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Difference between revisions of "v0.34:Water depth"

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Water (or magma) can be one of eight different depths.  You can find out how deep water is by examining it with the loo{{k|k}} command, or by editing your [[d_init.txt]] file to display water as coloured numbers by changing the SHOW_FLOW_AMOUNTS value to YES.
 
Water (or magma) can be one of eight different depths.  You can find out how deep water is by examining it with the loo{{k|k}} command, or by editing your [[d_init.txt]] file to display water as coloured numbers by changing the SHOW_FLOW_AMOUNTS value to YES.
  

Revision as of 15:24, 4 May 2013

This article is about an older version of DF.

Water (or magma) can be one of eight different depths. You can find out how deep water is by examining it with the look command, or by editing your d_init.txt file to display water as coloured numbers by changing the SHOW_FLOW_AMOUNTS value to YES.

Water depth ranges from 0-7, where 0 is no water. The following is a qualitative description of how deep the water is relative to a dwarf:

Depth Description
0 Not a true value (that is, you will never see it displayed) - there is no water on this tile.
1 A puddle. This is the maximum depth dwarves will build on. Water may evaporate.
2 Knee deep.
3 Waist deep.
4 Dangerous terrain. Movement trains swimming.
5 Head height. Dwarves are now swimming (or drowning, as the case may be).
6 Over a dwarf's head.
7 Risk of drowning. Can have water on floorless tile above.