- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "v0.34:Cliff"
Old Ancient (talk | contribs) m |
m (Changed quality rating from "Exceptional" to "Superior" using the rating script) |
||
Line 1: | Line 1: | ||
− | {{ | + | {{Quality|Superior|19:27, 8 March 2014 (UTC)}} |
+ | {{av}} | ||
{| style="border-spacing: 0" align="right" | {| style="border-spacing: 0" align="right" |
Latest revision as of 19:27, 8 March 2014
This article is about an older version of DF. |
▓
|
▓
|
▓
|
█
|
.
|
.
|
.
|
▓
|
▓
|
▓
|
█
|
█
|
.
|
.
|
▓
|
▓
|
▓
|
▓
|
█
|
.
|
.
|
▓
|
▓
|
▓
|
█
|
█
|
.
|
.
|
·
|
·
|
█
|
█
|
.
|
.
|
.
|
Cliffs are a terrain feature in which there is a sheer drop along the side of a mountain. In Dwarf Fortress, this is shown when the edge of one z-level is not connected to a lower level by a ramp. This means that dwarves are unable to traverse between the z-levels without digging, building staircases or ramps, as well as falling.
Cliffs can vary widely in height, but the default world generation settings include an option to periodically erode sharp cliffs, which will limit the amount and height of the cliffs on the map, making almost all of the z-level changes connected by natural ramps.
Cliffs are a welcome spot for dwarven suicides as well as combat accidents. Depending on your, ehem, goals you might want to keep an eye on them or even wall them off.