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Difference between revisions of "v0.34:Obsidian farming"
(Rewritten Notes section; bolded Troubleshooting section and merged into Notes. Removed references to nonexistant diagrams.) |
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Line 31: | Line 31: | ||
3. Wait until water is gone. | 3. Wait until water is gone. | ||
4. Remove obsidian using channels/ramps. | 4. Remove obsidian using channels/ramps. | ||
− | Between 1 and 2, you can use the magma as a garbage disposal | + | Between 1 and 2, you can use the magma as a garbage disposal. |
== Notes == | == Notes == | ||
− | + | *'''Make sure that the Temperature setting is enabled in the [[d_init.txt]] file for obsidian farming to be feasible'''; otherwise, the tiles will not cool down after the obsidian is formed, and dwarves will refuse to get close, thinking it incandescent despite no magma being present. | |
− | + | *Keep in mind all usual precautions for handling big amounts of both [[water]] and [[magma]]. | |
− | + | *Unlike water, magma normally flows very slowly and pressure doesn't affect magma at all. Because of this, it's always preferrable to pump magma rather than letting it flow, even when the obsidian farming chamber is on the same z-level as magma, or it might take much longer than you'd expect. Pumped magma however ''will'' be pushed up by pressure, up to the z-level of the pump. | |
− | Make sure | + | *When pouring water over magma without dispensing the exact amount, you'll probably end up with excess water on top of the obsidian. Make sure your design includes a way to easily dispose of this water. |
+ | |||
+ | *For the same reason it's usually better to drop water onto magma and not the other way around - excess water is much more manageable than excess magma. | ||
+ | |||
+ | *Remember to turn off any inflow before digging out obsidian, or the moment the obsidian hoding it off gets dug out it will resume flowing, likely leading to [[Fire]] and [[Fun]]. | ||
+ | |||
+ | *Note that if you add water to a tile which is as little as 1/7th full of magma, you'll create a full block of obsidian. This is particularly useful when you're operating a repeatable [[magma piston]] since one block of obsidian will displace 7/7 units of magma, and you'll only need 1-2 units of magma to make a block of obsidian to get 7 units of magma. |
Revision as of 13:33, 1 October 2012
This article is about an older version of DF. |
Obsidian farming is a method of producing obsidian efficiently. When magma contacts water, a tile of unworked obsidian spawns on the meeting point and both fluids disappear (from that tile). Obsidian is a valuable stone and both magma and water are renewable.
Floodgate method
A typical method of farming is as follows:
- A rectangle hall, 2 z-levels high is dug out/constructed
- Lower level of the hall is fed magma from a pump (otherwise it will fill very slowly)
- Upper level of the hall is covered in water (pump is a good idea too)
- Water gets removed (by a pump, opened floodgate etc.)
- Resulting obsidian (on the lower level) is designated for ramping or channeling (floor between levels needs to be removed for the farm to be reused)
For more advanced farms, one can have multiple layers of magma and water - each new layer adds another layer of obsidian, so this method is far more efficient (N - number of fluid layers, (N-1) - number of obsidian layers). Your dwarven ingenuity should be shouting "OBSIDIAN FORTRESS" by now, by the way.
Bridge method
Another, possibly simpler, design is 3 z-levels high:
- Uppermost level contains a water reservoir, the floor is channeled out and covered with a retracting bridge, to drop water when needed, and an access way to the plumbing may include a raising bridge; the combination of retracting and raising bridges will result in a measuring reservoir, which drops no more water than necessary. It may include an access stairway to the middle level, for maintenance purposes.
- Middle level is an access room; floor may be channeled out or ramped out from below, but it should not be there. It should include a connection to the fortress at large, and a drain to someplace else; it may be a pump which pumps water back to the water reservoir above, it might lead to the caverns or an aquifer. Outside the farm must be two levers; one controls the bridges in the water reservoir, one which controls the magma floodgate.
- Lower level is the magma reservoir; floor should be intact. Must have access to magma, controlled by floodgate. Again, may include access stairway to middle level.
Requirements: 6 mechanisms (8 if measuring reservoir is used), one of which must be magma-safe. 1 magma-safe floodgate 1 (2 is measuring reservoir is used) bridge(s) 3 z-levels you're willing to dedicate to an obsidian farm.
Operating instructions: 1. Open the floodgate and flood the magma reservoir. 2. Retract bridge and empty the water reservoir. 3. Wait until water is gone. 4. Remove obsidian using channels/ramps. Between 1 and 2, you can use the magma as a garbage disposal.
Notes
- Make sure that the Temperature setting is enabled in the d_init.txt file for obsidian farming to be feasible; otherwise, the tiles will not cool down after the obsidian is formed, and dwarves will refuse to get close, thinking it incandescent despite no magma being present.
- Unlike water, magma normally flows very slowly and pressure doesn't affect magma at all. Because of this, it's always preferrable to pump magma rather than letting it flow, even when the obsidian farming chamber is on the same z-level as magma, or it might take much longer than you'd expect. Pumped magma however will be pushed up by pressure, up to the z-level of the pump.
- When pouring water over magma without dispensing the exact amount, you'll probably end up with excess water on top of the obsidian. Make sure your design includes a way to easily dispose of this water.
- For the same reason it's usually better to drop water onto magma and not the other way around - excess water is much more manageable than excess magma.
- Remember to turn off any inflow before digging out obsidian, or the moment the obsidian hoding it off gets dug out it will resume flowing, likely leading to Fire and Fun.
- Note that if you add water to a tile which is as little as 1/7th full of magma, you'll create a full block of obsidian. This is particularly useful when you're operating a repeatable magma piston since one block of obsidian will displace 7/7 units of magma, and you'll only need 1-2 units of magma to make a block of obsidian to get 7 units of magma.