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Difference between revisions of "v0.31:Deity"

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A '''deity''' is the object of worship chosen by a creature. Deities are randomly generated during [[DF2010:World generation|worldgen]], with the objects/creatures/concepts/etc. they are associated with. {{L|Dwarves}} worship multiple deities, most of which are often depicted as a dwarf, though on occasion they may worship a deity that is depicted as an {{L|animal}} or {{L|vermin}}. Worship and deities differ among races; {{L|Human}}s and {{L|Goblin}}s also worship multiple deities, sometimes dwarven deities. {{L|Elves}} do not worship a deity, but believe in a single force that permeates the forests.
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A '''deity''' is the object of worship chosen by a creature. Deities are randomly generated during [[DF2010:World generation|worldgen]], with the objects, creatures, concepts, etc. they are associated with. {{L|Dwarves}} worship multiple deities, most of which are often depicted as a dwarf, though on occasion they may worship a deity that is depicted as an {{L|animal}} or {{L|vermin}}. Worship and deities differ among races; {{L|Human}}s and {{L|Goblin}}s also worship multiple deities, sometimes dwarven deities. {{L|Elves}} do not worship a deity, but believe in a single force that permeates the forests.
  
 
==Fortress Mode==
 
==Fortress Mode==
Each dwarf and many other creatures have a deity listed among their {{L|relationship}}s. {{L|Fortress mode}} does not currently include priests or temples, but does include {{L|idol}}s that may be representations of dwarven deities.
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Each dwarf and many other creatures have one or more deities listed among their {{L|relationship}}s. In the case of your dwarves, you can see the degree of belief they profess ("faithful worshipper", "casual worshipper", etc.). {{L|Fortress mode}} does not currently include priests or temples, but does include {{L|idol}}s, that may be representations of dwarven deities.
  
 
==Adventurer Mode==
 
==Adventurer Mode==
In {{L|Adventurer mode}}, Human and Goblin towns include {{L|temple}}s inhabited by {{L|Priest}}s that may be dedicated to a deity. If the conversation option 'Service' is used with any Priest, the deity will be added as an object of worship to the character's record,, and it becomes possible to speak to the deity from any location, though the deity will not respond.
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In {{L|Adventurer mode}}, Human and Goblin towns include {{L|temple}}s inhabited by {{L|Priest}}s that may be dedicated to a deity. If the conversation option 'Service' is used with any Priest, the deity will be added as an object of worship to the character's record, and it becomes possible to speak to the deity from any location, though the deity will not respond.
  
 
[[Category:DF2010:Adventurer mode]]
 
[[Category:DF2010:Adventurer mode]]
 
[[Category:DF2010:Fortress mode]]
 
[[Category:DF2010:Fortress mode]]

Revision as of 13:16, 11 January 2011

This article is about an older version of DF.

A deity is the object of worship chosen by a creature. Deities are randomly generated during worldgen, with the objects, creatures, concepts, etc. they are associated with. Template:L worship multiple deities, most of which are often depicted as a dwarf, though on occasion they may worship a deity that is depicted as an Template:L or Template:L. Worship and deities differ among races; Template:Ls and Template:Ls also worship multiple deities, sometimes dwarven deities. Template:L do not worship a deity, but believe in a single force that permeates the forests.

Fortress Mode

Each dwarf and many other creatures have one or more deities listed among their Template:Ls. In the case of your dwarves, you can see the degree of belief they profess ("faithful worshipper", "casual worshipper", etc.). Template:L does not currently include priests or temples, but does include Template:Ls, that may be representations of dwarven deities.

Adventurer Mode

In Template:L, Human and Goblin towns include Template:Ls inhabited by Template:Ls that may be dedicated to a deity. If the conversation option 'Service' is used with any Priest, the deity will be added as an object of worship to the character's record, and it becomes possible to speak to the deity from any location, though the deity will not respond.