v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.34 Talk:Giant thrips"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (re)
(→‎Resizing problem: new section)
Line 3: Line 3:
 
::Yeah, I understand that. I'm just wondering ''why'' Toady set that as the resize number.--[[User:Zzedar|Zzedar]] ([[User talk:Zzedar|talk]]) 15:02, 13 April 2013 (UTC)
 
::Yeah, I understand that. I'm just wondering ''why'' Toady set that as the resize number.--[[User:Zzedar|Zzedar]] ([[User talk:Zzedar|talk]]) 15:02, 13 April 2013 (UTC)
 
:::No idea. It could just be a typo, or it could be intentional. I don't think the 7 would really make a difference, though. --{{User:Lethosor/sig}} 17:11, 13 April 2013 (UTC)
 
:::No idea. It could just be a typo, or it could be intentional. I don't think the 7 would really make a difference, though. --{{User:Lethosor/sig}} 17:11, 13 April 2013 (UTC)
 +
 +
== Resizing problem ==
 +
 +
There's something weird going on here with the size of these guys that I don't understand. The calculations in the infobox and by hand indicate that it should have a size of 200,007. And I can't find any error in those calculations. However, in the actual game, they are in fact ''ten times'' that size (if you don't believe this, try setting a pressure plate's weight trigger and then having one of these guys walk over it). I suspect there's something screwy going on here with the way vermin sizes are calculated; I'll have to check if other giant versions of vermin have similar weirdness.--[[User:Zzedar|Zzedar]] ([[User talk:Zzedar|talk]]) 03:37, 27 April 2013 (UTC)

Revision as of 03:37, 27 April 2013

I wonder what the 7 is for in the resize. Do the extra seven cubic centimeters really matter? --Zzedar (talk) 03:44, 13 April 2013 (UTC)

They probably don't "matter" in-game, but a number like that is pretty uncommon. CHANGE_BODY_SIZE_PERC is the relevant tag in the raws, which happens to be 20000700 in this case. --Lethosor (talk) 12:41, 13 April 2013 (UTC)
Yeah, I understand that. I'm just wondering why Toady set that as the resize number.--Zzedar (talk) 15:02, 13 April 2013 (UTC)
No idea. It could just be a typo, or it could be intentional. I don't think the 7 would really make a difference, though. --Lethosor (talk) 17:11, 13 April 2013 (UTC)

Resizing problem

There's something weird going on here with the size of these guys that I don't understand. The calculations in the infobox and by hand indicate that it should have a size of 200,007. And I can't find any error in those calculations. However, in the actual game, they are in fact ten times that size (if you don't believe this, try setting a pressure plate's weight trigger and then having one of these guys walk over it). I suspect there's something screwy going on here with the way vermin sizes are calculated; I'll have to check if other giant versions of vermin have similar weirdness.--Zzedar (talk) 03:37, 27 April 2013 (UTC)