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Difference between revisions of "v0.31:Deity"
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==Adventurer Mode== | ==Adventurer Mode== | ||
− | In {{L|Adventurer mode}}, Human and Goblin towns include {{L|temple}}s | + | In {{L|Adventurer mode}}, Human and Goblin towns include {{L|temple}}s inhabited by {{L|Priest}}s that may be dedicated to a deity. If the conversation option 'Service' is used with any Priest, the deity will be added as an object of worship to the character's record,, and it becomes possible to speak to the deity from any location, though the deity will not respond. |
[[Category:DF2010:Adventurer mode]] | [[Category:DF2010:Adventurer mode]] | ||
[[Category:DF2010:Fortress mode]] | [[Category:DF2010:Fortress mode]] |
Revision as of 20:14, 9 September 2010
This article is about an older version of DF. |
A deity is the object of worship chosen by a creature. Deities are randomly generated during worldgen, with the objects/creatures/concepts/etc. they are associated with. Template:L worship multiple deities, most of which are often depicted as a dwarf, though on occasion they may worship a deity that is depicted as an Template:L or Template:L. Worship and deities differ among races; Template:Ls and Template:Ls also worship multiple deities, sometimes dwarven deities. Template:L do not worship a deity, but believe in a single force that permeates the forests.
Fortress Mode
Each dwarf and many other creatures have a deity listed among their Template:Ls. Template:L does not currently include priests or temples, but does include Template:Ls that may be representations of dwarven deities.
Adventurer Mode
In Template:L, Human and Goblin towns include Template:Ls inhabited by Template:Ls that may be dedicated to a deity. If the conversation option 'Service' is used with any Priest, the deity will be added as an object of worship to the character's record,, and it becomes possible to speak to the deity from any location, though the deity will not respond.