v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31:Tutorials"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(update page for stuff that moved, reorganize a little, add adventure mode link)
(links to L templates, reformat some stuff, and fix outdated farming info)
Line 4: Line 4:
 
Don't worry if you don't understand why you do things on your first run, even after reading the tutorial's explanation. If one particular thing bugs you, try starting a new fort and skipping it, then seeing what goes wrong! Especially in the current version, trial and error is great way of having lots of [[fun]].
 
Don't worry if you don't understand why you do things on your first run, even after reading the tutorial's explanation. If one particular thing bugs you, try starting a new fort and skipping it, then seeing what goes wrong! Especially in the current version, trial and error is great way of having lots of [[fun]].
  
= Installing and running the Game =
+
= Installing and Running the Game =
  
 
If you have not installed the game yet see {{L|Installation}}.
 
If you have not installed the game yet see {{L|Installation}}.
Line 10: Line 10:
 
= Learning Fortress Mode =
 
= Learning Fortress Mode =
  
Most of the tutorials were written for the older (40d) version of Dwarf Fortress. But nonetheless, they are still helpful. If you get stuck within a specific aspect of the game search the wiki and don't hesitate to ask in the [http://www.bay12forums.com/smf/index.php?board=7.0 forum].
+
Most of the tutorials were written for the older (40d) version of Dwarf Fortress. But nonetheless, they are still helpful. If you get stuck within a specific aspect of the game then [[Special:Search|search]] the wiki and don't hesitate to ask questions in the [http://www.bay12forums.com/smf/index.php?board=7.0 forum].
  
The following Tutorials will walk you through world generation, embarking with your 7 dwarves, game basics, and building a full-fledged fortress.
+
The following tutorials will walk you through world generation, embarking with your 7 dwarves, game basics, and building a full-fledged fortress.
  
 
== Recommended tutorials and wiki articles==
 
== Recommended tutorials and wiki articles==
  
'''For DF2010:'''
+
'''For DF2010:''' (the current version)
 
+
*{{L|Bentgirder}}. A good, mostly-complete tutorial.
*[[Bentgirder]]. A good, mostly-complete tutorial.
 
 
 
 
*{{L|Quickstart guide|The Fortress Mode Quickstart Guide}}
 
*{{L|Quickstart guide|The Fortress Mode Quickstart Guide}}
 
+
*{{L|From Caravan to Happy Dwarves}}. A minimalistic, but great, diagram (maybe for players with a bit more experience).
*[[From Caravan to Happy Dwarves]]. A minimalistic, but great, diagram (maybe for players with a bit more experience).
 
 
 
 
*[[User:Calite#Jumping_into_Dwarf_Fortress_Mode|Jumping Into Fortress Mode]]. An outline of main concepts, though it lacks any technical help.
 
*[[User:Calite#Jumping_into_Dwarf_Fortress_Mode|Jumping Into Fortress Mode]]. An outline of main concepts, though it lacks any technical help.
  
 
+
'''For the 40d Version:''' (but still really great for beginners)
'''Still for the 40d Version but really great for the beginning:'''
 
 
 
 
*[[40d:Video_tutorials|The legendary video tutorials by Captain Duck]].
 
*[[40d:Video_tutorials|The legendary video tutorials by Captain Duck]].
 
+
*[http://afteractionreporter.com/2009/02/09/the-complete-and-utter-newby-tutorial-for-dwarf-fortress-part-1-wtf/ The Complete and Utter Newby Tutorial for Dwarf Fortress] with lots of screenshots ([http://www.bay12forums.com/smf/index.php?topic=31928.0 forum thread])
*[http://afteractionreporter.com/2009/02/09/the-complete-and-utter-newby-tutorial-for-dwarf-fortress-part-1-wtf/ The Complete and Utter Newby Tutorial for Dwarf Fortress with lots of screenshots].
 
 
 
 
*[[40d:Indecisive's illustrated fortress mode tutorial|Indecisive's illustrated fortress mode tutorial]].
 
*[[40d:Indecisive's illustrated fortress mode tutorial|Indecisive's illustrated fortress mode tutorial]].
 
 
*[[40d:Quickstart_guide|A quickstart guide]]
 
*[[40d:Quickstart_guide|A quickstart guide]]
 
 
*[[40d:What should I build first|"What should I build first?"]]
 
*[[40d:What should I build first|"What should I build first?"]]
  
 
== Specific Elements ==
 
== Specific Elements ==
  
=== Basics of world generation ===
+
These are not necessarily tutorials, but they can help out with specific parts of the game.
  
*[[World generation]]
+
=== Basics of World Generation ===
*[[Map legend]]
 
  
=== Basics of embarking ===
+
*{{L|World generation}}
 +
*{{L|Map legend}}
  
*[[Location]]
+
=== Basics of Embarking ===
*[[Biome]]
 
*[[Alignment]]
 
*[[Embark]]
 
*[[Starting build]]
 
  
=== Feeding Dwarfs ===
+
*{{L|Embark}}
 +
*{{L|Location}}
 +
*{{L|Biome}}
 +
*{{L|Surroundings}}
  
There are several ways to [[Food|feed]] your dwarves. Your initial supplies will run out, but [[fishing]] and [[plant gathering]] are easy ways to get additional food in a starting fortress. The default embark group starts with a [[fisherdwarf]]; you'll need a [[fishery]] workshop to clean the fish your fisherdwarf catches, to make them edible. It is very important to have enough {{L|alcohol}} for your dwarves, so building a [[still]] is almost a requirement during the first year. Caravans bring some drinks, but not enough.
+
=== Feeding Dwarves ===
  
To ensure sustenance when the fortress grows, [[farming]] is the most reliable way. Above-ground farm plots are easy to set up (if you have soil on your map), but require seeds that can be obtained from gathered plants or by trading with humans or elves. Underground farms require mud (easily made with water) and are trickier to set up, but you'll have seeds to plant there. Buying food from [[trading|traders]] is a way to prevent shortages.
+
There are several ways to {{L|Food|feed}} your dwarves. Your initial supplies will run out, but {{L|fishing}} and {{L|plant gathering}} are easy ways to get additional food in a starting fortress. The default embark group starts with a {{L|fisherdwarf}}; you'll need a {{L|fishery}} workshop to clean the fish your fisherdwarf catches, to make them edible.
  
====See also:====
+
It is very important to have enough {{L|alcohol}} for your dwarves, so building a {{L|still}} is almost a requirement during the first year. {{L|trading|Caravans}} bring some drinks, but not enough.
  
*[[Irrigation]] and [[Farming]]
+
To ensure sustenance when the fortress grows, {{L|farming}} is the most reliable way. Above-ground farm plots are easy to set up (if you have soil on your map), but require {{L|seed}}s that can be obtained from gathered plants or by trading with humans or elves.
*[[Meat industry]]
 
*[[Fishing]]
 
*[[Herbalist|Gathering plants]]
 
*[[Trading|Trading for food]]
 
*And not to forget: [[Alcohol]]
 
  
=== Defending against enemies ===
+
Buying food from {{L|trading|caravans}} is a good way to prevent shortages.
  
*[[Military design]]
+
See:
*[[Armor]] and [[Weapons]]
+
*{{L|Farming}}
*[[Sparring]]
+
*{{L|Meat industry}}
 +
*{{L|Fishing}}
 +
*{{L|Herbalist|Gathering plants}}
 +
*{{L|Trading|Trading for food}}
 +
*And not to forget: {{L|Alcohol}}
 +
 
 +
=== Defending Against Enemies ===
 +
 
 +
This is one of the most challenging aspects of the game, so if you feel confused even after reading all of this then you are not alone.
 +
 
 +
*{{L|Military design}}
 +
*{{L|Armor}} and {{L|Weapon}}s
 +
*{{L|Sparring}}
 +
*({{L|Trap}}s
  
 
=Adventure Mode=
 
=Adventure Mode=
  
Currently the only tutorial for Adventure Mode is the {{L|Adventure mode quick start}} guide. Adventure mode is significantly less complex than Fortress Mode though.
+
Currently the only tutorial for {{L|Adventurer mode|Adventure Mode}} is the {{L|Adventure mode quick start}} guide. Adventure mode is significantly less complex than Fortress Mode though, so that guide will probably be enough to get your started.
 +
 
 +
Also see the {{L|Adventurer mode|Adventure Mode Reference Guide}}.
  
 
[[Category:Guides]]
 
[[Category:Guides]]

Revision as of 21:58, 29 April 2011

Of course, instead of trial and error you could also just read the wiki...

Dwarf Fortress started as a pretty complex game back in the days when it was 2D and barely had a quarter of the features it has now. It's easy to get overwhelmed when you first fire it up. Don't worry though, following a tutorial is a very easy way to learn the game in an afternoon.

Don't worry if you don't understand why you do things on your first run, even after reading the tutorial's explanation. If one particular thing bugs you, try starting a new fort and skipping it, then seeing what goes wrong! Especially in the current version, trial and error is great way of having lots of fun.

Installing and Running the Game

If you have not installed the game yet see Template:L.

Learning Fortress Mode

Most of the tutorials were written for the older (40d) version of Dwarf Fortress. But nonetheless, they are still helpful. If you get stuck within a specific aspect of the game then search the wiki and don't hesitate to ask questions in the forum.

The following tutorials will walk you through world generation, embarking with your 7 dwarves, game basics, and building a full-fledged fortress.

Recommended tutorials and wiki articles

For DF2010: (the current version)

For the 40d Version: (but still really great for beginners)

Specific Elements

These are not necessarily tutorials, but they can help out with specific parts of the game.

Basics of World Generation

Basics of Embarking

Feeding Dwarves

There are several ways to Template:L your dwarves. Your initial supplies will run out, but Template:L and Template:L are easy ways to get additional food in a starting fortress. The default embark group starts with a Template:L; you'll need a Template:L workshop to clean the fish your fisherdwarf catches, to make them edible.

It is very important to have enough Template:L for your dwarves, so building a Template:L is almost a requirement during the first year. Template:L bring some drinks, but not enough.

To ensure sustenance when the fortress grows, Template:L is the most reliable way. Above-ground farm plots are easy to set up (if you have soil on your map), but require Template:Ls that can be obtained from gathered plants or by trading with humans or elves.

Buying food from Template:L is a good way to prevent shortages.

See:

Defending Against Enemies

This is one of the most challenging aspects of the game, so if you feel confused even after reading all of this then you are not alone.

Adventure Mode

Currently the only tutorial for Template:L is the Template:L guide. Adventure mode is significantly less complex than Fortress Mode though, so that guide will probably be enough to get your started.

Also see the Template:L.