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Difference between revisions of "v0.34:Liaison"

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(add note on buggy behavior)
(redirect to Outpost liaison; content merged to Outpost liaison and Diplomat)
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{{quality|Fine|00:44, 12 October 2010 (UTC)}}{{av}}
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#REDIRECT [[cv:Outpost liaison]]
 
 
[[Liaison]]s may be sent by other civilizations to speak to your [[noble]] dwarves (and they ''will'' speak to those dwarves, even if they have to wait at their bedside in the hospital for months). Liasons generally appear on the map edge around the time that civilization's [[caravan]] would arrive. Meeting with a liaison allows you to discuss various diplomatic matters.
 
 
 
In the event that your leader is unable to perform the "conduct meeting" task for approximately six months, or if your leader is replaced, killed or taken by a [[strange mood]], the liaison may decide to leave your fortress [[stymied|"unhappy"]]. Curiously, this will '''not''' occur if the diplomat is physically prevented from attending the "conduct meeting" task. You can currently lock a diplomat in a room and he will wait years to attend the meeting your noble is constantly conducting (and all subsequent diplomats appear to wait in line for the first to finish); this behavior is presumably a bug.
 
 
 
An unhappy liaison will naturally prevent you from creating trade agreements and ending hostilities, however it is not currently known what other effects this has on relations with that civilization. Whether the liaison successfully met with your leader or just gave up, a liaison who has decided to leave but is prevented from reaching the map edge will eventually go [[insane]].
 
 
 
If a liaison is killed (or permanently detained), a new liaison will arrive the following year. The death of a liaison will, however, strain relations with the represented civilization, and might result in a [[siege]].
 
 
 
==Dwarven==
 
 
 
''"Our fortunes rise and fall together."''
 
 
 
 
 
The Dwarven liaison will seek to draw up a trade agreement: you'll be asked to indicate your demand for all the different kinds of goods; this will cause prices to be quoted, and will strongly influence the contents of next year's caravan.  In return, the liaison will indicate the prices that will be paid for goods the dwarven civilization particularly desires (you are not obligated to trade any of those items). If you have satisfied the requirements for becoming a barony, the liaison will also grant you the opportunity to appoint a [[baron]]; upon satisfying the requirements for becoming a county or duchy, the liaison will also promote your baron to a [[count]] or [[duke]]. Note that these appointments/promotions only occur if the liaison leaves the map alive. 
 
 
 
Dwarven liaisons will no longer arrive once the [[monarch]] moves to your fortress.
 
 
 
==Humans==
 
 
 
''"Greetings, noble dwarf. There is much to discuss."''
 
 
 
 
 
The [[Human]] liaison may offer to end hostilities with a peace accord. Other than that, the Human liaison generally turns right around and heads back to the map edge.
 
 
 
Note that all [[trap]]s "seen" by the Human liaison will be ineffective against subsequent Human attackers.
 
 
 
==Elves==
 
 
 
''"Greetings from the woodlands. We have much to discuss."''
 
 
 
 
 
The [[Elves|Elven]] liaison will not currently appear due to a bug{{bug|0003295}}. The Elven liaison would normally negotiate a tree-cutting quota, and threaten Elvish retaliation if your dwarves exceed the limit.
 

Revision as of 00:36, 19 December 2012

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