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Difference between revisions of "v0.31 Talk:Frames per second"

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My fort is only 7 years old, on a tropical 2x2. With temperature and weather off, and six water reactors running, I was getting ~35fps. Once I got the magma I wanted up to the surface I turned them off got back up to 60fps. After deconstructing them and letting the extra water evaporate I was back up to 90fps. Beware the DWR.--[[User:Passive Fist|Passive Fist]] 11:21, 2 July 2010 (UTC)
 
My fort is only 7 years old, on a tropical 2x2. With temperature and weather off, and six water reactors running, I was getting ~35fps. Once I got the magma I wanted up to the surface I turned them off got back up to 60fps. After deconstructing them and letting the extra water evaporate I was back up to 90fps. Beware the DWR.--[[User:Passive Fist|Passive Fist]] 11:21, 2 July 2010 (UTC)
 
:Its not the reactors fault directly, its more of a fact that with any amount of water moving, you will get said effect. -[[User:Vrga|Vrga]] 21:59, 2 July 2010 (UTC)
 
:Its not the reactors fault directly, its more of a fact that with any amount of water moving, you will get said effect. -[[User:Vrga|Vrga]] 21:59, 2 July 2010 (UTC)
 +
::True, to some extent. The flowing brook on my map doesn't seem to affect performance, nor the little channels I made for waterwheels outside. I think it's the mist generation coupled with what has to be some crazy flow calculations that keep the DWR running that causes the performance hit.--[[User:Passive Fist|Passive Fist]] 10:36, 3 July 2010 (UTC)

Revision as of 10:36, 3 July 2010

Dwarven Water Reactor

My fort is only 7 years old, on a tropical 2x2. With temperature and weather off, and six water reactors running, I was getting ~35fps. Once I got the magma I wanted up to the surface I turned them off got back up to 60fps. After deconstructing them and letting the extra water evaporate I was back up to 90fps. Beware the DWR.--Passive Fist 11:21, 2 July 2010 (UTC)

Its not the reactors fault directly, its more of a fact that with any amount of water moving, you will get said effect. -Vrga 21:59, 2 July 2010 (UTC)
True, to some extent. The flowing brook on my map doesn't seem to affect performance, nor the little channels I made for waterwheels outside. I think it's the mist generation coupled with what has to be some crazy flow calculations that keep the DWR running that causes the performance hit.--Passive Fist 10:36, 3 July 2010 (UTC)