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Difference between revisions of "Modification:Civilization Forge"
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'''New Races''' | '''New Races''' | ||
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'''New Animals''' | '''New Animals''' | ||
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− | --- | + | Giant Beetle - A domestic animal used frequently by dwarves, the Giant Beetle can be used as both a pack animal as well as trained for war or hunting. |
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+ | Emerald Wasp - About the size of a kitten, the Emerald Wasp is used by dwarves to hunt down vermin. Very affectionate to the right people. Also make good distractions for enemy | ||
+ | archers. | ||
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+ | Cave Crab - Another cavern based domestic animal, the Cave crab is a hardy creature. It is often trained for war or hunting. | ||
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+ | Giant Wasp - Dangerous versions of their smaller cousins, the Giant wasps inhabit the Temperate zones of the world. Be wary around them, although the lucky fortress that captures them can train a very powerful war beast. | ||
+ | |||
+ | Giant Ants - Common animals in many area, the giant ants are several feet long and can show up in large numbers. Often hunted for their meat and chitin. | ||
+ | |||
+ | Sugar Beetles - A large beetle (about cat sized) that builds up lots of sugary goodness in it's meat. | ||
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+ | Dinosaurs - Several different types. You can find them in Untamed Wilds | ||
+ | |||
+ | Oozes - Dangerous oozes now inhabit the swamps of the world | ||
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+ | Flying jellyfish - Normally drifting among the clouds, they occasionally get swept down to the surface areas of the world. Some are edible, others are just dangerous. | ||
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+ | New mega and Semi-mega beasts. You get to find out about them on your own. | ||
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+ | ---- | ||
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'''Guardians''' | '''Guardians''' | ||
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Guardians are Stone golems created by Dwarven priests. How they are made is a secret, but their use is well known. The guardians are taken as 'pets' by dwarves, which causes the Guardian to follow the dwarf around and protect it from harm. Some Fortresses prefer to have the Guardians unattached to any particular dwarf, and instead have them freely roaming the halls and grounds. They make excellent thief detectors and can be instrumental in holding off an ambush party long enough for civilian dwarves to flee. | Guardians are Stone golems created by Dwarven priests. How they are made is a secret, but their use is well known. The guardians are taken as 'pets' by dwarves, which causes the Guardian to follow the dwarf around and protect it from harm. Some Fortresses prefer to have the Guardians unattached to any particular dwarf, and instead have them freely roaming the halls and grounds. They make excellent thief detectors and can be instrumental in holding off an ambush party long enough for civilian dwarves to flee. | ||
There are three types of Guardians. | There are three types of Guardians. | ||
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'''Felsite''' - The basic guardian. It is tough and strong, and like all Guardians about Dwarf sized. | '''Felsite''' - The basic guardian. It is tough and strong, and like all Guardians about Dwarf sized. | ||
+ | |||
'''Diorite''' - A very durable guardian, these can take more punishment then the other types. | '''Diorite''' - A very durable guardian, these can take more punishment then the other types. | ||
+ | |||
'''Obsidian''' - These Guardians are equipped with razor-sharp blades on their arms, making them effective fighters. | '''Obsidian''' - These Guardians are equipped with razor-sharp blades on their arms, making them effective fighters. |
Revision as of 01:20, 2 January 2009
Civilization Forge Mod
by Mephansteras
This page is an in-depth Wiki for the Civilization Forge Mod.
The basis for the mod is pretty simple, it's my own edited version of Dwarf Fortress with a bunch of elements that I wanted to add in. New races, creatures, metals, stones, gems, plants, pretty much everything. These are all additions to the basic DF, so this isn't a full conversion mod. Much of what I want to do is still impossible, but as Toady fleshes out Dwarf Fortress more I'll be able to tweak things to my satisfaction.
New Races
I've added in quite a few new races to this mod. They add flavor, increase your trading options, and give a bit more challenge besides. Originally Hobgoblins, Dyansauri, and Frost Giants were enemies, but with the Army Arc changes they've been reduced to minor trading partners unless you managed to start at war with them. Hopefully as the Army Arc continues they'll go back to being their vicious, conquering selves. Until then, the various baby-snatching races will have to do.
The High Elves and Chaos Dwarves may end up going away at some point, since my main reason for adding them in was to get some racial variety. If we can get Steel-using elves or Mad evil Dwarves out of the basic races, I'll be happy. In any case they're creature files are effectively identical to Elves and Dwarves, it's just the civ entries that make them different.
High Elves - Noble and Wise, the high elves are a little more similar to Humans then their woodland cousins, living in cities and using metal weapons and armor. They are known for forging weapons of great beauty and power. They will accept items made of wood, but still hold life in high regard.
Silver Xelics - A strange race of Insectoids, these creatures live in the wetlands of the world. The Silver Xelics appear as large, humanoid beetles with brilliantly silver carapaces. While at peace with the world, like elves, they do not seem to mind other races use of wood and animals.
Vamarii - A race of ice-dwelling fox-like humanoids, they live off of the land and sea. When the snows come, they bring wagonloads of goods to trade for dwarven crafts, metals, and weapons.
Chaos Dwarves - A twisted branch of dwarves dedicated to dark gods. They have no honor, black souls, and foul tempers. Otherwise, identical to normal dwarves. Chaos dwarves are a baby snatching race, and are always your enemies. They are a difficult foe, since they fight as well as dwarves and avoid most traps. However, since they are dwarves all of the equipment they drop is readily used by your own soldiers.
Hobgoblins - A cruel but noble race, the Hobgoblins have more honor then their smaller cousins. They do not hold with the thieving ways of goblins, and will not approach an enemy until it is rich enough to be worthwhile attacking. When they come, however, it is in force. At this point, they only attack if they are at war with you. Otherwise, they are minor trading partners, mostly bringing leather, cloth, and meat.
Bugbears - Large and brutish, unskilled in metalworking, they attempt to take what they cannot make themselves. Generally an easier foe then goblins, and found in the deep forests of the world. They are a baby snatching race, and are always your enemies.
Dyansauri - A race of Savage saurian warriors who live to fight and die in battle. They do not sneak, they do not steal, and they will attack as soon as they know of your existence. At this point, they only attack if they are at war with you. Otherwise, they are minor trading partners, mostly bringing leather, cloth, and meat.
Violet Xelics - Evil kindred to the Silver Xelics, the Violets ones make dark fortresses within the swamps of the world. They use no armor, nor do they need it. Unlike goblins, a single Xelic is more then a match for a dwarf, and fighting them should be done cautiously. The Violet Xelics appear as large, humanoid beetles with multi-hued purple carapaces. They are a baby snatching race, and are always your enemies. Xelic warriors use their four arms to good effect, carrying multiple shields into battle.
Frost Giants - Twice as large as a dwarf, and with hearts as cold as the glaciers they live on. Frost giants use no bows, and have no use for thieves. At this point, they only attack if they are at war with you. Otherwise, they are minor trading partners, mostly bringing leather, cloth, and meat. On the bright side, their caravan guards are more then a match for any ambushing forces.
Sand Raiders - A mysterious race of robed humanoids that lives in the deserts of the world. They frequently raid surrounding settlements. They are very stealthy, and even their sieges are done in stealth. They are a baby snatching race, and are always your enemies.
Zephyrs - a mountain dwelling race of intelligent rodents. They're thieves like Kobalds, and usually killed for the vermin they are.
Jawas - a strange desert dwelling race. They sometimes sneak into the settlements of other races to steal things, or perhaps just cause a bit of mischief. They use iron, and can speak, which makes them a little more noticeable in the world then kobolds.
New Animals
Giant Beetle - A domestic animal used frequently by dwarves, the Giant Beetle can be used as both a pack animal as well as trained for war or hunting.
Emerald Wasp - About the size of a kitten, the Emerald Wasp is used by dwarves to hunt down vermin. Very affectionate to the right people. Also make good distractions for enemy archers.
Cave Crab - Another cavern based domestic animal, the Cave crab is a hardy creature. It is often trained for war or hunting.
Giant Wasp - Dangerous versions of their smaller cousins, the Giant wasps inhabit the Temperate zones of the world. Be wary around them, although the lucky fortress that captures them can train a very powerful war beast.
Giant Ants - Common animals in many area, the giant ants are several feet long and can show up in large numbers. Often hunted for their meat and chitin.
Sugar Beetles - A large beetle (about cat sized) that builds up lots of sugary goodness in it's meat.
Dinosaurs - Several different types. You can find them in Untamed Wilds
Oozes - Dangerous oozes now inhabit the swamps of the world
Flying jellyfish - Normally drifting among the clouds, they occasionally get swept down to the surface areas of the world. Some are edible, others are just dangerous.
New mega and Semi-mega beasts. You get to find out about them on your own.
Guardians
Guardians are Stone golems created by Dwarven priests. How they are made is a secret, but their use is well known. The guardians are taken as 'pets' by dwarves, which causes the Guardian to follow the dwarf around and protect it from harm. Some Fortresses prefer to have the Guardians unattached to any particular dwarf, and instead have them freely roaming the halls and grounds. They make excellent thief detectors and can be instrumental in holding off an ambush party long enough for civilian dwarves to flee.
There are three types of Guardians.
Felsite - The basic guardian. It is tough and strong, and like all Guardians about Dwarf sized.
Diorite - A very durable guardian, these can take more punishment then the other types.
Obsidian - These Guardians are equipped with razor-sharp blades on their arms, making them effective fighters.