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Difference between revisions of "Smell"
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− | '''Smell''' is one of the characteristics of a creature. Each creature type has a distinct smell and an [[Creature_token#ODOR_LEVEL|odor level], which defines how much these creatures, well, smell. An odor level of zero means that creature doesn't smell at all. In order to check whether a second creature can detect a creature's smell, its odor level is compared to the former's sense of smell as defined by the [[Creature_token#SMELL_TRIGGER|smell trigger]] parameter. If the odor level is lower than the trigger, the first creature can't be smelled by the second one. The default smell trigger is 50; notably, humans are at 90 as a way to show their lower-than-average sense of smell. A creature at 10000 has no sense of smell whatsoever. | + | '''Smell''' is one of the characteristics of a creature. Each creature type has a distinct smell and an [[Creature_token#ODOR_LEVEL|odor level]], which defines how much these creatures, well, smell. An odor level of zero means that creature doesn't smell at all. In order to check whether a second creature can detect a creature's smell, its odor level is compared to the former's sense of smell as defined by the [[Creature_token#SMELL_TRIGGER|smell trigger]] parameter. If the odor level is lower than the trigger, the first creature can't be smelled by the second one. The default smell trigger is 50; notably, humans are at 90 as a way to show their lower-than-average sense of smell. A creature at 10000 has no sense of smell whatsoever. |
Each creature's smell is represented by a specific string (for instance, dogs smell like 'wet dog hair'). Notably, all undead smell like death. | Each creature's smell is represented by a specific string (for instance, dogs smell like 'wet dog hair'). Notably, all undead smell like death. |
Revision as of 11:57, 9 December 2015
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Smell is one of the characteristics of a creature. Each creature type has a distinct smell and an odor level, which defines how much these creatures, well, smell. An odor level of zero means that creature doesn't smell at all. In order to check whether a second creature can detect a creature's smell, its odor level is compared to the former's sense of smell as defined by the smell trigger parameter. If the odor level is lower than the trigger, the first creature can't be smelled by the second one. The default smell trigger is 50; notably, humans are at 90 as a way to show their lower-than-average sense of smell. A creature at 10000 has no sense of smell whatsoever.
Each creature's smell is represented by a specific string (for instance, dogs smell like 'wet dog hair'). Notably, all undead smell like death.