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Difference between revisions of "DF2014 Talk:Maximizing framerate"

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(→‎Flying creatures: new section)
(Truth)
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Things that can fly seem to produce significantly more lag that things that can't. I've had fortresses where the game would freeze every time a flock of birds was on the map, necessitating the use of the fpause and exterminate dfhack commands, whereas flightless wildlife didn't affect gameplay noticeably.
 
Things that can fly seem to produce significantly more lag that things that can't. I've had fortresses where the game would freeze every time a flock of birds was on the map, necessitating the use of the fpause and exterminate dfhack commands, whereas flightless wildlife didn't affect gameplay noticeably.
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== Retarded ==
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Jesus, what a retarded game if it forces to do things like that.

Revision as of 07:27, 17 December 2022

Merge with FPS

I agree on merge into the Frames_per_second page, using this one to redirect. We should also put a short "for information on how to improve the framerate, see here" on this page: Technical_tricks#Settings_-_init.txt. CLA (talk) 13:07, 4 February 2016 (UTC)

  • Disagree. This article is already plenty long without an explanation of what frames_per_second means in Dwarf Fortress. The current arrangement seems like a reasonable division of info.--Loci (talk) 22:31, 29 May 2016 (UTC)

Flying creatures

Things that can fly seem to produce significantly more lag that things that can't. I've had fortresses where the game would freeze every time a flock of birds was on the map, necessitating the use of the fpause and exterminate dfhack commands, whereas flightless wildlife didn't affect gameplay noticeably.

Retarded

Jesus, what a retarded game if it forces to do things like that.