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Difference between revisions of "40d:Item quality"
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+ | All items in the game have a [[item value|base value]], which is multiplied by what [[material value|material]] the item is made of and by the item's '''quality'''. [[Decoration]]s (such as bone, gems, and studding) further increase the value. | ||
+ | Item quality can have an effect on an item's properties, especially [[armor]] and [[weapons]]. | ||
+ | |||
+ | All crafted items ([[furniture]], [[armor]], [[bolts]], etc.) – but not intermediate materials ([[bars]], [[blocks]], etc. except [[cloth]], which does have quality levels) – are bracketed by characters that show the quality of their craftsdwarfship. Dyeing also has a quality level, as does Decorating/Encrusting (with gems, leathers, cloth, etc). Prepared foods have quality levels. Alcohol has a hidden quality rating that controls the amount of happiness a dwarf gets from drinking it. It is not yet known whether the damage or destruction of masterful alcohol can cause tantrums. | ||
+ | |||
+ | {| | ||
+ | ! style="padding-right: 35px;" | '''Designation''' || style="text-align: left;" | '''Description''' || style="padding-right: 20px; padding-left: 15px; text-align: center;" | '''Value <br>Modifier''' || style="text-align: center;" | ''' Damage / To-Hit /<br>Armor Modifier''' | ||
+ | |- | ||
+ | | Item Name || style="text-align: center;" | — || style="text-align: center;" | ×1 || style="text-align: center;" | ×1.0 | ||
+ | |- | ||
+ | | -Item Name- || Well-crafted || style="text-align: center;" | ×2 || style="text-align: center;" | ×1.2 | ||
+ | |- | ||
+ | | +Item Name+ || Finely-crafted || style="text-align: center;" | ×3 || style="text-align: center;" | ×1.4 | ||
+ | |- | ||
+ | | *Item Name* || Superior quality || style="text-align: center;" | ×4 || style="text-align: center;" | ×1.6 | ||
+ | |- | ||
+ | | ≡Item Name≡ || Exceptional || style="text-align: center;" | ×5 || style="text-align: center;" | ×1.8 | ||
+ | |- | ||
+ | | ☼Item Name☼ || Masterful || style="text-align: center;" | ×12 || style="text-align: center;" | ×2.0 | ||
+ | |} | ||
+ | |||
+ | When a masterful quality item is created, the game will announce, "<dwarf> has created a masterpiece!" Such a masterpiece will cause the dwarf that created it to receive unhappy thought if it is ever lost or destroyed. Masterpiece meals can be eaten safely, although allowing the food to rot will cause unhappy thoughts. Using up masterpiece bolts will not cause a tantrum either; nor does trading them away to merchants; however if a kobold or wild animal steals a used masterpiece bolt which was lying around then the maker's mood will decrease. Since legendary dwarves are most likely to be the ones creating masterpieces, keeping these creations safe should be high priority; tantruming legendary dwarves can be very difficult to subdue. | ||
+ | |||
+ | [[Legendary artifact]] items have a unique name instead of bracketing symbols and are worth 120x base value. They have a higher combat modifier than Masterful items, although the specific modifier is unknown. Artifacts, like masterpiece items, will cause a significant mood drop in the creator when destroyed or stolen. | ||
+ | [[Category:Items]] |
Revision as of 16:00, 31 May 2008
All items in the game have a base value, which is multiplied by what material the item is made of and by the item's quality. Decorations (such as bone, gems, and studding) further increase the value.
Item quality can have an effect on an item's properties, especially armor and weapons.
All crafted items (furniture, armor, bolts, etc.) – but not intermediate materials (bars, blocks, etc. except cloth, which does have quality levels) – are bracketed by characters that show the quality of their craftsdwarfship. Dyeing also has a quality level, as does Decorating/Encrusting (with gems, leathers, cloth, etc). Prepared foods have quality levels. Alcohol has a hidden quality rating that controls the amount of happiness a dwarf gets from drinking it. It is not yet known whether the damage or destruction of masterful alcohol can cause tantrums.
Designation | Description | Value Modifier |
Damage / To-Hit / Armor Modifier |
---|---|---|---|
Item Name | — | ×1 | ×1.0 |
-Item Name- | Well-crafted | ×2 | ×1.2 |
+Item Name+ | Finely-crafted | ×3 | ×1.4 |
*Item Name* | Superior quality | ×4 | ×1.6 |
≡Item Name≡ | Exceptional | ×5 | ×1.8 |
☼Item Name☼ | Masterful | ×12 | ×2.0 |
When a masterful quality item is created, the game will announce, "<dwarf> has created a masterpiece!" Such a masterpiece will cause the dwarf that created it to receive unhappy thought if it is ever lost or destroyed. Masterpiece meals can be eaten safely, although allowing the food to rot will cause unhappy thoughts. Using up masterpiece bolts will not cause a tantrum either; nor does trading them away to merchants; however if a kobold or wild animal steals a used masterpiece bolt which was lying around then the maker's mood will decrease. Since legendary dwarves are most likely to be the ones creating masterpieces, keeping these creations safe should be high priority; tantruming legendary dwarves can be very difficult to subdue.
Legendary artifact items have a unique name instead of bracketing symbols and are worth 120x base value. They have a higher combat modifier than Masterful items, although the specific modifier is unknown. Artifacts, like masterpiece items, will cause a significant mood drop in the creator when destroyed or stolen.