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Difference between revisions of "v0.31:Wood"
(→Growing: No need to muddy underground soil.) |
(→Reasons you need wood: also used for glazing) |
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*If you want {{L|obsidian}} {{L|short sword}}s, they require one obsidian stone and one wood each (these swords likely consist of a wooden hilt with an obsidian blade or, as a more exotic alternative, a thin wooden "paddle" with sharp flakes of obsidian forming sharp edges, like the Aztec [http://en.wikipedia.org/wiki/Macuahuitl macuahuitl]). | *If you want {{L|obsidian}} {{L|short sword}}s, they require one obsidian stone and one wood each (these swords likely consist of a wooden hilt with an obsidian blade or, as a more exotic alternative, a thin wooden "paddle" with sharp flakes of obsidian forming sharp edges, like the Aztec [http://en.wikipedia.org/wiki/Macuahuitl macuahuitl]). | ||
**If you have access to obsidian, these can be a great source of quick weaponry early in the game, before any steel works are up to speed. Even on a tree-lite map, each weapon takes less wood to produce than a steel weapon (unless you are using {{L|magma}} to fuel your {{L|smelter}}s and {{L|forge}}s and have access to {{L|bituminous coal|bituminous coal}} and {{L|lignite|lignite}}). | **If you have access to obsidian, these can be a great source of quick weaponry early in the game, before any steel works are up to speed. Even on a tree-lite map, each weapon takes less wood to produce than a steel weapon (unless you are using {{L|magma}} to fuel your {{L|smelter}}s and {{L|forge}}s and have access to {{L|bituminous coal|bituminous coal}} and {{L|lignite|lignite}}). | ||
− | *To be burnt for {{L|ash}}, which is used in {{L|Glass_industry|glass making}}, {{L|Soap|soap making}} and for fertilizing crops. | + | *To be burnt for {{L|ash}}, which is used in {{L|Glass_industry|glass making}}, {{L|Soap|soap making}}, {{L|Glazing|glazing}}, and for fertilizing crops. |
===Reasons you want wood=== | ===Reasons you want wood=== |
Revision as of 19:57, 23 June 2011
This article is about an older version of DF. |
Wood is produced by Template:L Template:L to be chopped down. Any Template:L with the Template:L Template:L enabled and access to a Template:L will cut down the trees, which will turn one tree into one log, the raw form of wood.
"Timber" is the name of the ninth month of the dwarven Template:L, covering late Fall.
Growing
Template:Ls start their lives as saplings. Saplings cannot be cut down until they mature into full-grown trees, which can take several years. Saplings will randomly appear in appropriate Template:L (above and below ground) and Template:Ldy underground rock (underground areas will only start to sprout saplings once you have hit the Template:L) to provide a slow (but steady) supply of wood. Fully-grown trees will impede units' movement, so be sure to clear them out of active corridors.
Sources
Besides cutting down trees, wood (and some wooden goods, such as Template:Ls) is often available from the Template:L, Template:L and Template:L Template:Ls. Wood can also be purchased before embarking. Wood is quite inexpensive, costing only 3☼ per log, and you may wish to bring a large number of logs when embarking in order to jump-start your Template:L. The Template:L you start the game with can also be dismantled for three logs.
Considerations
Reasons you need wood
- To build Template:Ls
- Without beds your dwarves will get unhappy thoughts from sleeping on the ground
- To build Template:Ls and Template:Ls, as well as Template:Ls
- Without wood, you cannot generate or transfer Template:L.
- To build Template:Ls and ballista bolts
- These can be very effective defenses when traps fail.
- If you want Template:L Template:Ls, they require one obsidian stone and one wood each (these swords likely consist of a wooden hilt with an obsidian blade or, as a more exotic alternative, a thin wooden "paddle" with sharp flakes of obsidian forming sharp edges, like the Aztec macuahuitl).
- If you have access to obsidian, these can be a great source of quick weaponry early in the game, before any steel works are up to speed. Even on a tree-lite map, each weapon takes less wood to produce than a steel weapon (unless you are using Template:L to fuel your Template:Ls and Template:Ls and have access to Template:L and Template:L).
- To be burnt for Template:L, which is used in Template:L, Template:L, Template:L, and for fertilizing crops.
Reasons you want wood
- It is simpler to make items from wood.
- For instance, it only takes one log to produce a Template:L, Template:L, Template:L, or Template:L; but if you forge them instead then they'll take three metal Template:Ls. (In version 31.14 metal items seem to take only 1 bar)
- All metalworks (Template:Ls, Template:Ls), Template:Lworks and Template:L Template:Ls are either coal-Template:Led or magma-fueled. If you are planning on having any sort of serious metal or glass production, then you're going to need either a lot of wood, or Template:L (and Template:L or Template:L for Template:L).
- Wooden training Template:Ls are useful for reducing Template:L injuries among your military dwarves (and to get military training started shortly after embark should you feel the need).
- Template:Ls can be made from wood (or Template:L) and may be preferred if you have a skilled Template:L but not a skilled Template:L.
Reasons you don't need much wood
- Everything other than beds, axles, windmills, water wheels, obsidian shortswords, siege engine parts, and ballista bolts can be made without the use of wood.
- In particular, Template:Ls can be replaced by stone Template:Ls without having to use either fuel or magma.
- Once you have Template:L then you don't need wood for fuel. If you have coal, you don't need (as much) wood to produce Template:L for Template:L. If you have both, you don't need wood to produce metal or steel products.
- (Template:L without magma triples the effective output of wood, Template:L doubles it.)
Weight
Every different type of log (chestnut, ash, maple, tower cap, etc.) is functionally identical except for their weight. The weight of a 'unit' of each type of wood is half their density; the densities for each individual type of wood is listed under the appropriate Template:L. Wood has a default [SOLID_DENSITY] of 500, making it about three times lighter than most stone and fifteen times lighter than iron. Feather tree wood is extremely light, with a density of 100, and blood thorn wood is the heaviest, with a density of 1250. However, since average wood is relatively light to begin with, with the possible exception of wood Template:L, this makes (almost?) no practical difference in the daily routine of a fortress or your dwarves.
Wood Type | Density | Color |
---|---|---|
Template:L | 620 | Brown
|
Template:L | 500 | Brown
|
Template:L | 700 | Brown
|
Template:L | 755 | Brown
|
Template:L | 500 | Brown
|
Template:L | 500 | Brown
|
Template:L | 500 | Brown
|
Template:L | 500 | Brown
|
Template:L | 410 | Brown
|
Template:L | 670 | Brown
|
Template:L | 650 | Black
|
Template:L | 500 | Brown
|
Template:L | 500 | Brown
|
Template:L | 380 | Brown
|
Template:L | 100 | Cream
|
Template:L | 600 | Lemon
|
Template:L | 1200 | Purple
|
Template:L | 600 | Red
|
Template:L | 500 | Brown
|
Template:L | 500 | Brown
|
Template:L | 590 | Brown
|
Template:L | 600 | Brown
|
Template:L | 500 | Brown
|
Template:L | 500 | Brown
|
Template:L | 550 | Dark Indigo
|
Template:L | 560 | Brown
|
Template:L | 600 | Teal
|
Template:L | 600 | White
|
Template:L | 500 | Violet
|
Template:L | 420 | Brown
|
Template:L | 1250 | Crimson
|
Biomes
- Template:L forest
- Template:L forest
- Template:L
- Template:L
- Template:L
- Template:L
See also: