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Difference between revisions of "40d Talk:Forbid"
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+ | EDIT: nm, I found that somehow the refuse orders had been set to dump shells automatically. | ||
+ | Fixed =) |
Revision as of 18:54, 31 August 2008
"Items are automatically marked "Forbidden" when
- a crossbow bolt is fired and drops on the ground intact."
Would it not be better to only forbid it if there was a siege/ambush going on? I'm sure people would want to re-use ammo as much as possible. --AlexFili 07:32, 9 June 2008 (EDT)
No it really isn't because then you get marksdwarves running around with one bolt which is quickly used up. They then decide to rush at the enemy and try to batter them to death with their crossbow. The bolt is also marked forbidden whilst it is in the air, I just don't know how to word it. You can check by pausing and looking at a bolt in flight --Makuus 08:00, 9 June 2008 (EDT)
forbid item
i forbid an adamantine shoe, and it no longer added to my fortress value!(its hard to miss 950,000 when i have only 850,000 to begin with.)
auto forbid shells?
For some reason all the shells in my fortress are auto-forbid. And when I go into stocks to un-forbid them, within 30-60 seconds, they are all forbidden again.
Quite frustrating.
No skulls or bones have this happen that I can see and they have been treated equally by me [ie. the places I have marked out for useable refuse allow only skulls, bones, and shells].
Any clues/thoughts on how to fix this?
Thanks-- karen
EDIT: nm, I found that somehow the refuse orders had been set to dump shells automatically.
Fixed =)