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Difference between revisions of "40d Talk:Activity zone"
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There are "several" animals in the pit. | There are "several" animals in the pit. | ||
My question: When I {{k|i}} on the zone, then {{k|P}}, does it show me the animals who have already been put in the pit or not? I would have thought it would be like a cage, showing all animals but putting a special character next to the ones already in the pit.[[User:GarrieIrons|GarrieIrons]] 21:01, 4 July 2008 (EDT) | My question: When I {{k|i}} on the zone, then {{k|P}}, does it show me the animals who have already been put in the pit or not? I would have thought it would be like a cage, showing all animals but putting a special character next to the ones already in the pit.[[User:GarrieIrons|GarrieIrons]] 21:01, 4 July 2008 (EDT) | ||
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+ | ::Unfortunately there is no way to tell if an animal has been placed in a pit. So when you assign animals to a pit, it is a one-shot thing only - a dwarf will pit the animal, then there will be no indication that the animal is there the next time you look at the list. It would be nice if we could designate areas as pits, where the areas would act as 'stockpiles' or 'cages' that track which animals are in them.[[User:Pavlov|Pavlov]] 04:46, 30 July 2008 (EDT) |
Revision as of 08:46, 30 July 2008
Proposed move
should this page be moved to the singluar title "Activity zone" ? (unsigned/unknown GarrieIrons 07:59, 4 July 2008 (EDT))
Force drinking location
Any advice how to get dwarves really drink where I want them? I have one space water supply zone at the end of channel so the zone is above the floodgate) and then I have another 12 space zone around a little pond.. still all the dwarves run all the way to the brook for drink. (..yea yea, I know, I need booze. sorry for beeing slow) --Shiona
- under the orders menu, along with the only farmers harvest and refuse type orders, there is an option for zones, under that submenu you can say 'prefer to drink/fish at zone' 'only drink/fish at zone' which might be what you need. Also make sure you are setting the zones to a type and not just designating them. --Shades 05:27, 6 November 2007 (EST)
Vertigo when filling ponds?
This is not really related to zones, but I have a pond my dwarves are filling, which is three levels deep. They seem to be suffering from extreme vertigo; they keep filling a bucket, dumping it in, and then staggering away stunned and nauseous. There's vomit all over my pond now. - Clockwork 19:20, 18 November 2007 (EST)
- That sounds like cave adjustment to me. When's the last time they've been outside before that problem arose? If dwarves spend too long underground, they'll get accustomed to it, to the point that being hit by sunlight again will give them the exact symptoms you just described. The pond has nothing to do with it, aside from the fact that they're outside while filling it. --Hesitris 22:42, 18 November 2007 (EST)
Garbage dump
The following sentence is self contradicting. "Each ground tile within that zone is considered a garbage dump tile; thus, if you want to place a single-tile zone, place the zone onto a ground tile (optionally adjacent to a cliff or pit), not onto an open space." It needs correcting, one way or the other. --Aykavil 04:49, 17 July 2008 (EDT)
Wiki style question
while reading articles in this wiki, i sometimes see keyboard keys described as being "pushed" (for example, under Construction in Well), sometimes as being "used" (link) and sometimes just Shortcut w (for example, Dump). can i use any of these in articles that i wish to add to the wiki? -Anachron
- There is a lack of consistency. Fix it all! or adopt the (non)standard that already exists... the real answer is see the rules. If it's not covered and you think it should be.... work out where it should go!GarrieIrons 07:59, 4 July 2008 (EDT)
Animal pits
Is this how I am meant to keep all my herd animals in the same place (I'd prefer not to cage them, I don't know why...)? Are they gonna get hurt when I drop them down a z-level?GarrieIrons 07:59, 4 July 2008 (EDT)
- Now I think I have an issue that...
- I have a passage leading to a channel. The channel and one floor tile before it are my pit zones.
- Below that is a room with a s-bend corridor with several doors marked "Passable" (ie not passable to pets).
- It seems that my dwarves want to drop an animal into the pit. Then go downstairs, pick it up, and do it again.
- I am confused!GarrieIrons 09:04, 4 July 2008 (EDT)
After a night of sleep
Alright. I now have an animal pit activity zone. Below it is a room with an S-bend corridor with three doors marked Passable (for dwarves only). There are "several" animals in the pit. My question: When I i on the zone, then P, does it show me the animals who have already been put in the pit or not? I would have thought it would be like a cage, showing all animals but putting a special character next to the ones already in the pit.GarrieIrons 21:01, 4 July 2008 (EDT)
- Unfortunately there is no way to tell if an animal has been placed in a pit. So when you assign animals to a pit, it is a one-shot thing only - a dwarf will pit the animal, then there will be no indication that the animal is there the next time you look at the list. It would be nice if we could designate areas as pits, where the areas would act as 'stockpiles' or 'cages' that track which animals are in them.Pavlov 04:46, 30 July 2008 (EDT)