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Difference between revisions of "v0.31:Hive"
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In order to house bees, a hive must be constructed on or adjacent to a tile that is {{L|Tile attributes|above ground}}. A dwarf with the {{L|beekeeping}} labor enabled will place bees in any hive toggled to "install colony when ready," so long as he or she has access to a preexisting colony of wild bees, or another hive that is ready to be split. | In order to house bees, a hive must be constructed on or adjacent to a tile that is {{L|Tile attributes|above ground}}. A dwarf with the {{L|beekeeping}} labor enabled will place bees in any hive toggled to "install colony when ready," so long as he or she has access to a preexisting colony of wild bees, or another hive that is ready to be split. | ||
− | Once a hive contains bees, it will eventually become "ready to be split," which will allow a beekeeper to populate an empty hive using bees from the original. Doing this leaves the original hive populated, however it will be some time before it again becomes ready for splitting. Bees cannot be brought with on embark, so starting the beekeeping industry requires at least one wild colony. Dwarven hives appear to magically transform | + | Once a hive contains bees, it will eventually become "ready to be split," which will allow a beekeeper to populate an empty hive using bees from the original. Doing this leaves the original hive populated, however it will be some time before it again becomes ready for splitting. Bees cannot be brought with on embark, so starting the beekeeping industry requires at least one wild colony. Dwarven hives appear to magically transform {{L|bumblebee}}s into honey bees, so a wild bumblebee colony will work if no honey bee colony exists on the map. |
Populated hives will produce a honeycomb and a royal jelly at some point in time after they become ready to be split. If the hive is toggled to "gather any products," a beekeeper will harvest the {{L|honeycomb}} and {{L|royal jelly}}, assuming he has access to a {{L|jug}} in which to put the royal jelly. Doing this kills the bees (it is likely that an inexperienced beekeeper will receive a bee sting in the process, which currently seems to be inconsequential (Under wounds it shows nothing, under the Z-Status: Health menu it comes up as "Slight Pain", it does not appear to produce a Bad Thought)), and the hive will be deconstructed and returned to a stockpile. Royal jelly can be eaten or cooked, and the honeycomb is processed at a {{L|screw press}} workshop to yield {{L|wax}} and {{L|honey}}. | Populated hives will produce a honeycomb and a royal jelly at some point in time after they become ready to be split. If the hive is toggled to "gather any products," a beekeeper will harvest the {{L|honeycomb}} and {{L|royal jelly}}, assuming he has access to a {{L|jug}} in which to put the royal jelly. Doing this kills the bees (it is likely that an inexperienced beekeeper will receive a bee sting in the process, which currently seems to be inconsequential (Under wounds it shows nothing, under the Z-Status: Health menu it comes up as "Slight Pain", it does not appear to produce a Bad Thought)), and the hive will be deconstructed and returned to a stockpile. Royal jelly can be eaten or cooked, and the honeycomb is processed at a {{L|screw press}} workshop to yield {{L|wax}} and {{L|honey}}. |
Revision as of 03:22, 25 February 2011
This article is about an older version of DF. |
A hive is a building used to house Template:Ls. A Template:L must first be created in a workshop before it can be built. Hives can be created at a craftsdwarf's workshop, kiln or metalsmith's forge using stone, wood, ceramics or metal. Once a hive is created, it is built using the alt+H hotkey.
In order to house bees, a hive must be constructed on or adjacent to a tile that is Template:L. A dwarf with the Template:L labor enabled will place bees in any hive toggled to "install colony when ready," so long as he or she has access to a preexisting colony of wild bees, or another hive that is ready to be split.
Once a hive contains bees, it will eventually become "ready to be split," which will allow a beekeeper to populate an empty hive using bees from the original. Doing this leaves the original hive populated, however it will be some time before it again becomes ready for splitting. Bees cannot be brought with on embark, so starting the beekeeping industry requires at least one wild colony. Dwarven hives appear to magically transform Template:Ls into honey bees, so a wild bumblebee colony will work if no honey bee colony exists on the map.
Populated hives will produce a honeycomb and a royal jelly at some point in time after they become ready to be split. If the hive is toggled to "gather any products," a beekeeper will harvest the Template:L and Template:L, assuming he has access to a Template:L in which to put the royal jelly. Doing this kills the bees (it is likely that an inexperienced beekeeper will receive a bee sting in the process, which currently seems to be inconsequential (Under wounds it shows nothing, under the Z-Status: Health menu it comes up as "Slight Pain", it does not appear to produce a Bad Thought)), and the hive will be deconstructed and returned to a stockpile. Royal jelly can be eaten or cooked, and the honeycomb is processed at a Template:L workshop to yield Template:L and Template:L.