v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Kobold language"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (Interwiki link)
(Distinguishing from COBOL. I'm a comedic genius.)
Line 1: Line 1:
 +
{{distinguish|l1 = COBOL|wikipedia: COBOL}}
 +
 
The '''Kobold language''' is one of the [[language]]s the player will come across. This language is used in-game for the names, groups, and civilizations of [[kobold]]s.
 
The '''Kobold language''' is one of the [[language]]s the player will come across. This language is used in-game for the names, groups, and civilizations of [[kobold]]s.
  

Revision as of 19:29, 15 December 2018

Not to be confused with COBOL.

The Kobold language is one of the languages the player will come across. This language is used in-game for the names, groups, and civilizations of kobolds.

Kobold is governed by different rules than the four main languages. Kobolds have the UTTERANCES creature token, which means their language has no pre-defined vocabulary. Instead, the language consists entirely of proper names built by hard-coded rules, which are detailed below.

Kobold-language words do not actually have a proper English translation; however, Kobold-language objects and individual kobolds will maintain the same name over time.

Alphabet and Graphemics

The letters of the Kobold alphabet are:

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Majuscule forms (also called uppercase or capital letters)
A B C D E F G H I J K L M N O P R S T U Y
Minuscule forms (also called lowercase or small letters)
a b c d e f g h i j k l m n o p r s t u y

Of these 21 letters, six (A, E, I, O, U, and Y) represent vowels, while the other fifteen represent consonants.

Peculiarities:

  • The letter h only appears in the digraphs ch and sh.
  • The letter n only appears in the digraphs ng, nk, and sn.
  • The letter y only appears in the digraph ay.

The letters Q, V, W, X, and Z of the ISO basic Latin alphabet do not occur in the Kobold alphabet.

Letter Frequency

Based on a sample of 120 kobold names, the approximate letter frequencies can be established:

Letter Frequency
a 7.8%
b 4.7%
c 0.9%
d 3.6%
e 4.2%
f 2.4%
g 4.3%
h 3.6%
i 8.6%
j 1.5%
k 2.9%
l 10.8%
m 1.9%
n 2.7%
o 4.9%
p 1.3%
r 8.1%
s 11.4%
t 3.6%
u 9%
y 1.9%

Phonotactics

The Kobold language has 16 distinguishable consonant phonemes, forming the phonological consonant inventory:

Labial Dental Alveolar Post-alveolar Velar
Nasal m [m] n [n*]
Plosive p [p], b [b] t [t], d [d] k [k], g [g]
Affricate ch [t͡ʃ], j [d͡ʒ]
Fricative f [f] th [θ] s [s] sh [ʃ]
Approximant r [r]
Lateral l [l]

*The phoneme represented by n likely has the allophone [ŋ] before g and k.

Syllables

Kobold has three kinds of syllables, primary, secondary, and final. Every word is composed of one or two primary syllables, zero to three secondary syllables, and one final syllable. Words must begin with a primary syllable, end with a final syllable, the penultimate syllable must be a primary syllable, and all others must be secondary syllables. Therefore, the following structures are allowed:

No. of syllables Structure
2 syllables 1-F
3 syllables 1-1-F
4 syllables 1-2-1-F
5 syllables 1-2-2-1-F
6 syllables 1-2-2-2-1-F

Primary Syllables

Every primary syllable is of the syllable structure C1(C2)V. C1 is mandatory, and can be one of many consonants; C2 is an optional approximant, which can be either r or l; and V is a vowel.

  • The allowed consonants for C1 are: b, ch, d, f, g, j, k, l, p, s, sh, st, t, and th.
  • The allowed consonants for C2 are: r, l, or nothing.
    • Exception: The consonant cluster ll is forbidden.
  • The allowed vowels for V are: a, ay, ee, i, o, and u.
    • Exception: The digraph vowels ay and ee can only be present in the penultimate syllable of a word (if this is also the initial syllable, it is still allowed).

Secondary Syllables

Every secondary syllable is of the simple form CV. C is one of a handful of consonants, and V is a vowel.

  • The allowed consonants for C are: b, d, f, g, k, and l.
  • The allowed vowels for V are: a, i, o, and u.

Final Syllables

Every final syllable is of the structure (C1)C2R. C1 is optional, and can be r, l, n, or m, though their allowed usage is limited; C2 is mandatory, and can be one of several consonants; R is a rime that is limited to one of the four endings -er, -in, -is, or -us.

  • The allowed consonants for C1 are: r, l, m, and n.
    • r is only allowed before b and sn.
    • l is only allowed before b, d, g, and m.
    • n is only allowed before g and k.
    • m is only allowed before b.
  • The allowed consonants for C2 are: b, d, g, k, m, l, r, and sn.
  • The allowed rimes for R are: er, in, is, and us.

Note that the consonant C1 is likely not meant to actually begin the final syllable, but rather to be appended to the penultimate syllable. For example, the kobold name Krudulugrilgus would be enunciated as Kru-du-lu-gril-gus, not Kru-du-lu-gri-lgus.

Vocabulary

As mentioned above, Kobold has no set vocabulary, being formed entirely of procedurally generated proper names. The shortest possible words would be 5 letters and 2 syllables, like jomus. While nothing known about the rules of the language limits the length of a word, the longest observed word so far is the personal name Stradabachreelbus at 17 letters and 6 syllables.

Races
Divine · Dwarven · Elvish · Goblin · Human · Kobold
Modding
Text Sets