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Difference between revisions of "40d:Shell"
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Cooking those fishes does not leave behind [[bone]] or shell, so you may want to order [[dwarves]] not to use them in cooking. You can do that from the Kitchen menu ( {{key|z}} ). | Cooking those fishes does not leave behind [[bone]] or shell, so you may want to order [[dwarves]] not to use them in cooking. You can do that from the Kitchen menu ( {{key|z}} ). | ||
− | These shells are automatically [[refuse]], but despite that they can be worked by a [[bone carver]] into [[armor]], or [[crafts]]. They are frequently used in the creation of [[artifacts]], so it is useful to keep a small stockpile of shells reserved for [[ | + | These shells are automatically [[refuse]], but despite that they can be worked by a [[bone carver]] into [[armor]], [[decoration]], or [[crafts]]. They are frequently used in the creation of [[artifacts]], so it is useful to keep a small stockpile of shells reserved for [[strange mood|moody]] dwarves. This is especially true of cave lobster shells, which are twice as valuable as plain turtle shells. |
[[Category:Materials]] | [[Category:Materials]] |
Revision as of 11:23, 1 October 2008
A Shell is what is left behind when a dwarf eats a prepared but not cooked turtle or cave lobster.
Cooking those fishes does not leave behind bone or shell, so you may want to order dwarves not to use them in cooking. You can do that from the Kitchen menu ( z ).
These shells are automatically refuse, but despite that they can be worked by a bone carver into armor, decoration, or crafts. They are frequently used in the creation of artifacts, so it is useful to keep a small stockpile of shells reserved for moody dwarves. This is especially true of cave lobster shells, which are twice as valuable as plain turtle shells.