- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "Iron"
m |
m |
||
Line 28: | Line 28: | ||
* [[Specific heat]] 450 | * [[Specific heat]] 450 | ||
}}{{av}} | }}{{av}} | ||
− | '''Iron''' is an important resource for a fortress, as an often-plentiful [[metal]] that can be used to make just about anything necessary, from weapons to [[furniture]] to [[trade good|trade goods]]. Iron is also a necessary ingredient in the production of [[steel]], the best non-spoiler metal in the game for [[weapon]]s and [[armor]]. If you are unable to produce enough steel in your fort, then the next best metal for military purposes is iron. | + | '''Iron''' is an important resource for a fortress, as an often-plentiful [[metal]] that can be used to make just about anything necessary, from weapons to [[furniture]] to [[trade good|trade goods]]. Iron is also a necessary ingredient in the production of [[steel]], the best non-spoiler metal in the game for [[weapon]]s and [[armor]]. If you are unable to produce enough steel in your fort, then the next-best metal for military purposes is iron. |
− | There are three ores containing iron: [[ | + | There are three ores containing iron: [[hematite]], [[magnetite]], and [[limonite]]. [[Hematite]] and [[Magnetite]] can be found in all stone layers, while [[Limonite]] is found only in [[sedimentary]] layers as veins. |
Note that iron does not rust (though it may in future versions), so there's no harm in leaving iron objects out in the rain or submerging them in [[water]]. | Note that iron does not rust (though it may in future versions), so there's no harm in leaving iron objects out in the rain or submerging them in [[water]]. |
Revision as of 09:54, 24 April 2024
| ||||||||||||||||||||||||||||||||||||
Uses | ||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||||||||||||||
Graphic | ||||||||||||||||||||||||||||||||||||
No graphic. | ||||||||||||||||||||||||||||||||||||
Ore | ||||||||||||||||||||||||||||||||||||
Properties | ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Iron is an important resource for a fortress, as an often-plentiful metal that can be used to make just about anything necessary, from weapons to furniture to trade goods. Iron is also a necessary ingredient in the production of steel, the best non-spoiler metal in the game for weapons and armor. If you are unable to produce enough steel in your fort, then the next-best metal for military purposes is iron.
There are three ores containing iron: hematite, magnetite, and limonite. Hematite and Magnetite can be found in all stone layers, while Limonite is found only in sedimentary layers as veins.
Note that iron does not rust (though it may in future versions), so there's no harm in leaving iron objects out in the rain or submerging them in water.
Uses
- Melee weapons. Mostly useful for edged weapons. Good for bolts as well. You can also make crossbows out of iron but there are better metals.
- Armor. It's pretty good, though not the best.
- Construction, if you are so inclined.
- Good quality furniture. It is quite heavy, however.
- Magma-safe mechanisms, though there are plenty of magma-safe stones that would work just as well, if you can get your hands on them.
- Anvils, which can only be made from iron or steel.
Production
Iron comes from three ores: hematite (most common), magnetite (appears in large clusters), and limonite (least dense).
Any of these iron ores can be smelted at a smelter to produce four iron bars. If you have a standard smelter, a bar of fuel will be necessary; magma smelters require no fuel to operate.
Iron will also be available through goblinite, as well as the dwarven and human caravans.
Alloys
Iron may be combined with other materials at a smelter, mostly for the production of steel
Note that fuel is used as a reactant: even magma smelters need fuel for these reactions. A standard smelter will require two bars of fuel, one as a reactant and one to operate the furnace. This conforms with the process of carbonization of iron and pig iron in ferrous metallurgy in real life.
"Iron" in other Languages
|
Dwarfoloid picked out a lot of the material numbers here to replace my placeholders.
Colors added by Bohandas.
[INORGANIC:IRON]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:iron]
[STATE_NAME_ADJ:LIQUID:molten iron]
[STATE_NAME_ADJ:GAS:boiling iron]
[DISPLAY_COLOR:0:7:1]
[BUILD_COLOR:0:7:1]
[MATERIAL_VALUE:10]
[SPEC_HEAT:450]
[MELTING_POINT:12768]
[BOILING_POINT:15150]
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[SOLID_DENSITY:7850]
[LIQUID_DENSITY:6980]
[MOLAR_MASS:55845]
[IMPACT_YIELD:542500] Was 1080000, but just using 3.5x tensile multiples for everything until better numbers are available, which might not be likely
[IMPACT_FRACTURE:1085000]
[IMPACT_STRAIN_AT_YIELD:319]
[COMPRESSIVE_YIELD:542500]
[COMPRESSIVE_FRACTURE:1085000]
[COMPRESSIVE_STRAIN_AT_YIELD:319] bulk modulus 170 GPa
[TENSILE_YIELD:155000]
[TENSILE_FRACTURE:310000]
[TENSILE_STRAIN_AT_YIELD:73] young's modulus 211 GPa
[TORSION_YIELD:155000]
[TORSION_FRACTURE:310000]
[TORSION_STRAIN_AT_YIELD:189]
[SHEAR_YIELD:155000]
[SHEAR_FRACTURE:310000]
[SHEAR_STRAIN_AT_YIELD:189] shear modulus 82 GPa
[BENDING_YIELD:155000]
[BENDING_FRACTURE:310000]
[BENDING_STRAIN_AT_YIELD:73]
[MAX_EDGE:10000]
[STATE_COLOR:ALL_SOLID:GRAY] |
Base | |
---|---|
Alloys |
Billon • Bismuth bronze • Black bronze • Brass • Bronze • Electrum • Fine pewter • Lay pewter • Nickel silver • Pig iron • Rose gold • Steel • Sterling silver • Trifle pewter |
Special |