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Difference between revisions of "Plump helmet"
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Revision as of 03:49, 20 December 2022
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Urist likes plump helmets for their rounded tops. | ||||||||||||||||||||||||||||||||||||
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Seed | ||||||||||||||||||||||||||||||||||||
· Plump helmet spawn | ||||||||||||||||||||||||||||||||||||
Graphic | ||||||||||||||||||||||||||||||||||||
No graphic | ||||||||||||||||||||||||||||||||||||
Seasons | ||||||||||||||||||||||||||||||||||||
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Biome | ||||||||||||||||||||||||||||||||||||
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Products | ||||||||||||||||||||||||||||||||||||
Alcohol | Dwarven wine | |||||||||||||||||||||||||||||||||||
Plant Properties | ||||||||||||||||||||||||||||||||||||
Edible | Yes | |||||||||||||||||||||||||||||||||||
Cookable | Yes | |||||||||||||||||||||||||||||||||||
Seed Properties | ||||||||||||||||||||||||||||||||||||
Edible | No | |||||||||||||||||||||||||||||||||||
Cookable | Yes | |||||||||||||||||||||||||||||||||||
Uses | ||||||||||||||||||||||||||||||||||||
v51.11 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Plump helmets are the most basic, resilient, and versatile of the six underground plants for dwarves to grow. They are one of the fastest growing plants and can be cooked, brewed into dwarven wine, and even eaten raw. They require an underground farm plot, which requires soil or muddy ground. They are the only plant food-item that can be purchased at embark.
Keep in mind that cooking plants destroys their seeds, or in this case their "spawn". Both eating a plant raw and brewing it will leave plump helmet spawn behind, which can then be transferred to a seed bag, then planted and used to grow more. New players should definitely farm this crop because it grows relatively quickly, can be planted in any season, may be used to make alcohol, or eaten raw if need be.
If you grow nothing but plump helmets over a large area, your fort may start drowning in plump helmets, a truly terrible condition wherein barrels upon barrels are needed to hold back the waves of purple mushrooms. There are two ways to combat this - firstly, start cooking them into meals, the fancier the better. These produce no spawn, and thus put a dent in the population. This will also level up a cook and produce happy thoughts in your dwarves. Secondly, rotate your crops to include such things as pig tail (to bootstrap a textile industry) or cave wheat (to provide some variety in the diet).
Plump helmet men are humanoid, intelligent versions of these plants.
Some dwarves like plump helmets for their rounded tops.
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