v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31:Init.txt"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
Line 1: Line 1:
 
{{av}}
 
{{av}}
  
The '''init.txt''' file is used to make many adjustments to the game presentation and feel, such as {{L|Technical tricks|improving framerate}}, {{L|Technical tricks#Screen_sizes|screen size}}, or for the use of {{L|Tilesets}}.
+
''This article needs advice on what to do with the different PRINT MODES''
 +
 
 +
The '''init.txt''' file can be used to make many adjustments to the game presentation and feel, like {{L|Technical tricks|improving framerate}} by deactivating features, changing {{L|Technical tricks#Screen_sizes|screen size}}, or enabling {{L|Tilesets}}.
  
 
This file is located at Dwarf Fortress/data/init/init.txt.
 
This file is located at Dwarf Fortress/data/init/init.txt.
  
 
The contents of the '''init.txt''' file by default can be found {{L|Default init|here}}.
 
The contents of the '''init.txt''' file by default can be found {{L|Default init|here}}.

Revision as of 12:26, 9 June 2010

This article is about an older version of DF.
This article needs advice on what to do with the different PRINT MODES

The init.txt file can be used to make many adjustments to the game presentation and feel, like Template:L by deactivating features, changing Template:L, or enabling Template:L.

This file is located at Dwarf Fortress/data/init/init.txt.

The contents of the init.txt file by default can be found Template:L.