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Difference between revisions of "Orthogonal"
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m (moved 40d:Orthogonal to Orthogonal: The concept of "orthogonal" is not version dependent.) |
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This concept is important in many aspects of [[construction]], fluid [[pressure]], and other areas. Especially in [[tower|above-ground construction]], where a tile not connected orthogonally to something either cannot be built, or will collapse. | This concept is important in many aspects of [[construction]], fluid [[pressure]], and other areas. Especially in [[tower|above-ground construction]], where a tile not connected orthogonally to something either cannot be built, or will collapse. | ||
− | + | ''Diagram 1:''<br /> | |
− | + | xox | |
− | + | oCo | |
− | + | xox | |
+ | :* The center tile, C, is orthogonal to the four o tiles.<br /> | ||
+ | :* Each o tile is orthogonal to the center C tile, plus two x tiles.<br /> | ||
+ | :* The x tiles are all orthogonal to two o tiles.<br /> | ||
+ | :* No x tiles are orthogonal to each other, nor are any o tiles orthogonal to each other. | ||
Revision as of 01:11, 4 April 2010
In the domain of Dwarf Fortress, orthogonal, or orthogonally, is a fancy word used to mean "not diagonally". It's shorthand for "East-West, North-South" or "up or down or left or right".
This concept is important in many aspects of construction, fluid pressure, and other areas. Especially in above-ground construction, where a tile not connected orthogonally to something either cannot be built, or will collapse.
Diagram 1:
xox oCo xox
- The center tile, C, is orthogonal to the four o tiles.
- Each o tile is orthogonal to the center C tile, plus two x tiles.
- The x tiles are all orthogonal to two o tiles.
- No x tiles are orthogonal to each other, nor are any o tiles orthogonal to each other.
- The center tile, C, is orthogonal to the four o tiles.
These X's are all connected orthogonally:
XXXXXX XXX X X XXXXXXX
These X's are not--some connections are diagonal:
XXX XX XX XX X XXXXXX