v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "40d:Forbid"
Jump to navigation
Jump to search
(merged a couple pages into this) |
|||
Line 12: | Line 12: | ||
* a crossbow bolt is fired and drops on the ground intact. | * a crossbow bolt is fired and drops on the ground intact. | ||
− | The opposite of forbid is | + | The opposite of forbid is claim, which removes the forbidden status of items. |
[[Category:Designations]] | [[Category:Designations]] |
Revision as of 20:55, 20 March 2008
Marks every item and building in the selected area as forbidden. Forbidden objects are completely ignored by dwarves and do not contribute to fortress value.
Uses for forbid include:
- Preventing dwarves from trying to retrieve items from an area controlled by hostile monsters
- Forcing dwarves to use specific materials, for example when satisfying a mandate or demand
- Preventing dwarves from moving items that are on fire
Items are automatically marked "Forbidden" when
- reclaiming a fortress.
- they have been dumped in a garbage zone.
- you begin a game in a town – all items in the town are initially forbidden.
- a crossbow bolt is fired and drops on the ground intact.
The opposite of forbid is claim, which removes the forbidden status of items.