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Difference between revisions of "User talk:Birthright"
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It's still dependent on frame rate. Some people have Really slow framerates when paused (or fast) depending on things. I play at 200 FPS normally because I find it more [[fun]]. So, it only passes in a second or so. Your framerate can be Really low while paused though (this is uncommon and usually means you're also doing things that are causing it to drop Really low. And it also means that it'd be EVEN lower while playing DF. I put the at 100 FPS because the change that was made really left it too vague and leaving it at "at 2 seconds" would be like a slap in the face, because it is dependent on framerate, and framerates can vary. [[User:Shardok|Shardok]] 09:59, 20 August 2009 (UTC) | It's still dependent on frame rate. Some people have Really slow framerates when paused (or fast) depending on things. I play at 200 FPS normally because I find it more [[fun]]. So, it only passes in a second or so. Your framerate can be Really low while paused though (this is uncommon and usually means you're also doing things that are causing it to drop Really low. And it also means that it'd be EVEN lower while playing DF. I put the at 100 FPS because the change that was made really left it too vague and leaving it at "at 2 seconds" would be like a slap in the face, because it is dependent on framerate, and framerates can vary. [[User:Shardok|Shardok]] 09:59, 20 August 2009 (UTC) | ||
:That doesn't quite make sense - the framerate depends on the processing ability of the CPU and when paused there is not much to process. The FPS should always cycle up to the max then unless you put the limit pointlessly high. If it was 2 secs at 100 it should be 1 sec at 200, which it clearly isn't. --[[User:Birthright|Birthright]] 12:09, 20 August 2009 (UTC) | :That doesn't quite make sense - the framerate depends on the processing ability of the CPU and when paused there is not much to process. The FPS should always cycle up to the max then unless you put the limit pointlessly high. If it was 2 secs at 100 it should be 1 sec at 200, which it clearly isn't. --[[User:Birthright|Birthright]] 12:09, 20 August 2009 (UTC) | ||
− | ::So i just did some testing and no matter what the FPS is, unpaused or with q menu, thers no diff at all between 10FPS and 200. Yes, i happen to have a moody dwarf right now. --[[User:Birthright|Birthright]] 12:44, 20 August 2009 (UTC) | + | ::So i just did some testing and no matter what the FPS is, unpaused or with q menu, thers no diff at all between 10FPS and 200. Yes, i happen to have a moody dwarf right now. ;) --[[User:Birthright|Birthright]] 12:44, 20 August 2009 (UTC) |
:::Are you referring to the FPS while paused? Or do you mean the FPS while unpaused?[[User:Shardok|Shardok]] 19:34, 20 August 2009 (UTC) | :::Are you referring to the FPS while paused? Or do you mean the FPS while unpaused?[[User:Shardok|Shardok]] 19:34, 20 August 2009 (UTC) | ||
+ | ::::Both actually. I tested this with fortresses that actually run at those speeds unpaused as well as with limiting the cap to the according FPS. --[[User:Birthright|Birthright]] 15:14, 23 August 2009 (UTC) |
Revision as of 15:14, 23 August 2009
Welcome!
Refuse/Stockpile merge
Merging is fine, but you shouldn't leave out parts that are relevant. (In this case, you left out the note that using diagonals is an exploit.) -Edward 23:48, 18 June 2009 (UTC)
- Because i don't consider it one. And relevance?? Lots of disc. about what is an exploit in DF. Not much diff. if you put a doubledoor instead. Besides, we have the exploit page for that. But if it hurts you, add it. --Birthright 00:20, 19 June 2009 (UTC)
- If necessary, we can make an article on speculation of what changes will be made to DF mechanics in the future. Even if we do, though, that article isn't refuse stockpile. VengefulDonut 16:52, 19 June 2009 (UTC)
- Then all the other references to exploits need to be removed as well, which is rather foolish, as it simply serves to screw up newbies when something they didn't think would change, suddenly does, because they'll no longer know that certain things that are possible in-game, aren't the way they're intended to be. -Edward 23:43, 19 June 2009 (UTC)
- talk:refuse stockpile VengefulDonut 13:28, 20 June 2009 (UTC)
New User Greeting
Welcome to this wiki! Dwarf Fortress rapidly becomes more complicated, and we're always glad to have new writers.
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Past info
If there is something you are sure is no longer true about the current version, even if it was true in the past, feel free to delete it entirely. We want to maintain a timeless and current feel for the wiki, so bugs and quirks that are over with aren't something anyone needs to know (unless they are really funny) VengefulDonut 01:11, 24 June 2009 (UTC)
- I do so, but i am not sure of all details - i only tested rock floor so far, who knows, might work on soil still --Birthright 13:14, 24 June 2009 (UTC)
- When you want to tag something with a version number, please use template:version. This will automatically include it in a category so that when a new version comes out we have available links to all potentially outdated information. When tagging something with the current version, you can use the {{subst:current}} shortcut rather than typing out the version number. VengefulDonut 03:16, 27 June 2009 (UTC)
Food guide
See my talk page.Garrie 13:42, 13 July 2009 (UTC)
I'm an absolute twit; It *was* in gabbro, i forgot that gabbro looks exactly like obsidian. *doh*. Riffraffselbow 01:23, 1 August 2009 (UTC)
2 seconds
It's still dependent on frame rate. Some people have Really slow framerates when paused (or fast) depending on things. I play at 200 FPS normally because I find it more fun. So, it only passes in a second or so. Your framerate can be Really low while paused though (this is uncommon and usually means you're also doing things that are causing it to drop Really low. And it also means that it'd be EVEN lower while playing DF. I put the at 100 FPS because the change that was made really left it too vague and leaving it at "at 2 seconds" would be like a slap in the face, because it is dependent on framerate, and framerates can vary. Shardok 09:59, 20 August 2009 (UTC)
- That doesn't quite make sense - the framerate depends on the processing ability of the CPU and when paused there is not much to process. The FPS should always cycle up to the max then unless you put the limit pointlessly high. If it was 2 secs at 100 it should be 1 sec at 200, which it clearly isn't. --Birthright 12:09, 20 August 2009 (UTC)
- So i just did some testing and no matter what the FPS is, unpaused or with q menu, thers no diff at all between 10FPS and 200. Yes, i happen to have a moody dwarf right now. ;) --Birthright 12:44, 20 August 2009 (UTC)
- Are you referring to the FPS while paused? Or do you mean the FPS while unpaused?Shardok 19:34, 20 August 2009 (UTC)
- Both actually. I tested this with fortresses that actually run at those speeds unpaused as well as with limiting the cap to the according FPS. --Birthright 15:14, 23 August 2009 (UTC)
- Are you referring to the FPS while paused? Or do you mean the FPS while unpaused?Shardok 19:34, 20 August 2009 (UTC)
- So i just did some testing and no matter what the FPS is, unpaused or with q menu, thers no diff at all between 10FPS and 200. Yes, i happen to have a moody dwarf right now. ;) --Birthright 12:44, 20 August 2009 (UTC)