- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "Dwarf Fortress Wiki:Sandbox"
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I'm just editing this because I want to be able to edit my user page and introduce myself, as suggested by the kind robot who helped me make my account. | I'm just editing this because I want to be able to edit my user page and introduce myself, as suggested by the kind robot who helped me make my account. | ||
− | <pre style="white-space: pre-wrap">test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test</pre> | + | <pre style="white-space: pre-wrap">test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test</pre> |
<pre>test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test</pre> | <pre>test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test</pre> | ||
Revision as of 11:37, 2 August 2017
Welcome to this Sandbox page, which allows you to carry out experiments. To edit, click here or the Edit tab above, make your changes, and click the Save page button when finished. Content will not stay permanently; this page may be cleaned and/or overwritten by other testing users.
Please do not place copyrighted, offensive, or libelous content in the sandboxes. For a sandbox of your own, create a user subpage. |
Hello
Hello, this is a test. LINK
- This is also a test.
*As is this.
Skyrim will be unable to survive as an independent faction without the help of the empire.
I'm just editing this because I want to be able to edit my user page and introduce myself, as suggested by the kind robot who helped me make my account.
test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test
test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test
not found
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Cannot be tamed
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Adult at: | Birth |
Max age: | Immortal |
Cannot be butchered | |
This article is in the DF wiki namespace. |
- Creature description not found!
Ettins are a species of massive, two-headed semi-megabeasts. They inhabit caves and may attack your fortress once it reaches a certain amount of wealth.
Rampaging ettins will destroy buildings and tear through unskilled dwarves with impunity thanks to their great strength. The most notable characteristic of the ettin, compared to a giant or cyclops, is the fact they have two heads, meaning more than one decapitation is required to dispose of them. Additionally, ettins are immune to stunning and will usually continue to fight even if they lose one of their heads, though they aren't immune to pain and can be slowed by it. Treat an ettin as if it were a stronger cyclops and prepare yourself accordingly.
Despite their huge size, ettins can be easily captured in any cage trap. Since they are intelligent, dwarves will not attempt to eat or make products out of them, limiting their use to live training or to serve as decoration for one of your rooms.
Beware of ettins and other semi-megabeasts who have managed to substantially increase their skills, which, by the way, is something no megabeast is able to do.
Some dwarves like ettins for their arguing heads.
This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable. |
Ettins also seem to have an affinity for clothing-based weaponry, as was documented by a certain bearded bastard dwarf as he saw an Ettin with a pair of trousers bashing in the heads of a few dwarves. It led to some dwarven blacksmiths and clothesdwarves questioning the head-splattering efficiency of pants in combat and their popularity among beasts.
It is well known that ettins have difficulty reaching any kind of consensus. There are rumors of a three-headed ettin, that took so long to decide whether or not to kill its prey that said prey could easily escape.