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Difference between revisions of "v0.31:Power"
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{{L|Power}} is used to drive devices that perform tasks normally done by dwarves, such as {{L|pump}}ing {{L|water}} using a {{L|screw pump}} or {{L|mill}}ing certain types of {{L|food}} into {{L|flour}} at a {{L|millstone}}. Power is produced by {{L|windmill}}s and {{L|water wheel}}s. | {{L|Power}} is used to drive devices that perform tasks normally done by dwarves, such as {{L|pump}}ing {{L|water}} using a {{L|screw pump}} or {{L|mill}}ing certain types of {{L|food}} into {{L|flour}} at a {{L|millstone}}. Power is produced by {{L|windmill}}s and {{L|water wheel}}s. |
Revision as of 23:38, 6 July 2010
This article is about an older version of DF. |
Template:L is used to drive devices that perform tasks normally done by dwarves, such as Template:Ling Template:L using a Template:L or Template:Ling certain types of Template:L into Template:L at a Template:L. Power is produced by Template:Ls and Template:Ls.
Power requirements
- Template:L: (1) per tile (also counts for vertical)
- Template:L: (5)
- Template:L: (10)
- Template:L: (10)
Power transfer
Power can be transferred between devices using Template:L and Template:Ls. Gear assemblies take up a single tile and connect power to any device within the six orthogonally adjacent tiles (north, south, east, west, above, below). Gear assemblies are best used for moving power through right-angles. For example, they can be built as bases for windmills to move power out sideways along an axle.
Because of the high power use of gears assemblies (5), axles are more appropriate and convenient to build when transferring power across horizontal or vertical distances. An axle uses (1) power for every tile of power transfer. An axle 5 tiles long will use (5) power. Axles can be directly attached to windmills, waterwheels and screw pumps in order to provide power.
Devices that use power are also capable of transferring it. Adjacent screw pumps will transfer power between themselves. The only way to prevent this is to leave a tile gap between devices, or move them diagonally from each other.
Frozen Components
Machine components can freeze. This blocks the entire machinery. When you look at a component using 'q' you see if the component is 'frozen' or if it's "frozen elsewhere"