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Difference between revisions of "v0.34:Water depth"
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Water (or magma) can be one of eight different depths. You can find out how deep water is by examining it with the loo{{k|k}} command, or by editing your [[d_init.txt]] file to display water as coloured numbers by changing the SHOW_FLOW_AMOUNTS value to YES. | Water (or magma) can be one of eight different depths. You can find out how deep water is by examining it with the loo{{k|k}} command, or by editing your [[d_init.txt]] file to display water as coloured numbers by changing the SHOW_FLOW_AMOUNTS value to YES. | ||
− | Water depth ranges from 0-7, where 0 is no water. The following is a qualitative description of how deep the water is relative to a dwarf: | + | Water depth ranges from 0-7, where 0 is no water and 7 is maximum depth. Note that water depth is 'per z-index'; that is, if a tile is at depth 7/7, it means that the water 'on that level' is at maximum depth. Three tiles adjacent to one another on the z-index that were full of water could therefore be seen as having 21 levels of depth. |
+ | |||
+ | The following is a qualitative description of how deep the water is relative to a dwarf: | ||
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Revision as of 09:29, 5 May 2013
This article is about an older version of DF. |
Water (or magma) can be one of eight different depths. You can find out how deep water is by examining it with the look command, or by editing your d_init.txt file to display water as coloured numbers by changing the SHOW_FLOW_AMOUNTS value to YES.
Water depth ranges from 0-7, where 0 is no water and 7 is maximum depth. Note that water depth is 'per z-index'; that is, if a tile is at depth 7/7, it means that the water 'on that level' is at maximum depth. Three tiles adjacent to one another on the z-index that were full of water could therefore be seen as having 21 levels of depth.
The following is a qualitative description of how deep the water is relative to a dwarf:
Depth | Description |
---|---|
0 | Not a true value (that is, you will never see it displayed) - there is no water on this tile. |
1 | A puddle. This is the maximum depth dwarves will build on. Water may evaporate. |
2 | Knee deep. |
3 | Waist deep. |
4 | Dangerous terrain. Movement trains swimming. |
5 | Head height. Dwarves are now swimming (or drowning, as the case may be). |
6 | Over a dwarf's head. |
7 | Risk of drowning. Can have water on floorless tile above. |