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Difference between revisions of "v0.31 Talk:Irrigation"
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I'm trying to follow the instructions for bucket irrigation, and I can't designate a pond either in the open space above the farm, or in the stone floor of the farm itself. The only place I seem to be able to designate a pond is over the brook, which makes no sense at all. Running 0.31.03. -[[User:Greycat|Greycat]] 21:04, 21 April 2010 (UTC) | I'm trying to follow the instructions for bucket irrigation, and I can't designate a pond either in the open space above the farm, or in the stone floor of the farm itself. The only place I seem to be able to designate a pond is over the brook, which makes no sense at all. Running 0.31.03. -[[User:Greycat|Greycat]] 21:04, 21 April 2010 (UTC) | ||
: Ah, I found the trick. I could only designate a one-tile pit/pond zone on the ramp leading down to the farm. I couldn't designate anything on the farm itself. After designating the pit/pond, you have to press [P] and [f] to toggle it from pit to pond. -[[User:Greycat|Greycat]] 14:22, 22 April 2010 (UTC) | : Ah, I found the trick. I could only designate a one-tile pit/pond zone on the ramp leading down to the farm. I couldn't designate anything on the farm itself. After designating the pit/pond, you have to press [P] and [f] to toggle it from pit to pond. -[[User:Greycat|Greycat]] 14:22, 22 April 2010 (UTC) | ||
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+ | == Exceptional rating == | ||
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+ | As this article contains quite a lot of information, I've added the appropriate category, and the tileset criterion does not currently appear to be a requirement for Exceptional quality, I have moved this article up from Fine. --[[User:FunkyWaltDogg|FunkyWaltDogg]] 14:59, 11 May 2010 (UTC) |
Revision as of 14:59, 11 May 2010
Just few notes:
- You can make farms in 1/7. There is no need to wait till it evaporates.
- River does not have to be above farm, it can be on same level. You just dig straight into it, with floodgate installed in the tunnel and lever pulled. RusAnon 20:26, 4 April 2010 (UTC)
Farms in deeper water
My farmers do not seem to be bothered by my farms being 2/7 deep in water (poor water control). Anyone else seen similar? --131.111.254.209 10:26, 11 April 2010 (UTC)
Dwarves can walk through 1/7 and 2/7 water covered tiles, but cannot work that actual tile, so no planting seeds or harvesting plants until the water evaporates. The plants aren't actually bothered by water depth, so they will mature despite being under water. --Darkstar 17:31, 10 May 2010 (UTC)
- Dwarves can create farms, plant, and harvest in 1/7 water. True in 40d and true in 2010.
—0x517A5D 20:10, 10 May 2010 (UTC)
Due to a bug
Can someone confirm if this is a bug? Otherwise, I'm assuming it's an intentional change and removing that comment.Studoku 02:30, 5 April 2010 (UTC)
- Yup. Baguhn confirmed it here: [1] --Dree12 01:25, 9 April 2010 (UTC)
- Toady's comment on this was much more vague - rewording it. --Old Ancient 05:36, 13 April 2010 (UTC)
Designating a pond
I'm trying to follow the instructions for bucket irrigation, and I can't designate a pond either in the open space above the farm, or in the stone floor of the farm itself. The only place I seem to be able to designate a pond is over the brook, which makes no sense at all. Running 0.31.03. -Greycat 21:04, 21 April 2010 (UTC)
- Ah, I found the trick. I could only designate a one-tile pit/pond zone on the ramp leading down to the farm. I couldn't designate anything on the farm itself. After designating the pit/pond, you have to press [P] and [f] to toggle it from pit to pond. -Greycat 14:22, 22 April 2010 (UTC)
Exceptional rating
As this article contains quite a lot of information, I've added the appropriate category, and the tileset criterion does not currently appear to be a requirement for Exceptional quality, I have moved this article up from Fine. --FunkyWaltDogg 14:59, 11 May 2010 (UTC)