000000000000000000000000000000000000000000000000000000000000000000]
 +
[IMPACT_STRAIN_AT_YIELD:0]
 +
[COMPRESSIVE_YIELD:5000000000000000000000000000000000000000000000000000000000000000000000000]
 +
[COMPRESSIVE_FRACTURE:5000000000000000000000000000000000000000000000000000000000000000000000000]
 +
[COMPRESSIVE_STRAIN_AT_YIELD:0]
 +
[TENSILE_YIELD:5000000000000000000000000000000000000000000000000000000000000000000000000]
 +
[TENSILE_FRACTURE:5000000000000000000000000000000000000000000000000000000000000000000000000]
 +
[TENSILE_STRAIN_AT_YIELD:0]
 +
[TORSION_YIELD:5000000000000000000000000000000000000000000000000000000000000000000000000]
 +
[TORSION_FRACTURE:5000000000000000000000000000000000000000000000000000000000000000000000000]
 +
[TORSION_STRAIN_AT_YIELD:0]
 +
[SHEAR_YIELD:5000000000000000000000000000000000000000000000000000000000000000000000000]
 +
[SHEAR_FRACTURE:5000000000000000000000000000000000000000000000000000000000000000000000000]
 +
[SHEAR_STRAIN_AT_YIELD:0]
 +
[BENDING_YIELD:5000000000000000000000000000000000000000000000000000000000000000000000000]
 +
[BENDING_FRACTURE:5000000000000000000000000000000000000000000000000000000000000000000000000]
 +
[BENDING_STRAIN_AT_YIELD:0]
 +
[MAX_EDGE:100000000000000000000000000000000000000000000000000000000000000000000000]
 +
[DEEP_SPECIAL]
 +
[STOCKPILE_THREAD_METAL]
 +
[STATE_COLOR:ALL_SOLID:AQUA]
 +
 
 +
== Armor raws experiments ==
 +
Where can i get raws of [[Armor]] pieces? I would want to do some custom experiments with new models. --[[Special:Contributions/95.167.182.136|95.167.182.136]] 19:38, 2 July 2024 (UTC)
 +
* For example, i could try to make RAW's for a slid goggles (made of lots of tightly fitting metal pieces to see through, but what are too tight to punch through unobstructed), what would protect eyes, eyelids, and part of the face probably. --[[Special:Contributions/95.167.182.136|95.167.182.136]] 19:45, 2 July 2024 (UTC)
 +
:See here - [https://github.com/DF-Wiki/DFRawFunctions/tree/master/raws/v50], this has the armor files that would be in Dwarf Fortress/data/vanilla/vanilla_items.<br>
 +
:[[User:DPhKraken|DPhKraken]] ([[User talk:DPhKraken|talk]]) 03:11, 7 August 2024 (UTC)

Latest revision as of 03:11, 7 August 2024


Uberdwarfitan MK 1[edit]

First version of Armok's super-powered prototype wonder-weapon for god-to-god warfare. During those massive wars, these "uberdwarfitans" fill role of light infantry - actual heavy vehicles and superweapons exist, but are indescribable via RAWs and work on outright violating physics. It's still incomplete, and is quite sluggish by wunderwaffen standards. Could be done a lot better. Still has no proper tokens for flight - and for super-fast speed. Also, creating custom-made "Unbreakium" for it would be good. And also, all-covering super-armor.

[CREATURE:UBER_DWARFITAN_MK1] [DESCRIPTION:A gigantic magic construct made of unbreakium and spreading Armok's will.] [NAME:uberdwarfitan mk 1:uberdwarfitans mk 1:uberdwarfitan mk 1] [CASTE_NAME:uberdwarfitan mk 1:uberdwarfitans mk 1:uberdwarfitan mk 1] [CREATURE_TILE:'U'] [COLOR:3:3:1] [DIFFICULTY:30] [CAN_LEARN] [CAN_SPEAK] [FLIER] [FIREIMMUNE_SUPER] [GENERAL_MATERIAL_FORCE_MULTIPLIER:1:999999999] [MENT_ATT_RATES:0:999999999999999999999999999999:999999999999999999999999999999:999999999999999999999999999999] [MENT_ATT_CAP_PERC:999999999999999999999999999999] MENT_ATT_RANGE:999999999999999999999999999999:3999999999999999999999999999996:4499999999999999999999999999996:4999999999999999999999999999995:5499999999999999999999999999995:6499999999999999999999999999994:9999999999999999999999999999990] [GNAWER:snapped] [NATURAL_SKILL:MELEE_COMBAT:999] [NATURAL_SKILL:RANGED_COMBAT:999] [NATURAL_SKILL:WRESTLING:999] [NATURAL_SKILL:BITE:999] [NATURAL_SKILL:GRASP_STRIKE:999] [NATURAL_SKILL:STANCE_STRIKE:999] [NATURAL_SKILL:DODGING:999] [NATURAL_SKILL:MISC_WEAPON:999] [NATURAL_SKILL:AXE:999] [NATURAL_SKILL:SWORD:999] [NATURAL_SKILL:DAGGER:999] [NATURAL_SKILL:MACE:999] [NATURAL_SKILL:HAMMER:999] [NATURAL_SKILL:SPEAR:999] [NATURAL_SKILL:CROSSBOW:999] [NATURAL_SKILL:SHIELD:999] [NATURAL_SKILL:ARMOR:999] [NATURAL_SKILL:SIEGECRAFT:999] [NATURAL_SKILL:SIEGEOPERATE:999] [NATURAL_SKILL:BOWYER:999] [NATURAL_SKILL:PIKE:999] [NATURAL_SKILL:WHIP:999] [NATURAL_SKILL:BOW:999] [NATURAL_SKILL:BLOWGUN:999] [NATURAL_SKILL:THROW:999] [NATURAL_SKILL:MINING:999] [NATURAL_SKILL:FORGE_WEAPON:999] [NATURAL_SKILL:SNEAK:999] [NATURAL_SKILL:FORGE_ARMOR:999] [NATURAL_SKILL:CRUTCH_WALK:999] [NATURAL_SKILL:SWIMMING:999] [NATURAL_SKILL:TRACKING:999] [NATURAL_SKILL:DISCIPLINE:999] [NATURAL_SKILL:COORDINATION:999] [NATURAL_SKILL:BALANCE:999] [NATURAL_SKILL:LEADERSHIP:999] [NATURAL_SKILL:TEACHING:999] [NATURAL_SKILL:MILITARY_TACTICS:999] [NATURAL_SKILL:KNAPPING:999] [NATURAL_SKILL:CLIMBING:999] [NATURAL_SKILL:RIDING:999] [NATURAL_SKILL:ALL:999] [NATURAL_SKILL:999] [NATURAL_SKILL::999] [IMMOLATE] [LIKES_FIGHTING] [MENT_ATT_RANGE:200:800:900:1000:1100:1300:2000] [NOPAIN] [EXTRAVISION] [LOW_LIGHT_VISION:9999999999] [MAGMA_VISION] [LOCKPICKER] [NOBREATHE] [NOSTUN] [NONAUSEA] [NOEMOTION] [NO_THOUGHT_CENTER_FOR_MOVEMENT] [NOEXERT] [NO_DIZZINESS] [NO_FEVERS] [BUILDINGDESTROYER:2] [NO_PHYS_ATT_RUST] [NO_DRINK] [NO_EAT] [NO_SLEEP] [SPHERE:METALS] [SPHERE:STRENGTH] [SPHERE:WAR] [NOT_LIVING] [CANOPENDOORS] [NOT_BUTCHERABLE] [BIOME:ANY_LAND] [TRANCES] [SWIMS_INNATE] [WEBIMMUNE] [VERMIN_NOFISH] [EQUIPS] [VIEWRANGE:9999999] [NO_CONNECTIONS_FOR_MOVEMENT] [NOFEAR] [NOSTUCKINS] [NIGHT_CREATURE_EXPERIMENTER] [PREFSTRING:power to overwhelm and destroy] [ODOR_LEVEL:0] [SMELL_TRIGGER:0] [BODY:HUMANOID] [OUTSIDER_CONTROLLABLE] [POWER] [PRONE_TO_RAGE:10000] [STANCE_CLIMBER] [PARALYZEIMMUNE] [NO_THOUGHT_CENTER_FOR_MOVEMENT] [TISSUE:UNBREAKIUM] [TISSUE_NAME:unbreakium:unbreakium] [TISSUE_MATERIAL:INORGANIC:UNBREAKIUM] [STRUCTURAL] [RELATIVE_THICKNESS:1] [CONNECTS] [HEALING_RATE:0] [THICKENS_ON_STRENGTH] [THICKENS_ON_ENERGY_STORAGE] [TISSUE_SHAPE:LAYER] [TISSUE_LAYER:BY_CATEGORY:ALL:UNBREAKIUM] [BODY_SIZE:0:0:99999999999999999999999999] [BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110] [BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110] [ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP] [ATTACK_SKILL:GRASP_STRIKE] [ATTACK_VERB:punch:punches] [ATTACK_CONTACT_PERC:1] [ATTACK_PREPARE_AND_RECOVER:0:0] [ATTACK_PENETRATION_PERC:100000000000000000000] [ATTACK_FLAG_EDGE] [ATTACK_FLAG_WITH] [ATTACK_PRIORITY:MAIN] [ATTACK:KICK:BODYPART:BY_TYPE:STANCE] [ATTACK_SKILL:STANCE_STRIKE] [ATTACK_VERB:kick:kicks] [ATTACK_CONTACT_PERC:1] [ATTACK_PREPARE_AND_RECOVER:0:0] [ATTACK_PENETRATION_PERC:100000000000000000000] [ATTACK_FLAG_EDGE] [ATTACK_FLAG_WITH] [ATTACK_PRIORITY:SECOND] [ITEMCORPSE:STATUE:NO_SUBTYPE:INORGANIC:UNBREAKIUM] [ITEMCORPSE_QUALITY:10] [DIURNAL] [LAIR:SHRINE:100] [GAIT:WALK:Walk:0:NO_BUILD_UP:0:STRENGTH:AGILITY] [GAIT:CLIMB:Climb:0:NO_BUILD_UP:0:STRENGTH:AGILITY] [GAIT:SWIM:Swim:0:NO_BUILD_UP:0:STRENGTH:AGILITY] [GAIT:CRAWL:Crawl:0:NO_BUILD_UP:0:STRENGTH:AGILITY] [GAIT:FLY:Fly:0:NO_BUILD_UP:0:STRENGTH:AGILITY]

Unbreakium[edit]

Special material for godly war constructs and armor. For cases when even Adamantine is not enough. Same color as adamantine - it seems like it is a sub-type of adamantium. Each piece of his special armor will be not shaped, have infinite permit, [UBSTEP:MAX] [LBSTEP:MAX] [UPSTEP:MAX]. He's also made of unbreakium.

[INORGANIC:UNBREAKIUM] [USE_MATERIAL_TEMPLATE:METAL_TEMPLATE] [STATE_NAME_ADJ:ALL_SOLID:unbreakium] [STATE_NAME_ADJ:LIQUID:molten unbreakium] [STATE_NAME_ADJ:GAS:boiling unbreakium] [DISPLAY_COLOR:3:3:1] [BUILD_COLOR:3:3:1] [MATERIAL_VALUE:3000] [SPEC_HEAT:750000000000000000000000] [MELTING_POINT:250000000000000000000000] [BOILING_POINT:500000000000000000000000] [ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL] [ITEMS_HARD] [ITEMS_METAL] [ITEMS_BARRED] [ITEMS_SCALED] [ITEMS_SOFT] [WAFERS] [SOLID_DENSITY:200000000000000000000000000000000000000000000000000000000000000000000] [LIQUID_DENSITY:2600000000000000000000000000000000000000000000000000000000000000000000] [MOLAR_MASS:55845000000000000000000000000000000000000000000000000000000000000000000] [IMPACT_YIELD:5000000000000000000000000000000000000000000000000000000000000000000000000] [IMPACT_FRACTURE:5000000000000000000000000000000000000000000000000000000000000000000000000] [IMPACT_STRAIN_AT_YIELD:0] [COMPRESSIVE_YIELD:5000000000000000000000000000000000000000000000000000000000000000000000000] [COMPRESSIVE_FRACTURE:5000000000000000000000000000000000000000000000000000000000000000000000000] [COMPRESSIVE_STRAIN_AT_YIELD:0] [TENSILE_YIELD:5000000000000000000000000000000000000000000000000000000000000000000000000] [TENSILE_FRACTURE:5000000000000000000000000000000000000000000000000000000000000000000000000] [TENSILE_STRAIN_AT_YIELD:0] [TORSION_YIELD:5000000000000000000000000000000000000000000000000000000000000000000000000] [TORSION_FRACTURE:5000000000000000000000000000000000000000000000000000000000000000000000000] [TORSION_STRAIN_AT_YIELD:0] [SHEAR_YIELD:5000000000000000000000000000000000000000000000000000000000000000000000000] [SHEAR_FRACTURE:5000000000000000000000000000000000000000000000000000000000000000000000000] [SHEAR_STRAIN_AT_YIELD:0] [BENDING_YIELD:5000000000000000000000000000000000000000000000000000000000000000000000000] [BENDING_FRACTURE:5000000000000000000000000000000000000000000000000000000000000000000000000] [BENDING_STRAIN_AT_YIELD:0] [MAX_EDGE:100000000000000000000000000000000000000000000000000000000000000000000000] [DEEP_SPECIAL] [STOCKPILE_THREAD_METAL] [STATE_COLOR:ALL_SOLID:AQUA]

Armor raws experiments[edit]

Where can i get raws of Armor pieces? I would want to do some custom experiments with new models. --95.167.182.136 19:38, 2 July 2024 (UTC)

  • For example, i could try to make RAW's for a slid goggles (made of lots of tightly fitting metal pieces to see through, but what are too tight to punch through unobstructed), what would protect eyes, eyelids, and part of the face probably. --95.167.182.136 19:45, 2 July 2024 (UTC)
See here - [1], this has the armor files that would be in Dwarf Fortress/data/vanilla/vanilla_items.
DPhKraken (talk) 03:11, 7 August 2024 (UTC)