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Difference between revisions of "User:Granite26/Suggestions"
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This list is intended to serve as an overview for the various commonly discussed topics. | This list is intended to serve as an overview for the various commonly discussed topics. | ||
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== '''Top 20 Common Suggestions:''' == | == '''Top 20 Common Suggestions:''' == | ||
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'''[[User:Granite26/GunpowderSuggestion | Guns & Gunpowder]]''' ''(Cannons, Explosives, Muskets, Arquebuses, Pyrotechnics, Rockets, Fireworks, Explosions, Pistols, Rifles, Flamethrowers)'' | '''[[User:Granite26/GunpowderSuggestion | Guns & Gunpowder]]''' ''(Cannons, Explosives, Muskets, Arquebuses, Pyrotechnics, Rockets, Fireworks, Explosions, Pistols, Rifles, Flamethrowers)'' | ||
− | '''[[Magic & Sorcery]]''' ''(Alchemy, Ley Lines, Arcane etc)'' | + | '''[[User:Granite26/MagicSuggestion |Magic & Sorcery]]''' ''(Alchemy, Ley Lines, Arcane etc)'' |
− | '''[[Multiplayer]]''' (This is a relatively liberal list of keywords designed to be searched) | + | '''[[User:Granite26/MultiplayerSuggestion |Multiplayer]]''' (This is a relatively liberal list of keywords designed to be searched) |
− | '''[[Paper]]''' ''(Books, Writing, Literature, Stories)'' | + | '''[[User:Granite26/PaperSuggestion |Paper]]''' ''(Books, Writing, Literature, Stories)'' |
− | '''[[Sparring]]''' ''(Less Deadly, Training Weapons,Training Dummies, Group Training, Katas)'' | + | '''[[User:Granite26/SparringSuggestion |Sparring]]''' ''(Less Deadly, Training Weapons,Training Dummies, Group Training, Katas)'' |
− | '''[[Technology]]''' ''(Machines, Robots, Gollums, Mine Carts, Cranes, Steam Power, Electricity, Motors, Clockwork, Mechanism))'' | + | '''[[User:Granite26/TechnologySuggestion |Technology]]''' ''(Machines, Robots, Gollums, Mine Carts, Cranes, Steam Power, Electricity, Motors, Clockwork, Mechanism))'' |
− | '''[[Hauling]]''' ''(Improved Hauling, Pathfinding, Wheelbarrows, Carts)'' | + | '''[[User:Granite26/HaulingSuggestion |Hauling]]''' ''(Improved Hauling, Pathfinding, Wheelbarrows, Carts)'' |
− | '''[[Physics]]''' ''(Fire, Water, Flows, Fountains, Gravity, Radiation)'' | + | '''[[User:Granite26/PhysicsSuggestion |Physics]]''' ''(Fire, Water, Flows, Fountains, Gravity, Radiation)'' |
− | '''[[Mining]]''' ''(Minerals, Architecture, Supports)'' | + | '''[[User:Granite26/MiningSuggestion |Mining]]''' ''(Minerals, Architecture, Supports)'' |
− | '''[[Child Care & Education]]''' ''(Daycare, Nursery, Teachers, Training)'' | + | '''[[User:Granite26/ChildCareSuggestion |Child Care & Education]]''' ''(Daycare, Nursery, Teachers, Training)'' |
− | '''[[Programing]]''' ''(Algorithms, Pathfinding, Multithreading, Open Source, Code, API)'' | + | '''[[User:Granite26/ProgramingSuggestion |Programing]]''' ''(Algorithms, Pathfinding, Multithreading, Open Source, Code, API)'' |
---- | ---- | ||
− | '''Other Common Suggestions:''' | + | =='''Other Common Suggestions:'''== |
This is a list of the simple suggestions that come up frequently. While there are many good discussions about the implimentation details, the suggestion itself is relatively simple. ''It can be a little less formal, and should use the standard thread summaries described in gunpowder. If there are multiple threads with the same idea carrying significant content, favoritism should be avoided List the threads afterwards as numbers or single words)'' | This is a list of the simple suggestions that come up frequently. While there are many good discussions about the implimentation details, the suggestion itself is relatively simple. ''It can be a little less formal, and should use the standard thread summaries described in gunpowder. If there are multiple threads with the same idea carrying significant content, favoritism should be avoided List the threads afterwards as numbers or single words)'' | ||
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'''Retiring Fortresses''' [http://www.bay12games.com/forum/eternal_voting.php *] ''(Founding Cities, Resuming World Generation, Non-Lose End Conditions)'' The ability to retire a fortress as a succesful city. Discussed here : [http://www.bay12games.com/forum/index.php?board=5.0 1] [http://www.bay12games.com/forum/index.php?board=5.0 2] [http://www.bay12games.com/forum/index.php?board=5.0 3] (For example, I don't think there are any real discussions about retiring a fortress other than 'good idea') | '''Retiring Fortresses''' [http://www.bay12games.com/forum/eternal_voting.php *] ''(Founding Cities, Resuming World Generation, Non-Lose End Conditions)'' The ability to retire a fortress as a succesful city. Discussed here : [http://www.bay12games.com/forum/index.php?board=5.0 1] [http://www.bay12games.com/forum/index.php?board=5.0 2] [http://www.bay12games.com/forum/index.php?board=5.0 3] (For example, I don't think there are any real discussions about retiring a fortress other than 'good idea') | ||
− | '''Alarms''' ''( | + | '''Alarms''' ''(Sensors, tripwires, alerts)'' Alarms that pause the game and alert you or your characters [http://www.bay12games.com/forum/index.php?topic=31216.0 1] [http://www.bay12games.com/forum/index.php?board=5.0 2] [http://www.bay12games.com/forum/index.php?board=5.0 3] |
'''Requesting Immigrants''' ''(Keywords)'' The Ability the request specific immigrants from the mountainhome [http://www.bay12games.com/forum/index.php?topic=31216.0 1] [http://www.bay12games.com/forum/index.php?board=5.0 2] [http://www.bay12games.com/forum/index.php?board=5.0 3] (Another good example where you're for it or against it) | '''Requesting Immigrants''' ''(Keywords)'' The Ability the request specific immigrants from the mountainhome [http://www.bay12games.com/forum/index.php?topic=31216.0 1] [http://www.bay12games.com/forum/index.php?board=5.0 2] [http://www.bay12games.com/forum/index.php?board=5.0 3] (Another good example where you're for it or against it) | ||
'''Associating Skills with Attributes''' [http://www.bay12games.com/forum/eternal_voting.php *] ''(Keywords)'' Skills only raising attributes used with the skill | '''Associating Skills with Attributes''' [http://www.bay12games.com/forum/eternal_voting.php *] ''(Keywords)'' Skills only raising attributes used with the skill | ||
+ | |||
+ | '''Crossbreeding''' ''(Mules, Half elves, Centaurs)'' When a man falls in love with a random creature and they decide it's the right time for them... | ||
[http://www.bay12games.com/forum/eternal_voting.php *] - Means the suggestion is on the Eternal Suggestion Voting Page (Is there a way to jump-to there? Make sure the topic name is the first keyword, maybe?) | [http://www.bay12games.com/forum/eternal_voting.php *] - Means the suggestion is on the Eternal Suggestion Voting Page (Is there a way to jump-to there? Make sure the topic name is the first keyword, maybe?) | ||
+ | ==How to Search== | ||
+ | Short section of tips on how to find what you are looking for. | ||
+ | |||
+ | A: Spellcheck | ||
+ | |||
+ | B: Try 2-3 different phrasings | ||
+ | |||
+ | C: Try to generalize your suggestion. Crossbreed dwarves and fireimps may not have come up specifically, but crossbreeding has. | ||
---- | ---- | ||
+ | |||
+ | =='''Works in Progress'''== | ||
+ | ''Some parts of DF are currently stubs and will see a great deal of future work in order to make them fully functional'' | ||
+ | Ideally this would go on a little box on the right hand side of the screen and consist of short inarguable phrases. These are things that OF COURSE should go in, it's already planned and on the dev next screen, it's just in the game yet. The point here is to say 'this isn't done yet, and it's planned'. Not to stop people from talking about it, just to stop them from saying 'you know what would be great? If horses and carts really worked! Again, this should be short, about 7-20 entries. | ||
+ | |||
+ | Mounts | ||
+ | |||
+ | Multitile Creatures |
Latest revision as of 19:02, 2 March 2009
Common Suggestions List[edit]
This list is intended to serve as an overview for the various commonly discussed topics.
Top 20 Common Suggestions:[edit]
This is a non-scientific list of the top 20 most common suggestions. Before making a new suggestion involving one of these, you should read the existing thread summaries first.
Guns & Gunpowder (Cannons, Explosives, Muskets, Arquebuses, Pyrotechnics, Rockets, Fireworks, Explosions, Pistols, Rifles, Flamethrowers)
Magic & Sorcery (Alchemy, Ley Lines, Arcane etc)
Multiplayer (This is a relatively liberal list of keywords designed to be searched)
Paper (Books, Writing, Literature, Stories)
Sparring (Less Deadly, Training Weapons,Training Dummies, Group Training, Katas)
Technology (Machines, Robots, Gollums, Mine Carts, Cranes, Steam Power, Electricity, Motors, Clockwork, Mechanism))
Hauling (Improved Hauling, Pathfinding, Wheelbarrows, Carts)
Physics (Fire, Water, Flows, Fountains, Gravity, Radiation)
Mining (Minerals, Architecture, Supports)
Child Care & Education (Daycare, Nursery, Teachers, Training)
Programing (Algorithms, Pathfinding, Multithreading, Open Source, Code, API)
Other Common Suggestions:[edit]
This is a list of the simple suggestions that come up frequently. While there are many good discussions about the implimentation details, the suggestion itself is relatively simple. It can be a little less formal, and should use the standard thread summaries described in gunpowder. If there are multiple threads with the same idea carrying significant content, favoritism should be avoided List the threads afterwards as numbers or single words)
Retiring Fortresses * (Founding Cities, Resuming World Generation, Non-Lose End Conditions) The ability to retire a fortress as a succesful city. Discussed here : 1 2 3 (For example, I don't think there are any real discussions about retiring a fortress other than 'good idea')
Alarms (Sensors, tripwires, alerts) Alarms that pause the game and alert you or your characters 1 2 3
Requesting Immigrants (Keywords) The Ability the request specific immigrants from the mountainhome 1 2 3 (Another good example where you're for it or against it)
Associating Skills with Attributes * (Keywords) Skills only raising attributes used with the skill
Crossbreeding (Mules, Half elves, Centaurs) When a man falls in love with a random creature and they decide it's the right time for them...
* - Means the suggestion is on the Eternal Suggestion Voting Page (Is there a way to jump-to there? Make sure the topic name is the first keyword, maybe?)
How to Search[edit]
Short section of tips on how to find what you are looking for.
A: Spellcheck
B: Try 2-3 different phrasings
C: Try to generalize your suggestion. Crossbreed dwarves and fireimps may not have come up specifically, but crossbreeding has.
Works in Progress[edit]
Some parts of DF are currently stubs and will see a great deal of future work in order to make them fully functional Ideally this would go on a little box on the right hand side of the screen and consist of short inarguable phrases. These are things that OF COURSE should go in, it's already planned and on the dev next screen, it's just in the game yet. The point here is to say 'this isn't done yet, and it's planned'. Not to stop people from talking about it, just to stop them from saying 'you know what would be great? If horses and carts really worked! Again, this should be short, about 7-20 entries.
Mounts
Multitile Creatures