v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "User:Kidinnu"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Move scouting to per-world subpages; add active fortress list + fortress concept log)
Line 34: Line 34:
 
| Approach magma
 
| Approach magma
 
| c 30 dwarves, good bethabara but not happy with planned interior layout, haven't done anything to exploit caldera yet.
 
| c 30 dwarves, good bethabara but not happy with planned interior layout, haven't done anything to exploit caldera yet.
 +
|-
 +
| 4
 +
| [[User:Kidinnu/8998|8998]]
 +
| Monomnitig
 +
| (7,0) south of goblin fort
 +
| Winter 1051
 +
| 16 Nov
 +
| Invest goblin fort; minimize specialization (Earth/Water/Fire/Wind/Void castes)
 +
| 24 dwarves, critically low on food, merchants slaughtered in goblin fort - much fun! Then tried charging goblin siege with under-prepared military; they died, somehow several other dwarves (including leader) died. Can't find the corpse. Ready to write this fort off. Only legendary is a miner (Fire caste).
 
|-
 
|-
 
| 6
 
| 6

Revision as of 19:22, 16 November 2007

Scouting reports:

Active Fortresses

Region Seed Fortess Name Location Game Date Last Played Concept Current State
1 8998 Lirukdakas (9,5) in narrow canyon Summer 1054 8 Nov Storytelling: northward expansion of Odorous Gates of Color 62 dwarves, thriving, but crashes c. 8-10 Hematite. First successful new fortress. One retcon due to stumbling upon Hidden Fun Stuff unpreparedly. Intermediate industry build-out in progress.
3 9001 Akathzefon Summer 1052 9 Nov Approach magma c 30 dwarves, good bethabara but not happy with planned interior layout, haven't done anything to exploit caldera yet.
4 8998 Monomnitig (7,0) south of goblin fort Winter 1051 16 Nov Invest goblin fort; minimize specialization (Earth/Water/Fire/Wind/Void castes) 24 dwarves, critically low on food, merchants slaughtered in goblin fort - much fun! Then tried charging goblin siege with under-prepared military; they died, somehow several other dwarves (including leader) died. Can't find the corpse. Ready to write this fort off. Only legendary is a miner (Fire caste).
6 9001 Udirudim Nekut (9,6) at bend in Hoarytamed Autumn 1053 13 Nov Carve out a tower (~ tower of london) from the hillside. Became first experiment with machinery. 49 dwarves, stable, building well advanced: tower, some diggings beneath, moat ready to flood, palisade outside. Still have most industry & stores outside rather than inside; noise propagation means we have to expand beyond tower borders deeper down. Had one mine flood pumped out pretty successfully.
9 757133686 Umomas Arel (8,9) - site #15 in zip Spring 1054 15 Nov Get the hang of metalworking in a steel+wood-rich area 44 dwarves, stable, digging well advanced. Huge supply of iron & flux; need to dedicate more resources to metalworking, while building up military after our last ignominious defeat by the goblins. Replace the legendary miner who is currently going insane; get some glass industry functional in case that is what he wanted. Get clothing production going before founders are all naked.

Fortress Ideas

  • Undermine a waterfall and build a dwarven fortress around constrained waterflow
  • Build something around a natural deep river or canyon - not very feasible in Oct'07 version with few hard-to-find rivers & caverns
  • Castes: ground (farm/fish/chop wood), water (craft), fire (metal/mining), wind (war/hunting), void (leader)
  • 8998 storytelling: assault the goblin fortress near the magma vent SE of the sword culture.