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Difference between revisions of "40d:Occupancy flags in DF memory"
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m (Rated article "Fine" using the rating script.) |
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+ | {{Quality|Fine|20:58, 29 April 2013 (UTC)}} | ||
+ | {{av}} | ||
00000000000000000000000000000000 <- Rat | 00000000000000000000000000000000 <- Rat | ||
00000000000000000000000000000000 <- Wall (Built) | 00000000000000000000000000000000 <- Wall (Built) | ||
Line 28: | Line 30: | ||
00000000000000000000000000000000 <- Empty Floor | 00000000000000000000000000000000 <- Empty Floor | ||
10000000000000000000000000000000 <- Snowy Floor | 10000000000000000000000000000000 <- Snowy Floor | ||
+ | |||
+ | |||
+ | OCCUPANCY_BUILDING_BIT1 BIT1 | ||
+ | OCCUPANCY_BUILDING_BIT2 BIT2 | ||
+ | OCCUPANCY_BUILDING_BIT3 BIT3 | ||
+ | OCCUPANCY_UNIT BIT4 | ||
+ | OCCUPANCY_GROUNDED_UNIT BIT5 | ||
+ | OCCUPANCY_ITEM BIT6 | ||
+ | OCCUPANCY_MUD BIT7 | ||
+ | OCCUPANCY_VOMIT BIT8 | ||
+ | OCCUPANCY_DEBRIS1 BIT9 | ||
+ | OCCUPANCY_DEBRIS2 BIT10 | ||
+ | OCCUPANCY_DEBRIS3 BIT11 | ||
+ | OCCUPANCY_DEBRIS4 BIT12 | ||
+ | OCCUPANCY_BLOOD_G BIT13 | ||
+ | OCCUPANCY_BLOOD_G2 BIT14 | ||
+ | OCCUPANCY_BLOOD_B BIT15 | ||
+ | OCCUPANCY_BLOOD_B2 BIT16 | ||
+ | OCCUPANCY_BLOOD_Y BIT17 | ||
+ | OCCUPANCY_BLOOD_Y2 BIT18 | ||
+ | OCCUPANCY_BLOOD_M BIT19 | ||
+ | OCCUPANCY_BLOOD_M2 BIT20 | ||
+ | OCCUPANCY_BLOOD_C BIT21 | ||
+ | OCCUPANCY_BLOOD_C2 BIT22 | ||
+ | OCCUPANCY_BLOOD_W BIT23 | ||
+ | OCCUPANCY_BLOOD_W2 BIT24 | ||
+ | OCCUPANCY_BLOOD_0 BIT25 | ||
+ | OCCUPANCY_BLOOD_02 BIT26 | ||
+ | OCCUPANCY_SLIME BIT27 | ||
+ | OCCUPANCY_SLIME2 BIT28 | ||
+ | OCCUPANCY_BLOOD BIT29 | ||
+ | OCCUPANCY_BLOOD2 BIT30 | ||
+ | OCCUPANCY_DEBRIS5 BIT31 | ||
+ | OCCUPANCY_SNOW BIT32 | ||
[[Category:Hacking]] | [[Category:Hacking]] |
Latest revision as of 20:58, 29 April 2013
This article is about an older version of DF. |
00000000000000000000000000000000 <- Rat 00000000000000000000000000000000 <- Wall (Built) 00000000000000000000000000000001 <- Wall (Not Built) 00000000000000000000000000000010 <- Non-blocking part of workshop 00000000000000000000000000000010 <- Wagon 00000000000000000000000000000011 <- Blocking part of workshop 00000000000000000000000000000101 <- Trade Depot (Built) 00000000000000000000000000000101 <- Bridge (unbuilt?) 00000000000000000000000000000111 <- Alunite door 00000000000000000000000000000111 <- Felsite Door 00000000000000000000000000001000 <- Dog 00000000000000000000000000001000 <- Horse 00000000000000000000000000001000 <- Dwarf 00000000000000000000000000001000 <- Cave Swallowman (Flying) 00000000000000000000000000001010 <- Mule in Carpenters Workshop 00000000000000000000000000001010 <- Dwarf in Carpenters Workshop 00000000000000000000000000011000 <- Dwarf + dwarf 00000000000000000000000000100000 <- Cave spider silk web 00000000000000000000000000100000 <- Barrel on ground 00000000000000000000000000100000 <- Log of wood on ground 00000000000000000000000000100000 <- Lungfish remains 00000000000000000000000000100010 <- Pig Tail Rope on a Finished Goods stockpile 00000000000000000000000000100010 <- Small giant cave spider silk tunic on a Finished Goods stockpile 00000000000000000000000000100010 <- Felsite on a Wood Stockpile 00000000000000000000000000101000 <- Anvil + dog 00000000000000000000000000101010 <- Dwarf, Felsite, Ale Barral on Food Stockpile 00000000000000000000000000101010 <- Dwarf, Iron Bars on a Bar/Block Stockpile 00000000000000000000000000000000 <- Empty Floor 10000000000000000000000000000000 <- Snowy Floor
OCCUPANCY_BUILDING_BIT1 BIT1 OCCUPANCY_BUILDING_BIT2 BIT2 OCCUPANCY_BUILDING_BIT3 BIT3 OCCUPANCY_UNIT BIT4 OCCUPANCY_GROUNDED_UNIT BIT5 OCCUPANCY_ITEM BIT6 OCCUPANCY_MUD BIT7 OCCUPANCY_VOMIT BIT8 OCCUPANCY_DEBRIS1 BIT9 OCCUPANCY_DEBRIS2 BIT10 OCCUPANCY_DEBRIS3 BIT11 OCCUPANCY_DEBRIS4 BIT12 OCCUPANCY_BLOOD_G BIT13 OCCUPANCY_BLOOD_G2 BIT14 OCCUPANCY_BLOOD_B BIT15 OCCUPANCY_BLOOD_B2 BIT16 OCCUPANCY_BLOOD_Y BIT17 OCCUPANCY_BLOOD_Y2 BIT18 OCCUPANCY_BLOOD_M BIT19 OCCUPANCY_BLOOD_M2 BIT20 OCCUPANCY_BLOOD_C BIT21 OCCUPANCY_BLOOD_C2 BIT22 OCCUPANCY_BLOOD_W BIT23 OCCUPANCY_BLOOD_W2 BIT24 OCCUPANCY_BLOOD_0 BIT25 OCCUPANCY_BLOOD_02 BIT26 OCCUPANCY_SLIME BIT27 OCCUPANCY_SLIME2 BIT28 OCCUPANCY_BLOOD BIT29 OCCUPANCY_BLOOD2 BIT30 OCCUPANCY_DEBRIS5 BIT31 OCCUPANCY_SNOW BIT32