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Difference between revisions of "Kobold language"
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{{distinguish|l1 = the terrible programming language|wikipedia: COBOL}} | {{distinguish|l1 = the terrible programming language|wikipedia: COBOL}} | ||
− | The '''Kobold language''' is one of the [[language]]s the player will come across. This language is used in-game for the names, groups, and civilizations of [[kobold]]s. | + | The '''Kobold language''' is one of the five [[language]]s the player will come across. This language is used in-game for the names, groups, and civilizations of [[kobold]]s. |
Kobold is governed by rules different from the four main languages. Kobolds have the [[DF2014:Creature_token#UTTERANCES|UTTERANCES]] creature token, which means their language has no pre-defined vocabulary. Instead, the language consists entirely of proper names built by hard-coded rules, which are detailed below. | Kobold is governed by rules different from the four main languages. Kobolds have the [[DF2014:Creature_token#UTTERANCES|UTTERANCES]] creature token, which means their language has no pre-defined vocabulary. Instead, the language consists entirely of proper names built by hard-coded rules, which are detailed below. | ||
− | Kobold-language words do not actually have a proper English translation '' | + | Kobold-language words do not actually have a proper English translation (''due to not quite being based on any particular language - see [[Kobold_language#Inspiration|Inspiration]]'') ; however, Kobold-language objects and individual kobolds will maintain the same name over time. |
==Alphabet and Graphemics== | ==Alphabet and Graphemics== |
Revision as of 22:37, 14 July 2024
This article was migrated from DF2014:Kobold language and may be inaccurate for the current version of DF (v50.14). See this page for more information. |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
The Kobold language is one of the five languages the player will come across. This language is used in-game for the names, groups, and civilizations of kobolds.
Kobold is governed by rules different from the four main languages. Kobolds have the UTTERANCES creature token, which means their language has no pre-defined vocabulary. Instead, the language consists entirely of proper names built by hard-coded rules, which are detailed below.
Kobold-language words do not actually have a proper English translation (due to not quite being based on any particular language - see Inspiration) ; however, Kobold-language objects and individual kobolds will maintain the same name over time.
Alphabet and Graphemics
The letters of the Kobold alphabet are:
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | |||||||||||||
Majuscule forms (also called uppercase or capital letters) | |||||||||||||||||||||||||||||||||
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | R | S | T | U | Y | |||||||||||||
Minuscule forms (also called lowercase or small letters) | |||||||||||||||||||||||||||||||||
a | b | c | d | e | f | g | h | i | j | k | l | m | n | o | p | r | s | t | u | y |
Of these 21 letters, six (A, E, I, O, U, and Y) represent vowels, while the other fifteen represent consonants.
Peculiarities:
- The letter h only appears in the digraphs sh, th, and ch.
- The letter n only appears in the digraphs ng, nk, and in, and the trigraph rsn.
- The letter y only appears in the digraph ay.
The letters Q, V, W, X, and Z of the ISO basic Latin alphabet do not occur in the Kobold alphabet.
Letter Frequency
Based on a sample of 120 kobold names, the approximate letter frequencies can be established:
Letter | Frequency |
---|---|
a | 7.8% |
b | 4.7% |
c | 0.9% |
d | 3.6% |
e | 4.2% |
f | 2.4% |
g | 4.3% |
h | 3.6% |
i | 8.6% |
j | 1.5% |
k | 2.9% |
l | 10.8% |
m | 1.9% |
n | 2.7% |
o | 4.9% |
p | 1.3% |
r | 8.1% |
s | 11.4% |
t | 3.6% |
u | 9% |
y | 1.9% |
Phonotactics
The Kobold language has 16 distinguishable consonant phonemes, forming the phonological consonant inventory:
Labial | Dental | Alveolar | Post-alveolar | Velar | |
---|---|---|---|---|---|
Nasal | m [m] | n [n*] | |||
Plosive | p [p], b [b] | t [t], d [d] | k [k], g [g] | ||
Affricate | ch [t͡ʃ], j [d͡ʒ] | ||||
Fricative | f [f] | th [θ] | s [s] | sh [ʃ] | |
Approximant | r [r] | ||||
Lateral | l [l] |
*The phoneme represented by n likely has the allophone [ŋ] before g and k.
Syllables
Kobold has three kinds of syllables, primary, secondary, and final. Every word is composed of one or two primary syllables, zero to two secondary syllables, and one final syllable. Words must begin with a primary syllable, end with a final syllable, the penultimate syllable must be a primary syllable, and all others must be secondary syllables. Therefore, the following structures are allowed:
No. of syllables | Structure |
---|---|
2 syllables | 1-F |
3 syllables | 1-1-F |
4 syllables | 1-2-1-F |
5 syllables | 1-2-2-1-F |
Primary Syllables
Every primary syllable is of the syllable structure C1(C2)V. C1 is mandatory, and can be one of many consonants; C2 is an optional approximant, which can be either r or l; and V is a vowel.
- The allowed consonants for C1 are: b, d, st, sh, s, t, th, ch, l, f, g, k, p, and j.
- The allowed consonants for C2 are: r, l, or nothing.
- Exception: The consonant cluster ll is forbidden.
- The allowed vowels for V are: a, o, u, ay, ee, and i.
- Exception: The digraph vowels ay and ee can only be present in the penultimate syllable of a word (if this is also the initial syllable, it is still allowed).
Secondary Syllables
Every secondary syllable is of the simple form CV. C is one of a handful of consonants, and V is a vowel.
- The allowed consonants for C are: b, d, l, f, g, and k.
- The allowed vowels for V are: a, i, o, and u.
- Note: All secondary syllables use the same vowel as the first syllable.
Final Syllables
Every final syllable is of the structure CR. C is one of several consonants or consonant clusters, while R is a rime that is limited to one of the four endings -is, -us, -er, or -in.
- The allowed consonants for C are: m, r, ng, b, rb, mb, g, lg, l, lb, lm, k, nk, ld, d, and rsn.
- The allowed rimes for R are: is, us, er, and in.
- Exception: The rimes er and in are not allowed if the penultimate syllable's vowel is ee or i.
Note that the consonant C is likely not meant to actually begin the final syllable, but rather to be appended to the penultimate syllable. For example, the kobold name Krudulugrilgus would be enunciated as Kru-du-lu-gril-gus, not Kru-du-lu-gri-lgus.
Vocabulary
As mentioned above, Kobold has no set vocabulary, being formed entirely of procedurally generated proper names. The shortest possible words would be 5 letters and 2 syllables, like Sober, and the longest possible words would be 18 letters and 5 syllables, such as Stribikistreersnis.
You can generate Kobold names outside of Dwarf Fortress, that follow most of the rules above ("all secondary syllables use the same vowel as the first syllable" is not enforced), with the online program GenGo. After clicking the link, copy the following into the appropriate boxes (overwriting any default already there), and click generate.
Characters | Rewrites |
---|---|
C: b d st sh s t th ch l f g k p j, |
ll: l |
Patterns | [C(L)V(DV(DV))(C(L)W)FR C(L)WFR] |
Filters | |
Syllable Min | 1 |
Syllable Max | 1 |
Inspiration
Toady has said in an interview that the kobold language was created in imitation of his and Threetoe's childhood language developed to speak to cats. (BlindIRL interview, 2020/06/11, [1] )
Races | |
---|---|
Modding | |
Text Sets |