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Difference between revisions of "Orthogonal"
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Birthright (talk | contribs) m (technically a few are also connected diagonally ;)) |
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− | '''Orthogonal''', or '''orthogonally''', is a fancy word for "not diagonally". | + | '''Orthogonal''', or '''orthogonally''', is a fancy word for "not diagonally". It's the technical word for "East-West, North-South" or "up or down or left or right". |
− | Each of these lighter | + | Each of these lighter tiles is orthogonal to the darker tile: |
░ | ░ | ||
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▓▓▓▓▓▓ ▓▓▓ | ▓▓▓▓▓▓ ▓▓▓ | ||
− | + | ▓ ▓ | |
▓▓▓▓▓▓▓ | ▓▓▓▓▓▓▓ | ||
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− | In Dwarf Fortress, this concept is important in many aspects of [[construction]], fluid [[pressure]], and [[path]]ing, among other areas. | + | In Dwarf Fortress, this concept is important in many aspects of [[construction]], fluid [[pressure]], and [[path]]ing, among other areas. Especially in [[tower|above-ground construction]], where a tile not connected orthogonally to something either cannot be built, or will collapse. |
Revision as of 11:53, 1 September 2009
Orthogonal, or orthogonally, is a fancy word for "not diagonally". It's the technical word for "East-West, North-South" or "up or down or left or right".
Each of these lighter tiles is orthogonal to the darker tile:
░ ░▓░ ░
These tiles are all connected orthogonally:
▓▓▓▓▓▓ ▓▓▓ ▓ ▓ ▓▓▓▓▓▓▓
These tiles are not, some are diagonal:
▓▓▓ ▓▓ ▓▓ ▓▓ ▓ ▓▓▓▓▓▓
In Dwarf Fortress, this concept is important in many aspects of construction, fluid pressure, and pathing, among other areas. Especially in above-ground construction, where a tile not connected orthogonally to something either cannot be built, or will collapse.